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Map GPS Coordinates - GPS Map Coordinates ... - Global Mapper

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<strong>Global</strong> <strong>Map</strong>per User's Manual<br />

The Shader selection box allows for the selection of the algorithm used to color and shade any loaded<br />

elevation data. The following shading algorithms are available:<br />

• The Atlas Shader is the default shader. It generally provides good results for any loaded elevation<br />

data.<br />

• The Color Ramp Shader displays ramps color from blue for low elevations to red for the highest<br />

elevations by default.<br />

• The Daylight Shader colors all elevations the same and is only useful when hill shading is turned on.<br />

• The <strong>Global</strong> Shader is designed for shading elevation data sets covering large areas of the earth such<br />

as Terrain Base and GTOPO30. The results are quite stunning for data sets such as these.<br />

• The Gradient Shader moderates the color with elevation between the low elevation and the high<br />

elevation. The actual colors ramped between can be selected on the Shader Options panel.<br />

• The HSV Shader maps the elevations onto the HSV (hue saturation value) color space. The mapping<br />

can be configured on the Shader Options panel.<br />

• The Slope Shader colors loaded terrain data by the slope of the terrain rather than the absolute<br />

elevation. This shader allows you to identify the portions of the terrain that are relatively flat vs those<br />

that are relatively steep. The definitions of "flat" and "steep" are user configurable on the Shader<br />

Options panel.<br />

• The Slope Direction Shader colors loaded terrain data by direction in which the terrain faces rather<br />

<strong>Map</strong> <strong>GPS</strong> <strong>Coordinates</strong> - <strong>GPS</strong> <strong>Map</strong> <strong>Coordinates</strong> - <strong>GPS</strong><strong>Coordinates</strong> <strong>Map</strong> 123

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