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2013 Summit Programme - The Centre for Excellence in Media ...

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PARALLEL SESSION 3: Thursday 19th 15.30 - 16.10<br />

PARTICIPATORY LEARNING:<br />

Ahead of the Game: Enhanc<strong>in</strong>g Student Engagement Through<br />

Contemporary Modes of Deliver<strong>in</strong>g Learn<strong>in</strong>g Material<br />

John Twycross<br />

Cantor<br />

9128<br />

Games are rule-based activities; they offer rewards, provide feedback, record progress<br />

and rate per<strong>for</strong>mance. At Ox<strong>for</strong>d Brookes University research <strong>in</strong>to game-based<br />

learn<strong>in</strong>g has <strong>in</strong><strong>for</strong>med the development of a bespoke virtual learn<strong>in</strong>g environment. <strong>The</strong><br />

impact on student engagement has been positive and results so far <strong>in</strong>dicate a significant<br />

rise <strong>in</strong> the quality of work produced. Remarkably this has been achieved without<br />

a significant <strong>in</strong>crement to the teach<strong>in</strong>g workload. Address<strong>in</strong>g themes such as student<br />

engagement, competition & peer learn<strong>in</strong>g this session <strong>in</strong>vites us to review the results<br />

of this project and collaborate <strong>in</strong> its future development.<br />

Pos<strong>in</strong>g the questions;<br />

• Can the use of video game technology impact on student engagement<br />

• Will this improve the effectiveness of <strong>for</strong>mative feedback<br />

• To what extent is this concept relevant to a wide range of discipl<strong>in</strong>es<br />

This paper demonstrates a teach<strong>in</strong>g methodology that aligns gam<strong>in</strong>g conventions with<br />

learn<strong>in</strong>g objectives and student activities. <strong>The</strong>se methods implemented cont<strong>in</strong>ual assessment<br />

based on a weekly feedback cycle and embraced the just-<strong>in</strong>-time workflow<br />

that both <strong>in</strong>dustry and students rely on. Further research plans to extend the work to<br />

<strong>in</strong>volve a range of discipl<strong>in</strong>es and <strong>in</strong>stitutions.<br />

Keywords: student engagement, game-based learn<strong>in</strong>g, cont<strong>in</strong>ual feedback.<br />

John Twycross has lectured at Ox<strong>for</strong>d Brookes University s<strong>in</strong>ce 2009. Prior to<br />

this he had extensive experience <strong>in</strong> television and <strong>in</strong>teractive production. His research<br />

explores both media practice and pedagogical excellence.<br />

26 <strong>Media</strong> Education <strong>Summit</strong> <strong>2013</strong>

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