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Designing an Interactive Learning Environment to Support Children's<br />

Understanding in Complex Domains<br />

Background<br />

Marcelo Milrad<br />

The Institute <strong>for</strong> Media Technology (IMT)<br />

Box 450, 551 16 Jönköping<br />

Sweden<br />

E-mail: marcelo.milrad@tm.imt.se<br />

Current and emerging technological advances in In<strong>for</strong>mation and Communication Technology (ICT) make it<br />

possible to develop interactive learning environments to support new ways of learning. Interactive learning<br />

environments (ILEs) are having an increasing role in teaching and learning and are likely to play an important<br />

role in <strong>the</strong> future (Wasson, 1997). In particular those tools that encourage and enhance discovery, creativity,<br />

thinking and expression are very much needed. The main point of our research focuses within <strong>the</strong> design of an<br />

ILE to support learning in complex domains <strong>for</strong> young learners. We argue that because children are learning<br />

<strong>for</strong> real life and preparing to solve real complex problems in <strong>the</strong> future, <strong>the</strong> complexity of <strong>the</strong> world should be<br />

taken into account much more and much earlier than usually happens.<br />

Interactive Learning Environments and Learning Theories<br />

Emerging trends in education are increasingly moving towards learner-centered approaches. In <strong>the</strong>se, learning<br />

becomes an active process of discovery and participation based on self-motivation ra<strong>the</strong>r than on more passive<br />

acquaintance of facts and rules (Sfard, 1998). The role of <strong>the</strong> teacher is coming more to be seen as mentor or<br />

guide, facilitating and playing an essential role in this process. From this perspective, learning can be<br />

considered as a dynamic process in which <strong>the</strong> learner actively "constructs" new knowledge as he or she is<br />

engaged and immersed in a learning activity (Papert, 1993). The <strong>the</strong>ory of constructivism is at <strong>the</strong> core of <strong>the</strong><br />

movement to shift <strong>the</strong> center of instruction away from delivery in order to allow <strong>the</strong> learner to actively direct<br />

and choose a personal learning path. Jonassen (1998) claims that designers committed to designing and<br />

implementing constructivist learning environments need an appropriate set of design tools and methods which<br />

are consistent with <strong>the</strong> fundamental assumptions of those environments <strong>for</strong> analyzing learning outcomes and<br />

designing constructivist learning environments.<br />

Our approach to <strong>the</strong> design of ILEs is to strike a proper balance between <strong>the</strong> constructionist (Resnick, 1996)<br />

and <strong>the</strong> instructionism learning approaches. Moreover, we are attempting to explore <strong>the</strong> design implications of<br />

learning <strong>the</strong>ories such as constructivism and socioculturism (Nardi, 1996) that have hereto<strong>for</strong>e received less<br />

attention than, say, behaviorism (upon which computer-assisted instruction (CAI) is built) and cognitive<br />

psychology (upon which intelligent tutoring systems are built). These two <strong>the</strong>oretical perspectives are<br />

consistent with each o<strong>the</strong>r; <strong>the</strong>y just emphasize different <strong>the</strong>mes: <strong>the</strong> <strong>for</strong>mer speaks to <strong>the</strong> individual's<br />

cognition, while <strong>the</strong> latter speaks to <strong>the</strong> contributions of <strong>the</strong> surroundings to that cognition. From socioconstructivism,<br />

<strong>the</strong>n, guidelines <strong>for</strong> <strong>the</strong> design of learning environments and <strong>the</strong> supporting scaffolding can be<br />

developed.<br />

Designing an Interactive Learning Environment to Support Children's Understanding<br />

of Complexity<br />

One of <strong>the</strong> purposes with this research is to develop an interactive learning environment to support children's<br />

understanding in <strong>the</strong> domains of environmental sciences and ecology. The basic assumption is that<br />

environmental issues will become increasingly significant and much more complex in <strong>the</strong> next century. In


order to meet new challenges and sustain an inhabitable global environment, we need to dramatically improve<br />

education at all levels in <strong>the</strong> environmental sciences. There<strong>for</strong>e, <strong>the</strong>re is a need <strong>for</strong> new tools to support<br />

complex learning in this domain. Our approach is based on analysis of previous research on designing ILEs<br />

<strong>for</strong> complex learning (Arias et al., 1997; Enkenberg, 1995; Eden et al., 1996; Forrester, 1994; Spector, &<br />

Davidsen, 1997a) and differs from <strong>the</strong>se in three major aspects:<br />

• It assumes that <strong>the</strong> integration of constructionism and systems dynamics is a powerful combination <strong>for</strong> <strong>the</strong><br />

design of a new kind of complex task environment <strong>for</strong> simulating and thinking about real-life phenomena.<br />

• It focuses on <strong>the</strong> significance and attainability of au<strong>the</strong>nticity in learning scenarios.<br />

• It supports that <strong>the</strong> design of ILEs <strong>for</strong> lifelong learning cannot be investigated in isolation by looking just<br />

at one small part of it, such as K-12 education, University education, or designers.<br />

This work has been developed in conjunction with <strong>the</strong> Kreate-IT (Creativity, Technology and IT at elementary<br />

schools) project carried out by <strong>the</strong> Institute <strong>for</strong> Media Technology. This project aims at creating an ILE that<br />

fosters learning based on ideas of apprenticeship (Lave & Wenger, 1991), and at developing a set of tools to<br />

facilitate <strong>the</strong> understanding of complex phenomena among young learners. In our view <strong>the</strong> methods of<br />

cognitive apprenticeship learning are useful in a wider context in examining and learning about complex<br />

phenomena. Since September 1997, we have been working in <strong>the</strong> Kreate-IT project toge<strong>the</strong>r with three schools<br />

at <strong>the</strong> municipality of Vetlanda, Sweden. Target population of <strong>the</strong> project are students of <strong>the</strong> ages of 12 to 13.<br />

The ecological and environmental topics and <strong>the</strong> technological tools are chosen to fit <strong>the</strong> students' level and<br />

field of interest.<br />

The technological tools that are suggested to <strong>the</strong> students are: <strong>the</strong> Lego-Dacta Control-Lab, <strong>the</strong> Lego-Dacta<br />

Robotics System and <strong>the</strong> ROBOLAB programming language. The heart of <strong>the</strong> system is <strong>the</strong> RCX or<br />

programmable brick (Resnick et al., 1998), an autonomous LEGO microcomputer that can be programmed<br />

using a PC. This device uses sensors to take input from its environment, to process data, and to control signals<br />

and devices involved in different processes. ROBOLAB is <strong>the</strong> software <strong>for</strong> controlling <strong>the</strong> RCX and is based<br />

on LAB VIEW . This powerful, real-life professional software is made accessible <strong>for</strong> young learners since<br />

ROBOLAB uses a user interface that is appropriate <strong>for</strong> children.<br />

Since our domain of interest is related to complex phenomena in environmental sciences, we have developed a<br />

computer controlled greenhouse by utilizing <strong>the</strong> learning tools described above. This technological<br />

environment provides an experimental arena <strong>for</strong> learning in and about complex systems. In particular, we<br />

believe that children, by playing, building and programming with <strong>the</strong>se learning materials, can gain a deeper<br />

understanding of how dynamic systems behave. Three major principles <strong>for</strong> <strong>the</strong> design of educational<br />

environments based on Vygotsky's (Nardi, 1996) and Papert's (1993) work have been applied in our<br />

development:<br />

• Au<strong>the</strong>ntic activities: Children should have access to, and participate in, similar cultural activities to those<br />

of adults and should be using age-appropriate tools and artifacts modeled on those used by adults,<br />

• Construction: Children should be constructing artifacts and sharing <strong>the</strong>m with <strong>the</strong>ir community,<br />

• Collaboration: Educational environments should involve collaboration between experts and students and<br />

between individual learners and fellow learners.<br />

According to Resnick (1998) <strong>the</strong>se new kind of learning material enable children to explore a new set of<br />

concepts (in particular, "systems concepts" such as feedback and emergence) that have previously been<br />

considered "too advanced" <strong>for</strong> children to learn. Our primary goal in this project is not to help young learners<br />

accomplish some task faster or more effectively, but ra<strong>the</strong>r to engage <strong>the</strong>m in new ways of thinking and<br />

learning about complex domains, in particular those concerning environmental sciences. We are conducting<br />

more in-depth empirical studies, by means of observations and interviews, of how and what children learn<br />

through <strong>the</strong>ir interactions with this learning environment. These issues are being evaluated through smallscale<br />

cases. We will compare results and experiences across <strong>the</strong>se cases. The evaluation is qualitative and it<br />

has been carried out through <strong>the</strong> entire project. Fur<strong>the</strong>rmore, we are exploring <strong>the</strong> use of system dynamics to


develop an educationally meaningful way to exhibit <strong>the</strong> relationship between <strong>the</strong> structure and <strong>the</strong> behavior of<br />

dynamic systems. More broadly, we hope that <strong>the</strong>se studies will help us to develop a richer <strong>the</strong>oretical<br />

framework <strong>for</strong> understanding <strong>the</strong> role of <strong>the</strong>se new kind of learning environments <strong>for</strong> learning about complex<br />

domains.<br />

References<br />

Arias, E., Eden, H., & Fischer, G. (1997). Enhancing Communication, Facilitating Shared Understanding,<br />

and Creating Better Artifacts by Integrating Physical and Computational Media. Designing Interactive<br />

Systems (DIS 97): Processes, Practices, Methods and Techniques Conference <strong>Proceedings</strong>. ACM Press.<br />

Eden, H., Eisenberg, M., Fischer, G., & Repenning, A. (1996) Making Learning a Part of Life.<br />

Communications of <strong>the</strong> ACM. Vol 39.No. 4. (40-49).<br />

Enkenberg, Jorma. (1995). Complex Technology-Based Learning Environment. In R. Tennyson & A. Barron<br />

(Eds.), Automating Instructional Design: Computer-Based Development and Delivery Tools (245-264).<br />

NATO ASI Series.<br />

Forrester, J. (1994). Learning through System dynamics as Preparation <strong>for</strong> <strong>the</strong> 21st Century. Keynote Address<br />

<strong>for</strong> Systems Thinking and Dynamic Modeling Conference <strong>for</strong> K-12 Education, June 27-29, 1994 at Concord,<br />

MA, USA.<br />

Jonassen, D.H. (1998). Designing constructivist learning environments. In C.M. Reigeluth (Ed.),<br />

Instructional-design <strong>the</strong>ories and models, 2 nd Ed. Mahwah, NJ: Lawrence Erlbaum Associates.<br />

Lave, J. & Wenger, E. (1991). Situated Learning: Legitimate Peripheral Participation. Cambridge University<br />

Press.<br />

Nardi B. (1996). Context and consciousness: Activity Theory in Human-Computer Interaction. Cambridge,<br />

MA: MIT Press.<br />

Papert, S. (1993). The Children's Machine: Rethinking School in <strong>the</strong> Age of <strong>the</strong> Computer. New York: Basic<br />

<strong>Book</strong>s.<br />

Resnick, M. (1996). Distributed Constructionism. In <strong>Proceedings</strong> of <strong>the</strong> International Conference on <strong>the</strong><br />

Learning Sciences, <strong>Association</strong> <strong>for</strong> <strong>the</strong> Advancement of Computing in Education, Northwesten University,<br />

July 1996.<br />

Resnick, M., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., Silverman, B. (1998). Digital<br />

Manipulatives: New Toys to Think With. <strong>Proceedings</strong> of <strong>the</strong> CHI '98 conference. ACM Press.<br />

Sfard, A. (1998). On two metaphors <strong>for</strong> learning and <strong>the</strong> dangers of choosing just one. Educational Research,<br />

27(2), 4-12.<br />

Spector, M & Davidsen, P. (1997a). Creating Engaging Courseware Using Systems Dynamics. Computers in<br />

Human Behavior, Volume 13, Number 2 (pp. 127-156).<br />

Spector, M & Davidsen, P. (1997b). Constructing effective interactive learning environments using System<br />

Dynamics methods and tools: Interim report. Report NR 1. EIST Publications & Reports.<br />

Wasson, B. (1997). Advanced educational technologies: The learning environment. Computers in Human<br />

Behaviour, 13(4), 571-594.


Experiences with <strong>the</strong> BSCW Shared Workspace System as <strong>the</strong> Backbone<br />

of a Virtual Learning Environment <strong>for</strong> Students.<br />

Wolfgang Appelt and Peter Mambrey<br />

GMD - German National Research Center <strong>for</strong> In<strong>for</strong>mation Technology<br />

Schloß Birlinghoven, D-53754 Sankt Augustin, Germany<br />

appelt@gmd.de mambrey@gmd.de<br />

Abstract: The BSCW system is a Web based groupware tool <strong>for</strong> asynchronous and synchronous<br />

cooperation. We describe <strong>the</strong> system and <strong>the</strong> experiences we made with it serving as <strong>the</strong> backbone<br />

of a virtual learning environment <strong>for</strong> students. The field study took place in summer 1998. It<br />

demonstrated <strong>the</strong> usefulness of <strong>the</strong> system <strong>for</strong> students and teachers as well as <strong>the</strong> need <strong>for</strong> fur<strong>the</strong>r<br />

research and socio-technical redesign.<br />

1. Introduction<br />

The World Wide Web (WWW) is an addressing system, network protocol, document mark-up language and clientserver<br />

architecture. In some sense it is also a collaboration technology, allowing people to share in<strong>for</strong>mation in a<br />

manner which is not restricted to a particular system environment. The WWW has a number of advantages as <strong>the</strong><br />

technological foundation <strong>for</strong> tools to support collaborative in<strong>for</strong>mation sharing and teleteaching applications:<br />

• WWW browsers are available <strong>for</strong> all important plat<strong>for</strong>ms and provide access to in<strong>for</strong>mation in a plat<strong>for</strong>m<br />

independent manner;<br />

• Browsers offer a simple and consistent user interface across different plat<strong>for</strong>ms;<br />

• Browsers are already part of <strong>the</strong> computing environment of students.<br />

GMD has developed <strong>the</strong> BSCW (Basic Support <strong>for</strong> Cooperative Work) Shared Workspace system within <strong>the</strong> last<br />

four years with <strong>the</strong> goal to trans<strong>for</strong>m <strong>the</strong> Web from a primarily passive in<strong>for</strong>mation repository to an active<br />

cooperation medium. The BSCW system is an application which extends <strong>the</strong> browsing and in<strong>for</strong>mation download<br />

features of <strong>the</strong> Web with more sophisticated features <strong>for</strong> document upload, version management, member and group<br />

administration and more, to provide a set of features <strong>for</strong> more collaborative in<strong>for</strong>mation sharing accessible using<br />

standard Web browsers.<br />

Since Web technology supports primarily asynchronous cooperation – people communicate and cooperate at<br />

different points in time – it can be used most rapidly <strong>for</strong> <strong>the</strong> construction of so-called virtual workspaces:<br />

in<strong>for</strong>mation repositories <strong>for</strong> groups where <strong>the</strong>y deposit any kind of in<strong>for</strong>mation <strong>for</strong> <strong>the</strong>ir co-operation tasks and<br />

which <strong>the</strong>y visit on a regular basis to retrieve <strong>the</strong> necessary in<strong>for</strong>mation <strong>the</strong>y need <strong>for</strong> fulfilling <strong>the</strong>ir tasks. In <strong>the</strong><br />

meantime, <strong>the</strong> BSCW system has become quite popular particularly in <strong>the</strong> academic area and is used at a number of<br />

universities <strong>for</strong> a variety of applications.<br />

We have used <strong>the</strong> system to establish a virtual learning environment [1; 2] <strong>for</strong> M.A. students of <strong>the</strong> Social Science<br />

Department of <strong>the</strong> Gerhard-Mercator University in Duisburg, Germany [3]. The system should technically assist <strong>the</strong><br />

collaborative learning of <strong>the</strong> class and fur<strong>the</strong>rmore guarantee <strong>for</strong> all (students and teacher):<br />

• The availability of all working materials and results;<br />

• The transparency of <strong>the</strong> participants' actions to offer an orientation frame and social context;<br />

• The awareness about <strong>the</strong> history of documents;<br />

• The immediacy to communicate one-to-one, one-to-many, or many-to-many;<br />

• The ubiquitous access independent from a prescribed place.<br />

The students agreed to be part of <strong>the</strong> field trial and its evaluation. By this we wanted to gain knowledge about <strong>the</strong><br />

collaborative learning of students via synchronous and asynchronous media (see chapter 3).


2. Functionality of <strong>the</strong> BSCW System<br />

The BSCW Shared Workspace system is an extension of a standard Web server through <strong>the</strong> server CGI Application<br />

Programming Interface. A BSCW server (Web server with <strong>the</strong> BSCW extension) manages a number of shared<br />

workspaces, i.e. repositories <strong>for</strong> shared in<strong>for</strong>mation, accessible to members of a group using a simple user name and<br />

password scheme. In general, a BSCW server will manage workspaces <strong>for</strong> different groups, and users may be<br />

members of several workspaces (e.g. one workspace corresponding to each project a user is involved with or, in <strong>the</strong><br />

case of teleteaching, each course that a student has selected).<br />

A shared workspace can contain different kinds of in<strong>for</strong>mation such as documents, pictures, URL links to o<strong>the</strong>r Web<br />

pages, threaded discussions, member contact in<strong>for</strong>mation and more. The contents of each workspace are represented<br />

as in<strong>for</strong>mation objects arranged in a folder hierarchy.<br />

In addition to <strong>the</strong> normal download of in<strong>for</strong>mation from a Web site, users can also upload in<strong>for</strong>mation from <strong>the</strong>ir<br />

local file system into a BSCW workspace. For example, a teacher may upload exercises into a workspace. Students<br />

download <strong>the</strong>m onto <strong>the</strong>ir computers and later upload <strong>the</strong> "homework" <strong>the</strong>y were expected to per<strong>for</strong>m back into a<br />

workspace <strong>for</strong> review by <strong>the</strong> teacher. The following are <strong>the</strong> main features of <strong>the</strong> system (<strong>for</strong> more details see [4]):<br />

• Au<strong>the</strong>ntication: People have to identify <strong>the</strong>mselves by name and password be<strong>for</strong>e <strong>the</strong>y have access to BSCW<br />

workspaces.<br />

• Version management: Documents within a workspace can be put under version control which is particularly<br />

useful <strong>for</strong> joint document production.<br />

• Discussion <strong>for</strong>ums: Users may start a discussion on any topic <strong>the</strong>y like and <strong>the</strong> system presents <strong>the</strong> threads in a<br />

user friendly manner.<br />

• Access rights: The system contains a sophisticated access rights model which allows, <strong>for</strong> example, that some<br />

users may have complete control over an object in a workspace whereas o<strong>the</strong>rs have only read access or no<br />

access at all.<br />

• Search facilities: Users can specify queries to find objects within BSCW workspaces based on names, content<br />

or specific properties such as document author or document modification date. Fur<strong>the</strong>rmore, queries may be<br />

submitted to Web search engines and <strong>the</strong> result of <strong>the</strong> query can be imported into workspaces.<br />

• Document <strong>for</strong>mat conversion: These facilities allow users to trans<strong>for</strong>m a document into <strong>the</strong>ir <strong>for</strong>mat of choice,<br />

e.g., a proprietary document <strong>for</strong>mat into HTML, be<strong>for</strong>e downloading it.<br />

• Interface to synchronous communication: Through this interface users can specify synchronous sessions and<br />

launch respective tools, e.g., audio/video conferencing software or shared whiteboard applications.<br />

• Customization: Through user preferences <strong>the</strong> users can modify <strong>the</strong> system interface to some extent, e.g.,<br />

whe<strong>the</strong>r or not <strong>the</strong>y want to use an Javascript or ActiveX enhanced interface.<br />

• Multi-language support: The interface of <strong>the</strong> system can be tailored to a particular language by straight-<strong>for</strong>ward<br />

extensions. Several languages (e.g., French, Spanish, Catalan) have been created by users of <strong>the</strong> system and are<br />

publicly available.<br />

A cooperative system should provide awareness in<strong>for</strong>mation to allow users to coordinate <strong>the</strong>ir work. The event<br />

service (activity reports) of <strong>the</strong> BSCW system is an attempt to provide users with in<strong>for</strong>mation on <strong>the</strong> activities of<br />

o<strong>the</strong>r users, with respect to <strong>the</strong> objects within a shared workspace.<br />

Events are triggered whenever a user per<strong>for</strong>ms an action in a workspace, such as uploading a new document,<br />

downloading ('reading') an existing document, renaming a document and so on. The system records <strong>the</strong> events, and<br />

presents <strong>the</strong> recent events to each user. 'Recent' in this context means events which have occurred <strong>for</strong> an object since<br />

<strong>the</strong> user last 'caught up' action, an operation by which users can tell <strong>the</strong> system <strong>the</strong>y are aware of <strong>the</strong> events that have<br />

occurred so far and no longer wish to see <strong>the</strong>m in <strong>the</strong> workspace. Events can be caught up at different levels, from<br />

individual objects to complete workspace folder hierarchies.<br />

Each event entry describes what was done, when and by whom. Although this approach <strong>for</strong> providing group<br />

awareness is very simple, feedback from users of <strong>the</strong> BSCW system indicates that in<strong>for</strong>mation such as 'A uploaded a<br />

new version of document X', or 'B has read document Y' is often very useful <strong>for</strong> group members in coordinating


<strong>the</strong>ir work and gaining an overview of what has happened since <strong>the</strong>y last logged in.<br />

Figure 1 is an example of <strong>the</strong> user interface of <strong>the</strong> BSCW system. It shows a listing of a folder containing three subfolders<br />

("bug reports", "proposals & remarks", "software"), a link object ("Public Server"), A MS Word document<br />

("What's New"), an object containing <strong>the</strong> results of a WWW query at a search engine ("Altavista Search Results"), a<br />

meeting object ("final make (beta)") and a discussion object ("What do you think about ..."). The icon in front of<br />

each object's name indicates <strong>the</strong> type of <strong>the</strong> object. Behind each object is <strong>the</strong> name of <strong>the</strong> person who created <strong>the</strong><br />

object and <strong>the</strong> date when it was created or most recently modified.<br />

Figure 1. HTML user interface to a BSCW shared workspace<br />

At <strong>the</strong> top of <strong>the</strong> screen <strong>the</strong>re are buttons <strong>for</strong> triggering operations such as "Add Member" to provide access to this<br />

folder to o<strong>the</strong>r persons, or "Add Document", "Add Folder", "Add URL", etc., to create new objects within <strong>the</strong> folder.<br />

O<strong>the</strong>r actions such as "Catch up", "Copy" or "Archive" can be applied to objects which have been marked through<br />

<strong>the</strong> tick boxes in front of each objects' name. Fur<strong>the</strong>r action buttons appear in a line below each object (e.g.,<br />

"Modify", "Replace", "Convert", "Edit Query", or "Reply") since <strong>the</strong>y are only applicable to one particular object.<br />

Behind three objects ("proposals & remarks", "software", "What do you think about ...") <strong>the</strong>re are so-called event<br />

icons which indicate that an event occurred, e.g., <strong>the</strong> "What do you think about ..." discussion object is new since<br />

user "elke" visited this folder <strong>the</strong> last time and <strong>the</strong>re have been modifications within <strong>the</strong> folders "proposals &<br />

remarks" and "software". Clicking on <strong>the</strong>se event icons would give more details about <strong>the</strong> event, e.g., which user(s)<br />

triggered <strong>the</strong>se events.


3. First empirical findings<br />

During a three months period a class of 15 (5 female) students and <strong>the</strong>ir teacher (one of <strong>the</strong> authors) evaluated <strong>the</strong><br />

usefulness of <strong>the</strong> system as an augmentation to <strong>the</strong> usual classroom teaching where interaction among students or<br />

students and teacher usually is limited to <strong>the</strong> face-to-face meetings and learning occurs usually as an individual<br />

cognitive task. It was our aim to add social aspects of interaction and collaboration to create a social collaborative<br />

learning environment to enhance <strong>the</strong> traditional approach. The data collection was done by <strong>the</strong> system (log files,<br />

screen shots, archiving of text chats etc.), <strong>the</strong> students <strong>the</strong>mselves (amount of email, communication partners,<br />

personal impressions, self description of usage patterns), and by <strong>the</strong> teacher (use of <strong>the</strong> mailing list, <strong>the</strong> BSCW<br />

activity reports, activities on a CUSeeMe video server, interviews etc.). The study followed <strong>the</strong> principles of an<br />

ethnographic analysis [5] of cooperative work in practice under real life conditions [6]. The common goal of <strong>the</strong><br />

course was to collaborately analyse and rate <strong>the</strong> web pages of <strong>the</strong> factions of <strong>the</strong> German Bundestag. The<br />

telecommunications expenses of <strong>the</strong> students were paid by <strong>the</strong> GMD.<br />

Known teaching media like face-to-face lectures, papers, slides, and telephone were used. New was <strong>the</strong> BSCW<br />

system including a mailing list, email to persons or groups, and synchronous group meetings (virtual lectures)<br />

including video, audio chat, and text chat on a CUSeeMe video server situated in <strong>the</strong> GMD. These virtual<br />

synchronous group meetings lasted approximately two hours and were held instead of face-to-face meetings in <strong>the</strong><br />

university. The students usually used <strong>the</strong>ir PCs at home to take part asynchronously as well as in <strong>the</strong> synchronous<br />

meetings. The students lived distributed in an area of 60 miles distance round <strong>the</strong> university. Few knew each o<strong>the</strong>r<br />

be<strong>for</strong>e.<br />

As very often found in explorative studies, <strong>the</strong> amount of factors to monitor were so huge and even dynamically<br />

evolving, that it was hard to draw definite conclusions. That is why during Winter 1998 / 99 a second attempt is on<br />

its way to gain more and profound in<strong>for</strong>mation . In this paper we name some interesting findings which could be<br />

condensed as first heuristic hypo<strong>the</strong>ses.<br />

Establishing social relations in a collaborative virtual learning environment is as important and even takes<br />

longer than establishing <strong>the</strong> technical prerequisites<br />

To establish a social relationship among those who collaboratively learn is a process which takes time. It is an<br />

evolving process of mutual understanding, <strong>the</strong> development of conventions, and trust. It is an activity which has to<br />

be initialized and organized by <strong>the</strong> teacher. It is at least as important as teaching <strong>the</strong> use of <strong>the</strong> system. Although <strong>the</strong><br />

students differed in hardware and software knowledge, <strong>the</strong> "technical" basis to interact could be established within<br />

one month of time.<br />

Hardware and software has to be trained and cannot be left to self organization processes<br />

Although <strong>the</strong> basic system functionalities are easy to learn a training concept is necessary to achieve equal options<br />

<strong>for</strong> all. Training included hours of practical homework <strong>for</strong> <strong>the</strong> students. To guarantee <strong>the</strong> success of <strong>the</strong> training it<br />

was followed by intensive coaching which lasted over <strong>the</strong> whole course. Leaving <strong>the</strong> responsibility of hardware and<br />

software training to <strong>the</strong> students (in <strong>the</strong> beginning of <strong>the</strong> field trial) created divergencies among <strong>the</strong>m: power users<br />

evolved as well as reluctant users, which in few cases remained observers in <strong>the</strong> CUSeeMe sessions til <strong>the</strong> end of <strong>the</strong><br />

course.<br />

The role of video in synchronous virtual meetings is important but audio comes first, followed by text chat<br />

In synchronous group meetings those who used actively video were active discussants and attracted more<br />

contributions than those who were lurkers. During this virtual conferences <strong>the</strong> main problems occurred with <strong>the</strong><br />

audio chat. The problems were twofold: on <strong>the</strong> technical side <strong>the</strong> bandwith (modem with 33.6 Kbps or ISDN) was to<br />

narrow <strong>for</strong> a sufficient transmission over a longer period; on <strong>the</strong> social side <strong>the</strong> discussions had to be explicitely<br />

moderated by <strong>the</strong> teacher. Despite this it happened several times that we missed <strong>the</strong> leading thread and bypartisan<br />

discussions evolved instead of group discussions. As a conclusion we all judged unanymously, that CUSeeMe<br />

actually is not useful <strong>for</strong> teaching and group discussions but <strong>for</strong> <strong>the</strong> exchange of short infos, <strong>for</strong> <strong>the</strong> settlement of<br />

organizational questions, or <strong>for</strong> coordination and control.


Transparency and control is <strong>the</strong> Janus head of a virtual learning environment: both increased drastically<br />

As shown in <strong>the</strong> previous chapters transparency, awareness, and immediacy of action were basic goals to achieve by<br />

applying a virtual learning environment. These are necessary requirements to add context to documents, actions,<br />

and individuals inhabiting <strong>the</strong> virtual environment. On <strong>the</strong> o<strong>the</strong>r hand it led to changes in behavior which reduced<br />

<strong>the</strong> positive effects. At <strong>the</strong> beginning students tended to present very cautiously working materials or results of <strong>the</strong>ir<br />

work. They were afraid of making mistakes or being compared and rated minor than <strong>the</strong>ir colleagues. Different<br />

styles evolved related to <strong>the</strong> gender. The female students tended to name <strong>the</strong>ir contributions e.g. as first, in<strong>for</strong>mal<br />

versions while most of <strong>the</strong>ir male colleagues presented <strong>the</strong>mselves and <strong>the</strong>ir work more actively although <strong>the</strong>re was<br />

no objective reason based in <strong>the</strong> contributions. This behavior equalized to <strong>the</strong> end of <strong>the</strong> course. In synchronous<br />

meetings some women behaved different than in <strong>the</strong> beginning. One could see <strong>the</strong>m sitting at home drinking tea,<br />

smoking cigarettes and once <strong>the</strong> group was asked by a female student: "hi all, I am a bit late, did I miss something<br />

important" This assumes that accomodation to <strong>the</strong> new situation is a relevant factor in virtual learning<br />

environments. To take <strong>the</strong> concerns about making "mistakes and bad exposures" serious a learning environment<br />

should offer protected areas or "play grounds" <strong>for</strong> those who first want to exercise.<br />

The quantative and qualitative amount of interaction among students as well as students and teacher<br />

increased heavily<br />

During <strong>the</strong> three months <strong>the</strong> "average" student sent app. 150 - 200 e-mails to his or her colleagues, 60 e-mails were<br />

distributed via <strong>the</strong> mailing list, <strong>the</strong> shared common folders of <strong>the</strong> group were used daily. We had 6 virtual group<br />

sessions on <strong>the</strong> reflector which lasted each time about two hours. Beside this <strong>the</strong> reflector was used <strong>for</strong> smaller<br />

group meetings or to directly address <strong>the</strong> teacher via video and audio. In <strong>the</strong> beginning most of <strong>the</strong> communication<br />

dealt with <strong>the</strong> use of technology (T) and organizational questions (O) later on unspecific (social) chat (C) and <strong>the</strong><br />

discussion of <strong>the</strong> common task (I) dominated. The extensive use of <strong>the</strong> media did not lead to singularization or<br />

isolation of <strong>the</strong> students or <strong>the</strong> substitution of real life contacts. The contrary was <strong>the</strong> case: often once a week<br />

students invited <strong>the</strong> group <strong>for</strong> a physical meeting in a pub near <strong>the</strong> campus.<br />

The new additional requirements like training, coaching, preparing and moderating electronically need much<br />

more time and work than <strong>the</strong> conventional teaching<br />

The activities to initialize and vitalize <strong>the</strong> collaborative learning environment by <strong>the</strong> teacher and by <strong>the</strong> students<br />

<strong>the</strong>mselves caused great ef<strong>for</strong>ts, at least threefold than usual. Everything - except <strong>the</strong> system - had to be established<br />

from <strong>the</strong> scratch. It was clearly shown, that a collaborative learning environment lives because of <strong>the</strong><br />

communications and actions of <strong>the</strong> participants. The technical systems is an important but not sufficient basis. It can<br />

foster or hinder interaction. In our case <strong>the</strong> BSCW system was a great advantage <strong>for</strong> all.<br />

New metaphors show <strong>the</strong> emergence of a new commonly shared virtual space <strong>for</strong> learning<br />

Is <strong>the</strong> description 'virtual collaborative learning environment' pure rhetoric or reality In <strong>the</strong> final interviews with <strong>the</strong><br />

students at <strong>the</strong> end of <strong>the</strong> course we asked if <strong>the</strong> extensive exchange of in<strong>for</strong>mation among <strong>the</strong> group led to <strong>the</strong><br />

shared idea of a common virtual space. This was agreed by all. As approvements several arguments were given: <strong>the</strong><br />

emergence of new roles (e.g. <strong>the</strong> supporter), <strong>the</strong> emergence of new behavior patterns (e.g. check mail in <strong>the</strong> morning<br />

and in <strong>the</strong> evening), <strong>the</strong> emergence of new socio-technical conventions (e.g. own video must have <strong>the</strong> same size as<br />

<strong>the</strong> o<strong>the</strong>rs), <strong>the</strong> emergence of new metaphors understood by all especially during <strong>the</strong> video sessions (e.g. "Klaus is<br />

frozen" = only picture, no video; "let us meet on <strong>the</strong> daidalos" = name of <strong>the</strong> reflector etc.) and <strong>the</strong> fact, that<br />

although <strong>the</strong> course ended in July <strong>the</strong> shared workspaces of <strong>the</strong> BSCW and <strong>the</strong> mailing list is still in use (Oct. 98).<br />

4. Conclusions<br />

From <strong>the</strong> psychological point of view learning is an individual action. From <strong>the</strong> pedagogical point of view learning<br />

can be assisted by context and collaboration. Our field study showed that <strong>the</strong> BSCW system was a useful and<br />

promising tool to establish a network of communication and collaboration among students and teacher. The findings<br />

will be used to evolutionary redesign <strong>the</strong> system which <strong>the</strong>reby can be augmented by <strong>the</strong> perspectives and demands


of <strong>the</strong> users as participating actors of <strong>the</strong> design and use of virtual collaborative learning environments. From <strong>the</strong><br />

students point of view <strong>the</strong> availability of working materials and results as well as <strong>the</strong> immediacy to communicate to<br />

o<strong>the</strong>rs was considered as a great advantage and raised <strong>the</strong> level of motivation and ef<strong>for</strong>t. For <strong>the</strong> teacher <strong>the</strong><br />

immediacy of communication and <strong>the</strong> options to overview <strong>the</strong> actions and results of each student was <strong>the</strong> most<br />

important effect.<br />

References<br />

[1] Verdejo, Felisa, Davies, Gordon, eds., The Virtual Campus. Trends <strong>for</strong> higher education and training: Chapman<br />

& Hall, London et al. 1998.<br />

[2] Liao, Thomas T., ed., Advanced Educational Technology: Research Issues and Future Potential. Springer:<br />

Berlin, Heidelberg, New York 1996.<br />

[3] http://orgwis.gmd.de/~mambrey/ss98<br />

[4] Bentley, R., Appelt, W., Busbach. U., Hinrichs, E., Kerr, D., Sikkel, S., Trevor, J. and Woetzel, G. (1997)<br />

"Basic Support <strong>for</strong> Cooperative Work on <strong>the</strong> World Wide Web" in International Journal of Human-Computer<br />

Studies 46 (6): 827-846; Special issue on Innovative Applications of <strong>the</strong> World Wide Web (Available on-line as<br />

PostScript (http://bscw.gmd.de/Papers/IJHCS/IJHCS.ps) and HTML document<br />

(http://bscw.gmd.de/Papers/IJHCS/IJHCS.html.)<br />

[5] Hughes, John A., Randall, Davis, Shapiro, Dan, Faltering from Ethnography to Design. In: <strong>Proceedings</strong> of<br />

ACM CSCW '92 Conference on Computer Supported Cooperative Work, 115-122. ACM, 1992.<br />

[6] Bowers, John, The Work to make a Network Work: Studying CSCW in Action. In: <strong>Proceedings</strong> of <strong>the</strong> ACM<br />

CSCW '94 Conference on Computer Supported Cooperative Work, 287-298. ACM, 1994.


Multimedia <strong>for</strong> Kids<br />

Antonio R. Bartolomé<br />

University of Barcelona, Spain<br />

bartolom@doe.d5.ub.es<br />

Karl Steffens<br />

University of Koeln , Germany<br />

karl.steffens@rs1.rrz.uni-koeln.de<br />

"Multimedia <strong>for</strong> Kids" ("Mediakids") is a project of research and development in <strong>the</strong> field of multimedia design<br />

and production, funded by “Eductional Multimedia Joint Call” from <strong>the</strong> European Commission, with <strong>the</strong><br />

participation of 5 universities, 4 schools and 2 private companies of 6 European countries. The project began in<br />

September 1998, and will last <strong>for</strong> is 2 years. This is a short description of this project and its main distinctive<br />

items.<br />

1. Objectives and basic description<br />

Research on educational multimedia shows that <strong>the</strong>re are a number of key aspects that in general receive little<br />

attention. To <strong>the</strong>se, we want to pay particular interest:<br />

. The fit of multimedia programs to <strong>the</strong> curriculum.<br />

. Individual differences between teachers.<br />

. Cultural differences.<br />

. The level of participation of end-users in <strong>the</strong> development process.<br />

. The consideration of metacognitive and non-cognitive dimensions in learning.<br />

. The integration of CD-ROM multimedia material and Internet based material into instructional processes.<br />

The project will evaluate <strong>the</strong> design, development and integration of multimedia materials into instruction<br />

processes through two parallel conceptions. The objective of <strong>the</strong> research is not to compare both ones but to<br />

analyze how end users participation in design and production process affects <strong>the</strong> final integration of products,<br />

and how two different multimedia designs could be integrated in actual educational environments.<br />

"Geometry <strong>for</strong> Kids" is a CD-ROM multimedia program, with Internet based communication elements, in an<br />

open -modular, flexible, interchangeable- design, to be developed by software companies but with participation<br />

of end-users -students and teachers- during <strong>the</strong> production process, and in a context of a methodological<br />

approach that takes into consideration <strong>the</strong> national and individual differences between countries, schools and<br />

teachers, as well as <strong>the</strong> metacognitive and non-cognitive aspects of learning.<br />

"As we were" is a Internet multimedia environment -<strong>the</strong> history of childhood in Europe- with some CD-ROM<br />

based resources. This environment af<strong>for</strong>ds a high level of communication of schools involved ei<strong>the</strong>r at national<br />

or European level. The environment is composed of elements and tools as well as methodological suggestions<br />

that teacher and students could integrate freely into <strong>the</strong>ir own curricular design. The CD-ROM offers multimedia<br />

elements -e.g. tools, samples as designs, video sequences, and sounds- compiled by schools that participate in<br />

<strong>the</strong> project.<br />

Our evaluative research will aim at clarifying if <strong>the</strong>se proposals answer schools needs and, at <strong>the</strong> same time, how<br />

<strong>the</strong>y will offer possibilities of being developed in an cost-efficiency way in an open market.<br />

This is a complex and important project, funded with half a million of dollars. There are o<strong>the</strong>r lines of research<br />

as well. One linked to pedagogical research is to develop solutions that try to apply to commercial products <strong>the</strong><br />

results of recent research about learning and related metacognitive aspects.


2. O<strong>the</strong>r Characteristics of <strong>the</strong> Project:<br />

Direct participation of 4 schools as associated partners, and 2 more schools in development and evaluation<br />

phases. Participation of 30 schools in <strong>the</strong> implementation phase through National Agencies and Schools<br />

<strong>Association</strong>s and networks as well as Teachers Training Institutions.<br />

The two multimedia computer programs (CD-ROM and Internet based technology) will be part of a learning<br />

environment that takes into consideration constructivist, situated cognition and contingent instruction aspects.<br />

Schools will benefits from <strong>the</strong> results of this project in terms of innovative MM models based in edutainment<br />

conceptions, 3D representations, context learning, object oriented design, as well as in terms of models <strong>for</strong> a<br />

transnational teaching and a cooperation with university and industry.<br />

The programs will be validated at schools, private and public, with telematics connection, MM level 2<br />

equipment, one KEY person -a teacher interested, motivated, and English speaking, and 8-10 and 10-12 year<br />

old students. Schools will be connected though national agencies and/or private schools associations.<br />

The project will benefit from cognitive/metacognitive/non-cognitive research, instructional studies, particularly<br />

in <strong>the</strong> field of Geometry and History. The first 3 months of project (work packages 2 and 5) are oriented to<br />

prepare <strong>the</strong> pedagogical basis <strong>for</strong> <strong>the</strong> multimedia design.<br />

The partners involved in <strong>the</strong> project are: Universitat de Barcelona (coordinator) (E), Universtät zu Köln (D), The<br />

Nottingham Trent University (UK), Universidade Catolica Portuguesa (PT), Leiden University (NL), Colegio<br />

Senara (E), Col.legi públic Salvador Espriu (E), College House Junior School (UK), Scuola Statale Fabio Besta<br />

(I), Giunti Multimedia (I), Plaza & Janés Editores (Bertelsman group) (E).<br />

3. Project Management<br />

The work has been organized in 9 workpackages (WP), each one with several tasks.<br />

WP 1 Project management.<br />

WP 2 Research on children´s cognitive, metacognitive, and non-cognitive activities in working<br />

at geometry problems with computers<br />

WP 3 Development of a pedagogical framework <strong>for</strong> a multimedia geometry environment <strong>for</strong> primary schools<br />

WP 4 Development of a multimedia course on geometry <strong>for</strong> primary schools<br />

WP 5 Research on children´s technology enhanced historical reasoning in primary schools<br />

WP 6 Development of a pedagogical framework <strong>for</strong> an open software (shell) <strong>for</strong> a multimedia course<br />

on <strong>the</strong> history of childhood in Europe<br />

WP 7 Development of an open software (shell) <strong>for</strong> creating a multimedia course<br />

on <strong>the</strong> history of childhood in Europe <strong>for</strong> primary schools<br />

WP 8 Formative evaluation of <strong>the</strong> two MM programs<br />

WP 9 Dissemination of <strong>the</strong> two programs and evaluation of <strong>the</strong>ir use in specific learning environments..<br />

WP2 and WP5 have been completed. Reports have been produced in paper, Web and CD-ROM. The CD-ROM<br />

version includes also a database of references (Mac and Win plat<strong>for</strong>ms). All are available at:<br />

http://www.doe.d5.ub.es/mediakids


Grimm Project. ICT at School<br />

Antonio R. Bartolomé<br />

University of Barcelona, Spain<br />

bartolom@doe.d5.ub.es<br />

Mariona Grané<br />

University of Barcelona, Spain<br />

Mariona.Grane@doe.d5.ub.es<br />

Anna Rubio<br />

University of Barcelona, Spain<br />

Anna.Rubio@doe.d5.ub.es<br />

1. The History<br />

GRIMM is a research + development (R+D) project between schools, universities and companies, whose aim is<br />

to introduce In<strong>for</strong>mation and Communication Technologies into education. As an umbrella project, it includes<br />

several and different subprojects.<br />

Spring, 1993. One teacher at <strong>the</strong> Marinada public school, and one professor <strong>for</strong>m <strong>the</strong> University of Barcelona<br />

thought: What about to introduce standard computers in 3 years old classrooms as o<strong>the</strong>r space in <strong>the</strong> learning<br />

environment In Spain, 3-6 years old is <strong>the</strong> first level school system. During a month <strong>the</strong>y found that touch<br />

screen was not necessary -except <strong>for</strong> filling <strong>the</strong> computer screen with chocolate, that computers were as natural<br />

<strong>for</strong> children as books -or more, that <strong>the</strong>y could work developing strategies and organizing <strong>the</strong>m selves, that <strong>the</strong>y<br />

did not need sophisticated computers but standard Macintosh... During <strong>the</strong> next year Apple, two o<strong>the</strong>r<br />

universities and 12 more schools across Spain involved in <strong>the</strong> project. From <strong>the</strong>m, several universities,<br />

companies and schools have been added to <strong>the</strong> project becoming <strong>the</strong> most important non-official project <strong>for</strong> <strong>the</strong><br />

introduction of ICT at <strong>the</strong> school at <strong>1999</strong>.<br />

2. Some descriptors<br />

Grimm does not limit participation. It is flexible and members could participate at <strong>the</strong>ir own way, with different<br />

targets, technical evolution, social organization, educational needs,... Public and private, religious and nonreligious<br />

schools are members of <strong>the</strong> project. However, respecting democratic principles and children rights is<br />

one of <strong>the</strong> rules of <strong>the</strong> project.<br />

GRIMM started with <strong>the</strong> idea of exploring computers being introduced in a given framework: childhood<br />

classrooms, organized as interest centers, being <strong>the</strong> computer one of this interest centers. Now <strong>the</strong> projects<br />

includes Primary and Secondary levels until 16 years old. A key aspect is <strong>the</strong> collaboration of companies,<br />

schools and universities in a common project. Also local and regional authorities participate or have expressed<br />

<strong>the</strong>ir interest in participating.<br />

Computers are considered as communication tools. The coordinators (mainly universities and some schools) act<br />

stimulating educational strategies where <strong>the</strong> use of computers is introduced in a natural way. Schools have an<br />

important role in <strong>the</strong> direction of project <strong>for</strong> developing teaching methodology and multimedia software.<br />

Universities direct <strong>the</strong> research lines and works. Companies support <strong>the</strong> framework, communication channels<br />

and hardware and software needs. Companies and universities are responsible <strong>for</strong> facilitating <strong>the</strong> introduction of<br />

new models, innovations and actions in this learning process.<br />

A key idea is <strong>the</strong> incorporation of R+D concept in education field: concrete research projects are being carried<br />

out - global research is about how to introduce new technologies into childhood classrooms. Software and new


education resources are being produced ei<strong>the</strong>r by teachers or by developers with <strong>the</strong> support and evaluation of<br />

teachers. Teachers training is considered as a development task.<br />

3. Structure of <strong>the</strong> project<br />

Schools and universities works in a autonomous way, through local and regional groups. A nation wide Task<br />

Force group activates <strong>the</strong> project and represents <strong>the</strong> interests of <strong>the</strong> whole group. Nowadays, <strong>the</strong> leaders of <strong>the</strong><br />

project are some institutions, centers and enterprises: Irabia School, University of Tarragona, University of<br />

Malaga, University of Barcelona and Apple Computer Spain. These leaders, <strong>the</strong> national coordinators team<br />

(Grimm Task Force), promote <strong>the</strong> participation in <strong>the</strong> project and pretend to coordinate and facilitate <strong>the</strong><br />

communication between <strong>the</strong> participants.<br />

The communication is based in a distributed concept. Irabia School, Apple and University of Barcelona support<br />

<strong>the</strong> main Web sites with specific goals (resources exchange, data in<strong>for</strong>mation, project management,...) One of<br />

<strong>the</strong>se sites is restricted to project partners. O<strong>the</strong>r universities support teachers and coordinators lists (University<br />

of Tarragona), paper printed materials distribution (University of Malaga), etc. Some specific projects are<br />

supported e.g. <strong>the</strong> Finderina childhood distribution list project is supported from Barcelona, while <strong>the</strong> Teachers<br />

instructional web pages project is supported by Irabia, etc.<br />

Apple and o<strong>the</strong>r companies support <strong>the</strong> Internet access, <strong>the</strong> CD-ROM six-month distribution with <strong>the</strong> materials<br />

developed in <strong>the</strong> project, <strong>the</strong> organization of task <strong>for</strong>ce meetings and <strong>the</strong> annual National Conference. The<br />

teachers training projects include <strong>the</strong> local and regional actions, <strong>the</strong> Grimm real and virtual campus, <strong>the</strong><br />

technical introduction courses from companies, and o<strong>the</strong>r training actions.<br />

4. Results<br />

Grimm has played a first role in <strong>the</strong> introduction of computers at childhood school in Spain and it has supported<br />

several research works in ICT school introduction field. It has destroyed some myths about <strong>the</strong> isolation<br />

produced by computers, <strong>the</strong> collaborative work, <strong>the</strong> emotional development of young computers users, etc. The<br />

computers use training of teachers have showed as an emotional process more than a skills developing one.<br />

Schools have discovered that it is possible to collaborate with commercial companies, and <strong>the</strong>se have found that<br />

is is necessary to consider <strong>the</strong> teachers ideas.<br />

More in<strong>for</strong>mation -always in Spanish- from web sites, or asking <strong>for</strong> CD-ROM or books at.<br />

http://www.doe.d5.ub.es/grimm2000<br />

http://www.apple.es/educacion/proyectogrimm/Welcome.html


CourseMaster: Modeling A Pedagogy <strong>for</strong> On-line Distance Instruction<br />

Benjamin Bell<br />

Department of Human Development<br />

Teachers College, Columbia University<br />

United States of America<br />

benjamin.bell@columbia.edu<br />

Danielle Kaplan<br />

Department of Human Development<br />

Teachers College, Columbia University<br />

United States of America<br />

danielle.kaplan@columbia.edu<br />

Abstract: As attention becomes increasingly focused on distance education, in <strong>the</strong> public eye and<br />

within <strong>the</strong> academic community, a sense of urgency to develop on-line course offerings is taking<br />

hold among institutions that wish to be responsive to student needs (real or perceived) and that do<br />

not want to be "left behind" as peer institutions tool up <strong>for</strong> distance instruction. With <strong>the</strong> host of<br />

software tools available, adapting courses to <strong>the</strong> on-line learning environment does not pose<br />

insurmountable technical obstacles, and can be almost routine. What becomes a challenge is<br />

preserving <strong>the</strong> original value of <strong>the</strong> instructional design and adapting <strong>the</strong> pedagogical nuances of a<br />

course to best leverage <strong>the</strong> modalities of on-line instruction. This paper illustrates how a graduate<br />

level course at Teachers College, tailored <strong>for</strong> face-to-face instruction, was adapted <strong>for</strong> distant<br />

learners, and how <strong>the</strong> instructional design was captured and replicated by a web-based distance<br />

education authoring tool.<br />

Introduction<br />

Recently, Teachers College, Columbia University expanded <strong>the</strong> boundaries of its campus by offering on-line distance<br />

learning courses <strong>for</strong> <strong>the</strong> first time. Three graduate courses, in three different areas, were selected <strong>for</strong> this pilot initiative:<br />

Computer-Mediated Communication, The Teaching of Writing, and Instructional Design of Educational Technology. The<br />

courses, previously designed <strong>for</strong> <strong>the</strong> classroom, were adapted to on-line settings, and in <strong>the</strong> spirit of experimentation, each course<br />

adopted a different development path. We will discuss <strong>the</strong> design of <strong>the</strong> course in Instructional Design of Educational<br />

Technology, which poses several challenges to <strong>the</strong> distance <strong>for</strong>mat, among <strong>the</strong>m, its emphasis on discussion, <strong>the</strong> importance of<br />

technology demonstrations, and <strong>the</strong> centrality of group project work. We also summarize <strong>the</strong> evolution of <strong>the</strong> CourseMaster<br />

Authoring Environment, a database-driven tool that is derived centrally from a model of distance instruction that guided <strong>the</strong><br />

construction of <strong>the</strong> original course application.<br />

Goals<br />

The goals of this project were to build a reproducible distance learning model, within which rich classroom interactions<br />

among participants can be replicated, and to shed light on potential obstacles to <strong>the</strong> success of this approach. We were guided in<br />

part by our previous distance learning research that calls <strong>for</strong> a resource space, discussion space and collaboration space as<br />

components of successful computer-supported distributed learning (Bell & Meyer,1997). In <strong>the</strong> pilot course, we focussed on<br />

specific design techniques <strong>for</strong> fostering group interaction. We developed several facets of <strong>the</strong> course with community-building in<br />

mind: a student database where participants would share personal profiles; a suite of technology demonstrations and<br />

corresponding assignments aimed at getting students to share reactions to those demonstrations; a terminal project that engaged<br />

teams of students in remote collaboration; and regular discussion and chat sessions to foster and sustain whatever communal<br />

momentum had been achieved. The creation and implementation of Instructional Design Online (as <strong>the</strong> distance version came to<br />

be called) presented an opportunity to invent a web-based learning environment, adapt an onsite class to an on-line course and<br />

capture its design in a mold, thus providing a test-bed <strong>for</strong> studying learning at a distance.<br />

Pilot Course Design: Instructional Design Online<br />

Instructional Design of Educational Technology is a graduate class that surveys contemporary frameworks <strong>for</strong><br />

intelligent learning environments and that engages students in designing and executing collaborative projects (e.g., an interactive<br />

web-based environment, stand-alone instructional multimedia, etc.). The class thus emphasizes learning by doing. In order to<br />

support this approach through computer-mediated instruction, <strong>the</strong> course site includes five sections, each of which can be reached


y using a drop-down menu: In<strong>for</strong>mation Desk, Course Central, Instructor's Corner, Student Lounge, and Help Center. Each<br />

section has its own sub-menu <strong>for</strong> <strong>the</strong> sites located within that section.<br />

The In<strong>for</strong>mation Desk includes an overview of <strong>the</strong> course, an orientation session, a course outline, and registration<br />

in<strong>for</strong>mation. The overview offers a summary of <strong>the</strong> class and a list of required readings. The orientation is intended to welcome<br />

students, guide <strong>the</strong>m into practicing tasks common to an on-line class and prepare <strong>the</strong>m with <strong>the</strong> tools necessary <strong>for</strong> exploring <strong>the</strong><br />

learning environment. Initial assignments are designed to engage students in Internet communication. Orientation assignments<br />

include viewing a video welcome from <strong>the</strong> instructors (Fig. 1) and creating a student profile.<br />

Figure 1: Streamed Video Greeting<br />

Course Central consists of a syllabus, on-line demonstrations of educational technology, course lecture slides, and<br />

course assignments. The syllabus is divided into topic-specific modules, each including links to <strong>the</strong> corresponding lecture slides,<br />

assignments <strong>for</strong> <strong>the</strong> week and related technology demonstrations. The readings <strong>for</strong> that module are available via hypertext links<br />

to external web sites.<br />

Web-based educational technology demonstrations represent an important element of this course. The principles and<br />

frameworks discussed in <strong>the</strong> readings can remain largely static or abstract in <strong>the</strong> absence of applications of those ideas in <strong>the</strong><br />

<strong>for</strong>m of interactive illustrations. To preserve this central aspect of <strong>the</strong> course, we adapted several works-in-progress at Teachers<br />

College <strong>for</strong> on-line viewing, including Wx-Brief (Bell, Vaughn & Reibel 1997), Aviation Story Archive (Bell, Gold & Kaplan,<br />

1998), and <strong>the</strong> Virtual Hall of Fame (Zirkel, Bell & Gold, 1998). Each Demonstration is accessible on-line (Fig. 2) and<br />

supplemented by an assignment in which students share observations and critiques of <strong>the</strong> demonstration.<br />

Figure 2: Educational Technology Demonstration<br />

Lecture Slides are available in modules, each consisting of slides that can be navigated in succession or through direct<br />

links. Assignments are designed to encourage students to explore technology tools and Instructional Design <strong>the</strong>ories, and to<br />

integrate <strong>the</strong>m in discussion responses and project creations. Assignments range from regular responses to issues raised in <strong>the</strong><br />

reading to creating interactive exemplars of concepts treated during <strong>the</strong> course.


The Student Lounge includes a database of student profiles, a meeting room and a student projects area. The Student<br />

Profiles section facilitates <strong>the</strong> distribution and sharing of individual profile and contact in<strong>for</strong>mation. A participant database (Fig.<br />

3) receives profile <strong>for</strong>ms submitted by <strong>the</strong> student, and permits <strong>the</strong> browsing and searching of participant profiles, pictures and<br />

contact data. Profiles include direct links to student mailboxes and world wide web addresses, personal interests, and academic<br />

and professional histories. The instructors’ profiles and office hours are in <strong>the</strong> Instructors’ Corner. The profiles include<br />

Instructor academic background, links to personal web sites, and office hours (which are conducted face-to-face, by telephone,<br />

via text chat, or using audio conferencing).<br />

Figure 3: Student Profile Database<br />

The Meeting Room, supporting synchronous (chat) and asynchronous (bulletin board) interaction, is <strong>the</strong> primary<br />

communication area. The chat room permits live scheduled group discussions, including multiple simultaneous one-to-one<br />

private chats, about topics related to course content, assignments and group projects. Class-wide chats are transcribed and<br />

published on <strong>the</strong> course site. The discussion room supports group communication through individual message postings.<br />

Early in <strong>the</strong> course, students are asked to <strong>for</strong>m groups and to begin proposing final projects. As <strong>the</strong> semester<br />

progresses, students are asked to prepare incremental reports, such as a storyboard, documenting <strong>the</strong>ir progress in <strong>the</strong> final<br />

project. The Student Projects area centralizes in<strong>for</strong>mation regarding final projects, <strong>the</strong> culminating product of <strong>the</strong> students'<br />

experience in <strong>the</strong> course. Suggestions (in <strong>the</strong> <strong>for</strong>m of online technology demonstrations) are offered as potential group projects,<br />

though students are invited to propose <strong>the</strong>ir own ideas as well. A project database collects and publishes in<strong>for</strong>mation about<br />

project group members, member email addresses, and project URLs, so that group members and projects are easily accessible.<br />

Formative Evaluation<br />

Participants<br />

The course was offered during <strong>the</strong> spring, summer and fall semesters of 1998 and is currently in session <strong>for</strong> <strong>the</strong> spring,<br />

<strong>1999</strong> term. Eight students enrolled <strong>for</strong> <strong>the</strong> spring semester, 7 students <strong>for</strong> <strong>the</strong> summer, and 17 <strong>for</strong> <strong>the</strong> fall. In each semester's class,<br />

more than half of <strong>the</strong> students registered <strong>for</strong> credit. All of <strong>the</strong> students in each semester had completed or were pursuing ei<strong>the</strong>r a<br />

Masters or Doctoral degree. Most of <strong>the</strong> students registered <strong>for</strong> credit were part-time students who work full-time as ei<strong>the</strong>r<br />

classroom teachers or technology professionals. Several of <strong>the</strong> non-credit students were faculty at o<strong>the</strong>r institutions who were<br />

interested in exploring examples of distance learning courses. Students were physically situated in locations throughout <strong>the</strong> U.S.<br />

(with some international participation from Japan and Brazil).<br />

Methods<br />

Pre- and post-course surveys and scheduled chat interviews were used to ga<strong>the</strong>r qualitative in<strong>for</strong>mation about on-line<br />

students and on-line student experiences in <strong>the</strong> pilot course. Chat sessions, discussion postings and group projects served as<br />

additional evidence documenting student per<strong>for</strong>mance. The objective of this <strong>for</strong>mative evaluation was to learn more about how<br />

students made use of <strong>the</strong> tools we supplied with <strong>the</strong> course, <strong>the</strong> extent to which those tools fur<strong>the</strong>red <strong>the</strong> students' capacity to<br />

engage in <strong>the</strong> class activities, and to explore potential research questions <strong>for</strong> fur<strong>the</strong>r studies. The study did not attempt to<br />

measure learning outcomes beyond a qualitative assessment of <strong>the</strong>ir productivity as required <strong>for</strong> grading purposes. Our<br />

evaluation was guided in part by <strong>the</strong> expectation that understanding <strong>the</strong> learning needs of students is crucial to successful on-line<br />

course experiences (Reid, 1996; Warren, 1996; Willis, 1995). Pre-course surveys were aimed at gauging student backgrounds<br />

and skills and <strong>the</strong>ir reasons <strong>for</strong> enrolling in <strong>the</strong> course. Post-course surveys were aimed at ga<strong>the</strong>ring student perceptions about<br />

<strong>the</strong>ir experience in <strong>the</strong> course and <strong>the</strong> design of <strong>the</strong> learning environment.


Results<br />

Computing ability and exposure to <strong>the</strong> Internet varied widely among incoming students. In each class <strong>the</strong>re were<br />

individuals who reported that <strong>the</strong>y did not feel confident in <strong>the</strong>ir computing skills, as well as o<strong>the</strong>rs who reported that <strong>the</strong>y were<br />

com<strong>for</strong>table with a variety of computer and Internet applications. Variation in computer literacy also became evident as <strong>the</strong><br />

semesters progressed. Many of <strong>the</strong> individuals who had expressed a lack in computing skills moved through <strong>the</strong> syllabus at a<br />

much slower rate and seemed to be less involved in group communication. There were also individuals who came in with weak<br />

computing skills and gained proficiency at a rapid rate. During one semester, a vision-impaired student participating in <strong>the</strong><br />

course provided valuable feedback on <strong>the</strong> extent to which our course site accommodates visually-impaired students in accessing<br />

in<strong>for</strong>mation and navigating <strong>the</strong> site.<br />

The Discussion room was <strong>the</strong> most active component of <strong>the</strong> courses in each semester, primarily used <strong>for</strong> discussion<br />

about course assignments and scheduling. Assignment postings took on a quality that seemed to be a cross between written<br />

language and spoken conversation, with ideas expressed in a blending of in<strong>for</strong>mal and <strong>for</strong>mal language styles. A large proportion<br />

of <strong>the</strong> postings in <strong>the</strong> discussion threads were responses to assignments or questions from <strong>the</strong> Instructor or Teaching Assistant.<br />

Students did not begin to initiate spontaneous postings until later in <strong>the</strong> semester. The discussion room was not used <strong>for</strong> dialog<br />

with o<strong>the</strong>r students until <strong>the</strong> Instructor suggested that students respond to <strong>the</strong> postings of o<strong>the</strong>r students. Once this suggestion<br />

was made, peer-to-peer interaction became more frequent and substantive.<br />

Statements from students indicate that communication among students also took place via private email messages and<br />

by telephone. While much of <strong>the</strong> communication from <strong>the</strong> Instructor and Teaching Assistant occurred in <strong>the</strong> public<br />

communication space, spontaneous communication from students to instructors usually took place in private email or telephone<br />

messages. Email messages and telephone calls from students to <strong>the</strong> Instructor or TA were primarily about administrative and<br />

technical issues, such as course credit, and only occasionally contained content related communication. Instances of project<br />

related mail and phone calls did occur just be<strong>for</strong>e <strong>the</strong> final projects were due during <strong>the</strong> spring and summer semesters.<br />

Students in <strong>the</strong> spring and summer semesters did not frequently meet in <strong>the</strong> Chat Room unless <strong>the</strong> Instructor had<br />

scheduled <strong>the</strong> chat. Students in <strong>the</strong> fall course appeared to be making more use of <strong>the</strong> Chat Room <strong>for</strong> peer-to-peer<br />

communication. One fall semester group met in <strong>the</strong> Chat Room <strong>for</strong> several hours a week. The main differences between groups<br />

in <strong>the</strong> fall course and groups in <strong>the</strong> spring and summer appeared to be group size (<strong>the</strong> fall class had larger groups) and individual<br />

computing ability (<strong>the</strong> fall class had more individuals with strong computing ability). In each term, <strong>the</strong> Chat Room was used on<br />

just one occasion as an entire class (time-zone differences caused scheduling difficulties). Not all of <strong>the</strong> students attended <strong>the</strong><br />

scheduled chats. For <strong>the</strong> participants who did attend, <strong>the</strong>se sessions were productive. Several students mentioned that Chat<br />

Room discussions were most like <strong>the</strong> communication that takes place in <strong>the</strong> classroom. All of <strong>the</strong> Chat participants<br />

spontaneously shared thoughts and ideas.<br />

Not all of <strong>the</strong> individuals in <strong>the</strong> spring and summer courses completed a final group project. The group projects that<br />

were completed were of high quality. There had been some concern about whe<strong>the</strong>r students in <strong>the</strong> on-line class would have<br />

access to <strong>the</strong> same materials as students in <strong>the</strong> classroom, such as commercial, licensed authoring software, so it was decided that<br />

on-line student projects would be created with publicly available materials. Despite <strong>the</strong> potential difference in student resources,<br />

<strong>the</strong> on-line students' final project was comparable to final projects created by students in <strong>the</strong> classroom. Students in both online<br />

and in classroom courses produced original technology-based learning environments that showed some integration of <strong>the</strong>ories<br />

discussed in <strong>the</strong> course.<br />

Student comments suggested that <strong>the</strong>y appreciated <strong>the</strong> variety of delivery methods and in<strong>for</strong>mation resources provided,<br />

such as lecture notes, public readings and discussion threads. However, <strong>the</strong>y also expressed frustration in accessing <strong>the</strong>se<br />

resources. Several students mentioned that <strong>the</strong>y had consistently had connectivity problems and problems during chat sessions<br />

and in downloading plug-ins and o<strong>the</strong>r course in<strong>for</strong>mation. Advanced components took too long to download or made <strong>the</strong>ir<br />

computer crash. These students indicated that much of <strong>the</strong> problem was with <strong>the</strong>ir hardware. Suggestions were made to make<br />

graphics, video and o<strong>the</strong>r hard to access in<strong>for</strong>mation available through o<strong>the</strong>r means. Generally, <strong>the</strong> comments acknowledged <strong>the</strong><br />

importance of speedy and reliable connections and up-to-date hardware. Also, based on <strong>the</strong> comments made during <strong>the</strong> final chat<br />

session in which students were directly queried (in <strong>the</strong> absence of <strong>the</strong> instructor), students appeared overwhelmed by <strong>the</strong><br />

technical requirements combined with <strong>the</strong> content of <strong>the</strong> course. These students did not feel that <strong>the</strong>ir knowledge of computer<br />

technology supported <strong>the</strong>ir learning needs and suggested a hands-on prerequisite, which would enable students to learn <strong>the</strong><br />

technology apart from <strong>the</strong> content. All students who have completed <strong>the</strong> course thus far responded that <strong>the</strong>y would consider<br />

taking ano<strong>the</strong>r distance learning course.<br />

Discussion<br />

Our exploratory findings provide some in<strong>for</strong>mation about <strong>the</strong> needs of distance learners, how our design functions in<br />

practice, and how to focus our future research ef<strong>for</strong>ts. While many distance courses are promoted to provide flexibility and<br />

convenience, <strong>the</strong>y may in fact be more time consuming than classroom courses, depending upon <strong>the</strong> skill level and resources of<br />

individual participants and <strong>the</strong> quantity of participants. For students who were not com<strong>for</strong>table with Internet communication or<br />

had inadequate resources, downloading data and keeping up with communication was more time consuming than <strong>the</strong>y had<br />

expected. It is clear when examining both student needs and instructional design that explicit in<strong>for</strong>mation regarding minimum<br />

and suggested hardware and software requirements be made available to students.


