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ED-MEDIA 1999 Proceedings Book - Association for the ...

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and how to innovate will be paramount and due weight will be given to <strong>the</strong> <strong>the</strong>oretical, philosophical and<br />

contextual elements. Considerable use will be made of video to show practitioners at work and discussing <strong>the</strong>ir<br />

particular approach to drawing.<br />

The project got underway in June 1998 and <strong>the</strong> initial period has been spent in blocking out <strong>the</strong> areas of drawing<br />

we wish to address and researching our pedagogical approach. The second phase of <strong>the</strong> project was to write<br />

detailed descriptions of <strong>the</strong> planned modules focusing on <strong>the</strong> aims and objectives of <strong>the</strong> module and how <strong>the</strong><br />

content was to be presented and made interactive. From <strong>the</strong> module descriptions we are now moving on to<br />

storyboarding and developing using Authoware.<br />

There is a considerable body of evidence that in order <strong>for</strong> learning to take place effectively on <strong>the</strong> computer, <strong>the</strong><br />

user has to be involved in tasks where decisions have to be made. 3 The learning should be active and consequently<br />

<strong>the</strong>re is a continual pressure to find ways of engaging <strong>the</strong> student. While assessment within <strong>the</strong> field of drawing is<br />

difficult, we are convinced that <strong>the</strong> student will gain by reviewing what has been learned and by receiving sensitive<br />

feedback on progress, so we are exploring ways in which this can be possible.<br />

In a project of this nature it is vital to expose ideas to <strong>the</strong> widest audience be<strong>for</strong>e committing <strong>the</strong>m to development<br />

and we have been disseminating in<strong>for</strong>mation about <strong>the</strong> project to art colleges and o<strong>the</strong>r institutions with an interest<br />

in drawing. To date, staff from more than seventy institutions in <strong>the</strong> UK and <strong>the</strong> USA have expressed an interest<br />

and we are allowing <strong>the</strong>m access to our deliberations. We are eager <strong>for</strong> as wide a participation as possible and<br />

interested faculty can sign up to <strong>the</strong> list from our website at http://tltp.linst.ac.uk/.<br />

The finished package will be distributed on a number of interlinked plat<strong>for</strong>m-independent CD-ROMs and we are<br />

also investigating <strong>the</strong> suitability of DVD since that medium allows <strong>the</strong> packaging of <strong>the</strong> product on one disk with a<br />

more than adequate space <strong>for</strong> high quality graphics. The finished product will be available to UKHE at <strong>the</strong><br />

beginning of 2001 though beta versions will be widely distributed <strong>for</strong> testing well be<strong>for</strong>e that date. As <strong>the</strong> project<br />

progresses, prototype modules will be trialled in <strong>the</strong> classroom situation, both in <strong>the</strong> consortium partners and also<br />

in a number of o<strong>the</strong>r interested institutions. From <strong>the</strong> evaluation of <strong>the</strong>se prototypes, which will be carried out by<br />

<strong>the</strong> University of Glasgow, we will make changes to incorporate what we learn from student and staff use. The<br />

results of <strong>the</strong>se evaluations will be widely disseminated. The project intends that <strong>the</strong> package will be made<br />

available outside of <strong>the</strong> United Kingdom though its primary audience is first year degree students in that country.<br />

Since <strong>the</strong> project is probably <strong>the</strong> largest investment ever in learning technology in art it poses a considerable<br />

challenge. Its aims are ambitious and wide ranging and while it in no way seeks to supplant <strong>the</strong> traditional<br />

relationship between staff and student, it intends to make a significant contribution to <strong>the</strong> richness of <strong>the</strong> learning<br />

environment in <strong>the</strong> area of drawing. It will do this by producing products which will emphasis <strong>the</strong> development of<br />

observation, skill and accuracy and <strong>the</strong> understanding of <strong>for</strong>m and space. Though <strong>the</strong> package will encourage <strong>the</strong><br />

use of <strong>the</strong> computer <strong>for</strong> drawing, <strong>the</strong> focus of <strong>the</strong> materials will remain on traditional drawing tools. However it<br />

will certainly promote <strong>the</strong> new approaches to drawing which are made possible through technology, and will aim<br />

to improve <strong>the</strong> ability to utilise software applications <strong>for</strong> three-dimensional modeling and to enhance <strong>the</strong> teaching<br />

of <strong>for</strong>mal drawing systems such as projection and perspective. When completed it will be a valuable resource <strong>for</strong><br />

use in <strong>the</strong> classroom and <strong>for</strong> <strong>the</strong> independent student.<br />

The proposed presentation will demonstrate examples of <strong>the</strong> development to date deal with project management<br />

issues and invite discussion and participation from interested faculty.<br />

3<br />

Davies M., and Crow<strong>the</strong>r D., 'The Benefits of using multimedia in higher education: myths and realities', Active Learning 3<br />

(December 1995) 4-5 Ox<strong>for</strong>d

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