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Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper

Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper

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<strong>Global</strong> <strong>Map</strong>per User's Manual<br />

• MIN_ELEV (elevation only) - specifies the minimum elevation (meters) to treat as valid when<br />

rendering this layer. Any elevations below this value will be treated as invalid and not be drawn or<br />

exported.<br />

• MAX_ELEV (elevation only) - specifies the maximum elevation (meters) to treat as valid when<br />

rendering this layer. Any elevations above this value will be treated as invalid and not be drawn or<br />

exported.<br />

• CLAMP_ELEVS (elevation only) - if a MIN_ELEV and/or MAX_ELEV value is specified, setting<br />

this to YES will make any valid elevation values outside of the specified range be clamped to the new<br />

range value rather than treated as invalid.<br />

• VOID_ELEV (elevation only) - specifies the elevation (meters) to replace any void areas in the layer<br />

with. If not specified, the void areas will be transparent.<br />

• SHADER_NAME (elevation only) - this sets the name of the shader to use when rendering the<br />

gridded elevation data for this layer. Use this to override use of the shared default shader just for this<br />

layer. This must be one of the names displayed in the shader drop down in <strong>Global</strong> <strong>Map</strong>per, such as<br />

"Atlas Shader" or "<strong>Global</strong> Shader" or the name of a custom shader.<br />

• TRANSLUCENCY (elevation and raster only) - specifies the level of translucency (i.e. how<br />

"see-through" the layer is). Value values range from 0 to 512, with 0 meaning the layer is completely<br />

transparent (i.e. invisible) and 512 meaning the layer is completely opaque (this is the default).<br />

• IGNORE_ALPHA (raster only) - specifies that an embedded alpha channel in an image should be<br />

ignored. This is useful for images that have incorrect alpha channels. Use IGNORE_ALPHA=YES to<br />

enable.<br />

• BLEND_MODE (elevation and raster only)- specify blend mode to use for combining this overlay<br />

and any previously loaded overlays<br />

♦ NO_BLEND - no blending is done, this is the default<br />

♦ MULTIPLE<br />

♦ SCREEN<br />

♦ OVERLAY<br />

♦ HARD_LIGHT<br />

♦ COLOR_BURN<br />

♦ COLOR_DODGE<br />

♦ DARKEN<br />

♦ LIGHTEN<br />

♦ DIFFERENCE<br />

♦ EXCLUSION<br />

♦ APPLY_COLOR<br />

♦ APPLY_COLOR_REVERSE<br />

♦ KEEP_RED<br />

♦ KEEP_GREEN<br />

♦ KEEP_BLUE<br />

• FEATHER_BLEND_EDGES (raster only) - specifies that the layer should be feature-blended around<br />

one or more ledges. This is a numeric bitfield value. Add the following values to enable blending on<br />

that edge:<br />

♦ 1 - blend top edge<br />

♦ 2 - blend bottom edge<br />

♦ 4 - blend left edge<br />

♦ 8 - blend right edge<br />

For example, to blend all edges, use FEATHER_BLEND_EDGES=15. The<br />

FEATHER_BLEND_SIZE parameter is used to specify how many pixels to blend on each blended<br />

edge.<br />

• FEATHER_BLEND_SIZE (raster only) - specifies the size in pixels to use for a blend boundary.<br />

<strong>Map</strong> <strong>GPS</strong> <strong>Coordinates</strong> - <strong>GPS</strong> <strong>Map</strong> <strong>Coordinates</strong> - <strong>GPS</strong><strong>Coordinates</strong> <strong>Map</strong> 248

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