There appear to be both similarities and differences in student participation in classroom and distance learning<br />

environments. Similarly to on-site classes, students who were not taking <strong>the</strong> course <strong>for</strong> credit were not as active as students who<br />

were enrolled <strong>for</strong> credit. In contrast to on-site classes, students in <strong>the</strong> on-line class did not seem as accountable <strong>for</strong> <strong>the</strong>ir work.<br />

On-line students did not complete all of <strong>the</strong> assignments and did not attend all <strong>the</strong> scheduled meetings. Overall, <strong>the</strong> on-line<br />

students in this class required more guidance and imperatives. On-line students did not seem as self-disciplined, perhaps because<br />

<strong>the</strong>y did not have physical access to <strong>the</strong> Instructor or Teaching Assistant. Despite <strong>the</strong> challenges involved in this on-line setting,<br />

students were able to utilize <strong>the</strong> tools, navigate and participate within <strong>the</strong> learning environment. Most students more than<br />

sufficiently completed <strong>the</strong> entire course on-line.<br />

These preliminary studies have been helpful in our ef<strong>for</strong>ts to develop more systematic means of investigation. Based<br />

on student comments and student participation in <strong>the</strong> spring and summer courses, a new set of database-driven pre-course and<br />

post-course surveys was developed and distributed in <strong>the</strong> fall semester online and classroom courses. Survey questions are<br />

designed to capture in<strong>for</strong>mation regarding student skill level, reasons <strong>for</strong> taking <strong>the</strong> course, predictions about <strong>the</strong> learning<br />

outcomes and challenges in on-line courses versus <strong>the</strong> learning outcomes and challenges of students in classroom courses, and<br />

perceptions of student-professor and student-student relationships. Questions in <strong>the</strong> new surveys invite both open-ended (as in<br />

previous surveys) answers and precalculated answers (based on open-ended answers from previous semesters). The overall goal<br />

of this new addition to <strong>the</strong> design of <strong>the</strong> course is to provide an improved structure <strong>for</strong> examining on-line student learning,<br />

evaluating course design, discovering student perceptions about on-line learning in comparison to classroom learning and<br />

ga<strong>the</strong>ring preliminary evidence about whe<strong>the</strong>r or not intimacy levels among individuals within a distance learning environment<br />

are different than intimacy levels among students in a classroom environment.<br />

Bringing <strong>the</strong> Model to Life<br />

Upon building what proved to be an effective course design given current technological conditions, we <strong>the</strong>n<br />

successfully crafted CourseMaster (Fig. 4) by abstracting <strong>the</strong> original course and implementing that abstracted model as a set of<br />

relationally-linked database templates. The result is a sophisticated courseware authoring tool that not only renders <strong>the</strong> course<br />

production process less mechanically burdensome, but also adheres to (and derives its power from) this specific design model.<br />

Because it is created in a fully web-compliant database environment, CourseMaster can be used remotely by authors, and design<br />

commitments are immediately reflected in <strong>the</strong> materials published on <strong>the</strong> web. We can now create a new on-line course modeled<br />

on this design, within any subject area, with relative ease.<br />

Figure 4: CourseMaster Interface<br />

CourseMaster presents us with three research opportunities. First, comparisons can be made using <strong>the</strong> same design<br />

among different content areas. Second, aspects of group interaction across all content areas and design frameworks can be<br />

explored with <strong>the</strong> use of survey evaluation databases. Third, questions can be asked about instructional design in terms of<br />

particular on-line learning components, such as chats, discussion rooms and visual aids, by building identical courses that vary<br />

only in terms of <strong>the</strong> use of particular components.<br />

Conclusion<br />

One common deficiency among distance instruction materials we have encountered is <strong>the</strong> absence of an explicit<br />

instructional approach (Bell & Meyer, 1997). This paper described a distance courseware design in which we adopted a<br />

pedagogy that emphasizes peer interaction and group collaboration. An overall objective of this research is to develop<br />

frameworks <strong>for</strong> distance course design, appropriate <strong>for</strong> given subject domains, that preserve <strong>the</strong> positive elements of face-to-face


instructional designs while introducing new strategies that take advantage of <strong>the</strong> properties of desktop telecommunication and<br />

web-based interchange. Our experiences with <strong>the</strong> design of Instructional Design Online have suggested some positive aspects of<br />

on-line distance learning and have indicated some directions <strong>for</strong> future research and course development. A principal conclusion<br />

is that successful distance learning must be at least as (if not more) firmly grounded in communication as traditional classroom<br />

instruction. Our success with <strong>the</strong> use of student profiles, collaborative project work, and extensive discussion lend supports to <strong>the</strong><br />

claim that distance learning is effective to <strong>the</strong> degree that it creates and maintains learning communities that support knowledge<br />

construction. The emergence of collaborative tools that allow students to create and refine knowledge artifacts on-line is<br />

encouraging (Harasim, Calvert & Groeneboer, 1996). Web-based communications technologies will no doubt continue to evolve<br />

to support more real time communication and a more seamless interface among communication, collaboration, and in<strong>for</strong>mationga<strong>the</strong>ring<br />

resources (Harasim, 1990). Flexible tools, such as CourseMaster, that help course designers to organize <strong>the</strong>ir<br />

in<strong>for</strong>mation and incorporate emerging communication and collaborative learning tools support an extension beyond <strong>the</strong> current<br />

model of an HTML template <strong>for</strong> didactic presentation, toward virtual communities of learning.<br />

References<br />

Bell, B.L., Gold, S., and D. Kaplan (1998). Hangar Flying as story-based instruction: Capturing expertise via on-line video<br />

libraries, <strong>Proceedings</strong> of <strong>the</strong> International Conference on Human-Computer Interaction in Aeronautics, Montreal, Canada.<br />

Bell, B.L., and R.R. Meyer (1997). Distributed Learning by Distributed Doing, <strong>Proceedings</strong> of <strong>the</strong> World Conference on<br />

Educational Multimedia and Hypermedia, Calgary, Canada.<br />

Bell, B.L., Vaughn, H., and J.H. Reibel (1997). Wx-Brief: Aviation Forecasting as Earth Science Inquiry, <strong>Proceedings</strong> of <strong>the</strong><br />

World Conference on Educational Multimedia and Hypermedia, Calgary, Canada.<br />

Harasim, L. (1990). Online education: An environment <strong>for</strong> collaboration and intellectual amplification. In L. Harasim (Ed.)<br />

Online Education: Perspectives on a new environment, New York: Praeger Publishers.<br />

Harasim, L, Calvert, T., and Groeneboer, C. (1996). Virtual-U: A Web-based environment customized to support collaborative<br />

learning and knowledge building in post secondary courses, <strong>Proceedings</strong> of <strong>the</strong> Second International Conference on <strong>the</strong> Learning<br />

Sciences, Evanston, IL.<br />

Reid, K.A. (1996). Student Attitudes Toward Distance Learning. Research Abstract, Center <strong>for</strong> Excellence in Distance<br />

Learning, Lucent Technologies.<br />

Warren, R. (1996). Needs of Distance Learners. Research Abstract, Center <strong>for</strong> Excellence in Distance Learning, Lucent<br />

Technologies.<br />

Willis, B. (1995). Distance Education at a Glance. Engineering Outreach, College of Engineering, University of Idaho.<br />

Zirkel, J., Bell, B.L., and Gold, S. (1998). The Virtual Baseball Hall of Fame: Object-Oriented Learning in a Virtual<br />

Environment, <strong>Proceedings</strong> of <strong>the</strong> Third International Conference on <strong>the</strong> Learning Sciences, Atlanta, GA.<br />

Acknowledgements<br />

The authors would like to thank Dr. Rob Steiner and Kevin Wolff at <strong>the</strong> Center <strong>for</strong> Educational Outreach and Innovation at<br />

Teachers College, Columbia University <strong>for</strong> support of this research. The authors acknowledge <strong>the</strong> valuable assistance of Eduard<br />

Izraylovsky, Hun-heon Cho, Jon Michals, Theron Feist and Tawana Murphy, all of Teachers College, and Rob Shea, of<br />

Instructional Systems Inc.


ASU-Online, 3 Years of Digital Design in <strong>the</strong> Desert: Implementing and<br />

facilitating Web Based Instruction at Arizona State University, an<br />

Experiential Account<br />

William M. Bercu, M.Ed.<br />

College of Extended Education<br />

Arizona State University, Tempe, Arizona, USA<br />

bercu@asu.edu, ASUonline: http://asuonline.asu.edu<br />

ASUOnline is a central course development and management system providing online courses <strong>for</strong> fourteen<br />

academic colleges on three urban campuses. Since our first Internet course, spring 1996, ASUOnline has<br />

helped faculty produce and deliver 95 university courses. There are sixty courses planned <strong>for</strong> Summer and<br />

Fall <strong>1999</strong> at Arizona State University.<br />

This presentation will provide an experiential account of successes and challenges that have occurred over<br />

<strong>the</strong> three years that Distance Learning Technology (DLT): College of Extended Education has offered webbased<br />

instruction.<br />

Included will be issues concerning <strong>the</strong> design, delivery and service of Internet courses from both <strong>the</strong><br />

faculty/student perspective and <strong>the</strong> administrative challenges to meet <strong>the</strong>ir needs.


Global Educational Multimedia Server – GEM<br />

Clive Best, Philip Shiels, Monica de Paola<br />

JRC, Ispra, European Commission<br />

http://gem.jrc.it<br />

System Outline<br />

Abstract: GEM is <strong>the</strong> acronym <strong>for</strong> Global Educational Multimedia Server. It is a project initiated by <strong>the</strong><br />

Multimedia Education Task<strong>for</strong>ce of <strong>the</strong> European Commission. The concept of GEM is to develop a European<br />

scale clearing house of in<strong>for</strong>mation, products and services in <strong>the</strong> domain of emerging multimedia technology<br />

applied to education and training. The vision of a new educational model based on high speed networks,<br />

multimedia content and distance learning is already being pursued by many teaching institutions and<br />

companies. The difficulty facing suppliers and users of such systems is to find existing services, planned<br />

services and general in<strong>for</strong>mation. This need is likely to increase greatly in <strong>the</strong> future as <strong>the</strong> market begins to<br />

expand. One of <strong>the</strong> needs will be to help teachers and potential students to discover each o<strong>the</strong>r and to put<br />

providers and customers in touch.<br />

GEM is conceived as a dynamic database accessible through <strong>the</strong> Web, whose in<strong>for</strong>mation and data content are<br />

submitted and updated by <strong>the</strong> suppliers, teachers and to some extent students. It aims to be a focal point in<br />

Europe <strong>for</strong> locating in<strong>for</strong>mation and services in this growing domain.<br />

GEM allows any Internet user to search <strong>for</strong> courses, educational products and educational events ei<strong>the</strong>r through<br />

simple free text or classified by <strong>the</strong>matic keywords and media types. However GEM is more than an ordinary<br />

Web site. Users and organisations, students and teachers, providers and customers can register on <strong>the</strong> system.<br />

After registering, users can “advertise” products if <strong>the</strong>y are providers or requests <strong>for</strong> services if <strong>the</strong>y are users.<br />

Similarly Jobs, conferences notices and courses can be announced.<br />

Each item of in<strong>for</strong>mation entered by a user can be modified on-line by that user. There will soon be discussion<br />

groups and Fora provided with <strong>the</strong> system. It is possible to upload multimedia content (images, audio and<br />

video) from <strong>the</strong> users PC to <strong>the</strong> database.<br />

GEM will also be able to host full interactive courses in a general framework. A database design and Web<br />

interface will be implemented that can allow <strong>for</strong> a general course framework. This framework allows students to<br />

register <strong>for</strong> courses and teachers to monitor progress. At this stage <strong>the</strong> system is envisaged as a solution <strong>for</strong><br />

small organisations without <strong>the</strong> facilities to run <strong>the</strong>ir own distance learning courses, but will be able to use GEM<br />

to host <strong>the</strong>m. Future developments envisage a federation of servers coupled through GEM.<br />

GEM today is a dynamic database interfaced to <strong>the</strong> Internet. Users can interface to GEM using a standard Web<br />

browser. Users search <strong>the</strong> database, submit in<strong>for</strong>mation and update <strong>the</strong>ir entries in <strong>the</strong> database. Results of user<br />

interaction are Web pages generated on <strong>the</strong> fly, shown schematically here as a presentation layer. The system has an<br />

object design layer , where all components of <strong>the</strong> system are defined in object classes. The database will be a<br />

freeware RDBMS and this interfaces through an SQL API layer. The system can be customised by user access eg.<br />

Language preferences. This is shown schematically here as User racking. The interface of <strong>the</strong> system to <strong>the</strong> http<br />

server is through <strong>the</strong> Common Gateway Interface or CGI.<br />

The figure shows a simple schematic overview of GEM and how it will be interfaced to <strong>the</strong> network.<br />

Internet<br />

HTTP server<br />

CGI Layer<br />

Presentation Layer<br />

User Tracking<br />

Object Layer<br />

SQL Layer


GEM uses an object based database which can be dynamically updated over <strong>the</strong> Internet. The core database is an<br />

SQL relational database with an overlying object based design. GEM only uses public domain software as a basic<br />

requirement is that ano<strong>the</strong>r party can host a GEM Server without incurring licensing costs. The GEM data model is<br />

based on metadata. A review of existing systems like IMS (1) , <strong>the</strong> ARIADNE(2) project and IEEE standards<br />

ef<strong>for</strong>ts(3) has recently been made. As a result <strong>the</strong> GEM data model has now been aligned with <strong>the</strong>se systems. A two<br />

way transfer of metadata between ei<strong>the</strong>r system is now possible.<br />

The following functionality is currently available.<br />

• Free and public access to Internet users to search and locate services and data. This access is called anonymous<br />

access and will require no log in.<br />

• Full support <strong>for</strong> four languages is offered – English, French, Italian and German. All four user interfaces are<br />

available including keyword searching. Users can save a language preference.<br />

• Possibility <strong>for</strong> any user or organisation to register on GEM. Once registered each user can enter or upload new<br />

in<strong>for</strong>mation. Each user has a password which can be changed on-line.<br />

• Each user has a personal Web “visiting card” whose in<strong>for</strong>mation can be updated by <strong>the</strong> user online. Each<br />

organisation has a Web presentation space to present <strong>the</strong> organisation and to provide contact and commercial<br />

in<strong>for</strong>mation.<br />

• Organisations will be categorised into commercial, governmental, college, schools etc. Each organisation can<br />

advertise products and services in GEM. The adverts can be in any of <strong>the</strong> four languages supported by GEM.<br />

• Users and organisations can announce meetings, conferences etc. Those events which fall on specific dates will<br />

appear automatically in a Calendar. The Calendar can be browsed by all users.<br />

• Users and organisations will be able to upload “binary data”. This can be an audio clip an image, an MPEG<br />

animation etc. There<strong>for</strong>e in addition to <strong>the</strong> metadata <strong>the</strong> database can hold <strong>the</strong> media itself.<br />

Searching<br />

• Users are able to search <strong>for</strong> products by free text entry. This can be fielded search on a given attribute or a<br />

general free text search over all fields. It will be investigated if an automatic translation of <strong>the</strong> search query so<br />

as to search across multiple languages is feasible.<br />

• Users are able to search <strong>for</strong> products using controlled structured keywords. The relevant attributes and<br />

keywords are defined in later in <strong>the</strong> paper. Numbers of entries are generated automatically.<br />

Browsing<br />

• Users can browse around <strong>the</strong> database using a Yahoo style interface. The software automatically classifies<br />

entries according to valid types and keywords. A refinement of choices can be made by selecting a particular<br />

attribute value.<br />

• Users can browse <strong>for</strong> events in <strong>the</strong> calendar<br />

Future Developments<br />

GEM is currently available in pilot operations at http://gem.jrc.it. New functionality is planned and will be added<br />

over <strong>the</strong> next year. The hosting of course material through a structured course database is under design. Each course<br />

can be updated by <strong>the</strong> author/maintainer, and a database of registered students will be available to <strong>the</strong> maintainer.<br />

Discussion groups, bulletin boards and virtual meetings are in preparation. Linkage to o<strong>the</strong>r systems through search<br />

interfaces based on Z39.50 are planned, as well as through standard http interfaces. The user interface will be<br />

reviewed and updated in <strong>the</strong> light of user feedback, and new requirements of <strong>the</strong> European Commission.<br />

References<br />

Educause IMS Project http://www.imsproject.org<br />

IEEE Learning Standards Comittee http://x3.ieee.org/p1484/<br />

Ariadne Project http://ariadne.unil.ch<br />

Generic In<strong>for</strong>mation Server Toolkit- GIST http://gist.jrc.it


Assured Access/Mobile Computing Initiatives<br />

on Five University Campuses<br />

Craig Blurton, Chair<br />

Advisor on In<strong>for</strong>mation Technology in Education<br />

Head - IT Unit, CAUT<br />

University of Hong Kong<br />

Hong Kong SAR<br />

craigb@hkucc.hku.hk<br />

Yam San Chee<br />

Dept. of In<strong>for</strong>mation Systems & Computer Science<br />

National University of Singapore<br />

Republic of Singapore<br />

Cheeys@comp.nus.edu.sg<br />

Phillip D. Long<br />

Director, Teaching, Learning, Technology Center, and,<br />

Director University Computing User Support Services<br />

Seton Hall University<br />

United States of America<br />

longpd@shu.edu<br />

Mark Resmer<br />

Associate Vice President - In<strong>for</strong>mation Technology<br />

Sonoma State University<br />

United States of America<br />

resmer@sonoma.edu<br />

Craig Runde<br />

Director - International Center <strong>for</strong> Computer Enhanced Learning<br />

Wake Forest University<br />

United States of America<br />

runde@wfu.edu<br />

Overview of Panel Topic<br />

"Mobile computing" and "assured access" are becoming popular phrases to describe a growing number of<br />

university programmes which take advantage of ubiquitous network access points and <strong>the</strong> portability of<br />

notebook computers to ensure all students have access to digital tools and resources. However, <strong>the</strong><br />

implementation of such programmes vary widely from campus to campus. This session will bring toge<strong>the</strong>r<br />

representatives from five campuses, <strong>the</strong> University of Hong Kong, <strong>the</strong> National University of Singapore,<br />

and three U.S. institutions - Seton Hall University, Sonoma State University, and Wake Forest University -<br />

to describe and discuss how each is providing notebook computers and assured access to network resources<br />

to all students.<br />

Mobile Computing and Students at <strong>the</strong> University of Hong Kong-A Good Match<br />

Craig Blurton, University of Hong Kong<br />

Responding to developments in learning technologies, tertiary institutions around <strong>the</strong> world are exploring<br />

new methods of teaching and learning, developing new programme delivery mechanisms, and addressing<br />

<strong>the</strong> educational needs of new types of students. John F. Kennedy, an American president, once noted:


"Change is <strong>the</strong> law of life, and those who look only to <strong>the</strong> past or <strong>the</strong> present are certain to miss <strong>the</strong> future."<br />

In a time of diminishing resources and increasing competition <strong>for</strong> students, universities can ill af<strong>for</strong>d to<br />

ignore future directions of IT use in education.<br />

The University of Hong Kong has made a firm commitment to be a leader in <strong>the</strong> use of in<strong>for</strong>mation<br />

technology in education. It is <strong>the</strong> University's intent to move ahead rapidly to create a technology-rich<br />

environment in which teaching, learning and research can thrive, and our students and staff can make<br />

effective use of <strong>the</strong> latest advances in IT.<br />

Our main strategy in this regard is <strong>the</strong> creation of a mobile computing environment on campus in which a<br />

new "digital culture" can be fostered. Beginning September 1998, all incoming freshman are encouraged<br />

and subsidized to own a notebook computer. In <strong>the</strong> first class under <strong>the</strong> new programme, approximately<br />

2,600 students (86%) chose to participate.<br />

To provide network access, over 10,000 access points are being installed across campus, off-campus dial-in<br />

access is being significantly upgraded, and <strong>the</strong> University is experimenting with wireless networking<br />

technologies. By <strong>the</strong> year 2001, in is envisaged that a technology-rich teaching and learning environment<br />

will have been created at HKU. By that time, all HKU students may own a notebook computer with which<br />

<strong>the</strong>y will be able to access networked tools and resources from anywhere at anytime, both on and off<br />

campus.<br />

To achieve <strong>the</strong>se goals, HKU invited creative partnership proposals from corporations interested in<br />

working towards a common vision of using in<strong>for</strong>mation technologies to improve educational opportunities<br />

<strong>for</strong> students. We sought an innovation, visionary corporate partner who would not only offer us deeply<br />

discounted hardware <strong>for</strong> students and staff, but also invest in collaborative research and development<br />

ef<strong>for</strong>ts. After an exhausting process, <strong>the</strong> IBM Corporation was selected.<br />

While creating a "mobile computing environment" at <strong>the</strong> University, we are also engaging in re<strong>for</strong>m ef<strong>for</strong>ts<br />

to make better use of IT in:<br />

* Curriculum,<br />

* Teaching & Learning Methodologies,<br />

* Educational Resource Development & Access, Academic Staff Development,<br />

* Infrastructure,<br />

* Technical support,<br />

* In<strong>for</strong>mation Services,<br />

* Financial Planning, and<br />

* Administrative Processes.<br />

These re<strong>for</strong>ms will enable all students and staff at <strong>the</strong> University to take full advantage of access to<br />

notebook computers, networks, and networked in<strong>for</strong>mation.<br />

The Global Campus Project at <strong>the</strong> National University of Singapore<br />

Yam San Chee, National University of Singapore<br />

Several years ago, <strong>the</strong> National University of Singapore framed an IT Strategic Plan to lay <strong>the</strong> foundation<br />

<strong>for</strong> <strong>the</strong> pervasive use of IT on campus: in teaching, learning, research, and adminstration. In<br />

operationalizing this plan, an extensive IT infrastructure has been set up, embracing <strong>the</strong> following<br />

elements: campus-wide networking, global networking, client-server based integrated in<strong>for</strong>mation systems,<br />

smart card based insfrastructure, remote lecturing and computing, high per<strong>for</strong>mance computing, online<br />

transactions, library based in<strong>for</strong>mation systems, and video-based services. These developments have taken<br />

place against <strong>the</strong> backdrop of Singapore ONE, <strong>the</strong> nation's high-speed, ATM-based broadband network,<br />

and collectively constitute <strong>the</strong> Global Campus Project.


The University has set up a secure plug and play network system with some 10,000 connection points<br />

installed across <strong>the</strong> campus. In <strong>the</strong> academic year commencing July 1998, freshmen in selected faculties<br />

were strongly encouraged to make use of notebook computers <strong>for</strong> <strong>the</strong>ir studies, <strong>for</strong> communicating with<br />

faculty, as well as <strong>for</strong> <strong>the</strong> conduct of administrative tasks (eg. course registration). In addition, a campuswide<br />

Integrated Virtual Learning Environment (IVLE) has been set up. It provides a one-stop interface <strong>for</strong><br />

faculty and students from which to access relevant resources and per<strong>for</strong>m tasks. For example, faculty are<br />

able to make use of an electronic <strong>for</strong>m to set up <strong>the</strong>ir course web pages while students can participate in<br />

both asynchronous course discussion as well as real-time, Web-based chat.<br />

In early <strong>1999</strong>, <strong>the</strong> University established <strong>the</strong> Centre <strong>for</strong> Instructional Technology. The Centre has <strong>the</strong><br />

mission of intensifying <strong>the</strong> use of IT in both teaching and learning on campus. In addition to <strong>the</strong> IVLE<br />

service mentioned previously, <strong>the</strong> new Centre now also supports courseware development, multimedia<br />

conferencing, multimedia production, Webcast of lectures, and provides a student assistant plan to assist<br />

faculty in <strong>the</strong> production of courseware. The establishemnt of <strong>the</strong> Centre reflects <strong>the</strong> University's strong<br />

commitment to <strong>the</strong> creation of an IT-pervasive global learning environment on campus.<br />

Implementing and Assessing Mobile Computing at Seton Hall University<br />

A Revolution Going On:<br />

Phillip D. Long, Seton Hall University<br />

"There is a revolution going on at Seton Hall University because <strong>the</strong>re is a revolution going on in society.<br />

In<strong>for</strong>mation technology is a means <strong>for</strong> us to achieve our mission to prepare future leaders in a global<br />

society. Seton Hall University's In<strong>for</strong>mation Technology Long Range Plan represents our commitment to<br />

<strong>the</strong> use of in<strong>for</strong>mation technology to achieve our mission and goals." Msgr. Robert T. Sheeran, President,<br />

Seton Hall University<br />

Equity and Access:<br />

To take advantage of this trans<strong>for</strong>mation to an in<strong>for</strong>mation culture people must be in<strong>for</strong>mation literate: that<br />

is, <strong>the</strong>y must be able to locate, assess, analyze, and effectively communicate in<strong>for</strong>mation. As a nation, we<br />

cannot af<strong>for</strong>d to have a portion of our citizenry that is left behind in this transition. As a Catholic<br />

institution of higher education, Seton Hall believes that learning is both a private good and a public<br />

responsibility. The University must <strong>the</strong>re<strong>for</strong>e equip all its students to take full advantage of <strong>the</strong><br />

opportunities af<strong>for</strong>ded by an in<strong>for</strong>mation society.<br />

Implementing this a program to create an in<strong>for</strong>mation culture within <strong>the</strong> University provides guarantees.<br />

Faculty can reasonably expect that students assigned work that requires technology will have access to it,<br />

and be equipped to per<strong>for</strong>m <strong>the</strong> work required. We are less concerned with distance learning, and more<br />

concerned with 'connected learning.' That is, while recognizing <strong>the</strong> convenience that is af<strong>for</strong>ded by online<br />

access to instructional material, Seton Hall has concentrated on what elements of technology enhanced<br />

instruction best integrate with traditional liberal arts education that emphasizes small classes and interpersonal<br />

communication.<br />

Piloting <strong>the</strong> Process:<br />

Seton Hall piloted <strong>the</strong> laptop distribution program <strong>for</strong> three years, starting with 27 students in an initial<br />

mobile computing cohort. This year 1366 laptops were distributed in two days to our first fully enabled<br />

freshman class. Piloting <strong>the</strong> process enabled us to examine:<br />

* Faculty support and training<br />

* Curriculum revision strategies<br />

* Asset management and distribution<br />

* Software distribution


* Technical support<br />

* Assessment practices and strategies<br />

The Support Service Crisis and a Response:<br />

Support <strong>for</strong> a large-scale technology deployment takes what already is a support service crisis and raises<br />

<strong>the</strong> specter of creating a support service catastrophe. While increasing IT staff is an unavoidable<br />

component, no higher education institution can hope to nei<strong>the</strong>r hire enough nor pay enough to keep<br />

sufficient numbers of IT professional staff. Ra<strong>the</strong>r, Seton Hall has pursued an approach, which brings <strong>the</strong><br />

students <strong>for</strong>ward as partners in <strong>the</strong> in<strong>for</strong>mation technology support solution. The Student Technology<br />

Assistant Program teaches students to participate with technologists and faculty in supporting <strong>the</strong><br />

community technology needs. In addition to <strong>the</strong> more traditional peer support, training and technical<br />

repair responsibilities, students directly with faculty in curriculum revision teams. Their role is mediated<br />

through a contract with <strong>the</strong> faculty establishing an intellectual barter - technical expertise of <strong>the</strong> student in<br />

exchange <strong>for</strong> mentorship and faculty disciplinary guidance. The overall enterprise is designed to be student<br />

run and student led. It addresses one of <strong>the</strong> most common oversights in student technology support<br />

programs by building in leadership and supervision redundantly across <strong>the</strong> program, at all levels. This<br />

project has become a national initiative of <strong>the</strong> AAHE/TLT Group and led to <strong>the</strong> designation of Seton Hall<br />

University as a TLT Group Leadership Center. Currently seventeen campuses in three countries are<br />

actively developing Student Technology Assistant Programs to address <strong>the</strong>ir local support service crises.<br />

Knowing Where You've Been, Influencing Where You're Going:<br />

Since <strong>the</strong> first laptops were distributed to students and faculty getting a handle on <strong>the</strong> student learning<br />

experience and <strong>the</strong> faculty teaching experience has been an on-going initiative. Through collaboration with<br />

<strong>the</strong> Flashlight Project (AAHE/TLT Group) and local development, an assessment process focusing on <strong>the</strong><br />

institutional level has resulted in a set of survey instruments, focus group protocols and journaling<br />

guidelines that provide a consistent 'wide and shallow' indication of <strong>the</strong> impact of Mobile Computing on<br />

teaching and learning at Seton Hall. The value of this approach has led to <strong>the</strong> creation of <strong>the</strong> Institute <strong>for</strong><br />

Technology Assessment to make <strong>the</strong>se tools more widely available to interested institutions of higher<br />

education. In return, <strong>the</strong> Institute seeks to collaborate with participating institutions to incorporate <strong>the</strong>ir data<br />

into a longitudinal data repository to build an increasingly valuable community resource assessing <strong>the</strong><br />

impact technology intensive deployments have on teaching and learning.<br />

Seton Hall is committed to higher education instilling in our graduates an ethic <strong>for</strong> community service and<br />

leadership in <strong>the</strong> global affairs. Technology plays a central role in <strong>the</strong> liberal arts, in our community of<br />

scholarship, and in seeking <strong>the</strong> to rein<strong>for</strong>ce <strong>the</strong> connectedness that o<strong>the</strong>rwise tends to dissipate in<br />

in<strong>for</strong>mation rich, values poor environments.<br />

Implementing Assured Access/Mobile Computing at Sonoma State University<br />

Mark Resmer, Sonoma State University<br />

Recognizing that without a universal access policy, we risked creating a society of in<strong>for</strong>mation haves and<br />

have-nots among our students. In Fall 1995, Sonoma State University became one of <strong>the</strong> first two public<br />

universities in <strong>the</strong> country to require that all incoming freshmen should have access to a networked<br />

personal computer. This year, <strong>the</strong> requirement was extended to include incoming Junior transfer students.<br />

By Fall 1998, all undergraduate students will be subject to <strong>the</strong> requirement.<br />

Why do we need assured access to computers<br />

The driving <strong>for</strong>ce behind our Assured Access strategy is to make it possible <strong>for</strong> anyone to learn, any time,<br />

any place. In doing so, we are reflecting <strong>the</strong> following factors:<br />

* The growing amount and changing nature of knowledge


* Changes in educational paradigms<br />

* The need <strong>for</strong> improved communications<br />

* Workplace demands<br />

* Legislative requirements<br />

* A need <strong>for</strong> equity<br />

* Technological change and obsolescence<br />

Implementing <strong>the</strong> requirement did not relieve <strong>the</strong> university of all responsibility <strong>for</strong> in<strong>for</strong>mation technology<br />

access. To <strong>the</strong> contrary, assured access is a partnership, wherein <strong>the</strong> student provides basic access, while<br />

<strong>the</strong> campus provides not only infrastructure support, but also specialized labs with high-end machines <strong>for</strong><br />

applications beyond <strong>the</strong> capacity of student owned machines.<br />

From a business perspective, we treat student computers just like textbooks. Unlike o<strong>the</strong>r universities, we<br />

do not require students to purchase a notebook computer from a specific vendor. The institution makes a<br />

recommendation, but it is up to <strong>the</strong> student to make <strong>the</strong> business decisions associated with <strong>the</strong> purchase, i.e.<br />

exactly what to obtain, where to buy it, and indeed whe<strong>the</strong>r to buy it. Just as with textbooks, we recognize<br />

that while instructors can expect that students will have access to <strong>the</strong> required computer, <strong>the</strong>re is no<br />

en<strong>for</strong>cement associated with <strong>the</strong> recommendation. Sonoma has no "computer police"!<br />

Our students can:<br />

• Purchase <strong>the</strong> computer outright: Vendors have offered computers at specially discounted prices, and<br />

<strong>the</strong> campus bookstore has limited its profit margins on computer sales.<br />

• Obtain a loan, and use it to purchase a computer: A local credit union offers loan programs that are<br />

tailored to student needs.<br />

• Use financial aid: Financial aid facilitates <strong>the</strong> purchase of computers by a significant number of<br />

students.<br />

• Borrow a computer from a loan pool: Students who cannot af<strong>for</strong>d any of <strong>the</strong> options above are offered<br />

a yearlong loan of a computer from a pool of machines maintained <strong>for</strong> this purpose. To date, 180<br />

computers have been loaned to <strong>the</strong> most needy students.<br />

Our universal access program has elicited an extraordinary degree of enthusiasm and support from both<br />

employers and <strong>the</strong> media, based on <strong>the</strong> perception that it is highly relevant to <strong>the</strong> needs of our "customers" -<br />

both <strong>the</strong> students, and society at large. Indeed, in <strong>the</strong> business community, <strong>the</strong> program is seen as a move<br />

by <strong>the</strong> university away from <strong>the</strong> isolationism of <strong>the</strong> "ivory tower" towards recognition of <strong>the</strong> real needs of<br />

<strong>the</strong> outside world.<br />

Motivating and Facilitating Learning with IT at Wake Forest University<br />

Craig Runde, Wake Forest University<br />

The special challenge <strong>for</strong> a college or a university is to create an environment with <strong>the</strong> people, policies, and<br />

traditions that motivate and facilitate learning. In 1993, faculty, students and administrators of Wake Forest<br />

University began work on a blueprint to enrich <strong>the</strong> quality of undergraduate education at <strong>the</strong> institution,<br />

already nationally recognized as one of <strong>the</strong> finest private liberal arts universities in <strong>the</strong> country.<br />

Wake Forest University decided to create a ubiquitous computing environment where students, faculty, and<br />

staff members all had laptop computers and network access from on campus and remote access to <strong>the</strong><br />

campus network available via <strong>the</strong> IBM Global Network.<br />

The University sought to use technology to provide a more customized learning experience <strong>for</strong> students.<br />

This approach built on strength of providing an education that is both personal and individual. Be<strong>for</strong>e <strong>the</strong><br />

computer revolution, <strong>the</strong> way to personalize and customize education was to focus vast quantities of faculty<br />

time upon teaching and students. Although faculty time and attention is still <strong>the</strong> key to personalization, a<br />

student's education can now be customized through computer access.


If Wake Forest is to maintain its comparative advantage in both personal and individual education, it must<br />

streng<strong>the</strong>n its means to personalize (which means more faculty) and streng<strong>the</strong>n its capacity to customize<br />

(which means more computers). The Plan <strong>for</strong> <strong>the</strong> Class of 2000 incorporates both elements.<br />

Professors, staff and students starting with <strong>the</strong> class of 2000 receive IBM ThinkPad computers which are<br />

refreshed every two years. Software includes <strong>the</strong> Windows 95 operating system, <strong>the</strong> Netscape Navigator<br />

Internet browser, Microsoft Office (Word, Excel, and PowerPoint) <strong>for</strong> word processing, financial analysis,<br />

and presentations.<br />

Virtually all Wake Forest offices, residence hall rooms, and classroom seats are directly linked to <strong>the</strong><br />

campus E<strong>the</strong>rnet network, which is based on IBM RS/6000 SP* servers and ATM switches. Special<br />

laboratories have been equipped <strong>for</strong> Music, Writing, Business, Physics, Chemistry, <strong>the</strong> Languages, and<br />

elsewhere.<br />

A number of programs have been added to help both faculty and students effectively use <strong>the</strong> new<br />

technology. These have included a Computer Enhanced Learning Initiative <strong>for</strong> faculty that provides<br />

speakers, release time and training on how to incorporate technology in teaching and learning. It also<br />

includes <strong>the</strong> Student Technology Advisors programs where faculty and students are paired on course<br />

related technology projects.


Using Computer Imagery and Visualisation in Teaching, Learning and<br />

Assessment<br />

Dr N. Bouchlaghem, Dr N Beacham and William Sher<br />

Department of Civil and Building Engineering<br />

Loughborough University<br />

Loughborough<br />

Leicestershire<br />

LE11 3TU<br />

UK<br />

Email: N.M.Bouchlaghem@lboro.ac.uk, N.Beacham@lboro.ac.uk and W.D.Sher@lboro.ac.uk<br />

Abstract<br />

Construction is an intrinsically visual discipline as many construction processes are underpinned by an<br />

understanding of how structures are constructed and how constituent components fit toge<strong>the</strong>r. This<br />

paper describes CAL-Visual - a project funded by <strong>the</strong> Teaching Learning and Technology<br />

Programme, Phase 3. It aims to implement <strong>the</strong> use of computer imagery to support teaching, learning<br />

and assessment in subject areas where <strong>the</strong> visualisation of objects and processes is an intrinsic part of<br />

<strong>the</strong> educational experience. Project partners include Loughborough University, De Mont<strong>for</strong>t<br />

University, University of Westminster, University of <strong>the</strong> West England and an industrial partner<br />

(Tarmac Professional Services). In addition The Chartered Institute of Building (CIOB) also actively<br />

supports <strong>the</strong> project.<br />

The main objectives of <strong>the</strong> project include:<br />

• making effective use of existing image archives as teaching, learning and assessment aids <strong>for</strong><br />

undergraduate and graduate use and CPD programmes.<br />

• promoting <strong>the</strong> wide use of <strong>the</strong>se archives in teaching building design and construction by<br />

embedding <strong>the</strong> project deliverables in “Construction” programmes.<br />

• promoting deep learning by using improved visualisation techniques.<br />

The deliverables and outcomes expected from <strong>the</strong> project are:<br />

• a report detailing methodologies <strong>for</strong> <strong>the</strong> use of images in teaching and assessment applicable to<br />

<strong>the</strong> construction sector.<br />

• a set of CD-ROMs <strong>for</strong> undergraduate, graduate and CPD use in <strong>the</strong> field of building design and<br />

construction.<br />

• training packs <strong>for</strong> academic and CPD tutors.<br />

• transferable methodologies <strong>for</strong> using images in o<strong>the</strong>r disciplines.<br />

The deliverables and outcomes of <strong>the</strong> project have direct application in all Higher Education<br />

Institutions offering construction related courses (in <strong>the</strong> <strong>for</strong>m of CD-ROMs, and teaching and training<br />

packs). In addition we argue that <strong>the</strong>se are equally relevant to o<strong>the</strong>r disciplines which use images in<br />

teaching (such as Chemical Engineering, Mechanical Engineering, Pharmacology, Art and Design and<br />

so on).


This paper describes progress on <strong>the</strong> CAL-Visual project so far. The partners are currently<br />

providing <strong>the</strong> project with <strong>the</strong>ir existing archives of construction images. When <strong>the</strong>se have been<br />

classified and entered into CAL-Visual, <strong>the</strong>y will constitute a comprehensive databank. To date<br />

we have found that <strong>the</strong>se images are used in an uncoordinated manner. A significant task<br />

addressed by our project has thus been <strong>the</strong> development of a digital framework to support <strong>the</strong><br />

efficient use of existing and new imagery.<br />

The framework development has involved investigating a number of classifications systems <strong>for</strong> <strong>the</strong><br />

indexing of visual material and a review of hybrid systems <strong>for</strong> publishing visual material on <strong>the</strong><br />

Internet, intranet and CD-ROM.<br />

Finally, <strong>the</strong> project is investigating <strong>the</strong> use of virtual reality (VR) models as teaching aids in<br />

lectures and as exploratory tool <strong>for</strong> students to use in place of construction site visits. These VR<br />

models represent a type of building through which tutors and students can navigate and access <strong>the</strong><br />

in<strong>for</strong>mation in <strong>the</strong> databank.


Publishing an imej Journal <strong>for</strong> Computer-Enhanced Learning<br />

Jennifer Burg, Yue-Ling Wong, Dan Pfeifer, Anne Boyle, and Ching-Wan Yip<br />

Wake Forest University<br />

Winston-Salem, NC 27109<br />

imej@wfu.edu<br />

Abstract: Interactive multimedia electronic journals (imej journals) are a publication<br />

medium particularly suited <strong>for</strong> research in computer-enhanced learning. In this paper, we<br />

describe <strong>the</strong> challenges and potential rewards in publishing such a journal; present ideas <strong>for</strong><br />

design and layout; and discuss issues of collaboration, copyrighting, and archiving unique to<br />

imej publications.<br />

Introduction<br />

Electronic journals have proliferated in <strong>the</strong> past five years, popularized by <strong>the</strong>ir accessibility, searchability,<br />

timeliness, and dynamism. Many publishers, universities, professional associations, and grant-supported agencies now<br />

offer extensive electronic libraries. Notable among <strong>the</strong>se are Johns Hopkins' Project Muse, VPI's Scholarly<br />

Communications Project, Stan<strong>for</strong>d's Highwire Press, Springer's Link collection, ACM's Digital Library, and <strong>the</strong> Mellon<br />

Foundation's JSTOR (Schatz and Chen <strong>1999</strong>). (Also see (Treloar 1998) <strong>for</strong> a short summary of electronic scholarly<br />

publishing projects.) The majority of <strong>the</strong> online publications spawned in <strong>the</strong>se projects are direct translations of existing<br />

hard-cover journals to electronic <strong>for</strong>m. But along with <strong>the</strong>se, a large number of entirely new Web-only journals are<br />

appearing as well. A good sampling of online journals can be found at http://gort.ucsd.edu/newjour/, which lists<br />

thousands.<br />

Web publishers all over <strong>the</strong> world are attracted to <strong>the</strong> electronic medium by low start-up costs and <strong>the</strong> potential<br />

<strong>for</strong> wide and varied kinds of communication. Pictures, scrolling messages, online interviews, and music have become<br />

common on popular and commercial Web sites, and scholarly electronic journals are beginning to explore <strong>the</strong><br />

possibilities of multimedia presentation as well. Art, music, and science journals have been among <strong>the</strong> first to use<br />

multimedia effectively, drawing obvious benefit from <strong>the</strong> ability to display pictures, play music, or allow readers to<br />

visualize <strong>the</strong> o<strong>the</strong>rwise unseeable.<br />

The o<strong>the</strong>r special facility of online communication -- interactivity -- remains relatively unexplored in scholarly<br />

communication. Few of <strong>the</strong> new journals allow readers to interact with what <strong>the</strong>y are reading in ways that go beyond<br />

clicking on a play button, following a link, or joining a discussion <strong>for</strong>um. Interactivity is one of <strong>the</strong> most engaging<br />

features of <strong>the</strong> Web, and <strong>the</strong> one which promises to evolve most strikingly as Web technology is developed. Web users<br />

are intrigued by <strong>the</strong>ir window to <strong>the</strong> world, through which <strong>the</strong>y can reach in, grab in<strong>for</strong>mation, find out how things work,<br />

and communicate with o<strong>the</strong>rs far away with an immediacy that never ceases to amaze. In <strong>the</strong> scholarly world,<br />

interactivity has great potential, since it might allow a reader to see, handle, replicate, verify, and truly understand <strong>the</strong><br />

work of a colleague. Data can be manipulated, graphs redisplayed, programs run, 3-D images rotated, and experiments<br />

per<strong>for</strong>med. Such uses of multimedia interactivity would distinguish Web journals as unique and valuable <strong>for</strong>ums <strong>for</strong><br />

scholarly communication.<br />

Multimedia interactivity of this type is more useful in some academic areas than in o<strong>the</strong>rs, and computerenhanced<br />

learning is clearly one area where an interactive multimedia presentation would be most to <strong>the</strong> point. What<br />

better way to explain effective uses of <strong>the</strong> computer in teaching than to show <strong>the</strong> readers what can be done, allowing<br />

<strong>the</strong>m to try things out <strong>the</strong>mselves in a dynamic and interactive way These thoughts were our motivation <strong>for</strong> <strong>the</strong><br />

founding of a new interactive multimedia electronic journal at Wake Forest University -- The IMEJ of Computer-<br />

Enhanced Learning (imej.wfu.edu). In this paper, we tell how we have dealt with <strong>the</strong> unique problems that arise in <strong>the</strong><br />

creation of an imej journal, and offer our ideas on design and editorial policy. Our comments are directed to those<br />

interested in developing <strong>the</strong>ir own imej journal, publishing <strong>the</strong>ir research in such a journal, or considering <strong>the</strong> evolution<br />

of scholarly publication in <strong>the</strong> light of new technology.


Content<br />

Computer-Enhanced Learning<br />

Our development of The IMEJ of Computer-Enhanced Learning is motivated from three directions. First, we<br />

are intrigued by <strong>the</strong> under-utilized potential of electronic publication. Second, we can see that educators have urgent<br />

questions about <strong>the</strong> value of learning technology, and <strong>the</strong>re are very few places where <strong>the</strong>y can find practicable answers.<br />

Many universities -- including Wake Forest -- have adopted new policies <strong>for</strong> student computer ownership, in some cases<br />

providing a laptop <strong>for</strong> all students, in o<strong>the</strong>rs requiring that all students buy computers with certain minimum<br />

specifications (Brown, Burg, and Dominick 1998). Faculty feel pressed to find good uses <strong>for</strong> <strong>the</strong> computers, and <strong>the</strong>ir<br />

questions are of quite a practical nature: What can I do and how can I do it Will my students learn more or differently<br />

Our third motivation is to provide a <strong>for</strong>um where faculty can share <strong>the</strong>ir work in computer-enhanced learning most<br />

effectively so that <strong>the</strong>y can get feedback and be recognized <strong>for</strong> <strong>the</strong>ir innovations. An imej journal is an ideal medium <strong>for</strong><br />

<strong>the</strong>ir publications.<br />

A great deal has been written in <strong>the</strong> abstract about computer-enhanced learning. There has been <strong>the</strong> usual hype<br />

and over-raising of expectations, followed by <strong>the</strong> usual disappointment or skepticism. Many of <strong>the</strong> articles are thoughtprovoking,<br />

but more often than not <strong>the</strong>y lack particulars. The purpose of IMEJ is to respond to <strong>the</strong> public's interest in a<br />

useful and concrete way. We would like to allow educators to tell how <strong>the</strong>y have used learning technology, to describe<br />

what has worked and what has failed. Our intent is that readers can take away an idea applicable to <strong>the</strong>ir own teaching.<br />

Assessment<br />

The element most lacking in research about computer-enhanced learning is objective assessment of <strong>the</strong><br />

effectiveness of particular applications. In many cases, educators have only begun experimenting with <strong>the</strong>ir ideas. The<br />

arguments <strong>for</strong> <strong>the</strong> success of <strong>the</strong>ir projects are often intuitive and anecdotal -- because assessing how much students learn<br />

is, after all, very difficult. In <strong>the</strong> main, <strong>the</strong> validity of anecdotal results is apparent. At <strong>the</strong> same time, we also desire to<br />

promote fur<strong>the</strong>r research based on objective, statistical analysis.<br />

We encourage IMEJ authors to include evaluation as an integral part of <strong>the</strong>ir ideas and projects. IMEJ seeks<br />

articles that describe -- in real terms and with testable interactive examples -- how computers have been used in<br />

learning, including a description of <strong>the</strong> pedagogical results of <strong>the</strong>ir ef<strong>for</strong>ts. We anticipate that a more rigorous<br />

assessment of learning technology will emerge as we build on our collective experiences, especially with <strong>the</strong> urging of<br />

scholarly publications.<br />

Form<br />

Multimedia Interactivity<br />

Having acknowledged <strong>the</strong> great potential of multimedia interactivity, we'd now like to retrench a bit, <strong>for</strong> our<br />

first admonition to ourselves in <strong>the</strong> creation of IMEJ has been a reminder to use multimedia interactivity purposefully. It<br />

is tempting at times to do things simply because you can do <strong>the</strong>m -- add a scrolling L<strong>ED</strong> sign, make an image move,<br />

insert ano<strong>the</strong>r picture, or plug in ano<strong>the</strong>r audio file. But <strong>the</strong>re are two very good reasons <strong>for</strong> restraint. The first is that if<br />

an academic journal hopes to be taken seriously, cultivating a glitzy image is certainly not <strong>the</strong> way to do it. Even more<br />

important is to keep in mind what a journal is all about. If <strong>the</strong> purpose of a journal is to in<strong>for</strong>m or present new ideas, <strong>the</strong>n<br />

its multimedia elements should be directed to that end. This isn't as boring as it sounds, as if we no longer value<br />

engaging our readers by first capturing <strong>the</strong>ir attention. Yes, we want a journal to be engaging, but we want, after all, to<br />

engage <strong>the</strong> readers in ideas and substance, and this can be done most effectively by focusing <strong>the</strong>ir attention and not<br />

annoying <strong>the</strong>m with distractions.<br />

It's just as easy to get carried away with hyperlinks. Hyperlinks have been a source of great enthusiasm among<br />

technology-minded writers. In <strong>the</strong> imaginative vein, <strong>the</strong>y offer a non-linearity of text that opens new avenues <strong>for</strong><br />

creative expression. In expository writing, hyperlinks proliferate <strong>for</strong> a different reason. Writers often see <strong>the</strong>m as a<br />

service to <strong>the</strong> readers, pointing <strong>the</strong>m to relevant in<strong>for</strong>mation. Yet ra<strong>the</strong>r than offering an abundance of helpful<br />

in<strong>for</strong>mation and related thoughts, as <strong>the</strong> writer may intend, <strong>the</strong>se links can overwhelm <strong>the</strong> reader with a labyrinth of<br />

sidetracks, detours, and dead ends.


In summary, we offer <strong>the</strong> following guidelines <strong>for</strong> multimedia development, and recommend analogous ones to<br />

developers of imej journals in o<strong>the</strong>r subject areas.<br />

• Use multimedia elements <strong>for</strong> clarification, explanation, and illustration. Allow <strong>the</strong> user to experiment and try things<br />

out, in an environment where it is clear what to do (Figure 1).<br />

• For demonstrations of applications or programs implemented by <strong>the</strong> author, consider using scaled-down simulations<br />

ra<strong>the</strong>r than providing external links to <strong>the</strong> full application. (See http://imej.wfu.edu/articles/WFUAcadia/index.asp,<br />

which simulates exploring a Lotus Notes/Wake Forest Template database.) This has a number of advantages: The<br />

readers' attention can be directed to <strong>the</strong> features under discussion; <strong>the</strong> readers can be instructed more clearly in how<br />

to run <strong>the</strong> example; and <strong>the</strong> simulation can be maintained at <strong>the</strong> journal's own Web site, avoiding <strong>the</strong> danger of a<br />

dead link 1 in <strong>the</strong> paper if <strong>the</strong> author's application is later moved.<br />

Figure 1: Instructions <strong>for</strong> interactive multimedia are clearly labeled and marked with arrows.<br />

Figure 2: Reader has a choice between a self-propelled demo and an interactive one.<br />

Links to full applications at external Web sites are marked as such.<br />

1 Dead links are links that lead to Web pages that no longer exist or are o<strong>the</strong>rwise inaccessible.


• Consider offering self-propelled demos (in <strong>the</strong> <strong>for</strong>m of screencams, Java applets, etc.) alongside interactive ones so<br />

that readers can see how things are supposed to work be<strong>for</strong>e <strong>the</strong>y try <strong>the</strong>m out <strong>the</strong>mselves (Figure 2).<br />

• As much as possible, limit external links 2 in <strong>the</strong> text of an article. This helps <strong>the</strong> readers stay focused, since external<br />

links can lead to large Web sites that can be confusing or distracting. It also limits <strong>the</strong> number of hyperlinks that can<br />

later become dead links, which are a real annoyance to readers. Links to an author's fully-implemented application<br />

or to o<strong>the</strong>r external Web sites should be set aside from <strong>the</strong> text and marked as external (Figure 2). This points <strong>the</strong><br />

readers to fur<strong>the</strong>r in<strong>for</strong>mation without sidetracking <strong>the</strong>m as <strong>the</strong>y are trying to understand particular points.<br />

Design and Layout<br />

In <strong>the</strong> design of IMEJ, we have sought a clean, uncluttered look and interactive elements that are easy to use<br />

and adaptable to different user environments. Again, <strong>the</strong> versatility of Web publication can be a trap, leading to screens<br />

crowded with frames, toolbars, and buttons, and requiring too many steps from one page to <strong>the</strong> next. Simplicity, clarity,<br />

and usability should remain <strong>for</strong>emost design principles, as outlined in <strong>the</strong> following suggestions:<br />

• Make windows as uncluttered as possible. Too many <strong>for</strong>mat selections, frames, and toolbars take up too much space<br />

and detract from user-friendliness.<br />

• In navigation, make it easy <strong>for</strong> readers to return to previous pages. Have accessible arrows that lead back to <strong>the</strong> top.<br />

Don't spawn a new window unnecessarily.<br />

• For portability, use <strong>the</strong> most general file <strong>for</strong>mats in multimedia development, in <strong>the</strong> sense that <strong>the</strong>y run on <strong>the</strong> widest<br />

variety of plat<strong>for</strong>ms. When more than one <strong>for</strong>mat is being offered, present concise and clearly labeled choices<br />

(Figure 2). If possible, dynamically detect <strong>the</strong> reader's environment so that multimedia elements can be presented in<br />

<strong>the</strong> appropriate <strong>for</strong>mat in a manner that is transparent to <strong>the</strong> user.<br />

• Make articles easily printable and scrollable. We prefer allowing <strong>the</strong> reader to scroll continuously through an article<br />

ra<strong>the</strong>r than click through pages with a link. In this way, <strong>the</strong> full article can be easily printed directly from <strong>the</strong> Web<br />

page.<br />

• Maximize in<strong>for</strong>mation accessibility. Allow searches from multiple points of entry. In addition to global keyword<br />

searching, we also offer more precise queries on date of publication, author's name, and pedagogical approach. In<br />

addition, <strong>the</strong> reader can browse <strong>the</strong> search engine's list of pedagogical approaches<br />

• Use a consistent <strong>for</strong>mat <strong>for</strong> articles. An article template can ultimately save time <strong>for</strong> <strong>the</strong> Web developers and ensure<br />

consistency of <strong>for</strong>mat, especially when new Web developers are brought onto <strong>the</strong> journal staff.<br />

Unique Challenges and Issues <strong>for</strong> imej Journals<br />

Collaboration<br />

One of <strong>the</strong> unique characteristics of online publication is its collaborative nature. On <strong>the</strong> one hand, an imej<br />

journal should have its own multimedia development team who have developed standards <strong>for</strong> multimedia design and<br />

layout. On <strong>the</strong> o<strong>the</strong>r hand, authors contributing articles to imej journals -- especially on <strong>the</strong> subject of computerenhanced<br />

learning -- are likely to be adept computer-users <strong>the</strong>mselves. Some may have created <strong>the</strong>ir own applications in<br />

learning technology, <strong>the</strong>y generally have <strong>the</strong>ir own ideas about how <strong>the</strong>ir material should be presented, and in many<br />

cases <strong>the</strong>y have already put it online. Creating <strong>the</strong> appropriate multimedia elements <strong>for</strong> <strong>the</strong>ir articles, however, does not<br />

involve merely inserting a link to <strong>the</strong>ir already-existing Web site. We envision a journal that is coherent in design and<br />

layout and articles that are focused and self-contained, with restraints on <strong>the</strong> number of links leading to Web sites that we<br />

cannot maintain ourselves. Consequently, development of an imej article necessitates a kind of collaboration between<br />

author, editors, and multimedia developers not required in o<strong>the</strong>r kinds of journals.<br />

Thus far, <strong>the</strong> collaboration has gone more easily than one might expect. We've had to give up publication of<br />

only one article so far, by mutual consent with <strong>the</strong> authors, who preferred a multimedia layout inconsistent with our<br />

design. All o<strong>the</strong>r articles have been developed fairly smoothly through an exchange of ideas, suggestions, and files in<br />

<strong>the</strong> needed <strong>for</strong>mat.<br />

2 We define an external link as a link to a Web page not maintained on our own server.


Discussion Forums and Peer Review<br />

Feedback from readers of imej journals can come from two sources: <strong>the</strong> initial peer review of articles, and<br />

subsequent comments from readers through online discussion <strong>for</strong>ums. Some electronic journals are combining <strong>the</strong>se two<br />

steps in <strong>the</strong>ir overall procedure <strong>for</strong> editorial review of submitted articles (Shum and Sumner 1998).<br />

All articles in The IMEJ of Computer-Enhanced Learning are carefully peer reviewed. Publishing articles from<br />

all disciplines of higher education (and a few from K-12), IMEJ has Editorial Board members from a wide variety of<br />

fields. Our editorial procedure is to assign <strong>the</strong> coordination of review of an article to an Editorial Board member in a<br />

discipline close to that of <strong>the</strong> article's content. That Board member finds three readers and handles <strong>the</strong> review process.<br />

Details are at http://imej.wfu.edu/info<strong>for</strong>author.asp.<br />

IMEJ offers a discussion <strong>for</strong>um <strong>for</strong> an article at <strong>the</strong> request of its authors. The <strong>for</strong>um is a service both to <strong>the</strong><br />

authors, who often would like feedback on what <strong>the</strong>y're doing, and <strong>the</strong> readers, who may seek more in<strong>for</strong>mation or<br />

exchange of ideas. The discussion <strong>for</strong>ums are generally unmoderated. However, we urge <strong>the</strong> authors to read <strong>the</strong>ir<br />

discussion <strong>for</strong>um and respond to comments. We also will delete any harassing comments from <strong>the</strong> <strong>for</strong>um at <strong>the</strong> authors'<br />

request.<br />

Copyright and Archiving<br />

Ano<strong>the</strong>r unique feature of online publication is its dynamic nature. As opposed to hard-copy publications,<br />

online articles are easily edited and changed. However, <strong>for</strong> practical reasons -- so that <strong>the</strong>y can be copyrighted, properly<br />

cited, and archived, <strong>for</strong> example -- it is necessary to arrive at a final version of articles.<br />

IMEJ's policy is to post preprints of articles about a month be<strong>for</strong>e final publication of an issue, giving authors a<br />

last chance to make changes. At <strong>the</strong> release of an issue, <strong>the</strong> article is fixed in <strong>for</strong>m. After that time, <strong>the</strong> only changes we<br />

<strong>for</strong>esee are <strong>the</strong> possible labeling of dead links or <strong>the</strong> addition of dated addenda or errata pages by <strong>the</strong> author.<br />

IMEJ requires copyright <strong>for</strong> all articles. The copyright agreement states that <strong>the</strong> article has not been and will<br />

not be republished elsewhere, it will not be reproduced without permission of IMEJ, and it will not be made available<br />

online at any Web site o<strong>the</strong>r than IMEJ's. Links to <strong>the</strong> article can be made from any o<strong>the</strong>r Web site, however. The<br />

copyright agreement also allows us to make copies of any issue <strong>for</strong> transport or archiving on portable secondary storage<br />

such as CD's or DVD's. Our copyright in<strong>for</strong>mation is available at http://imej.wfu.edu/info<strong>for</strong>author.asp#copyright.<br />

Archiving raises new problems in electronic journals. If an article is to be considered a reference of some<br />

lasting value, it must be accessible over time. A number of questions arise. How long should issues remain online In<br />

what <strong>for</strong>mat should <strong>the</strong>y be archived after this time If <strong>the</strong>y are kept on disk, how much disk space will be required If<br />

<strong>the</strong>y are kept in some o<strong>the</strong>r <strong>for</strong>mat, how long will that <strong>for</strong>mat last physically (e.g., what is <strong>the</strong> shelf-life of a CD) How<br />

long will that <strong>for</strong>mat be viable technologically (e.g., will <strong>the</strong>re be CD players around 20 years from now) How will<br />

<strong>the</strong> journal handle requests <strong>for</strong> copies of articles that are archived What happens if a journal folds Who will handle<br />

requests <strong>for</strong> archived articles if <strong>the</strong>re is no longer anyone on <strong>the</strong> journal staff<br />

Our policy decision at present is to keep issues online <strong>for</strong> at least two years. After that, <strong>the</strong>y will remain on<br />

secondary storage, but active links to back issues may no longer be available at <strong>the</strong> journal's Web site. Archives will be<br />

protected by a standard backup policy. We are considering making archive copies in o<strong>the</strong>r <strong>for</strong>mats as well, such as CD's,<br />

DVD's, and/or traditional printed <strong>for</strong>m. The journal staff will handle requests <strong>for</strong> archived articles by sending electronic<br />

copies or printed versions. Back issues will be stored in <strong>the</strong> Wake Forest University Archives.<br />

Conclusion<br />

We have offered <strong>the</strong> conclusions drawn from our experience in developing an imej journal in <strong>the</strong> hope that <strong>the</strong>y<br />

may be of use to o<strong>the</strong>rs with similar interests. This is where we are in our thinking in April of <strong>1999</strong>, with IMEJ's<br />

inaugural issue to appear at <strong>the</strong> end of <strong>the</strong> month. The potential value of interactive multimedia scholarly publication is<br />

certainly worth exploring, and our initial <strong>for</strong>ay into <strong>the</strong> area indicates that <strong>the</strong> special editorial and production challenges<br />

are not a bar to its development.


References<br />

Brown, D. G., Burg, J., and Dominick, J. L. (1998). A Strategic Plan <strong>for</strong> Ubiquitous Laptop Computing.<br />

Communications of <strong>the</strong> ACM, 41 (1), 26-35.<br />

Shum, S. B., and Sumner, T. (1998). New Scenarios in Scholarly Publishing and Debate. In The Knowledge Web:<br />

Learning and Collaborating on <strong>the</strong> Net. Marc Eisenstadt and Tom Vincent, eds. London: Kogan Page.<br />

Schatz, B. and Chen, H. (<strong>1999</strong>) Digital Libraries: Technological Advances and Social Impacts. Computer, Feb. <strong>1999</strong>,<br />

45-87.<br />

Treloar, A. E. Libraries' New Role in Electronic Scholarly Publishing. Communications of <strong>the</strong> ACM, 41 (4), 88-89.


Languages and Statistics: Solutions <strong>for</strong> <strong>the</strong> support of online learning.<br />

Andrew Burrell<br />

Macquarie University<br />

The University Online Teaching Facility is used across all disciplines to support both on- and off-campus<br />

students. The facility incorporates both WebCT and locally written software including an online evaluation<br />

service. This poster/demonstration will outline how <strong>the</strong> University has used <strong>the</strong> facility to provide solutions <strong>for</strong><br />

three educational problems: <strong>the</strong> support of <strong>for</strong>eign language teaching in distance mode; using <strong>the</strong> quiz module to<br />

provide an accessible assessment facility <strong>for</strong> Introductory Statistics; and collecting and evaluating survey data.<br />

WebCT allows <strong>the</strong> <strong>for</strong>eign language instructor to use diacritic characters (French and German), 2-byte characters<br />

(Japanese) and audio in most tools using <strong>the</strong> target language. Problems with using Internet-based communication<br />

that does not preserve diacritics are overcome by using WebCT. Japanese 2-byte characters are handled by<br />

software that works in conjunction with WebCT and audio can be embedded in <strong>the</strong> quizzes to allow automatic<br />

correction of listening exercises.<br />

A network-based statistics quiz assessment package used weekly by some 2000 students could only be accessed<br />

in two laboratories. Access in both terms of location and time has been expanded by using WebCT. Solutions<br />

were also developed to cope with handling <strong>the</strong> large numbers of students in <strong>the</strong> WebCT student management<br />

database.<br />

Online evaluation tools are used to survey students as part of <strong>the</strong> <strong>for</strong>mative and summative evaluation process<br />

incorporated into many of <strong>the</strong> online courses. Unit convenors can select from banks of questions covering areas<br />

such as access, assessment and feedback, communication, flexibility, resources, learning and understanding,<br />

usability, guidance and training, and also add <strong>the</strong>ir own questions to <strong>the</strong> survey module. The results are<br />

presented in three different ways: by individual<br />

question, by respondent and by question type. A special feature is hyperlinking between <strong>the</strong> different <strong>for</strong>mats<br />

which allows <strong>for</strong> easy cross-matching of in<strong>for</strong>mation.<br />

Units in o<strong>the</strong>r disciplines and programs such as Geography, Creative Arts, and Early Childhood will also be<br />

available <strong>for</strong> demonstration.


Meaningfully Incorporating Technology into Graduate and Undergraduate Courses<br />

In A College of Education<br />

Ni Chang, Ed.D.<br />

University of Wisconsin<br />

800 W. Main St.<br />

Whitewater, WI 53190<br />

changn@uwwvax.uww.edu<br />

414-472-5798<br />

Introduction<br />

With <strong>the</strong> germination of incorporating technology into students’ learning at <strong>the</strong> college and university level, literature has<br />

shown that technology benefits students’ learning (Bazillion, & Braun, 1998; Berger, 1998; Grossman,<strong>1999</strong>; McCandless,<br />

1998; Raschke,1998). The merits attribute to different software and technology applied in <strong>the</strong> education of college students.<br />

However, it is an inappropriate practice to infuse technology into curriculum without a careful consideration of possible<br />

outcomes how <strong>the</strong> application of a type of technology can affect students’ understanding of concepts. The pedagogical goal<br />

aims at assisting students’ understanding of content of coursework with technology ra<strong>the</strong>r than about technology.<br />

Demographically, it is true that characteristics of students’ needs and demands to instruction and learning are matchless.<br />

Even teaching a same course in a same university over years, an instructor finds that he may encounter groups of students<br />

with different attributes and competence in learning. How to use technology effectively requires a careful examination and<br />

investigation from <strong>the</strong> instructor on <strong>the</strong> impact of uses of technology on students’ maximal development in learning.<br />

There exists ano<strong>the</strong>r reason associated with <strong>the</strong> inappropriateness in teaching students about technology. In <strong>the</strong><br />

contemporary technology world, many children are capable of handling a certain type of technology. Many more will soon<br />

join <strong>the</strong> club. Being pre-service teachers, students have to be aware of how to stimulate and promote children mastering<br />

concepts effectively with technology. In this sense, college instructors should first and <strong>for</strong>emost be trained properly. It is<br />

imperative <strong>for</strong> an instructor to pay attention to how learning process with technology is structured. What and how an<br />

instructor per<strong>for</strong>ms in class will surely affect how pre-service teachers will manage <strong>the</strong>ir classroom instruction with<br />

technology in <strong>the</strong> future. Meaningless integration of technology contributes little to an in-depth exploration of learning that<br />

plays an unimportant role in <strong>the</strong> enhancement of students’ comprehension of content work.<br />

Reflective Practices<br />

To bring about <strong>the</strong> effective learning results, it requires an instructor to motivate learners’ desire in lore. With respect to<br />

employing technology to teach, an instructor should possess rich ideas of how to integrate technology meaningfully into<br />

college curriculum, which should result from trials and errors. Much reflection and self- analysis should be part of this<br />

process. It is advocated that an instructor provides a wide array of opportunities to invite students’ voices regarding <strong>the</strong><br />

effect on <strong>the</strong> application of technology as tools in <strong>the</strong> assistance of learning as a means to ameliorate outcomes of teaching<br />

and learning.<br />

Respecting feedback and views from students is crucial in <strong>the</strong> situation where an instructor is concurrently responsible <strong>for</strong><br />

four courses in one semester. It is a usual case that a group of same students take two or three out of <strong>the</strong> four courses that<br />

this instructor is teaching during a semester. In this situation, an instructor is required to come up with diversified<br />

approaches in teaching and in assigning homework using technology. Employing an analogous method in this regard<br />

throughout one semester may decrease o<strong>the</strong>rwise <strong>the</strong> great desire that students hold <strong>for</strong> learning. By virtue of this analysis,<br />

technology should be incorporated appropriately into <strong>the</strong> curricular content ra<strong>the</strong>r than as a discrete task besides intellectual<br />

learning requirement. For example, searching resources from <strong>the</strong> Internet is an advisable approach <strong>for</strong> students to extend<br />

<strong>the</strong>ir knowledge base that may not be encompassed in a class lecture. Locating important and useful in<strong>for</strong>mation from <strong>the</strong><br />

Internet as an assignment or a part of a class makeup apparently increases <strong>the</strong> academic growth of students. However, if this<br />

mode of technology crops up in each of <strong>the</strong> four courses, <strong>for</strong> which this particular instructor is responsible, a minimum<br />

learning effect may take place. Students may grow a feeling of tiredness out of this repeated usage of technology and find<br />

learning monotonous and tedious. Exhaustion may distract <strong>the</strong>ir attention away from major learning tasks.


