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EXAMPLES OF PUSHING BACK<br />
Normally a successful Push allows the attacker to<br />
move back the defender in a straight line in any of<br />
the three hexes ‘behind’him (see diagrams 1 and 2).<br />
Note that sometimes it will happen that the two<br />
models are positioned so that the number of hexes<br />
‘behind’the defender is reduced to only two (see<br />
diagram 3).<br />
Diagram 1<br />
Diagram 2<br />
Diagram 3<br />
<strong>WIZARDS</strong>’ <strong>DUEL</strong> SPELL CHART<br />
WOUNDS<br />
5<br />
ATTACKS DEFENCES<br />
WHACK!<br />
3 PUSH 0 CRUSH<br />
SLAM!<br />
2 PUSH 1 CRUSH<br />
BANG!<br />
1 PUSH 2 CRUSH<br />
SMASH!<br />
0 PUSH 3 CRUSH<br />
STOP!<br />
NO PUSH<br />
NO!<br />
NO CRUSH<br />
SHIELD!<br />
-1 PUSH -1 CRUSH<br />
1 2 3 4<br />
6 7 8 9 10<br />
11 12 13 14 15<br />
Defeat<br />
Permission granted to photocopy for personal use only. © Copyright Games Workshop Ltd 2002.<br />
Saruman the White, leader of the Order of Wizards.