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You can now find video tutorials for Blender<br />

Basics on line for each chapter. Visit:<br />

http://www.cdschools.org/cdhs<br />

Look under the “Academics” tab and select<br />

“ Technology Education”. You will find a link<br />

to video tutorials in any <strong>of</strong> the drafting and<br />

animation classes.<br />

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.<br />

© 2004, 2006, 2009, 2011 fourth edition by James Chronister. This document may be reproduced in<br />

whole or in part without permission from the author. Feel free to use this manual for any and all<br />

educational applications. I enjoy emails from other educators, so please let me know how you’re using<br />

the book. You may not bundle this tutorial with any s<strong>of</strong>tware or documentation that is intended for<br />

commercial applications (marketing for a pr<strong>of</strong>it) without expressed written approval from the author.<br />

Inquiries and comments can be directed to jchronister@cdschools.org. This document, and other<br />

information, can be found at http://www.cdschools.org/cdhs/site/default.asp. At this site, look under<br />

“Academics” in “Technology Education”.<br />

Information regarding the Blender program and development can be found at www.blender.org. Blender<br />

users can also find information on how to use the program at www.blenderartists.org. Daily Blender<br />

news and tutorial links can be found at www.BlenderNation.com.


Introductory Items<br />

v Introduction<br />

vi Rendering and Animation Basic Concepts<br />

viii Basic Key Commands<br />

Chapter 1- The Blender Interface<br />

1-1 The Blender Screen<br />

1-2 Window Types<br />

1-3 The User Preferences Window<br />

1-4 Open, Saving and Appending Files<br />

1-5 Packing Data<br />

1-6 Importing Objects (from other file formats)<br />

Chapter 2- Working with Viewports (windows)<br />

2-1 Moving Around in 3D Space<br />

2-2 Window and Button Control<br />

2-3 Creating Viewports<br />

Chapter 3- Creating and Editing Objects<br />

3-1 Working with Basic Meshes<br />

3-3 Using Main Modifiers to Manipulate Meshes<br />

3-5 Edit Mode- Mesh Editing<br />

3-7 The Tool Shelf<br />

3-8 Proportional Editing<br />

3-15 Joining/Separating Meshes, Boolean Operations<br />

Chapter 4- Materials and Textures<br />

4-1 Basic Material Settings<br />

4-3 Halo Settings<br />

4-7 Basic Texture Settings<br />

4-10 Using Images and Movies as Textures<br />

4-12 Displacement Mapping<br />

Chapter 5- Setting Up a World<br />

5-1 Using Color, Stars and Mist<br />

5-2 Creating a 3D Cloud Background<br />

5-3 Using an Image in the Background<br />

Chapter 6- Lighting and Cameras<br />

6-1 Camera Settings and Options<br />

6-2 Lighting Types and Settings<br />

6-4 Indirect Lighting<br />

Chapter 7- Render Settings<br />

7-1 Basic Setup Options<br />

7-2 Rendering a JPEG Image<br />

7-3 Creating an MPEG Movie File<br />

Chapter 8- Ray-Tracing (mirror, transparency, shadows)<br />

8-1 Lighting and Shadows<br />

8-2 Reflection (mirror) and Refraction (transparency)<br />

Chapter 9- Animation Basics<br />

9-1 Basic Key-framing and Auto Key-framing<br />

9-3 Working with the Graph Editor and Dope Sheet<br />

9-7 Animating Materials, Lamps and World Settings (and more)<br />

Chapter 10- Adding 3D Text<br />

10-1 Blender 3D Text Settings<br />

10-2 Converting to a Mesh<br />

<strong>Table</strong> <strong>of</strong> <strong>Contents</strong><br />

i


<strong>Table</strong> <strong>of</strong> <strong>Contents</strong> (continued)<br />

