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The RenderMan Interface - Paul Bourke

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10 x 7 Aperiodic Bezier Bicubic Patch Mesh<br />

3 x 2 Subpatches<br />

4 x 3 Varying Variable Positions<br />

9 x 5 U-Periodic Catmull-Rom Bicubic Patch Mesh<br />

9 x 2 Subpatches<br />

9 x 3 Varying Variable Positions<br />

Figure 5.2: Patch Meshes<br />

72

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