The RenderMan Interface - Paul Bourke
The RenderMan Interface - Paul Bourke
The RenderMan Interface - Paul Bourke
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RiSolidBegin( RtToken operation )<br />
RiSolidEnd ()<br />
SolidBegin the definition of a solid. operation may be one of the following tokens:<br />
”primitive”, ”intersection”, ”union”, ”difference”. Intersection and union operations<br />
form the set intersection and union of the specified solids. Difference operations<br />
require at least 2 parameter solids and subtract the last n-1 solids from the first<br />
(where n is the number of parameter solids).<br />
When the innermost solid block is a ”primitive” block, no other RiSolidBegin calls<br />
are legal. When the innermost solid block uses any other operation, no geometric<br />
primitives are legal.<br />
RiSolidEnd terminates the definition of the solid.<br />
RIB BINDING<br />
SolidBegin operation<br />
SolidEnd -<br />
EXAMPLE<br />
SolidBegin ”union”<br />
SEE ALSO<br />
RiInterior, RiTrimCurve<br />
A single solid sphere can be created using<br />
SolidBegin ( ”primitive” );<br />
RiSphere ( 1.0, -1.0, 1.0, 360.0, RI NULL);<br />
RiSolidEnd ();<br />
Note that if the same sphere is defined outside of a RiSolidBegin-RiSolidEnd block, it is<br />
not treated as a volume-containing solid. A solid hemisphere can be created with<br />
SolidBegin ( ”primitive” );<br />
RiSphere ( 1.0, 0.0, 1.0, 360.0, RI NULL);<br />
RiDisk ( 0.0, 1.0, -360.0, RI NULL);<br />
RiSolidEnd ();<br />
(Note that the -360 causes the surface normal of the disk to point towards negative z.)<br />
A composite solid is one formed using spatial set operations. <strong>The</strong> allowed set operations<br />
are ”intersection”, ”union”, and ”difference”. A spatial set operation has n operands, each of<br />
which is either a primitive solid defined using SolidBegin (”primitive”)-RiSolidEnd, or a<br />
composite solid that is the result of another set operation. For example, a closed cylinder<br />
would be subtracted from a sphere as follows:<br />
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