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The RenderMan Interface Version 3.2
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TABLE OF CONTENTS List of Figures L
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12.1 Surface Shaders . . . . . . .
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Section I DIFFERENCES BETWEEN VERSI
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LIST OF TABLES 4.1 Camera Options .
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PREFACE This document is version 3.
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Section 1 INTRODUCTION The RenderMa
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created using this language. This l
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Depth of Field The ability to simul
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typedef RtPointer typedef RtPointer
- Page 21 and 22: RiContext (ctx1); ... There is no R
- Page 23 and 24: Section 3 RELATIONSHIP TO THE RENDE
- Page 25 and 26: through the interface. Any place wh
- Page 27 and 28: RtContextHandle RiGetContext ( void
- Page 29 and 30: RiWorldBegin (); ... RiColor (...);
- Page 31 and 32: Camera Option Type Default Descript
- Page 33 and 34: ottom top left right Screen Window
- Page 35 and 36: EXAMPLE RiFrameAspectRatio (4.0/3.0
- Page 37 and 38: not support the special projection
- Page 39 and 40: This procedure sets the times at wh
- Page 41 and 42: Output depth values are the camera-
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- Page 45 and 46: Renderers may additionally produce
- Page 47 and 48: The number of color components, n,
- Page 49 and 50: RiAttributeBegin () RiAttributeEnd
- Page 51 and 52: RIB BINDING Color c0 c1... cn Color
- Page 53 and 54: An area light source is defined by
- Page 55 and 56: The sequencenumber is the integer l
- Page 57 and 58: 4.2.5 Displacement shading The grap
- Page 59 and 60: SEE ALSO RiExterior RiAtmosphere Ri
- Page 61 and 62: Matte onoff EXAMPLE RiMatte (RI TRU
- Page 63 and 64: object foo2 will be drawn when the
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- Page 67 and 68: RiIdentity ( ); SEE ALSO RiTransfor
- Page 69 and 70: RiScale ( RtFloat sx, RtFloat sy, R
- Page 71: 4.3.2 Transformation stack Transfor
- Page 75 and 76: Information Name Type Class Floats
- Page 77 and 78: No checking is done by the RenderMa
- Page 79 and 80: 5.2 Patches Patches can be either u
- Page 81 and 82: U V 0 1 2 3 12 13 14 15 4 5 6 7 8 9
- Page 83 and 84: 10 x 7 Aperiodic Bezier Bicubic Pat
- Page 85 and 86: SEE ALSO 2 2 [ 0 0 1 1 ] 0 1 ”Pw
- Page 87 and 88: parameterlist is a list of token-ar
- Page 89 and 90: Requests a sphere defined by the fo
- Page 91 and 92: Hyperboloid 0 0 0 .5 0 0 270 ”Cs
- Page 93 and 94: z N z V point2 height U x x y 0 max
- Page 95 and 96: particle. If a primitive variable i
- Page 97 and 98: The code array is a sequence of mac
- Page 99 and 100: is an array of floats that define t
- Page 101 and 102: The helper program generates geomet
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- Page 105 and 106: SolidBegin ( ”difference” ); So
- Page 107 and 108: Section 6 MOTION Some rendering pro
- Page 109 and 110: Transformations Geometry Shading Ri
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- Page 115 and 116: ErrorHandler ”ignore” ErrorHand
- Page 117 and 118: Part II The RenderMan Shading Langu
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Section 10 RELATIONSHIP TO THE REND
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Section 11 TYPES The Shading Langua
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Coordinate System ”shader” ”c
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As in C, individual array elements
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Light Source E Vantage Point N L Il
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Surface Element to Illuminate L N I
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Name Type Storage Class Description
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• conditional execution, • loop
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This example integrates over a hemi
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Shader instance variable values can
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} return 2 * (vector noise(p)) - 1;
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These functions compute power and i
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The actual change in a variable is
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Return a unit vector in the directi
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Return surface normal given a point
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diffuse returns the diffuse compone
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prevent aliasing. If one set of tex
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15.7.3 Shadow depth maps Shadow dep
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These functions access the value of
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The standard data names supported b
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} Oi = sum; Ci = Cs * Oi * (Ka + Kd
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path of the ray. The input Ci and O
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A.2.3 Metal surface surface metal(
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distantlight( float intensity = 1;
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A.6 Imager Shaders A.6.1 Background
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variable definitions ; variables va
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triple sixteentuple arrayindex: [ e
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Logical expressions have the value
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typedef RtPointer RtContextHandle;
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RiOptionV(RtToken name, RtInt n, Rt
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RtInt n, RtToken tokens[], RtPointe
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#define RIE_NOTATTRIBS ((RtInt)26)
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Comments Any occurrence of the ’#
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In the following sections the synta
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C.2.2 Error handling There are two
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adhandle badparamlist badripcode ba
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v e r s i o n 212 # version 003 007
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Using RIB File structuring conventi
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Attribute Format PixelFilter Shadin
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##Include filename This entry allow
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D.2.1 RIB Entity File example ##Ren
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Motion Blur Programmable Shading Di
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} E.4 Gaussian Filter RtFloat RiGau
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Appendix G RENDERMAN INTERFACE QUIC
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Function RiOpacity (color) RiOption
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Geometric Primitives (continued) Fu
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Function abs(x) Math Functions Desc
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Function area(P) calculatenormal(P)
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Texture Mapping Functions Function
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RiInterior 47 RiLightSource 42 RiMa
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and uniform variables on an RiNuPat
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Statement About Pixar’s Copyright