Kelly and Leckbee (1998) indicate, “Simply adding technology to existing instructional process and structure have, in many<br />

instances, proven to be ineffective . . . What is needed is a meaningful integration of technology into <strong>the</strong> instruction<br />

process” (p. 24). Based on Kelly and Leckbee and due to <strong>the</strong> reasons provided above, I have cautioned and been concerned<br />

about <strong>the</strong> productiveness of students’ learning. To take an appropriate action, I have experimented in different ways to<br />

incorporate technology into <strong>the</strong> content of learning, which affirms my pedagogical philosophy. My pedagogical philosophy<br />

is heavily rooted in <strong>the</strong> principle of constructivism. A constructivist classroom is built based on mutual respect between<br />

students and an instructor, constant improvement of instructional strategies and risk-taking. I firmly believe that in<br />

constructivist classroom, students’ learning is meaningful and purposeful with <strong>the</strong> incorporation of technology. Assigning<br />

students grades is not an instructor’s destination of teaching. Ra<strong>the</strong>r, exerting great ef<strong>for</strong>ts to help students construct an<br />

understanding with methods of technology is an end of learning and instruction.<br />

Infusion Technology into Instruction and Inquiry<br />

Listserv across <strong>the</strong> World: As such, I created different ways of infusing technology in courses that I hold full<br />

accountability. Previous teaching experience in<strong>for</strong>med me that <strong>the</strong> majority of students had few chances communicating<br />

with teachers out in <strong>the</strong> field when <strong>the</strong> students are studying in a college of education. To expand <strong>the</strong>ir knowledge spectrum<br />

and to grasp every opportunity to foster <strong>the</strong>ir growth, I guided one of classes to launch conversation electronically with <strong>the</strong><br />

teachers working with young children. This activity brought about more profits than problems and difficulties that my<br />

students and I experienced in this learning process. Some of <strong>the</strong> students even wanted to continue <strong>the</strong>ir communication with<br />

teachers across <strong>the</strong> world after graduating from my class.<br />

Listserv on Campus: In ano<strong>the</strong>r class, I hooked up with one ano<strong>the</strong>r by email created on <strong>the</strong> campus. I came up with this<br />

idea due to <strong>the</strong> fact that in <strong>the</strong> contemporary society, <strong>the</strong> majority of people have busy schedules. Personal communications,<br />

<strong>the</strong>re<strong>for</strong>e, become less possible. My students faced <strong>the</strong> same problem. This communicative means provides possibilities to<br />

extend in-class discussion and enrich <strong>the</strong> discussion content. The students in <strong>the</strong> meanwhile are able to learn from one<br />

ano<strong>the</strong>r via negotiation and teamwork.<br />

The Application of <strong>the</strong> Hypernews: The hypernews is well known as asynchronous plat<strong>for</strong>m, which I have been guiding my<br />

students to use it since <strong>the</strong> summer of 1997. And yet, I have gone beyond this focus to more meaningful and purposeful<br />

ends.<br />

For asynchronous discussion: While giving credit to <strong>the</strong> use of listserv created on campus <strong>for</strong> <strong>the</strong> students to<br />

communicate with one ano<strong>the</strong>r outside <strong>the</strong> classroom, this type of learning tool still set limits to users (Graves, 1998). In<br />

contrast, <strong>the</strong> hypernews to serve this purpose is promising because it provides convenience to <strong>the</strong> users. Students, while<br />

conversing with one ano<strong>the</strong>r electronically and advancing <strong>the</strong>ir understandings of topics under discussion, attained<br />

technological skills, such as typing, deleting, sending, and retrieving messages in addition to unexpected problem-solving<br />

skills. The skills that students will use in <strong>the</strong>ir later courses or personal and professional growth (Graves, 1998).<br />

Publicizing learning products: In addition to communication via <strong>the</strong> HyperNews, I also used <strong>the</strong> tool of <strong>the</strong><br />

HyperNews to encourage students to learn from one ano<strong>the</strong>r by publishing papers, bookmarks, and writing comments after<br />

reading relevant papers, enriching <strong>the</strong> traditional classroom learning experiences (Graves, 1998).<br />

Distance learning: I organized my graduate students to have a synchronous discussion when every student had<br />

time but it was not in a originally scheduled time. Graduates from this university are mostly full-time teachers, who have to<br />

hold Teacher-Parent conferences once every semester. To ensure <strong>the</strong> quality of learning, I tried to use <strong>the</strong> hypernews <strong>for</strong><br />

make-up time purpose.<br />

Power Point: Power Point was used in instruction to inspire students to seek answers <strong>for</strong> <strong>the</strong>mselves when taking into<br />

account <strong>the</strong> issues like computers and young children. Power Point raised many questions to <strong>the</strong> students who were<br />

encouraged to ponder over “At what age do young children learn with computers” “How to evaluate software <strong>for</strong> young<br />

children appropriately” “How to teach young children learn with technology” “How to introduce technology<br />

appropriately to <strong>the</strong> learning of young children” “Should young children be left unnoticed at <strong>the</strong> computer” “Should<br />

computers be clustered in a computer lab or should computers be installed in individual classrooms” The presentation<br />

through this means activated <strong>the</strong> heated discussion among <strong>the</strong> students.<br />

Conclusion<br />

Generally, <strong>the</strong> multiple ways of infusing technology into curricular learning at a college of education in a meaningful and<br />

purposeful manner creates non-linear learning phenomenon. Technology has paved <strong>the</strong> way <strong>for</strong> many of us to ease and<br />

solve certain problems that we have encountered in our daily life. Let’s put technology to work (Grossman, <strong>1999</strong>). “The<br />

more involving <strong>the</strong> learning techniques are, <strong>the</strong> greater <strong>the</strong> chance that learning will be retained. Students who interact with


course materials make commitments and predictions try out ideas, and get response to those ideas—all of which may be<br />

fostered through <strong>the</strong> use of technology—have <strong>the</strong> greatest chance of overall retention and integration of learning” (Berger,<br />

1998, p. 20). “Using computer, An instructor has been able to go beyond <strong>the</strong> traditional linear regression curriculum to<br />

cover cluster analysis and <strong>the</strong> rudiments of factor analysis.” Get rid of linear learning mode but take up to complex and selfpaced<br />

learning.<br />

Learning and teaching with technology encourages active inquiry, making learning complex but making possible learning<br />

events taking place at anytime, anyplace. Students construct knowledge at pace needed by individual student while<br />

accelerating learning capabilities in negotiation and team ef<strong>for</strong>ts. Participating in on-line discussion asynchronously as well<br />

synchronously, students are compelled to think critically and learn from o<strong>the</strong>rs, which creates contextual learning<br />

experiences and making learners “go beyond traditional memorization of facts and fundamentals”. This learning approach<br />

broadens <strong>the</strong> students’ concepts but also enhance <strong>the</strong>ir acquisition of learning skills, such as electronic learning skills that<br />

may be used in <strong>the</strong>ir future courses or later personal and professional growth (Bazillion & Braun, 1998, p. 37).<br />

Reference<br />

Bazillion, R. & Braun, C. (1998). Teaching on <strong>the</strong> web and in <strong>the</strong> studio classroom. Syllabus, Vol. 11(8), 37-39.<br />

Berger, C. (1998). Ann Jackson and <strong>the</strong> four myths of integrating technology into teaching. Syllabus, Vol. 11(7), 18-20.<br />

Kelly, J. T., & Leckbee, R. (1998). Reality check: What do we really know about technology, and how do we know about<br />

it Syllabus, Vol. 12(1), 24-26.<br />

Graves, W. (1998). Learning as an expedition, technology as a unifying tool. Syllabus,Vol. 12(1), 20-22.<br />

Grossman, S. (<strong>1999</strong>). Introduction Speech in Democratic National Committee Meeting. Democratic National Committee<br />

Meeting, Mar. 20, <strong>1999</strong>.<br />

McCandless, G. (1998). Creating a level playing field <strong>for</strong> campus computing: Universal access. Syllabus, Vol. 11(6), 12-14<br />

and 29.<br />

Raschke, C. (1998). Digital culture, <strong>the</strong> third knowledge revolution, and <strong>the</strong> coming of <strong>the</strong> hyperuniversity. Syllabus, Vol.<br />

11(7), 14-16.


A Wide Array of Uses: Inquiry and Instruction with <strong>the</strong> HyperNews<br />

In University Courses<br />

Ni Chang, Ed.D.<br />

Assistant Professor<br />

University of Wisconsin<br />

800 W. Main St.<br />

Whitewater, WI 53190<br />

changn@uwwvax.uww.edu<br />

414-472-5798<br />

Problem<br />

Many instructors are using <strong>the</strong> HyperNews in <strong>the</strong>ir courses at college or university levels. The HyperNews is<br />

commonly employed <strong>for</strong> <strong>the</strong> purpose of asynchronous discussions. This discussion arena provides students an<br />

avenue to know and communicate with one ano<strong>the</strong>r outside a classroom. In <strong>the</strong> contemporary society, given <strong>the</strong> fact<br />

that <strong>the</strong> majority of people have busy schedules, personal communications become less possible. My students face<br />

<strong>the</strong> same problem. They meet with one ano<strong>the</strong>r when sharing a class, but soon after <strong>the</strong> class is dismissed, my<br />

students have to run due to work demands or o<strong>the</strong>r requirements. Time constraint permits students to exchange little<br />

view that <strong>the</strong> content of a class impossibly covers but is concerned by many people in <strong>the</strong> same field. This dilemma<br />

deprives <strong>the</strong> students of chances to exchange concerned ideas and of potential opportunities to expand knowledge.<br />

This limitation also leaves me little room to dispense necessary in<strong>for</strong>mation that a class period usually does not<br />

permit but that may interest those who desire to know more.<br />

Resolution<br />

How to solve this problem is <strong>the</strong> center point of my concern. Like many o<strong>the</strong>r faculty members in <strong>the</strong> higher<br />

education, I eventually offered <strong>the</strong> students a plat<strong>for</strong>m where <strong>the</strong>y were able to launch a dialogue regarding<br />

interested concepts or issues and pose questions. This plat<strong>for</strong>m also enabled me to communicate with my students<br />

<strong>the</strong> needed in<strong>for</strong>mation. This plat<strong>for</strong>m is <strong>the</strong> HyperNews. The HyperNews made it possible to meet <strong>the</strong> needs of <strong>the</strong><br />

students and <strong>the</strong> instructor. Many issues and ideas were discussed and <strong>the</strong> scope of knowledge was expanded. I was<br />

able to communicate with <strong>the</strong> students whenever as needed. Apparently, <strong>the</strong> students found beneficial in this mode<br />

of learning. I was agreeable with <strong>the</strong> students based on experience of using <strong>the</strong> HyperNews as a communication tool<br />

<strong>for</strong> several semesters. Students, while conversing with one ano<strong>the</strong>r electronically and advancing <strong>the</strong>ir<br />

understandings, attained technological skills, such as typing, deleting, sending, and retrieving messages in addition<br />

to unexpected problem-solving skills.<br />

O<strong>the</strong>r Uses of <strong>the</strong> Hypernews<br />

Besides of <strong>the</strong> fact that <strong>the</strong> hypernews is used as a tool <strong>for</strong> students and instructors to transmit and convey ideas and<br />

suggestions in <strong>the</strong>ir teaching and learning, what o<strong>the</strong>r functions does <strong>the</strong> hypernews play in educational instruction<br />

This is always one of my o<strong>the</strong>r concerns in infusing technology into a classroom setting to make learning easy and<br />

understandable.<br />

Cooperative Learning Tool: I value students’ time and results of learning and encourage students to learn from one<br />

ano<strong>the</strong>r by reading and sharing each o<strong>the</strong>r’s ideas and learning results. To serve this end, it was a usual practice that<br />

a considerable amount of time and paper was used <strong>for</strong> printing out all projects that students presented in <strong>the</strong> class at<br />

<strong>the</strong> end of each semester. Gradually, I discovered that after much paper and time devoted on this product, some<br />

students did not read o<strong>the</strong>rs’ work due to a time restraint. To avoid fur<strong>the</strong>r waste and bring about <strong>the</strong> productive<br />

learning, I bravely took a risk in instruction. Encouraging students to publish <strong>the</strong>ir projects on <strong>the</strong> hypernews was<br />

thus rendered. In this demonstration, I will share with <strong>the</strong> audience <strong>the</strong> insight into this mode of teaching. The<br />

difficulties that my students and I encountered and <strong>the</strong> profits <strong>the</strong> students gained from this practice in <strong>the</strong> past years<br />

will also be part of this demonstration..


Sharing with o<strong>the</strong>rs in a class serves one end of learning and teaching. Cooperative learning serves <strong>the</strong> o<strong>the</strong>r. I did<br />

not feel content by assigning grades to students’ paper but satisfied with <strong>the</strong> genuine achievement that students<br />

made. Obtaining knowledge and increasing understanding actually is <strong>the</strong> central point of <strong>the</strong> interaction between<br />

college students and me. The role of an instructor plays in <strong>the</strong> education of students is vital and fundamental. It is an<br />

instructor who orchestrates students to achieve <strong>the</strong> desirable outcome of learning in a systematic way.<br />

Acknowledging <strong>the</strong> importance, I went fur<strong>the</strong>r by utilizing <strong>the</strong> hypernews in <strong>the</strong> learning and teaching process. As<br />

ano<strong>the</strong>r assignment that invited students to extend <strong>the</strong>ir knowledge base, I requested <strong>the</strong> students to read from <strong>the</strong><br />

screen what <strong>the</strong>ir classmates have done and to finish this assignment by providing appropriate comments in response<br />

to <strong>the</strong>ir readings. From what <strong>the</strong>y wrote, I was able to collect additional data regarding how my students understood<br />

learned concepts and how I would continue modifying my instructional strategies. In this demonstration, pros and<br />

cons will be discussed and shared with <strong>the</strong> audience.<br />

Distance Learning: When having a group of graduate students who are teachers in public schools, an instructor may<br />

have to face a situation that one or two students cannot attend a certain class during a semester. Frequent absence<br />

caused by one or two students in each class period affected <strong>the</strong> flow of teaching and students’ understanding of <strong>the</strong><br />

content of work. To solve <strong>the</strong> problem, I took ano<strong>the</strong>r risk by utilizing <strong>the</strong> hypernews as a distance learning device.<br />

Having students be in front of computers ei<strong>the</strong>r at <strong>the</strong>ir own homes or places near <strong>the</strong>ir houses, my students and I<br />

launched conversations in a scheduled time when everybody had was free from an obligation given by a school. Our<br />

flexibility and new way of teaching and learning elicited advantages and merits. In this demonstration, I would like<br />

to present to <strong>the</strong> audience how I did this learning project, gains and difficulties my students and I experienced.<br />

Again, in graduate classes, I sustained <strong>the</strong> spirit of collaborative learning by encouraging <strong>the</strong> students to share what<br />

<strong>the</strong>y found from <strong>the</strong> Internet. To share with one ano<strong>the</strong>r on line, I adapted <strong>the</strong> means of <strong>the</strong> hypernews again: <strong>the</strong><br />

students attained new ideas from each o<strong>the</strong>r in respect to <strong>the</strong>ir located resources from <strong>the</strong> Internet by using<br />

<strong>Book</strong>marks. None of <strong>the</strong> graduate students that I taught knew how to use bookmarks. Within a short period of time<br />

along with my instruction on <strong>the</strong> use of <strong>Book</strong>marks, <strong>the</strong>y mastered <strong>the</strong> skill. Via <strong>the</strong> hypernews, <strong>the</strong> students<br />

publicized <strong>the</strong>ir bookmarks on <strong>the</strong> hypernews linking to <strong>the</strong> found resources. The students found enjoyable<br />

exchanging <strong>the</strong>ir findings with one ano<strong>the</strong>r on line. They grew much academically. Yet, this innovation experienced<br />

unexpected problems that will be reported and discussed with <strong>the</strong> audience in this demonstration.<br />

Summary<br />

Generally, <strong>the</strong> infusion of <strong>the</strong> hypernews into <strong>the</strong> instruction and inquiry of graduate and undergraduate plays a<br />

significant role in <strong>the</strong> students’ construction of knowledge, providing <strong>the</strong>m with flexibility and opportunities to learn<br />

at <strong>the</strong>ir own paces and <strong>the</strong>ir convinced time. Through a wide variety of methods of using <strong>the</strong> hypernews as a tool or<br />

device, students accomplished and achieved in a meaningful way. Although much thoughts and time have been<br />

given to ways of how to incorporate <strong>the</strong> hypernews into students' learning and inquiry, I personally feel fulfilled and<br />

take a pride in what I have succeeded. However, although it is a rewarding practice, it is my belief that <strong>the</strong>re is a<br />

need <strong>for</strong> improvement. I will continue to explore with o<strong>the</strong>rs <strong>the</strong> effective utilization of <strong>the</strong> hyeprnews in college<br />

instructions and inquiry.


Effects of Question-Based Learning in a Hypermedia<br />

Intelligent-Assisted Learning Environment<br />

Ching Hui Alice Chen<br />

Department of In<strong>for</strong>mation Management<br />

Ming Chuan University<br />

Taipei, R. O. C.<br />

Achen@mcu.edu.tw<br />

Feng-Hsu Wang<br />

Department of In<strong>for</strong>mation Management<br />

Ming Chuan University<br />

Taipei, R. O. C.<br />

Fhwang@mcu.edu.tw<br />

The Problems<br />

Due to <strong>the</strong> entry-examination system, almost all <strong>the</strong> schools in Taiwan emphasize more on memorization and<br />

test-taking skills. Although students have high scores in ma<strong>the</strong>matics examinations, <strong>the</strong>ir problem solving skills<br />

are still in <strong>the</strong> low-level of thinking stage. Students spent hundreds of hours in <strong>the</strong> crane schools <strong>for</strong> test-taking<br />

skill in order to get high test scores. Students do not have <strong>the</strong> ability and have no attention to enhance <strong>the</strong>ir highorder<br />

thinking skill. In this manner, teachers have no liberty and time to design meaningful learning<br />

environment. The purpose of this study is to find a solution <strong>for</strong> both <strong>the</strong> students and teachers, to provide<br />

students <strong>the</strong> opportunity to enhance <strong>the</strong>ir knowledge and skills, to provide teachers an alternative way to enrich<br />

classroom learning activities.<br />

Theoretical Framework<br />

For most feedback studies, <strong>the</strong> in<strong>for</strong>mation contained in <strong>the</strong> feedback session is presented to <strong>the</strong> learner.<br />

Most posttests and retention tests require learners to recall what <strong>the</strong>y have learned from <strong>the</strong> instruction, and <strong>the</strong><br />

level of learning rarely extends beyond rote memorization. In this manner, learners have no opportunity to<br />

engage in what Salomon and Globerson (1987) described as "mindful behavior". In order to engage in mindful<br />

behavior, <strong>the</strong> learning situation should be introduced in a way that learners will be able to examine and elaborate<br />

situational cues, to generate alternative learning strategies, to ga<strong>the</strong>r in<strong>for</strong>mation, and to draw connections<br />

between old and new in<strong>for</strong>mation. Some feedback studies have reported significant results on immediate tests,<br />

but not on retention tests. During most feedback instruction, learners received feedback in<strong>for</strong>mation passively<br />

without actively organizing and applying <strong>the</strong>ir knowledge. In most feedback research, in<strong>for</strong>mation is stored as<br />

facts ra<strong>the</strong>r than as tools. There<strong>for</strong>e, in<strong>for</strong>mation is not spontaneously used to solve problems. A few studies<br />

suggested that when in<strong>for</strong>mation is introduced in a problem-solving context, it is more likely to be used in new<br />

contexts than remain inert (Lockhart, Lamon, & Gick, 1988; Perkins & Salomon, 1989).<br />

In <strong>the</strong> learning process, <strong>the</strong> learner is more easily to understand and acquire factual knowledge, while it is<br />

more difficult <strong>for</strong> <strong>the</strong>m to generate critical thinking and to obtain higher-order thinking skills. A number of<br />

<strong>the</strong>orists have emphasized <strong>the</strong> importance of helping students to engage in generative ra<strong>the</strong>r than passive<br />

learning activities (Chi, et. al., 1989; Minstrell, 1989). It is assumed that learning is an active, constructive<br />

process whereby learners generate meaning <strong>for</strong> in<strong>for</strong>mation by accessing and applying existing knowledge<br />

(Jonassen, 1991). Relating knowledge and personal experience in learning is one of <strong>the</strong> major components in<br />

situated cognition (Brown, Collins, & Duguid, 1989). In situated learning, learners should be able to see how<br />

knowledge may be applied in new situations through analogies and similarities to <strong>the</strong> situations <strong>the</strong>y learned in<br />

(Collins, 1991). There<strong>for</strong>e, knowledge is more likely to be stored in a way that is usable in novel contexts.<br />

The notion of situated learning is parallel to constructivistic learning. Constructivists tend to favor problemsolving<br />

activities that are linked to student interests, that have some attributes of real-world problem, and that are<br />

meaningful and satisfying <strong>for</strong> students to solve. From <strong>the</strong> constructivitics perspective, interest is <strong>the</strong> fuel of <strong>the</strong><br />

constructive process. Without interest, <strong>the</strong> learners will never make <strong>the</strong> constructive ef<strong>for</strong>t to make sense out of<br />

experience (DeVries, 1993). There<strong>for</strong>e, it is very important to design instruction in which learners are motivated<br />

to be mentally active in <strong>the</strong> context of instructional activities.


Learning Environment<br />

This research proposes a hypermedia intelligent-assisted learning system (HIALS) which provides<br />

hypermedia learning courseware and intelligent knowledge. The learning environment was produced using<br />

Authorware (4.0), Director (6.0) and XClips. The content of <strong>the</strong> instruction is learning physics knowledge <strong>for</strong><br />

middle school students. Three real world scenarios are used as <strong>the</strong> body of <strong>the</strong> instruction, each scenario<br />

contains stories related to <strong>the</strong> daily life experiences. Students have <strong>the</strong> full control over <strong>the</strong> sequence of <strong>the</strong><br />

instruction.<br />

After viewing <strong>the</strong> scenarios, students have to answer questions. The questions are video clips from <strong>the</strong><br />

scenarios that require students to identify physics <strong>the</strong>ories to explain <strong>the</strong> phenomena occurred in <strong>the</strong> video.<br />

Students need to check <strong>the</strong> answers from a list of physics <strong>the</strong>ories. When students produce incorrect responses,<br />

<strong>the</strong> intelligent tutor will provide guiding. The intelligent tutor ei<strong>the</strong>r refers students to <strong>the</strong> related video clips, or<br />

provides hints or explanations. Students are encouraged to navigate <strong>the</strong> hypermedia database and search <strong>for</strong><br />

solutions under <strong>the</strong> guidance of our intelligent tutoring system. The system records students' navigation<br />

processes; <strong>the</strong>re<strong>for</strong>e, researchers will be able to trace learners' learning paths, and analyze <strong>the</strong>ir learning patterns.<br />

Pilot Study<br />

Two instruments were used in this study. The physics knowledge test has 30 items and <strong>the</strong> 5 Likert scale<br />

science attitude test consists of 35 items. Both instruments were created from <strong>the</strong> researchers and two content<br />

experts. The reliability <strong>for</strong> <strong>the</strong> attitude test is 0.9. 16 third-year senior high school students from a suburban area<br />

of Taipei City participated in this pilot study. One week be<strong>for</strong>e <strong>the</strong> experiment, subjects took both <strong>the</strong><br />

knowledge and attitude tests as <strong>the</strong> pretest score. Subjects took both tests again one week after <strong>the</strong> experiment as<br />

<strong>the</strong> posttest score. Two t-test were per<strong>for</strong>med using Statistic program to examine <strong>the</strong> differences between <strong>the</strong><br />

two sets of scores. The t-test <strong>for</strong> knowledge did not reveal any significant result. There was a significant<br />

difference (P


The EFFECTS of TRAINGING METHOD on LANGUAGE LEARNING PERFORMANCE<br />

Huey-Wen Chou<br />

Associate Professor, Department of In<strong>for</strong>mation Management<br />

National Central University<br />

#38 Wu-Chuan Li, Chungli city, Taiwan, ROC<br />

E-mail: hwchou@im.mgt.ncu.edu.tw<br />

Abstract: The purpose of <strong>the</strong> present study was to compare <strong>the</strong> effects of two cooperative computer-assisted<br />

language learning (CALL) environments on learners' spelling per<strong>for</strong>mance and learning attitude. The two<br />

cooperative CALL environments are face-to-face and distance cooperative CALL environments. Traditional<br />

classroom lecture learning environment and self-directed CALL environment are employed as control groups.<br />

Learning per<strong>for</strong>mance and learning attitude, including interpersonal relationships, learning interests, and selfesteem,<br />

were <strong>the</strong> dependent variables.<br />

64 seventh graders from a local public junior high school were randomly assigned to four treatments. An<br />

experiment was conducted <strong>for</strong> data collection. The experiment lasted <strong>for</strong> ten days with a thirty-minute learning<br />

session on each day. It was found that <strong>the</strong>re were significant per<strong>for</strong>mance differences among learning<br />

environments. No significant group differences were found in any dimension of attitudinal measures. Plausible<br />

explanations about <strong>the</strong> findings are provided and future implications follow.<br />

1. INTRODUCTION<br />

The use of computer-assisted learning (CAL) in various pedagogical settings is rapidly increasing. Researchers have<br />

reported CAL to be effective in many training situations. Its applications on language learning, <strong>for</strong> example, has been verified<br />

that it can enhance learners' language learning. Many of <strong>the</strong> CALs are based on a system-driven design and are used as an aid<br />

<strong>for</strong> self-directed study.<br />

Recently, one of <strong>the</strong> research lines in CAL is <strong>the</strong> remote (distance) learning through educational network (Hoppe et al.<br />

1994), that may be attributed to <strong>the</strong> relative novelty of <strong>the</strong> rapidly evolving network technology. Multi-user telecommunicationenabled<br />

cooperative learning environment on CAL becomes feasible in many pedagogical applications (Alavi 1994; Lin 1992).<br />

In addition, with <strong>the</strong> rapid growth of related technology and dropping of hardware prices, multimedia applications are receiving<br />

considerable worldwide attention within <strong>the</strong> field of instructional technology. By accessing and integrating versatile<br />

in<strong>for</strong>mation, such as video, sound, image, and text, multimedia applications in education af<strong>for</strong>d a great potential in improving<br />

teaching quality.<br />

2. LITERATURE REVIEW<br />

This section reviews literature on (1) cooperative learning environment, (2) self-directed learning environment, (3) CALL,<br />

(4) cooperative CALL environment and distance cooperative CAL environment.<br />

2.1 COOPERATIVE LEARNING ENVIRONMENT<br />

It was argued that learning environment with various degrees of social context would affect learners' learning motives,<br />

which, in turn, will have differential effects on learners' per<strong>for</strong>mance (Berlyne 1978). The origin of cooperative learning can be<br />

traced far back to <strong>the</strong> ancient Rome Times (Hooper, 1992). Slavin (1983) employed behavior, task structure, motivation, and<br />

incentive structure to define cooperative learning. Researchers proclaimed that under cooperative learning context, a learner<br />

can make a contribution to ano<strong>the</strong>r learner's both cognitive and emotional consequences by providing hints, advice, feedback,<br />

correction, evaluation, and encouragement. Table 1 showed a summary on it.<br />

Researcher(s) Year Type Per<strong>for</strong>mance Attitudinal Measures<br />

Sharan 1980 I Better learning per<strong>for</strong>mance<br />

Johnson et al 1981 M Better learning per<strong>for</strong>mance<br />

Bryant 1982 I Conceptual change<br />

Slavin 1983 M Favored low-achievers Improved relationships among<br />

different racial students<br />

Scott 1974 I No significant differences Better attitude to schooling<br />

Johnson et al 1985 I 1.Better than o<strong>the</strong>r types of learning<br />

2.Improved problem solving<br />

Enhanced interaction among various<br />

abilities students<br />

Yager<br />

Yager, et al<br />

1985<br />

1986<br />

I<br />

1.Better learning transfer<br />

2.Better long-term retention<br />

3.Better learning per<strong>for</strong>mance<br />

1.Higher learners interaction<br />

2.Better attitude towards o<strong>the</strong>rs<br />

3.Improved self-esteem


Brown & 1987 Benefits of members' combined knowledge<br />

Reeve<br />

and shared expertise<br />

Slavin 1987 I Significant at elementary level<br />

Dalton et al. 1989 I Better per<strong>for</strong>mance<br />

Chang 1990 I Superior to self-directed learning Feel bored about learning tasks<br />

Hooper et al 1993 I better learning outcome<br />

* : In <strong>the</strong> 3 rd column, "I" represents an individual study and "M" represents a meta study.<br />

Table 1. The Effects of Cooperative Learning on Per<strong>for</strong>mance and attitudinal measures * .<br />

In <strong>the</strong> cooperative learning, group members share a variety of thinking roles. Research results indicated that in group<br />

setting, peers are important models <strong>for</strong> <strong>the</strong>ir age-mates. In a cooperative learning environment, peers serve as effective tutors<br />

and cooperators. In o<strong>the</strong>r cases, <strong>the</strong>y can also serve as good or bad examples (Piaget 1965), <strong>the</strong>y can learn through social<br />

contact with peers to shape or correct his/her logical structure. Piaget (1965) suggested that <strong>the</strong> exposure to social context by<br />

peer interactions is a valuable experience and provides precious asset to learners in shaping internal cognitive structures. He<br />

indicated that peer interaction can offer three advantages in individual's learning process. Firstly, <strong>the</strong> different point views<br />

brought from peer interactions provide <strong>the</strong> learner an opportunity to experience cognitive conflicts. Secondly, through <strong>the</strong><br />

process of adjusting with cognitive conflicts, <strong>the</strong> learner will become less-egocentrismed in developing cognitive structure.<br />

Thirdly, The internal state of disequilibrium resulted from cognitive conflicts, which is one of <strong>the</strong> most important factors in<br />

affecting <strong>the</strong> learner's self-identity <strong>for</strong>mulation, will be gradually resolved under his/her subsequent knowledge re-organization.<br />

From <strong>the</strong> literature review, <strong>the</strong> advantages of cooperative learning environment can be summed up as follows: 1. Improving<br />

learners' social relationship, 2. Stimulating peer interaction, 3. Increasing confidence and self-esteem, and 4. Enhancing<br />

learning per<strong>for</strong>mance.<br />

2.2 SELF-DIRECT<strong>ED</strong> LEARNING ENVIRONMENT<br />

Although <strong>the</strong>ories of social learning have gained more and more emphasis in educational psychology, self-directed learning<br />

<strong>the</strong>ory does play a valuable role in explaining learning process. It is difficult to explain human beings learning process merely<br />

by self-directed learning <strong>the</strong>ories or by social-learning <strong>the</strong>ories alone. Brown and Reeve (1987) and Gelman and Brown<br />

(1985b) suggested that a coordination of <strong>the</strong> two extremes, self-directed and social learning, comes somewhat nearer <strong>the</strong> truth<br />

Self-directed learning environment is defined as an user-controlled independent learning environment. Under such<br />

environment, learning per<strong>for</strong>mance is subject to <strong>the</strong> extent to which a learner can direct his/her own learning process<br />

independently (Shyu & Brown 1992). Gelman and Brown (1985a,b) pointed out that self-directed learning is guided by systems<br />

of internal structure, principles, or constraints that seek support in <strong>the</strong> environment <strong>for</strong> <strong>the</strong>ir growth and development. They<br />

also indicated that human beings come equipped with a tendency to navigate <strong>the</strong> world by systematically monitoring <strong>the</strong> results<br />

of <strong>the</strong>ir own active experimentation with <strong>the</strong> surroundings. Developmental psychologists support that learning is happened by<br />

self-driven motives to explore <strong>the</strong> outside uncertainty and results in knowledge extension.<br />

Studies have suggested that by providing students self-directed learning environment, learners can better learn how to learn<br />

(Merrill 1975). Lepper (1985) indicated that in self-directed learning environment, individuals feel <strong>the</strong> learning activity has<br />

greater personal meaning and intrinsic interests. In <strong>the</strong> self-directed CAL environment, learners are given control to decide<br />

<strong>the</strong>ir own learning pace, sequencing, and difficulty levels. In Papert's study with LOGO (1980), it was found that increasing<br />

control enhances learners' feelings of self-efficacy.<br />

2.3. COMPUTER ASSIST<strong>ED</strong> LANGUAGE LEARNING (CALL)<br />

The effects of computer assisted language learning (CALL) were often contrasted to that of traditional classroom learning.<br />

A literature review on comparing <strong>the</strong> learning per<strong>for</strong>mance in CALL with that in classroom lecture was summarized by Lin<br />

(1992) and found that in overall, CALL obtained better learning per<strong>for</strong>mance.<br />

2.4 COOPERATIVE CALL ENVIRONMENT<br />

In <strong>the</strong> cooperative CALL context, Okamoto (1994) analyzed <strong>the</strong> interaction among learners in a group-type learning<br />

situation, and emphasized <strong>the</strong> importance of interaction such as discussion, collaboration, and competition between learners.<br />

He insisted that such interaction promote efficiency in <strong>the</strong>ir understanding and confirmation. From literature review, it is<br />

generally acknowledged that cooperative task based learning is an appropriate paradigm <strong>for</strong> <strong>for</strong>eign language teaching.<br />

Foubister et al. (1996) found members in group setting share a variety of thinking roles and enhance communication skills.<br />

Traditional CALL environment is self-directed which may constrain learners' social interaction with peers and teachers and<br />

<strong>the</strong>reby result in a poor social relationship. As to <strong>the</strong> impacts of distance cooperative CAL learning environment, Alavi (1994)<br />

found that students in such group obtained significantly higher per<strong>for</strong>mance and better experience.<br />

2.5 RESEARCH GOALS<br />

In <strong>the</strong> present study, an experiment was conducted to explore possible learning differences between face-to-face cooperative<br />

CALL environment and distance cooperative CALL environment. The self-directed CALL environment and <strong>the</strong> traditional<br />

classroom lecture learning environment were employed as <strong>the</strong> control groups. The target system is an English spelling lesson<br />

<strong>for</strong> seventh grade pupils.


3. RESEARCH METHODOLOGY<br />

A 10-day experiment with 8-session learning units was conducted <strong>for</strong> data collection. The material covered in <strong>the</strong> learning<br />

unit is English words spelling task. 100 of seventh graders were randomly chosen from a public junior high school at a nor<strong>the</strong>rn<br />

city in Taiwan, ROC. An English vocabulary spelling pretest was administered to screen out <strong>the</strong> students with top and bottom<br />

scores. After <strong>the</strong> pretest, 64 students were chosen to participate <strong>the</strong> study and were <strong>the</strong>n randomly assigned to four groups..<br />

3.1 PROC<strong>ED</strong>URE<br />

The classroom lecture group took a 30-minute instruction from an English teacher in <strong>the</strong> morning. Whereas <strong>the</strong> three CALL<br />

groups took <strong>the</strong> same instruction from CALL system in <strong>the</strong> afternoon. The different time allocation, which may contribute to<br />

possible treatment effects, is due to <strong>the</strong> limited availability of <strong>the</strong> computer room. 16 subjects in <strong>the</strong> two cooperative CALL<br />

groups were randomly assigned to <strong>for</strong>m 8 pairs. Individuals in <strong>the</strong> pairs within <strong>the</strong> two cooperative CALL groups would daily<br />

switch roles as <strong>the</strong> peer-tutor and <strong>the</strong> learner.<br />

3.2 RESEARCH VARIABLES<br />

Three types of research variable: independent, dependent, and control, variables were examined. The independent variable<br />

was learning environment, including traditional classroom lectures, self-directed CALL, face-to-face cooperative CALL, and<br />

distance cooperative CALL. Two dependent variables included in <strong>the</strong> present study were learning per<strong>for</strong>mance and learning<br />

attitude. Learning per<strong>for</strong>mance was measured by an achievement test. Three dimensions of learning attitude, i.e., interpersonal<br />

relationships, learning interests, and confidence, were included in a self-developed learning attitude scale. Two control<br />

variables were <strong>the</strong> learner's prior English spelling achievement and <strong>the</strong> learner's ability. The <strong>for</strong>mer was controlled out by a<br />

pretest and <strong>the</strong> latter was controlled by random sampling.<br />

3.3 RESEARCH HYPOTHESES<br />

The present study is designed to test <strong>the</strong> superiority of cooperative CAL environment in language learning. The hypo<strong>the</strong>ses<br />

to be examined in <strong>the</strong> present study include:<br />

1. H o: There is no difference in learning per<strong>for</strong>mance and attitude among four learning environments.<br />

2. H o: There is no difference in learning per<strong>for</strong>mance and attitude between three CALL groups and traditional classroom<br />

lecture learning group.<br />

3. H o: There is no difference in learning per<strong>for</strong>mance and attitude between two cooperative CALL group and self-directed<br />

CALL group.<br />

4. H o: There is no difference in learning per<strong>for</strong>mance and attitude between distance cooperative CALL group and face-to-face<br />

cooperative CALL group.<br />

3.5 RESEARCH INSTRUMENT<br />

Three types of research instrument, including a target system, an attitude scale, and an achievement test, were used in <strong>the</strong><br />

present study. The target system was developed in Microsoft Windows environment using Visual Basic tools. The target system<br />

included two versions: single-user and real time multi-user versions. The <strong>for</strong>mer version was <strong>for</strong> face-to-face cooperative and<br />

self-directed CALL environments, and <strong>the</strong> latter was <strong>for</strong> distance cooperative CALL environment.<br />

The self-developed attitude scale, syn<strong>the</strong>sized from previous studies (Lin, 1992; Yang, 1989; Konttinen, 1985; Laine, 1977;<br />

Gardner & Lambert, 1972), contained 24 questions in <strong>the</strong> 3 dimensions: interpersonal relations, learning interests, and selfconfidence.<br />

The attitude scale obtained a moderate split-half reliability coefficient of 0.62 by using Sperman-Brown <strong>for</strong>mula.<br />

The achievement test contained all 36 words taught in <strong>the</strong> experiment. Group interviews were conducted <strong>for</strong> data collection<br />

about subjects' experiences in using CALL systems. Subjects were asked to rate on <strong>the</strong> system's features as well its usefulness.<br />

4. STUDY RESULTS AND DISCUSSIONS<br />

One-way ANOVA technique and Sheffe's a posteriori test were employed to analyze data. It was found that <strong>the</strong>re existed<br />

significant differences in learning per<strong>for</strong>mance among four groups. Sheffe's a posteriori test was employed to test all possible<br />

contrasts among <strong>the</strong> means. It was found that subjects in classroom lecture learning environment outper<strong>for</strong>med <strong>the</strong> rest. In<br />

addition, <strong>the</strong> results indicated that <strong>the</strong>re existed significant per<strong>for</strong>mance differences among specific groups, namely, classroom<br />

lecture, distance cooperative CALL, and face-to-face cooperative CALL learning groups.<br />

Source DF Sum of Squares Mean of Squares F Value P<br />

Model 3 403.43 134.48 6.01 0.0012<br />

Error 60 1320.31 22.39<br />

Total 63 1723.75<br />

Note: * represents a significance at .01 level.<br />

Table 2. ANOVA Table of Different Learning Environments<br />

Mean STD N<br />

Classroom<br />

Lecture<br />

Distance<br />

Cooperative CALL<br />

Face-to-Face<br />

Cooperative CALL


Classroom Lecture 13.19 6.45 16<br />

Distance Cooperative 6.44 2.73 16 6.75*<br />

CALL<br />

Face-to-Face<br />

8.00 3.02 16 5.19* -1.56<br />

Cooperative CALL<br />

Self-Directed CALL 8.56 5.51 16 4.63 -2.12 -0.56<br />

Note: * represents a significance at .05 level.<br />

Table 3. Means, Standard Deviation, and Sheffe's a Posteriori Test<br />

Regarding to <strong>the</strong> attitudinal differences in three dimensions: interpersonal relations, learning interests, and confidence, it<br />

was found no significant group differences existed. Never<strong>the</strong>less, group interview results showed subjects in two cooperative<br />

CALL groups expressed highly positive experiences in helping o<strong>the</strong>rs. A sense of achievement and learning interests were<br />

proliferated in those groups during <strong>the</strong> experiment. Regarding to <strong>the</strong> target system evaluation, subjects commented <strong>the</strong> system<br />

as "vivid, interesting, well-represented, and user-friendly". They described <strong>the</strong> learning process is full of happiness and fun.<br />

4.3 DISCUSSIONS<br />

The most astonishing finding in this study is <strong>the</strong> significant per<strong>for</strong>mance differences that favor classroom lecture learning<br />

environment. The o<strong>the</strong>r three CALL environments did not generate as good per<strong>for</strong>mance as classroom lecture learning<br />

environment did. Two similar results were found in literature. Firstly, <strong>the</strong> Plait Report conducted in North Ireland (Hammond,<br />

1994) was to examine if students would do better in homework with <strong>the</strong> help of a notebook computer at home. After one year's<br />

experiment, <strong>the</strong> results indicated that no significant better per<strong>for</strong>mance was found.<br />

Secondly, <strong>the</strong> ImpacT Report (Hammond 1994), a longitudinal study conducted in England, indicated two important<br />

findings in explaining <strong>the</strong> insignificant outcomes in <strong>the</strong> cooperative group. First, <strong>the</strong> degree that learners actually cooperate was<br />

a critical factor of learner's per<strong>for</strong>mance. Second, <strong>the</strong>re may exist a threshold <strong>for</strong> cooperative learning to be effective. In o<strong>the</strong>r<br />

words, learning outcome needs to be accumulated to pass over a "threshold" to be significant.<br />

After a close examination on <strong>the</strong> research design and experiment procedure, three plausible explanations to <strong>the</strong> study<br />

results are drawn.<br />

1. Although total learning time was <strong>the</strong> same across groups, <strong>the</strong> time allocated to active learning varied. Students in<br />

three CALL groups needed to spend sometime in adjusting to <strong>the</strong> CALL environment. The actual learning time <strong>for</strong><br />

CALL groups would be less than that in <strong>the</strong> classroom lecture group and that might result in inferior per<strong>for</strong>mance<br />

in <strong>the</strong> CALL groups.<br />

2. Although <strong>the</strong> quality of spelling lesson was manipulated to be identical across groups, <strong>the</strong> active learning time in<br />

doing spelling exercise varied. Subjects in <strong>the</strong> classroom lecture and self-directed CALL groups did <strong>the</strong> spelling<br />

exercise all by <strong>the</strong>mselves, which would take a longer active learning time. Whereas in <strong>the</strong> two cooperative groups,<br />

due to <strong>the</strong> daily peer-tutor vs learner role change, subjects only spelled half of <strong>the</strong> words in <strong>the</strong> spelling exercise on<br />

average. This might significantly reduce <strong>the</strong> active learning time. The two reasons may well explain why <strong>the</strong><br />

classroom lecture group and <strong>the</strong> self-directed CALL group obtained <strong>the</strong> highest two mean achievement scores.<br />

3. Finally, <strong>the</strong> actual cooperation level may help explaining <strong>the</strong> per<strong>for</strong>mance differences in two cooperative CALL<br />

groups. In <strong>the</strong> face-to-face cooperative CALL group, subjects seated next to each o<strong>the</strong>r and <strong>the</strong>re<strong>for</strong>e could<br />

cooperative more effectively. In <strong>the</strong> distance cooperative CALL group, subjects helped each o<strong>the</strong>r via microphone<br />

communication, which is more time-consuming. When exposed in a time constraint situation, <strong>the</strong> above different<br />

patterns may contribute to <strong>the</strong> quality of cooperation and result in inferior per<strong>for</strong>mance in <strong>the</strong> distance cooperative<br />

CALL group. The fact that distance cooperative CALL group obtained <strong>the</strong> lowest achievement scores was not<br />

surprising.<br />

5. CONCLUSION AND IMPLICATION<br />

Researches of <strong>the</strong> learning environment effects on learning per<strong>for</strong>mance and on motivation have been a lot, <strong>the</strong> results are<br />

not consistent - some are even contradictory. How to choose representative learning models with significant factors is still a big<br />

challenge. This study outlines a research in examining <strong>the</strong> possible environmental effects on learning per<strong>for</strong>mance and on<br />

learning attitude. Research results suggest significant per<strong>for</strong>mance differences exist among different learning environments.<br />

Plausible explanations to <strong>the</strong> differences include: 1. There may exist a threshold <strong>for</strong> accumulated learning per<strong>for</strong>mance to be<br />

significant. The 8-day learning task may not be long enough to achieve <strong>the</strong> threshold. 2. The amount of various active learning<br />

time may contribute to learning per<strong>for</strong>mance. 3. The actual cooperation level may vary.O<strong>the</strong>r plausible explanation may be that<br />

<strong>the</strong> cognitive complexity of <strong>the</strong> English word spelling task is not suited <strong>for</strong> cooperative learning.<br />

In order to acquire a more complete picture on <strong>the</strong> effects of learning environment on learners, it is suggested to revise <strong>the</strong><br />

system based on <strong>the</strong> subjects' comments and replicate <strong>the</strong> study with a larger sample. It is also suggested that ano<strong>the</strong>r learning<br />

task with higher level of cognitive complexity be employed. In addition, a complete instruction should be given to <strong>the</strong> CALL<br />

groups be<strong>for</strong>e <strong>the</strong> study to ensure subjects acquire <strong>the</strong> computer skills prerequisites.<br />

By building up such a distance social learning environment with multimedia support, it is <strong>the</strong> researcher's hope to provide a


prototype <strong>for</strong> futuristic learning environment and bring impacts on education revolution in <strong>the</strong> coming centuries.<br />

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of Social Psychology, 126, 388-397.<br />

33. Yang, W.L. (1989). The Relationships among Goal-setting, Achievement Motive, Self-Efficacy and Per<strong>for</strong>mance,<br />

Master Thesis, National Chang-Chi University, Taiwan, ROC. (In Chinese)


Designing a Course Web-Site to Supplement <strong>the</strong> Teaching of Part-Time<br />

Engineering Ma<strong>the</strong>matics Course in Singapore Polytechnic:<br />

Introduction to Calculus (A prototype) [1]<br />

Chao Yunn Chyi<br />

Maths/Science Department<br />

Singapore Polytechnic, Singapore<br />

(Chaoyc@sp.edu.sg)<br />

1. Introduction<br />

A problem one encounters when teaching <strong>the</strong> part-time Engineering math courses in Singapore<br />

Polytechnic (SP) is <strong>the</strong> lack of resources available <strong>for</strong> <strong>the</strong> part-time (PT) students outside of classes. The typical<br />

PT student is a person who works full-time and attends classes at night part time. In this scenario, <strong>the</strong>re is<br />

typically a continuous 3-hour lecture, once per week. PT students are expected to master <strong>the</strong> material as it is<br />

being presented, complete homework based on those topics, and quite often be ready to demonstrate <strong>the</strong>ir<br />

knowledge by completing a quiz or turning in homework at <strong>the</strong> next meeting. Variability in ability among <strong>the</strong><br />

students and <strong>the</strong> short meeting time make it hard <strong>for</strong> <strong>the</strong> instructor to meet <strong>the</strong> needs of individual students and<br />

<strong>the</strong>re<strong>for</strong>e <strong>the</strong> ones who need <strong>the</strong> most help do not get adequate attention. This lack of individual attention often<br />

leads to PT students having difficulty with <strong>the</strong> homework exercises. In <strong>the</strong> case of Calculus, help from friends is<br />

rare due to <strong>the</strong> nature of <strong>the</strong> subject. And to travel to <strong>the</strong> campus to seek <strong>the</strong> instructor would make sense only if<br />

<strong>the</strong> instructor is a full-time employee, and besides, PT students may not have <strong>the</strong> time to find <strong>the</strong> instructor outside<br />

of class. These difficulties are tackled by designing a web-site to supplement <strong>the</strong> first semester Calculus course.<br />

We called it <strong>the</strong> ITC (Introduction to Calculus) web-site.<br />

2. The ITC web-site (A prototype) http://www.sp.edu.sg/department/ms/Math/ITC/index.html<br />

The site aims at helping <strong>the</strong> PT students to obtain a more thorough understanding of <strong>the</strong> topics, and<br />

allows more advanced students to go in-depth and explore, making use of <strong>the</strong> vast resources from <strong>the</strong> Internet.<br />

Students and <strong>the</strong> instructor may use <strong>the</strong> discussion corner in ITC to conduct discussion asynchronously and work<br />

collaboratively. The site discusses <strong>the</strong> topics of Calculus on a weekly basis, following <strong>the</strong> syllabus of Calculus I.<br />

In <strong>the</strong> prototype presented here, a single topic on "Newton’s Method - an application of derivatives" is selected.<br />

The ITC web-site is presently on trial to a class of PT Mechanical and Manufacturing Engineering students taking<br />

<strong>the</strong> Engineering Ma<strong>the</strong>matics 2 (EM2) module in Singapore Polytechnic.<br />

2. The Design<br />

The ITC web-site was designed to allow self-paced learning and to tap <strong>the</strong> af<strong>for</strong>dances of networks and<br />

webs, i.e. increase access to in<strong>for</strong>mation; to communication; and to collaboration (Brackett, 1998). Eight<br />

components: Lecture Notes, Guided practice, On-line quiz, Homework, Beyond <strong>the</strong> Basics, Discussion Corner,<br />

Tools and FAQ were included in <strong>the</strong> web-site to achieve <strong>the</strong> objectives.<br />

(1) Lecture Notes--This component gives a summary of <strong>the</strong> face-to-face lecture on <strong>the</strong> topic of <strong>the</strong> week. Students<br />

could check in on this page to revise <strong>the</strong>ir own notes at <strong>the</strong>ir own pace. In particular, interactive examples (Java<br />

applets) are incorporated to allow <strong>the</strong> learners to observe <strong>the</strong> graphical representations of Newton’s Method with<br />

different inputs.<br />

(2) Guided Practice--This is a place where students can go over more examples in detail. This component<br />

contains samples of questions with guided solutions in a step by step manner. The students will have <strong>the</strong> option to<br />

supply <strong>the</strong> “next step” or ask <strong>for</strong> fur<strong>the</strong>r hints or solutions.<br />

[1] This project was first developed to fulfill <strong>the</strong> course requirement of T525-Designing Educational Experiences <strong>for</strong> Networks<br />

and Webs (Prof. George Brackett) at Harvard University. It was a joint project with my friends Maria Coulson and Robin<br />

Losey. The URL of <strong>the</strong> web-site: http://www.sp.edu.sg/department/ms/Math/ITC/index.html


(3) On-line Quiz--This component will be helpful <strong>for</strong> self-assessment. The quiz contains close-ended questions<br />

that can be used to gauge one’s understanding of <strong>the</strong> necessary skills and concepts of <strong>the</strong> topic.<br />

(4) Homework--This component provides <strong>the</strong> necessary in<strong>for</strong>mation and tools <strong>for</strong> working on <strong>the</strong> assignments.<br />

(5) Beyond <strong>the</strong> Basics--For <strong>the</strong> more advanced students, this component contains links to o<strong>the</strong>r relevant web pages<br />

and in<strong>for</strong>mation that encourage exploration beyond <strong>the</strong> minimum.<br />

(6) Discussion Corner--This area takes <strong>the</strong> <strong>for</strong>m of a threaded discussion. This is <strong>the</strong> place where <strong>the</strong> students can<br />

have asynchronous discussions and work collaboratively with <strong>the</strong>ir peers and <strong>the</strong> instructor. Students who have<br />

interesting questions or problems will be able to post <strong>the</strong>m to <strong>the</strong> discussion corner. O<strong>the</strong>r students, as well as <strong>the</strong><br />

instructor, will join in <strong>the</strong> discussions by providing answers, or hints to <strong>the</strong>se questions.<br />

(7) Tools--This component contains a collection of Java applets that are helpful in understanding and exploring<br />

<strong>the</strong> topic. These Java applets provide an opportunity to give a richer interaction with <strong>the</strong> material in terms of<br />

graphical exploration and calculations.<br />

(8) FAQ--Frequently Asked Questions from each topic will be included under <strong>the</strong> topic of <strong>the</strong> week. This<br />

component focuses on students’ questions ra<strong>the</strong>r than <strong>the</strong> instructor’s ideas.<br />

3. Pedagogical Approach<br />

In this setting, <strong>the</strong> web-site, toge<strong>the</strong>r with <strong>the</strong> email facility are integrated with <strong>the</strong> regular class meeting,<br />

class textbook, and lecture notes. The site is used as ano<strong>the</strong>r channel <strong>for</strong> students to seek feedback and help from<br />

<strong>the</strong> instructor and peers, to understand and explore more about <strong>the</strong> topics. The ultimate aim is to achieve teaching<br />

(as well as learning) <strong>for</strong> understanding. (Perkins, 1992)<br />

Basically, <strong>the</strong> ITC site is a second chance <strong>for</strong> a student who missed or needed to review <strong>the</strong> lesson(s) to<br />

acquire <strong>the</strong> clear in<strong>for</strong>mation of <strong>the</strong> topic. The Lecture Notes of <strong>the</strong> lesson of <strong>the</strong> week, in this case, Newton’s<br />

Method, not only teaches <strong>the</strong> learners <strong>the</strong> technique of applying <strong>the</strong> method, but also emphasizes how and when to<br />

use <strong>the</strong> method, in a concise manner. For students who need extra guidance, <strong>the</strong> step by step Guided Practice will<br />

equip <strong>the</strong> users with <strong>the</strong> necessary skills and concepts. The understanding of <strong>the</strong> concepts will be fur<strong>the</strong>r enhanced<br />

at <strong>the</strong> Discussion Corner and <strong>the</strong> FAQ, where <strong>the</strong> doubts and misconceptions will be discussed and clarified. The<br />

Java applets examples and tools will also help to make understanding <strong>the</strong> concept easier, both during <strong>the</strong> lecture<br />

and self-revision.<br />

From our experience as teachers, we know that if one can correctly explain a concept, she truly<br />

understands <strong>the</strong> concept. Thoughtful practices are enhanced by <strong>the</strong> assignments that focussed on assessing<br />

students’ understanding through open-ended questions (…/ITC/assign/index.html). Students are also encouraged<br />

to pose and answer questions, helping each o<strong>the</strong>r in <strong>the</strong> Discussion Corner (where <strong>the</strong>ir grades will be boosted by<br />

taking part actively in <strong>the</strong> discussions). In this way, <strong>the</strong> instructor, as well as <strong>the</strong> members of <strong>the</strong> class, will be <strong>the</strong><br />

key components in providing in<strong>for</strong>mative feedback to each o<strong>the</strong>r.<br />

On <strong>the</strong> whole, <strong>the</strong> existence of <strong>the</strong> web-site provides motivation. Older, re-entry students in general are<br />

back in school to achieve a specific goal: a diploma. They are (<strong>for</strong> <strong>the</strong> most part) extremely motivated to do well.<br />

Any opportunity <strong>for</strong> extra help and support will be motivating. Even if <strong>the</strong> student is not in a position to need<br />

extra help with <strong>the</strong> requirements, he will receive motivation in <strong>the</strong> extended opportunities in Beyond <strong>the</strong> Basics.<br />

Computer technology and <strong>the</strong> web make it possible to present graphs, figures, equations and text in an eyecatching<br />

appearing and meaningful manner. This might be enough to hook even <strong>the</strong> most nonchalant student.<br />

4. Discussion<br />

Some difficulties encountered during <strong>the</strong> trial run are: (1) Only half of <strong>the</strong> class (16 out of 31) have <strong>the</strong><br />

access to <strong>the</strong> WWW out of <strong>the</strong> campus, and not many students are posting and answering questions at <strong>the</strong><br />

Discussion Corner. It is thought that <strong>the</strong> situation could be improved by granting some financial aids in helping<br />

<strong>the</strong> students to gain access to <strong>the</strong> WWW. (2) Housing <strong>the</strong> web-site in <strong>the</strong> Polytechnic’s Internet server is<br />

inconvenient, not only in uploading files, but also in posting comments/questions at <strong>the</strong> ITC site. It is<br />

recommended that we should set up our own department’s server to alleviate some of <strong>the</strong>se problems.<br />

References:<br />

Perkins, D. (1992). Smart Schools: Better Thinking and Learning <strong>for</strong> Every Child. New York: The Free Press.<br />

Perkins, D. et al (1995). Software Goes to School: Teaching <strong>for</strong> Understanding with New Technologies. New<br />

York: Ox<strong>for</strong>d University Press.<br />

Brackett, G (1998). T525 course web-site. [Online: web]. Cited 22 Aug. 1998. URL:<br />

http://hgseclass.harvard.edu/t525/index.html


International Collaborative Learning – The Facilitation Process<br />

A.G. (Tony) Clear<br />

Academic Leader, Computing - Systems & Technology<br />

Auckland Institute of Technology<br />

New Zealand.<br />

Tony.Clear@ait.ac.nz<br />

Abstract: International collaborative learning is becoming more viable through a variety of Internet enabled software products. Group<br />

Support Systems appear to offer promise. But how to facilitate <strong>the</strong> teaching and learning process in electronic environments is not well<br />

understood. If education is to involve an interactive process of collaborative inquiry and dialogue between remote groups of learners, <strong>the</strong>n<br />

how to design meaningful learning experiences presents challenges in logistics, technology support, software design, and pedagogy. To better<br />

model <strong>the</strong> facilitation process in such environments, a <strong>the</strong>oretical framework based upon an extension of Adaptive Structuration Theory is<br />

suggested. This framework is <strong>the</strong>n related to experiences with custom application software development using Lotus Notes Domino,<br />

internal trials and a limited scale collaborative learning exercise between students at Auckland Institute of Technology and Uppsala<br />

University. The paper concludes with some recommendations <strong>for</strong> redesign of <strong>the</strong> application, suggests revisions to <strong>the</strong> collaborative process<br />

based upon <strong>the</strong> framework above and discusses fur<strong>the</strong>r extensions to <strong>the</strong> trials<br />

Introduction<br />

Numerous teaching and learning initiatives, frequently cited in conferences such as this, now include an Internet dimension. Different products such as<br />

<strong>the</strong> common “chat”, “email”, and “newsgroups”, are being used to support collaborative learning (Siviter, Petre & Klein, 1997). In <strong>the</strong> business<br />

environment, organisations seeking to link disparate global teams are increasingly using groupware products such as Lotus Notes (Lloyd &<br />

Whitehead 1996), and this <strong>for</strong>m of product appears to have much to offer to support collaborative learning processes (Galpin & Birchall 1996). In this<br />

paper when talking of collaborative learning, <strong>the</strong> term is being used in <strong>the</strong> sense suggested by Siviter, Petre & Klein, 1997. They place it in <strong>the</strong><br />

context of “groupwork”, broken down into three interrelated components of “communication, collaboration and coordination”. These activities in turn<br />

may be supported by groupware – a term “adopted to describe systems that support groupwork” (Siviter, Petre & Klein, 1997). “Groupware<br />

technologies provide electronic networks that support communication, collaboration and coordination through facilities such as in<strong>for</strong>mation exchange,<br />

shared repositories, discussion <strong>for</strong>ums and messaging. Such technologies are typically designed with an open architecture that is adaptable by end<br />

users allowing <strong>the</strong>m to customize existing features and create new applications”. (Orlikowski & Hofman, 1997) The Lotus Notes Domino<br />

application discussed in this paper can be categorised as an example of an open ended customizable groupware product, and of different time, different<br />

place groupware.<br />

Group Support Systems (GSS) is an alternative term <strong>for</strong> groupware. Previously termed Group Decision Support Systems (GDSS), which covered<br />

particularly that class of systems known as electronic meeting systems, <strong>the</strong> GDSS research generated <strong>the</strong> Adaptive Structuration Theory model<br />

(DeSanctis & Poole, 1994) discussed in this paper. Group Support Systems has been suggested as a generic term <strong>for</strong> <strong>the</strong> field (Nunamaker et al.,<br />

1989), and defined by Whitworth (1997) as:<br />

"GSS: any system which supports a group interaction by becoming an integral part of that interaction"<br />

In this paper <strong>the</strong> terms GSS and groupware will be used somewhat interchangeably.<br />

Facilitation and Group Support Systems<br />

The Group Support Systems (GSS) field has turned its focus from more technocentric aspects, to broader study of how effective <strong>the</strong> technology is in<br />

use. Dennis and Gallupe (1993) have identified five stages of GSS research, which evidence this trend. Stage four covered field studies of <strong>the</strong><br />

organisational impact of GSS, and stage five an in depth focus on specific aspects - one of which is <strong>the</strong> role of <strong>the</strong> facilitator. A fur<strong>the</strong>r stage seems<br />

to be evolving, which focuses on organizational issues associated with <strong>the</strong> mutual influence of technology and social processes. This stage<br />

represents an extension from stage four’s focus on <strong>the</strong> more deterministic organizational impact of GDSS. A research approach based upon <strong>the</strong> study<br />

of <strong>the</strong>se interaction effects seems particularly suited to investigating <strong>the</strong> role of <strong>the</strong> facilitator in conjunction with GSS.<br />

It is apparent <strong>for</strong> instance, that <strong>the</strong> complexities of GSS use in <strong>the</strong> Electronic Meeting Support context, cannot sensibly be understood without inquiry<br />

into <strong>the</strong> interaction effects between dimensions of <strong>the</strong> group and <strong>the</strong> group process, <strong>the</strong> skills of <strong>the</strong> facilitator and <strong>the</strong> technology. Likewise in<br />

asynchronous groupware contexts an analysis of interaction effects may prove a productive approach to understanding <strong>the</strong> complexities of groupwork<br />

in <strong>the</strong>se distributed electronic environments. It has been suggested that “organizations need <strong>the</strong> experience of using groupware technologies in<br />

particular ways and in particular contexts to better understand how <strong>the</strong>y may be most useful in practice”. (Orlikowski & Hofman, 1997)<br />

This paper discusses a general framework <strong>for</strong> analysing technology facilitation roles. It is shown how this model might be applied to <strong>the</strong> facilitator<br />

role and provide a basis <strong>for</strong> an “interactionist” model <strong>for</strong> GSS’s, which may be extended to improve our understanding of <strong>the</strong> processes involved in<br />

electronic collaborative learning.<br />

Structuring Processes and In<strong>for</strong>mation Technology


Orlikowski and several colleagues have been following an interactionist line of research into In<strong>for</strong>mation Technology <strong>for</strong> some time. Their model of<br />

technology is structurationist in approach, based upon <strong>the</strong> work of Giddens (1984) and <strong>the</strong> concept of technology as an “occasion <strong>for</strong><br />

structuring”(Barley, 1986). Initial work identified <strong>the</strong> reflexive nature of In<strong>for</strong>mation Technology (IT) in which IT both shapes and is shaped by <strong>the</strong><br />

actions of users and <strong>the</strong> organisational context (Orlikowski, 1992). Subsequently <strong>the</strong> concepts of metastructuring and technology –use mediation<br />

(Orlikowski et al., 1995) are introduced as fur<strong>the</strong>r sources of structure. These two key terms of <strong>the</strong> Orlikowski model are defined as:<br />

1) Metastructuring While “The research on technology structuring...tends to focus primarily on <strong>the</strong> activities of users who shape <strong>the</strong>ir technology<br />

as <strong>the</strong>y use it in particular contexts”, [<strong>the</strong>re are] “ano<strong>the</strong>r set of activities that, although carried out by users, are not activities of use. Ra<strong>the</strong>r<br />

<strong>the</strong>y involve <strong>the</strong> shaping of o<strong>the</strong>r users activities of use, a process we designate as Metastructuring…The notion of metastructuring allows us to<br />

see that interventions in users’ use of technology occur frequently over time, in a variety of ways, and are often very influential”.(Orlikowski et<br />

al., 1995)<br />

2) Technology-use mediation Orlikowski et al. refer to “a particular type of metastructuring, technology-use mediation, and find that it<br />

structures users’ use of technology by influencing <strong>the</strong>ir interpretations and interactions, by changing <strong>the</strong> institutional context of use and by<br />

modifying <strong>the</strong> technology itself. Because technology-use mediation is a sanctioned, explicit, deliberate and ongoing set of activities, we argue<br />

that it is a particularly powerful mechanism in <strong>the</strong> context of dynamic organisations, enabling rapid and customised adaptations of <strong>the</strong><br />

technology and its use to changes in circumstances, organizational <strong>for</strong>m and work practices”.(Orlikowski et al., 1995)<br />

In <strong>the</strong>ir study of <strong>the</strong> use of a computer conferencing system in a Japanese R&D project group (Orlikowski et al., 1995), identified four different types<br />

of mediating activities that <strong>the</strong> network administration group members per<strong>for</strong>med. These were: 1) establishment: established role, determined and<br />

built consensus around use of <strong>the</strong> communication technology, established guidelines etc. <strong>for</strong> its use; 2) rein<strong>for</strong>cement: training, monitoring, and<br />

follow-up with members and <strong>the</strong> group to rein<strong>for</strong>ce <strong>the</strong> established guidelines; 3) adjustment: on <strong>the</strong> basis of feedback obtained from members,<br />

adjusted <strong>the</strong> definitions and usage rules <strong>for</strong> specific newsgroups and occasionally added new newsgroups on request; 4) episodic change: twice<br />

during <strong>the</strong> project, NAGA initiated major changes to <strong>the</strong> news system as a whole.<br />

Structuring and Facilitation Processes<br />

“Facilitation is a dynamic process that involves managing relationships between people, tasks and technology, as well as structuring tasks<br />

and contributing to <strong>the</strong> effective accomplishment of <strong>the</strong> meeting’s outcome”(Bostrom et al. 1993). It is argued here that both metastructuring<br />

and technology-use mediation are closely allied to <strong>the</strong> concept of facilitation in GSS environments, whe<strong>the</strong>r in synchronous or asynchronous modes.<br />

The Structure of a “Meeting”<br />

Bostrom et al. (1993) define a meeting as “a goal- or outcome-directed interaction between two or more people (teams, groups) that can take place in<br />

any of four environments (same time/same place, same time/different place, different time/same place, different time / different place)...Most GSS<br />

facilitation research has focused on face-to-face environments (same time/same place)”. In this paper by contrast, <strong>the</strong> collaborative learning trials<br />

have been designed to operate as an extended meeting, in <strong>the</strong> different time, different place environment.<br />

Bostrom et al. (1993) fur<strong>the</strong>r note that “meetings rarely die, <strong>the</strong>y just keep rolling along in a cycle of premeeting, meeting and postmeeting<br />

activities...The actual meeting is but one phase of a three-phase cycle of activities that constitute a meeting”. This fits with <strong>the</strong> shift from <strong>the</strong> earlier<br />

decisionist view of GDSS towards more of a concept of Group Support Systems, where <strong>the</strong> group decision-making processes are more ones of<br />

managing “issue streams”(Langley, Mintzberg et al., 1995), a model better suited to asynchronous than synchronous GSS. Elaborating upon<br />

Bostrom’s structure, Ackermann (1996) defines <strong>the</strong> concept of a “meeting” as broken into several stages:<br />

• <strong>the</strong> pre-meeting stage;<br />

• <strong>the</strong> meeting itself with three substages<br />

• introductory,<br />

• exploration and development,<br />

• closure<br />

• <strong>the</strong> post-meeting stage.<br />

Electronic Collaborative learning trial<br />

A collaborative electronic learning trial is now briefly described to enable a concrete exercise to be related to <strong>the</strong> concepts being developed in this<br />

paper. Some pilot trials had been conducted intra-institution at Auckland Institute of Technology with an experimental generic collaborative<br />

database developed using Lotus Notes Domino (Clear, 1998). Subsequently a cross institution collaborative trial had been arranged. This trial<br />

involved a Computer Science class at Uppsala University, collaborating with a class of Business students at Auckland Institute of Technology. The<br />

Uppsala group consisted of approximately 80 students and <strong>the</strong> New Zealand group approximately 20. Both groups were to collaborate on a common<br />

task involving a role play. The Auckland group were to be business analysts consulting to a local client, while <strong>the</strong> Uppsala group were a group of<br />

software game developers, with whom <strong>the</strong> Auckland consultants had to liaise. The purpose of <strong>the</strong> exercise was to jointly develop a feasibility study <strong>for</strong><br />

a computer game to support <strong>the</strong> client's need <strong>for</strong> a software product. The software product was to help young pharmacy assistants become more<br />

in<strong>for</strong>med about <strong>the</strong> client's nailcare product range. By better diagnosis of customers’ problems, greater sales of products and reduced instances of<br />

misdiagnosis and nail damage were expected to result. The project scenario thus represented an opportunity <strong>for</strong> problem based learning, (Boud, 1985)<br />

based upon a live business case.<br />

The trial took place over a 3-week period between September 22 nd and October 22 nd 1998. By <strong>the</strong> end of <strong>the</strong> exercise many of <strong>the</strong> students had made<br />

some progress in mastering <strong>the</strong> system, which had significant usability problems. The variety of different approaches and features used indicated a<br />

degree of ingenuity. Each combined group had come up with at least one design concept <strong>for</strong> a game, showing <strong>the</strong>y had thought about <strong>the</strong> problem,<br />

variously using <strong>the</strong> database or e-mail alone to express it with.<br />

In <strong>the</strong> definition of Bostrom et al (1993) above, this trial could be deemed a meeting.


