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1 CARS PRODUCTION INFORMATION After taking ... - Disney

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the Cable guy is one of the absolute funniest guys you’ll ever meet, and he’s a<br />

terrific actor too. We had so much fun working with him. When you first look<br />

at Mater with his buck teeth, rusty body and missing hood, you think this is a<br />

moving wreck. By the end of the film, you just fall in love with him. It’s the<br />

classic thing about not judging a book by its cover, and he comes to represent so<br />

much of the growth of the main character, Lightning McQueen.”<br />

MACK/ JOHN RATZENBERGER: John Ratzenberger eagerly accepted<br />

his latest assignment for Pixar. Having provided voices for all six of their<br />

previous films, he has been dubbed “Pixar’s good luck charm.”<br />

“I’m the lucky one,” says Ratzenberger. “Pixar has created the standard<br />

that everyone has to live up to. They’re creating history with each one of their<br />

films and I feel lucky to be a part of it. ‘<strong>CARS</strong>’ really took my breath away. At<br />

first, you’re struck by the detail. As you watch the film, you forget you’re<br />

watching an animated feature about cars. It really tugs at your heart strings.<br />

“My character is rugged, strong, broad-shouldered, yet sensitive,” adds<br />

Ratzenberger. “He’s not going to get you there fast, and it’s not going to be<br />

flashy. But you’re going to arrive where you intend to go – eventually. He’s<br />

very reliable and loyal. He’s got a work ethic and he wants to make sure the job<br />

gets done the right way. I love working for Pixar because of the enthusiasm<br />

they bring. You want to play with them and be in their sandbox. John inspires<br />

you with his passion and direction.”<br />

TRUTH TO MATERIALS: “TOWING” THE LINE BETWEEN REALISM AND<br />

ENTERTAINMENT<br />

John Lasseter had some very specific words for the designers, modelers,<br />

and animators who were responsible for creating the film’s car stars: “Truth to<br />

materials.” Starting with pencil and paper designs from production designer Bob<br />

Pauley, and continuing through the modeling, articulation, and shading of the<br />

characters, and finally into animation, the production team worked hard to have<br />

the car characters remain true to their origins.<br />

Characters department manager Jay Ward explains, “John didn’t want the<br />

cars to seem clay-like or mushy. He insisted on truth to materials. This was a<br />

huge thing for him. He told us that steel needs to feel like steel. Glass should<br />

feel like glass. These cars need to feel heavy. They weigh three or four thousand<br />

pounds. When they move around, they need to have that feel. They shouldn’t<br />

appear light or overly bouncy to the point where the audience might see them as<br />

rubber toys.”<br />

According to directing animator James Ford Murphy, “Originally, the car<br />

models were built so they could basically do anything. John kept reminding us<br />

that these characters are made of metal and they weigh several thousand<br />

pounds. They can’t stretch. He showed us examples of very loose animation to<br />

illustrate what not to do.”<br />

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