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ED-MEDIA 1999 Proceedings Book - Association for the ...

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High-tech Learning Environments <strong>for</strong> Low-tech Classrooms<br />

Jeff Morrow<br />

Lead Designer, Web-based Integrated Science Environment Project<br />

Graduate School of Education, University of Cali<strong>for</strong>nia at Berkeley, USA<br />

jmorrow@alum.mit.edu<br />

James D. Slotta<br />

Director, Web-based Integrated Science Environment Project<br />

Graduate School of Education, University of Cali<strong>for</strong>nia at Berkeley, USA<br />

slotta@socrates.berkeley.edu<br />

As increasing numbers of classrooms throughout <strong>the</strong> United States and <strong>the</strong> world become Internet-ready,<br />

educational content providers must be aware of <strong>the</strong> particular technological issues faced in <strong>the</strong>se classrooms.<br />

In many cases, <strong>the</strong> result of recent upgrades is a well-connected classroom full of low- to mid-range<br />

computers. However, many content providers appear to be proceeding under <strong>the</strong> assumption that with good<br />

connectivity comes good client-side technology. In our own work developing Internet-based learning<br />

environments, we have come face to face with this conundrum. For example, one urban middle school<br />

excitedly approached our project, not long after <strong>the</strong>ir Net Day celebration, to announce that <strong>the</strong>y were fully<br />

wired, connected, and ready to use our curriculum. Un<strong>for</strong>tunately, when we arrived to consult <strong>the</strong>m on<br />

implementing our approaches, we were greeted by a roomful of computers with insufficient memory to run<br />

<strong>the</strong> latest Internet browsers! In addition, increases in classroom Internet capacity have often been outstripped<br />

by even greater increases in Internet demands resulting from modern Web site design. Heavy use of graphics<br />

and Java within Web pages can render <strong>the</strong> Internet capacity of some classrooms obsolete be<strong>for</strong>e students even<br />

have a chance to go online. This presentation will address five important problems with <strong>the</strong> assumptions made<br />

by educational content providers: <strong>the</strong> problems of graphics, Java, data processing, bandwidth, and scalability.<br />

It will <strong>the</strong>n review our own case history in <strong>the</strong> Web-based Integrated Science Environment (WISE) Project,<br />

reviewing our adopted solutions to <strong>the</strong>se real problems. The presentation will evaluate <strong>the</strong> effectiveness of our<br />

solutions and how we revised <strong>the</strong>m over <strong>the</strong> course of our first year of development.<br />

What is WISE<br />

The Web-based Integrated Science Environment, or WISE, is an NSF-funded research project whose goal is<br />

to harness <strong>the</strong> wealth of existing Internet resources, <strong>the</strong> power of Internet technology, and <strong>the</strong> insight of prior<br />

educational research in designing new technology and curriculum <strong>for</strong> integrated science. Based on prior<br />

research in <strong>the</strong> Knowledge Integration Environment (Bell, Davis and Linn, 1995; Slotta and Linn, in press),<br />

WISE curriculum provides students with knowledge integration activities where <strong>the</strong>y critique existing<br />

materials drawn from <strong>the</strong> Web, create designs, and compare <strong>the</strong>ories of controversial science topics. Our<br />

project incorporates existing Internet materials to bring exciting new science activities to middle and high<br />

school classrooms in accordance with an established pedagogical framework of Scaffolded Knowledge<br />

Integration (Linn, 1992). WISE technology is completely Web-based, meaning that its interface runs<br />

completely within <strong>the</strong> Web browser. The decision to serve all our functionality from a central server was<br />

made in response to <strong>the</strong> issues encountered in previous versions of our technology that included some clientside<br />

software, resulting in many unanticipated problems.<br />

The Problem of Graphics - The ability to transmit and display graphical content is one of <strong>the</strong> most<br />

fundamental strengths of <strong>the</strong> World Wide Web. However, as anyone with a 14.4 kilobits-per-second modem<br />

can tell you, overeager use of graphics can quickly frustrate even <strong>the</strong> most patient Web user. In an average<br />

Web page download, graphical content accounts <strong>for</strong> <strong>the</strong> vast majority of total download time. Thus, content<br />

providers must deliberately plan graphical content in a way that provides <strong>the</strong> desired look and feel while<br />

minimizing data traffic.<br />

The Problem of Java - The Internet is replete with in<strong>for</strong>mation about Java ranging from serious<br />

technological discussion to pure marketing hype. Although Java's promises of easy development and crossplat<strong>for</strong>m<br />

support are becoming more realistic, educational content providers must be aware that <strong>the</strong> use of

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