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Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper

Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper

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<strong>Global</strong> <strong>Map</strong>per User's Manual<br />

should be specified in the current global projection. For example, if you have a UTM/meters<br />

projection active and want to expand the bounds retrieved from the LAYER_BOUNDS parameter by<br />

100 meters on the left and right, and 50 meters on the top and bottom, you could use<br />

LAYER_BOUNDS_EXPAND="100.0,50.0". You can also specify a single value to apply to all 4<br />

sides, or supply 4 separate values in the order left,top,right,bottom.<br />

• ANTI_ALIAS - specifies whether to remove jagged edges by making a subtle transition between<br />

pixels. Turning off this option helps maintain the hard edges of the pixels as they are rasterized. Use<br />

ANTI_ALIAS=YES to turn on. Anything else turns it off.<br />

• CONTRAST_MODE (raster only) - specifies the type of contrast adjustment to apply to the data.<br />

♦ NONE - no contrast adjustment applied (this is the default)<br />

♦ PERCENTAGE - apply a percentage contrast adjustment. The<br />

CONTRAST_STRETCH_SIZE parameter can be used to override the number of standard<br />

deviations from the mean to stretch to.<br />

♦ MIN_MAX - apply a min/max contrast stretch, stretching the available range of values in<br />

each color band to the full range of 0-255. For imagery which contains both black and white,<br />

this will have no affect.<br />

• CONTRAST_SHARED (raster only) - specified whether or not the contrast adjustment for this layer<br />

will share the adjustment with other contrast-adjusted layers in order to ensure a consistent<br />

modification across layers. Use CONTRAST_SHARED=YES to enable contrast sharing.<br />

• CONTRAST_STRETCH_SIZE (raster only) - specifies the number of standard deviations from the<br />

mean to use in a PERCENTAGE contrast adjustment. The default is 2.0.<br />

• AUTO_CONTRAST (raster only) - DEPRECATED, use CONTRAST_MODE instead - specifies<br />

whether to automatically calculate and apply a 2 standard deviation contrast adjustment to the image.<br />

Use AUTO_CONTRAST=YES to turn on. Anything else turns it off.<br />

• COLOR_INTENSITY (elevation and raster only) - specifies the color intensity to use when adjusting<br />

the brightness of pixels in the overlay. Valid values range from 0 to 20, with 0 being completely<br />

black, 10 being no alteration, and 20 being completely white. For example, to make an image slightly<br />

darker, you could use COLOR_INTENSITY=7. (NOTE: This parameter has been deprecated in favor<br />

of the COLOR_INTENSITY_FULL parameter).<br />

• COLOR_INTENSITY_FULL (elevation and raster only) - specifies the color intensity to use when<br />

adjusting the brightness of pixels in the overlay. Valid values range from 0 to 512, with 0 being<br />

completely white, 256 being no alteration, and 512 being completely black. For example, to make an<br />

image slightly darker, you could use COLOR_INTENSITY=300. (NOTE: This parameter replaces<br />

the COLOR_INTENSITY parameter).<br />

• TEXTURE_MAP - specifies that this image should be draped over any elevation data loaded before<br />

it. Use TEXTURE_MAP=YES to turn on. Anything else turns it off.<br />

• TRANSPARENT_COLOR - specifies the color to make transparent when rendering this overlay. The<br />

color should be specified as RGB(,,). For example, to make white the<br />

transparent color, use TRANSPARENT_COLOR=RGB(255,255,255). If you do not wish any color<br />

to be transparent, do not use this parameter.<br />

• TRANSLUCENCY - specifies the level of translucency (i.e. how "see-through" the layer is). Value<br />

values range from 0 to 512, with 0 meaning the layer is completely transparent (i.e. invisible) and 512<br />

meaning the layer is completely opaque (this is the default).<br />

• BLEND_MODE - specifies the blend mode to use for combining this overlay and any previously<br />

loaded overlays<br />

♦ NO_BLEND - no blending is done, this is the default<br />

♦ MULTIPLE<br />

♦ SCREEN<br />

♦ OVERLAY<br />

♦ HARD_LIGHT<br />

♦ COLOR_BURN<br />

<strong>Map</strong> <strong>GPS</strong> <strong>Coordinates</strong> - <strong>GPS</strong> <strong>Map</strong> <strong>Coordinates</strong> - <strong>GPS</strong><strong>Coordinates</strong> <strong>Map</strong> 253

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