ED-MEDIA 1999 Proceedings Book - Association for the ...
ED-MEDIA 1999 Proceedings Book - Association for the ...
ED-MEDIA 1999 Proceedings Book - Association for the ...
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High-tech Learning Environments <strong>for</strong> Low-tech Classrooms<br />
Jeff Morrow<br />
Lead Designer, Web-based Integrated Science Environment Project<br />
Graduate School of Education, University of Cali<strong>for</strong>nia at Berkeley, USA<br />
jmorrow@alum.mit.edu<br />
James D. Slotta<br />
Director, Web-based Integrated Science Environment Project<br />
Graduate School of Education, University of Cali<strong>for</strong>nia at Berkeley, USA<br />
slotta@socrates.berkeley.edu<br />
As increasing numbers of classrooms throughout <strong>the</strong> United States and <strong>the</strong> world become Internet-ready,<br />
educational content providers must be aware of <strong>the</strong> particular technological issues faced in <strong>the</strong>se classrooms.<br />
In many cases, <strong>the</strong> result of recent upgrades is a well-connected classroom full of low- to mid-range<br />
computers. However, many content providers appear to be proceeding under <strong>the</strong> assumption that with good<br />
connectivity comes good client-side technology. In our own work developing Internet-based learning<br />
environments, we have come face to face with this conundrum. For example, one urban middle school<br />
excitedly approached our project, not long after <strong>the</strong>ir Net Day celebration, to announce that <strong>the</strong>y were fully<br />
wired, connected, and ready to use our curriculum. Un<strong>for</strong>tunately, when we arrived to consult <strong>the</strong>m on<br />
implementing our approaches, we were greeted by a roomful of computers with insufficient memory to run<br />
<strong>the</strong> latest Internet browsers! In addition, increases in classroom Internet capacity have often been outstripped<br />
by even greater increases in Internet demands resulting from modern Web site design. Heavy use of graphics<br />
and Java within Web pages can render <strong>the</strong> Internet capacity of some classrooms obsolete be<strong>for</strong>e students even<br />
have a chance to go online. This presentation will address five important problems with <strong>the</strong> assumptions made<br />
by educational content providers: <strong>the</strong> problems of graphics, Java, data processing, bandwidth, and scalability.<br />
It will <strong>the</strong>n review our own case history in <strong>the</strong> Web-based Integrated Science Environment (WISE) Project,<br />
reviewing our adopted solutions to <strong>the</strong>se real problems. The presentation will evaluate <strong>the</strong> effectiveness of our<br />
solutions and how we revised <strong>the</strong>m over <strong>the</strong> course of our first year of development.<br />
What is WISE<br />
The Web-based Integrated Science Environment, or WISE, is an NSF-funded research project whose goal is<br />
to harness <strong>the</strong> wealth of existing Internet resources, <strong>the</strong> power of Internet technology, and <strong>the</strong> insight of prior<br />
educational research in designing new technology and curriculum <strong>for</strong> integrated science. Based on prior<br />
research in <strong>the</strong> Knowledge Integration Environment (Bell, Davis and Linn, 1995; Slotta and Linn, in press),<br />
WISE curriculum provides students with knowledge integration activities where <strong>the</strong>y critique existing<br />
materials drawn from <strong>the</strong> Web, create designs, and compare <strong>the</strong>ories of controversial science topics. Our<br />
project incorporates existing Internet materials to bring exciting new science activities to middle and high<br />
school classrooms in accordance with an established pedagogical framework of Scaffolded Knowledge<br />
Integration (Linn, 1992). WISE technology is completely Web-based, meaning that its interface runs<br />
completely within <strong>the</strong> Web browser. The decision to serve all our functionality from a central server was<br />
made in response to <strong>the</strong> issues encountered in previous versions of our technology that included some clientside<br />
software, resulting in many unanticipated problems.<br />
The Problem of Graphics - The ability to transmit and display graphical content is one of <strong>the</strong> most<br />
fundamental strengths of <strong>the</strong> World Wide Web. However, as anyone with a 14.4 kilobits-per-second modem<br />
can tell you, overeager use of graphics can quickly frustrate even <strong>the</strong> most patient Web user. In an average<br />
Web page download, graphical content accounts <strong>for</strong> <strong>the</strong> vast majority of total download time. Thus, content<br />
providers must deliberately plan graphical content in a way that provides <strong>the</strong> desired look and feel while<br />
minimizing data traffic.<br />
The Problem of Java - The Internet is replete with in<strong>for</strong>mation about Java ranging from serious<br />
technological discussion to pure marketing hype. Although Java's promises of easy development and crossplat<strong>for</strong>m<br />
support are becoming more realistic, educational content providers must be aware that <strong>the</strong> use of