Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper
Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper
Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>Global</strong> <strong>Map</strong>per User's Manual<br />
should be specified in the current global projection. For example, if you have a UTM/meters<br />
projection active and want to expand the bounds retrieved from the LAYER_BOUNDS parameter by<br />
100 meters on the left and right, and 50 meters on the top and bottom, you could use<br />
LAYER_BOUNDS_EXPAND="100.0,50.0". You can also specify a single value to apply to all 4<br />
sides, or supply 4 separate values in the order left,top,right,bottom.<br />
• ANTI_ALIAS - specifies whether to remove jagged edges by making a subtle transition between<br />
pixels. Turning off this option helps maintain the hard edges of the pixels as they are rasterized. Use<br />
ANTI_ALIAS=YES to turn on. Anything else turns it off.<br />
• CONTRAST_MODE (raster only) - specifies the type of contrast adjustment to apply to the data.<br />
♦ NONE - no contrast adjustment applied (this is the default)<br />
♦ PERCENTAGE - apply a percentage contrast adjustment. The<br />
CONTRAST_STRETCH_SIZE parameter can be used to override the number of standard<br />
deviations from the mean to stretch to.<br />
♦ MIN_MAX - apply a min/max contrast stretch, stretching the available range of values in<br />
each color band to the full range of 0-255. For imagery which contains both black and white,<br />
this will have no affect.<br />
• CONTRAST_SHARED (raster only) - specified whether or not the contrast adjustment for this layer<br />
will share the adjustment with other contrast-adjusted layers in order to ensure a consistent<br />
modification across layers. Use CONTRAST_SHARED=YES to enable contrast sharing.<br />
• CONTRAST_STRETCH_SIZE (raster only) - specifies the number of standard deviations from the<br />
mean to use in a PERCENTAGE contrast adjustment. The default is 2.0.<br />
• AUTO_CONTRAST (raster only) - DEPRECATED, use CONTRAST_MODE instead - specifies<br />
whether to automatically calculate and apply a 2 standard deviation contrast adjustment to the image.<br />
Use AUTO_CONTRAST=YES to turn on. Anything else turns it off.<br />
• COLOR_INTENSITY (elevation and raster only) - specifies the color intensity to use when adjusting<br />
the brightness of pixels in the overlay. Valid values range from 0 to 20, with 0 being completely<br />
black, 10 being no alteration, and 20 being completely white. For example, to make an image slightly<br />
darker, you could use COLOR_INTENSITY=7. (NOTE: This parameter has been deprecated in favor<br />
of the COLOR_INTENSITY_FULL parameter).<br />
• COLOR_INTENSITY_FULL (elevation and raster only) - specifies the color intensity to use when<br />
adjusting the brightness of pixels in the overlay. Valid values range from 0 to 512, with 0 being<br />
completely white, 256 being no alteration, and 512 being completely black. For example, to make an<br />
image slightly darker, you could use COLOR_INTENSITY=300. (NOTE: This parameter replaces<br />
the COLOR_INTENSITY parameter).<br />
• TEXTURE_MAP - specifies that this image should be draped over any elevation data loaded before<br />
it. Use TEXTURE_MAP=YES to turn on. Anything else turns it off.<br />
• TRANSPARENT_COLOR - specifies the color to make transparent when rendering this overlay. The<br />
color should be specified as RGB(,,). For example, to make white the<br />
transparent color, use TRANSPARENT_COLOR=RGB(255,255,255). If you do not wish any color<br />
to be transparent, do not use this parameter.<br />
• TRANSLUCENCY - specifies the level of translucency (i.e. how "see-through" the layer is). Value<br />
values range from 0 to 512, with 0 meaning the layer is completely transparent (i.e. invisible) and 512<br />
meaning the layer is completely opaque (this is the default).<br />
• BLEND_MODE - specifies the blend mode to use for combining this overlay and any previously<br />
loaded overlays<br />
♦ NO_BLEND - no blending is done, this is the default<br />
♦ MULTIPLE<br />
♦ SCREEN<br />
♦ OVERLAY<br />
♦ HARD_LIGHT<br />
♦ COLOR_BURN<br />
<strong>Map</strong> <strong>GPS</strong> <strong>Coordinates</strong> - <strong>GPS</strong> <strong>Map</strong> <strong>Coordinates</strong> - <strong>GPS</strong><strong>Coordinates</strong> <strong>Map</strong> 253