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150 Fastpitch Softball Pitching Drills - Sport.ca

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egin to sit around with a ball in her hand and become accustomed to the tightness and<br />

discomfort that she will initially experience. From here, the pitcher <strong>ca</strong>n take the ball and<br />

toss it upward to herself. Doing this will allow her to feel the opening of the fingers and<br />

thumb and at a basic level start to master throwing the ball without spin. After learning to<br />

self-toss the ball with no spin, the pitcher starts close to the <strong>ca</strong>tcher without using a circle.<br />

She moves back over time as she masters throwing from the current distance. At just past<br />

halfway, she returns to close distance and adds the circle. The pitcher may want to add the<br />

circle with a self-toss first before tossing to the <strong>ca</strong>tcher.<br />

6. One-Knee Drill. A great drill for practicing alone is to kneel down on one knee about five<br />

feet away from a target. The target could be a box, a stool tipped over, or just some tape on<br />

the wall or in the net. From one knee in a stabilized position, the pitcher performs the<br />

correct mechanics with the pitching arm. The drill allows the pitcher to think her way<br />

through the correct movements and create muscle memory with those movements. When<br />

the correct mechanics start to become more of a habit, the pitcher <strong>ca</strong>n challenge herself by<br />

reducing the target in width (8 to 12 inches) and height (waist high and lower). She <strong>ca</strong>n also<br />

begin to back up and add arm speed. But she should not go past three-quarters distance<br />

without adding the help of the lower body. The player <strong>ca</strong>n continue the drill from a standing<br />

position, again starting close and working all the way back.<br />

7. Rope Drill. In this drill the pitcher starts at half distance with a rope about 5 feet in front of<br />

the <strong>ca</strong>tcher. The rope should be 3½ to 4 feet high. The goal of the pitcher is to keep the ball<br />

under the rope. With the rope at the halfway point, any humps will <strong>ca</strong>use the ball to be<br />

above the rope. As the pitcher adds speed and backs up, the rope should always stay at<br />

the halfway point between the pitcher and the <strong>ca</strong>tcher. The rope will be a good visual<br />

reminder to the pitcher, even during a game. She must put the ball under the rope.<br />

Copyright © 2007 M.O. Dagenais & Associates Inc.<br />

www.softballperformance.com<br />

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