The RenderMan Interface - Paul Bourke
The RenderMan Interface - Paul Bourke
The RenderMan Interface - Paul Bourke
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• conditional execution,<br />
• loops, and<br />
• function calls.<br />
<strong>The</strong>se constructs are all modeled after C. Statement grouping allows a single statement to<br />
be replaced with a sequence of statements.<br />
{<br />
}<br />
stmt;<br />
...<br />
stmt;<br />
Any variables declared within such a brace-delimited series of statements are only visible<br />
within that block. In other words, variables follow the same local scoping rules as in the C<br />
language.<br />
Conditional execution is controlled by<br />
if ( boolean expression ) stmt else stmt<br />
<strong>The</strong>re are two loop statements,<br />
and<br />
while ( boolean expression ) stmt<br />
for ( expr ; boolean expression ; expr ) stmt<br />
A boolean expression is an expression involving a relational operator, one of: , =, ==, and !=. It is not legal to use an arbitrary float, point or color expression directly<br />
as a boolean expression to control execution. A boolean expression can not be used as a<br />
floating point expression.<br />
<strong>The</strong><br />
and<br />
break [n]<br />
continue [n]<br />
statements cause either the for or the while loop at level n to be exited or to begin the next<br />
iteration. <strong>The</strong> default value for n is 1 and refers to the immediately enclosing loop.<br />
Built-in and user-progrmamed functions are called just as in C. <strong>The</strong><br />
return expr<br />
statement is used to return a value to the caller. Any functions that do not return a value<br />
should be declared as void, just as in ANSI C, and should not contain a return statement.<br />
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