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Playworks Playbook

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Minute Moves/Energizers<br />

One Word<br />

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Group Size: 8-30<br />

Age Group: 3 rd -6 th + grades<br />

Length of Activity: 10-20 minutes<br />

Developmental Goal: To develop problem-solving and brainstorming<br />

Skills Practiced: Following directions<br />

Equipment Needed: Whiteboard/chalkboard<br />

Set-Up: Indoor space with a white board, chalkboard, or notepad<br />

Before You Start:<br />

Divide the group into two (or more) teams.<br />

Remind the students that no actions are allowed, only one word clues.<br />

How to Play:<br />

Select one volunteer from each team to come to the front of the room and face the class.<br />

Write down a word that can be easily seen by the rest of the class, but not the volunteers.<br />

Each team must brainstorm a one word clue to try to help their volunteer teammate guess the<br />

word. For example, if the word is “Basketball”, the team could give clues like “hoop” or “sport”.<br />

They could not say something like “Boston Celtics” or “dribbling down the court”. You can also<br />

not say part of the word, like “ballin’”.<br />

Alternate clues and guesses until one person guesses correctly. Take two new volunteers and give<br />

the group a new clue.<br />

Variations:<br />

If the group is very good at the game, offer up phrases as clues instead of single words.<br />

3 rd -6 th + I N M C Ad,Bl,Cp,De,Ed L1

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