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WIZARDS DUEL

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EXAMPLES OF PUSHING BACK<br />

Normally a successful Push allows the attacker to<br />

move back the defender in a straight line in any of<br />

the three hexes ‘behind’him (see diagrams 1 and 2).<br />

Note that sometimes it will happen that the two<br />

models are positioned so that the number of hexes<br />

‘behind’the defender is reduced to only two (see<br />

diagram 3).<br />

Diagram 1<br />

Diagram 2<br />

Diagram 3<br />

<strong>WIZARDS</strong>’ <strong>DUEL</strong> SPELL CHART<br />

WOUNDS<br />

5<br />

ATTACKS DEFENCES<br />

WHACK!<br />

3 PUSH 0 CRUSH<br />

SLAM!<br />

2 PUSH 1 CRUSH<br />

BANG!<br />

1 PUSH 2 CRUSH<br />

SMASH!<br />

0 PUSH 3 CRUSH<br />

STOP!<br />

NO PUSH<br />

NO!<br />

NO CRUSH<br />

SHIELD!<br />

-1 PUSH -1 CRUSH<br />

1 2 3 4<br />

6 7 8 9 10<br />

11 12 13 14 15<br />

Defeat<br />

Permission granted to photocopy for personal use only. © Copyright Games Workshop Ltd 2002.<br />

Saruman the White, leader of the Order of Wizards.

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