Facilitation frameworks<br />

Bostrom et al. (1993) propose a framework <strong>for</strong> understanding and investigating facilitation in GSS environments. “ A given source of facilitation<br />

(external facilitator, leader, member, GSS) provides structures (e.g. agenda, procedures, GSS tools) and/or support (e.g. <strong>the</strong> facilitator administers a<br />

procedure, or deals with a disruptive participant) to a group in order to positively influence how <strong>the</strong> group accomplishes its outcomes. Structures<br />

provide an overall frame or context to activate individuals or groups to behave in a particular way. On <strong>the</strong> o<strong>the</strong>r hand support activities are used<br />

primarily to maintain and promote <strong>the</strong>se structures, encourage effective task and relational behaviors, and deal with disruptive influences in <strong>the</strong><br />

meeting. A facilitator, by his or her actions, attempts to influence three general targets: meeting process, relationships, and task outcomes. This<br />

facilitation framework may support several different levels of analysis - <strong>the</strong> individual, subgroup or entire group.<br />

Adaptive Structuration Theory (AST) has been suggested, as a <strong>the</strong>oretical perspective which “provides a general framework <strong>for</strong> investigations” of <strong>the</strong><br />

facilitation process. “From an AST perspective, <strong>the</strong> role of facilitation is to select and present beneficial structures to groups in a manner that<br />

encourages <strong>the</strong>ir faithful appropriation. A key construct within AST is appropriation. Appropriation is <strong>the</strong> process by which participants invoke or<br />

enact available structures (e.g. GSS, agenda, etc.) and <strong>the</strong>reby give meaning to <strong>the</strong>m...AST posits that <strong>the</strong> success of an appropriation is determined<br />

by three dimensions, <strong>the</strong> faithfulness (in respect to <strong>the</strong> structure’s design principles) of <strong>the</strong> appropriation, <strong>the</strong> group’s attitudes towards <strong>the</strong> structures,<br />

and <strong>the</strong> group’s level of consensus (i.e. agreement on how structures should be used). As we discussed earlier, a facilitator affects all three of <strong>the</strong>se<br />

modes through support activities: faithfulness through promotion and maintenance of structure; attitudes through activities that develop positive<br />

affect; and consensus through monitoring <strong>the</strong> group’s reactions and making appropriate adjustments.” (Bostrom et al., 1993)<br />

The AST model (DeSanctis & Poole, 1994) developed largely from a view of technology “as an occasion <strong>for</strong> structuring”(Barley, 1986), which<br />

reflects <strong>the</strong> interactions between <strong>the</strong> technology, <strong>the</strong> institutional features of <strong>the</strong> organization and <strong>the</strong> actions of individuals. The extensions to this<br />

brought through <strong>the</strong> concepts of metastructuring and <strong>the</strong> notion of technology-use mediation offer <strong>the</strong> opportunity to augment <strong>the</strong> AST model in a<br />

manner which should more directly and discretely support investigation of <strong>the</strong> facilitation process.<br />

Be<strong>for</strong>e developing <strong>the</strong> AST model to accommodate <strong>the</strong>se dimensions, some threads from this paper will be tied toge<strong>the</strong>r. The facilitator role is clearly<br />

difficult to model in any simple manner, and <strong>the</strong> different frameworks contrasted so far, help to fur<strong>the</strong>r confuse <strong>the</strong> picture. Which dimensions relate<br />

to one ano<strong>the</strong>r, and how should <strong>the</strong>y be depicted The classic GSS design constructs of “process support”, “process structure”, “task support, and<br />

“task structure” (Nunamaker et al., 1993), who define <strong>the</strong>m as follows, provide a useful starting point:<br />

• “Process Support - refers to <strong>the</strong> communication infrastructure (media, channels, and devices, electronic or o<strong>the</strong>rwise) that facilitates<br />

communication among members…such as an electronic communication channel or blackboard.<br />

• Process Structure - refers to process techniques or rules that direct <strong>the</strong> pattern, timing or content of this communication…such as an agenda or<br />

process methodology such as nominal Group Technique.<br />

• Task Support - refers to <strong>the</strong> in<strong>for</strong>mation and computation infrastructure <strong>for</strong> task-related activities…such as external databases and pop-up<br />

calculators.<br />

• Task Structure - refers to techniques, rules, or models <strong>for</strong> analyzing task related in<strong>for</strong>mation to gain new insight…such as those within computer<br />

models or Decision Support Systems (DSS).” (Nunamaker et al., 1993)<br />

Domains and Mechanisms <strong>for</strong> GSS Facilitation<br />

The table below attempts to link some aspects of <strong>the</strong> structuring and facilitation processes earlier described, to assess <strong>the</strong> role of <strong>the</strong> facilitator in <strong>the</strong><br />

context of <strong>the</strong> Uppsala – Auckland collaborative trial (Clear, <strong>1999</strong>).<br />

Domain Design Contingency Facilitation Means Facilitation Avenue<br />

Technology Process Support GSS parallel communication<br />

group memory<br />

group and individual contributions identifiable<br />

(as opposed to <strong>the</strong> usual anonymity in GSS)<br />

Scanner, Photoshop, Word<br />

Excel, text editors & GSS<br />

media effects (photos, diagrams files etc. as well<br />

as text)<br />

email<br />

Individual or mail group messages, combined<br />

with external/ internal facilitation and GSS use<br />

External/ internal electronic Registration database, database <strong>for</strong>ms and<br />

Institutional and<br />

Technology<br />

Institutional and<br />

Technology<br />

Process Structure<br />

Task Structure<br />

facilitation<br />

External/ internal facilitator,<br />

telephone, fax, email and GSS (in<br />

part)<br />

GSS<br />

External/ internal facilitator and<br />

GSS in Combination<br />

views, fax (as a last resort)<br />

Global process structuring<br />

e.g. establish collaboration, determine client,<br />

task & groups and advise, agree collaboration<br />

window setting, remote trial coordinators,<br />

project/group leaders<br />

Internal process structuring<br />

e.g. project, task, document, section, discussion<br />

threads, file attachments, on-line help,<br />

questionnaires, communication & use of naming<br />

standards<br />

use of GSS features such as project, document,<br />

and discussion thread hierarchies, views,<br />

hyperlinks and file attach/detach features plus<br />

remote trial coordinators, & project/group


Technology and<br />

institutional<br />

Task Support<br />

GSS<br />

External facilitator & email<br />

leaders<br />

Access to repository of std templates, group<br />

data, links with o<strong>the</strong>r applications e.g. Word or<br />

Excel. Specialised views and Database<br />

hierarchies. Database or email advice to groups<br />

and individuals<br />

Table 1 Domains and Mechanisms <strong>for</strong> GSS facilitation<br />

While <strong>the</strong> table shows some meaningful in<strong>for</strong>mation, it does not provide a clear framework <strong>for</strong> understanding <strong>the</strong> facilitator role. For instance, <strong>the</strong><br />

domain of individual’s actions, while implicit in each of <strong>the</strong> rows, is omitted, as is <strong>the</strong> area of relationships and specific support activities.<br />

Temporal Analysis of Mediating Activities and Relationships with GSS Facilitation<br />

In this next analysis a time dimension is included, and <strong>the</strong> four mediation activities of Orlikowski et al. (1995) are used to structure <strong>the</strong> comparison.<br />

Illustrative examples are again drawn from <strong>the</strong> collaborative trial. (Clear, <strong>1999</strong>)<br />

Mediating<br />

Activity<br />

Meeting Phase Design<br />

Contingency<br />

Facilitator Actions<br />

Establishment Pre-Meeting Process Support Set up physical<br />

parameters and features<br />

of <strong>the</strong> technology<br />

Pre-Meeting & Process<br />

Modify institutional<br />

Meeting -<br />

Structure properties of <strong>the</strong><br />

introductory (global)<br />

organization to facilitate<br />

technology assimilation<br />

Pre-Meeting &<br />

Meeting -<br />

introductory<br />

Rein<strong>for</strong>cement Meeting -<br />

exploration and<br />

development<br />

Meeting - closure<br />

Adjustment Meeting -<br />

exploration and<br />

development<br />

Meeting - closure<br />

Post meeting<br />

Meeting -<br />

exploration and<br />

development<br />

Meeting - closure<br />

Post meeting<br />

Episodic<br />

Change<br />

Process Support<br />

Process<br />

Structure<br />

Process Support<br />

Process<br />

Structure<br />

(internal)<br />

Task Support<br />

Task Structure<br />

Articulate <strong>the</strong> cognitive<br />

and behavioral routines<br />

through which <strong>the</strong><br />

technology may be<br />

appropriated by users<br />

maintain <strong>the</strong> operational<br />

fidelity of <strong>the</strong> technology<br />

help users adopt and use<br />

appropriate cognitive and<br />

behavioral routines to use<br />

<strong>the</strong> technology<br />

Adjust technical features<br />

of <strong>the</strong> technology to<br />

promote use<br />

Alter usage rules and<br />

procedures to facilitate<br />

<strong>the</strong> use of <strong>the</strong> technology<br />

Post meeting Process Support Redesign <strong>the</strong> technical<br />

functions and features of<br />

<strong>the</strong> technology<br />

Post meeting<br />

Post meeting<br />

Process<br />

Structure<br />

Process<br />

Structure<br />

Modify institutional<br />

properties of <strong>the</strong><br />

organization to facilitate<br />

change in technology use<br />

Redefine cognitive and<br />

behavioral routines to<br />

facilitate change in users<br />

appropriation of <strong>the</strong><br />

technology<br />

Example<br />

Confirm resources (system capacity, technical support etc.)<br />

Organise creation of collaboration database and registration<br />

database <strong>for</strong> participants<br />

Establish collaboration parameters (scope, purpose, content,<br />

participants & timing with partnering institution’s facilitator)<br />

Confirm suitability of task<br />

Determine assessment regime<br />

Communicate intentions and obtain participants’ consent<br />

Ensure a match is made between <strong>the</strong> problem task, and <strong>the</strong><br />

participants & facilitator’s skill levels<br />

Determine and communicate group numbers and membership<br />

Provide a clearly defined task or set of objectives and<br />

corresponding agenda<br />

Create and communicate an overview of <strong>the</strong> issue/problem (via<br />

facilitator at each site and posting instructions in database<br />

Advise process to register users<br />

Clarify roles and expectations<br />

Advise of help or o<strong>the</strong>r tutoring features available, such as guides,<br />

sample templates, naming standards etc.<br />

Check registration process, monitor entries, resolve access<br />

problems (<strong>for</strong>gotten passwords etc.).<br />

Check <strong>for</strong> activity level of participants, and resolve bugs,<br />

problems<br />

The GSS itself as facilitator (shaping of o<strong>the</strong>r user’s activities of<br />

use) - enabling participants to contribute freely<br />

Providing <strong>the</strong> participants with some <strong>for</strong>m of control<br />

Facilitator promotes use of <strong>the</strong> GSS system<br />

Facilitator communicates and educates re. use of GSS<br />

If facilitator is a developer, may fine tune views, <strong>for</strong>ms etc. to<br />

enhance usability<br />

Facilitator may advise technical support staff of problems needing<br />

attention (e.g. “out of file space” errors etc.)<br />

Facilitator may decide to deviate from plan of action and use<br />

different facilities of <strong>the</strong> GSS to support <strong>the</strong> meeting activity (e.g.<br />

attached files vs. document section entries)<br />

May advise new naming or o<strong>the</strong>r standards to enhance use<br />

May create new features e.g. on-line questionnaire <strong>for</strong> evaluations<br />

Facilitator as researcher may decide to recommend changes to<br />

clumsy or ineffective aspects of technology (e.g. upgrade views,<br />

redesign hierarchies that are too deep, improve navigation etc.<br />

Facilitator may recommend extensions or enhancements to GSS<br />

e.g. automatic links between registration and collaboration<br />

Databases to share email addresses within and between groups, or<br />

use of agents to link mail features more tightly with <strong>the</strong> GSS<br />

Determine a general ethical approval process <strong>for</strong> collaborations<br />

Set policy regarding summative vs. <strong>for</strong>mative assessment in trials<br />

Streamline <strong>the</strong> process of establishing fur<strong>the</strong>r collaborations, or<br />

extending <strong>the</strong> model to o<strong>the</strong>r courses<br />

Facilitator may decide to use different features of <strong>the</strong> technology<br />

<strong>for</strong> next collaboration (e.g. a ranking feature may be used to judge<br />

<strong>the</strong> merits of <strong>the</strong> design proposals submitted)<br />

Table 2 Temporal Analysis of Mediating Activities and Relationships with GSS Facilitation


From table 2 it can be seen that technology-use mediation does add to our understanding of <strong>the</strong> facilitation process, and can be incorporated into<br />

existing perspectives on <strong>the</strong> field of GSS and group facilitation.<br />

The Extended AST Model - Including GSS Facilitation<br />

Returning to <strong>the</strong> AST model, <strong>the</strong> above frameworks have suggested <strong>the</strong> value of technology-use mediation, but are relatively static as a base <strong>for</strong><br />

fur<strong>the</strong>r analysis. Given <strong>the</strong> inherently dynamic nature of <strong>the</strong> facilitation process, a model capable of reflecting that is required. The base AST<br />

constructs have been built upon to incorporate <strong>the</strong> technology-use mediation dimension. This now gives us an Extended AST Model, which<br />

includes technology-use mediation as a fur<strong>the</strong>r source and <strong>for</strong>m of structure within <strong>the</strong> model. At this stage <strong>the</strong> concept is generic, and could include<br />

o<strong>the</strong>r mediation roles such as systems administrators or designers, but <strong>the</strong> term technology-use mediator should be read to mean facilitator <strong>for</strong> <strong>the</strong><br />

purposes of this paper.<br />

Structure of Advanced<br />

In<strong>for</strong>mation Technology<br />

* structural features<br />

restrictiveness<br />

level of sophistication<br />

comprehensiveness<br />

* spirit<br />

decision process<br />

leadership<br />

efficiency<br />

conflict management<br />

atmosphere<br />

O<strong>the</strong>r Sources of Structure<br />

* task<br />

* organization environment<br />

* technology-use mediator<br />

(establishment &<br />

rein<strong>for</strong>cement)<br />

Group's Internal System<br />

* Styles of interacting<br />

* knowledge and experience<br />

with structures<br />

* perceptions of o<strong>the</strong>r's knowledge<br />

* agreement on appropriation<br />

P2<br />

P1<br />

Social Interaction<br />

Appropriation of Structures<br />

Decision Processes<br />

* Appropriation moves<br />

P5 * idea generation<br />

* faithfulness of appropriation<br />

* participation<br />

* instrumental uses<br />

* conflict management<br />

* persistent attitudes<br />

* influence behaviour<br />

toward appropriation<br />

* task management<br />

P3<br />

Emergent Sources of Structure<br />

P6<br />

* AIT outputs<br />

* task outputs<br />

* organization environment outputs<br />

* Technology-use mediator<br />

(adjustment)<br />

Decision outcomes<br />

* efficiency<br />

* quality<br />

* consensus<br />

* commitment<br />

P7<br />

P4<br />

New Social Structure<br />

* rules<br />

* resources<br />

* technology-use<br />

mediator (episodic)<br />

Figure 1 Summary of Major Constructs and Propositions of Extended AST Model [based upon figure 1 ex (DeSanctis & Poole, 1994)]<br />

The modified constructs are highlighted in <strong>the</strong> redrawn model (bold italics). Basically <strong>the</strong> three constructs dealing with sources and <strong>for</strong>ms of structure<br />

have been augmented;<br />

• O<strong>the</strong>r Sources of Structure<br />

• has had <strong>the</strong> technology-use mediator (facilitator) added, with <strong>the</strong> assumption that much of this intervention would occur during<br />

ei<strong>the</strong>r <strong>the</strong> establishment or rein<strong>for</strong>cement modes of activity as shown in table 2 above<br />

• Emergent Sources of Structure<br />

• has had <strong>the</strong> technology-use mediator (facilitator) added, with <strong>the</strong> assumption that much of this intervention would occur during <strong>the</strong><br />

adjustment mode of activity from table 2<br />

• New Social Structure<br />

• has had <strong>the</strong> technology-use mediator (facilitator) added, with <strong>the</strong> assumption that much of this intervention would occur during <strong>the</strong><br />

episodic mode of activity from table 2<br />

Conclusions<br />

The complexities of developing new <strong>for</strong>ms of collaborative electronic pedagogy defy simple analysis. The above model is an extension of a model<br />

developed to support research in <strong>the</strong> GSS field. It may be criticised <strong>for</strong> assuming that meetings result in decision outcomes. None<strong>the</strong>less it allows <strong>for</strong><br />

“meetings” to be broadly defined, and some aspects of <strong>the</strong> “outcomes” construct do apply to educational activities of this nature. Its strength lies in its<br />

ability to encompass <strong>the</strong> several dimensions at play in such learning environments.<br />

For instance in <strong>the</strong> Auckland-Uppsala trial several issues required attention. The collaborative task needed reconsideration, its scope was too<br />

ambitious in <strong>the</strong> time available and <strong>the</strong> degree of group interactivity demanded was too low. The process of establishing and assigning groups needs<br />

greater structure, probably through extra workflow features of <strong>the</strong> GSS. The organising elements and views of <strong>the</strong> database need simplification, and<br />

structures <strong>for</strong> rein<strong>for</strong>cing naming standards need to be more inbuilt than open to group selection. If anything <strong>the</strong> degree of genericity needs to be<br />

reduced and <strong>the</strong> application designed to more specifically suit <strong>the</strong> educational group collaborative context. The question of appropriation is an<br />

interesting one, given that half <strong>the</strong> groups were not faithful to <strong>the</strong> spirit of <strong>the</strong> groupware application, by choosing to use <strong>the</strong> more individualistic<br />

technology option of email. The extended AST model enables such issues to be discretely analysed in depth, but within a framework which does not<br />

omit <strong>the</strong> complex interaction effects.<br />

Initial uses of groupware <strong>for</strong> collaborative learning tend to occur at <strong>the</strong> intra-institution level (Siviter, Petre, Klein, 1997; Schrum 1997), but as interinstitutional<br />

collaborations grow, it becomes important that we find ways to increase <strong>the</strong>ir chances of success, and develop means to research <strong>the</strong><br />

effectiveness of such learning practices. The author intends to continue a programme of international collaborative learning trials. This extended<br />

AST model may be one means of better designing such trials, while considering all <strong>the</strong> relevant dimensions. It may also prove a useful means to<br />

analyse <strong>the</strong> complex interactions of actors, institutional factors and technology in groupware supported collaborative learning contexts.<br />

Acknowledgements


The author wishes to thank <strong>the</strong> NACCQ <strong>for</strong> a research grant to support this work, and <strong>the</strong> Auckland Institute of Technology <strong>for</strong> support through an<br />

Innovative Teaching Award. Thanks are due also to students and colleagues.<br />

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Through Groupware: Lotus Notes In Action, pp. 101 – 108 Springer Verlag, London<br />

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(1997) below<br />

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of Waikato


Learning in Safety and Com<strong>for</strong>t: Towards Managing On-Line Learning Transactions<br />

by<br />

Dianne L. Conrad (dianne.contrad@ualberta.ca)<br />

and<br />

Hea<strong>the</strong>r Kanuka (hea<strong>the</strong>r.kanuka@ualberta.ca)<br />

Abstract: How can <strong>the</strong> teaching-learning process serve distance learners as well as possible This paper presents a<br />

framework <strong>for</strong> accommodating learners’ transitions through <strong>the</strong> developmental stages associated with <strong>the</strong> introduction<br />

of technologies in learning.<br />

Introduction<br />

Although in <strong>the</strong> last few years we have witnessed tremendous growth in increasing access to higher education learning opportunities, <strong>the</strong>re are still many populations that are educationally<br />

marginalized. Individuals in <strong>the</strong>se areas experience situational barriers that prevent <strong>the</strong>m from accessing higher education - most notably, geographic isolation, wea<strong>the</strong>r, course and program<br />

scheduling, family commitments, employment and financial responsibilities. For <strong>the</strong> past 15 years, <strong>the</strong> University of Alberta's Faculty of Education has delivered a single-point outreach Bachelor<br />

of Education in Adult Education program to meet this need through a combination of print, on-site delivery, and audio-conferencing.<br />

As <strong>the</strong> demand <strong>for</strong> undergraduate and graduate programs in adult education <strong>for</strong> geographically dispersed learners continued to rise, <strong>the</strong> Department of Educational Policy Studies at <strong>the</strong> University<br />

of Alberta was granted approval to expand <strong>the</strong> Bachelor of Education (Adult Education specialty) and <strong>the</strong> Masters of Education in Adult and Higher Education to a multi-point delivery system.<br />

Extending <strong>the</strong> university's reach to a wider geographic audience required intelligent choices of available technological software and hardware. As McCullough & McCullough (1994) so aptly<br />

stated: "Finding a suitable match between <strong>the</strong> capabilities of <strong>the</strong> technology and <strong>the</strong> needs of learners is <strong>the</strong> key challenge" (p. 29). A decision was made to use a combination of web-based<br />

instruction, video or audio conferencing, and computer conferencing <strong>for</strong> a multi-point delivery program.<br />

While <strong>the</strong> integration of technologies to <strong>the</strong> outreach program supported <strong>the</strong> activities that traditional, on-campus classrooms supported, it was not without its own problems, <strong>the</strong> most notable of<br />

which was helping learners achieve a high level of com<strong>for</strong>t with <strong>the</strong> Internet as a learning environment. As we began delivering programs using <strong>the</strong> mixed technologies, among <strong>the</strong> many<br />

problems that became apparent was learner resistance to using <strong>the</strong> Internet in a way that constructively supported a community of learners.<br />

This paper will examine distance learning experiences in terms of learners' learning styles, <strong>the</strong> strategies <strong>the</strong>y developed to accommodate <strong>the</strong>ir learning tendencies, <strong>the</strong>ir motivation levels, and<br />

<strong>the</strong>ir communication processes.<br />

Learner Resistance: Shock, Surrender, and Success<br />

As institutions of higher education explore <strong>the</strong> use of technologies while implementing new distance learning programs, <strong>the</strong>y find that <strong>the</strong> learning curve <strong>for</strong> adults is a steep and slippery slope.<br />

Although <strong>the</strong>re has been enormous advancement in making Internet software user-friendly, research conducted on <strong>the</strong> use of technologies in <strong>the</strong> teaching-learning process reveals that using <strong>the</strong><br />

Internet as a learning environment continues to trouble more adult learners, and a recent poll indicates that <strong>the</strong> Internet ranks one of <strong>the</strong> least favorite ways to learn (Daniel, 1996). And while<br />

"online education offers a means to educators in assisting people in overcoming situational barriers... <strong>the</strong> very technology that has allowed us to overcome those situational barriers may <strong>for</strong>m <strong>the</strong><br />

basis of a dispositional barrier, namely computer anxiety" (Lauzon, 1991).<br />

Woods (1994) observes that students <strong>for</strong>ced to take major responsibility <strong>for</strong> <strong>the</strong>ir own learning experience some or all of <strong>the</strong> steps that psychologists associate with trauma and grief: shock,<br />

denial, strong emotion, resistance and withdrawal, surrender and acceptance, struggle and exploration, return of confidence, integration and success. Not surprisingly, traditional students using<br />

computer technologies experience <strong>the</strong> same pattern that Woods describes in his article, "Traditional students in a nontraditional class: A painful odyssey." Using Woods' model, following is a<br />

brief description of each stage that we observed in our program.<br />

1. Shock: I don't believe it! She really thinks she is going to make us use <strong>the</strong> computer <strong>for</strong> this course!<br />

2. Denial: She can't be serious! No way am I going to do it. She can't make me. This is not <strong>the</strong> way we do <strong>the</strong>se courses. She doesn't understand how we do things. There is no need to<br />

change <strong>the</strong> way we do things. She can't be serious...<br />

3. Strong emotion: Wow, she is serious! I can't do it. I don't know how to install <strong>the</strong> software. I can't do group work using <strong>the</strong> computer. I can't type well enough. I'll fail this course. I<br />

can't do it. I'd better drop <strong>the</strong> course. She can't make me do this. I'm going to complain to someone above her.<br />

4. Resistance and withdrawal: OK, I need this course. I can't drop out. But I am not going to do it her way. I will do it my way. No way is anyone going to make me use <strong>the</strong><br />

computer. I will get someone to print out all <strong>the</strong> in<strong>for</strong>mation. I will ei<strong>the</strong>r mail in or fax my assignments. I will do this-but it will be my way!<br />

5. Surrender and acceptance: OK, so I can't get through <strong>the</strong> course without having to do things her way. This is really stupid, but if I am going to do this course, I'll have to use <strong>the</strong><br />

computer. I'll probably get a really bad mark-but it is a bad course with a bad instructor.<br />

6. Struggle and exploration: Hmmm, o<strong>the</strong>rs seem to be doing fine. Maybe I can do this too. My colleagues at work think that it is sort of neat that I am using <strong>the</strong> Internet <strong>for</strong> my<br />

course. Maybe this isn't all bad. Maybe I need to try a little harder.<br />

7. Return of confidence: Hey, am I good at this or what! I had no idea how easy <strong>the</strong> computer is to use. I might even do well in this course.<br />

8. Integration and success: Using <strong>the</strong> computer <strong>for</strong> this course was one of <strong>the</strong> best learning experiences I have ever had! I don't know why I thought I would have a problem learning<br />

this way. It's been a great experience!<br />

Based on our instructional team's observations, interactions, and participants' learning journals, research showed that learners adapting to new technologies and methodologies experience<br />

resistance. This is in agreement with much of <strong>the</strong> literature that states most adult learners experience resistance based on <strong>the</strong>ir expectations, <strong>the</strong>ir learning histories, and <strong>the</strong>ir predisposition to<br />

learning (Garrison and Shale, 1990; Garrison, 1989). Moore and Kearsley (1996) claim that as many students have little experience learning at a distance, <strong>the</strong>y may be apprehensive about taking<br />

distance education course. This apprehension is fur<strong>the</strong>r confounded when <strong>the</strong> Internet is integrated into <strong>the</strong>ir learning environments.<br />

Instructional Strategies to Overcome Resistance<br />

Without <strong>the</strong> support provided by an instructor's physical presence and <strong>the</strong> com<strong>for</strong>t of a classroom, what should instructors know that can assist learners in making <strong>the</strong> transition through <strong>the</strong><br />

developmental stages associated with new experiences: from initial shock through <strong>the</strong> reluctance of surrender to ultimate integration and success (Woods, 1994). A number of strategies that we


found to be effective are well documented in <strong>the</strong> literature. For example, according to Moore and Kearsley (1996), <strong>the</strong> support that is provided <strong>for</strong> students should reflect factors related to both<br />

instructional credibility and au<strong>the</strong>nticity. That is, learners should be assured of <strong>the</strong> level of content solidity and reputability as well as feeling com<strong>for</strong>table that <strong>the</strong>ir needs are being met through<br />

<strong>the</strong> application of what have come to be known as humanistic tendencies – kindness, humanness, "walking-<strong>the</strong>-talk," or <strong>the</strong> alignment of what is said to what is done (Brookfield, 1990).<br />

Moore & Kearsley (1996) emphasize that <strong>the</strong> in<strong>for</strong>mation given to learners has to be perceived as up-to-date and relevant, and authoritative in its applicability. Content should be delivered<br />

flexibly in order to accommodate varying needs, learning styles, and schedules. But, beyond that, learners need to be buoyed by <strong>the</strong>ir confidence in <strong>the</strong> institutional au<strong>the</strong>nticity that envelopes <strong>the</strong><br />

delivery of first-class content. They probably require, and should receive, guidance in determining what and how to study; <strong>the</strong>y need to be provided with relevant opportunities to apply <strong>the</strong>ir<br />

learning, through <strong>the</strong> vehicles of assignments and projects; <strong>the</strong>y require constructive and timely feedback on <strong>the</strong>ir progress and assistance in dealing with program-related administrative problems<br />

and difficulties that arise along <strong>the</strong> way.<br />

Similarly, Willis (1993) argues that ef<strong>for</strong>ts should be made to better meet <strong>the</strong> needs of distance learners in a number of ways that, once again, emphasize <strong>the</strong> au<strong>the</strong>nticity of <strong>the</strong> institution, <strong>the</strong><br />

instructor, and reflect <strong>the</strong> andragogical understanding that participants must take active roles in <strong>the</strong> distance-delivered course. Learners should be made aware of, and made com<strong>for</strong>table with, <strong>the</strong><br />

communication methodology – hardware and software and accompanying processes – that will be used <strong>for</strong> course delivery. In an anticipatory fashion, learners should be prepared <strong>for</strong> dealing<br />

with <strong>the</strong> technical problems that will inevitably arise. They should be encouraged to build community across <strong>the</strong> distance through invitations to share <strong>the</strong>ir interests, backgrounds and <strong>the</strong>ir<br />

experiences; this activity can be modeled by <strong>the</strong> instructor. Resulting emphases on learners’ individuality will spark sensitivity to different communication styles and varying cultural histories.<br />

Learning’s affective domain, so often so well tended to in traditional classrooms by instructors sensitive to adults’ learning needs, is as important, if not more so, in <strong>the</strong> establishment of a<br />

com<strong>for</strong>table virtual classroom. Race’s (1994) description of a successful student support system includes making learners feel at ease and building <strong>the</strong>ir confidence by helping <strong>the</strong>m feel that<br />

<strong>the</strong>y’re not alone in <strong>the</strong>ir struggle. Learners should be reassured that o<strong>the</strong>r learners are having <strong>the</strong> same problems, that <strong>the</strong>y are not alone in <strong>the</strong> mistakes <strong>the</strong>y make. Open up <strong>the</strong> communication<br />

channels <strong>for</strong> <strong>the</strong> exchange of in<strong>for</strong>mation – phone numbers and addresses and so on. These strategies remind learners that even <strong>the</strong> hardest things can be mastered one step at a time; in giving<br />

study skills advice, <strong>the</strong> instructor demonstrates that she is <strong>the</strong>re to help, not just to evaluate and assess. In a similar vein, instructors can share practical or personal advice on examination<br />

techniques and work to instill confidence in learners <strong>for</strong> <strong>the</strong> writing of exams or <strong>the</strong> accomplishment of o<strong>the</strong>r <strong>for</strong>midable tasks. Keep learners focussed on <strong>the</strong> picture beyond <strong>the</strong> course: what will<br />

<strong>the</strong>y do next What are <strong>the</strong> next learning opportunities that will be presented<br />

The <strong>for</strong>egoing techniques are all essential parts of extending a learning community virtually – beyond <strong>the</strong> traditional classroom’s parameters. However, more importantly, <strong>the</strong> factors listed below<br />

should provide a broader, more conceptual framework <strong>for</strong> instructors introducing virtual education to <strong>the</strong>ir teaching methodologies. Specifically, it was our experience that understanding <strong>the</strong>se<br />

elements was essential to success when integrating technologies in a distance program.<br />

Good pedagogy will always reflect a human quality. The reality is that learning technologies will not miraculously metamorphose bad instructors into good ones. They will not increase <strong>the</strong><br />

quality of learning. Good pedagogy will <strong>for</strong>ever contain a human element that includes interaction in <strong>the</strong> learning process. In <strong>the</strong> end it is <strong>the</strong> level of <strong>the</strong> interaction between <strong>the</strong> learners, <strong>the</strong><br />

instructor, and <strong>the</strong> content that will determine <strong>the</strong> quality of a learner's educational experience—whe<strong>the</strong>r it is face-to-face or distributed learning using <strong>the</strong> Internet.<br />

Good pedagogy precedes good technology. The value of technologies as a communication medium in <strong>the</strong> learning process is directly related to <strong>the</strong> learners' need. A paramount problem with<br />

much of <strong>the</strong> current technically- enhanced instruction has to do with <strong>the</strong> fact that many instructors are finding that most technologies are relatively easy to learn and many of <strong>the</strong> features are<br />

seductive. This often results in good teaching practices (instructional design, significance, depiction, reflective thought) being subsumed because it is fun to play with <strong>the</strong> media. Almost anyone<br />

can learn how to use technologies; <strong>the</strong> difficult but critical component, however, is to integrate what we know about how our learners learn with technological expertise. Technology integration is<br />

nei<strong>the</strong>r economically nor educationally justifiable without meaningful interaction between <strong>the</strong> learners, <strong>the</strong> instructor and <strong>the</strong> content.<br />

Creating pedagogically sound technology enhanced instructional materials takes time and requires new skills. Most educators are usually surprised and <strong>the</strong>n overwhelmed at <strong>the</strong> time and skills<br />

required when developing distance education materials. YES! It takes time and requires new skills; it also requires <strong>the</strong> support of and collaboration from individuals who have competencies in<br />

using learning technologies.<br />

One technology alone is not effective. The web is a wonderful medium <strong>for</strong> disseminating in<strong>for</strong>mation, facilitating learner-content interaction and aiding assessment (instructor, learner, and<br />

course). Reading materials also facilitate learner-content interaction. Computer mediated communication helps to facilitate learner-learner and learner-instructor interaction in addition to building<br />

a community of learners, as do audio and videoconferencing and face-to-face instruction. Effective technology integration will include learner-learner interaction, learner-instructor interaction,<br />

learner-content interaction and support learning communities. The provision of <strong>the</strong>se elements necessitates <strong>the</strong> integration of a number of technologies such as web-based instruction, computermediated<br />

conferencing, video and audio communication, print based media, and face-to-face instruction.<br />

Know each technology's strength and weakness. Every educator's decision to integrate technologies in <strong>the</strong> learning process needs to be based upon an in<strong>for</strong>med understanding of <strong>the</strong>ir strengths<br />

and weakness. Upon deciding to use <strong>the</strong> technologies, educators should have a sound understanding of how to use <strong>the</strong>m as a learning environment, communication medium and as a tool in <strong>the</strong><br />

learning process.<br />

Conclusion<br />

The integration of technologies into <strong>the</strong> learning environment has tremendous potential to remove many situational barriers to learning opportunities. More importantly, however, technology<br />

integration can provide opportunities <strong>for</strong> learner-learner and learner-instructor interaction in a way that could not, previously, be economically or educationally justified in distance education. In<br />

spite of <strong>the</strong> problems outlined in this paper, <strong>the</strong>se developments offer very exciting opportunities <strong>for</strong> distance educators to provide rich and meaningful learning experiences <strong>for</strong> outreach students.<br />

References<br />

Brookfield. S. (1990). The Skillful Teacher. San Francisco: Jossey-Bass.<br />

Daniel, J. (1996). Mega-Universities and knowledge media: Technology strategies <strong>for</strong> higher education. Great Britain: Biddles Ltd.<br />

Garrison, D. R. & Shale, D. (1990). (Eds.) Education at a Distance: From Issues to Practice. Florida: Robert E. Krieger.<br />

Garrison, D. R. (1989). Understanding Distance Education: A framework <strong>for</strong> <strong>the</strong> future. London: Routledge.<br />

Lauzon, A. (1991). Enhancing accessibility to meaningful earning opportunities: A pilot project in online education at <strong>the</strong> University of Guelph. Research in Distance Education. (3)4. 2-5.<br />

McCullough, K. & McCullough, J. S. (1994). The promise of <strong>the</strong> telecommunications superhighway: Conquering <strong>the</strong> limits of time and space in adult education. Adult Learning.<br />

November/December. 28-29.<br />

Moore, M. G. & Kearsley, G. (1996). Distance education: A systems view. Scarborough, ON.: Wadsworth Publishing Company.<br />

Race, P. (1994). The open learning handbook. London: Kogan Page.<br />

Willis, B. (1993). Distance education: A practical guide. Englewood Cliffs, NJ.: Educational technology publications.<br />

Woods, D. R. (1994). Problem-based learning: How to gain <strong>the</strong> most from PBL.Waterdown, ON.: Donald R. Woods.


Networking The Nation<br />

Noel Craske<br />

Senior Lecturer. Monash University, Australia.<br />

noel.craske@csse.monash.edu.au<br />

George Murdoch<br />

VISE Course Co-ordinator. Australia.<br />

gmurdock@tpgi.com.au<br />

Arno Besse<br />

IT Technician and Internet Trainer. Ballarat University, Australia.<br />

a.besse@ballarat.edu.au<br />

Marijke Heywood<br />

IT Trainer and Web Publications. Ballarat University, Australia.<br />

m.heywood@ballarat.edu.au<br />

Joy Nunn<br />

Course Co-ordinator/Project Manager. Ballarat University, Australia,<br />

j.nunn@ballarat.edu.au<br />

The Australian Government Networking <strong>the</strong> Nation Project is using <strong>the</strong> Internet to bring Educational and Community services to<br />

Isolated and Remote communities.<br />

The project training course creates a community of Internet trainers who <strong>the</strong>n become trainers in various hubs of <strong>the</strong> bush. As each<br />

training course and subsequent placements occur <strong>the</strong>re is an expansion in <strong>the</strong> number of people using e-mail, conferencing, news group, WWW<br />

and chat sessions. To people in <strong>the</strong> bush, isolated by enormous distances, this provides <strong>the</strong> com<strong>for</strong>t and support that many urban Australians take<br />

<strong>for</strong> granted. This project has placed a magnifying glass on <strong>the</strong> reality of telecommunication services in <strong>the</strong> outback where even a reliable power<br />

source is still a dream <strong>for</strong> many inhabitants.<br />

The Project<br />

“Internet to <strong>the</strong> Outback” is part-funded through <strong>the</strong> Federal Government’s “Networking <strong>the</strong> Nation” program - an initiative designed<br />

to give everyone, living anywhere in Australia, access to <strong>the</strong> Internet at <strong>the</strong> end of a five year period. All families in remote or isolated areas of<br />

country Australia are eligible to receive visits from Volunteers <strong>for</strong> Isolated Students’ Education (VISE).<br />

Summary of Progress (Specifics may be found at http://www.ballarat.edu.au/vise)<br />

Training<br />

The training syllabus used to instruct <strong>the</strong> trainers and which <strong>the</strong> trainers in turn use to instruct <strong>the</strong> isolated families/communities has<br />

been developed. Each trainer can link a family to <strong>the</strong> Web and train <strong>the</strong>m to use email and access <strong>the</strong> Web in less than <strong>the</strong> week originally<br />

suggested. Experience demonstrates it is possible to average two per week over a six-week period and allow <strong>for</strong> un<strong>for</strong>eseen problems and <strong>the</strong><br />

differing stages of development of families.<br />

Equipment<br />

We recommend buying from ei<strong>the</strong>r a reputable national retailer offering a good warranty and a reliable network of service centres or<br />

from a company offering a proven mail order service <strong>for</strong> high quality equipment who are able to support <strong>the</strong> equipment with warranties fully<br />

covering transportation costs in <strong>the</strong> event of a service requirement.<br />

Connection<br />

The quality of <strong>the</strong> modem has been <strong>the</strong> definitive factor in connecting to <strong>the</strong> World Wide Web, thus it would be better to buy a<br />

computer and add an external modem ra<strong>the</strong>r than buy a machine with an internal modem installed.<br />

Concerns and Problems<br />

Quality of Telephone Lines and Services.<br />

The single most outstanding feature with regard to <strong>the</strong> speed was variation in both <strong>the</strong> quality and reliability of existing<br />

communications links.<br />

The single most common problem associated with data communication was line noise. A good modem is essential as it has <strong>the</strong> error<br />

correction ability to compensate <strong>for</strong> a number of connection problems. However, no modem regardless of quality can provide adequate<br />

connection speeds in some of <strong>the</strong> areas tested.<br />

Availability of Communication Access


In many areas, access to communication links is becoming limited by congestion as <strong>the</strong> available number of simultaneous connections<br />

is reached. Internet connection and <strong>the</strong> resulting longer connection periods will only increase this problem.<br />

Quality of Power Supply<br />

This can indirectly affect communications. Many properties are on <strong>the</strong> SWER (Single Wire Earth Return). Power supplied was often<br />

inconsistent and subject to surges and brown-out which have <strong>the</strong> capacity to seriously damage computer and o<strong>the</strong>r communications equipment.<br />

Generators on properties where reticulated power is unavailable can also supply less than quality power. Electrical noise suppression equipment<br />

was in many cases below standard or non existent.<br />

The Cost of Telephone Calls to Access <strong>the</strong> Internet.<br />

Viruses<br />

There is a disparity in call charging and a total confusion about <strong>the</strong> multitude of options available to remote consumers.<br />

A virus attack in an isolated community, without local expertise or access to up-to-date virus eradication tools, could easily render <strong>the</strong><br />

system useless and instantly isolate <strong>the</strong> community from <strong>the</strong> Internet. A good anti virus program is essential, but because of <strong>the</strong> lack of local<br />

expertise more than just a good program is necessary. For this reason we recommend <strong>the</strong> locally produced “Vet” product from Computer<br />

Associates (<strong>for</strong>mally Cybec). Apart from being an internationally recognised leader in anti-virus technology <strong>the</strong> support services offered by<br />

Computer Associates are uniquely suited to isolated communities. (http://www.cybec.com.au).<br />

Lessons Learnt<br />

Firstly, it is much cheaper to take one trainer to ten people than is <strong>the</strong> reverse. Secondly our training <strong>the</strong> trainer model provides a<br />

valuable ongoing resource <strong>for</strong> Australian families in remote areas to access and use <strong>the</strong> Net.<br />

The inadequacies of <strong>the</strong> existing system will become more apparent as properties take advantage of <strong>the</strong> Internet to <strong>the</strong> Outback<br />

program and connect to <strong>the</strong> Internet. Telecommunications providers should be looking at providing data transfer at rates that match <strong>the</strong> best<br />

modem levels now available. A speed of no less than 33600 should be <strong>the</strong> minimum acceptable rate. Most remote areas would be happy to<br />

achieve speeds above 9600.<br />

Web Central<br />

Monash students are currently developing a web site to facilitate many aspects of <strong>the</strong> VISE project. The development address is be<br />

http://gupta.ct.monash.edu.au/vise.Visitors should appreciate that it will be in a state of developmental flux <strong>for</strong> most of <strong>1999</strong>, however visitor<br />

feedback will be carefully considered and gratefully appreciated.<br />

Conclusion<br />

Emerging satellite services may prove to be a more cost-effective method of providing reliable access to all Internet services. The<br />

response to <strong>the</strong> “Internet to <strong>the</strong> Outback” project by has demonstrated an overwhelming need <strong>for</strong> hands-on training to be delivered in <strong>the</strong> bush.<br />

Many of <strong>the</strong> people involved directly and indirectly in <strong>the</strong> project have indicated that previous projects, although providing hardware to outback<br />

properties, have not achieved <strong>the</strong>ir expected outcomes. The commitment of <strong>the</strong> volunteers to invest <strong>the</strong>ir time into <strong>the</strong> project is having multiple<br />

pay-offs <strong>for</strong> participants in taking <strong>the</strong> Internet to <strong>the</strong> bush. The project has listened to <strong>the</strong> needs of people in <strong>the</strong> bush and is delivering “bush<br />

solutions”. The success can be attributed to simply listening to <strong>the</strong> users, a strategy too often overlooked in our rush to spread <strong>the</strong> technological<br />

message with hardware alone.<br />

References<br />

Candy, P. (1991). Self-direction <strong>for</strong> life-long learning: A comprehensive guide to <strong>the</strong>ory and practice. San Francisco: Jossey-Bass.<br />

Freire, P. and Shor, I. (1987). A pedagogy <strong>for</strong> liberation: Dialogues on trans<strong>for</strong>ming education. London. Macmillan Education. IRL. (1998). IRL<br />

Seven Principles. Institute <strong>for</strong> Research on Learning, <br />

Kemmis, S. and McTaggart, R. (1988). The Action Research Planner, 3rd. ed. Deakin University Press.<br />

Laurillard, D. (1993). Rethinking university teaching: A framework <strong>for</strong> <strong>the</strong> effective use of educational technology. London: Routledge.<br />

Negroponte, N. (1995). Being Digital: <strong>the</strong> road map <strong>for</strong> survival on <strong>the</strong> in<strong>for</strong>mation superhighway. Australia: Hodder & Stoughton.<br />

Oldenburg, R. (1989). The great good place. New York: Paragon House.<br />

Owen, J. (1993). Program evaluation: Forms and approaches. NSW: Allen and Unwin.<br />

Petre, D. (1996). The clever country: Australia's digital future. NSW: Landsdowne Publishing.<br />

Rogers, C. (1969). Freedom to learn. Ohio: Merrill Publishing.<br />

Rural Industries Research and Development Corporation (RIRDC) (1997). The Australian Farmers Guide to <strong>the</strong> Internet, Farmwide Pty Ltd,<br />

<br />

Sibillin, A., O'Sullivan, K., Letch, J., Higgins, D. and Heywood, K. (1996). The Virtual University Symposium 21-22 November, University of<br />

Melbourne.<br />

Moriarty, G. (1998). Telstra puts <strong>the</strong> Outback in front. Telstra Media Release, May.<br />

The Economist (1995). A survey of telecommunications: <strong>the</strong> death of distance-a giant ef<strong>for</strong>t. September 30.<br />

In<strong>for</strong>mation Sources<br />

In<strong>for</strong>mation <strong>for</strong> this paper has been ga<strong>the</strong>red from <strong>the</strong> following sources: Grazing Properties Baymore, Bunginderry, Dellerain, Su<strong>the</strong>rland and


Norfolk Stations.<br />

Schools of Distance Education or Schools of <strong>the</strong> Air: Hay, Broken Hill, Tibaburra, Cobar, Burke, Charleville, Emerald, Longreach, Charters<br />

Towers, Cairns, Mt Isa, Alice Springs and Port Augusta. Line testing was carried out in all <strong>the</strong> above locations as well as Richmond and Tennant<br />

Creek.<br />

Hardware support IBM, Corporate Community Relations.<br />

Related Web Sites<br />

Monash University<br />

http://gupta.ct.monash.edu.au/vise<br />

University of Ballarat<br />

http://www.ballarat.edu.au/vise<br />

Networking <strong>the</strong> Nation<br />

http://www.dca.gov.au<br />

Hyundai Country Music Muster<br />

http://www.muster.com.au


SCALING INFORMATION LITERACY AT THE UNIVERSITY OF IOWA:<br />

WEB-BAS<strong>ED</strong> APPROACHES<br />

Barbara I. Dewey, University of Iowa Libraries, University of Iowa, U.S.A., barbara-dewey@uiowa.edu<br />

This short paper discusses issues and strategies related to scaling in<strong>for</strong>mation literary programs in <strong>the</strong> large<br />

university setting. The University of Iowa Libraries’ multi-<strong>for</strong>mat approach in attempting to reach more of its<br />

28,000 students will be described with a focus on web-based delivery systems developed in partnership with<br />

Colleges and academic programs.<br />

THE NE<strong>ED</strong>:<br />

• The in<strong>for</strong>mation environment is too complex and changing too rapidly to expect students to acquire<br />

in<strong>for</strong>mation literacy without a planned, systematic, cumulative instructional program.<br />

• Students must learn critical thinking and research skills as preparation <strong>for</strong> a lifetime of changing<br />

in<strong>for</strong>mation needs.<br />

• Effective learning about in<strong>for</strong>mation retrieval, use, and analysis is tied to a particular in<strong>for</strong>mation need,<br />

often discipline-specific.<br />

• Students have different learning styles and acquire in<strong>for</strong>mation in different ways. Any in<strong>for</strong>mation literacy<br />

program must accommodate <strong>the</strong>se differences by using a variety of approaches that provide practice in<br />

<strong>the</strong>se skills.<br />

• The most effective way to reach students is through collaboration between <strong>the</strong> Libraries and academic<br />

departments and faculty in integrating in<strong>for</strong>mation skills into <strong>the</strong> curriculum and evaluating outcomes<br />

through a variety of means.<br />

INFORMATION LITERACY LEARNING OBJECTIVES:<br />

• Identify and articulate needs that require in<strong>for</strong>mation solutions;<br />

• Identify appropriate in<strong>for</strong>mation sources and execute search strategies appropriate <strong>for</strong> each resource;<br />

• Interpret and analyze search results;<br />

• Critically evaluate <strong>the</strong> in<strong>for</strong>mation retrieved;<br />

• Organize, syn<strong>the</strong>size, and apply <strong>the</strong> in<strong>for</strong>mation;<br />

• Understand <strong>the</strong> structure of <strong>the</strong> in<strong>for</strong>mation environment and <strong>the</strong> process by which both scholarly and<br />

popular in<strong>for</strong>mation is produced and disseminated; and<br />

• Understand <strong>the</strong> ethical issues related to access and use of in<strong>for</strong>mation.<br />

TIER ONE: A tiered approach that builds on knowledge acquired throughout <strong>the</strong> students’ career has been<br />

developed including streng<strong>the</strong>ning <strong>the</strong> current introductory research and in<strong>for</strong>mation seeking components in two<br />

products:<br />

• Online Iowa – updating/enhancing library section of a general university CD-ROM orientation program<br />

that provides a basic understanding of Main Library service points and examples of where to search <strong>for</strong><br />

in<strong>for</strong>mation resources (http://www.uiowa.edu~online/).<br />

• Library Explorer – streng<strong>the</strong>ning <strong>the</strong> existing partnership where library staff provide instruction on how to<br />

integrate <strong>the</strong> use of Library Explorer, a computer-based library instruction program with automated “quick<br />

tests of knowledge”, o<strong>the</strong>r in<strong>for</strong>mation sources, search strategies, and development of effective researchrelated<br />

assignments <strong>for</strong> teaching assistants within <strong>the</strong>ir training program. Librarians are subsequently paired


one-on-one with Teaching Assistants to provide customized support. Extensions underway <strong>for</strong> Library<br />

Explorer include subject-specific “chapters” <strong>for</strong> different disciplines and special CD-ROM “cuts” from<br />

Library Explorer to use with distance education students who do not have access to <strong>the</strong> Internet<br />

(http://www.lib.uiowa.edu/libexp/).<br />

TIER TWO – UTRIPLE I: Librarians work with faculty to determine a desirable combination of instructional<br />

<strong>for</strong>mats, assignments, and outcome evaluation methods building on experience derived from current and past<br />

partnerships with GER and upper division course instruction <strong>for</strong> tier two components in an initiative called<br />

UTripleI (University of Iowa In<strong>for</strong>mation Literacy Initiative) <strong>for</strong>:<br />

• General Education Requirement Courses -- introductory subject-based in<strong>for</strong>mation literacy component<br />

developed with faculty and built into selected GER courses selected from <strong>the</strong> Departments of English,<br />

Geography, History, Political Science, and Psychology including query <strong>for</strong>mulation, in<strong>for</strong>mation seeking<br />

strategies, basic evaluation of in<strong>for</strong>mation sources, and a basic understanding of copyright and intellectual<br />

freedom issues.<br />

• Science In<strong>for</strong>mation Literacy Initiative Project – development of specific in<strong>for</strong>mation literacy components<br />

related to <strong>the</strong> special needs of science disciplines and <strong>the</strong>ir courses.<br />

• Undergraduate “Majors” Component -- advanced and more complex subject-based in<strong>for</strong>mation seeking,<br />

retrieval, and analysis components built into selected courses <strong>for</strong> undergraduate majors.<br />

TIER THREE – FACULTY TRAINING AND SUPPPORT: Ef<strong>for</strong>ts to scale in<strong>for</strong>mation literacy ef<strong>for</strong>ts<br />

through faculty training include programs <strong>for</strong> on <strong>the</strong> application of learning technologies in <strong>the</strong>ir courses:<br />

• nTITLE (New Technologies in <strong>the</strong> Teaching and Learning Environment – website noted below) is a<br />

summer faculty training program taught largely by librarians. The Center also provides input into <strong>the</strong><br />

University Libraries’ TWIST (Teaching with Innovative Style and Technology) project<br />

(http://www.uiowa.edu/~ntitle).<br />

• TWIST (Teaching with Style and Innovative Technology) is a three year grant funded program whose major<br />

goal is to create a model program <strong>for</strong> training faculty to integrate networked in<strong>for</strong>mation into teaching as<br />

well as in<strong>for</strong>mation literacy components. TWIST project staff are sponsoring a series of late summer<br />

workshops <strong>for</strong> faculty and staff to explore ways of fully using in<strong>for</strong>mation technology in instructional<br />

settings. The sessions focus on building learning environments <strong>for</strong> students - how to help students learn to<br />

use electronic resources via OASIS (<strong>the</strong> University Libraries’ online catalog), <strong>the</strong> Web or CD -ROM; how<br />

to build instructional Web sites to guide students as <strong>the</strong>y learn critical thinking skills. One “scaling” factor<br />

in this program is <strong>the</strong> development of web-based tutorials <strong>for</strong> faculty to use at anytime. Ano<strong>the</strong>r scaling<br />

factor is <strong>the</strong> development of a TWIST “template” <strong>for</strong> faculty to develop course web pages with an emphasis<br />

on linkages to resources and in<strong>for</strong>mation literacy-based lessons (http://twist.lib.uiowa.edu).<br />

SUMMARY<br />

Issues and challenges to scaling ef<strong>for</strong>ts with be reviewed including <strong>the</strong> need to “mine” partnerships with faculty<br />

and technologists, <strong>the</strong> need <strong>for</strong> improved marketing of <strong>the</strong> inherent benefits of integrating an in<strong>for</strong>mation<br />

literacy component into one’s course, <strong>the</strong> difficulty of measuring and evaluating <strong>the</strong> success of a “scaled”<br />

in<strong>for</strong>mation literacy program, and <strong>the</strong> challenge of putting toge<strong>the</strong>r a coherent program or curriculum in an<br />

easily translatable modular <strong>for</strong>m.


