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The RenderMan Interface - Paul Bourke

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Reflected<br />

ray color<br />

Transmitted<br />

ray color<br />

External<br />

Volume<br />

Internal<br />

Volume<br />

Light<br />

Sources<br />

Attenuated<br />

reflection color<br />

Attenuated<br />

transmission color<br />

Light colors<br />

Displacement<br />

Displaced<br />

surface<br />

Surface<br />

Surface color<br />

Atmosphere<br />

Apparent<br />

surface color<br />

Figure 9.2: Shader evaluation pipeline<br />

111

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