The RenderMan Interface - Paul Bourke
The RenderMan Interface - Paul Bourke
The RenderMan Interface - Paul Bourke
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4.2.10 Bound<br />
<strong>The</strong> graphics state maintains a bounding box called the current bound. <strong>The</strong> rendering program<br />
may clip or cull primitives to this bound.<br />
RiBound ( RtBound bound )<br />
This procedure sets the current bound to bound. <strong>The</strong> bounding box bound is specified<br />
in the current object coordinate system. Subsequent output primitives should all lie<br />
within this bounding box. This allows the efficient specification of a bounding box<br />
for a collection of output primitives.<br />
RIB BINDING<br />
Bound xmin xmax ymin ymax zmin zmax<br />
Bound [xmin xmax ymin ymax zmin zmax]<br />
EXAMPLE<br />
Bound [0 0.5 0 0.5 0.9 1]<br />
SEE ALSO<br />
RiDetail<br />
4.2.11 Detail<br />
<strong>The</strong> graphics state maintains a relative detail, a current detail, and a current detail range. <strong>The</strong><br />
current detail is used to select between multiple representations of objects each characterized<br />
by a different range of detail. <strong>The</strong> current detail range is given by 4 values. <strong>The</strong>se<br />
four numbers define transition ranges between this range of detail and the neighboring<br />
representations. If the current detail lies inside the current detail range, geometric primitives<br />
comprising this representation will be drawn.<br />
Suppose there are two object definitions, foo1 and foo2, for an object. <strong>The</strong> first contains more<br />
detail and the second less. <strong>The</strong>se are communicated to the rendering program using the<br />
following sequence of calls.<br />
RiDetail ( bound );<br />
RiDetailRange ( 0., 0., 10., 20. );<br />
RiObjectInstance ( foo1 );<br />
RiDetailRange ( 10., 20., RI INFINITY, RI INFINITY);<br />
RiObjectInstance ( foo2 );<br />
<strong>The</strong> current detail is set by RiDetail. <strong>The</strong> detail ranges indicate that object foo1 will be drawn<br />
when the current detail is below 10 (thus it is the low detail detail representation) and that<br />
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