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Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper

Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper

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SET_BG_COLOR<br />

The SET_BG_COLOR command sets the color to use for any background pixels when rendering layers. The<br />

following parameters are supported by the command.<br />

• COLOR - specifies the background color to use. The color should be specified as<br />

RGB(,,). For example, to make white the background color, use<br />

COLOR=RGB(255,255,255).<br />

SET_LOG_FILE<br />

The SET_LOG_FILE command sets the name of the file to log status, warning, and error messages to. If the<br />

log file specified already exists, the messages will be appended to the end of it. The following parameters are<br />

supported by the command.<br />

• FILENAME - full path to log file to write messages to<br />

SET_VERT_DISP_OPTS<br />

<strong>Global</strong> <strong>Map</strong>per User's Manual<br />

The SET_VERT_DISP_OPTS command allows you to modify the options used when rendering elevation<br />

layers, such as the shader to use, if any, as well as the lighting and water setup. The following parameters are<br />

supported by this command:<br />

• ENABLE_HILL_SHADING - this setting controls whether or not hill shading (i.e. lighting,<br />

shadowing) will be done. Use YES to enable hill shading, and NO to disable hill shading.<br />

• SHADER_NAME - this sets the name of the shader to use when rendering elevation data. This must<br />

be one of the names displayed in the shader drop down in <strong>Global</strong> <strong>Map</strong>per, such as "Atlas Shader" or<br />

"<strong>Global</strong> Shader" or the name of a custom shader.<br />

• AMBIENT_LIGHT_LEVEL - this sets the ambient lighting level. The valid range of values is [0.0,<br />

1.0], with smaller numbers meaning completely black (i.e. no light) and 1.0 being full lighting.<br />

• VERT_EXAG - this sets the vertical exaggeration to use when rendering elevation overlays. This<br />

effects the hill shading. The valid range of values is (0.0, 100.0].<br />

• LIGHT_ALTITUDE - this sets the altitude angle of the light source that creates shadows on elevation<br />

data. The valid range of values is [0.0, 90.0], with 0.0 meaning a light source at the horizon and 90.0<br />

meaning a light source directly overhead.<br />

• LIGHT_AZIMUTH - this sets the direction angle of the light source that creates shadows on elevation<br />

data. The valid range of values is [0.0, 360.0), with 0.0 meaning a light source from the top of the<br />

screen (i.e. north), 90.0 meaning from the right (i.e. east), etc.<br />

• SHADE_DARKNESS - this sets the minimum black level that a shadow can create. The valid range<br />

of values is [0,255], with 0 allowing complete blackness from a shadow, and 255 allowing no shadow<br />

at all.<br />

• SHADE_HIGHLIGHT - this sets the level of white highlight applied to terrain areas directly facing<br />

the sun/light angle. The valid range of values is [0,255], with 0 applying no highlight and 255 making<br />

the direct areas always brightened completely to white.<br />

• ENABLE_WATER - this setting controls whether or not water will be displayed on top of elevation<br />

values at or below the currently configured water level. Use YES to enable water display, and NO to<br />

<strong>Map</strong> <strong>GPS</strong> <strong>Coordinates</strong> - <strong>GPS</strong> <strong>Map</strong> <strong>Coordinates</strong> - <strong>GPS</strong><strong>Coordinates</strong> <strong>Map</strong> 256

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