Beyond Over-Integration: GENTLE<br />

Thomas Dietinger, Hermann Maurer, Klaus Schmaranz<br />

IICM, Graz University of Technology, Austria<br />

{tdieting, hmaurer, kschmar}@iicm.edu<br />

Abstract: In this paper we show that a good WBT plat<strong>for</strong>m has to provide structured courseware as<br />

well as good online and offline discussion features. Never<strong>the</strong>less it is not possible to fully integrate<br />

special online conferencing tools although <strong>the</strong>y must be usable in a high level WBT environment.<br />

For this reason GENTLE, <strong>the</strong> implementation of <strong>the</strong> WBT system proposed here, utilizes <strong>the</strong> loose<br />

synchronization paradigm that is also discussed more in detail in this paper.<br />

Introduction<br />

Since web-based training (WBT) has been one of <strong>the</strong> big buzz-words throughout <strong>the</strong> last years <strong>the</strong>re are many<br />

different opinions which features such a system should provide. Very often WBT is understood to simply consist of<br />

computer-based training (CBT) courses that are accessible via a Web server.<br />

In our opinion a good WBT system needs to provide more than just courseware, it has to be a higly interactive,<br />

collaboarative system that fully utilizes <strong>the</strong> possibilities of today's networks. WBT users should be able to browse<br />

through <strong>the</strong> courseware, ask questions, make comments and discuss unclear points with <strong>the</strong> trainer or also with o<strong>the</strong>r<br />

WBT users [see also Skillicorn 96].<br />

We are using <strong>the</strong> terms ``WBT user'' and ``trainer'' here instead of <strong>the</strong> widely used terms ``student'' and ``teacher''<br />

because WBT systems are more and more used in corporate intranets ra<strong>the</strong>r than only in schools and universities.<br />

Considering <strong>the</strong> different environments it becomes clear that a successful WBT system has to be highly adaptable to<br />

already existing training procedures and software in a special environment. In corporate environments internal<br />

communication and collaboration is usually standardized throughout <strong>the</strong> company. The success of a WBT system<br />

<strong>the</strong>re<strong>for</strong>e mainly depends on <strong>the</strong> ability of <strong>the</strong> system to utilize <strong>the</strong> well known communication channels instead of<br />

defining new ones. Also, WBT users do not want to deal with new software. Fur<strong>the</strong>r, and even more crucial<br />

companies have <strong>the</strong>ir standardized software packages installed on most of <strong>the</strong>ir computers and very often do not<br />

allow to install new ones.<br />

These considerations led to <strong>the</strong> design of GENTLE (GEneral Networked Teaching and Learning Environment) as a<br />

flexible WBT plat<strong>for</strong>m ra<strong>the</strong>r than a fully integrated software package [see also Maurer98]. In <strong>the</strong> following section<br />

we will point out <strong>the</strong> requirements and <strong>the</strong> resulting concept of <strong>the</strong> system implemented.<br />

The Concept of GENTLE<br />

The point that we found to be most important <strong>for</strong> <strong>the</strong> acceptance of <strong>the</strong> system was that access to GENTLE has to be<br />

possible using standard Web browsers such as Netscape Navigator or MS Internet Explorer. Without having any<br />

o<strong>the</strong>r software package beyond a Web browser installed WBT users have to be able to navigate through <strong>the</strong><br />

courseware material and must have <strong>the</strong> possibility to make notes as well as to take part in offline discussions.<br />

For this reason we are using Hyperwave [see Maurer 96] as <strong>the</strong> server plat<strong>for</strong>m <strong>for</strong> GENTLE since it already<br />

provides many of <strong>the</strong> features needed:<br />

• Structured in<strong>for</strong>mation space: The courseware in <strong>the</strong> system as well as annotations and discussion groups<br />

have to be hierarchically structured to allow easy navigation through <strong>the</strong> system. Since Hyperwave allows that<br />

single documents can be members of more than one part of <strong>the</strong> hierarchy this feature also allows to define<br />

different views <strong>for</strong> different users and user groups. Consider <strong>for</strong> example two WBT users taking a course on


Java. One of <strong>the</strong>m is already an experienced programmer while <strong>the</strong> o<strong>the</strong>r is ra<strong>the</strong>r a newbie. The newbie will<br />

need much more explanatory material about basic programming paradigms that would be disturbing <strong>for</strong> <strong>the</strong><br />

expert. On <strong>the</strong> o<strong>the</strong>r hand most of <strong>the</strong> material directly dealing with Java will basically be <strong>the</strong> same. Instead of<br />

preparing <strong>the</strong> course twice Hyperwave allows it to share <strong>the</strong> material of a comprehensive course covering basic<br />

and expert knowledge and just hide <strong>the</strong> basics from <strong>the</strong> expert.<br />

• User and group management with profiles: Again taking <strong>the</strong> example above <strong>the</strong> system has to provide <strong>the</strong><br />

possibility <strong>for</strong> <strong>the</strong> users to define <strong>the</strong>ir interests, special skills, etc. so that <strong>the</strong> system can automatically provide<br />

<strong>the</strong> desired view of a course. To achieve this Hyperwave's user and group management features come into play.<br />

Users can easily define <strong>the</strong>ir skill levels as well as personal interests and store <strong>the</strong>m in <strong>the</strong>ir user profile.<br />

Toge<strong>the</strong>r with Hyperwave's clustering features <strong>the</strong>y are <strong>the</strong>n presented exactly with <strong>the</strong> view of <strong>the</strong> course that<br />

matches <strong>the</strong>ir profile. Ano<strong>the</strong>r benefit is that users can change <strong>the</strong>ir view of <strong>the</strong> system on <strong>the</strong> fly by adapting<br />

<strong>the</strong>ir preferences.<br />

• Annotation facilities: Hyperwave supports insertion of annotations to documents <strong>for</strong> authorized users. This<br />

feature can be used <strong>for</strong> inserting notes to parts of <strong>the</strong> courseware into <strong>the</strong> server. These notes can <strong>the</strong>mselves be<br />

annotated again leading to an offline discussion. Annotations <strong>the</strong>mselves can have special types such as<br />

question, answer, agree, disagree and arbitrary o<strong>the</strong>rs. The types <strong>the</strong>mselves can be visualized by little icons and<br />

<strong>the</strong>re<strong>for</strong>e users can choose to follow a discussion thread without having to read all <strong>the</strong> messages to find out <strong>the</strong><br />

author's point of view. Besides publicly visible annotations it is also possible to insert private annotations into<br />

<strong>the</strong> system. Private annotations allow WBT users to make notes <strong>for</strong> <strong>the</strong>mselves without disturbing o<strong>the</strong>r users or<br />

being subject of discussions. With private annotations WBT users can even build up <strong>the</strong>ir personal view of <strong>the</strong><br />

courseware that can even be made up of parts of several different courses.<br />

• Automatic CD-ROM creation: Hyperwave supports automatic creation of CD-ROMs from parts of <strong>the</strong><br />

in<strong>for</strong>mation hierarchy. This feature can be used <strong>for</strong> archival purposes, however CD-ROMs can also be made <strong>for</strong><br />

WBT users that want to study <strong>the</strong>ir courses at home and have no permanent internet connection. Such CD-<br />

ROMs can be used <strong>for</strong> mere offline courses without <strong>the</strong> collaboration and discussion facilities, but <strong>the</strong>y also<br />

contain <strong>the</strong> pointers to <strong>the</strong> discussion areas on <strong>the</strong> server. If WBT users are taking <strong>the</strong> CD-ROM home <strong>for</strong><br />

studying offline and if <strong>the</strong>y have an internet connection at home <strong>the</strong>y can also decide to insert annotations<br />

directly from <strong>the</strong> offline CD-ROM without having to leave <strong>the</strong>ir course in order to reconnect to <strong>the</strong> public<br />

server.<br />

In addition to <strong>the</strong> offline features discussed above very strong emphasis has been put on online communication<br />

between WBT users and trainers as well as group discussions. This is also exactly <strong>the</strong> point where full integration of<br />

all possible features into one system becomes more or less infeasible. Just imagine to re-implement all <strong>the</strong> software<br />

<strong>for</strong> audio- and videoconferencing used at <strong>the</strong> moment <strong>for</strong> <strong>the</strong> sake of integration! There are many different standards<br />

existing <strong>for</strong> audio conferencing, video conferencing and whiteboards, just to mention <strong>the</strong> most widely used online<br />

communication facilities. Some of <strong>the</strong>m rely on high-bandwidth MBone connections, some of <strong>the</strong>m use standard IP<br />

connections, some are commonly used <strong>for</strong> low quality communication such as Netmeeting, etc. Also different<br />

proprietary high quality (and expensive!) teleconferencing systems are in use in corporate networks. Very often it is<br />

not even possible to integrate <strong>the</strong> systems because <strong>the</strong>y are using special protocols that are not public knowledge,<br />

even worse, some systems are based on special hardware.<br />

These considerations led us to <strong>the</strong> point already stated above: GENTLE has to serve as a universal plat<strong>for</strong>m<br />

supporting <strong>the</strong> o<strong>the</strong>r systems ra<strong>the</strong>r than trying to fully integrate <strong>the</strong>m. To be able to support <strong>the</strong> different standards<br />

easy to use synchronization mechanisms had to be found. Since <strong>the</strong>se synchronization mechanisms have to be an<br />

integral part of <strong>the</strong> WBT system available on every single plat<strong>for</strong>m and in all different environments our choice was<br />

to use email and a simple Java chat applet. Even when execution of Java applets in <strong>the</strong> Web Browser is not allowed<br />

in a corporate environment (which is often <strong>the</strong> case!) email is a basic communication feature available everywhere.<br />

The Java chat applet is <strong>the</strong>n <strong>the</strong> more sophisticated online solution <strong>for</strong> environments that allow its execution.<br />

Let us now consider an example how an online discussion about a certain topic in <strong>the</strong> courseware can take place<br />

using a proprietary high quality video conferencing system and a whiteboard: WBT users that find out that <strong>the</strong>y need<br />

clarification of a certain topic <strong>for</strong> deeper understanding simply click on a button establish discussion session in <strong>the</strong>ir<br />

Web browser. A dialog pops up and <strong>the</strong> users can choose with who to discuss this, e.g. <strong>the</strong> trainer, o<strong>the</strong>r WBT users<br />

or a certain predefined group of persons. This dialog also automatically determines <strong>the</strong> part of <strong>the</strong> courseware that is<br />

currently loaded. Fur<strong>the</strong>r, users can also choose when to discuss <strong>the</strong> topic: ei<strong>the</strong>r immediately, which implies that <strong>the</strong>


discussion partners need to have <strong>the</strong>ir Java chat applet running so that <strong>the</strong>y can be in<strong>for</strong>med online, or later at a<br />

certain time.<br />

If immediate discussion is chosen and <strong>the</strong> discussion partners are online a text chat session is opened and <strong>the</strong> initial<br />

message that a user wants some online discussion about <strong>the</strong> previously determined topic is sent to all partners. The<br />

partners can now all open <strong>the</strong>ir video conferencing tools and whiteboards and start <strong>the</strong> discussion.<br />

The o<strong>the</strong>r case that ei<strong>the</strong>r <strong>the</strong> use of <strong>the</strong> Java chat applet is not permitted or <strong>the</strong> discussion partners are not online <strong>for</strong><br />

chat at <strong>the</strong> moment results in automatically sending an email to <strong>the</strong> partners that some discussion should take place<br />

<strong>for</strong> example at 3:00 pm <strong>the</strong> next day. If desired <strong>the</strong> system can also automatically post an announcement about <strong>the</strong><br />

topic and time of <strong>the</strong> discussion in <strong>the</strong> courseware communication section so that everybody who is interested can<br />

also take part in <strong>the</strong> discussion. At <strong>the</strong> desired time all <strong>the</strong> partners can <strong>the</strong>n open <strong>the</strong>ir video conferencing tools and<br />

whiteboards and start <strong>the</strong> discussion as stated above.<br />

When a discussion session is already established fur<strong>the</strong>r synchronization (if not already integrated in <strong>the</strong> special<br />

tools) can again take place using ei<strong>the</strong>r <strong>the</strong> Java chat applet or email. Something like e.g. ``please open <strong>the</strong> page at<br />

URL so and so'' can easily be sent to <strong>the</strong> partners.<br />

Using this loose synchronization paradigm all <strong>the</strong> features of highly specialized conferencing tools can be obtained<br />

in <strong>the</strong> WBT environment without having to integrate <strong>the</strong>m. In environments where GENTLE is installed <strong>the</strong> users<br />

can <strong>the</strong>mselves agree on certain tools to be used and do not have to leave <strong>the</strong>ir well-known environments. New<br />

developments in this area can easily be used without having to do <strong>the</strong> whole integration work <strong>for</strong> <strong>the</strong> system.<br />

In addition to tool integration by loose synchronization we identified two o<strong>the</strong>r very important features that <strong>the</strong><br />

system has to provide: intelligent helpers and basic user agents. Intelligent helpers provide <strong>the</strong> ability to monitor <strong>the</strong><br />

users and store <strong>the</strong> data collected in <strong>the</strong> user profiles. User monitoring can take place by ei<strong>the</strong>r using questionnaires<br />

from time to time or by evaluating <strong>the</strong> kind of help users need. If <strong>for</strong> example users very often require help about<br />

basic system features such as ``where do I click to go to <strong>the</strong> study room'' <strong>the</strong> intelligent helper will deduce that <strong>the</strong><br />

user is new to <strong>the</strong> system.<br />

Evaluation of <strong>the</strong> monitoring data give <strong>the</strong> users feedback about <strong>the</strong>ir skills and can also be used to automatically<br />

generate different views of <strong>the</strong> system depending on <strong>the</strong> users' skills as has already been discussed above. Different<br />

views does not only mean different views of <strong>the</strong> courseware but also different levels of help. Users that are new to<br />

<strong>the</strong> system will get more general help on how to use <strong>the</strong> system than experienced ones. The longer (and more often)<br />

users work with <strong>the</strong> system and <strong>the</strong> fewer basic questions <strong>the</strong>y ask <strong>the</strong> less basic hints <strong>the</strong>y will obtain. Instead, help<br />

will provide more hints about advanced system features. The result is that WBT users do not only learn <strong>the</strong>ir<br />

courseware but also implicitly learn more about <strong>the</strong> system itself in a very natural way.<br />

Basic user agents in GENTLE are easy to configure helpers that run on <strong>the</strong> server side. Their tasks are to make <strong>the</strong><br />

users' lives easier when looking <strong>for</strong> new in<strong>for</strong>mation. For example users can have an agent in <strong>the</strong> system in<strong>for</strong>ming<br />

<strong>the</strong>m automatically whenever new courseware on a topic is inserted in <strong>the</strong> server. Ano<strong>the</strong>r feature should assure that<br />

users be in<strong>for</strong>med automatically whenever a discussion session on a certain topic takes place (if <strong>the</strong> discussion is not<br />

private!).<br />

After discussion of <strong>the</strong> basic concepts of GENTLE <strong>the</strong> following sections will deal more in detail with <strong>the</strong><br />

implementation of <strong>the</strong> system.<br />

The Structure of GENTLE<br />

As has already been discussed <strong>the</strong> core of GENTLE is a Hyperwave server providing all <strong>the</strong> basic features needed<br />

<strong>for</strong> implementation of <strong>the</strong> WBT plat<strong>for</strong>m scenario developed. The whole system is divided into <strong>the</strong> following<br />

modules:<br />

• Courseware structure management<br />

• WBT user registration management<br />

• Personal profile management


• Personal study room management<br />

• Offline discussion area management<br />

• Online discussion announcement management<br />

• Shared bookmark management<br />

These modules make up <strong>the</strong> basic integral system functionality of GENTLE as a flexible WBT plat<strong>for</strong>m. They also<br />

prepare <strong>the</strong> way to use highly specialized software using <strong>the</strong> loose synchronization paradigm. In what follows, <strong>the</strong><br />

tasks of <strong>the</strong> single modules are described in more detail. Again we want to mention here that no additional software<br />

except a standard Web browser is necessary to per<strong>for</strong>m <strong>the</strong> tasks discussed below.<br />

Courseware Structure Management<br />

As has already been mentioned courseware has to be structured in an easy to navigate hierarchy [see also Maglajlic<br />

98]. Providing a good structure also results in <strong>the</strong> possibility to provide different views of <strong>the</strong> system <strong>for</strong> different<br />

users and user groups. GENTLE allows courseware to be prepared in every desired <strong>for</strong>mat and is not limited to e.g.<br />

HTML pages or even worse to some special proprietary <strong>for</strong>mat. Trainers can choose <strong>the</strong> software most suitable <strong>for</strong><br />

<strong>the</strong>ir courses. The only point that has to be considered is which software is installed on <strong>the</strong> WBT users' computers.<br />

Mostly this is again a corporate decision because some software has already been internally used <strong>for</strong> a long time.<br />

Courses in GENTLE can now be structured in several different ways in parallel and <strong>the</strong> WBT users are <strong>the</strong>n<br />

automatically provided with <strong>the</strong> view best suitable <strong>for</strong> <strong>the</strong>ir skills. First of all single courses are divided into sections<br />

and knowledge areas. Second all <strong>the</strong> parts that make up <strong>the</strong> course are categorized by <strong>the</strong> skill levels that WBT users<br />

shall have to see <strong>the</strong>se parts. Third additional material and cross-references to o<strong>the</strong>r courses or parts of <strong>the</strong>m are also<br />

inserted in <strong>the</strong> hierarchy, again with <strong>the</strong> necessary users' skill levels. The skill level categorization of <strong>the</strong> courseware<br />

is <strong>the</strong>n used in combination with <strong>the</strong> personal user profiles to determine which parts to present to a certain user.<br />

WBT User Registration Management<br />

New users in GENTLE can be registered in ei<strong>the</strong>r of two ways:<br />

• Automatic user registration: If this mode is allowed by <strong>the</strong> system operators users can <strong>the</strong>mselves create a<br />

WBT user account on <strong>the</strong> system, register <strong>the</strong>ir desired username, password, email and o<strong>the</strong>r desired data. These<br />

users <strong>the</strong>n initially get <strong>the</strong> rights to read certain areas of <strong>the</strong> courseware and take part in some of <strong>the</strong> discussion<br />

areas as defined by <strong>the</strong> system administrators. Registration is simply per<strong>for</strong>med by filling out an HTML <strong>for</strong>m.<br />

• Centralized user registration: Again users fill out a simple HTML <strong>for</strong>m with all <strong>the</strong>ir data. Instead of<br />

automatically registering <strong>the</strong> users and giving <strong>the</strong>m initial rights <strong>the</strong> data is sent to <strong>the</strong> system administrator. The<br />

administrator <strong>the</strong>n ei<strong>the</strong>r accepts or rejects <strong>the</strong> registration and defines <strong>the</strong> initial rights of <strong>the</strong> certain WBT user.<br />

Once WBT users are registered <strong>the</strong>y also get <strong>the</strong>ir personal profiles and <strong>the</strong>ir personal study rooms <strong>for</strong> <strong>the</strong>ir work.<br />

Personal Profile Management<br />

Personal profiles exist <strong>for</strong> all registered WBT users. In <strong>the</strong> personal profiles two kinds of datasets are stored:<br />

• Personal data such as <strong>the</strong> real name, email address, etc. that need to be known by o<strong>the</strong>rs to get in contact with<br />

<strong>the</strong>m. Also special access rights, group memberships and o<strong>the</strong>r administrative data is stored here. The system<br />

administrators decide which part of <strong>the</strong> personal user data is accessible <strong>for</strong> users and which part is private.<br />

• Personal preferences to be evaluated by <strong>the</strong> system. The preferences contain <strong>the</strong> users' experience and skill<br />

levels as well as all o<strong>the</strong>r statistical data collected by <strong>the</strong> helpers. Also contained are <strong>the</strong> agents that <strong>the</strong> users<br />

have installed toge<strong>the</strong>r with <strong>the</strong>ir parameters. Besides and very important <strong>the</strong> preferences also contain<br />

in<strong>for</strong>mation about all loosely synchronized tools that certain users are wanting to use <strong>for</strong> online discussion such<br />

as <strong>the</strong> kind of video-conferencing software, <strong>the</strong> whiteboard, etc. With this in<strong>for</strong>mation <strong>the</strong> system can decide<br />

automatically if a request <strong>for</strong> discussion can be satisfied and <strong>the</strong> system can also automatically choose <strong>the</strong> way<br />

to loosely synchronize communication (e.g. to use email or <strong>the</strong> Java chat applet).<br />

Personal Study Room Management


As has already been mentioned all WBT users obtain <strong>the</strong>ir personal study room. This is <strong>the</strong> main environment <strong>for</strong><br />

WBT users that <strong>the</strong>y see when working with <strong>the</strong> system. The personal study room provides all <strong>the</strong> navigational<br />

features as well as all administrative features accessible to <strong>the</strong> users such as profile, helper and agent management,<br />

personal business cards and more.<br />

In <strong>the</strong> study room WBT users also always get a dynamic overview of actually enroled and already finished courses<br />

as well as suggested courses according to <strong>the</strong>ir interests and skills.<br />

If allowed by <strong>the</strong> system administrators WBT users also can get a limited amount of space on <strong>the</strong> server. This space<br />

can <strong>for</strong> example be used to upload additional material into <strong>the</strong>ir personal workspace in <strong>the</strong> study room. If desired<br />

WBT users can also declare parts of <strong>the</strong>ir personal workspace publicly readable if <strong>the</strong>y want to publish special<br />

additional material to a course.<br />

Ano<strong>the</strong>r part of <strong>the</strong> study room is a basic personal messaging system that works similar to email but via <strong>the</strong><br />

courseware server. Using this messaging system WBT users and teachers can communicate with each o<strong>the</strong>r and<br />

manage <strong>the</strong>ir message space as can be done with email. The advantage of this messaging system compared to email<br />

is <strong>the</strong> availability on <strong>the</strong> server. Users can quickly read and write messages from everywhere without needing access<br />

to <strong>the</strong>ir email system. This feature is especially important <strong>for</strong> trainers that are travelling a lot and do not want to scan<br />

all <strong>the</strong>ir email from somewhere in <strong>the</strong> world to find out about new questions asked.<br />

Offline Discussion Area Management<br />

Two different offline discussion facilities are part of GENTLE, offline discussion <strong>for</strong>ums and personal messaging<br />

which has already been discussed above. Offline discussion <strong>for</strong>ums are structured according to <strong>the</strong>ir topics and are<br />

usually belonging to certain courses. Depending on <strong>the</strong>ir course access rights WBT users have access to certain<br />

<strong>for</strong>ums and can insert questions, notes or opinions.<br />

As an example students could find an unclear <strong>for</strong>mulation in <strong>the</strong> courseware and want to clarify that point. In this<br />

case <strong>the</strong>y only have to mark <strong>the</strong> unclear text area and a simple click on a button in <strong>the</strong> course environment of <strong>the</strong>ir<br />

personal study room opens a dialog. The dialog automatically maintains a pointer to <strong>the</strong> marked unclear section and<br />

lets <strong>the</strong> users write some text. Besides also <strong>the</strong> type of discussion entry can be selected, at <strong>the</strong> moment question,<br />

answer, agree, disagree, remark and hint are supported. Then <strong>the</strong> whole entry with <strong>the</strong> pointer to <strong>the</strong> unclear section<br />

is inserted into <strong>the</strong> discussion <strong>for</strong>um. Besides also an email message is sent to <strong>the</strong> trainer to alert him of <strong>the</strong> new<br />

entry if desired. The trainer <strong>the</strong>n opens <strong>the</strong> <strong>for</strong>um, finds <strong>the</strong> new entry and immediately sees due to <strong>the</strong> special icon<br />

that this is <strong>for</strong> example a question. When opening <strong>the</strong> question <strong>the</strong> trainer obtains <strong>the</strong> question text toge<strong>the</strong>r with <strong>the</strong><br />

automatically generated pointer to <strong>the</strong> unclear section in <strong>the</strong> courseware. Now <strong>the</strong> trainer can answer <strong>the</strong> question in<br />

<strong>the</strong> same way <strong>the</strong> WBT user asked it and <strong>the</strong> answer is inserted into <strong>the</strong> <strong>for</strong>um and automatically interlinked with <strong>the</strong><br />

question. The answer itself can <strong>the</strong>n be subject to new questions or remarks and so <strong>for</strong>th resulting in an offline<br />

discussion. Discussions need not be publicly accessible, WBT users as well as trainers also have <strong>the</strong> possibility to<br />

declare entries private which means that only <strong>the</strong> persons involved in <strong>the</strong> discussion can read <strong>the</strong>m.<br />

Shared <strong>Book</strong>mark Management<br />

Experience with WBT systems has shown that many users search <strong>the</strong> Web <strong>for</strong> additional in<strong>for</strong>mation and store<br />

interesting pages in <strong>the</strong>ir client-side bookmark files. The result is that all <strong>the</strong> users have to do a lot of work to find<br />

partially overlapping material. For this reason GENTLE also provides a facility to maintain bookmarks that are<br />

shared amongst WBT usergroups. Whenever WBT users find an interesting document <strong>the</strong>y can simply click on a<br />

button in <strong>the</strong>ir environment that opens a shared bookmark dialog. In this dialog <strong>the</strong>y can mark <strong>the</strong> usergroup <strong>for</strong><br />

which <strong>the</strong> pointer is interesting and insert <strong>the</strong> URL that <strong>the</strong>y found with some additional description. O<strong>the</strong>r users<br />

being members of this workgroup <strong>the</strong>n find <strong>the</strong> interesting entry <strong>the</strong> next time <strong>the</strong>y look into <strong>the</strong> group document. It<br />

is also possible to install a user agent that automatically in<strong>for</strong>ms <strong>the</strong> group members of new entries in <strong>the</strong> shared<br />

bookmarks via email.<br />

Online Discussion Announcement Management


As has already been discussed in <strong>the</strong> overall system concept arbitrary online discussion tools such as high-level<br />

videoconferencing software or shared whiteboards can be used toge<strong>the</strong>r with <strong>the</strong> GENTLE with loose<br />

synchronization. One possibility to establish an online discussion is to post a message in an announcement <strong>for</strong>um<br />

with a call <strong>for</strong> participation in a conference at a given time.<br />

The online discussion announcement <strong>for</strong>um is managed similarly to <strong>the</strong> offline discussion <strong>for</strong>um. Users can open a<br />

dialog from within <strong>the</strong>ir study room, write a call <strong>for</strong> an online conferencing session and give it a topic and a type.<br />

Besides <strong>the</strong> desired members and usergroups <strong>for</strong> this conferencing session are selected as well as <strong>the</strong> session is<br />

marked to be a public or a private session. This call is <strong>the</strong>n inserted in <strong>the</strong> discussion announcement <strong>for</strong>um readable<br />

only <strong>for</strong> <strong>the</strong> desired group of persons. Besides all conferencing partners are automatically in<strong>for</strong>med of <strong>the</strong> call via<br />

email.<br />

The partners receiving a call <strong>for</strong> discussion <strong>the</strong>n have <strong>the</strong> possibility to agree to this call or <strong>for</strong> example propose a<br />

different time <strong>for</strong> <strong>the</strong> session. This proposal is <strong>the</strong>n also sent to all <strong>the</strong> partners and posted in <strong>the</strong> <strong>for</strong>um. Discussion<br />

<strong>the</strong>n goes on until all participants have agreed.<br />

If <strong>the</strong> session is declared to be a public session <strong>the</strong> final announcement is also made readable <strong>for</strong> everyone while all<br />

previous discussion entries remain private to <strong>the</strong> participants. WBT users who have an agent in <strong>the</strong> system looking<br />

<strong>for</strong> public conferencing sessions on certain topics are <strong>the</strong>n also automatically in<strong>for</strong>med of this event.<br />

Loosely Synchronized Online Collaboration Features<br />

Although all <strong>the</strong> offline features of GENTLE already make it a very powerful WBT plat<strong>for</strong>m <strong>the</strong> concept of loose<br />

synchronization is <strong>the</strong> biggest step towards <strong>the</strong> future of WBT systems. The idea is simple but effective: trainers and<br />

WBT users agree on <strong>the</strong> high-level collaboration tools that <strong>the</strong>y want to use toge<strong>the</strong>r with GENTLE. All users of <strong>the</strong><br />

system have profile entries with <strong>the</strong> tools that <strong>the</strong>y are able and willing to use <strong>for</strong> collaboration, e.g.<br />

videoconferencing systems, whiteboards, etc.<br />

Per<strong>for</strong>ming an online discussion using <strong>the</strong> high-level online collaboration tools is <strong>the</strong>n done in three steps:<br />

• Call <strong>for</strong> online discussion: As has already been described GENTLE manages online discussion<br />

announcements. When posting a call <strong>for</strong> discussion <strong>the</strong> callers are able to select <strong>the</strong> tools that <strong>the</strong>y want to use<br />

and <strong>the</strong> system automatically looks up <strong>the</strong> profiles of <strong>the</strong> participants to find out whe<strong>the</strong>r <strong>the</strong>y all support <strong>the</strong><br />

desired software. If not <strong>the</strong> system returns with a proposal of different possibilities.<br />

The system also looks up <strong>the</strong> loose synchronization mechanism supported by <strong>the</strong> participants and decides<br />

whe<strong>the</strong>r online chat can be used or whe<strong>the</strong>r synchronization has to take place by simple email. All in<strong>for</strong>mation<br />

about <strong>the</strong> tools and <strong>the</strong> synchronization is automatically included in <strong>the</strong> call.<br />

Discussion about <strong>the</strong> call until <strong>the</strong> final agreement is <strong>the</strong>n per<strong>for</strong>med using <strong>the</strong> strategy mentioned in <strong>the</strong><br />

previous section.<br />

• Establishing an online discussion session: At <strong>the</strong> agreed time all participants open <strong>the</strong>ir collaboration tools<br />

and start <strong>the</strong> session. In parallel <strong>the</strong>y also have <strong>the</strong>ir Web browsers open and depending on <strong>the</strong> agreed<br />

synchronization mechanism open <strong>the</strong> automatic email or online chat dialog.<br />

• Synchronization of users during online discussions: During a discussion session ei<strong>the</strong>r <strong>the</strong> automatic email or<br />

<strong>the</strong> online chat dialog are used <strong>for</strong> synchronizing context switches. For example if partners wants to switch to a<br />

different page in <strong>the</strong> Web browser <strong>the</strong>y simply copy <strong>the</strong>ir desired URL into <strong>the</strong> synchronization dialog.<br />

Depending on <strong>the</strong> agreed mechanism this dialog <strong>the</strong>n ei<strong>the</strong>r sends a message to <strong>the</strong> online chat system or<br />

delivers this message via email to all <strong>the</strong> partners in <strong>the</strong> session. As soon as all <strong>the</strong> partners received <strong>the</strong><br />

message <strong>the</strong>y simply navigate to <strong>the</strong> desired location and acknowledge <strong>the</strong> receipt of <strong>the</strong> message in <strong>the</strong><br />

synchronization dialog. Again this acknowledgement is ei<strong>the</strong>r delivered as a chat message to <strong>the</strong> initiator or sent<br />

back as email.


References<br />

[Maglajlic 98] Maglajlic S., Maurer H., Scherbakov N.: Separating Structure and Content: Authoring Educational Web<br />

Applications; <strong>Proceedings</strong> Ed-Media 98, 1998, p 880-884.<br />

[Maurer 96] Maurer H.: Hyperwave: The Next Generation Web Solution; Addison Wesley Pub. Co., 1996.<br />

[Maurer 98] Maurer H.: Using <strong>the</strong> WWW System Hyperwave as <strong>the</strong> Basis of a General Networked Teaching and Learning<br />

Environment; CIT 6, 1998, p 63-72.<br />

[Skillicorn 96] Skillicorn D.: Using Distributed Hypermedia <strong>for</strong> Collaborative Learning in Universities; The Computer Journal,<br />

Vol. 39, No 6, 1996, p 471-482. File translated from TEX by TTH, version 2.01. On 28 Jun <strong>1999</strong>, 14:35.


On-line Support of On-Campus Education:<br />

An Implementation of a Resources-Based Approach<br />

Parviz Doulai<br />

Faculty of In<strong>for</strong>matics<br />

University of Wollongong<br />

Australia<br />

parviz@uow.edu.au<br />

Adopting a Resource-Based Approach to On-Campus Education<br />

As university budgets are under constant pressure and class sizes continue to grow, af<strong>for</strong>dable solutions are<br />

needed to preserve <strong>the</strong> quality of on-campus education. One way to achieve this is to utilize new and emerging<br />

dynamic Web environments in providing classroom support and fostering students learning. The new Web-based<br />

educational technologies provide students with cost-effective choices beyond those normally available in a<br />

centralized environment like a lecture <strong>the</strong>atre.<br />

Web technology is increasingly being used to satisfy <strong>the</strong> requirements of resource-based approaches in distance<br />

education. For on-campus education, <strong>the</strong> potential of Web technology is not being fully realized. The Web and<br />

its associated technologies are capable of supplementing classroom-based teaching and learning strategies by<br />

offering a variety of innovative pedagogical processes. Web technology can meet students’ individual learning<br />

needs and learning styles by offering varied and flexible learning opportunities (Bishop et al. 1997).<br />

Distance education typically employs a resource-based approach to curriculum design. The resource materials in<br />

distance education are designed to facilitate student learning largely independent of real-time contact with<br />

instructors. On-campus education, on <strong>the</strong> o<strong>the</strong>r hand, normally functions in standard teacher-centred classrooms,<br />

and on-campus students generally rely on face-to-face interaction with instructors. Numerous innovations have<br />

been introduced to trans<strong>for</strong>m <strong>the</strong> traditional on-campus education into a more learner-centred environment where<br />

students can discover and construct knowledge with <strong>the</strong> help of introspection and peer interactions. The use of<br />

technology can significantly facilitate <strong>the</strong> application of resource-based approaches in traditional lecture-based<br />

on-campus courses.<br />

This paper illustrates <strong>the</strong> usage of instructional resources that exploit <strong>the</strong> interactive and communication capacity<br />

of modern technology. Incorporation of such resources into curriculum design not only facilitates <strong>the</strong><br />

convergence of on- and off-campus educational programs (Gosper & Rich 1998) but, according to advocates,<br />

can produce o<strong>the</strong>r strategic and educational benefits. This paper also looks at <strong>the</strong> actual students usage of a<br />

sample implementation of a dynamic learning environment and summarizes its students survey results.<br />

Description of <strong>the</strong> Course, Enrolment and Logistics<br />

The course, IACT101: Introduction to In<strong>for</strong>mation and Communication Technology focuses on providing a basic<br />

technical understanding of computers and connectivity. In 1998 about 200 students registered <strong>for</strong> IACT101 of<br />

whom about 190 completed <strong>the</strong> course requirements. The students were from a variety of academic backgrounds.<br />

IACT101 is a 6 credit-point, one semester course. At <strong>the</strong> University of Wollongong, a typical full time student<br />

undertakes 24 credit points per semester. The classes met <strong>for</strong> three hours per week consisting of an hour lecture<br />

and two hours recitation and computer laboratory.<br />

The IACT101 course was <strong>the</strong> University of Wollongong’s first full-featured implementation of a technologyenhanced<br />

on-campus delivery. The World Wide Web Course Tools (WebCT) was used to develop course<br />

resources and deliver <strong>the</strong> resulting learning environment to students. The IACT101 was chosen as <strong>the</strong> pilot<br />

project to demonstrate <strong>the</strong> feasibility and <strong>the</strong> potential benefits and costs of on-line support systems. WebCT is<br />

now <strong>the</strong> standard plat<strong>for</strong>m <strong>for</strong> developing and delivering Web courses at <strong>the</strong> University of Wollongong.<br />

The "IACT101 Learning Environment" is logically organized into six virtual corners whereby <strong>the</strong> students use<br />

<strong>the</strong> Web browser as <strong>the</strong> uni<strong>for</strong>m user interface in accessing <strong>the</strong> course-related in<strong>for</strong>mation and interacting with<br />

<strong>the</strong> system.


• Classroom Corner where students receive lesson contents, tutorial and workshop notes as well as a variety<br />

of course related in<strong>for</strong>mation and announcements.<br />

• Student Lounge that is dedicated to most activities that involve students. These include <strong>the</strong> in<strong>for</strong>mation<br />

about student progress in <strong>the</strong> subject, test and assignment scores and course records. The Student Lounge<br />

also contains a “Student Presentation” area where <strong>the</strong> results of students collaborative projects are viewed.<br />

• Student Communication Corner that offers WebCT built-in bulletin board, private mail and real-time chat<br />

tools (Goldberg, 1997). The tool that was used most extensively by all students was <strong>the</strong> bulletin board. It<br />

served as <strong>the</strong> main <strong>for</strong>um <strong>for</strong> course communication, and provided an effective tool <strong>for</strong> students to<br />

participate in class discussions outside <strong>the</strong> regular lecture and recitation sessions.<br />

• Assessment and Survey Corner houses assessment-related in<strong>for</strong>mation and assessment tasks such as<br />

assignments, on-line quizzes and "Critical Thinking" tasks. The bulletin board gave students a good<br />

plat<strong>for</strong>m to practice <strong>the</strong> task of critical thinking in this subject. A dynamic link was established between<br />

Critical Thinking tasks, weekly face-to-face recitation sessions, <strong>the</strong> bulletin board postings and <strong>the</strong><br />

consequent follow up postings. This dynamic link worked nicely in IACT101 learning environment.<br />

• Additional Resources and Help/Student Manual.<br />

Student Use and Student Tracking In<strong>for</strong>mation<br />

During <strong>the</strong> first eight weeks of <strong>the</strong> operation of IACT101 learning environment, <strong>the</strong> site had:<br />

1. around 8000 visits; approximately one visit per student per working day,<br />

2. over 2000 articles were posted to <strong>the</strong> bulletin board (about half related to <strong>the</strong> subject matter),<br />

3. close to 1200 times <strong>the</strong> timed/on-line quiz environment were used by students, close to 800 on-line<br />

electronic submissions were made (short assignments and Critical Thinking tasks), and<br />

4. 1800 hours of students engagement and interaction with on-line course notes was recorded.<br />

More detailed statistics collected at <strong>the</strong> end of <strong>the</strong> semester (week14) showed a linear increase in student use and<br />

a close to uni<strong>for</strong>m usage distribution across students.<br />

Student Survey<br />

Two on-line questionnaires were administered to obtain in<strong>for</strong>mation regarding student access to <strong>the</strong> course and<br />

student acceptance of, and reaction to, <strong>the</strong> IACT101 learning environment. In<strong>for</strong>mation on <strong>the</strong> effectiveness of<br />

peer interaction and perception of <strong>the</strong> on-line learning environment as a tool to influence students’ learning were<br />

collected and analysed. Some 176 students completed both questionnaires, and a vast majority indicated that <strong>the</strong><br />

Web-based learning environment directly contributed towards <strong>the</strong>ir active learning of <strong>the</strong> subject matter (Survey,<br />

1998). The implementation of <strong>the</strong> on-line support of IACT101 increased <strong>the</strong> class average score by 9% and<br />

increased <strong>the</strong> completion rate by 10% compared to <strong>the</strong> previous year where <strong>the</strong> Web-based learning environment<br />

was not used, but all o<strong>the</strong>r aspects of IACT101 were <strong>the</strong> same.<br />

Conclusion<br />

Providing on-line support <strong>for</strong> classroom-based education has potentially significant educational and<br />

administrative benefits. A resource-based approach provides an effective and af<strong>for</strong>dable mechanism <strong>for</strong><br />

achieving improved quality in traditional on-campus education. In IACT101 case, <strong>the</strong> majority of students<br />

appreciated <strong>the</strong> ef<strong>for</strong>ts of <strong>the</strong> instructor, were excited about learning while interacting with o<strong>the</strong>rs, and expressed<br />

<strong>the</strong> opinion that <strong>the</strong> IACT101 technology-enhanced learning environment directly contributed towards <strong>the</strong>ir<br />

active learning and satisfaction.<br />

References<br />

Bishop, A. S., Greer, J. E., & Cooke, J. E. (1997). The Co-operative Peer Response System: CPR <strong>for</strong> Students. <strong>Proceedings</strong><br />

of <strong>ED</strong>-M<strong>ED</strong>IA 97/<strong>ED</strong>-TELECOM 97, Calgary, Canada, 1997, <strong>Association</strong> <strong>for</strong> <strong>the</strong> Advancement of Computing in Education<br />

(AACE) Charlottesville, VA, 172-178.<br />

Goldberg, M. W. (1997). Communication and Collaboration Tools in WebCT, <strong>Proceedings</strong> of <strong>the</strong> conference Enabling<br />

Network-Based Learning, May 28 - 30, 1997, Espoo, Finland.<br />

Gosper, M. V. & Rich, D. C. (1998). Introducing Flexibility into Educational Programs: The Macquarie University<br />

Experience. <strong>Proceedings</strong> of <strong>ED</strong>-M<strong>ED</strong>IA98/<strong>ED</strong>-TELECOM98, Calgary, Canada, 1997, <strong>Association</strong> <strong>for</strong> <strong>the</strong> Advancement of<br />

Computing in Education (AACE), Charlottesville, VA, 472-478.<br />

Survey (1998). http://edt.uow.edu.au/edtlab/iact101/survey_results/index.html


In-service Teachers Teaching Pre-service Teachers Technology<br />

John H. Durnin<br />

Department of Education and Human Services<br />

Villanova University<br />

USA<br />

jdurnin@email.vill.edu<br />

The proposed project is an initiative through university courses to have graduate in-service teachers, who have learned<br />

<strong>the</strong> use of technology <strong>for</strong> classroom instruction, offer workshops to undergraduate pre-service teachers. The goals of <strong>the</strong><br />

project are two-fold. One is to prepare in-service teachers <strong>for</strong> collegial leadership in using instructional technology<br />

through experience in planning and offering workshops to pre-service teachers, and <strong>the</strong> second is to prepare pre-service<br />

teachers <strong>for</strong> <strong>the</strong> instructional use of technology in <strong>the</strong> classroom.<br />

The specific objectives of <strong>the</strong> project are to develop in pre-service teachers, as well as <strong>the</strong> in-service teachers, <strong>the</strong><br />

competencies:<br />

$ To facilitate student use of multimedia systems in <strong>the</strong>ir subject matter learning<br />

$ To develop instructional material and lessons that involve students in <strong>the</strong> investigation of content areas<br />

through <strong>the</strong> use of technology.<br />

$ To implement <strong>the</strong> WWW as an educational resource <strong>for</strong> both teaching and student learning<br />

$ To develop computer generated verbal and graphic presentations to use with direct instruction<br />

$ To develop and deliver lessons that use <strong>the</strong> interactive capabilities of commercial software, CD ROM, laser<br />

disc, digital versatile disc and video cassette to involve students in <strong>the</strong> subject matter.<br />

$ To assist students in <strong>the</strong>ir applications of technology to communicate about a subject<br />

$ To guide student use of technology <strong>for</strong> individual or group inquiries into academic subjects.<br />

To accomplish <strong>the</strong>se objectives, a multiple sections undergraduate professional development course <strong>for</strong> pre-service<br />

teachers will be given during a 14 week semester. Concurrently, a graduate course on using technology in <strong>the</strong> classroom<br />

will be offered to in-service teachers.<br />

The proposed technologically enhanced undergraduate course will be presented in a recently renovated computer<br />

classroom/laboratory that can accommodate 16 students per class, each on a computer. The computers are networked<br />

new Power MacIntosh G3's. The classroom/laboratory also houses two color printers, a scanner, a laser disc player, a<br />

video cassette recorder, camcorder, a digital versatile disc (DVD) player and CD rewriteable drive. The room will also<br />

serve <strong>the</strong> graduate course <strong>for</strong> in-service teachers.<br />

The graduate course will be offered once a week in early evening. The undergraduate sections will each be offered <strong>for</strong> 2 2<br />

hours once a week on a late afternoon schedule to make <strong>the</strong>m available to <strong>the</strong> graduate students directing <strong>the</strong> workshops. The<br />

graduate students will receive intensive instruction on technology with respect to operating systems, minor maintenance and<br />

troubleshooting, functions of computer networking and printing, word processing, data base, spread sheet, slide show and<br />

presentation software, CD ROM, laser disc, DVD and <strong>the</strong> WWW with regard to classroom teaching. They, in turn, will be<br />

divided into teams to present three 2 2 hour workshops each, under <strong>the</strong> supervision of a university professor, to <strong>the</strong> preservice<br />

teachers. The workshops will be used to instruct <strong>the</strong> pre-service teachers in <strong>the</strong> generic technology competencies<br />

listed previously. In total, <strong>the</strong> pre-service teachers will receive six workshops focusing specifically on <strong>the</strong> use of technology<br />

in <strong>the</strong> classroom directed by <strong>the</strong> in-service teachers during <strong>the</strong> 14 week semester. In this manner <strong>the</strong> pre-service teachers will<br />

be learning and interacting with <strong>the</strong> in-service teachers concerning technology in <strong>the</strong> implementation of <strong>the</strong> above<br />

competencies. Fur<strong>the</strong>rmore, <strong>the</strong> in-service teachers by instructing <strong>the</strong> pre-service teachers will be improving <strong>the</strong>ir own<br />

expertise beyond <strong>the</strong> novice level and demonstrating leadership that could aid <strong>the</strong>m in <strong>the</strong> facilitation of technology among<br />

<strong>the</strong>ir colleagues.<br />

As a requirement of <strong>the</strong> undergraduate course <strong>the</strong> pre-service teachers will be expected to spend, at least, three hours with an<br />

in-service teacher in a secondary or elementary school classroom. The pre-service teacher will be required to develop in<br />

conjunction with <strong>the</strong> in-service teacher a short lesson that can be given to <strong>the</strong> elementary or secondary students. Since all of<br />

<strong>the</strong> schools in <strong>the</strong> participating school district have a computer laboratory, <strong>the</strong> pre-service teacher will develop a lesson using<br />

that facility. Thus, <strong>the</strong> undergraduate students will have an opportunity to apply <strong>the</strong>ir newly acquired technological abilities in


<strong>the</strong> classroom.<br />

The project will be evaluated in several ways. First, a standard instrument <strong>for</strong> evaluating <strong>the</strong> graduate and undergraduate<br />

courses will be applied. However, in addition to this standard evaluation, feedback with respect to specific components of a<br />

course or workshop will be solicited from <strong>the</strong> students. Fur<strong>the</strong>rmore, <strong>the</strong> instructors will use a self evaluation <strong>for</strong>m following<br />

each lesson in order to determine from <strong>the</strong>ir perspective what was effective in <strong>the</strong> lesson and what was not. The in-service<br />

teachers will be required to complete similar self evaluations following each workshop. The views and recommendations of<br />

in-service teachers cooperating with <strong>the</strong> undergraduate students= field experience will also be sought.. These evaluations<br />

should provide, at minimum, indirect evidence with respect to <strong>the</strong> effectiveness of <strong>the</strong> project and its effect upon students in<br />

<strong>the</strong> partnering K-12 classrooms. Part of our estimation of success of <strong>the</strong> project will be evaluated according to <strong>the</strong> feedback<br />

received from <strong>the</strong> pre-service and in-service teachers.<br />

Since all <strong>the</strong> courses are part of <strong>the</strong> academic program, <strong>the</strong> pre-service teachers will be evaluated according to <strong>the</strong><br />

per<strong>for</strong>mance and planning of <strong>the</strong>ir technology related lessons. The undergraduate course is a professional development<br />

course and students are required to plan and present mini lessons. Rubrics that address <strong>the</strong> use of technology have already<br />

been developed <strong>for</strong> a graduate course <strong>for</strong> in-service teachers. These rubrics can easily be adapted <strong>for</strong> <strong>the</strong> evaluation of <strong>the</strong><br />

undergraduate students. In addition with regard to <strong>the</strong> field experience, feedback will be sought with respect to <strong>the</strong> preservice<br />

teachers= technological abilities in a classroom environment. This feedback will be considered in conjunction with<br />

per<strong>for</strong>mance in <strong>the</strong> university classroom.<br />

This project has received initial funding from <strong>the</strong> State of Pennsylvania as a pilot program attempting to facilitate pre-service<br />

and in-service interactions with respect to <strong>the</strong> classroom use of technology. Questions and suggestions with respect to <strong>the</strong><br />

project will be entertained from <strong>the</strong> attendees to this presentation.<br />

Acknowledgements: This project is supported in part by funds from <strong>the</strong> Commonwealth of Pennsylvania’s Link to Learn<br />

Project.


How <strong>the</strong> Construction & Analysis of Digital Movies<br />

Support Theory-Building<br />

Ricki Goldman-Segall, Associate Professor & Director<br />

MERLin (Multimedia Ethnographic Research Laboratory)<br />

Department of Curriculum Studies<br />

University of British Columbia, Canada<br />

http: www.merlin.ubc.ca<br />

<br />

Maggie Beers, Doctoral Candidate<br />

MERLin (Multimedia Ethnographic Research Laboratory)<br />

Department of Language Education<br />

University of British Columbia, Canada<br />

http: www.merlin.ubc.ca<br />

<br />

Suzanne de Castell, Professor<br />

Faculty of Education<br />

Simon Fraser University, Burnaby, Canada<br />

http://www.educ.sfu.ca/gentech/index.htm<br />

<br />

Mary Bryson, Associate Professor<br />

Department of Educational Psychology and Special Education<br />

University of British Columbia, Canada<br />

http://www.educ.sfu.ca/gentech/index.htm<br />

<br />

Brian Reilly, Assistant Professor<br />

Educational Technology Leadership Program<br />

School of Education and Allied Studies<br />

Cali<strong>for</strong>nia State University Hayward<br />

Hayward, CA, USA<br />

http://aeon.csuhayward.edu/~breilly<br />

<br />

Introduction<br />

Ricki Goldman-Segall<br />

We are at a time in <strong>the</strong> development of new tools when we can choose to design digital media authoring<br />

and annotation tools to promote <strong>the</strong> representation of many perspectives and identities. In this panel,<br />

researchers who have used digital media extensively over <strong>the</strong> last decade will address how “participants”<br />

in studies using digital media become collaborators and co-authors of rich-media texts. We will address


how we invite not only <strong>the</strong> participants, but also readers and viewers to partake in <strong>the</strong> construction of <strong>the</strong><br />

story being created. The question we will be tackling in this panel is: Does <strong>the</strong> construction and analysis<br />

of digital movies support <strong>the</strong>ory-building And is that <strong>the</strong>ory-building equitable We will explore this<br />

issue from various perspectives: tools and techniques; gender and culture; creative arts and media<br />

sciences; science and society; language and culture; learning and research methods; epistemology and<br />

ethnography; and, digital data and design teams. We will also discuss <strong>the</strong> <strong>the</strong>oretical perspectives on<br />

methodological issues that deal with how <strong>the</strong> making of media stories becomes a plat<strong>for</strong>m <strong>for</strong> discussing<br />

important issues such as: whose story is being told whose purpose is being presented what's <strong>the</strong> story<br />

which story gets told why do we tell stories in our knowledge making and, what tools do we need to<br />

create <strong>the</strong>se stories<br />

The underlying premise of this panel is that <strong>the</strong> creation of digital movies is a social experience very much<br />

affecting and affected (and sometimes thwarted) by <strong>the</strong> cultures in which <strong>the</strong>y are created. As creators<br />

represent <strong>the</strong>mselves and o<strong>the</strong>rs in <strong>the</strong>ir personal digital artifacts, <strong>the</strong>y contribute to <strong>the</strong> larger cultural<br />

context in which <strong>the</strong>ir work is situated, <strong>the</strong>reby changing <strong>the</strong> nature of <strong>the</strong> learning environment and <strong>the</strong><br />

cultures which constitute <strong>the</strong> community. Electronic media, when used in teaching and learning, thus<br />

involves both students and educators in a reflexive ethnographic experience where <strong>the</strong>y can build,<br />

deconstruct, and reconstruct <strong>the</strong>ir own and each o<strong>the</strong>r’s cultures. By inviting <strong>the</strong> “audience” to participate<br />

in <strong>the</strong>ir interpretation, learners can observe how new views are layered about <strong>the</strong>se media creations,<br />

extending <strong>the</strong> personal cultural story. A plat<strong>for</strong>m <strong>for</strong> multi-loguing is built and new communities of<br />

inquiry are <strong>for</strong>med.<br />

How Teaching & Learning Change Using Media-Rich Texts:<br />

Design Teams Using Ethnographic Methods & Tools<br />

Ricki Goldman-Segall<br />

As chair, moderator, and one of <strong>the</strong> presenters, I will invite <strong>the</strong> audience to think about <strong>the</strong> topic: How<br />

Teaching and Learning Change Using Media-Rich Texts: Design Teams Using Ethnographic Methods &<br />

Tools. This topic was my particular focus of a UBC Teaching & Learning Enhancement grant called<br />

Making Movies, Making Theories: Digital Media Tools <strong>for</strong> Educating Educators to Connect Experiences<br />

to Curriculum written by Goldman-Segall (PI) and Beers (Co-PI), 1998. The study was carried out in a<br />

Curriculum Studies Course called The Digital Media Classroom taught by Goldman-Segall and in a<br />

Modern Language Education course of taught by Beers. In The Digital Media Classroom, students created<br />

digital movies around <strong>the</strong> <strong>the</strong>me, Forests Past, Present, and Future and <strong>the</strong>n had <strong>the</strong> opportunity to<br />

analyze <strong>the</strong>ir constructions using both Constellations and WebConstellations, tools I have created to<br />

layer viewpoints and build not only <strong>the</strong> thick description, but also thick interpretations. Students<br />

connected <strong>the</strong>ir personal experience to <strong>the</strong> course content and critiqued <strong>the</strong> concepts <strong>the</strong>y were studying by<br />

designing cultural artifacts <strong>for</strong> <strong>the</strong> purpose of viewing each o<strong>the</strong>r’s constructions using networked tools to<br />

share, annotate, and analyze <strong>the</strong>ir living narratives in relation to <strong>the</strong> subject being studied in <strong>the</strong><br />

classroom.<br />

One of recent innovations in Web-based media learning environments is that members of emerging online<br />

cultures can make meaning of <strong>the</strong> rich media texts <strong>the</strong>y construct as collaborative design teams. They can<br />

share <strong>the</strong>ir points of viewing and build upon each o<strong>the</strong>r’s thinking. They can construct knowledge toge<strong>the</strong>r<br />

as a community, creating new interpretations. And, <strong>the</strong>y can exhibit digital media artifacts using a range<br />

of media “<strong>for</strong>ms” that call <strong>for</strong> a new method of e-value/ation. Networked digital media tools <strong>for</strong><br />

collaborative investigation offer learners, educators, and researchers <strong>the</strong> opportunity to negotiate<br />

interpretations leading to more inclusive <strong>the</strong>ories of knowledge. Early tools on <strong>the</strong> Web promised this<br />

more inclusive cross-cultural paradigm concerning <strong>the</strong> generation of human knowledge. These new tools<br />

deliver.


Yet, still we ask ourselves: How does this latest technology change our previously-held notions of teaching<br />

and learning, researching and publishing How do we design learning environments to facilitate<br />

innovative plat<strong>for</strong>ms <strong>for</strong> engagement and response within <strong>the</strong>se socially constructed and mediated<br />

communities of inquiry In my presentation, I will describe how learners and educators use tools and<br />

techniques <strong>for</strong> collaborative <strong>the</strong>ory building. These research tools become learning environments—virtual<br />

places where <strong>the</strong>ories can be negotiated and shared as users view data from diverse perspectives. They<br />

become places where learners and educators work as teams to construct <strong>the</strong>ories as <strong>the</strong>y explore more<br />

deeply <strong>the</strong> real and virtual worlds <strong>the</strong>y inhabit<br />

Yet, <strong>the</strong>se new media cannot be embraced without taking into account <strong>the</strong> effect <strong>the</strong>y will have on our<br />

interpretation and construction of culture. By becoming involved in making <strong>the</strong>ir own digital movies,<br />

student and faculty creators may better understand <strong>the</strong> layers of discourse which characterize both <strong>the</strong>ir<br />

own and o<strong>the</strong>rs' cultures and can, in <strong>the</strong> process, participate in an ever evolving cultural discourse, <strong>the</strong>reby<br />

changing <strong>the</strong> nature of <strong>the</strong> didactic learning environment typically inhabiting our academic institutions.<br />

By becoming active participants in <strong>the</strong> research process, students, whom I will describe in this panel, were<br />

better able to examine diverse points of viewing embodied not only within <strong>the</strong> various cultures <strong>the</strong>y are<br />

members but within <strong>the</strong>mselves as a single individual.<br />

Cultural Readings of Digital Texts:<br />

A Media-Based Approach to Foreign Language Teaching & Learning<br />

Maggie Beers<br />

The new British Columbia <strong>for</strong>eign language curriculum <strong>for</strong> grades 5-12 highlights <strong>the</strong> importance of<br />

cultural understanding and positive attitudes <strong>for</strong> students’ success in <strong>the</strong>ir language learning endeavors as<br />

well as in <strong>the</strong>ir ability to assume <strong>the</strong>ir roles as international citizens. In order to effectively integrate <strong>the</strong><br />

notion of culture into <strong>the</strong>ir curriculum, <strong>for</strong>eign language teachers are encouraged to look beyond <strong>the</strong> fields<br />

of linguistics and literature to those of anthropology, sociology, psychology and education and to adopt a<br />

critical pedagogy of intercultural discourse which speaks to <strong>the</strong> multiple voices that comprise an<br />

individual and her culture (Kramsch, C. and von Hoene, L., 1995).<br />

Despite encouragement to use emerging technologies to create innovative learning environments that<br />

enable students to become ethnographers, ra<strong>the</strong>r than ‘tourists’ (Goldman-Segall, 1998, Fischer, 1996),<br />

<strong>for</strong>eign language teachers cite ‘textbook notes’ and ‘au<strong>the</strong>ntic texts’ as <strong>the</strong>ir top resources <strong>for</strong> teaching<br />

culture (Moore, 1996). Yet modern media, with <strong>the</strong>ir capabilities to create “media rich texts” complete<br />

with sound, images and video, create a new, unexplored predicament <strong>for</strong> <strong>the</strong> language teacher and learner<br />

in this new role as ethnographer. Whereas <strong>the</strong> anthropologist traditionally started from a context-andexperience-rich<br />

environment and imagined a ‘text’, <strong>the</strong> language teacher and learner start with a ‘text’<br />

and must imagine a context, drawing from previous experience, knowledge, or stereotypes about <strong>the</strong><br />

<strong>for</strong>eign culture (Teroaka, 1989).<br />

Based on communicative language teaching and constructionist learning models, I’ve implemented a<br />

media-based approach which encourages pre-service and in-service <strong>for</strong>eign language teachers to use <strong>the</strong>ir<br />

personal experiences to create and interpret multi-layered “media rich texts.” Participants use a digital<br />

movie authoring and design tool, CineKit, to make representations of <strong>the</strong>mselves in <strong>the</strong> <strong>for</strong>m of digital<br />

movies and <strong>the</strong>n use WebConstellations to share, annotate and critique <strong>the</strong>ir living works in relation to<br />

<strong>the</strong> subject, (<strong>the</strong> integration of language and culture with modern media), being studied in <strong>the</strong> course.


The aim of this research is to develop <strong>the</strong>ories about how culture and representation affect one’s reading<br />

and interpretation of media texts. An initial pilot study to test this approach was funded by a UBC<br />

Teaching & Learning Enhancement grant: Making Movies, Making Theories: Digital Media Tools <strong>for</strong><br />

Educating Educators to Connect Experiences to Curriculum, written by Goldman-Segall (PI) and Beers<br />

(Co-PI), 1998, and carried out in July/August of 1998 in a Language Education Course I designed and<br />

taught <strong>for</strong> this study: Advanced Studies in Language Education: Integrating Language and Culture with<br />

Modern Media (ML<strong>ED</strong> 480B). The final phase of this research will be completed in <strong>the</strong> same course in<br />

May/June of <strong>1999</strong>.<br />

References<br />

Fischer, G. (1996). Tourist or explorer Reflections on <strong>the</strong> <strong>for</strong>eign language classroom. Foreign Language Annals<br />

29(1), 73-81.<br />

Goldman-Segall, R. (1998). Points of viewing children's thinking: A digital ethnographer's journey. Mahwah, New<br />

Jersey: Lawrence Erlbaum Associates.<br />

Kramsch, C. and von Hoene, L. (1995). The dialogic emergence of difference: Feminist explorations in <strong>for</strong>eign<br />

language learning and teaching. In Stanton, D.C., and Stewart, A.J. Feminisms in <strong>the</strong> academy. Ann Arbor: The<br />

University of Michigan Press, 330-357.<br />

Moore, Z. (1996) Culture: How do teachers teach it In Moore, Z. (Ed.) Foreign language teacher education:<br />

Multiple perspectives. Lanham, Maryland: University Press of America, 269-299.<br />

Teraoka, A.A. (1989). Is culture to us what text is to Anthropology A response to Jeffrey M. Peck’s paper. The<br />

German Quarterly 62 (2), 188-191.<br />

New Research Tools/Gender and Society<br />

Suzanne de Castell & Mary Bryson<br />

What is critical digital ethnography, and why do we need it This is a very important question. For as we<br />

learn to use <strong>the</strong> new research tools digital media provide, we might be <strong>for</strong>given <strong>for</strong> overlooking, in our<br />

warranted enthusiasm <strong>for</strong> <strong>the</strong> ways of seeing <strong>the</strong>y make possible, some dimensions of <strong>the</strong> medium which<br />

can just as easily prevent us from seeing. In Fictions of Feminist Ethnography, Kamala Visweswaren<br />

(1994) speaks of <strong>the</strong> tension between deconstructive practices and realist images: that this is a necessary<br />

and productive tension is a claim we will explore by presenting, as examples, <strong>the</strong> particular uses we have<br />

made of digital "texts" within <strong>the</strong> GenTech research group (see http://www.educ.sfu.ca/gentech/) that we<br />

co-direct.<br />

The GenTech project has, <strong>for</strong> <strong>the</strong> past six years, focused its research ef<strong>for</strong>ts on "girls, tools and schools".<br />

We have argued that access to uses of tools is a gendered per<strong>for</strong>mance enacted through its representation,<br />

and we argue, <strong>the</strong>re<strong>for</strong>e, that research 'stories' ought conscientiously to interfere with any propensity to<br />

represent gender "differences" as natural, fixed or immutable. In this session, we will make use of<br />

GenTech's digital movies about gender and tool use to explore a conception of <strong>the</strong>ory as <strong>the</strong>atre and<br />

digital research as "culture-jamming". (1998)<br />

We have all been trained, through our years of text-based education, to read deconstructively, to question<br />

and challenge and unpack <strong>the</strong> literary and figurative and narratological devices whose evolution and<br />

sophistication is part of our long and well-developed literate tradition. It is in this way that <strong>the</strong>ory can<br />

outstrip practice---even with new tools. We know that we, and perhaps to a lesser extent, our students, are<br />

far less well-equipped to deconstruct visual texts, and <strong>the</strong>re is a substantial body of scholarship from<br />

within screen <strong>the</strong>ory which testifies to our increased vulnerability to being what we might call<br />

"impressionable readers" of filmic and video "texts"(Joyrich, 1995). As one grade 3 student insisted<br />

"When we see it on television, we think its true". We want to build on this simple reminder, an important<br />

caution ---its not just <strong>the</strong> grade threes who "think its true". As filmmaker Trinh T Minh-ha has advised


us, we need to be ever-conscious of <strong>the</strong> way fiction does its best work at <strong>the</strong> very heart of factual<br />

representation.<br />

When we read an account of, <strong>for</strong> example, gender inequity in a science classroom, we are accustomed to<br />

speculating, re-considering, weighing <strong>the</strong> evidence, imagining counter-instances, presuming <strong>the</strong>re is<br />

much more we are NOT being told. But when we view, <strong>for</strong> instance, an eleven year old girl telling us<br />

"Boys and girls have equal access to <strong>the</strong> school computers, only she herself is "just not interested" in<br />

computers, or a high school girl reassuring us that "girls can do anything, I just don't like science", our<br />

critical faculties are more inclined to, as Wittegnstein put it, "go on a holiday". The danger <strong>for</strong> us is that<br />

we risk reproducing, albeit with new research tools, <strong>the</strong> very positivism we imagine ourselves to have left<br />

far behind. And clearly, a proliferation of realist accounts alters that not a whit: all that this produces is a<br />

pluralistic positivism, but positivism it is all <strong>the</strong> same.<br />

As is so often <strong>the</strong> case, we may need to go backwards in order to move ahead, and where we can most<br />

usefully go back to, we suggest, is to <strong>the</strong> medium of <strong>the</strong>atre, and specifically, to <strong>the</strong> activist <strong>the</strong>atre of<br />

Bertold Brecht, to resurrect <strong>for</strong> our use with <strong>the</strong>se new tools, some invaluable, but currently overlooked,<br />

old representational practices. In this presentation, we describe and illustrate <strong>the</strong> "mise-en-scene" of<br />

digital practice, in order to construe <strong>the</strong>ory as <strong>the</strong>atre, and to outline a post-critical per<strong>for</strong>mative praxis of<br />

digital representation.<br />

Creating Interactive Representations of Student Multimedia Work:<br />

Ethnomultimediography<br />

Brian Reilly<br />

Anthropological methods of ethnography, especially those applied to learning contexts (Erickson, 1984;<br />

Florio-Ruane, 1989; Flower, 1989; Lave & Wenger, 1991; Wolcott, 1995) as well as more recent <strong>the</strong>ories<br />

of activity <strong>the</strong>ory as applied to technology use (Nardi, 1996b) emphasize <strong>the</strong> importance of understanding<br />

context as it relates to learning and technology use. Schools and classrooms are communities where<br />

tradition, cultural norms, and social relationships greatly influence what goes on, what gets done, and who<br />

does it. In order to understand and represent <strong>the</strong> particular learning communities I will discuss in my<br />

presentation, I chose to create interactive multimedia representations of <strong>the</strong>se communities and contexts in<br />

an attempt to more faithfully and fully describe and present what went on in <strong>the</strong>m. I use <strong>the</strong> term<br />

“ethnomultimediography” to capture this approach to research and representation.<br />

This type of qualitative research includes elements of participant observation, oral history, ethnography,<br />

and case study, and requires some changes in <strong>the</strong> research process to incorporate multiple media –– print,<br />

video, interactive multimedia –– in <strong>the</strong> final representations. Discussions of multimedia ethnography<br />

(Goldman-Segall, 1995; Goldman-Segall, 1998) have influenced and in<strong>for</strong>med my research methods as<br />

well.<br />

Using video extensively to record classroom observations and interviews changes <strong>the</strong> relationship between<br />

<strong>the</strong> researcher and <strong>the</strong> research participants, in this case, teachers and students. In contexts where students<br />

<strong>the</strong>mselves are multimedia/video producers, using a video camera can be less of an intrusion than it might<br />

be elsewhere, but it is still an intrusion, as student work is not generally documented in this way. One<br />

research tradition, that of subject anonymity, presents a challenge when <strong>the</strong> faces and voices of <strong>the</strong><br />

participants <strong>for</strong>m much of <strong>the</strong> content of <strong>the</strong> multimedia research report, but by making <strong>the</strong> participants<br />

aware of <strong>the</strong> research goals from <strong>the</strong> outset and treating <strong>the</strong>ir words and work with respect can make <strong>the</strong><br />

absence of anonymity a strength ra<strong>the</strong>r than a limitation.<br />

In my presentation, I will briefly show examples of digital video incorporated into multimedia<br />

representations of research on student multimedia work. I will discuss how <strong>the</strong>se representations change


our understanding of <strong>the</strong> learning communities <strong>the</strong>y are drawn from, and how <strong>the</strong> process of creating<br />

<strong>the</strong>m affects <strong>the</strong> researcher and <strong>the</strong> “researched”.<br />

References<br />

Florio-Ruane, S. (1989). Social organization of classes and schools (IP 89-2): National Center <strong>for</strong> Research on<br />

Teacher Learning.<br />

Flower, L. (1989). Studying cognition in context: Introduction to <strong>the</strong> study (Technical Report 21): Center <strong>for</strong> <strong>the</strong><br />

Study of Writing and Literacy.<br />

Goldman-Segall, R. (1998). Points of viewing children's thinking: A digital ethnographer's journey. Mahwah, New<br />

Jersey: Lawrence Erlbaum Associates.<br />

Goldman-Segall, R. (1995). Configurational validity: A proposal <strong>for</strong> analyzing ethnographic narratives. Journal <strong>for</strong><br />

Educational Multimedia and Hypermedia, 4 (2), 163–182.<br />

Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge, MA: Cambridge<br />

University Press.<br />

Wolcott, H. (1995). The art of fieldwork. Walnut Creek: AltaMira Press.<br />

Nardi, B. (1996a). Activity <strong>the</strong>ory and human-computer interaction. In B. Nardi (Ed.), Context and consciousness:<br />

Activity <strong>the</strong>ory and human-computer interaction. Cambridge: MIT Press.


A Reporting Simulation Using Toolbook<br />

Kerry Grant<br />

For a number of reasons, computer simulation of news reporting assignments provides significant<br />

benefits. The computer environment allows beginning students to gain much needed practice in <strong>the</strong> task of<br />

accurate note taking from both face-to-face and telephone interviews, without <strong>the</strong> anxiety induced by <strong>the</strong><br />

need to ask <strong>for</strong> in<strong>for</strong>mation from strangers who may not always be cooperative. Fur<strong>the</strong>rmore, <strong>the</strong> instructor<br />

need not continually depend on <strong>the</strong> goodwill of local sources of news as each new group of students goes<br />

through <strong>the</strong> learning process. “Newsroom” is a work in progress which aims to provide novice newswriters<br />

with a convincing simulation of <strong>the</strong> news ga<strong>the</strong>ring process, from initial assignment to completed story.<br />

The student can ask questions and take notes from filmed responses or from telephone “conversations”<br />

initiated ei<strong>the</strong>r by <strong>the</strong> student or by sources. Interviews can be recorded <strong>for</strong> quote checking when deadline<br />

pressures permit.


