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ULTIMATE COMPUTING - Quantum Consciousness Studies

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Toward Ultimate Computing 29<br />

will be born in a subsequent generation if it has exactly three living neighbors (or<br />

“parents”). Conway’s game was named “Life” because the cells could be either<br />

dead or alive, however the behavior of the patterns of “living” cells included<br />

some “life-like” behaviors. These included movement through the grid and<br />

oscillatory patterns which came to be called blinkers, beacons, gliders, and<br />

beehives. Repeating von Neumann, though in a much simpler format, Dewdney<br />

(1985) showed that a computer could exist within the game of Life.<br />

Figure 1.12: Cellular automaton model in microtubules (Chapter 8) reaches<br />

stable state in which opposite states are aligned along long axis of MT, and like<br />

states aligned along rows. A “kink-like” pattern is seen moving through the<br />

structure. By Paul Jablonka.<br />

d<br />

Carter Bays has extended the game of “Life” to three dimensions (Dewdney,<br />

1987). In his version, each cell is a cube with 26 neighbors, but the neighbor rules<br />

are essentially the same as in Conway’s two-dimensional “Life.” A variety of<br />

interesting behaviors ensue in Bay’s “Life,” dependent on initial patterns. For<br />

example he observed a 10 cube “glider” traveling through space like a “sofa in<br />

free fall.” Another 7 cube form (a “greeter”) dies unless it is in the presence of<br />

another structure. Gliders which pass near greeters are grabbed and held until<br />

rescued by a second glider which collides with the repressive greeter. Other stable<br />

patterns emerge which Bays has called arcades, stairs, helices, and space-time<br />

barriers. Life and other cellular automata have enraptured computer buffs who can<br />

now create their own realms. Beyond that, cellular automata have serious<br />

scientific and mathematical implications.<br />

Stephen Wolfram (1984) has viewed cellular automata as systems of simple<br />

components capable of complex collective effects such as the simulation of partial<br />

differential equations and deterministic chaos. He has described four general<br />

behaviors for cellular automata patterns. 1) They disappear with time, 2) they

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