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The RenderMan Interface - Paul Bourke

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Surface Name Parameter Type Default Description<br />

constant – – – –<br />

matte Ka float 1.0 Ambient coefficient<br />

Kd float 1.0 Diffuse coefficient<br />

metal Ka float 1.0 Ambient coefficient<br />

Ks float 1.0 Specular coefficient<br />

roughness float 0.1 Surface roughness<br />

shinymetal Ka float 1.0 Ambient coefficient<br />

Ks float 1.0 Specular coefficient<br />

Kr float 1.0 Reflection coefficient<br />

roughness float 0.1 Surface roughness<br />

texturename string ”” Environment map name<br />

plastic Ka float 1.0 Ambient coefficient<br />

Kd float 0.5 Diffuse coefficient<br />

Ks float 0.5 Specular coefficient<br />

roughness float 0.1 Surface roughness<br />

specularcolor color color ”rgb” (1,1,1) Specular color<br />

paintedplastic Ka float 1.0 Ambient coefficient<br />

Kd float 0.5 Diffuse coefficient<br />

Ks float 0.5 Specular coefficient<br />

roughness float 0.1 Surface roughness<br />

specularcolor color color ”rgb” (1,1,1) Specular color<br />

texturename string ”” Texture map name<br />

Table 4.8: Standard Surface Shader Parameters<br />

45

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