Evaluating collaborative telelearning scenarios:<br />

A sociocultural perspective<br />

Frode Guribye & Barbara Wasson<br />

Department of In<strong>for</strong>mation Science<br />

University of Bergen<br />

N-5020 Bergen, NORWAY<br />

Frode.Guribye@ifi.uib.no Barbara.Wasson@ifi.uib.no<br />

Introduction<br />

In this paper we discuss work in progress by describing <strong>the</strong> conceptual framework we are using to identify patterns of<br />

collaboration in collaborative telelearning scenarios within <strong>the</strong> Norwegian project DoCTA [1]. Project DoCTA focuses on<br />

<strong>the</strong> design and use of artefacts in collaborative telelearning scenarios aimed at teacher training. Various scenarios utilising<br />

<strong>the</strong> Internet are used to engage <strong>the</strong> students in collaborative learning activities. An ongoing exploratory study is analysing<br />

four different scenarios.<br />

In <strong>the</strong> first scenario, a pilot study is analysing <strong>the</strong> use of Teamwave Workplace [2] <strong>for</strong> collaborative activities in a graduate<br />

university course [3] at <strong>the</strong> University of Bergen (UiB). The next two scenarios involve European inter-cultural simulations<br />

where <strong>the</strong> goal is to design a textual artefact (such as a treaty or policy statement). In IDEELS [4] teams of Norwegian<br />

students at UiB and Nord-Trøndelag College (HiNT) collaborate with teams in Germany, Spain and France to develop a<br />

treaty. In Demeter [5] Parliament, Norwegian students at Stord/Haugesund College (Stord) collaborate with students from 13<br />

countries to contribute solutions to contemporary problems facing <strong>the</strong> European community. In VisArt, a fourth scenario<br />

being designed, developed and deployed <strong>for</strong> use between Norwegian educational institutions, <strong>the</strong> goal is to design a visual<br />

artefact to be used in teaching a subject of choice. In this scenario, teams will comprise students from <strong>the</strong> three Norwegian<br />

participating educational institutions (UiB, HiNT and Stord).<br />

Collaboration Patterns<br />

From a research perspective, <strong>the</strong> exploratory study being carried out within DoCTA will provide us with insight into <strong>the</strong><br />

processes of collaboration enabling us to identify collaboration patterns and fur<strong>the</strong>r our understanding of how instructors,<br />

students and o<strong>the</strong>r learning facilitators organise <strong>the</strong>ir learning and work.<br />

The community of study includes teachers, learners and facilitators participating in <strong>the</strong> various collaborative telelearning<br />

scenarios. The main research question has been <strong>for</strong>mulated to ask how <strong>the</strong>se students, teachers and facilitators organise <strong>the</strong>ir<br />

learning and work given <strong>the</strong> different scenarios. The four collaborative telelearning scenarios vary with respect to:<br />

• actor characteristics (e.g., within a common community vs. disparate and divergent cultural backgrounds; similar<br />

knowledge and preparation vs. different knowledge and preparation; etc.),<br />

• aspects of <strong>the</strong> learning activity (e.g., text based vs. visually based; well-defined learning tasks and goals vs. illstructured<br />

tasks and goals; etc.),<br />

• <strong>the</strong> kinds of artefacts <strong>the</strong>y have access to (e.g., <strong>the</strong> artefacts provided in <strong>the</strong> various internet environments[6]), and<br />

• <strong>the</strong> kinds of artefacts <strong>the</strong>y are to design (e.g., textual or visual)<br />

Conceptual approach<br />

The underlying conceptual framework adopted in this research is taken from three different, although closely interrelated<br />

approaches, namely: activity <strong>the</strong>ory (Leontev, 1978, Engeström 1987), distributed cognition (Hutchins, 1995), and situated<br />

action (Suchman, 1987, Lave, 1988, Mantovani, 1996). One of <strong>the</strong> goals of this research is to argue that, toge<strong>the</strong>r, <strong>the</strong>se<br />

approaches make up a rich framework <strong>for</strong> describing, evaluating and analysing collaborative telelearning scenarios. All three<br />

approaches underscore <strong>the</strong> need to look at real activities in real situations (Nardi, 1996, our italics), and always, in some<br />

way, include <strong>the</strong> context in studies of human activity.<br />

The rationale <strong>for</strong> combining <strong>the</strong>se three approaches as <strong>the</strong> conceptual foundation of this study, is that <strong>the</strong>y all fall under what<br />

is called a sociocultural perspective (Wertsch, del Río & Alvarez, 1995), that highlights learning and thinking as<br />

phenomenon that can not be studied in isolation. Ra<strong>the</strong>r, <strong>the</strong>y are complex processes situated or distributed in an<br />

[1] http://www.ifi.uib.no/docta/<br />

[3] http://www.ifi.uib.no/staff/barbara/courses/host98.html<br />

[4] http://ftp.uni-bremen.de/wwwgast/fzhb/ideels/public_html/index.html<br />

[5] http://hugin.hsh.no/prosjekt/demeter/index.htm<br />

[6] E.g., in IDEELS <strong>the</strong> artefacts <strong>the</strong>y have access to include <strong>the</strong>ir own email system, Teamwave Workplace, and OPUSi a<br />

web-based conferencing system developed at <strong>the</strong> University of Bremen, Germany.


environment — it is impossible to separate <strong>the</strong>m from <strong>the</strong> context in which <strong>the</strong>y occur. The different approaches each<br />

emphasise slightly different elements of <strong>the</strong> framework that is important to be aware of in <strong>the</strong>se kinds of studies. Situated<br />

action emphasises <strong>the</strong> emergent, contingent nature of human activity, <strong>the</strong> way activity grows directly out of <strong>the</strong><br />

particularities of a given situation (Nardi, 1996). Distributed cognition on <strong>the</strong> o<strong>the</strong>r hand, asserts as a unit of analysis a<br />

cognitive system composed of individuals and <strong>the</strong> artefacts <strong>the</strong>y use (Hutchins, 1991, Nardi, 1996). This approach<br />

underscores <strong>the</strong> distributed nature of cognitive processes, and <strong>the</strong> role that different artefacts play in <strong>the</strong>se processes. Activity<br />

<strong>the</strong>ory also emphasises <strong>the</strong> mediating role of artefacts, but stresses that <strong>the</strong>se artefacts carry with <strong>the</strong>m a particular culture<br />

and history, thus, focuses on <strong>the</strong> institutional and cultural elements involved in <strong>the</strong> learning activity (Kuutti, 1996). Adoption<br />

of <strong>the</strong>se approaches provides a strong and fruitful conceptual framework that in<strong>for</strong>ms <strong>the</strong> evaluation of collaboration patterns<br />

in collaborative telelearning scenarios.<br />

Evaluation approach<br />

The evaluation aims at a naturalistic study of how participants in collaborative telelearning organise <strong>the</strong>ir work and learning<br />

activities. Ethnography (e.g. Hammersley & Atkinson, 1983) influences <strong>the</strong> design of our evaluation approach including <strong>the</strong><br />

choice of data collection (e.g., participant observations, unstructured interviews, video recordings) and analysis techniques<br />

(e.g., discourse analysis, video analysis). This means that <strong>the</strong> evaluation is an iterative process where an ongoing analysis<br />

guides <strong>the</strong> data collection emphasis in successive phases.<br />

In order to collect data about <strong>the</strong> activities that <strong>the</strong> students engage in during <strong>the</strong>ir participation in <strong>the</strong> scenarios, different<br />

methods and techniques will be used. The most important sources of in<strong>for</strong>mation will be derived from observing <strong>the</strong> students<br />

as <strong>the</strong>y collaborate and interviewing <strong>the</strong>m, and also from electronic logging of artefacts used <strong>for</strong> collaborating (e.g., email,<br />

shared whiteboards, chats, to-do-lists) and artefacts designed (e.g., a web page) during <strong>the</strong> collaboration. It is a challenge to<br />

carry out <strong>the</strong> participant observations since a large number of <strong>the</strong> students are geographically distributed over Norway thus<br />

direct observation of all <strong>the</strong> students is unrealistic and too costly. Ra<strong>the</strong>r, an alternative technique consisting of immersing<br />

ourselves in <strong>the</strong> virtual environment in order to observe <strong>the</strong>ir activities will be used. For this reason, <strong>the</strong> electronic data logs<br />

will be an extremely important supplement to <strong>the</strong> “online” and “offline” observations. The data being logged, is not just<br />

statistical data recording who is logged on when, but includes a periodic chronological recording of all artefacts in <strong>the</strong><br />

environment. This means that we can recreate versions of <strong>the</strong> environment to study <strong>the</strong> use of artefacts over time and <strong>the</strong><br />

creation and development of <strong>the</strong> artefacts produced in <strong>the</strong> collaboration process.<br />

Data collected in <strong>the</strong> fall of 1998 has been analysed and used to in<strong>for</strong>m <strong>the</strong> data collection in <strong>the</strong> spring <strong>1999</strong> scenarios. At<br />

<strong>ED</strong>M<strong>ED</strong>IA’99 we will be able to provide a preliminary report on our findings.<br />

References<br />

Engeström, Y (1987) Learning By Expanding: An activity-<strong>the</strong>oretical approach to developmental<br />

research. Helsinki: Orienta-Konsultit Oy<br />

Hammersley, M & Atkinson, P. (1983). Ethnography. Principles in Practice. London : Tavistock<br />

Hutchins, E. (1995) Cognition in <strong>the</strong> Wild. Cambridge, MA: MIT Press.<br />

Hutchins, E. (1991) The social organisation of distributed cognition. In Resnick, L. (Ed.) Perspectives on<br />

Socially Shared Cognition (pp. 238-287). Washington, DC: American Psychological <strong>Association</strong>.<br />

Jonassen, D. & Rohrer-Murphy (<strong>1999</strong>) Activity <strong>the</strong>ory as a framework <strong>for</strong> designing constructivist learning<br />

environments. Educational Technology: Research and Development, 47 (1).<br />

Kuutti, K. (1996) Activity <strong>the</strong>ory as a Potential framework <strong>for</strong> human-computer interaction research.<br />

In Nardi, B. A. (ed.) Context and consciousness: Activity <strong>the</strong>ory and human-computer interaction. Cambridge, MA:<br />

MIT Press<br />

Lave, J. (1998) Cognition in Practice. Cambridge University Press.<br />

Leont’ev, A. N. (1978) Activity, Consciousness, Personality. Englewood Cliffs,NJ: Prentice Hall.<br />

Mantovani, G (1996) New Communication Environments: From Everyday to Virtual. London:<br />

Taylor & Francis Ltd.<br />

Nardi, B. A. (1996) Studying Context: A comparison of activity <strong>the</strong>ory, situated action models<br />

and distributed cognition. In Nardi, B. A. (Ed.) Context and Consciousness: Activity Theory and Human-computer<br />

Interaction. Cambridge, MA: MIT Press<br />

Suchman, L. (1987). Plans and Situated Action. The problems of human-machine<br />

communication. Cambridge: Cambridge University Press.<br />

Wertsch, J. V., del Río, P. & Alvarez, A. (1995) Sociocultural studies: history, action and mediation.<br />

In Wertsch, J. V., del Río, P. & Alvarez, A. Sociocultural Studies of Mind. Cambridge University Press.<br />

Acknowledgements<br />

DoCTA is funded by The Norwegian Ministry of Education, Research and Church Affairs (KUF) under <strong>the</strong>ir In<strong>for</strong>mation<br />

Technology in Education (ITU) programme. It is a collaboration between researchers at <strong>the</strong> University of Bergen (UiB),<br />

Stord/Haugesund College (Stord), Nord-Trøndelag College (HiNT) and Telenor Research and Development (Telenor FOU).


Authoring and Maintaining of Educational Applications on The Web<br />

Denis Helic<br />

Institute <strong>for</strong> In<strong>for</strong>mation Processing and Computer Supported New Media (IICM), Graz University of<br />

Technology Graz, Austria<br />

e-mail: dhelic@iicm.edu<br />

Hermann Maurer<br />

Institute <strong>for</strong> In<strong>for</strong>mation Processing and Computer Supported New Media (IICM), Graz University of<br />

Technology Graz, Austria<br />

e-mail: hmaurer@iicm.edu<br />

Nick Scherbakov<br />

Institute <strong>for</strong> In<strong>for</strong>mation Processing and Computer Supported New Media (IICM), Graz University of<br />

Technology Graz, Austria<br />

e-mail: nsherbak@iicm.edu<br />

Abstract: The presented paper clarifies <strong>the</strong> current situation at <strong>the</strong> field of <strong>the</strong> authoring and<br />

maintaining of educational applications on <strong>the</strong> Web. The paper lists well-known problems<br />

concerning <strong>the</strong> design of educational applications in general, as well as specific problems<br />

connected with educational applications meant to be published on <strong>the</strong> Web. Some comparison<br />

of widely used methods <strong>for</strong> authoring and maintaining of educational applications on <strong>the</strong> Web<br />

is, on <strong>the</strong> hand of method's advantages and disadvantages, presented as well. Thus, we<br />

propose a new approach to this specific problematic, that we believe, solves a number of<br />

problems related to <strong>the</strong> <strong>the</strong>me. This new approach to <strong>the</strong> authoring and maintaining of<br />

educational applications on <strong>the</strong> Web is based on <strong>the</strong> concept of hypermedia composites, so<br />

this concept we explain in details.<br />

1. Introduction<br />

An educational application can be seen as a special kind of a database system whose data contains some<br />

educational material. In modern educational applications <strong>the</strong> educational material is always presented using<br />

different types of media, such as text, graphics, animations, video, audio, and so on, i.e. an educational<br />

application is actually a kind of a multimedia database system. Fur<strong>the</strong>r, an educational application has to insure a<br />

unique and non-sequential method of accessing in<strong>for</strong>mation, and that leads us to <strong>the</strong> comprehension of <strong>the</strong><br />

educational application as a special kind of a hypermedia system. The essential feature of a node-link model<br />

hypermedia system are documents nodes ( HTML documents ) and links. Documents can contain text, graphics,<br />

audio, video, animation, and images while links connect nodes related in a certain manner. It is <strong>the</strong> linking<br />

capability which allows <strong>the</strong> non-linear organisation of text. Currently, many organisations consider using<br />

hypermedia as an advanced educational media. Such educational hypermedia databases containing hundreds of<br />

documents are normally referred to as WWW educational applications.<br />

The comprehension and general quality of an educational application in general, and a WWW<br />

educational application in particular, depends on <strong>the</strong> reader's ability to construct a coherent mental representation<br />

of <strong>the</strong> educational in<strong>for</strong>mation. It is <strong>the</strong> author's responsibility to ensure <strong>the</strong> construction of <strong>the</strong> database as a<br />

coherent entity. The construction of a coherent hypermedia databases can be considered to be a design problem.<br />

There are no established guidelines <strong>for</strong> authoring such databases. Going beyond such well-known<br />

recommendations that a hypermedia database should consist of <strong>the</strong> following three components - <strong>the</strong> content<br />

part, <strong>the</strong> organisational part, and <strong>the</strong> presentation part.<br />

Normally, authoring of a WWW educational application is carried out on a local authoring site, where a<br />

big number of HTML documents are created using such an easy to use WYSIWYG authoring environment as<br />

MS Front Page or Netscape Page Composer. After creating a sufficient number of documents <strong>the</strong>y are<br />

interrelated by means of computer navigable links and <strong>the</strong> whole course is uploaded into a Web server where it<br />

becomes available <strong>for</strong> remote access.<br />

While problem of authoring HTML documents got a scrutiny, and <strong>the</strong>re even exists a number of<br />

solutions implemented as so-called HTML Editing Systems, <strong>the</strong> problem of navigating, or more precisely, of<br />

authoring of a convenient navigable structure helping users to construct a coherent mental representation of <strong>the</strong><br />

educational in<strong>for</strong>mation, does not attract much attention.


Actually, when a particular author deals with creating hypermedia links (i.e. with imposing of a<br />

navigable structure on a top of a big number of HTML documents), this task is far from being a trivial one. First<br />

of all, educational applications are considered to be ra<strong>the</strong>r big ones. Fur<strong>the</strong>r <strong>the</strong>y are also heavily structured.<br />

It is interesting to note that HTML authoring software generally do not use HTML tags as an authoring<br />

paradigm. Such authoring systems normally use a publishing logical model, where an author can place objects<br />

on a particular position, cut and paste fragments of arbitrary complexity, etc., At <strong>the</strong> same time, link editing still<br />

follows <strong>the</strong> most primitive node-link paradigm.<br />

Obviously, decreasing of a interrelating complexity of a big number of HTML documents can be done<br />

via <strong>the</strong> usage of some powerful logical linking model ( such as Hyperwave data model or HM-data model ). This<br />

model should provide ano<strong>the</strong>r logical view to hundreds of documents which should be interrelated, and thus<br />

make authoring considerable easier and even error-proven. But if we try to investigate all advantages and<br />

disadvantages when using some new logical data model in <strong>the</strong> authoring of educational applications, we see that<br />

such usage beside advantages, such as: considerably simpler authoring, support <strong>for</strong> referential integrity, to<br />

mention only <strong>the</strong> important ones has also a number of disadvantages. The disadvantages can be classified as<br />

follows: - authors need to learn a new data model, i.e. sometimes it needs a months to know all <strong>the</strong> facilities of a<br />

system supporting a new logical data model - <strong>the</strong> models support only primitive data structuring elements - <strong>the</strong><br />

models do not reflect particular features of an application and still require tedious authoring.<br />

Once, an educational application has been created, an author publishes it on <strong>the</strong> Web, i.e. <strong>the</strong> author<br />

uploads <strong>the</strong> educational application on a Web server. In <strong>the</strong> opposite to <strong>the</strong> authoring of WWW educational<br />

applications, which is done on a local site, <strong>the</strong> maintaining of WWW educational applications is mostly done on<br />

<strong>the</strong> server site, i.e. online. Of course, that in <strong>the</strong> case of some big changes that have to be per<strong>for</strong>med on a WWW<br />

educational application an author can download <strong>the</strong> WWW educational application as a whole, modify it on a<br />

local site and <strong>the</strong>n upload it once more, but that would rarely be <strong>the</strong> case, ra<strong>the</strong>r <strong>the</strong>se changes are small and<br />

consist mostly of deletion or inserting of a small number of documents. But even in this simplest case <strong>the</strong><br />

maintaining of WWW educational applications is connected with big problems. Let us here mention only few of<br />

<strong>the</strong>m. If <strong>the</strong> node-link model has been used to prepare and publish a WWW educational application, i.e. <strong>the</strong><br />

WWW educational application has been uploaded on a standard Web ( HTTP ) server <strong>the</strong> deletion of a document<br />

means also editing of all HTML documents pointing to <strong>the</strong> deleted one. In <strong>the</strong> case of <strong>the</strong> inserting of a HTML<br />

document we have <strong>the</strong> same problem. The usage of ano<strong>the</strong>r, better structured, logical model can solve integrity<br />

and link consistency problems, but it has also earlier mentioned disadvantages.<br />

Thus, we think that a new approach to <strong>the</strong> authoring and maintaining of educational applications on <strong>the</strong><br />

Web should be introduced. We propose <strong>the</strong> concept of a hypermedia composites, that we believe solve a number<br />

of problems mentioned be<strong>for</strong>e.<br />

Hypermedia composites should be seen as a higher level of hypermedia authoring. The hypermedia<br />

composite represents a collection of multimedia documents and/or o<strong>the</strong>r hypermedia composites. It has some<br />

internal navigational structure, that can be defined. The visualisation of a hypermedia composite can also be<br />

defined in desirable way. The hypermedia composite can be so organised that it full fills all needed aspects of a<br />

particular educational application. The data model which is <strong>the</strong> concept of hypermedia composites based upon<br />

could be classified as <strong>the</strong> semantic data model.<br />

The semantic data models introduce purpose-oriented data structure types suitable <strong>for</strong> a particular<br />

application. These semantic data types with its navigational structure and its visualisation mechanism, as well<br />

with <strong>the</strong> data modification operations are defined using a well defined Data Definition Language ( DDL ) and<br />

Data Modification Language ( DML ) and are produced by <strong>the</strong> data administrator on <strong>the</strong> demand of an author. In<br />

this way an author can concentrate on <strong>the</strong> production of comprehend and convenient educational applications, so<br />

he can see <strong>the</strong> authoring process as in <strong>the</strong> first hand a design and not as a technical problem.<br />

Each hypermedia composite can be mapped to a widely used hypermedia logical data model, in this<br />

way it could be uploaded on a Web server, and what is very important an inverse map can be per<strong>for</strong>med, so <strong>the</strong><br />

maintaining of a hypermedia composite, from an author point of view, does not differ from <strong>the</strong> authoring.<br />

2. Hypermedia Composite<br />

The hypermedia composite is a basic concept of what we called Hypermedia Composite Data Model.<br />

The Hypermedia Composite Data Model insures higher level of authoring and maintaining of educational<br />

applications on <strong>the</strong> Web. As object-oriented programming languages insure higher level of data abstraction <strong>the</strong>n<br />

<strong>the</strong> procedural programming languages do, so <strong>the</strong> Hypermedia Composite Data Model gives us <strong>the</strong> possibility to<br />

define many different "classes" of educational applications, that will best match with <strong>the</strong> requirements of a<br />

particular application. Each "class" of educational applications has <strong>the</strong> predefined navigational structure and <strong>the</strong><br />

visualisation paradigm. An author's task is to choose <strong>the</strong> best "class" of educational applications <strong>for</strong> his particular<br />

needs, <strong>the</strong>n to construct a number of instances of this educational application class and fill it with HTML


documents. It is a task of a data administrator to produce "classes" of educational applications on specific<br />

demand of an author.<br />

As we mentioned be<strong>for</strong>e <strong>the</strong> hypermedia composite is <strong>the</strong> main construct of <strong>the</strong> proposed model. Here<br />

we distinguish between two terms: <strong>the</strong> hypermedia composite unit ( HC unit ) and <strong>the</strong> hypermedia composite<br />

type ( HC type ). An HC unit represents a collection of HTML documents and/or o<strong>the</strong>r HC units, which are<br />

called members hence<strong>for</strong>th. Here we can draw a line of equivalency between an HC unit and an educational<br />

application, because an HC unit in <strong>the</strong> Hypermedia Composite Data Model is an educational application.<br />

An HC unit can be treated in two ways. One way is <strong>the</strong> manipulation of <strong>the</strong> HC unit, i.e. an author can create a<br />

new HC unit, insert members into it, delete already existing members, save ( publish onto a Web server) <strong>the</strong> HC<br />

unit, and so on.<br />

The second way to treat an HC unit is to access it on <strong>the</strong> Web and to browse its content. This means that<br />

each HC unit, additionally, encapsulates a special navigational paradigm, i.e. computer-navigable links between<br />

members of <strong>the</strong> HC unit. As can be expected of a hypermedia system, whenever an user accesses such HC unit<br />

with an ordinary Web browser, it is visualised in a <strong>for</strong>m of interrelated HTML pages. The concept can be<br />

explained with a simple example ( Figure 1 ).<br />

Figure 1: Hypermedia Composite Unit = Educational Application on <strong>the</strong> Web<br />

Consider a hypermedia system that contains course modules. A set of nodes presenting in<strong>for</strong>mation on a<br />

certain topic, can be joined toge<strong>the</strong>r to <strong>for</strong>m a conceptual group - an HC unit "Course with a given name". Thus<br />

<strong>the</strong> HC unit in question would contain HTML documents ( members ) - "title page", "abstract", "referential<br />

material", etc. Moreover, it might contain even o<strong>the</strong>r HC units presenting chapters units.<br />

We can now generalise a number of HC units having <strong>the</strong> same navigational structure to a concept of <strong>the</strong><br />

hypermedia composite type. A hypermedia composite type ( HC type ) is a meta definition of a specific linking<br />

structure which is automatically supported by all instances, i.e. HC units, of this type. It can be seen as an<br />

abstract data type and in <strong>the</strong> analogy to <strong>the</strong> programming languages as a class of objects. In this way we consider<br />

any HC unit as an instance of a particular HC type. Here we can say that an HC unit represents a class of similar<br />

educational applications, i.e. it is a template <strong>for</strong> <strong>the</strong> creation and manipulation of educational applications.<br />

Thus we can say that a HC type automatically impose a particular navigable structure on <strong>the</strong> top of<br />

collection of existing HTML pages r o<strong>the</strong>r HC units defined as members of a HC unit. For example we can<br />

define an HC type "Course" ( Figure 2 ).<br />

Figure 2: Hypermedia Composite Type = Class of Educational Applications


Any instance of this type is an HC unit consisting of HTML documents ( or o<strong>the</strong>r HC units ) labelled as:<br />

"Content", "Abstract", "Chapters" or "References". The term "labelled" deserves an additional discussion since it<br />

is very important concept of HC types.<br />

In fact, members of an HC unit play essentially different roles when such unit is accessed or browsed by<br />

users. In our particular case, users might expect that: - <strong>the</strong> document "Content" is shown and provide references<br />

to all "Chapters" whenever <strong>the</strong>y access <strong>the</strong> course; - any "Chapter" is provided with references to <strong>the</strong> "next" and<br />

"prior" "Chapters"; - "Chapters" are automatically provided with a number of "References" <strong>for</strong> fur<strong>the</strong>r diting, etc.<br />

These "labels" are used by <strong>the</strong> mapping mechanism in order to get <strong>the</strong> proper visualisation of an HC<br />

unit when it is accessed or browsed, For example if an HC unit is to be mapped onto <strong>the</strong> Hyperwave logical data<br />

model, most probably "labels" will be mapped into <strong>the</strong> attributes of a Hyperwave object, so <strong>the</strong>y can be later<br />

interpreted in <strong>the</strong> proper way. More on this topic in <strong>the</strong> following chapters let us now go back to <strong>the</strong> concept of<br />

HC types.<br />

Practically speaking, we can perceive an HC type as a special template consisting of a number of cells.<br />

Each cell represent a member ( a set of members ) having identical properties. Similarly an HC unit might be<br />

seen as an HC type template filled with existing HTML documents and/or o<strong>the</strong>r existing HC units.<br />

Thus, from an author point of view, <strong>the</strong>re is a number of predefined templates ( HC types ) where <strong>the</strong><br />

author can simply insert existing pages or o<strong>the</strong>r HC units to define sophisticated navigable structure. Of course if<br />

an author has in <strong>the</strong> mind a special linking structure that has not been defined yet, he can ask a WBT<br />

administrator to create an HC type, i.e. an HC type template that comprises wished linking structure.<br />

In <strong>the</strong> following chapter we present an implementation of <strong>the</strong> proposed model which is a running<br />

project on <strong>the</strong> Institute <strong>for</strong> In<strong>for</strong>mation Processing and Computer Supported New Media, called <strong>the</strong> Structure<br />

Editor.<br />

3. Structure Editor Architecture and Components<br />

The Structure Editor is a system implementing proposed Hypermedia Composite Data Model. The<br />

system is used <strong>for</strong> <strong>the</strong> authoring and maintaining educational applications on <strong>the</strong> Web. It treats educational<br />

applications as HC units which can be created, manipulated, uploaded onto a Web server, maintained on <strong>the</strong><br />

server and so on. It also provides a data administrator with <strong>the</strong> tools <strong>for</strong> <strong>the</strong> definition of HC types, i.e. templates<br />

<strong>for</strong> <strong>the</strong> creation of different educational applications. Let us now look closely on <strong>the</strong> architecture of Structure<br />

Editor and its components.<br />

The Structure Editor consists of <strong>the</strong> following functional components ( see Figure 3 ):<br />

Figure 3: Structure Editor Components<br />

• Visual Data Definition Tool ( VDDT ) provides a convenient way <strong>for</strong> defining HC types, i.e. templates <strong>for</strong><br />

different educational applications. The definition of HC types means <strong>the</strong> definition of topology of templates,<br />

functionality and properties of individual cells, a specific linking structure which is inherited by all instances<br />

of this type, i.e. by all educational applications produced with this template.<br />

• Visual Data Manipulation Tool ( VDMT ) provides a convenient way <strong>for</strong> automatic generation of a<br />

navigational structure of an educational application by means of inserting/removing elements into/from HC<br />

type template, saving such units on a Web browser ( it could be a standard Web server or a Hyperwave<br />

server, i.e. <strong>the</strong> mapping mechanism will upload an educational application in <strong>the</strong> proper way ) or on a local<br />

drive and fur<strong>the</strong>r editing, maintaining of <strong>the</strong> existing HC units, i.e. educational applications.


• Server Site Script/Remote Applet are special programs which visualise a particular educational application<br />

as a collection of interrelated HTML documents.<br />

The Visual Data Definition Tool is a stand-alone Java application working with a special HCT file<br />

containing <strong>the</strong> definition of a HC type. It can create new and edit existing HCT file residing on a local drive.<br />

The Visual Data Manipulation Tool is a stand-alone Java application working with an existing HCT<br />

file, HTML pages and existing HC units, i.e. educational applications. It can create new and edit existing<br />

educational applications residing on a Web server or on a local drive. The main way of authoring and<br />

maintaining such educational applications is dragging and dropping existing HTML documents, MM elements<br />

and/or HC units onto a selected template. HTML documents can be created with an arbitrary o<strong>the</strong>r editing<br />

system and must be in a valid HTML <strong>for</strong>mat. Additionally, <strong>the</strong> structure editor provides a possibility to generate<br />

valid HTML documents on <strong>the</strong> fly using so-called Macros defined as a part of <strong>the</strong> HC type definition.<br />

The VDMT allows to combine pages and existing educational applications into a new educational<br />

application by means of <strong>the</strong> following operations:<br />

• drag and drop objects into a template cell<br />

• delete an object from a template cell<br />

• change a relative position within a template cell<br />

• set up particular member attributes ( see Figure 4 )<br />

Figure 4: Working with <strong>the</strong> VDMT<br />

A newly created educational application can be stored, i.e. mapped on a Hyperwave server, a standard<br />

HTTP Web server or on a local drive. Storing an educational application to a particular hypermedia system<br />

means providing it with some additional attributes specific to <strong>the</strong> chosen system. For example if an educational<br />

application is stored on a Hyperwave server, it is stored as a Hyperwave collection having a number of additional<br />

attributes which are automatically assigned by <strong>the</strong> VDMT. Members of <strong>the</strong> HC unit are defined as members of<br />

<strong>the</strong> corresponding Hyperwave collection and also automatically provided with specific set of attributes.<br />

An educational application can be also stored on a local drive or on an ordinary Web server as a directory in a<br />

file system containing a number of additional attribute files which are automatically generated by <strong>the</strong> VDMT.<br />

Members of <strong>the</strong> HC unit are also put into <strong>the</strong> corresponding folder along with automatically generated attribute<br />

files and a special navigational applets interpreting <strong>the</strong> attribute files.<br />

As stated earlier user's Web browsers ( like Netscape or Microsoft InternetExplorer ) do not access<br />

directly an educational application. Instead, in order to obtain data, <strong>the</strong> browser communicates with a special<br />

Sever Site Script ( if <strong>the</strong> educational application resides on a Hyperwave server ) or with a special Java applet ( if<br />

<strong>the</strong> educational application resides on a standard HTTP Web server or on a local drive ).


Figure 5: Saving an Educational Application on a Hyperwave Server<br />

In o<strong>the</strong>r words, whenever an user accesses such educational application with an ordinary Web browser a<br />

special software component is run to visualise <strong>the</strong> unit in <strong>the</strong> <strong>for</strong>m of interrelated HTML pages. The HCT file<br />

containing a description of <strong>the</strong> generic link structure and attributes attached to <strong>the</strong> educational application's<br />

members are essentially used to control such visualisation ( see Figure 6 ).<br />

Figure 6: Accessing an Educational Application<br />

4. Conclusion<br />

Here, we would like to conclude that <strong>the</strong> proposed combination of Hypermedia Composite data model with<br />

Hyperwave data model in order to decrease ef<strong>for</strong>t <strong>for</strong> authoring and maintaining educational applications <strong>for</strong> <strong>the</strong><br />

Web has much bigger possibilities <strong>the</strong>n <strong>the</strong> described use. It can be very useful <strong>for</strong> different kinds of hypermedia<br />

systems. The power of this concept comes from <strong>the</strong> highly structured hypermedia composites that can be created<br />

with Hypermedia Composite data model. Of course that Hypermedia Composite data model has to be mapped<br />

onto a logical data model to show all its possibilities so we believe that its use should not only depend on<br />

Hyperwave data model, but ra<strong>the</strong>r it should try to use o<strong>the</strong>r powerful data models, such as XML. XML<br />

technology allows <strong>the</strong> author to define <strong>the</strong> constructs, i.e. <strong>the</strong> structure of hypermedia database, as well as <strong>the</strong><br />

navigational and visualisation paradigm. Hypermedia Composite data model on <strong>the</strong> o<strong>the</strong>r hand allows <strong>the</strong> author<br />

to automatically and rapidly create predefined structures.<br />

5. References<br />

1. Hermann Maurer (1996), Hyperwave – The Next Generation Web Solution, Addison-Wesley<br />

2. Denis Helic, Seid Maglajlic, Nick Sherbakov (<strong>1999</strong>), Educational Materials on The Web: Data Modelling<br />

Approach, MIPRO 99<br />

3. D. Freismuth, K. Schmaranz, B. Zwantschko (1998), Telematic Plat<strong>for</strong>m <strong>for</strong> Patient Oriented Services, JUCS,<br />

vol. 11, 1998<br />

4. Microsoft Online XML Workshop (1998), http://www.microsoft.com/xml, Microsoft Corp. Homepage


Webfuse: an Integrated, Eclectic Web Authoring Tool<br />

David Jones<br />

Faculty of In<strong>for</strong>matics and Communication<br />

Central Queensland University<br />

Australia<br />

d.jones@cqu.edu.au<br />

Introduction<br />

Webfuse is an authoring tool <strong>for</strong> <strong>the</strong> World-Wide Web designed and constructed at Central Queensland<br />

University to aid in <strong>the</strong> development of Web-based learning (Jones and Buchanan, 1996). Webfuse has been used in<br />

<strong>the</strong> construction and maintenance of numerous websites <strong>for</strong> online learning and commercial purposes<br />

(http://www.broncos.com.au/). It is currently <strong>the</strong> primary web authoring plat<strong>for</strong>m <strong>for</strong> <strong>the</strong> Faculty of In<strong>for</strong>matics and<br />

Communication of Central Queensland University and is used by almost 100 staff to maintain a Web site with over<br />

150 units and over 100,000 separate web pages.<br />

A University developing a system <strong>for</strong> <strong>the</strong> support of online learning is not new with systems such as<br />

WebCT (http://www.webct.com/webct) having similar origins. In fact, a number of Webfuse's characteristics are<br />

similar to <strong>the</strong>se o<strong>the</strong>r systems. While this paper briefly describes <strong>the</strong>se familiar characteristics it concentrates on <strong>the</strong><br />

features of Webfuse which differ from similar tools. In particular it will examine how Webfuse draws on <strong>the</strong> lessons<br />

ga<strong>the</strong>red from <strong>the</strong> fields of hypermedia and operating systems to arrive at a structure which attempts to ease <strong>the</strong><br />

authoring bottleneck while providing <strong>the</strong> extensibility and adaptability required to keep up with <strong>the</strong> Web.<br />

The Familiar Characteristics of Webfuse<br />

Three familiar characteristics of Webfuse include: being server-based, offering server and client plat<strong>for</strong>m<br />

indpendence and providing <strong>the</strong> standard functionality required of a Web-based learning system. A Web-browser is<br />

<strong>the</strong> only authoring tool required to use Webfuse. The browser provides <strong>the</strong> interface between <strong>the</strong> user and <strong>the</strong><br />

collection of CGI scripts and o<strong>the</strong>r software residing on a Web server that provide all of Webfuse's functionality.<br />

Why Webfuse is Different:<br />

The major differences between Webfuse and o<strong>the</strong>r systems are <strong>the</strong> use of hypermedia templates and an<br />

eclectic and integrated structure. The following section describes <strong>the</strong> importance of <strong>the</strong>se differences.<br />

Web authoring is usually carried out without a defined process, lacks suitable tool support, does little to<br />

separate content, structure and appearance (Coda et al, 1998), makes limited reuse of previous work (Rossi et al,<br />

1997) and requires better group access mechanisms and online editing tools (Andrews, 1996). The difficulty of<br />

authoring on <strong>the</strong> Web often leads to <strong>the</strong> management of content <strong>for</strong> a web site being assigned to one person who<br />

becomes <strong>the</strong> bottleneck <strong>for</strong> maintenance (Thimbleby, 1997). This can be a major problem in online learning where<br />

simple, rapid and cheap maintenance of a site is essential <strong>for</strong> its on-going usefulness.<br />

Hypermedia templates (Catlin and Garret, 1991) are an approach to simplifying <strong>the</strong> authoring process while<br />

still ensuring <strong>the</strong> application of good in<strong>for</strong>mation design principles. Hypermedia templates enable content experts to<br />

be responsible <strong>for</strong> maintaining Websites and thus increases ownership, decreases costs and addresses <strong>the</strong> authoring<br />

bottleneck problem. Hypermedia templates also aid in reuse which is a strategic tool <strong>for</strong> reducing <strong>the</strong> cost and<br />

improving <strong>the</strong> quality of hypermedia design and development (Nanard, Nanard and Kahn, 1998).<br />

It was recognised from <strong>the</strong> start of <strong>the</strong> Webfuse project that it would not be possible <strong>for</strong> a small collection<br />

of part-time individuals to build and maintain a Web authoring tool. Not only would <strong>the</strong> amount of work required to<br />

initially construct a useful system be onerous but a much larger task would be to continue upgrading <strong>the</strong> system in<br />

response to changing requirements and changes in <strong>the</strong> Web.


To address this problem Webfuse draws on <strong>the</strong> micro-kernel architecture approach used in many modern<br />

operating systems. The advantages of <strong>the</strong> micro-kernel approach include a more modular system structure and a<br />

system which is more flexible and tailorable (Liedtke, 1995).<br />

The Webfuse "kernel" is a collection of abstractions and services including au<strong>the</strong>ntication, access control,<br />

HTML validation, presentation and data storage. These abstractions and services are drawn upon by a collection of<br />

hypermedia templates and o<strong>the</strong>r higher level services which are used by authors to develop web sites.<br />

At any time a new hypermedia template can be written to provide Webfuse with added functionality. New<br />

templates generally wrap around new software or technology (e.g. a Java based chat room, a Web-based mailing list<br />

manager etc) as it becomes available. It is significantly easier to create a new hypermedia template than to create <strong>the</strong><br />

software from scratch.<br />

Usually <strong>the</strong> use of a large collection of software created by different people would increase <strong>the</strong> authoring<br />

complexity due to <strong>the</strong> large amount of variety and duplication in user interfaces. Webfuse addresses this problem via<br />

<strong>the</strong> Webfuse "kernel" which provides a single common administrative interface used by all hypermedia templates.<br />

The "kernel" integrates <strong>the</strong> eclectic templates behind a common interface.<br />

All of <strong>the</strong> existing Webfuse hypermedia templates are written around ei<strong>the</strong>r existing open source software<br />

(e.g. MHonarc, Ewgie, WebBBS) or applications written specifically <strong>for</strong> use at CQU (e.g. an assignment submission<br />

tied to CQU's student database system). The hypermedia template approach allows <strong>the</strong> quick integration of most<br />

Web-based software into a common management framework. The eclectic and integrated approach has been<br />

particularly useful in allowing Webfuse to draw on <strong>the</strong> large collection of open source software <strong>for</strong> <strong>the</strong> Web. This<br />

ability to use almost any open source software has fur<strong>the</strong>r increased <strong>the</strong> ability of Webfuse to adapt to changes and<br />

provide additional functionality.<br />

Conclusions<br />

The creation and management of Websites is a difficult task which can suffer from a bottleneck as<br />

authoring responsibility is restricted to a few individuals. Hypermedia templates are an approach which allow<br />

content experts to become responsible <strong>for</strong> creating and managing websites. Webfuse uses hypermedia templates to<br />

ease <strong>the</strong> authoring bottleneck. Hypermedia templates, in conjunction with a collection of support services, also<br />

enable Webfuse to have an integrated and eclectic structure which enables it to adapt quickly to changes in<br />

requirements and <strong>the</strong> Web.<br />

References<br />

Andrews, K. (1996). Applying hypermedia research to <strong>the</strong> World Wide Web, Workshop on Hypermedia Research and <strong>the</strong> World<br />

Wide Web, Hypertext'96 Conference, Washington, [http://www.iccm.edu/apphrweb].<br />

Catlin, K.S. and Garret, L.N. (1991). Hypermedia Templates: An Authors Tool, <strong>Proceedings</strong> of Hypertext'91, ACM, 147-160.<br />

Coda, F., Ghezzi, C., Vigna, G. and Garzotto, F. (1998). Towards a Software Engineering Approach to Web Site Development,<br />

<strong>Proceedings</strong> of <strong>the</strong> 9th International Workshop on Software Specification and Design, Isobe, Japan<br />

Jones, D. and Buchanan, R. (1996). The Design of an Integrated Online Learning Environment. Making New Connections.<br />

<strong>Proceedings</strong> of ASCILITE'96. Christie, A., James, P. and Vaughan, B. (eds), pp 331-345<br />

Liedtke, J. (1995). On Micro-Kernel Construction. Operating Systems Review. 29(5), pp 237-250.<br />

Nanard, M., Nanard, J. and Kahn, P. (1998). Pushing reuse in hypermedia design: golden rules, design patterns and constructive<br />

templates, <strong>Proceedings</strong> of <strong>the</strong> 9th ACM Conference on Hypertext and Hypermedia, ACM Press, 11-20.<br />

Rossi, G., Schwabe, D. and Garrido, A. (1997). Design reuse in hypermedia applications development, <strong>Proceedings</strong> of <strong>the</strong> 8th<br />

ACM conference on Hypertext, ACM Press, 57-66.<br />

Thimbleby, H. (1997). Distributed Web Authoring, <strong>Proceedings</strong> of WebNet'97, <strong>Association</strong> <strong>for</strong> <strong>the</strong> Advancement of Computing<br />

in Education, 1056-1083.


Cognitive Tools and <strong>the</strong>ir Design Implications <strong>for</strong> <strong>the</strong> Interactive Hypermedia<br />

Instructional Program: HIV/AIDS Prevention Education <strong>for</strong> Women of Color<br />

Hea<strong>the</strong>r A. Katz, Doctoral Candidate: Department of Curriculum and Instruction, University of Texas at Austin,<br />

USA, hakatz@mail.utexas.edu<br />

1. Overview<br />

The purpose of this interactive hypermedia instructional program (HIV and AIDS Prevention Education <strong>for</strong><br />

Women of Color) is to provide women of color HIV and AIDS facts and <strong>the</strong> skills to protect against contracting<br />

HIV. Both <strong>the</strong> research of (Park and Hannafin 93) and (Park 95) serve as <strong>the</strong> <strong>the</strong>oretical framework <strong>for</strong> <strong>the</strong><br />

development of <strong>the</strong> program, which mirrors Park and Hannafin's twenty guidelines <strong>for</strong> <strong>the</strong> design of interactive<br />

multimedia. Additionally, Park's research was applied to <strong>the</strong> development of <strong>the</strong> program's cognitive tools—<strong>the</strong><br />

function of <strong>the</strong> individual cognitive tools in <strong>the</strong> hypermedia program were designed to be analogous to <strong>the</strong><br />

function of specific self-regulated learning strategies (SRLS). Additionally, both <strong>the</strong> interface design and<br />

content are tailored <strong>for</strong> African and Latina American women (e.g., culturally appropriate graphics, video, and<br />

language) and <strong>the</strong>ir unique circumstances surrounding HIV and AIDS. Literature, audio, and video acquired<br />

from <strong>the</strong> United States' Centers <strong>for</strong> Disease Control HIV and AIDS prevention initiative were used to develop<br />

<strong>the</strong> instructional content. Macromedia Authorware was used to develop <strong>the</strong> interactive hypermedia<br />

instructional program.<br />

2. Theoretical Background<br />

Several empirical studies have reported (a) significant gains in learner per<strong>for</strong>mance (Borsook &<br />

Higginbotham-Wheat 92, Crosby & Stelovsky 95, Frey & Simonson 93); (b) increased course completion rate<br />

(Hardiman & Williams 90); (c) decreased demand on teaching time (Higgins & Boone 92); and (d) a positive<br />

attitude toward hypermedia instruction (Janda 92). Thus, when hypermedia is grounded in research and<br />

integrated with instruction it has <strong>the</strong> following five potentials: (1) provides rich and realistic contexts <strong>for</strong><br />

multichannel learning; (2) Ability to access in<strong>for</strong>mation non-linearly; (3) focuses learner attention on <strong>the</strong><br />

relationship of facts and multiple perspectives of in<strong>for</strong>mation; (4) encourages active, student-centered learning;<br />

and (5) promotes collaborative learning (Ambrose 91, Nelson & Palumbo 92, Yang & Moore 95-6).<br />

Using <strong>the</strong> a<strong>for</strong>ementioned hypermedia characteristics, <strong>the</strong> HIV/AIDS Prevention Education <strong>for</strong> Woman of<br />

Color program provides <strong>the</strong> opportunity to immerse oneself in <strong>the</strong> program's content via a multifaceted learning<br />

environment. It incorporates text, graphics, video, sound, animation, and linkage between nodes of<br />

in<strong>for</strong>mation. However, <strong>the</strong> development of effective hypermedia instruction must be based on <strong>the</strong>oretical and<br />

empirical research.<br />

The proceeding explains how this interactive hypermedia program is grounded in research. First, are two<br />

examples of how this interactive hypermedia program integrates <strong>the</strong> research of (Park & Hannafin 93) and <strong>the</strong><br />

implications <strong>for</strong> <strong>the</strong> design of interactive multimedia:<br />

1. "The program's cognitive tools (bookmark, find, glossary, help, notepad, and program map) exemplify<br />

<strong>the</strong> guideline to "embed structural aids to facilitate selection, organization, and integration."<br />

2. "The program's instructional modules and sub-modules support both "layering of in<strong>for</strong>mation to<br />

accommodate multiple levels of complexity and accommodate differences," and <strong>the</strong> "organization of<br />

lesson segments into internally consistent idea units" (p.68).<br />

The following exemplifies how learning strategy research was applied to <strong>the</strong> design of <strong>the</strong> cognitive tools<br />

and discusses <strong>the</strong>ir analogous relationship. SRLS represent actions and processes that learners implement<br />

during achievement situations. Such actions and processes are "directed at acquiring in<strong>for</strong>mation or skill that<br />

involve agency, purpose, and instrumentality perceptions by learners. SRLS include organizing and<br />

trans<strong>for</strong>ming in<strong>for</strong>mation, self-consequating, seeking in<strong>for</strong>mation, and rehearsing or using memory aids"<br />

(Zimmerman & Martinez-Pons 88, p.329). Similar to SRLS within traditional learning environments are<br />

cognitive tools (e.g., bookmark, find, glossary, help, notepad, and program map) within interactive hypermedia<br />

learning environments.


Cognitive tools can act as structural aids to assist learners in managing new in<strong>for</strong>mation. Research has<br />

reported that cognitive tool use during computer-assisted instruction can assist learners to construct knowledge<br />

and support cognitive processes, such as memory and monitoring one's learning experience, and allow learners<br />

to engage in o<strong>the</strong>rwise unattainable cognitive activities (Lajoie 93). Hence, <strong>the</strong> function of cognitive tools<br />

within hypermedia environments is analogous to <strong>the</strong> function of SRLS within traditional learning<br />

environments—<strong>the</strong>y assist learners to acquire, process, and comprehend in<strong>for</strong>mation.<br />

The cognitive tools that are available in this program (i.e., bookmark, find, glossary, help, notepad, and<br />

program map) are mirrored after <strong>the</strong> functions of select effective SRLS. The notepad can be used <strong>for</strong><br />

summarization and note taking, and <strong>the</strong> program map serves as an advance organizer—three strongly effective<br />

strategies. For example, one activity requires <strong>the</strong> learner to construct a “virtual” poster that represents her<br />

attitudes and beliefs concerning each module topic at <strong>the</strong> onset of each respective module instruction. This task<br />

requires <strong>the</strong> learner to use <strong>the</strong> notepad to ga<strong>the</strong>r/organize her thoughts concerning <strong>the</strong> respective module topic.<br />

Upon completion of each module, <strong>the</strong> learner is asked to reassess her poster and notes, referencing in<strong>for</strong>mation<br />

from <strong>the</strong> modules that she has completed. Then, she is given <strong>the</strong> opportunity <strong>for</strong> additions to or subtractions<br />

from her poster—a chance to redesign <strong>the</strong> poster/reorganize her thoughts.<br />

Additionally, <strong>the</strong> program map (overview of modules and sub-modules) acts as an advance organizer with<br />

pop-up in<strong>for</strong>mation that tells <strong>the</strong> learner what to expect in each module. The advance organizer also reminds<br />

users what modules and sub modules <strong>the</strong>y have completed, and which ones <strong>the</strong>y have not visited. This can help<br />

students to integrate new material into <strong>the</strong>ir existing cognitive structure.<br />

3. Conclusion<br />

In sum, hypermedia programs that embed cognitive tools grounded in research can provide learners with<br />

actions and processes to prevent in<strong>for</strong>mation decay. Such assistance can complement cognitive processes and<br />

reduce <strong>the</strong> complexity of <strong>the</strong> in<strong>for</strong>mation-processing task (Park & Hannafin 93). The interactive hypermedia<br />

instructional program HIV and AIDS Prevention Education <strong>for</strong> Women of Color provides: (a) empirically and<br />

<strong>the</strong>oretically grounded cognitive tools to ensure effective learning within hypermedia environments; and (b)<br />

women of color an opportunity gain a wealth of knowledge from a culturally tailored instructional environment.<br />

4. References<br />

Abrams, A., & Streit, L. (1986). Effectiveness of interactive video in teaching basic photography. T.H.E. Journal,<br />

14(2), 92-96.<br />

Borsook, T. K., & Higginbotham-Wheat, N. (1992). A psychology of hypermedia: A conceptual framework <strong>for</strong> R & D.<br />

Paper presented at <strong>the</strong> Annual Meeting of <strong>the</strong> <strong>Association</strong> <strong>for</strong> Educational Communications and Technology, Washington,<br />

D.C.<br />

Crosby, M. E., & Stelovsky, J. (1995). From multimedia instruction to multimedia evaluation. Journal of Educational<br />

Multimedia and Hypermedia, 4(2/3), 147-162.<br />

Frey, D., & Simonson, M. (1993). Assessment of cognitive style to examine students' use of hypermedia within historic<br />

costume. Home Economics Research Journal, 21(4), 403-421.<br />

Hardiman, B., & Williams, R. (1990). Teaching developmental ma<strong>the</strong>matics: The interactive video approach. T.H.E.<br />

Journal, 17, 154-159.<br />

Higgins, K., & Boone, R. (1992). Hypermedia computer study guides: Adapting a Canadian history text. Social<br />

Education, 56(3), 154-159.<br />

Janda, K. (1992). Multimedia in political science: Sobering lessons from a teaching experiment. Journal of Educational<br />

Multimedia and Hypermedia, 1(341-354).<br />

Jones, L. L., & Smith, S. G. (1989). Lights, camera, reactions! The interactive videodisc: A tool <strong>for</strong> teaching chemistry.<br />

T.H.E. Journal, 16, 78-85.<br />

Lajoie, S. P. (1993). Computer environments as cognitive tools <strong>for</strong> enhancing learning. In S. P. Lajoie & S. J. Derry<br />

(Eds.), Computers as Cognitive Tools (pp. 261-288). Hillsdale, NJ: Lawrence Erlbaum.<br />

Nelson, W. A., & Palumbo, D. B. (1992). Learning, instruction, and hypermedia. Journal of Educational Multimedia<br />

and Hypermedia, 1(4), 445-464.<br />

Park, I., & Hannafin, M. J. (1993). Empirically-based guidelines <strong>for</strong> <strong>the</strong> design of interactive multimedia. Educational<br />

Technology, Research, and Development, 41(3), 63-85.<br />

Park, S. (1995). Implications of learning strategy research <strong>for</strong> designing computer-assisted instruction. Journal of<br />

Research on Computing in Education, 27(4), 435-456.<br />

Yang, C.-S., & Moore, D. M. (1995-6). Designing hypermedia systems <strong>for</strong> instruction. Journal of Educational<br />

Technology Systems, 24(1), 3-30.


Tutee’s Reflective Thinking of Tutor’s Response Produces Monitoring<br />

Michiko Kayashima<br />

Department of Art<br />

Tamagawa University, Japan<br />

kayasima@lit.tamagawa.ac.jp<br />

Toshio Okamoto<br />

The Graduate School of In<strong>for</strong>mation Systems<br />

University of Electro-Communications, Japan<br />

okamoto@ai.is.uec.ac.jp<br />

Abstract: This study proposes two elements that were encountered during analysis of<br />

cross-age tutoring investigations. The first is that both learners’ questions and tutors’<br />

advice is representative of <strong>the</strong>ir externalized metacognitive experiences. The second is<br />

<strong>the</strong> manner in which interaction between learners and tutors develops <strong>the</strong> learner’s<br />

monitoring abilities. If learners notice differences in meaning in <strong>the</strong> responses tutors<br />

give to learners’ questioning and per<strong>for</strong>m conscious cognition of <strong>the</strong> tutor’s externalized<br />

metacognitive experiences, <strong>the</strong> learner’s reflective thinking caused by <strong>the</strong> tutor’s<br />

responses produces <strong>the</strong> learner's monitoring as affected by <strong>the</strong> tutor’s criterion.<br />

Introduction<br />

Recently <strong>the</strong> view of learning has changed from <strong>the</strong> “transference of knowledge” to<br />

“constructing knowledge through interaction with <strong>the</strong> external world including o<strong>the</strong>rs”. Traditionally<br />

teachers have been about <strong>the</strong> task of transferring <strong>the</strong>ir knowledge. The important concern <strong>for</strong> <strong>the</strong> teacher<br />

was <strong>the</strong> organization of knowledge so those learners could learn effectively. However, <strong>the</strong> new view of<br />

learning considers that learners construct knowledge by <strong>the</strong>ir own processes through evaluation and<br />

improvement of <strong>the</strong>ir own knowledge. Concurrently <strong>the</strong>y are learning how to learn as well.<br />

Under <strong>the</strong> new view of learning, many researchers focus on <strong>the</strong> role of o<strong>the</strong>rs in <strong>the</strong> external<br />

world. They have tried to practice collaborative learning. Collaborative learning is defined as learners<br />

working on a task toge<strong>the</strong>r. However it is yet unclear whe<strong>the</strong>r collaboration improves learning. There is<br />

some research supporting <strong>the</strong> view that low achievers progressively become passive while collaborating<br />

with high achievers (Mulyran 1992).<br />

A number of researchers in cognitive science have proposed reasons as to why collaborative<br />

learning is more efficient than learning alone. The aim of <strong>the</strong> early studies of collaborative learning was to<br />

determine <strong>the</strong> conditions under which collaborative learning is efficient. Experiments were conducted to<br />

answer <strong>the</strong> question: “Under what conditions is collaborative learning efficient” ra<strong>the</strong>r than “Which<br />

interactions occur under which conditions" or "What kind of effects do <strong>the</strong>se interactions cause” They<br />

have considered conditions such as <strong>the</strong> composition of <strong>the</strong> group, <strong>the</strong> features of <strong>the</strong> task, <strong>the</strong> context of<br />

collaboration and so on. However <strong>the</strong>se conditions were very complicated and inter-connected. Thus it<br />

was difficult <strong>for</strong> researchers to identify <strong>the</strong> relationship between <strong>the</strong> conditions and <strong>the</strong> effects.<br />

Consequently <strong>the</strong> study of collaborative learning has shifted in focus to <strong>the</strong> relationship between <strong>the</strong><br />

process of collaboration itself and <strong>the</strong> learning results.<br />

Our focus is on <strong>the</strong> latter. We envisage how and why interaction in <strong>the</strong> collaborative process<br />

progresses participants’ metacognitive experience on <strong>the</strong> assumption that collaboration develops<br />

participants’ metacognitive experience. This term, metacognitive experience, is based on Nelson and<br />

Narens metacognitive system model of monitoring and control.<br />

Nelson and Narens proposed a metacognitive system model in which <strong>the</strong>y split <strong>the</strong> cognitive<br />

process into two or more specifically interrelated levels. The most simple metacognitive system model<br />

consists of two interrelated levels; <strong>the</strong> meta-level and <strong>the</strong> object-level. Fur<strong>the</strong>rmore, <strong>the</strong> metacognitive<br />

system model has a kind of dominance relationship, which is defined by <strong>the</strong> direction of <strong>the</strong> flow of<br />

in<strong>for</strong>mation; monitoring and control. Monitoring occurs when <strong>the</strong> meta-level is in<strong>for</strong>med by <strong>the</strong> objectlevel;<br />

control occurs when <strong>the</strong> meta-level modifies <strong>the</strong> object-level (Nelson & Narens 1994).


In this study, we propose <strong>the</strong> following two points which were found through analysis of crossage<br />

tutoring. First we propose that learners’ questions and <strong>the</strong> tutors’ responses are representative of <strong>the</strong>ir<br />

metacognitive experience. Second we propose in <strong>the</strong> process of cross-age tutoring that tutors cause <strong>the</strong><br />

learners’ metacognitive experience to progress.<br />

Section 2 describes <strong>the</strong> cross-age tutoring practices and representative dialogs. Section 3<br />

illustrates <strong>the</strong> relationship between learners' questions and tutors’ suggestions and <strong>the</strong>ir metacognitive<br />

experience. Section 4 delineates <strong>the</strong> process of <strong>the</strong> cross-age tutoring that tutors cause <strong>the</strong> learners’<br />

metacognitive experience to progress.<br />

Cross-age tutoring practice and dialog<br />

First, let us make a distinction between collaboration and cooperation. We cite <strong>the</strong> following<br />

definition by Roschelle and Teasley (Roschelle & Teasley, 1994).<br />

“Collaboration is a coordinated, synchronous activity that is <strong>the</strong> result of a continued attempt to<br />

construct and maintain a shared conception of a problem. Cooperation is accomplished by <strong>the</strong> division<br />

of labor among participants, as an activity where each person is responsible <strong>for</strong> a portion of <strong>the</strong> problem<br />

solving.”<br />

We designed a cross-age tutoring situation <strong>for</strong> use on a computer network between <strong>the</strong><br />

Department of Engineering and <strong>the</strong> Department of Art at Tamagawa University. The 6 senior students<br />

in <strong>the</strong> Department of Engineering tutored <strong>the</strong> 34 first year students in <strong>the</strong> Department of Art. The first<br />

year students had no particular level of computer literacy.<br />

Two tasks were assigned. The first task was to learn new terms that are encountered in<br />

computer science. As examples:<br />

1. RAM: random access memory,<br />

2. ROM, read only memory, and so on.<br />

The second task was <strong>for</strong> <strong>the</strong> first year students to create Web Pages to explain <strong>the</strong>ir interpretation of <strong>the</strong><br />

terms encountered in computer science. Requesting this explanation of terms allowed <strong>the</strong> students to<br />

engage in fur<strong>the</strong>ring constructive knowledge.<br />

This "class" term was <strong>for</strong> six weeks. In <strong>the</strong> first task, most students did not understand <strong>the</strong> terms<br />

encountered. Additionally most students were unable to explain <strong>the</strong> terms as assigned in <strong>the</strong> second task.<br />

They required fur<strong>the</strong>r help from senior students in <strong>the</strong> Department of Engineering using Bulletin Board<br />

Services [BBS]. Senior students tutored <strong>the</strong>m through <strong>the</strong> BBS. By using <strong>the</strong> BBS <strong>for</strong> <strong>the</strong>ir<br />

communications all students were able to have access to all questions and suggestions. The tutors were not<br />

given any specific instructions about how to do <strong>the</strong>ir teaching. They were only told to help <strong>the</strong> first year<br />

students.<br />

The content of <strong>the</strong> interactions was recorded on <strong>the</strong> BBS. Following we will show some examples of<br />

natural discourse indicating how knowledge was constructed in cross-age tutoring.<br />

Questions that request in<strong>for</strong>mation<br />

All university students asked questions that request in<strong>for</strong>mation such as “What is a modem” in<br />

<strong>the</strong> first lesson.<br />

Question 1:<br />

Although we have researched SCSI, we do not understand it. Please explain it to us simply.<br />

Question 2:<br />

Hi, it is hot today. How are you doing I have researched about floppy disks. However, I have little<br />

knowledge. Please help me. Please explain about floppy disks in words that I can understand.<br />

Question 3:<br />

Let us know about CD-ROMs in simple terms.


Most students were sure someone would answer <strong>the</strong>ir questions and could copy those answers.<br />

Criticism of questions that request in<strong>for</strong>mation<br />

In answer to <strong>the</strong>se questions that requested in<strong>for</strong>mation, one tutor gave <strong>the</strong> following severe<br />

criticism. The tutor was aware of who <strong>the</strong> learner was who asked <strong>the</strong> question requesting in<strong>for</strong>mation on<br />

BBS. In his interview, he criticized her <strong>for</strong> not trying to answer <strong>the</strong> question herself. She wanted help too<br />

quickly.<br />

Criticism 1:<br />

Do it yourself. Have you looked it up in books or dictionaries You should ask questions only after<br />

you’ve done some research and make your question more specific. Don’t ask such vague questions.<br />

Explanation on questions that request in<strong>for</strong>mation<br />

Ano<strong>the</strong>r tutor gave a detailed explanation of over three pages.<br />

Explanation 1:<br />

I took note of <strong>the</strong> severe criticism you received. Concerning SCSI, it means Small Computer Systems<br />

Interface. That is <strong>the</strong> interface’s standard connection between <strong>the</strong> computer and different devices.<br />

After writing this explanation, this tutor became aware of many questions that requested<br />

in<strong>for</strong>mation on <strong>the</strong> BBS. And he remembered that he had requested in<strong>for</strong>mation two years prior. Thus he<br />

thought he should advise learners on how to ask more specific questions. Then he and <strong>the</strong> o<strong>the</strong>r tutors began<br />

to give <strong>the</strong> learners <strong>the</strong>ir advice.<br />

Advice on questions that request in<strong>for</strong>mation<br />

Advice 1:<br />

I guess you are confused about how to ask <strong>for</strong> help. When I was a junior student I asked questions like<br />

yours...You should make clearer <strong>the</strong> things you are uncertain of when you ask somebody <strong>for</strong> help. Even<br />

if you ask “Let me know about SCSI”, we can not explain it all. It is too vague.<br />

Advice 2:<br />

Hi, you know about CPUs don’t you I don’t know <strong>for</strong> certain what you know about CPUs. I had no<br />

computer literacy ei<strong>the</strong>r when I was a junior. I know that you asked, “What is a CPU” However you<br />

should make clear <strong>the</strong> things you don't know when you ask somebody <strong>for</strong> help. There are a lot of<br />

magazines about computer literacy and <strong>the</strong>y explain things in simpler terms than many books do. Thus<br />

<strong>the</strong>re are explanations about CPUs in magazines. Please read <strong>the</strong>m. If you have questions after reading<br />

<strong>the</strong>m, I can help you.<br />

Advice 3:<br />

I guess you need to have some fundamental knowledge and to search <strong>for</strong> one thing at a time. You should<br />

make clear <strong>the</strong> things you don't know when you ask somebody <strong>for</strong> help. If you make <strong>the</strong> uncertain things<br />

clear you will be successful and will enjoy learning. This is my advice as a senior.<br />

Questions that confirm interpretation<br />

In response to this advice, questions that requested in<strong>for</strong>mation were trans<strong>for</strong>med into questions<br />

that confirmed interpretation. Questions that confirm interpretation are questions that learners ask in order<br />

to confirm <strong>the</strong>ir own comprehension.<br />

Question 4:<br />

I suppose that all in<strong>for</strong>mation is represented as one or zero. If so, is hiragana or katakana 1<br />

one or zero<br />

represented as<br />

Question 5:<br />

I have researched and come to an understanding of <strong>the</strong> term “Hard Disk”. “Hard Disk” is ÖLet us know<br />

1 Hiragana and katakana are Japanese phonetic alphabets.


more in<strong>for</strong>mation about it, <strong>for</strong> example, <strong>the</strong> merits or <strong>the</strong> demerits and so on.<br />

Questions, <strong>the</strong> response and <strong>the</strong> metacognition<br />

Useful metacognitive experiences may be engendered by communication loosely and broadly<br />

defined. Metacognitive experience may be engendered by paraphrasing, finding examples, or asking<br />

questions about what we have tried to comprehend in order to find out how correctly and fully we have<br />

comprehended it (Flavell 1981). These actions are communicative attempts to talk to ourselves or to<br />

o<strong>the</strong>rs. There<strong>for</strong>e <strong>the</strong> learners’ questions and tutors’ responses are related to <strong>the</strong>ir metacognitive experience<br />

(Kayashima 1998).<br />

Additionally, Artzt & Armour-Thomas have claimed <strong>the</strong> difficulty in problem solving may lie in<br />

a student’s inability to actively monitor and subsequently regulate <strong>the</strong> cognitive process engaged in during<br />

problem solving (Artzt & Armour-Thomas 1992). They reported that <strong>the</strong> group that did not solve <strong>the</strong><br />

problem consisted of <strong>the</strong> members who had <strong>the</strong> lowest percentage of episodes at <strong>the</strong> metacognitive level<br />

and highest percentage of episodes at <strong>the</strong> cognitive level. Based on Flavell’s idea mentioned above, we<br />

could rephrase <strong>the</strong>ir results as follows: <strong>the</strong> communication between <strong>the</strong> members, who belonged to <strong>the</strong><br />

group that did not solve <strong>the</strong> problem, could not engender <strong>the</strong>ir metacognitive experiences.<br />

On <strong>the</strong> contrary, <strong>the</strong> communication between <strong>the</strong> members, who belonged to <strong>the</strong> group that<br />

solved <strong>the</strong> problem, could engender <strong>the</strong>ir metacognitive experiences. Their metacognitive experiences<br />

affected <strong>the</strong>ir cognitive objectives and <strong>the</strong>ir cognitive actions; thus <strong>the</strong>y were able to solve <strong>the</strong> problem.<br />

Hence, we try to analyze <strong>the</strong> learners’ questionings and <strong>the</strong> tutors’ responses from <strong>the</strong> viewpoint<br />

of <strong>the</strong>ir metacognitive experience in order to verify how <strong>the</strong> interactions between learners and tutors<br />

develop <strong>the</strong>ir metacognitive experiences.<br />

Questions represent learners’ immediate antecedent action of questionings<br />

We categorized learners’ questions into “questions that request in<strong>for</strong>mation” and “questions that<br />

confirm interpretation”. Questions that request in<strong>for</strong>mation are those that ask o<strong>the</strong>rs to state <strong>the</strong>ir<br />

knowledge in a way that <strong>the</strong> questioner can comprehend ef<strong>for</strong>tlessly. For example, “Let us know about..."<br />

These types of questions asked tutors to explain “simply” or “so I can comprehend ef<strong>for</strong>tlessly”. These<br />

show that learners were aware that <strong>the</strong>y did not have some basic necessary knowledge. In o<strong>the</strong>r words,<br />

<strong>the</strong>se questions imply that <strong>the</strong> immediate antecedent of <strong>the</strong>se questionings could be metacognitive<br />

experience: monitoring, and in particular, awareness.<br />

However, <strong>the</strong> response of <strong>the</strong> tutors to questions that requested in<strong>for</strong>mation caused, in some<br />

cases a trans<strong>for</strong>mation of <strong>the</strong> questions into ones that desired to confirm interpretation. These types of tutor<br />

responses were characterized by criticisms upon learners’ cognitive actions and subsequent suggestions<br />

about <strong>the</strong>se same cognitive actions. This trans<strong>for</strong>mation implies that learners’ predictors of <strong>the</strong> state of<br />

<strong>the</strong>ir understanding trans<strong>for</strong>med from ignorant noncomprehension into a degree of comprehension, though<br />

somewhat untrustworthy, that evidenced growth of constructive knowledge. This is evident because <strong>the</strong><br />

questions that confirm interpretation are questions that learners ask in order to confirm <strong>the</strong>ir own state of<br />

understanding. For example, one of <strong>the</strong> students in <strong>the</strong> study, who engaged in learning about <strong>the</strong> binary<br />

system, asked <strong>the</strong> following: “I suppose that all in<strong>for</strong>mation is represented as one or zero. If so, is hiragana<br />

or katakana represented as one or zero” The latter questions imply that learners attempted to seek out<br />

criterion that referenced evidence of <strong>the</strong>ir comprehension. That is, although <strong>the</strong> questioners monitored <strong>the</strong><br />

state of <strong>the</strong>ir understanding, <strong>the</strong>y could not evaluate <strong>the</strong> trustworthiness. There<strong>for</strong>e <strong>the</strong> immediate<br />

antecedent of <strong>the</strong>se questionings could be also metacognitive experience, i.e. monitoring.<br />

In <strong>the</strong> above-mentioned questions, <strong>the</strong> immediate antecedent is monitoring. However, as far as<br />

<strong>the</strong> criterion referenced evidence of cognitive progress is concerned, <strong>the</strong> <strong>for</strong>mer monitoring is different<br />

from <strong>the</strong> latter monitoring at a certain level. The <strong>for</strong>mer monitoring is evidenced by <strong>the</strong> learner<br />

per<strong>for</strong>ming monitoring functions without <strong>the</strong> criterion-referenced evidence. The learner attempting to<br />

monitor with criterion-referenced evidence characterizes <strong>the</strong> latter monitoring. There<strong>for</strong>e <strong>the</strong> latter is at a<br />

higher level than <strong>the</strong> <strong>for</strong>mer. Hence, <strong>the</strong> latter learner might develop his metacognitive experience.<br />

Tutors’ response and <strong>the</strong>ir metacognition<br />

We have tried to analyze questions that requested in<strong>for</strong>mation and <strong>the</strong> responses of <strong>the</strong><br />

tutors. Let us recall <strong>the</strong> tutors’ responses to <strong>the</strong>se questions. These responses were criticisms on<br />

learners’ cognitive activities and suggestions <strong>for</strong> <strong>the</strong> learners’ future cognitive activities. The criticism


of, <strong>for</strong> example “Do it yourself. Have you looked it up in books or dictionaries” implies that <strong>the</strong><br />

tutor has monitored <strong>the</strong> learner’s cognitive actions through his question and criticized <strong>the</strong> learner’s<br />

insufficient cognitive action. Moreover <strong>the</strong> suggestions, <strong>for</strong> example “you should make things you are<br />

uncertain of clearer”, shows how <strong>the</strong> learner should regulate his cognitive actions.<br />

Consequently, tutors’ responses are <strong>the</strong>ir metacognitive experiences to which learners’ cognitive<br />

actions provided input or which can exert influence on learners’ cognitive actions. As learners<br />

develop a conscious cognition of <strong>the</strong> tutors’ responses, <strong>the</strong>se responses can be exhibited in <strong>the</strong><br />

learners’ externalized metacognitive experiences.<br />

Communication and <strong>the</strong> development of metacognition<br />

We now consider how <strong>the</strong> communication between learners and tutors develops learners’<br />

metacognitive experiences.<br />

Although learners asked questions which depended on tutors to supplement <strong>the</strong>ir cognitive<br />

actions, <strong>the</strong> tutors didn’t comply. This shows that <strong>the</strong> meaning which learners gave <strong>the</strong>ir questions is<br />

different from <strong>the</strong> meaning tutors gave. Thus learners noticed <strong>the</strong> difference in meaning which tutors gave<br />

and <strong>the</strong>y reinterpreted discourse events; i.e. <strong>the</strong>ir questionings (Fox 1987). This reinterpretation would<br />

cause ei<strong>the</strong>r reflective thinking or monitoring.<br />

We must make <strong>the</strong> distinction clear between reflective thinking and monitoring be<strong>for</strong>e<br />

describing <strong>the</strong> process of developing learners’ metacognitive experiences. We can distinguish reflective<br />

thinking from monitoring as “criterion-referenced”. Reflective thinking is to think backward carefully<br />

about one’s cognitive actions in <strong>the</strong> past. However monitoring is to evaluate one’s cognitive actions with<br />

one’s criterion-reference. Thus monitoring is a meta-level action, but reflective thinking is not.<br />

We believe that criterion-referencing is <strong>the</strong> discerning factor by which reflective thinking turns into<br />

monitoring. To developing monitoring abilities means <strong>the</strong> development of a new criterion-reference. If a<br />

tutor’s response has impacted a learner’s reflective thinking through <strong>the</strong> conscious cognition of <strong>the</strong> tutor’s<br />

criterion-referencing, <strong>the</strong> learner’s reflective thinking could be <strong>the</strong> cause of his monitoring. If so, he would<br />

monitor using <strong>the</strong> tutor’s criterion. During this process of monitoring utilizing <strong>the</strong> tutor’s criterion, a<br />

learner gradually internalizes it as his own criterion. Then <strong>the</strong> student is able to do monitoring by himself.<br />

This process is <strong>the</strong> identical to Vygotsky’s <strong>the</strong>ory (Vygotsky, 1978).<br />

“Every function in <strong>the</strong> child’s development appears twice: first, on <strong>the</strong> social level, and later on <strong>the</strong><br />

individual level; first, between people (inter-psychological) and inside <strong>the</strong> child (intra-psychological)”.<br />

Conclusion<br />

We have proposed two elements in this paper. The first is that <strong>the</strong> learners’ questions represent <strong>the</strong>ir<br />

immediate antecedent cognitive actions and <strong>the</strong> tutors’ responses represent <strong>the</strong>ir externalized<br />

metacognitive activities to which learners’ cognitive actions provided input or which can exert<br />

influence on learners’ cognitive actions. The second is how <strong>the</strong> communication between learners and<br />

tutors develops learners’ monitoring. If learners notice <strong>the</strong> difference in meaning engendered in <strong>the</strong><br />

tutor's response to <strong>the</strong>ir questioning, and <strong>the</strong>y engage in conscious cognition of <strong>the</strong> tutors’ externalized<br />

metacognitive experiences, <strong>the</strong> learner’s reflective thinking elicited by <strong>the</strong> tutor’s responses produces<br />

monitoring by <strong>the</strong> learner utilizing <strong>the</strong> tutor’s criterion.<br />

These two points are based on only two kinds of questions and answers. Although <strong>the</strong>re are many<br />

additional kinds of questions, we are quite certain that most of <strong>the</strong> learners who do not develop <strong>the</strong>ir<br />

monitoring abilities ask <strong>the</strong>se two types of questions.<br />

References<br />

Artzt, A. F. and Amour-Thomas, E. (1992). Development of a Cognitive-Metacognitive Framework <strong>for</strong> Protocol<br />

Analysis of Ma<strong>the</strong>matical Problem Solving in Small Groups, Cognition and Instruction, 9(2), 137-175.<br />

Flavell, J. H. (1981). Cognitive Monitoring. In: W. P. Dickson (Ed.), Children’s Oral Communication Skills, 35-60.<br />

Fox, B. A. (1987). Interactional Reconstruction in real-time language Processing. Cognitive Science 11, 365-387.<br />

Kayashima, M. (1998). Evaluating Collaborative Learning using BBS - focusing on questions of learners. <strong>Proceedings</strong><br />

of <strong>ED</strong>-M<strong>ED</strong>IA&<strong>ED</strong>-TELECOM, 1998, <strong>Association</strong> <strong>for</strong> Advancement of Computing in Education,


Charlottesville, VA., 691-696.<br />

Mulyran, C. M. (1992). Student passivity during cooperative small group in ma<strong>the</strong>matics. Journal of Educational<br />

Research, 10, 151-177.<br />

Nelson, T. O. and Narens, L. (1994). Why Investigate Metacognition In: J. Metcalfe and A. P. Shimamura (Eds.)<br />

Metacognition (pp. 1-25) MIT Press.<br />

Roschelle, J. & Teasley, S. D. (1994) The construction of shared knowledge in collaborative problem solving In:<br />

C.O’Malley (ed.) Computer Supported Collaborative Learning,(pp. 69-97) NATO ASI series Vol. F-128,<br />

Springer-Verlag, Berlin.<br />

Vygotsky, L. A. (1978) Mind in Society: The Development of Higher Psychology Processes. Cambridge, MA: Harvard<br />

University Press.


