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The RenderMan Interface - Paul Bourke

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A few features previously described are now depricated due to either having been ambiguously<br />

articulated, useless, unimplementable, or having been replaced by more recent and<br />

obviously superior features. <strong>The</strong>se are therefore removed from the <strong>RenderMan</strong> <strong>Interface</strong>:<br />

• Deformations and transformation shaders have been eliminated. We now recognize<br />

that this functionality is not only ambiguous, but should be considered a modeling<br />

feature, not a rendering feature.<br />

• Bump maps (including the RiMakeBump and the Shading Language bump() function)<br />

have been removed. This functionality is completely subsumed by displacement<br />

mapping.<br />

• Support for “Painter’s algorithm” hidden surface removal is no longer required.<br />

213

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