Chapter 11- NURBS and Meta Shape Basics<br />

11-1 Using NURBS to create l<strong>of</strong>ted shapes<br />

11-2 Liquid and droplet effects using Meta Shapes<br />

Chapter 12- Modifiers<br />

12-1 Generate Modifiers<br />

12-4 Deform Modifiers<br />

12-6 Simulate Modifiers<br />

Chapter 13- Particle Systems and Interactions<br />

13-1 Particle Settings<br />

13-5 Using the Explode Modifier<br />

13-6 Particle Interaction With Objects and Forces<br />

13-7 Using Particles and Vertex Groups for Hair and Grass<br />

Chapter 14- Child-Parent Relationships<br />

14-1 Using Child-Parented Objects<br />

14-2 Adjusting Object Origins (center points)<br />

Chapter 15- Working With Constraints<br />

15-1 Constraint Basics<br />

15-2 Tracking To An Object<br />

15-4 Following Paths and Curves<br />

Chapter 16- Armatures (bones and skeletons)<br />

16-1 Using Armatures to Deform Meshes<br />

16-4 Creating Bone Vertex Groups<br />

16-5 Using Inverse Kinematics (IK) and Constraints<br />

Chapter 17- Mesh Shape Keys (vertex editing)<br />

17-1 Creating Mesh Shape Keys<br />

17-3 Animating Shape Keys<br />

Chapter 18- Object Physics<br />

18-1 Using S<strong>of</strong>t Bodies<br />

18-2 Creating Cloth Effects<br />

18-4 Creating Fluid Effects<br />

18-6 Creating Volume Smoke<br />

Chapter 19- Working With Nodes<br />

19-1 General Node Information<br />

19-3 Using Nodes for Depth-Of-Field Camera Effects<br />

Chapter 20- Creating Springs, Screws, Gears and other Add-On Shapes<br />

20-1 Create Screws and Gears<br />

20-4 Using Mesh Editing to Create Revolved Shapes<br />

20-5 Blender Add-On Meshes<br />

Chapter 21- Game Engine Basics (real-time animation)<br />

21-1 Setting Up The Physics Engine<br />

21-5 Using Game Physics in Animation<br />

21-6 Using Logic Blocks<br />

Chapter 22- Textures in the Game Engine<br />

22-1 UV Texture Mapping<br />

22-3 GLSL Shading<br />

Chapter 23- Video Sequence Editor<br />

23-1 Compiling Your Clips and Images<br />

23-4 Adding an Audio Track<br />

Index<br />

ii


Practice Exercises<br />

1. Viewports ............................................................................................................... 2-5<br />

Chapter 2 Practice Exercise-Multiple Viewport Configuration<br />

2. Creating Objects ................................................................................................. 3-4<br />

Chapter 3 Practice Exercise- Create a Sculpture<br />

3. Basic Editing ......................................................................................................... 3-9<br />

Chapter 3 Practice Exercise- Modeling a Landscape and Lighthouse<br />

4. Vertices and Faces .............................................................................................. 3-16<br />

Chapter 3 Practice Exercise- Creating a 3D Logo<br />

5. Boolean Editing ..................................................................................................... 3-19<br />

Chapter 3 Practice Exercise- Adding Windows to the Lighthouse<br />

6. Applying Materials ............................................................................................. 4-4<br />

Chapter 4 Practice Exercise- Adding Materials to the Landscape<br />

7. Applying Textures ................................................................................................ 4-13<br />

Chapter 4 Practice Exercise- Texturing the Landscape and Lighthouse<br />

8. Adding a World ..................................................................................................... 5-4<br />

Chapter 5 Practice Exercise- Creating an Environment for Your Scene<br />

9. Lighting and Cameras ......................................................................................... 6-5<br />

Chapter 6 Practice Exercise- Lighting Up the Landscape Scene<br />

10. Rendering an Image ............................................................................................ 7-4<br />

Chapter 7 Practice Exercise- Saving a Picture <strong>of</strong> the Landscape Scene<br />

11. Raytracing ............................................................................................................ 8-3<br />

Chapter 8 Practice Exercise- Reflection and Refraction<br />

12. Creating an Animation ........................................................................................ 9-8<br />

Chapter 9 Practice Exercise- Adding Motion to the Landscape Scene<br />

13. Creating 3D Text ................................................................................................... 10-3<br />

Chapter 10 Practice Exercise- Company Logo<br />

14. Meta Shapes ........................................................................................................ 11-3<br />

Chapter 11 Practice Exercise- Lava Lamp<br />

iii


Practice Exercises<br />

15. Using Modifiers .................................................................................................... 12-7<br />

Chapter 12 Practice Exercise- Common Modifiers Exercise<br />

16. Particle Systems .................................................................................................. 13-13<br />

Chapter 13 Practice Exercise- Adding Rain to Your Landscape<br />

17. Creating a Robot Arm ......................................................................................... 14-3<br />

Chapter 14 Practice Exercise- Animate a Robotic Arm<br />

18. Camera Constraints ........................................................................................... 15-3<br />

Chapter 15 Practice Exercise- Make a Camera That Follows the Arm<br />

19. Paths & Curves ..................................................................................................... 15-6<br />

Chapter 15 Practice Exercise- Extruding Shapes and Following Paths<br />

20. Creating a Skeleton ........................................................................................... 16-6<br />

Chapter 16 Practice Exercise- Create a Hand With Armatures<br />

21. Vertex Keys .......................................................................................................... 17-4<br />

Chapter 17 Practice Exercise-Cheesy Actor Monkey<br />

22. Making A Flag ...................................................................................................... 18-3<br />

Chapter 18 Practice Exercise- Using Physics to Make a Flag<br />

23. Water ..................................................................................................................... 18-8<br />

Chapter 18 Practice Exercise- Splashing Water with Fluids<br />

24. Depth-Of-Field ..................................................................................................... 19-5<br />

Chapter 19 Practice Exercise- Using Nodes to Show Camera Blur<br />

25. Gear Design ......................................................................................................... 20-6<br />

Chapter 20 Practice Exercise- Create and Animate a Set <strong>of</strong> Gears<br />

26. Real-Time Animation .......................................................................................... 21-10<br />

Chapter 21 Practice Exercise- Motion Maze<br />

27. Game Textures ..................................................................................................... 22-5<br />

Chapter 22 Practice Exercise- Motion Maze Textures<br />

28. Movie Producer ................................................................................................... 23-5<br />

Chapter 23 Practice Exercise- Create a Presentation <strong>of</strong> All Your Work<br />

iv

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