COMPUTER M<strong>ED</strong>IAT<strong>ED</strong> COURSEWARE<br />

DEVELOPMENT AND THE ACADEMIC CULTURE<br />

Koppi, A.J., Chaloupka, M.J. & Llewellyn, R.<br />

New Technologies in Teaching and Learning, Carslaw F07, University of Sydney,<br />

NSW 2006, Australia<br />

Email: tony@nettl.usyd.edu.au<br />

Abstract<br />

Tertiary teachers are generally creative individuals, critical thinkers and experts in a<br />

particular field. Whilst working collegially, academics usually maintain an objective<br />

distance from <strong>the</strong> work of <strong>the</strong>ir peers. Tertiary institutions also tend to differentiate<br />

<strong>the</strong>mselves from o<strong>the</strong>r institutions and define <strong>the</strong>ir own special niche in <strong>the</strong> market<br />

place. These attitudes are concerned with establishing uniqueness and <strong>the</strong>y contribute<br />

to an academic culture that pervades <strong>the</strong> education system from <strong>the</strong> individual<br />

academic through to <strong>the</strong> institutional level.<br />

This culture rewards <strong>the</strong> teacher (or group of teachers) <strong>for</strong> designing unique courses.<br />

In Australia in particular, this personal course development is accepted practice to <strong>the</strong><br />

extent that cross-institutional <strong>for</strong>mal evaluation and comparison of courses does not<br />

generally occur. An academic will not normally adopt ano<strong>the</strong>r academic’s course<br />

without personalising it. Academics make courses that are based upon personal<br />

experience and beliefs. These features of <strong>the</strong> academic culture may be characterised as<br />

idiosyncratic.<br />

Consistent with <strong>the</strong> cultural practices, and public sector funding, individual<br />

academics, or small groups of academics, put toge<strong>the</strong>r (idiosyncratic) courses and<br />

computer aided learning packages. Consistent with <strong>the</strong> cultural practices, few o<strong>the</strong>r<br />

academics in <strong>the</strong> same discipline at o<strong>the</strong>r institutions adopted <strong>the</strong>se inflexible courses.<br />

In keeping with <strong>the</strong> culture, an academic will utilise parts of <strong>the</strong> work of o<strong>the</strong>r<br />

individuals, e.g., in assembling a course, a teacher will weave toge<strong>the</strong>r a unique fabric<br />

of personal experience and selections from published works – a chapter from here and<br />

a journal reference from <strong>the</strong>re etc. Utilising a programme that cannot be teased apart<br />

or modified has little place in this culture. It is not flexible.<br />

The conclusion is that <strong>the</strong> uptake of learning programmes by <strong>the</strong> teacher and<br />

institution will only occur if <strong>the</strong> programmes are consistent with <strong>the</strong> academic culture<br />

and are customisable. In keeping with <strong>the</strong> academic culture described, a recent<br />

development in Australia, <strong>the</strong> National Teaching and Learning Database (NTLD)<br />

project is designed to provide access to learning materials. The database comprises a<br />

centralised index of remote resources. These resources are held in o<strong>the</strong>r databases at<br />

<strong>the</strong> various contributing members’ locations. Developers of learning materials submit<br />

a URL of <strong>the</strong> location of those learning materials. The primary resource (i.e., teaching<br />

and learning material) may ei<strong>the</strong>r be held in <strong>the</strong> database(s) that is owned by <strong>the</strong><br />

creators of <strong>the</strong> material or be submitted directly to <strong>the</strong> central database. In ei<strong>the</strong>r case,


ownership is retained by <strong>the</strong> institution that developed <strong>the</strong> original material. The<br />

NTLD is a distributed database (at many locations) which academics can search and<br />

obtain teaching and learning materials to be customised, assembled and utilised as<br />

appropriate to <strong>the</strong> individual or institution style.<br />

Key benefits of <strong>the</strong> NTLD are a “one-stop” shop <strong>for</strong> teaching and learning resources<br />

that can be deployed or re-deployed using different educational methodologies, e.g.,<br />

resource-based, problem-based, or constructivist models.<br />

The aim of this paper is to seek to understand and describe <strong>the</strong> academic culture in<br />

order to be able to develop computer-mediated courseware that will be utilised by <strong>the</strong><br />

individuals working within this culture.<br />

1. INTRODUCTION<br />

The academic culture has a range of attributes that lie between several continua of<br />

extremes. Collegiality at one end, and individuality at <strong>the</strong> o<strong>the</strong>r, describe one such<br />

continuum. The system rewards <strong>the</strong> behaviour that characterises both ends of this<br />

continuum, <strong>for</strong> example, collaboration in research is rewarded as is <strong>the</strong> demonstration<br />

of individual creativity. Individual per<strong>for</strong>mance is particularly prised and sought after<br />

and is accompanied by such questions as “but how much of it was really his/her own<br />

work” This individualistic end of <strong>the</strong> continuum can lead to idiosyncrasy as<br />

academics seek to distinguish <strong>the</strong>mselves from <strong>the</strong>ir colleagues. This idiosyncrasy can<br />

also pervade course development to <strong>the</strong> extent that individual teachers make courses<br />

unique to <strong>the</strong>mselves. In fact, it is probably true to say that no two individuals will<br />

teach <strong>the</strong> “same” course in <strong>the</strong> same way. Each individual will seek to personalise <strong>the</strong><br />

course in keeping with his/her own experience, beliefs and values. This also applies to<br />

computer mediated courseware development.<br />

If individual academics can be labelled as idiosyncratic, institutions also attempt to<br />

distinguish <strong>the</strong>mselves from each o<strong>the</strong>r. Thus, part of <strong>the</strong> academic culture can be<br />

characterised by individuality or idiosyncrasy at more than one level, including<br />

departments and faculties which seek to distinguish <strong>the</strong>mselves.<br />

Ano<strong>the</strong>r continuum may be described by <strong>the</strong> extremes of conservatism and<br />

innovation. From <strong>the</strong> teaching point of view, <strong>the</strong> conservative extreme of <strong>the</strong><br />

continuum may be concerned with maintaining <strong>the</strong> face-to-face didactic environment<br />

and one of many innovation extremes may be concerned with computer-based, online,<br />

distributed teaching and learning environments. It is probably reasonable to say<br />

that parts of both extremes are relevant and appropriate at certain times <strong>for</strong> certain<br />

purposes. Computer mediated courseware development belongs mainly at <strong>the</strong><br />

innovation end of this particular continuum. The conservative extreme tends to resist<br />

technological innovation (Hesketh et al., 1996; Craw<strong>for</strong>d and Craw<strong>for</strong>d, 1997).<br />

2. COMPUTER M<strong>ED</strong>IAT<strong>ED</strong> COURSEWARE<br />

Computer mediated courseware (CMC) has probably as many meanings and<br />

applications as <strong>the</strong>re are people thinking about it. Broadly, CMC has enabled a kind of


learning which lies along a continuum of complete freedom at one end to prescriptive<br />

learning at <strong>the</strong> o<strong>the</strong>r end. From <strong>the</strong> student’s point of view, at <strong>the</strong> one extreme, this<br />

freedom represents many things: to learn whatever, whenever and wherever; to access<br />

in<strong>for</strong>mation and communicate conveniently at a global scale; to make one’s own<br />

destiny by personalising and pursuing one’s own knowledge interests; to not follow<br />

someone else’s prescribed learning; and <strong>the</strong> ability to access continuing education<br />

while in <strong>the</strong> work<strong>for</strong>ce. This might sit more com<strong>for</strong>tably in <strong>the</strong> constructivist<br />

philosophy where learners take responsibility <strong>for</strong> <strong>the</strong>ir own knowledge. At <strong>the</strong> o<strong>the</strong>r<br />

extreme, CMC is prescriptive and didactic and learning is characterised by memory<br />

work and repetition. In real life, learning takes place along <strong>the</strong> whole of this<br />

continuum, even within <strong>the</strong> same discipline.<br />

From <strong>the</strong> teacher’s point of view, <strong>the</strong> provision of CMC may be in response to student<br />

freedoms (or at least <strong>the</strong> desires <strong>for</strong> <strong>the</strong> realisation of <strong>the</strong>se freedoms) but is also<br />

constrained by <strong>the</strong> rewards, values and aspirations of <strong>the</strong> academic culture to which<br />

most teachers probably subscribe. In many institutions, <strong>the</strong>se constraints are<br />

fundamentally determined by <strong>the</strong> need to enrol students and provide <strong>the</strong>m with<br />

structured learning programs that can be assessed.<br />

3. THE ACADEMIC CULTURE AND COMPUTER<br />

M<strong>ED</strong>IAT<strong>ED</strong> COURSEWARE<br />

An aspect of <strong>the</strong> academic culture includes <strong>the</strong> continuum of teacher/student<br />

dependency. At one extreme, <strong>the</strong> culture is teacher-centred and creates student<br />

dependency. At <strong>the</strong> o<strong>the</strong>r end, students are autonomous independent learners. This<br />

could result in a tension between flexibility and providing learning on demand, on <strong>the</strong><br />

one hand, and control over what <strong>the</strong> student is learning on <strong>the</strong> o<strong>the</strong>r. Whatever, a goal<br />

of most teachers is to encourage students to take responsibility <strong>for</strong> <strong>the</strong>ir own learning.<br />

There would appear to be a fundamental paradox between a rigorous academic culture<br />

and flexibility. This tension is great where <strong>the</strong> academic culture has <strong>the</strong> teacher as <strong>the</strong><br />

central figure (teachers set <strong>the</strong> curriculum and design <strong>the</strong> courses) whereas<br />

independent learning empowers <strong>the</strong> students (<strong>the</strong> students choose <strong>the</strong> learning<br />

materials and set <strong>the</strong> goals). A position somewhere between <strong>the</strong>se extremes is <strong>the</strong><br />

likely compromise where <strong>the</strong> teachers largely design <strong>the</strong> CMC yet <strong>the</strong> students have<br />

greater freedom in access and time of learning.<br />

Thus, it seems that in <strong>the</strong> design of CMC, <strong>the</strong> prevailing academic culture is biased<br />

towards <strong>the</strong> end of <strong>the</strong> continuum where <strong>the</strong> teacher describes <strong>the</strong> path <strong>the</strong> student is<br />

expected to follow.<br />

Ano<strong>the</strong>r continuum that is part of <strong>the</strong> academic culture may be described as <strong>the</strong> spatial<br />

one. At one extreme, students attend all courses on campus, and at <strong>the</strong> o<strong>the</strong>r extreme,<br />

all courses are mediated in distance mode ei<strong>the</strong>r by paper or electronic means or both.<br />

The spatial positioning is determined to some extent by <strong>the</strong> major goals of <strong>the</strong><br />

institution. The academic culture is not just manifest by teaching and learning but also<br />

by <strong>the</strong> o<strong>the</strong>r major activity that occupies universities, that is, discipline-based<br />

research. In many (not all) disciplines, research is spatially dependent (e.g. laboratory<br />

based research), that is, <strong>the</strong> academic staff and students have to be in a particular<br />

location (at least some of <strong>the</strong> time) to do <strong>the</strong> research. If research of that nature is a


priority, it is in <strong>the</strong> interests of universities to foster spatial dependence in order to<br />

bring <strong>the</strong> students to <strong>the</strong> campus. In that case, <strong>the</strong>re may well be a motivation amongst<br />

research academics to use CMC <strong>for</strong> on-campus activities.<br />

4. SETTING COURSES<br />

In a traditional setting, courses are set according to a combination of interests at<br />

several levels: <strong>the</strong> level of <strong>the</strong> institution through to <strong>the</strong> individual. The individual<br />

level is probably <strong>the</strong> one with <strong>the</strong> most influence on <strong>the</strong> type of course, content and<br />

method of interaction. Personal desires also play a large part. Most academics<br />

personalise a course and do not adopt one in its entirety without changing it to suit<br />

<strong>the</strong>m. That course is developed from a combination of personal experience and<br />

external resources assembled to support <strong>the</strong> personal experience and beliefs of <strong>the</strong><br />

academic. Generally <strong>the</strong> content is assembled as a result of a mix-and-match approach<br />

(a book chapter here; journal paper <strong>the</strong>re etc) which results in an individual, if not<br />

idiosyncratic, course. How that subject is taught depends on a combination of <strong>the</strong><br />

content, teaching and assessment methods. (It is well known that <strong>the</strong> assessment<br />

methods (usually time-honoured) often drive <strong>the</strong> learning.) Different institutions<br />

teaching <strong>the</strong> same subject may have variations in content and teaching and assessment<br />

methods producing a more-or-less similar course. Against this backdrop, <strong>the</strong>re are<br />

major implications <strong>for</strong> CMC developments. The driving <strong>for</strong>ce of individual creativity<br />

in <strong>the</strong> setting of courses is a major factor in how CMC courses will be is developed.<br />

Within <strong>the</strong> context of universities, many learning technology developments are not<br />

used or taken up beyond <strong>the</strong> person or group responsible <strong>for</strong> <strong>the</strong> innovation (Scott et<br />

al., 1997; Alexander et al., 1998). Dearing (1997) has suggested that <strong>the</strong> slow uptake<br />

of computer aided learning (CAL) packages is because of poor IT skills amongst<br />

academic staff. This may be true but we can also ask if <strong>the</strong>re would be a great increase<br />

in <strong>the</strong> use of CAL packages if <strong>the</strong> IT literacy were very good amongst all academic<br />

staff We believe that <strong>the</strong> answer would be negative because <strong>the</strong> academic culture that<br />

promotes individuality and idiosyncrasy would be unchanged simply by increasing IT<br />

literacy skills. Academics and institutions would still want to develop CMC in <strong>the</strong>ir<br />

own way and would not adopt o<strong>the</strong>r people’s programmes that cannot be customised.<br />

The design, development and widespread utilisation of CMC programmes has to be<br />

compliant with <strong>the</strong> academic culture. As argued above, this compliance means that<br />

digital teaching and learning materials have to have certain qualities consistent with<br />

<strong>the</strong> way academics work. One of <strong>the</strong> primary qualities is that <strong>the</strong>y have to be<br />

customisable (Jones et al., 1997) and capable of being personalised. In addition,<br />

CMC programmes must be capable of being changed and combined with o<strong>the</strong>r digital<br />

and non-digital course components. The ability to mix-and-match learning materials<br />

to support <strong>the</strong> teacher’s experience and consequent course construction is essential.<br />

For <strong>the</strong>se reasons, learning materials should be small and object-oriented (Chaloupka<br />

and Koppi, 1998).<br />

It is likely that <strong>the</strong> kind of technology that will be utilised and adapted by teachers is<br />

that which supports traditional teaching practices. One fundamental practice is that of<br />

delivering in<strong>for</strong>mation as a lecture which has its place at one end of <strong>the</strong><br />

didactic/interactive continuum. Delivering in<strong>for</strong>mation via <strong>the</strong> web is consistent with


this practice and is an alternative (or an addition) that is readily accepted by teacher<br />

and student alike.<br />

The means of providing teachers with ready access to digital learning materials <strong>for</strong><br />

assembling courses in accordance with many aspects of <strong>the</strong> academic culture is<br />

provided by <strong>the</strong> National Teaching and Learning Database in Australia. The database<br />

is distributed throughout <strong>the</strong> continent and consists of small reusable digital learning<br />

materials (held at a variety of institutions) that can be pulled and assembled into CMC<br />

according to <strong>the</strong> individual academic’s way of working. The learning materials range<br />

from simple image objects to more complex vignette objects. Chaloupka and Koppi<br />

(1998) defined Vignettes as small, first-principle, first-person, heuristic activities<br />

(components) from which courses can be constructed by utilising <strong>the</strong> NTLD.<br />

Chaloupka and Koppi (1998) note that:<br />

This vignette approach to development allows academics to construct<br />

courses in much <strong>the</strong> same way that is traditionally acceptable. It also<br />

allows <strong>the</strong> vignette to be used in a number of situations and applied across<br />

disciplines. Thus <strong>the</strong> program development is a horizontal developmental<br />

process as opposed to vertical development process which is discipline<br />

based as represented by <strong>the</strong> monolithic development approach. Because<br />

vignettes are single-issue first principal activities that can be readily<br />

modified, <strong>the</strong>y can be shared between disciplines. For instance, pH is<br />

taught in a variety of disciplines including medicine, biology, agriculture<br />

and chemistry.<br />

The NTLD can be used to construct CMC simply by using <strong>the</strong> NTLD search function<br />

to locate appropriate teaching and learning resources located on a contributing<br />

database associated with <strong>the</strong> NTLD. Some of <strong>the</strong>se resources (considered to be<br />

objects) could be images, discussions, vignettes, reference materials, assessments and<br />

teaching guides and o<strong>the</strong>r teaching resources. These objects can be assembled into a<br />

cohesive learning environment or activity as defined by <strong>the</strong> CMC criteria. The<br />

functionality of this working model is based upon <strong>the</strong> characteristics and idiosyncratic<br />

nature of <strong>the</strong> academic culture.<br />

5. CONCLUSION<br />

Many aspects of <strong>the</strong> academic culture encourage individuality and idiosyncrasy and<br />

<strong>the</strong>se affect <strong>the</strong> way teachers make courses. For <strong>the</strong> benefit of student learning,<br />

teachers make courses to suit <strong>the</strong>mselves and generally do not adopt whole courses<br />

made by o<strong>the</strong>rs, and that includes computer mediated courseware packages that<br />

cannot be customised.<br />

Computer mediated courseware development requires that <strong>the</strong> course components are<br />

easy to locate, obtain and assemble into integrated packages. A national distributed<br />

database of learning objects contributes to <strong>the</strong> resources required <strong>for</strong> <strong>the</strong>se purposes.<br />

The goal of <strong>the</strong> NTLD project is to be useful by providing a service to academic<br />

course developers. The usefulness of <strong>the</strong> NTLD is predicated upon <strong>the</strong> strengths and


limitations of <strong>the</strong> prevailing complex academic culture that this paper has sought to<br />

understand and describe.<br />

6. REFERENCES<br />

Alexander, S, McKenzie, J. and Geissinger, H. (1998) An evaluation of in<strong>for</strong>mation<br />

technology projects <strong>for</strong> university learning. Commonwealth of Australia.<br />

Chaloupka, M.J. and Koppi, A.J. (1998) A vignette model <strong>for</strong> distributed teaching and<br />

learning. <strong>Association</strong> <strong>for</strong> Learning Technology, 6, 21-49.<br />

Craw<strong>for</strong>d, K and Craw<strong>for</strong>d, S. (1997) Agency, Technology and Vision: The Dynamics<br />

of Learning. Novae Research Group, University of Sydney, Sydney.<br />

Dearing, R. et al. (1997) Higher Education in <strong>the</strong> Learning Society: Report of <strong>the</strong><br />

National Committee of Inquiry into Higher Education. London: HMSO and<br />

NCIHE Publications.<br />

Hesketh, B., Gosper, M., Andrews, J. and Sabaz, M. (1996) Computer-mediated<br />

Communication in University Teaching. DEETYA. Australian Government<br />

Publishing Service, Canberra.<br />

Jones, P., Jacobs, G. & Brown, S. (1997) Learning styles and CAL design: a model<br />

<strong>for</strong> <strong>the</strong> future. Active Learning 7, December, pp 9-13.<br />

Scott, B., Ryan, S., Patel, D. (1997) Embedding TLTP and o<strong>the</strong>r resource based<br />

learning materials into <strong>the</strong> curriculum. Virtual Campus Real Learning,<br />

<strong>Association</strong> <strong>for</strong> Learning Technology Conference, University of Wolverhampton,<br />

Tel<strong>for</strong>d, Shropshire, UK, September 15–17. Conference <strong>Proceedings</strong>, pp. 68–69.


Development of a Collaborative Learning System<br />

based on NHK's Educational TV Program<br />

Haruo Kurokami<br />

Faculty of Education<br />

Kanazawa University<br />

kurokami@mbc.sphere.ne.jp<br />

Tatsuya Horita<br />

Faculty of Education<br />

Toyama University<br />

horita@edc.toyama-u.ac.jp<br />

Yuhei Yamauchi<br />

Faculty of Humanities<br />

Ibaraki University<br />

yamauchi@mito.ipc.ibaraki.ac.jp<br />

1. Introduction<br />

There have been a number of attempts to make collaborative learning situations <strong>for</strong> elementary school children using<br />

<strong>the</strong> Internet. While <strong>the</strong>re has been some success, effective collaborative learning depends on <strong>the</strong> sharing of a<br />

common problem or issue (Kurokami et al., 1996, 1997). Because of <strong>the</strong> vast quantity and variety of in<strong>for</strong>mation<br />

available <strong>for</strong> each learner, <strong>the</strong> Internet alone cannot provide <strong>the</strong> focus necessary <strong>for</strong> effective collaborative learning.<br />

NHK, <strong>the</strong> largest broadcasting company in Japan, televises a variety of educational programs including, "Tatta<br />

Hitotsu-no Chikyu; The Only One Earth." This series, targeting fifth and sixth graders, focuses on environmental<br />

<strong>the</strong>mes such as <strong>the</strong> destruction of <strong>the</strong> environment, environmental recovery, recycling systems, and what children<br />

can do in <strong>the</strong>ir daily lives to help <strong>the</strong> environment. This nationally broadcast program provides a common learning<br />

source <strong>for</strong> distant learners. Children from geographically distant locations, can watch <strong>the</strong> same program, <strong>for</strong>m ideas<br />

and opinions from <strong>the</strong>ir local perspectives and exchange in<strong>for</strong>mation with each o<strong>the</strong>r.<br />

2. Outline of Collaborative Learning System<br />

We have developed a collaborative learning system named <strong>the</strong> "The Only One Earth Club"<br />

(http://plan2.mbc.ntt.co.jp/~club/) based on <strong>the</strong> "The Only One Earth" series. The system is divided into two<br />

collaborative modes: "Club Diary" and "Is <strong>the</strong> Earth All Right" The <strong>for</strong>mer allows easy communication among<br />

individual participants; while <strong>the</strong> latter provides <strong>the</strong> opportunity <strong>for</strong> in-depth communication among three or four<br />

classes.<br />

Club Diary: "The Only One Earth" series has 20 programs yearly. Each program is broadcasted six times over two<br />

weeks. Participants are invited to exchange <strong>the</strong>ir opinions and ideas on BBS (Fig.1). After watching <strong>the</strong> program,<br />

participants think about and study <strong>the</strong> story's <strong>the</strong>me. They can send ideas or opinions to BBS through <strong>the</strong> "Club<br />

Diary." Our staff members, who are in-service teachers, can respond to <strong>the</strong> students opinions by choosing a<br />

character from a character pool and sending a message. These comments encourage participants to learn and<br />

communicate with each o<strong>the</strong>r.<br />

Is The Earth All Right: On this mode, a few classes make a group and collaborate with each o<strong>the</strong>r by web site and a<br />

video conference system. Web sites are made on our system so that it is possible to make comments to o<strong>the</strong>r classes<br />

via <strong>the</strong>ir web sites. Fig.2 is an example of a class's web site. The Web window is divided into two frames. One is <strong>for</strong><br />

class web sites and <strong>the</strong> o<strong>the</strong>r is <strong>for</strong> comments from co-learners. Each class learns about <strong>the</strong> environment from its<br />

unique perspective and make its own web pages. The pages are used to present each class's research findings and to


exchange in<strong>for</strong>mation with o<strong>the</strong>r classes. Participants who want to comment on a page he/she has read can change<br />

modes to <strong>the</strong> "comment mode" by clicking a button located at <strong>the</strong> bottom of <strong>the</strong> window.<br />

3. Conclusions<br />

At <strong>the</strong> end of this school year over 240 children and 65 classes had participated in "Club Diary," while 15 classes are<br />

participating in "Is The Earth All Right." 15 classes are grouped by <strong>the</strong>mes of learning. The <strong>the</strong>mes are "Rice<br />

Plant", "Water", "Garbage," "Atmosphere" and "Sea Turtle". Analysis of <strong>the</strong> "Club Diary" logs indicate that<br />

children, participating in <strong>the</strong> system, created multimedia documents, including still photographs, communicated with<br />

each o<strong>the</strong>r via BBS and began thinking about environmental issues in connection with <strong>the</strong>ir own daily life. The<br />

system's success is illustrated by an interaction between classes participating in "Is The Earth All Right" Questions<br />

were raised around <strong>the</strong> use of agricultural chemicals. One class, located in a rural area, agreed with <strong>the</strong> use of<br />

chemicals, while <strong>the</strong> ano<strong>the</strong>r class, located in <strong>the</strong> city, insisted that chemical use must be stopped. The children<br />

engaged in a heated debate via a video conference. Later, after interviewing farmers and consumers,. <strong>the</strong> students<br />

exchanged <strong>the</strong>ir findings through <strong>the</strong>ir web sites and both sides were better able to understand <strong>the</strong> opinions and<br />

objections of <strong>the</strong> o<strong>the</strong>r.<br />

It is difficult to quantify <strong>the</strong>se types of learning activities; however, <strong>the</strong> above examples clearly demonstrate that this<br />

collaborative learning system, based on NHK's educational program, can encourage new types of learning.<br />

References<br />

Kurokami, H., Iguchi, I., Yamauchi, Y., Horita, T., & Kuroda, T. (1997) Relationship between Network and TV programs <strong>for</strong><br />

school children. Educational TV Programs and Educational Software in Multimedia Era, A Report <strong>for</strong> NHK<br />

Kurokami, H., Horita, T., Yamauchi, Y., & Kuroda, T. (1998) Development of network communicating system to activate TV<br />

centered learning, Educational TV Programs and Educational Software in Multimedia Era, A Report <strong>for</strong> NHK


DATABASE-DRIVEN WEB APPLICATIONS FOR TEACHING & LEARNING<br />

1. Introduction<br />

Daniel Y. Lee<br />

Department of Economics & Coordinator, <strong>the</strong> Virtual University<br />

Shippensburg University<br />

Shippensburg, PA 17257 USA<br />

DYL@ship.edu<br />

Although many instructors now utilize <strong>the</strong> Web to supplement <strong>the</strong>ir courses, <strong>the</strong> Web pages <strong>the</strong>y create are<br />

mostly “static” in nature. These HTML documents are written and <strong>the</strong>n posted onto <strong>the</strong> Web server, where <strong>the</strong>y sit until<br />

requested by a browser. Materials on <strong>the</strong>se documents are outdated overtime until <strong>the</strong> Web developer revises <strong>the</strong>m one<br />

page at a time, which requires considerable time and ef<strong>for</strong>t, especially as Web pages multiply. In <strong>the</strong> long run, a better<br />

strategy to maintain a Web site is to use “dynamic” pages linked to databases. These Web pages are "dynamic" in <strong>the</strong><br />

sense that <strong>the</strong>y are created “on <strong>the</strong> fly.” They don’t exist until a browser makes <strong>the</strong> request. Upon <strong>the</strong> in<strong>for</strong>mation user’s<br />

request, <strong>the</strong> database inserts <strong>the</strong> requested in<strong>for</strong>mation into pre<strong>for</strong>matted HTML templates. If <strong>the</strong> in<strong>for</strong>mation in <strong>the</strong><br />

database is updated, <strong>the</strong> Web page will display <strong>the</strong> new in<strong>for</strong>mation <strong>the</strong> next time it is requested by <strong>the</strong> user. The purpose<br />

of this paper is to provide an overview of how educational Web sites can be more easily administered, modified, and<br />

customized by using Web-database connectivity.<br />

2. Developing Database-Driven Web<br />

2.1 Advantages of using database-driven Web<br />

Web browsers provide a Graphical User Interface (GUI) that can be used to access many things, including a<br />

database. Unlike <strong>the</strong> traditional database management systems, <strong>the</strong> user would not have to configure and learn to program<br />

database client software. Instead, using a Web browser's built-in <strong>for</strong>ms capability, users can access a database by simply<br />

filling in <strong>the</strong> data <strong>the</strong>y want and pressing a button. The returned data can <strong>the</strong>n be presented in an easily readable <strong>for</strong>mat.<br />

Fur<strong>the</strong>rmore, <strong>the</strong> Web's cross-plat<strong>for</strong>m support allows users on many different types of computers or plat<strong>for</strong>ms (Windows,<br />

Mac, Unix) to access a database from anywhere in <strong>the</strong> world. In<strong>for</strong>mation can be disseminated with a minimum of time<br />

and ef<strong>for</strong>t, without having to solve compatibility problems (Lee and Liu, 1998).<br />

There are several advantages of using database-driven Web development over <strong>the</strong> conventional “static”<br />

Web pages. First of all, Web pages can be created “on <strong>the</strong> fly” by querying current in<strong>for</strong>mation stored in <strong>the</strong><br />

database. New and fresh in<strong>for</strong>mation can be presented to <strong>the</strong> user at each visit. This technology also makes it easier<br />

to administer, modify, update, and customize a Web site. In addition, users can tap into vast existing databases<br />

including many legacy systems through Web-database interaction. This allows <strong>for</strong> cross plat<strong>for</strong>m access without<br />

requiring custom client applications. Fur<strong>the</strong>rmore, database-driven Web makes it possible such useful functions as<br />

maintaining user state, i.e., user’s preferences and o<strong>the</strong>r user-specific in<strong>for</strong>mation can be stored between visits <strong>for</strong><br />

various uses. In addition to <strong>the</strong>se benefits, database-driven Web renders particular advantages to educational Web<br />

sites. Databases are “an excellent way to manage <strong>the</strong> media components of a Web site … instructional Web sites<br />

comprise huge numbers of media objects and multiple of content creators; databases make managing this<br />

in<strong>for</strong>mation and longer-term maintenance issues easier to address” (Ashenfelter 1998).<br />

2.2 Mechanism of database-driven Web<br />

Typically, <strong>the</strong> Web server delivers a block of text written in <strong>the</strong> HTML to <strong>the</strong> browser, which parses <strong>the</strong> HTML<br />

and may request additional content, such as graphical data. The model works well <strong>for</strong> static data, but what about live data<br />

For example, how would a Web server deliver content that it generates based on user input One answer is to use a CGI<br />

(Common Gateway Interface) script to handle <strong>the</strong> database queries. CGI scripts are programs that let Web servers<br />

execute o<strong>the</strong>r programs and incorporate <strong>the</strong>ir output into HTML documents. The Web server executes a CGI<br />

program as a separate process to fulfill a user's request, which can be as simple as a Web page hit counter or as complex as<br />

a database query. Because a CGI program is external to <strong>the</strong> Web server, it can be written in virtually any language,


whe<strong>the</strong>r compiled or interpreted. Some Web servers provide libraries and interpreters <strong>for</strong> Java and Visual Basic <strong>for</strong> use by<br />

CGI programs.<br />

While CGI programs can handle basic Web-database connectivity functions, programming requires a steep<br />

learning curve. CGI programming is also subject to such limitations as input data validations and weak security. Recently<br />

various “middleware” products have been developed to minimize <strong>the</strong> CGI programming time and additional features of<br />

Web-database connectivity, including superior security, input data validation, e-mail protocol, etc. Middleware is a<br />

general term <strong>for</strong> any programming that serves to glue toge<strong>the</strong>r or enhance two separate programs. Users now can<br />

create Web-database applications by using a fourth generation language middleware products such as Cold Fusion or<br />

Active Server Pages.<br />

Database-driven Web publishing involves three major components: <strong>the</strong> Web <strong>for</strong>ms, CGI or middleware,<br />

and database system. The mechanisms <strong>for</strong> Web-database interaction are shown schematically in Figure 1. There<br />

are four major stages in this interaction. First, <strong>the</strong> user fills <strong>the</strong> Web <strong>for</strong>m using <strong>the</strong> browser, requesting pertinent<br />

in<strong>for</strong>mation. The browser submits <strong>the</strong> request to <strong>the</strong> Web server. Second, <strong>the</strong> server invokes middleware or CGI<br />

scripts, accessing and querying <strong>the</strong> database. Third, <strong>the</strong> middleware or CGI retrieves or produces a HTML<br />

document. Finally, <strong>the</strong> Web server sends <strong>the</strong> result to <strong>the</strong> browser <strong>for</strong> display. CGI script or middleware makes it<br />

possible <strong>for</strong> <strong>the</strong> operations such as opening and updating appropriate database tables to link <strong>for</strong>m objects to a<br />

database structure specified in <strong>the</strong> database design. The Web server and database server can be hosted in a single<br />

computer or two separate machines connected through <strong>the</strong> Internet.<br />

2.3 Design of a database-driven Web<br />

To design an effective database-driven Web, three major design activities must be per<strong>for</strong>med, including<br />

Web <strong>for</strong>m design, database development and CGI or middleware programming. Web <strong>for</strong>ms are necessary as a user<br />

interface <strong>for</strong> a database-driven Web. The in<strong>for</strong>mation user can send a request to a database by submitting it via<br />

Web <strong>for</strong>m. A relational database is composed of rows (<strong>for</strong> records) and columns (<strong>for</strong> fields) in table <strong>for</strong>mat.<br />

Compared with a flat file structure, database approach has <strong>the</strong> advantages of minimal data redundancy,<br />

in<strong>for</strong>mation sharing, and data consistency. Finally, some programming is required to connect <strong>the</strong> Web <strong>for</strong>ms and<br />

databases. For example, Active Server Pages utilize extensively Visual Basic programming knowledge. Visual<br />

InterDev utilizes more user-friendly graphical interface. Cold Fusion eliminates some of <strong>the</strong> complex CGI coding<br />

by combining standard HTML with a server-side markup language called <strong>the</strong> Cold Fusion Markup Language<br />

(CFML). For example, <strong>the</strong> CFML tag can replace many lines of CGI programming codes. In<br />

addition, Cold Fusion supports such advanced features as security integration, dynamic Java <strong>for</strong>ms, data entry<br />

valuation, e-mail integration, Lightweight Directory Access Protocol (LDAP) support, and advanced SQL<br />

(Structural Query Language).


3. Conclusion<br />

Static Web documents are cumbersome and time-consuming to maintain. Whenever part of <strong>the</strong> contents is<br />

changed, <strong>the</strong> Web pages need to be updated. While dynamic Web development may require greater up-front costs, <strong>the</strong>se<br />

database-driven Web pages will minimize <strong>the</strong> cost of providing up-to-date materials to <strong>the</strong> in<strong>for</strong>mation user in <strong>the</strong> long<br />

run. Instructors can simplify <strong>the</strong> means of adding and updating materials on <strong>the</strong> Web by connecting <strong>the</strong>ir Web pages to<br />

databases. Carefully designed database-driven course Web sites can significantly enhance student-teacher interactions<br />

without taxing heavily on <strong>the</strong> instructors' valuable time and ef<strong>for</strong>t.<br />

REFERENCES<br />

Ashenfelter, J. P. (1998). Using Databases <strong>for</strong> Dynamic Web Sites: Techniques. Ed-Media & Ed-Telecom 98: <strong>Proceedings</strong> of <strong>the</strong> 10 th<br />

World Conference on Ed-Media and Ed-Telecom. <strong>Association</strong> <strong>for</strong> <strong>the</strong> Advancement of Computing in Education. 1606-1608.<br />

Dwight, J., & Erwin, M. (1996). Special Edition Using CGI. Indianapolis: Que Corp.<br />

Lazar, Z. P., & Holfelder, P. (1997). Web Database Connectivity with Scripting Languages. World Wide Web Journal, 2(2).<br />

Lazar, Z. P. (1997). Web-Database Connectivity. Dr. Dobb's Sourcebook, 22(15).<br />

Lee, D. Y., & Liu, C. (1998). Building a Dynamic Web-Database Interface <strong>for</strong> Business Curriculum. Ed-Media & Ed-Telecom 98:<br />

<strong>Proceedings</strong> of <strong>the</strong> 10 th World Conference on Ed-Media and Ed-Telecom. <strong>Association</strong> <strong>for</strong> <strong>the</strong> Advancement of Computing in<br />

Education, 842-847.<br />

Swank, M., & Kittel, D. (1996). World Wide Web Database Developer’s Guide. Indianopolis: Sams.net.


A web site system <strong>for</strong> instructors to manage collaborative learning<br />

Chen-Chung Liu, Gwo-Dong Chen, Kuo-Liang Ou, Baw-Jhiune Liu, Chih-Kai Chang<br />

Institute of Computer Science and In<strong>for</strong>mation Engineering<br />

National Central University, Taiwan<br />

{christia, chen, klou, bjliu, kant_c}@db.csie.ncu.edu.tw<br />

Abstract: As <strong>the</strong> World Wide Web (<strong>the</strong> Web) become popular, increasing number of<br />

distance learning systems are built on <strong>the</strong> Web. Yet, Instructors must onerously write<br />

complex programs to manage students’ learning behavior in a web based collaborative<br />

learning system. In addition, <strong>the</strong> instructor should prevent a learner from reading prohibited<br />

material, e.g. reading o<strong>the</strong>r groups’ work result be<strong>for</strong>e deadline. There<strong>for</strong>e, this investigation<br />

devises a web site system that allows instructors to regulate desired collaborative learning<br />

models. According to <strong>the</strong> regulated learning model, an instructor support system is also<br />

devised to automatically monitor <strong>the</strong> learning activities, control <strong>the</strong> learning actions, and<br />

generate notification in<strong>for</strong>mation to guide learners to learn concepts in an intended<br />

collaborative manner. Consequently, an instructor can easily and quickly construct a web<br />

based collaborative learning system that supports a desired collaborative learning model.<br />

Introduction<br />

Collaborative learning style (Monaghan and Clement 1995) is widely used in conventional<br />

classrooms. The learning style is also applied to promote <strong>the</strong> learning effect on <strong>the</strong> Web. Especially, a student<br />

in a distance learning system can not talk and learn with o<strong>the</strong>r students face to face. The students may feel<br />

lonely and abandon <strong>the</strong> courses without peers encouragement and pressure. In <strong>the</strong> collaborative learning style,<br />

learners are divided into groups and interact with each o<strong>the</strong>r to achieve common learning goals. Many <strong>for</strong>mats<br />

of group interaction such as group project and discussion are used to promote <strong>the</strong> interdependency(Thousand<br />

et al. 1994) among a learning group. Okamoto(Okamoto 1994) emphasized that <strong>the</strong> interaction among group<br />

members such as discussion and collaboration promotes learners’ understanding and confirmation. Besides,<br />

owing to achieving a common goal of <strong>the</strong> team, members of a group are more willing to help each o<strong>the</strong>r and to<br />

response question of o<strong>the</strong>r members quickly. However, to allow students <strong>for</strong> learning concepts in a desired<br />

collaborative manner, <strong>the</strong> instructors must made great ef<strong>for</strong>ts to manage student’s learning behavior in a<br />

learning environment.<br />

Our laboratory is cooperating with National Open University (NOU) and Institute <strong>for</strong> In<strong>for</strong>mation<br />

Industry (III) to offer web-based courses. In general, a web-based course in NOU and III has a primary<br />

instructor to set and monitor <strong>the</strong> learning goals. At <strong>the</strong> same time, three assistant instructors have to regulate<br />

collaborative learning models and develop a web-based collaborative learning system (CLS) to allow students<br />

<strong>for</strong> learning concept in a desired collaborative manner. Different assistant instructors usually adapt different<br />

collaborative learning models, e.g. group projects, group discussions, group debates and quizzes, etc. In <strong>the</strong><br />

running of <strong>the</strong>se courses, students suggest to offer a private discussion <strong>for</strong> <strong>the</strong>ir group. Students also do not<br />

want <strong>the</strong>ir individual learning in<strong>for</strong>mation such as <strong>the</strong> instructor’s commend or homework to be read by<br />

o<strong>the</strong>rs. In addition, <strong>the</strong> instructors found that it is necessary to assign each student a role and to define<br />

responsibility and capability of a role. Thus, <strong>the</strong> groups are easier to learn collaboratively according to <strong>the</strong>ir<br />

role and responsibilities. At <strong>the</strong> same time, instructors are easier to guide and monitor <strong>the</strong> groups. To satisfy<br />

<strong>the</strong>se requirements, an instructor must write many programs onerously to manage different collaborative<br />

learning activities. There<strong>for</strong>e, instructors need facilities to manage students’ learning behavior in a web-based<br />

CLS.<br />

Current web servers un<strong>for</strong>tunately do not support directly required facilities <strong>for</strong> constructing a CLS.<br />

According to <strong>the</strong> existing collaborative learning models, e.g. Team game tournament (TGT), and Jigsaw<br />

(Slavin 1994, Stallings and Stipek 1986, Stallings and Stipek 1986), and our experiences (Chang and Chen


1997), basic requirements <strong>for</strong> supporting collaborative learning on Web include facilities <strong>for</strong> (1) regulating<br />

collaborative learning model (2) controlling <strong>the</strong> learning actions, and (3) notifying participants to guide<br />

learners to interact with o<strong>the</strong>rs according to <strong>the</strong> defined learning model. We explain each requirement and<br />

why current web servers, e.g. Microsoft IIS and Netscape web server, can not support it in <strong>the</strong> following<br />

collaborative learning scenario.<br />

Team game tournament (TGT)(Slavin 1994) is recognized as an effective learning model in<br />

conventional classrooms. The TGT model first evaluates learners’ learning status and <strong>the</strong>n divides <strong>the</strong>se<br />

learners into heterogeneous groups according to evaluating results. After studying a subject, learners of a<br />

group join proper team games with <strong>the</strong> members of o<strong>the</strong>r groups to win points <strong>for</strong> <strong>the</strong>ir own groups. An<br />

illustrative TGT scenario, as depicted in figure 1, is given here to clarify <strong>the</strong> tasks of instructors. First, learners<br />

join a quiz activity after <strong>the</strong>y finish an assigned reading activity. According to <strong>the</strong> portfolio in <strong>the</strong> quiz,<br />

instructors divide <strong>the</strong> learners into several groups. Then, <strong>the</strong> learners are assigned to suitable team games to<br />

win point <strong>for</strong> <strong>the</strong>ir groups. Finally, learners of a group discuss collaboratively to clarify <strong>the</strong>ir misconceptions in<br />

team games.<br />

Figure 1: The scenario of <strong>the</strong> illustrative example<br />

To support <strong>the</strong> TGT scenario on <strong>the</strong> Web, an instructor must do <strong>the</strong> following tasks. First, <strong>the</strong>re are<br />

three roles involved in <strong>the</strong> quiz activity, i.e. student, teacher, and teaching assistant (TA). The instructor must<br />

initially assign each learner and o<strong>the</strong>r participant an appropriate role in <strong>the</strong> quiz activity. In addition, <strong>the</strong><br />

instructor must regulate <strong>the</strong> capability and responsibility of each role. For instance, <strong>the</strong> teacher role should set<br />

quiz paper to start <strong>the</strong> quiz activity. Then, each student role should submit his/her answer in one day. Since<br />

existing web server do not distinguish users’ roles, capabilities, and responsibilities, instructors can not<br />

regulate desired learning activity on <strong>the</strong> Web based on group, role, and status. This issue is referred as<br />

learning model regulation problem.<br />

Second, after <strong>the</strong> instructor regulate a collaborative learning model, each role has certain capability to<br />

per<strong>for</strong>m some actions. For example, in <strong>the</strong> quiz activity, a student role can read <strong>the</strong> quiz paper and submit<br />

his/her answer. He/she can also read <strong>the</strong> correct answer posted by a TA. However, until <strong>the</strong> student submits<br />

his/her answer, he/she can not read <strong>the</strong> correct answer. In addition, some learning material can be access only<br />

by a specific learner or participant. For example, <strong>the</strong> revised answer of a student’s answer can be read only by<br />

this student. O<strong>the</strong>r student can not read <strong>the</strong> revised answer. There<strong>for</strong>e, <strong>the</strong> instructor must prevent learners<br />

from per<strong>for</strong>ming prohibited actions. We refer this issue as learning action control problem.<br />

Finally, each role has responsibility to per<strong>for</strong>m some actions according to <strong>the</strong> regulated collaborative<br />

learning model. For example, an instructor may regulate that <strong>the</strong> TA role in a discussion activity has to initiate<br />

a topic <strong>for</strong> discussion. Then, <strong>the</strong> moderator role has to raise issues of <strong>the</strong> topic in two days. The student roles<br />

must post <strong>the</strong>ir arguments to an issue in two days. Finally, <strong>the</strong> TA should conclude <strong>the</strong> discussion. There<strong>for</strong>e,<br />

<strong>the</strong> instructor has to notify appropriate learner to per<strong>for</strong>m proper actions in learning activities. The first thing


is to monitor <strong>the</strong> status of learners. Then, when <strong>the</strong> learner log in <strong>the</strong> system, <strong>the</strong> system should present<br />

appropriate in<strong>for</strong>mation and tell him/her what to do according to his/her status and <strong>the</strong> defined learning<br />

model. However, current web servers are passive and stateless in nature. They present <strong>the</strong> same in<strong>for</strong>mation<br />

<strong>for</strong> each user. These servers will not notify a user when some event or condition happens. This issue is referred<br />

as guidance and notification problem.<br />

To sum up, in current situation, <strong>the</strong> instructors, web server managers, or learning system development<br />

team should write many programs to build a web based collaborative learning system <strong>for</strong> each desired learning<br />

model. The instructors need an easy-to-use facility tool by which <strong>the</strong>y can easily regulate desired collaborative<br />

learning models. An instructor support system is also necessary to automatically manage learners’ learning<br />

behavior, i.e. control student’ learning action and generate notification in<strong>for</strong>mation.<br />

The Activity regulation tool<br />

To allow instructors <strong>for</strong> regulating intended learning models, an activity regulation tool is supported<br />

in <strong>the</strong> web site system. An instructor initially organizes a learning group and assigns roles in <strong>the</strong> group. The<br />

learning group is <strong>the</strong>n put in a learning activity. A participant of a certain role has responsibility to per<strong>for</strong>m<br />

some actions. The participants of different roles have also different capacities on per<strong>for</strong>ming actions.<br />

There<strong>for</strong>e, to facilitate instructors in regulating desired learning models, <strong>the</strong> activity regulation tool must allow<br />

an instructor <strong>for</strong> specifying <strong>the</strong> following in<strong>for</strong>mation: (1) learning groups that per<strong>for</strong>m <strong>the</strong> activity, (2) roles<br />

involved in <strong>the</strong> activity, (3) role assignment <strong>for</strong> organizing <strong>the</strong> activity, (4) actions that a role can per<strong>for</strong>m in<br />

<strong>the</strong> activity, (5) capabilities of each participating role, and (6) responsibilities of each participating role.<br />

An illustrative quiz learning activity is given in figure 2. To clearly explain <strong>the</strong> idea, an in<strong>for</strong>mal<br />

notation is used. The team games and discussion activities in <strong>the</strong> TGT scenario can be also regulated in a<br />

similar manner.<br />

------------------------------------------------------- Quiz Activity ------------------------------------------------------------<br />

---<br />

Participants:<br />

s 1, s 2,, ta 1 , t 1<br />

Roles:<br />

Student, Teacher, TA , All<br />

Role assignment:<br />

Participants s 1, s 2 play Student role.<br />

Participant ta 1 plays TA role.<br />

Participant t 1 plays Teacher role.<br />

Actions: read quiz paper, read correct answer, read student’s answer, read revised answer,<br />

set quiz paper, announce correct answer, submit answer, revise student’s answer<br />

Capabilities Grants:<br />

G1: All roles (Student, TA, Teacher) can read quiz paper.<br />

G2: Teacher roles can read correct answer.<br />

G3: TA roles can read correct answer.<br />

G4: A student role can read correct answer. But he/she can not read correct answer until he/she has Submit his/her<br />

answer.<br />

G5: TA roles can read student’s answers.<br />

G6: Teacher roles can read student’s answers.<br />

G7: A Student roles can read a student’s answer if he/she is <strong>the</strong> author of <strong>the</strong> answer.<br />

G8: Teacher roles can read revised answer.<br />

G9: TA roles can read revised answer.<br />

G10: A Student role can read revised answer if <strong>the</strong> revised answer is <strong>for</strong> his/her submitted answer.<br />

G11: Teacher roles can set quiz paper.<br />

G12: TA roles can announce correct answer.<br />

G13: A student can submit his/her answer. But he/she can not submit his/her answer one day after Teacher role set<br />

<strong>the</strong> quiz paper.<br />

G14: TA roles can revise student’s answer.


Responsibilities:<br />

R1: If a teacher role sets quiz paper, <strong>the</strong>n all student roles must submit <strong>the</strong>ir answer in one day.<br />

R2: If a student role submits his/her answer, <strong>the</strong>n a TA role must revise <strong>the</strong> answer in two days.<br />

R3: If a TA role revise a student’s answer, <strong>the</strong>n <strong>the</strong> student role must read <strong>the</strong> revised answer in two days.<br />

R4: If a teacher role set a quiz paper, <strong>the</strong>n a TA role must announce correct answer in two days.<br />

Figure 2: Quiz activity<br />

Figure 3: Web interface of activity regulation tool<br />

The activity regulation tool interface is illustrated in figure 3. To organize <strong>the</strong> learning groups, <strong>the</strong><br />

instructor can include a set of <strong>the</strong> participants in <strong>the</strong> activity regulation tool. For instance, <strong>the</strong> quiz activity in<br />

figure 2 includes four participants in a learning group to per<strong>for</strong>m <strong>the</strong> quiz activity. Fur<strong>the</strong>rmore, <strong>the</strong> roles and<br />

role assignment allows instructors to organize <strong>the</strong> activity. For instance, an instructor can specify that a quiz<br />

activity involves Student, Teacher, and Teaching Assistant (TA) and assign each participant in <strong>the</strong> learning<br />

group to play appropriate roles. In addition, <strong>the</strong> activity model also contains a set of actions that participants<br />

can per<strong>for</strong>m in <strong>the</strong> learning activity. As illustrated in figure 3, instructors can organize activities by <strong>the</strong><br />

provided activity regulation tool.<br />

In addition, to specify <strong>the</strong> capability of each participating role, <strong>the</strong> activity regulation tool allows<br />

instructors to specify a set of capability grants. The capability grants indicate whe<strong>the</strong>r a participating role can<br />

per<strong>for</strong>m an action at a moment in a learning activity. There are four cases when a participating role per<strong>for</strong>ms<br />

an action. (1) Statically accessible: A participating role can always per<strong>for</strong>m an action. For example, a student<br />

can always read quiz paper as given in G1 in figure 2. (2) Statically inaccessible: A participating role can not<br />

per<strong>for</strong>m an action. For example, a student can not revise o<strong>the</strong>r students’ answer. In this case, <strong>the</strong>re is no<br />

capability grand in <strong>the</strong> activity model. (3) Privately accessible: An action can only be per<strong>for</strong>med by a particular<br />

participating role. An example is that a student can only read <strong>the</strong> revised answer of his/her answer. O<strong>the</strong>r<br />

students are not allowed to read <strong>the</strong> revised answer. Hence, <strong>the</strong> access grant G10 is set in <strong>the</strong> quiz activity. (4)<br />

Temporally accessible: A participating role can per<strong>for</strong>m an action only at some moment during <strong>the</strong> activity.<br />

For instance, a student can not read <strong>the</strong> correct answer until he/she has submitted his/her answer as regulated<br />

in G4. Ano<strong>the</strong>r example is that a student can not submit his/her answer one day after <strong>the</strong> teacher set <strong>the</strong> quiz<br />

paper (G13). To specify <strong>the</strong>se temporal properties, a temporal concept is required.<br />

Many temporal <strong>for</strong>malisms such as temporal logic, timed temporal logic and metric temporal logic<br />

(MTL)(Alur and Henzinger 1997) are available to specify <strong>the</strong> temporal property. For instance, <strong>the</strong> capability<br />

grant G4 in figure 2 regulates that a student role can not read correct answer until he/she has Submitted<br />

his/her answer. This capability grant can be expressed in MTL as not ReadCorrectAnswer Until Submit. And


<strong>the</strong> capability grant G13 as Not SetQuizPaper and Eventually >1day Submit to express that no learners submits<br />

his/her answer one day after <strong>the</strong> teacher set <strong>the</strong> quiz paper.<br />

To regulate <strong>the</strong> responsibility of each participating role, <strong>the</strong> activity regulation tool contains a set of<br />

interaction rules. The interaction rules specify what a participating role should do when/after o<strong>the</strong>r<br />

participating role per<strong>for</strong>med some actions. For instance, <strong>the</strong> R1 in quiz activity regulates that if a teacher role<br />

sets quiz paper, <strong>the</strong>n eventually all student roles must submit <strong>the</strong>ir answer in one day. In this aspect, we use<br />

also MTL to specify such interaction rules. For instance, <strong>the</strong> interaction rule R1 can be regulated in MTL as If<br />

SetQuizPaper <strong>the</strong>n Eventually


notification module must notify all students to submit quiz answer. Since we can not expect that learners stay<br />

on <strong>the</strong> collaborative learning system all <strong>the</strong> times, immediate notification to per<strong>for</strong>m action is not necessary.<br />

There<strong>for</strong>e, <strong>the</strong> notification can use <strong>the</strong> action history, as illustrated in figure 4, to generate notification<br />

in<strong>for</strong>mation once a learner log in <strong>the</strong> collaborative learning system.<br />

Requirement Instructor’s Tasks Facilities<br />

regulation of<br />

learning model<br />

Control of learning<br />

action<br />

Notification and<br />

guidance<br />

Organizing learning group,<br />

Assigning roles,<br />

Regulating each role’s capability,<br />

Regulating each role’s responsibility<br />

Monitoring learners’ action,<br />

Checking <strong>the</strong> accessibility of actions, and<br />

Present learning material<br />

Monitoring learners’ action,<br />

notify learners<br />

Activity regulation tool with learning<br />

group, role assignment and MTL <strong>for</strong><br />

specifying capability and responsibility<br />

Instructor support system <strong>for</strong> checking of<br />

<strong>the</strong> learning actions, and dynamically<br />

generating HTML file<br />

Instructor support system <strong>for</strong> generation<br />

of notification<br />

Table 1. Summary of requirement, instructors’ task and supported facilities<br />

We provide facility <strong>for</strong> instructors to regulate intended collaborative learning model, control learning actions,<br />

and generate notification in<strong>for</strong>mation. Table 1 summarizes <strong>the</strong> requirements, <strong>the</strong> instructor’s tasks to enact<br />

collaborative learning on <strong>the</strong> Web, and <strong>the</strong> facilities provided in this investigation.<br />

Conclusion<br />

The creation of learning environments that renders learning more active is initiating challenges <strong>for</strong><br />

research on learning (Barfurth 1995). The idea of <strong>the</strong> investigation comes from different instructors may desire<br />

different collaborative learning models to promote learning effect in distance learning environments. The<br />

architecture of <strong>the</strong> devised learning web site system fulfills <strong>the</strong> ideal to relieve instructors’ tasks in supporting<br />

desired collaborative learning models on <strong>the</strong> Web. Instructors can regulate desired learning model by <strong>the</strong> use<br />

of devised activity regulation tool, regardless of writing complex programs. The instructor support system<br />

automates <strong>the</strong> guidance and control of learners’ learning actions. Instructors may consequently support desired<br />

collaborative learning model on <strong>the</strong> Web easily and quickly.<br />

References<br />

Alur R. and Henzinger T. A.(1997), Real-time logics: complexity and expressiveness, In<strong>for</strong>mation and<br />

Computation, 104, pp.35-77, 1997.<br />

Barfurth M. A.(1995), Understanding <strong>the</strong> collaborative learning process in a technology rich environment: <strong>the</strong><br />

case of children disagreements. Proc. of Computer Support <strong>for</strong> Collaborative Learning, pp. 8-13, 1995.<br />

Chang C. K. and Chen G. D.(1997), Constructing collaborative learning activities <strong>for</strong> distance CAL systems.<br />

Journal of Computer Assisted Learning, Vol.13, pp.2-15, 1997.<br />

Monaghan J. M. and Clement J.(1995), Use of collaborative computer simulation activities to facilitate relative<br />

motion learning, Proc. First International Conf. on Computer Support <strong>for</strong> Collaborative Learning,<br />

Bloomington, Indiana, pp.242-246, October 1995.<br />

Okamoto T. (1994), The current situations and future directions of intelligent CAI research/development,<br />

IEICE Trans. Inf. & Syst., vol.E77D, no.1, pp.9-18 , January 1994.


Slavin R.(1994), Small group method, in M. Dunkin(Ed.), The international encyclopedia of teaching and<br />

teacher education, pp. 237-243, Elms<strong>for</strong>d, NY:Pergamon Press, 1986.<br />

Stallings J. and Stipek D.(1986), Research on early childhood and elementary school teaching programs, in M.<br />

Wittrock (Ed.), Handbook of research on teaching, pp. 727-753, New York:Macmillan, 1986.<br />

Thousand J. S., Villa R. A. and Nevin A. I.(1994), Creativity and collaborative learning, Paul H. Publishing<br />

Co., Baltimore, Maryland, 1994.


