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The RenderMan Interface - Paul Bourke

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Camera Option Type Default Description<br />

Horizontal Resolution integer 640* <strong>The</strong> horizontal resolution in the<br />

output image.<br />

Vertical Resolution integer 480* <strong>The</strong> vertical resolution in the<br />

output image.<br />

Pixel Aspect Ratio float 1.0* <strong>The</strong> ratio of the width to the<br />

height of a single pixel.<br />

Crop Window 4 floats (0,1,0,1) <strong>The</strong> region of the raster that is<br />

actually rendered.<br />

Frame Aspect Ratio float 4/3* <strong>The</strong> aspect ratio of the desired<br />

image.<br />

Screen Window 4 floats (-4/3,4/3,-1,1)* <strong>The</strong> screen coordinates (coordinates<br />

after the projection) of the<br />

area to be rendered.<br />

Camera Projection token “orthographic” <strong>The</strong> camera to screen projection.<br />

World to Camera transform identity <strong>The</strong> world to camera transformation.<br />

Near and Far Clipping 2 floats (epsilon,infinity) <strong>The</strong> positions of the near and<br />

far clipping planes.<br />

Other Clipping Planes list of planes – Additional planes that clip<br />

geometry from the scene.<br />

f-Stop float infinity Parameters controlling depth<br />

of field.<br />

Focal Length float –<br />

Focal Distance float –<br />

Shutter Open float 0 <strong>The</strong> times when the shutter<br />

opens and closes.<br />

Shutter Close float 0<br />

* Interrelated defaults<br />

Table 4.1: Camera Options<br />

20

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