Scaffolding : Applications to learning in technology supported environments<br />

Ca<strong>the</strong>rine McLoughlin<br />

Edith Cowan University<br />

Western Australia<br />

Abstract<br />

Scaffolding is a <strong>for</strong>m of temporary support offered to a learner to assist in <strong>the</strong> process of becoming a<br />

skilled practitioner. Traditionally, <strong>the</strong> most common <strong>for</strong>m of learning has been an apprenticeship,<br />

where a novice learns through active participation in a task, initially only peripherally, and <strong>the</strong>n<br />

assuming more control and ownership. Originating in <strong>the</strong> socio-cultural perspective of Vygotskyan<br />

<strong>the</strong>ory and developed by later <strong>the</strong>orists, <strong>the</strong> concept of scaffolding has been extended by practical<br />

applications in technology-based environments. As <strong>the</strong> World Wide Web becomes increasingly<br />

integrated into <strong>the</strong> delivery of learning experiences at primary, tertiary and secondary levels, <strong>the</strong><br />

concept of scaffolding needs to be redefined because it is not readily translated into contexts where<br />

<strong>the</strong> teacher is not present, as in on-line environments. This calls <strong>for</strong> a reconsideration of <strong>the</strong> nature of<br />

scaffolding and <strong>for</strong> <strong>the</strong> alignment of <strong>the</strong>ory with practice.<br />

Introduction: Foundations of scaffolding<br />

The term ‘scaffolding’ is increasingly used to describe certain kinds of support which learners receive in <strong>the</strong>ir<br />

interaction with experts, teachers and mentors as <strong>the</strong>y develop new skills, concepts or levels of understanding.<br />

The term scaffolding was originally coined by Bruner, Wood & Ross (1976) as a metaphor to describe <strong>the</strong><br />

effective intervention by a peer, adult or competent person in <strong>the</strong> learning of ano<strong>the</strong>r person. Bruner explicitly<br />

relates <strong>the</strong> term scaffolding to Vygotsky’s concept of “<strong>the</strong> zone of proximal development”, that is <strong>the</strong> actual<br />

developmental level of <strong>the</strong> learner compared with <strong>the</strong> level of potential development that can occur with<br />

guidance or collaboration with a more competent person. In technology supported learning environments, <strong>the</strong><br />

metaphor of scaffolding is appealing in principle, yet elusive and problematic. The appeal of <strong>the</strong> concept lies in<br />

<strong>the</strong> fact that it directs attention to <strong>the</strong> role of <strong>the</strong> instructor or teacher in <strong>the</strong> learning process, and does so in a<br />

way which emphasises that good teaching is necessarily responsive to <strong>the</strong> state of understanding achieved by<br />

particular learners. In earlier research <strong>the</strong>re<strong>for</strong>e, scaffolded instruction was conceived as a joint interaction in<br />

which <strong>the</strong> teacher and <strong>the</strong> learner share <strong>the</strong> responsibility <strong>for</strong> learning (Vygotsky, 1978; Wood, Bruner & Ross,<br />

1976). In environments mediated by technology, scaffolding can be provided by a tutor or intelligent agent so<br />

that learners attain new skills, concepts and knowledge.<br />

Theoretical perspectives on scaffolding: Past and present<br />

It is important to trace <strong>the</strong> early origins of research on scaffolding in order to appreciate its complexity. The<br />

socio-cultural approach emanating from <strong>the</strong> work of Vygotsky has had a major influence on <strong>the</strong> development of<br />

scaffolded instruction and apprenticeship models of learning (Vygotsky, 1978; Wood & Wood, 1976; Rogoff &<br />

Lave, 1984; Collins, Brown & Newman, 1989). Much of this work emphasises <strong>the</strong> role of social interaction as<br />

a cultural amplifier to extend children’s cognitive processes, with an adult or expert o<strong>the</strong>r introducing learners<br />

to <strong>the</strong> conceptual tools available in society. For cognition to be analysed, culture and context are <strong>the</strong><br />

fundamental units of consideration, as human development is seen to be located and immersed in social<br />

practices. This perspective resists <strong>the</strong> separation of <strong>the</strong> individual from society and <strong>the</strong> daily environment, and<br />

perceives meaningful activity as embedded in au<strong>the</strong>ntic socially-created situations. This perspective has had<br />

profound and far-reaching influences on how current practitioners design learning environments (eg, Jarvela,<br />

1995; Roschelle & Teasley, 1995). Cognitive change can be effected through processes of social interaction in<br />

which ideas are articulated, shared, revised, modified and adopted because of <strong>the</strong>ir relevance to <strong>the</strong> cultural<br />

context (Roschelle, Levine & Teasley, 1991; Newman, Griffin & Cole, 1989). Learners progress through <strong>the</strong><br />

ZPD by attempting successive approximations of <strong>the</strong> learning task, assisted by peers, more able o<strong>the</strong>rs or with a


tutor. Support offered in <strong>the</strong> <strong>for</strong>m of dialogue, discussion and demonstration has been found to be effective in<br />

enabling cognitive change (Lave, 1991; Palincsar, 1986).<br />

The mechanisms <strong>for</strong> assisting learner cognition through <strong>the</strong> ZPD have been extended greatly by technology<br />

applications. Originally, <strong>the</strong> teachers role was conceived as providing scaffolded assistance through modelling,<br />

contingency management, cognitive structuring and feedback (Tharp & Gallimore, 1988). Through modelling,<br />

tasks, skills and concepts can be demonstrated while retaining complexity and au<strong>the</strong>nticity, so that learners can<br />

become engaged in <strong>the</strong> acquisition of new skills. Contingency management is concerned with recognising and<br />

rewarding learner actions, while feedback enables students to compare <strong>the</strong>mselves to o<strong>the</strong>rs. In cognitive<br />

structuring, learners are assisted to organise <strong>the</strong>ir own experiences following <strong>the</strong> provision of explanations, or<br />

meta-level strategies to enable students to organise <strong>the</strong>ir own thinking. Later, <strong>the</strong>se mechanisms are<br />

internalised and become metacognitive strategies <strong>for</strong> students to regulate <strong>the</strong>irs own learning. In addition,<br />

verbal scaffolds such as instructing, questioning and cognitive structuring enable students to organise <strong>the</strong>ir own<br />

activities by suggesting meta strategies that students can acquire so that teacher support becomes “ ... a heard,<br />

regulating voice, a gradually internalised voices that <strong>the</strong>n becomes <strong>the</strong> pupil’s self-regulating ‘still small’<br />

instructor.” (Tharp & Gallimore, 1988: 57).<br />

Evolving research on scaffolding<br />

Some similarities and differences emerge when we compare recent work on scaffolding with earlier research<br />

conducted in <strong>the</strong> 1980’s. For example, much of <strong>the</strong> work of <strong>the</strong> Cognition & Technology Group at Vanderbilt<br />

(CTGV) has emphasised <strong>the</strong> notion of anchoring instruction in everyday au<strong>the</strong>ntic contexts (CTGV, 1993;<br />

1996). However a major difference is that earlier work (Tharp & Gallimore, 1998; Rogoff & Lave, 1984;<br />

Newman, Griffin & Cole, 1989; Wood, Bruner & Ross;1976; Palincsar, 1986) was conducted in face-to face<br />

classrooms, where <strong>for</strong>ms of verbal interaction were <strong>the</strong> most common <strong>for</strong>ms of scaffolding. Teachers and<br />

learners occupied <strong>the</strong> same space, and engaged in learning processes in <strong>the</strong> social context of a conventional<br />

classroom, with its prescribed rules, roles and expectations. This often limited scaffolding to teacher initiated<br />

discourse. For example, in many traditional classrooms, questioning has been shown to be a <strong>for</strong>m of social<br />

control (Edwards & Westgate, 1994). Many of <strong>the</strong>se social constraints are not present in <strong>the</strong> virtual classrooms<br />

or in contexts where learning is asynchronous. In addition, <strong>the</strong> nature of scaffolding in such face-to-face<br />

classrooms was assumed to be asymmetric in that <strong>the</strong> teacher was regarded as <strong>the</strong> expert, and <strong>the</strong> student <strong>the</strong><br />

novice. Recent advances in communications technology and in pedagogy envisage an active, participatory role<br />

<strong>for</strong> students, as initiators and co-participant in self-regulating learning process (Brown & Campione, 1994).<br />

A consideration of more recent work in technology-supported environments illustrates how <strong>the</strong> concept of<br />

scaffolding has expanded to include many news <strong>for</strong>ms of support, increased responsibility <strong>for</strong> students and a<br />

fading of <strong>the</strong> directive of assymetrical aspect of earlier work on scaffolding. While Vygotskyan <strong>the</strong>ory provides<br />

<strong>the</strong> <strong>the</strong>oretical anchoring needed by making an explicit connection between social interaction and cognitive<br />

development, o<strong>the</strong>r <strong>for</strong>ms of support can be provided by technology thus enabling learners to engage in<br />

cognitive change and skills advancement.<br />

Supporting learning through WWW-based course supports<br />

As <strong>the</strong> World Wide Web becomes increasingly integrated into <strong>the</strong> delivery of learning experiences at primary,<br />

tertiary and secondary levels, <strong>the</strong> concept of scaffolding needs to be redefined because it is not readily translated<br />

into contexts where <strong>the</strong> teacher is not present, as in on-line environments. This calls <strong>for</strong> a reconsideration of<br />

<strong>the</strong> nature of scaffolding and <strong>for</strong> <strong>the</strong> alignment of <strong>the</strong>ory with practice (Collis, 1997; 1998). As yet, research<br />

focusing on <strong>the</strong> nature of scaffolds and <strong>the</strong>ir functions in specific contexts of learning is limited. Through <strong>the</strong><br />

provision of examples from a range of contexts where technology is used to mediate <strong>the</strong> teaching transaction, it<br />

is possible to show that <strong>the</strong> notion of scaffolding offers a way of conceptualising <strong>the</strong> process of effective<br />

learning by:<br />

• reducing <strong>the</strong> scope <strong>for</strong> failure in <strong>the</strong> task that <strong>the</strong> learner is attempting;<br />

• enabling learners to accomplish a task that <strong>the</strong>y would not be able to achieve on <strong>the</strong>ir own;


• bringing learners closer to a state of independent competence.<br />

As technology extends learning beyond <strong>the</strong> classroom to learning communities, so must roles and concepts of<br />

learning and teaching be reconsidered (Collis, 1998). In learning from <strong>the</strong> WWW, distributed groups of<br />

learners can be supported in <strong>the</strong> learning process by different technological functionalities which support<br />

dialogue and interaction (Table 1). With its great potential <strong>for</strong> collaborative learning, particular <strong>for</strong>ms of<br />

scaffolding are needed to provide models, examples and support <strong>for</strong> <strong>the</strong> processes of active learning<br />

characterised by:<br />

• self-responsibility <strong>for</strong> thinking and learning,<br />

• awareness of social responsibility;<br />

• thinking and acting scientific processes;<br />

• relating group process and product with professional practice.<br />

.<br />

Collaborative work can be supported by developing WWW functionalities to support, or scaffold group<br />

processes and cognition. Collis (1997) has ‘re-engineered’ academic courses and developed a number of ‘tools’<br />

to enable group work, sharing of resources, ideas and so that processes and products are integrated. Through a<br />

shared work-space environment, students can access texts, documents and o<strong>the</strong>r resources, add resources and<br />

interacting with o<strong>the</strong>rs through conferencing facilities. Table 1 displays a number of scaffolding solutions<br />

using WWW tools to enable cognitive outcomes and processes that underpin successful learning. In <strong>the</strong> left<br />

column, a list of scaffolds af<strong>for</strong>ded by WWW tools is provided.<br />

Cognitive goal WWW Tool Scaffolding af<strong>for</strong>ded by<br />

tools<br />

Reflection<br />

Group dialogue<br />

Collaboration<br />

Metacognitive awareness<br />

Questioning<br />

Self-regulated learning<br />

Group problem solving<br />

social interaction<br />

Self-responsibility<br />

Email<br />

Bulletin boards<br />

Frequently asked question<br />

space(FAQ)(<br />

Hyperlinked access to course<br />

resources<br />

Groupware & databases<br />

Threaded computer conferences<br />

• Group messaging<br />

• Discussion <strong>for</strong>ums<br />

• Guided reflection<br />

• Support <strong>for</strong> questioning<br />

• Collaborative problem<br />

solving<br />

• Reflection on peer<br />

contributions<br />

• Shared resources<br />

• On line mentors<br />

• Management of group<br />

processes<br />

Table 1: Examples of scaffolds af<strong>for</strong>ded by WWW functionalities<br />

Some examples of key indicators of effective scaffolding in Web-based environments include:<br />

• <strong>the</strong> provision of learning resources to help students solve <strong>the</strong>ir own problems and share <strong>the</strong>m with o<strong>the</strong>rs;<br />

• offering multiple channels of communication should enable conversation, exchange of ideas and<br />

discussion;<br />

• provision of support <strong>for</strong> collaborative tasks and development of higher order cognition.<br />

It is advocated that <strong>the</strong>se scaffolding features are built into <strong>the</strong> design of Web-based courseware, since its<br />

activities tend to be less structured that face-to-face instruction, utilising principled design processes (Collis,<br />

1997).<br />

A range of technological approaches to enable scaffolded learning


Apart from utilising <strong>the</strong> functionalities of <strong>the</strong> WWW to support learning, recent research in technology<br />

mediated environments presents an array of possibilities and perspectives on scaffolding. By investigating <strong>the</strong>se<br />

applications it is possible to compare and extrapolate common features and propose principles <strong>for</strong> future<br />

research. Four examples of scaffolded instructional using hypermedia provide contrasting scenarios <strong>for</strong> recent<br />

interpretations of scaffolded instruction.<br />

Computer supported-intentional learning environments (CSILES)<br />

This approach, conceived by Scardamalia & Bereiter (1989;1992;1993) provides a powerful collaborative<br />

medium based on anchored design and discourse space, in which students can negotiate and construct new<br />

understandings. In <strong>the</strong> environment, <strong>the</strong> teacher’s role is trans<strong>for</strong>med from that of manager to facilitator of<br />

student collaborative processes. A CSILE is an experimental computer system which can mediate shared<br />

spaces <strong>for</strong> collaborative knowledge building. The basis <strong>for</strong> this is a shared communal database, which gives<br />

students a common space to create and communicate <strong>the</strong> ideas and representations that emerge from<br />

individually and group work. In addition to supporting social interactions needed <strong>for</strong> shared understanding, it<br />

provides facilities required <strong>for</strong> reaching reciprocal understanding, and facilities <strong>for</strong> <strong>the</strong> shared product to be<br />

expanded, altered, clarified, elaborated and manipulate <strong>for</strong> new meanings to emerge. A shared database of text<br />

notes and graphics notes allows learners to access and collaborate on <strong>the</strong> creation of knowledge objects.<br />

CSILES have inspired fur<strong>the</strong>r work and have provided a supportive medium <strong>for</strong> a number of projects<br />

(Cognition and Technology Group at Vanderbilt, 1993).<br />

Intelligent tutoring systems (ITS)<br />

In an intelligent tutoring system, learners are guided through a learning processes and provided with a<br />

structures and sequences of task to assist <strong>the</strong>m. Well known examples can be seen in <strong>the</strong> work of Andersen et<br />

al (Anderson, Boyle, Carbett & Lewis, 1990; Anderson, Boyle & Reiser, 1985) is which students are taught to<br />

solve algebra word problems, develop programs and generate geometry proofs. By reducing <strong>the</strong> complexity of<br />

<strong>the</strong> task and providing cognitive structuring, an ITS cam scaffold learning. In an intelligent tutoring system, a<br />

learner’s progress is charted against an expert model of <strong>the</strong> process, which <strong>the</strong> student is expected to model.<br />

Intelligent tutoring systems have be criticised <strong>for</strong> lack of au<strong>the</strong>nticity in <strong>the</strong> learning task, and <strong>for</strong> creating<br />

tasks where students do not have to engage in real life problem solving (Gudzial & Kehoe, 1998). In ITS<br />

environments, collaboration in learning is less essential than in o<strong>the</strong>r apprenticeship settings.<br />

Goal-based scenarios (GBS)<br />

Goal-based scenarios are learning setting where students have to engage in an au<strong>the</strong>ntic setting where <strong>the</strong>y are<br />

presented with a goal to achieve. The objective is <strong>for</strong> students to acquire and develop <strong>the</strong> requisite process skills<br />

and conceptual knowledge to attain <strong>the</strong> goal (Schank, 1992). Students are provided with technology-based<br />

resources to achieve <strong>the</strong>se goals, and <strong>the</strong>ir per<strong>for</strong>mance is compared to that of successful model of <strong>the</strong> process.<br />

If a learner cannot achieve <strong>the</strong> goal, scaffolding is provided in <strong>the</strong> <strong>for</strong>m of process in<strong>for</strong>mation which gives<br />

corrective feedback in story <strong>for</strong>m to help <strong>the</strong> learner to address <strong>the</strong> problem. In a GBS students interact with<br />

agents embedded in a system, ra<strong>the</strong>r than with socially-based collaborators or peers. BGS are never<strong>the</strong>less<br />

unable to provide feedback or support <strong>for</strong> complex abstract processes where <strong>the</strong>re is no single solution.<br />

Design support environments (DSE’s)<br />

Design support environments are aimed at supporting students through a <strong>for</strong>m of software realised scaffolding<br />

tailored to assist students engaged in design of software or instruction. In DSE’s <strong>the</strong> environment is simplified<br />

by providing a large number of cases, coaching students in <strong>the</strong> design process and fading <strong>the</strong> scaffolding<br />

(Gudzial, 1998). Instead of providing students with problems, <strong>the</strong>y simply scaffold <strong>the</strong> design process. A<br />

fur<strong>the</strong>r feature of some DSE’s is that <strong>the</strong>y provide adaptive scaffolds, where students can choose or turn off<br />

various scaffolds that are not required, <strong>the</strong>reby fading support.<br />

Conclusion


Examples of each of <strong>the</strong>se <strong>for</strong>ms of technology based scaffolding can be found in <strong>the</strong> literature cited and each<br />

offers a unique perspective on apprenticeship <strong>for</strong>ms of learning, and with <strong>the</strong> original conception of learning in<br />

<strong>the</strong> zone of proximal development (Collins , Brown & Newman, 1989). While each <strong>for</strong>m of scaffolding<br />

provides support, each differs in <strong>the</strong> level of social support, collaboration with peers and type of feedback<br />

offered. Few provide <strong>the</strong> au<strong>the</strong>nticity that a real apprenticeship offers. Never<strong>the</strong>less, by creating and<br />

evaluating scaffolding with technology, researchers are now developing more principled <strong>for</strong>ms of instructional<br />

design to guide <strong>the</strong> process.<br />

References<br />

Anderson, J. R., Boyle, C. F., Corbett, A. T., & Lewis, M. W. (1990). Cognitive modelling intelligent tutoring<br />

systems. Artificial Intelligence, 42, 7-49.<br />

Anderson, J. R., Boyle, C. F., & Reiser, B. J. (1985). Intelligent tutoring systems. Science, 228, 465-462.<br />

Brown, A. L., & Campione, J. C. (1994). Guided discovery in a community of learners. In K. McGilly (Eds.),<br />

Classroom lessons: Integrating cognitive <strong>the</strong>ory Cambridge, Mass.: MIT Press.<br />

Collins, A., Brown, J. S., & Newman, S. E. (1989). Cognitive apprenticeship: Teaching <strong>the</strong> crafts of reading,<br />

writing and ma<strong>the</strong>matics. In L. B. Resnick (Eds.), Knowing, Learning and Instruction: Essays in Honour of<br />

Robert Glaser (pp. 453-494). Hillsdale, New Jersey: Lawrence Erlbaum.<br />

Collis, B. (1997). Supporting project-based collaborative learning via World Wide Web environment. In B.<br />

Khan (Eds.), Web-based instruction (pp. 213-221). Englewood Cliffs, NJ: Educational Technology<br />

Publications.<br />

Collis, B. (1998). New didactics <strong>for</strong> university instruction: Why and how. Computers and eduction, 31(4), 373-<br />

395.<br />

(CTGV) Cognition and Technology Group at Vanderbilt (1996). Designing learning environments that support<br />

thinking: The Jasper series as a case study. In T. M. Duffy, J. Lowyck, & D. H. Jonassen (Eds.). Designing<br />

environments <strong>for</strong> constructive learning Berlin: Springer-Verlag.<br />

(CTGV) Cognition and Technology Group at Vanderbilt(1993). Anchored instruction and situated cognition<br />

revisited. Educational Technology, 33(3), 52-70.<br />

Edwards, A. D., & Westgate, D. (1994). Investigating classroom talk (Revised and extended second edition<br />

ed.). London: The Falmer Press.<br />

Guizal, M., & Kehoe, C. (1998). Apprenticeship-based learning environments: A principled approach to<br />

providing software-realised scaffolding through hypermedia. Journal of Interactive Learning Research, 9(4),<br />

289-336.<br />

Hmelo, C. E., Guizal, M., & Turns, J. (1998). Computer-support <strong>for</strong> collaborative learning: Learning to support<br />

collaborative engagement. Journal of Interactive Learning Research, 9(2), 107-129.<br />

Lave, J. (1991). Situating learning in communities of practice. In L. B. Resnick, J. Levine, & S. Teasley (Eds.),<br />

Perspectives on socially shared cognition (pp. 63-82). Washington, D.C.: American Psychological <strong>Association</strong>.<br />

Newman, D., Griffin, P., & Cole, M. (1989). The construction zone: Working <strong>for</strong> cognitive change in school.<br />

Cambridge: Cambridge University Press.<br />

Palincsar, A. S. (1986). The role of dialogue in scaffolded instruction. Educational Psychologist, 21(1,2), 71-<br />

98.<br />

Rogoff, B. (1990). Apprenticeship in thinking: Cognitive development in social context. New York: Ox<strong>for</strong>d<br />

University Press.


Rogoff, B., & Lave, J. (Ed.). (1984). Everyday cognition: its development in a social context. Cambridge,<br />

Mass, & London: Harvard University Press.<br />

Roschelle, J., & Teasley, S. D. (1995). The construction of shared knowledge in collaborative problem solving.<br />

In C. O'Malley (Eds.), Computer Supported Collaborative Learning (pp. 69-100). Berlin: Springer Verlag.<br />

Scardamalia, M., & Bereiter, C. (1992). An architecture <strong>for</strong> collaborative knowledge building. In E. D. Corte,<br />

M. C. LInn,H. Mandl, & L. Verschaffel (Eds.), Computer-based learning environments and problem solving<br />

(pp. 41-66). Berlin: Springer-Verlag.<br />

Scardamalia, M., & Bereiter, C. (1994). Computer support <strong>for</strong> knowledge-building communities. Journal of <strong>the</strong><br />

Learning Sciences, 3(3), 265-283.<br />

Scardamalia, M., Bereiter, C., R.McLean, & Woodruff, J. (1989). Computer-supported intentional learning<br />

environments. Journal of Educational Computing Research, 5(1), 51-68.<br />

Schank, R. C., Fano, A., Bell, B., & Jona, M. (1994). The design of goal-based scenarios. Journal of <strong>the</strong><br />

Learning Sciences, 3(4), 305-346.<br />

Tharp, R. G., & Gallimore, R. (1988). Rousing minds to life. Cambridge: Cambridge University Press.<br />

Tiessen, E., & Ward, D. R. (1997). Collaboration by design: Context, structure and medium. Journal of<br />

Interactive Learning Research, 8(2), 175-197.<br />

Vygotsky, L. (1978). Mind in society: <strong>the</strong> development of higher psychological processes. Cambridge MA:<br />

Harvard University Press. (Original material published in 1930, 1933 and 1935).<br />

Wood, D. (1991). Aspects of teaching and learning. In M. Richards & P. Light (Eds.), Children of Social<br />

Worlds (pp. 191-212). Cambridge: Polity Press.<br />

Wood, D., Bruner, J. S., & Ross, G. (1976). The role of tutoring in problem solving. Journal of child<br />

psychology and psychiatry, 17(2), 89-100.<br />

Wood, D., & Wood, H. (1996). Vygotsky, tutoring and learning. Ox<strong>for</strong>d Review of Education, 22(1), 5-10.


High-tech Learning Environments <strong>for</strong> Low-tech Classrooms<br />

Jeff Morrow<br />

Lead Designer, Web-based Integrated Science Environment Project<br />

Graduate School of Education, University of Cali<strong>for</strong>nia at Berkeley, USA<br />

jmorrow@alum.mit.edu<br />

James D. Slotta<br />

Director, Web-based Integrated Science Environment Project<br />

Graduate School of Education, University of Cali<strong>for</strong>nia at Berkeley, USA<br />

slotta@socrates.berkeley.edu<br />

As increasing numbers of classrooms throughout <strong>the</strong> United States and <strong>the</strong> world become Internet-ready,<br />

educational content providers must be aware of <strong>the</strong> particular technological issues faced in <strong>the</strong>se classrooms.<br />

In many cases, <strong>the</strong> result of recent upgrades is a well-connected classroom full of low- to mid-range<br />

computers. However, many content providers appear to be proceeding under <strong>the</strong> assumption that with good<br />

connectivity comes good client-side technology. In our own work developing Internet-based learning<br />

environments, we have come face to face with this conundrum. For example, one urban middle school<br />

excitedly approached our project, not long after <strong>the</strong>ir Net Day celebration, to announce that <strong>the</strong>y were fully<br />

wired, connected, and ready to use our curriculum. Un<strong>for</strong>tunately, when we arrived to consult <strong>the</strong>m on<br />

implementing our approaches, we were greeted by a roomful of computers with insufficient memory to run<br />

<strong>the</strong> latest Internet browsers! In addition, increases in classroom Internet capacity have often been outstripped<br />

by even greater increases in Internet demands resulting from modern Web site design. Heavy use of graphics<br />

and Java within Web pages can render <strong>the</strong> Internet capacity of some classrooms obsolete be<strong>for</strong>e students even<br />

have a chance to go online. This presentation will address five important problems with <strong>the</strong> assumptions made<br />

by educational content providers: <strong>the</strong> problems of graphics, Java, data processing, bandwidth, and scalability.<br />

It will <strong>the</strong>n review our own case history in <strong>the</strong> Web-based Integrated Science Environment (WISE) Project,<br />

reviewing our adopted solutions to <strong>the</strong>se real problems. The presentation will evaluate <strong>the</strong> effectiveness of our<br />

solutions and how we revised <strong>the</strong>m over <strong>the</strong> course of our first year of development.<br />

What is WISE<br />

The Web-based Integrated Science Environment, or WISE, is an NSF-funded research project whose goal is<br />

to harness <strong>the</strong> wealth of existing Internet resources, <strong>the</strong> power of Internet technology, and <strong>the</strong> insight of prior<br />

educational research in designing new technology and curriculum <strong>for</strong> integrated science. Based on prior<br />

research in <strong>the</strong> Knowledge Integration Environment (Bell, Davis and Linn, 1995; Slotta and Linn, in press),<br />

WISE curriculum provides students with knowledge integration activities where <strong>the</strong>y critique existing<br />

materials drawn from <strong>the</strong> Web, create designs, and compare <strong>the</strong>ories of controversial science topics. Our<br />

project incorporates existing Internet materials to bring exciting new science activities to middle and high<br />

school classrooms in accordance with an established pedagogical framework of Scaffolded Knowledge<br />

Integration (Linn, 1992). WISE technology is completely Web-based, meaning that its interface runs<br />

completely within <strong>the</strong> Web browser. The decision to serve all our functionality from a central server was<br />

made in response to <strong>the</strong> issues encountered in previous versions of our technology that included some clientside<br />

software, resulting in many unanticipated problems.<br />

The Problem of Graphics - The ability to transmit and display graphical content is one of <strong>the</strong> most<br />

fundamental strengths of <strong>the</strong> World Wide Web. However, as anyone with a 14.4 kilobits-per-second modem<br />

can tell you, overeager use of graphics can quickly frustrate even <strong>the</strong> most patient Web user. In an average<br />

Web page download, graphical content accounts <strong>for</strong> <strong>the</strong> vast majority of total download time. Thus, content<br />

providers must deliberately plan graphical content in a way that provides <strong>the</strong> desired look and feel while<br />

minimizing data traffic.<br />

The Problem of Java - The Internet is replete with in<strong>for</strong>mation about Java ranging from serious<br />

technological discussion to pure marketing hype. Although Java's promises of easy development and crossplat<strong>for</strong>m<br />

support are becoming more realistic, educational content providers must be aware that <strong>the</strong> use of


Java can significantly increase <strong>the</strong> minimum system requirements <strong>for</strong> <strong>the</strong>ir sites. In most cases, <strong>the</strong> use of Java<br />

will increase <strong>the</strong> minimum system requirements <strong>for</strong> acceptable per<strong>for</strong>mance even if <strong>the</strong> <strong>the</strong>oretical minimum<br />

system requirements remain <strong>the</strong> same.<br />

The Problem of Data Processing - Internet content providers of all types are quickly realizing that a major<br />

hurdle to overcome is <strong>the</strong> selection of methods <strong>for</strong> organizing, storing and retrieving large amounts of data.<br />

Relational databases such as Oracle, Sybase, MySQL, and Microsoft SQL have become <strong>the</strong> rage among<br />

content providers due to <strong>the</strong>ir flexibility and speed in dealing with arbitrarily large and diversely organized<br />

data sets. The choice of a database engine, however, results in additional constraints and choices to be made.<br />

Specifically, content providers must create mechanisms <strong>for</strong> client communication with <strong>the</strong> database. Many<br />

sites choose a CGI-based approach, but this is often insufficient. The major drawback of CGI programs is that<br />

each client request involving a CGI causes a new program to be launched and run on <strong>the</strong> server. Even if <strong>the</strong><br />

CGI programs <strong>the</strong>mselves are small and fast, <strong>the</strong> overhead involved in launching <strong>the</strong>m is quite high.<br />

The Problem of Bandwidth - Bandwidth is a measure of how much data can be transferred over <strong>the</strong> path that<br />

exists between a server and a client. The problem of bandwidth is related to both data processing and<br />

graphical content. However, whereas control of data and graphics resides primarily with <strong>the</strong> content provider,<br />

control of bandwidth does not. Un<strong>for</strong>tunately, <strong>the</strong> nature of <strong>the</strong> Web is such that insufficient client-side<br />

connectivity can reflect poorly on <strong>the</strong> content provider, even if no server-side bottlenecks exist.<br />

The Problem of Scalability - A scalable system is one that can handle higher traffic by straight<strong>for</strong>ward<br />

means such as purchasing new or additional hardware ra<strong>the</strong>r than more complicated means such as major<br />

software redesign. This is one of <strong>the</strong> <strong>for</strong>emost concerns of all Internet content providers, especially since <strong>the</strong><br />

number of users approaching <strong>the</strong> Internet is increasing at a phenomenal rate.<br />

These issues have been at <strong>the</strong> <strong>for</strong>efront of many technological decisions we have made in <strong>the</strong> design of our<br />

Web-based Integrated Science Environment. Our experiences have shown that if classroom bandwidth is<br />

sufficient, <strong>the</strong> end users' experiences can be positive even on classroom machines that are five years old or<br />

older. Our presentation will discuss how this has been achieved in <strong>the</strong> WISE Project, focusing on <strong>the</strong> five<br />

problem areas mentioned above. The presentation will also show that with proper server-side preparation, it is<br />

possible to balance desired functionality against technological limitations <strong>for</strong> a very wide range of client<br />

machines. Finally, it will touch upon <strong>the</strong> necessary trade-offs between server-side per<strong>for</strong>mance and cost. The<br />

purpose of this presentation is not only to share our experiences in implementing a high-tech learning<br />

environment, but also to invite discourse among o<strong>the</strong>rs who have had similar experiences.<br />

References<br />

Bell, P., Davis, E. A., & Linn, M. C. (1995). The knowledge integration environment: Theory and design.<br />

<strong>Proceedings</strong> of <strong>the</strong> Computer Supported Collaborative Learning Conference (CSCL '95: Bloomington, IN),<br />

(pp. 14-21). Hillsdale, NJ: Lawrence Erlbaum Associates.<br />

Linn, M. C. (1992). The Computer as Learning Partner: Can Computer Tools Teach Science In K.<br />

Sheingold, L. G. Roberts, and S. M. Malcolm (Eds.),Technology <strong>for</strong> and Learning. Washington, DC:<br />

American <strong>Association</strong> <strong>for</strong> <strong>the</strong> Advancement of Science.<br />

Slotta, J. D. & Linn, M. C. (in press). How do students make sense of Internet resources in <strong>the</strong> science<br />

classroom In Jacobson, M. J. & Kozma, R. (Ed.), Learning <strong>the</strong> Sciences of <strong>the</strong> 21st Century. Hilldale, NJ:<br />

Lawrence Erlbaum & Associates.<br />

Acknowledgements<br />

The WISE Project is funded through NSF Grant #REC 98-05420.


Re-engineering <strong>the</strong> MBA<br />

Using Virtual Seminars<br />

Drew Parker Vivian Rossner-Merrill Rob McTavish<br />

Faculty of Business Administration LohnLab <strong>for</strong> Teaching Technologies LohnLab <strong>for</strong> Teaching Technologies<br />

parker@sfu.ca rossner@sfu.ca mctavis@sfu.ca<br />

Simon Fraser University<br />

Burnaby, British Columbia, Canada<br />

Introduction and Overview:<br />

Universities are increasingly subscribing to <strong>the</strong> notion of executive education, lifelong learning, and program profitability<br />

largely as a result of decreased public funding and greater public demands <strong>for</strong> accountability. At <strong>the</strong> same time, novel<br />

technologies are starting to prove effective <strong>for</strong> <strong>the</strong> delivery of remote full or part-time programs. Schools are now starting to<br />

offer unique programs that are quickly becoming global through novel delivery methods. Strategic alliances have been<br />

<strong>for</strong>med and new technologies employed and <strong>the</strong> resulting increased competition between educational institutions underscores<br />

<strong>the</strong> necessity to re-engineer existing programs to meet learning needs that may span a lifetime. The purpose of this paper is to<br />

present a case exemplar describing how one university re-engineered its MBA program. Our challenge was to design a single<br />

set of courses that would serve <strong>the</strong> different needs of both students and working professionals. The goal was to develop high<br />

quality and sustainable courses and program options to be offered in a highly competitive educational market place that<br />

reflects <strong>the</strong> criteria of excellence required by <strong>the</strong> University.<br />

Why Re-engineer <strong>the</strong> MBA<br />

The North American MBA market has changed dramatically in <strong>the</strong> past several years. Overall enrollments are dropping<br />

(Canadian Business), while product offerings continue to expand. Student educational demands are also expanding<br />

concomitant with new developments in educational uses of technology. Thus needs <strong>for</strong> enhanced communication among<br />

dispersed individuals and novel applications of technology led us to explore uses of computer mediated telecommunications<br />

in ways to ensure that our Business programs remain competitive with established programs available in Canada. (See, <strong>for</strong><br />

example, http://www.athabascau.ca or http://info.queensu.ca/index.html.) Thus a necessary part of re-engineering <strong>the</strong> MBA<br />

discussed here included developing high quality, sustainable courses that incorporate a range of flexible study options suited<br />

to <strong>the</strong> virtual learning environment.<br />

The concept of re-engineering has a simple premise: to look at underlying processes and consider how In<strong>for</strong>mation<br />

Technology can support a redesigned methodology. It has come to mean change in almost any <strong>for</strong>m, but continues to reflect<br />

changed business processes. The MBA degree is a suitable candidate <strong>for</strong> re-engineering today due to increased pressure <strong>for</strong><br />

shortened delivery times, remote locations access, and <strong>the</strong> need to remain competitive by meeting <strong>the</strong> variable knowledge<br />

needs of students in different workplace situations. These include management development seminars, executive diploma<br />

programs, focussed Masters programs, like a Master of Technology, and specialized Master's programs designed <strong>for</strong> target<br />

client groups like nurses, physicians, dentists, agriculturists, financiers, or entrepreneurs. To design programs that allow <strong>for</strong><br />

incorporation of <strong>the</strong> range of desirable options, one must study a particular program's underlying processes, including target<br />

clientele, timing, method of delivery, and desirability of change. Making programs available while students remain in <strong>the</strong><br />

workplace precludes disruption of workflow, salary and benefits, and reduction in required residence time <strong>for</strong> students. O<strong>the</strong>r<br />

advantages include considerable cost reduction <strong>for</strong> corporate sponsored study, allowances <strong>for</strong> <strong>the</strong> reusability of course<br />

materials <strong>for</strong> in-house professional training and upgrading of personnel.<br />

Modularizing <strong>the</strong> Business Program:<br />

University graduates who move into a management role often look to executive programs to upgrade <strong>the</strong>ir management<br />

acumen. Our starting point, <strong>the</strong>re<strong>for</strong>e, was to target working professionals who ei<strong>the</strong>r do not have business backgrounds, or if<br />

<strong>the</strong>y do <strong>the</strong>ir knowledge is outdated, who are in situations where <strong>the</strong> need <strong>for</strong> education or training in one or more business<br />

areas is highly desirable. A second targeted group comprised students who typically have recently graduated from an<br />

undergraduate program and are looking to ei<strong>the</strong>r extend <strong>the</strong>ir business education to graduate school or to acquire business<br />

education in addition to ano<strong>the</strong>r discipline, such as computing science or engineering science. To better accommodate <strong>the</strong><br />

range of prospective students’ needs, we developed a series of integrated modules that toge<strong>the</strong>r make up a Graduate Diploma<br />

Program in Business Administration (GDBA).


The modules are designed <strong>for</strong> a variety of applications:<br />

• in whole, <strong>the</strong>y offer a specialized graduate diploma,<br />

• in whole, <strong>the</strong>y provide a “pre-MBA” qualifying program <strong>for</strong> students wishing to prepare <strong>for</strong> advanced studies in an MBA or Executive<br />

MBA program,<br />

• in standalone <strong>for</strong>mats, <strong>the</strong>y may be used singly or <strong>for</strong> cross-disciplinary incorporation into o<strong>the</strong>r related or complementary courses or<br />

programs,<br />

• as a packaged grouping, <strong>the</strong>y may be selected <strong>for</strong> professional development or specific training or upgrading needs,<br />

• in packaged or standalone <strong>for</strong>mats, <strong>the</strong>y can be reassembled <strong>for</strong> overseas or national delivery.<br />

Program Description and Design:<br />

Graduates of this program are expected to have acquired a fundamental mastery of core topics in Business Administration,<br />

and have proven ability to work strategically in teams, and to present and defend complex material. Professional development<br />

courses, on <strong>the</strong> o<strong>the</strong>r hand, are available on a fee <strong>for</strong> purchase basis and may or may not include on-line or in-person<br />

instruction. Modules to be used <strong>for</strong> adaptation to cross-disciplinary areas are available on request. The modules, singly or<br />

combined in a program, are suitable <strong>for</strong> students studying in cohorts or on <strong>the</strong>ir own. Students complete a total of eight half<br />

courses plus a project at a minimum, and must make up a series of qualifying courses if <strong>the</strong>ir background doesn't include<br />

coursework in a particular area, namely Management Science and In<strong>for</strong>mation Systems, Accounting, Finance, Marketing or<br />

Human Resource Management.<br />

The overall program goal was to design courses that would be offered entirely over <strong>the</strong> Internet. In most cases, students are<br />

expected to meet only in <strong>the</strong>ir respective virtual seminars. All students are required to participate in on-line group<br />

conferencing and to have, or have access to, <strong>the</strong> necessary computing equipment. Because students meet instructors and study<br />

in asynchronous and synchronous learning environments, <strong>the</strong>y will be able to work independently of time and place-based<br />

constraints. The LohnLab <strong>for</strong> Teaching Technologies group assisted with all phases of <strong>the</strong> planning including selection of<br />

technologies appropriate <strong>for</strong> <strong>the</strong> program and <strong>for</strong> <strong>the</strong> design and delivery of courses. Their instructional design expertise<br />

provided guidance in using principles of instruction drawn from empirically viable models of instruction and learning that<br />

were used to organize <strong>the</strong> desktop interface and in<strong>for</strong>m <strong>the</strong> processes of teaching and learning.<br />

Instructional design features focused on optimizing teaching and learning practices that pertain to <strong>the</strong> virtual seminar setting<br />

but are flexible enough to vary with <strong>the</strong> goals and objectives of <strong>the</strong> different course modules in <strong>the</strong> program. Design features<br />

focus on providing a tightly structured course architecture and carefully laid out processes and procedures <strong>for</strong> students to<br />

follow. Once <strong>the</strong>se parameters were designed we <strong>the</strong>n concentrated on implementing teaching and learning methods that<br />

maximize opportunities <strong>for</strong> collaborative online group activities, tasks, and assignments and foster lively discussion and<br />

debate of pertinent issues. Optional strategic learning practices were also embedded in course design. These were specifically<br />

intended to provide mature, returning students with study tips and aids <strong>the</strong>y may find helpful after prolonged absence from<br />

study. For most courses <strong>the</strong> instructors presence was initially quite directive but moved into more of a facilitative role once<br />

students were active in <strong>the</strong> learning process, both singly and in groups, and seen to be taking a good deal of responsibility <strong>for</strong><br />

<strong>the</strong>ir own learning. Examples of course design features will be presented and discussed in terms of <strong>the</strong>ir suitability <strong>for</strong> <strong>the</strong><br />

content concerned and contribution toward enhancement of instruction and learning processes and outcomes.<br />

Benchmarks <strong>for</strong> Early Success:<br />

Although <strong>the</strong> material to be covered is established curriculum, <strong>the</strong> <strong>for</strong>m of delivery is radically different from <strong>the</strong> status quo.<br />

In this case, we designed a program specifically <strong>for</strong> non-resident students designed to be offered through <strong>the</strong> computer<br />

mediated medium of instruction using tools provided through <strong>the</strong> Internet. Because of <strong>the</strong> experimental nature of <strong>the</strong> program<br />

<strong>the</strong>re are a number of key risk areas where we needed to have demonstrated successes:<br />

• student acceptance as indicated by enrolment figures, establishing wait lists and course and program completion rates<br />

• faculty buy-in. In order <strong>for</strong> <strong>the</strong> program to succeed, good faculty must be convinced of <strong>the</strong> value of experimenting with new mediums of<br />

instruction and course delivery<br />

• institutional commitment to completion of <strong>the</strong> course cycle<br />

• The success of courses and of <strong>the</strong> program must be demonstrable. This includes metrics of student per<strong>for</strong>mance, evaluation of <strong>the</strong><br />

program, acceptance of incoming students and acceptance by employers wanting training and upgrading opportunities <strong>for</strong> <strong>the</strong>ir employees.<br />

The program is currently in process and students have completed <strong>the</strong> first half of <strong>the</strong>ir coursework. Benchmark outcomes to<br />

date are available and will be discussed in our session. In<strong>for</strong>mation on <strong>the</strong> success of course design features and strategic<br />

learning practices, however, will not be available until <strong>the</strong> completion of <strong>the</strong> first cycle.


Hezinet: Interactive (Adaptive) Education Through Activities<br />

Tomás A. Pérez, Koro Gabiola, Julián Gutiérrez, Ricardo López, Amaia González, Jose Ángel Carro<br />

Dept. of Computer Languages and Systems<br />

University of <strong>the</strong> Basque Country UPV-EHU<br />

Spain<br />

{tomas, jibgacok, gutierrez, jibloprr, jibgogoa, jibcamej}@si.ehu.es<br />

Abstract: Most language learning systems and in general all educational systems accessible<br />

via WWW, lack in individualizing <strong>the</strong> course <strong>for</strong> each student. Adaptive Hypermedia<br />

Systems can offer solutions by controlling <strong>the</strong> student progress throughout <strong>the</strong> course.<br />

Besides, <strong>the</strong>y can provide multimedia interface to students. This paper introduces HE-<br />

ZINET, a project whose goal has been to develop by <strong>the</strong> end of 1998 a commercial product<br />

based on <strong>the</strong> AHS approach <strong>for</strong> learning Basque language. As far as we know, this<br />

product will be <strong>the</strong> first with <strong>the</strong>se characteristics in <strong>the</strong> market.<br />

Introduction and Context: Adaptive Hypermedia Systems <strong>for</strong> Language Teaching<br />

The World Wide Web (WWW) began in 1989 as a mean of transporting research and ideas effectively<br />

(Berners & Cailliau, 1989). In few years, <strong>the</strong> widespread use of <strong>the</strong> WWW has converted it in a very<br />

appropriate medium <strong>for</strong> sharing all kind of in<strong>for</strong>mation. One of <strong>the</strong> uses of <strong>the</strong> WWW is distance learning.<br />

The ideal course would be intelligent and adaptive to <strong>the</strong> user.<br />

Based our experience, currently computer systems <strong>for</strong> language-learning do not adapt to <strong>the</strong>ir students.<br />

The systems we have evaluated do not take into account which concepts <strong>the</strong> student has not been<br />

able to acquire. As Professor Alfred Bork said, "<strong>the</strong>y are alike traditional books badly designed, adorned<br />

with hypertext functionality" (Sáez-Vacas, 1998). For instance, (Kargu-Heldring, 1996) describes an Adaptive<br />

Hypermedia System (AHS) <strong>for</strong> learning Estonian by means of an interactive hypermedia environment.<br />

However, this system does not take into account <strong>the</strong> student model to help understand <strong>the</strong> in<strong>for</strong>mation it<br />

provides. (Johansson, 1998) introduces IKITS, an Intelligent Tutoring System (ITS) that teaches Chinese<br />

individually. System developers say that individuality can be seen when <strong>the</strong> students get tips from <strong>the</strong> system<br />

depending on <strong>the</strong> results of <strong>the</strong>ir interactions. These tips are independent of <strong>the</strong> concepts he has understood<br />

or not. AHSs constitute a new approach <strong>for</strong> educational systems (Urban-Lurain, 1997). Usually,<br />

AHSs combine ITS and Educational Hypermedia Systems (Pérez, Gutiérrez & Lopistéguy, 1995). Because<br />

of this, <strong>the</strong>y get <strong>the</strong> advantages of both to achieve <strong>the</strong> adaptation to <strong>the</strong> student.<br />

The Basque language is spoken in <strong>the</strong> Basque Country, which is situated on <strong>the</strong> North of Spain<br />

and on <strong>the</strong> SouthWest of France. It is not a curiosity of <strong>the</strong> past, but a living language, and <strong>the</strong>re<strong>for</strong>e, plenty<br />

of future. The majority of grown-up population is not Basque-literate, that is why exist centers <strong>for</strong> Basque<br />

learning: <strong>the</strong> so-called "Euskaltegiak". The learning of this language is divided into several levels being <strong>the</strong><br />

last <strong>the</strong> one called EGA ("Euskarako Gaitasun Agiria" or "Basque language Certificate"), which assess a<br />

level of proficiency in written and spoken Basque.<br />

We have built Hezinet-EGA, a language-learning system on <strong>the</strong> web, as a solution <strong>for</strong> people<br />

willing to learn Basque that are not able to assist to <strong>the</strong> Euskaltegiak. With <strong>the</strong> system, <strong>the</strong> students can<br />

learn via Internet at <strong>the</strong>ir own place and pace. A course lasts about 100 hours. The courses to learn Basque<br />

from scratch last 500 hours (10 terms, 50 hours each). EGA-Hezinet cover <strong>the</strong> last two terms. Later on <strong>the</strong><br />

system will be completed to cover <strong>the</strong> o<strong>the</strong>r four courses.<br />

Hezinet-EGA is user-adaptive. The adaptation can be seen in several ways. First of all, since <strong>the</strong><br />

system uses WWW <strong>the</strong> system can be used with any web browser available. Second, <strong>the</strong> system stores in<strong>for</strong>mation<br />

about <strong>the</strong> different students and presents diverse course material according to it. For example, <strong>the</strong><br />

students are categorized into two stereotypes: analytic and Multimedia. Depending on <strong>the</strong>se categories <strong>the</strong><br />

system will present activities ei<strong>the</strong>r full of attractiveness and needing more interaction (multimedia) or<br />

simpler activities visually less attractive using basically text (analytic). Third, <strong>the</strong> system also prepares


adapted tests to assess <strong>the</strong> student acquisition of knowledge. The test, usually does not contain items used<br />

be<strong>for</strong>e and <strong>the</strong> items are about content that <strong>the</strong> student has already seen. Of course, <strong>the</strong> items can also include<br />

<strong>the</strong> characteristic of multimedia and analytic previously commented. Fourth, It creates new activities<br />

to make <strong>the</strong> students keep working on those concepts that <strong>the</strong>y have not acquired (looking at <strong>the</strong> results of a<br />

test). Fifth, <strong>the</strong> system provides a book of Basque grammar (hyperized) whose presentation adapts to <strong>the</strong><br />

student travel throughout <strong>the</strong> knowledge.<br />

The system is not totally valid without <strong>the</strong> help of a human teacher. The teacher can complement<br />

and assure <strong>the</strong> correct per<strong>for</strong>mance of <strong>the</strong> system. He or she can supervise <strong>the</strong> activities <strong>the</strong> student is<br />

working on and add (in most cases) or delete (rarely) activities to make <strong>the</strong> system adapt better to <strong>the</strong> student.<br />

It is supposed that <strong>the</strong>se decisions are taken after some contact with <strong>the</strong> students or any o<strong>the</strong>r interaction<br />

apart from <strong>the</strong> system. Besides, in language-learning <strong>the</strong>re is a lack in working or assessing essays.<br />

There are some aspects, such as <strong>the</strong> writing style, that have not been solved yet and where <strong>the</strong> help of a<br />

human teacher can be very helpful.<br />

Of course, <strong>the</strong> users may adapt <strong>the</strong>ir interaction with <strong>the</strong> system asking <strong>for</strong> optional activities<br />

stressing on ei<strong>the</strong>r <strong>the</strong> same concepts or concepts related to <strong>the</strong> concepts that an activity covers. Once <strong>the</strong><br />

students have completed an activity, <strong>the</strong>y may notice that <strong>the</strong>y need fur<strong>the</strong>r work on <strong>the</strong> contents it is<br />

stressing.<br />

This paper describes EGA-Hezinet, an AHS <strong>for</strong> education. Next section will describe <strong>the</strong> structure<br />

of <strong>the</strong> pedagogical domain as pedagogues organized it. Then, a brief guide of <strong>the</strong> activities is given. Activities<br />

are <strong>the</strong> method that <strong>the</strong> system provides to let <strong>the</strong> student learn within a constructivist approach. After<br />

that, <strong>the</strong> architecture of <strong>the</strong> system is explained. Eventually, some conclusions are given.<br />

The Structure of <strong>the</strong> Pedagogical Domain<br />

The pedadogues in Basque language defined <strong>the</strong> structure of <strong>the</strong> pedagogical domain. They designated<br />

content (concept) as <strong>the</strong> basic unit (Fig. 1). Some of <strong>the</strong>m are key concepts. The pedagogues create<br />

activities according to <strong>the</strong>se units. Contents are grouped into work areas and families. So far, <strong>the</strong>re are 10<br />

working areas, namely: declination, verb, syntax, vocabulary, suffix, orthography, connectors, written expression,<br />

speech comprehension, and reading comprehension. These work areas and families give <strong>the</strong> system<br />

some knowledge to recommend <strong>the</strong> student to practice certain activities related in some way to one<br />

concrete activity. The system offers activities related to <strong>the</strong> family of <strong>the</strong> main content of an activity or to<br />

<strong>the</strong> group.<br />

Figure 1: A graphical representation of <strong>the</strong> structure of <strong>the</strong> Pedagogical Domain


The system manages basically courses. A course is structured in layers. A layer contains a group<br />

of concepts pedagogically structured by <strong>the</strong> experts that must be presented to <strong>the</strong> student and that must be<br />

evaluated after seen it. Layers in a course get progressively more complicated. Each layer contains several<br />

sessions. A session is equivalent to a class at <strong>the</strong> school (1-hour). The system stores <strong>the</strong> analytic and <strong>the</strong><br />

multimedia version of a session (Fig. 2). A session contains a series of activities that <strong>the</strong> student has to<br />

make. Each session contains three parts: a presentation, activities and an evaluation to test whe<strong>the</strong>r <strong>the</strong> student<br />

has understood <strong>the</strong> contents <strong>for</strong> what <strong>the</strong> session was designed.<br />

Figure 2: A session <strong>for</strong> analytic (left) and multimedia (right) students<br />

Teaching With Activities<br />

An activity is an interactive exercise to be done by a student. It is <strong>the</strong> smallest piece of work that<br />

<strong>the</strong> system manages. It usually involves some abilities to work on listening, reading, and writing…). We<br />

have defined 20 different types of activities, on which <strong>the</strong> user can work during a session. They include (1)<br />

Highlight mistakes in a text where <strong>the</strong> students read a text and have to highlight <strong>the</strong> words with mistakes<br />

such <strong>the</strong> one depicted in (Fig. 2). There is also a progress cue, which shows <strong>the</strong> percentage of <strong>the</strong> exercise<br />

already completed. (2) Multiple choice exercise that consists of several questions based on a multimedia<br />

document (just text, a video clip, sound…) <strong>the</strong> students have to look through previously. The student has to<br />

choose <strong>the</strong> correct response to a question from a group of selected answers previously given. (3) True-false<br />

exercise, which is a variant of <strong>the</strong> previous type of activity. In this case, <strong>the</strong> students have only two possible<br />

answers to choose: true and false. (4) Free answer exercise. In this case, <strong>the</strong> questions about <strong>the</strong> document<br />

have no predefined answers. The student has to write a complete answer. (5) Ordering exercise where <strong>the</strong><br />

student has to choose <strong>the</strong> right order of all of several elements offered in a random order to get a coherent<br />

result. Currently, <strong>the</strong> elements we work with are words, sentences, paragraphs and images, such as in (Fig.<br />

2) right. (6) Matching elements, where <strong>the</strong> student has to find <strong>for</strong> each element in a list a matching element<br />

in ano<strong>the</strong>r list. At <strong>the</strong> moment we working on object names and <strong>the</strong>ir pictures, words and <strong>the</strong>ir definitions,<br />

words and one of <strong>the</strong>ir synonyms, words and one of <strong>the</strong>ir antonyms. (7) Fill in blanks. The student receives<br />

a text with some blanks to be filled in. The exercise may optionally provide a cue with a list of words to be<br />

used. (8) Translation exercise where <strong>the</strong> student has to translate a column with short sentences or alternatively<br />

words. There is ano<strong>the</strong>r column to fill in with <strong>the</strong> corresponding translation of <strong>the</strong> element offered.<br />

(9) Translation of documents. This exercise presents a text ei<strong>the</strong>r in Spanish or Basque and <strong>the</strong> student has<br />

to translate it to <strong>the</strong> o<strong>the</strong>r language. (10) Fill in speech balloons of comic strips. The system shows a comic<br />

strip and <strong>the</strong> student has to fill in <strong>the</strong> balloons in <strong>the</strong> strip to build up a story. (11) Sum up exercises. Starting<br />

from a multimedia document, <strong>the</strong> student has to write an essay summarizing its ideas. (12) Compositions<br />

or essays. The student has to develop an essay about a briefly exposed subject (usually a sentence<br />

with four or five ideas to start organizing <strong>the</strong> result).


Architecture of HEZINET<br />

The system has six main modules, namely, <strong>the</strong> Interface, <strong>the</strong> Auditor, <strong>the</strong> Course, <strong>the</strong> Student<br />

Model, <strong>the</strong> Intelligent Module, <strong>the</strong> Human Teacher Module and <strong>the</strong> Communication Module. In (Fig. 3) a<br />

view of <strong>the</strong> interaction between <strong>the</strong>se modules is provided. There are two well-differentiated parts: <strong>the</strong> hypermedia<br />

and <strong>the</strong> adaptive part. The Interface module controls <strong>the</strong> hypermedia part. The o<strong>the</strong>r modules<br />

<strong>for</strong>m <strong>the</strong> adaptive part, which is <strong>the</strong> one that is in charge of decision making and storing <strong>the</strong> evolution of <strong>the</strong><br />

student evolution with <strong>the</strong> system. The modules have been implemented using Java, Orbixweb and SQL<br />

Server.<br />

Figure 3: General architecture of HEZINET<br />

The interface module consists of a series of screens developed specially <strong>for</strong> each part of <strong>the</strong> system.<br />

The screen design has been taken seriously so that <strong>the</strong> student motivation gets promoted and he does<br />

not get bored, as stated in (Landow, 1997) "if <strong>the</strong> user gets lost or bored, <strong>the</strong> system is bound to fail". The<br />

screens contain very intuitive buttons and are very easy to use (Baker, 1993): "<strong>the</strong> interface should be<br />

structured such that <strong>the</strong> student is learning <strong>the</strong> subject domain, not <strong>the</strong> program interface". The Interface<br />

interacts directly with <strong>the</strong> student. It obtains user reactions and sends relevant ones to <strong>the</strong> Auditor. The latter<br />

processes that in<strong>for</strong>mation and returns back to <strong>the</strong> <strong>for</strong>mer new data to be displayed. The interface has<br />

been divided into five functional spaces (Fig. 4). Area 1 contains buttons offering functionality always<br />

available during <strong>the</strong> student interaction with <strong>the</strong> system. It basically contains contextual help <strong>for</strong> new users;<br />

a grammar book; a dictionary; tools to contact a human teacher or to talk with o<strong>the</strong>r students working with<br />

<strong>the</strong> system at that moment; and a tool to review <strong>the</strong> steps followed previously. Area 2 contains buttons that<br />

will not always be active. Some of <strong>the</strong>m depend on <strong>the</strong> type of activity <strong>the</strong> student works on. Area 3 is a<br />

navigation area that offers <strong>the</strong> possibility to go back through previous steps of navigation. Area 4 is only<br />

in<strong>for</strong>mative and provides in<strong>for</strong>mation about <strong>the</strong> task being done by <strong>the</strong> student and <strong>the</strong> location in <strong>the</strong> hypermedia<br />

where is <strong>the</strong> user. Finally, area 5 is <strong>the</strong> workspace. It shows <strong>the</strong> activities and provides places to<br />

write or construct answers to questions.<br />

Figure 4: The interface is divided into five functional areas


The Course module manages all <strong>the</strong> didactic material provided by <strong>the</strong> pedagogue experts. It contains<br />

all in<strong>for</strong>mation about <strong>the</strong> pedagogical domains explained in <strong>the</strong> previous section. The Auditor module<br />

distributes <strong>the</strong> requests to <strong>the</strong> o<strong>the</strong>r modules. It has been designed using <strong>the</strong> pattern facade (Gamma, Helm,<br />

Johnson & Ulissides, 1995). It transmits <strong>the</strong> interactions considered relevant by <strong>the</strong> interface.<br />

The Student Model module stores general characteristics as <strong>the</strong> login, password…. It also records<br />

<strong>the</strong> student profile (multimedia, analytic) and <strong>the</strong> per<strong>for</strong>mance along <strong>the</strong> sessions with <strong>the</strong> system such as<br />

concepts acquired, failed, etc. Some of <strong>the</strong>se characteristics are ga<strong>the</strong>red at <strong>the</strong> beginning of <strong>the</strong> course in a<br />

general test carried out ei<strong>the</strong>r by <strong>the</strong> system or by a specific exam.<br />

The Intelligent module consults <strong>the</strong> Student model and makes intelligent decisions based on heuristically<br />

defined tasks taken from Artificial Intelligence. It also compiles tests to evaluate sessions using<br />

techniques borrowed from Item Response Theory (Weiss & Yoes, 1990) and Computer Adaptive Testing<br />

(Hambleton, Zaal & Pieters). Besides, it requests data update in <strong>the</strong> student model as a result of certain operations<br />

made by <strong>the</strong> student such as recording <strong>the</strong> results of a test, or navigation from a node to ano<strong>the</strong>r in<br />

<strong>the</strong> hypermedia.<br />

The Teacher module provides tools to manage <strong>the</strong> behavior of <strong>the</strong> system to adapt better to <strong>the</strong><br />

students. With it teachers can supervise <strong>the</strong> learning and behavior of <strong>the</strong>ir students. They are able to access<br />

<strong>the</strong> Student Model and examine its contents. Consult which activities, sessions, layers, courses have been<br />

seen and which concepts have been passed and failed. This module also provides tools to build teacherdefined<br />

sessions made up from activities existing in <strong>the</strong> system (by now). These sessions have <strong>the</strong> same<br />

characteristics and treatment as <strong>the</strong> sessions compiled by <strong>the</strong> system autonomously. This system also provides<br />

functionality to retrieve and assess those activities that <strong>the</strong> system is not able to evaluate autonomously.<br />

Finally, <strong>the</strong>re is a Communication Module that allows distribution among several machines of <strong>the</strong><br />

previously commented modules. It is implemented using CORBA (Urban-Lurain, 1997) programming environment.<br />

Conclusions<br />

EGA-Hezinet is <strong>the</strong> AHS built as a result of <strong>the</strong> project Hezinet. It demonstrates that AHS can be<br />

built on <strong>the</strong> web even when <strong>the</strong> domain is large and complicated such as in this case <strong>the</strong> learning of a language.<br />

The key techniques of this success relied on <strong>the</strong> experience of <strong>the</strong> project participants. Aurten Bai<br />

gave a coherent and usable structure to <strong>the</strong> domain. The group of Hypermedia and Multimedia (GHM) of<br />

<strong>the</strong> University of <strong>the</strong> Basque Country add to <strong>the</strong> system <strong>the</strong>ir background with some research prototypes of<br />

AHS, such as HyperTutor (Pérez, Lopistéguy, Gutiérrez & Usandizaga, 1995) or WebTutor (Pérez & Gutiérrez,<br />

1996).<br />

The interface of EGA-Hezinet is plenty of functionality and offers great variety of activities. This<br />

has been achieve thanks to <strong>the</strong> ef<strong>for</strong>t of Ibermática in <strong>the</strong> implementation and <strong>the</strong> design of up to 20 different<br />

types of activities made by pedagogues of Aurten Bai. Also <strong>the</strong> ef<strong>for</strong>ts of adaptation included in <strong>the</strong><br />

system added by <strong>the</strong> GHM. The system has included currently some activities specially created by wellknown<br />

Basque writers to encourage <strong>the</strong> students with some motivating narrations. And multimedia is<br />

achieved adding animations, presentations and virtual tours through <strong>the</strong> Basque country using Macromedia<br />

Director.<br />

EGA-Hezinet is not ano<strong>the</strong>r prototype. It is a commercial product obtained from research work<br />

developed by <strong>the</strong> GHM. The system is going to be published soon, after it passes its evaluation period with<br />

students of a high school. Our goal is to use this experience to develop o<strong>the</strong>r systems in o<strong>the</strong>r areas. The<br />

group has already contacted o<strong>the</strong>r possible partners interested in include <strong>the</strong>ir domain in such an interactive<br />

system.<br />

References<br />

Baker, N.C. (1993). Intelligent Tutoring Frameworks <strong>for</strong> Engineering. In In<strong>for</strong>mation Technology <strong>for</strong> Civil and Structural<br />

Engineers, <strong>Proceedings</strong> of The Third International Conference in <strong>the</strong> Appli-cation of Artifical Intelligence to Civil<br />

and Structural Engineering. B.H.V. Topping and A.I. Khan Editors, Civil-Comp Press. 295-300.


Berners-Lee, T. & R. Cailliau, (1989). Proposal <strong>for</strong> a hypertext project.<br />

http://www.w3.org/pub/WWW/Proposal.html<br />

Gamma, E., Helm, R., Johnson, R. & Ulissides, J. (1995). Design patterns. Addison Wesley Congman Inc. 185-193.<br />

Hambleton, R. K.; J. N. Zaal & J. P. M. Pieters (1990). Computerized Adaptive Testing: Theory, Applications & Standards.<br />

In Hambleton, R. K., J. N. Zaal (Eds). Advances in educational and psychological testing. Kluwer Academic<br />

Publishers: Norwell, Massachusetts (USA).<br />

Johansson Kokkinakis, S. (1998) An intelligent Tutor System <strong>for</strong> Chinese.<br />

http://svenska.gu.se/~svesj/IKITS/IKITSeng.html<br />

Kargu-Heldring, E. (1996). Estonian Language Learning in Interactive Hypermedia Environment. <strong>Proceedings</strong> of <strong>the</strong><br />

Conference Hypermedia in Tallinn, Tallinn.<br />

Landow, G.P. (1997). What can educational hypertext do What can you do with hypertext in education <br />

http://www.stg.brown.edu/projects/hypertext/landow/vp/educate.html<br />

Object Management Group. (1998). <strong>Book</strong>marks <strong>for</strong> CORBA.<br />

http://www.omg.org/news/corbkmk.htm<br />

Pérez, T. A. & Gutiérrez J. (1996). WebTutor. Un sistema Hipermedia Adaptativo para la educación en WWW. Actas<br />

del V Congreso Iberoamericano de Inteligencia Artificial, IBERAMIA'96. Cholula, Puebla, MÉXICO.<br />

Perez, T. A., Gutiérrez, J. & Lopistéguy, P.(1995). An Adaptive Hypermedia System. Artificial Intelligence in Education,<br />

AI<strong>ED</strong>'95. AACE: Charlottesville, EE.UU.<br />

Pérez, T. A., Lopistéguy P.,. Gutiérrez J. & Usandizaga I. (1995). HyperTutor: From Hypermedia to Intelligent Adaptive<br />

Hypermedia. Educational Multimedia and Hypermedia, <strong>ED</strong>-M<strong>ED</strong>IA'95. AACE: Charlottesville, EE.UU.<br />

Sáez-Vacas, F. (1998). La duración creadora. PC Week magazine. September.<br />

Urban-Lurain, M. (1997). Intelligent Tutoring Systems: A Historic Review in <strong>the</strong> Context of <strong>the</strong> Develop-ment of Artificial<br />

Intelligence and Educational Psychology.<br />

http://web.cps.msu.edu/~urban/ITS.htm<br />

Weiss, D. J. & M. E Yoes. (1990). Item Response Theory. In Hambleton, R. K., J. N. Zaal (Eds). Advances in educational<br />

and psychological testing. Kluwer Academic Publishers: Norwell, Massachusetts (USA).<br />

Acknowledgements<br />

HEZINET project has been carried out with <strong>the</strong> economic support of Gobierno Vasco-Eusko Jaularitza (Government<br />

of <strong>the</strong> Basque Country). It has been a joint project of a software company (Ibermática), a prestigious regional<br />

newspaper (El Diario Vasco), a cultural foundation whose aim is to spread Basque knowledge (Aurten Bai), a secondary<br />

school from <strong>the</strong> environment (Ekintza ikastola) and <strong>the</strong> Hypermedia and Multimedia research group of <strong>the</strong> University<br />

of <strong>the</strong> Basque Country.<br />

We would like to acknowledge Iñaki Mokoroa and Koldo Lopetegi (Ibermática), Andoni Unzalu (Aurten<br />

Bai), Santiago Ipiñazar (El Diario Vasco) and Koldo Pérez (Ekintza ikastola) to join <strong>the</strong>ir ef<strong>for</strong>t to build this product.


A telematics learning environment on <strong>the</strong> European Parliament:<br />

<strong>the</strong> ParlEuNet system<br />

Alberto Reggiori, Clive Best, Per Loekkemyhr, Dirk-Willem van Gulik<br />

alberto.reggiori@jrc.it, clive.best@jrc.it, per.loekkemyhr@jrc.it, dirk.vangulik@jrc.it<br />

JRC - Joint Research Centre of <strong>the</strong> European Communities<br />

ISIS - Institute <strong>for</strong> Systems, In<strong>for</strong>matics and Safety<br />

STA - Software Technologies and Automation Unit<br />

TP 270, 21020 - Ispra (VA), Italy<br />

Abstract - The ParlEuNet (European Parliament Network) under development at <strong>the</strong> JRC is a Web<br />

based in<strong>for</strong>mation system that will provide a multimedia educational plat<strong>for</strong>m <strong>for</strong> 10 secondary<br />

schools across Europe. Schools, teachers and pupils will use <strong>the</strong> system to teach to, learn about and<br />

prepare collaborative projects on <strong>the</strong> European Parliament. State of <strong>the</strong> art Internet technology<br />

toge<strong>the</strong>r with a set of pedagogical models will be employed to give live access to a highly dynamic<br />

multimedia database and promote a student-centred problem based learning. Web servers,<br />

browsers, digital certification, Java/JavaScript, URN and metadata technologies will allow an easy<br />

and transparent access to a set of resources. The pilot experiment under development will have to<br />

provide a validation plat<strong>for</strong>m to propose useful, transferable models on learning in a telematics<br />

environment <strong>for</strong> generalisation in a maximum number of European schools.<br />

1. Introduction<br />

The World Wide Web (WWW) has shown to be a really good means of distribution and communication of<br />

multimedia content worldwide. On-line databases, data catalogues, advertisement services, data dictionaries and<br />

searching tools are commonly used within in<strong>for</strong>mation communities today. Access to data and in<strong>for</strong>mation has been<br />

made easy and straight<strong>for</strong>ward. JRC ISIS has developed several dynamic Web based in<strong>for</strong>mation system. These<br />

systems allow users to register and to submit and update in<strong>for</strong>mation and data to a closely integrated database. The<br />

European Wide Services Exchange (http://ewse.ceo.org) developed <strong>for</strong> <strong>the</strong> Centre <strong>for</strong> Earth Observation has been<br />

very successful and is now used regularly by Europe’s community of remote sensing specialits. O<strong>the</strong>r systems are<br />

<strong>the</strong> G7 Environment and Natural Resource Monitoring (http://ceo.gelos.org) and <strong>the</strong> CEOS In<strong>for</strong>mation Locator<br />

System (http://cils.ceo.org). This last system has servers worldwide and allows <strong>for</strong> metadata synchronisation<br />

between servers. A feature of <strong>the</strong> EWSE is that each user has personal Web space where <strong>the</strong>y can customise and<br />

update documents, images etc. This type of server is characterised by a "self populating database" whose content is<br />

defined by <strong>the</strong> users of <strong>the</strong> system.<br />

The ParlEuNet (European Parliament Network) is <strong>the</strong> first European initiative to permit secondary school students to<br />

use state of <strong>the</strong> art networks and multimedia resources to learn about and do collaborative projects on <strong>the</strong> European<br />

Parliament. Internet connections, videoconferencing and a website containing a well-structured dynamic multimedia<br />

database of educationally relevant materials will be used by students to access in<strong>for</strong>mation on <strong>the</strong> European<br />

Parliament, create <strong>the</strong>ir own projects, and exchange in<strong>for</strong>mation and views with members of Parliament and students<br />

in o<strong>the</strong>r countries. The students' work will gradually supplement <strong>the</strong> website with educational modules and resources<br />

which can be used by o<strong>the</strong>r students. The ParlEuNet system is under development at <strong>the</strong> JRC site and aims to<br />

provide a first prototype system by September 1998.<br />

The objective of this document is to give a general idea of <strong>the</strong> ParlEuNet system showing its component parts, its<br />

possible uses and describe <strong>the</strong> basic techniques that will be used to implement it.<br />

2. General description


The ParlEuNet system will provide a multimedia database on <strong>the</strong> Internert to be accessed by 10 schools across<br />

Europe. The <strong>the</strong>me of <strong>the</strong> database will be <strong>the</strong> history, institutions and functions of <strong>the</strong> European Parliament. The<br />

system will handle two types of in<strong>for</strong>mation : reference material and dynamic educational material. The <strong>for</strong>mer<br />

concerns in<strong>for</strong>mation and description of <strong>the</strong> European Parliament, <strong>the</strong> European Union and <strong>the</strong> Institutions of <strong>the</strong><br />

EU; this will provide <strong>the</strong> basic set of data chunks which students and teachers can access and derive in<strong>for</strong>mation.<br />

The dynamic education material contains <strong>the</strong> structured work defined by teachers (course work, assignments) and by<br />

pupils (projects, documents).<br />

Figure 1 - Overview of <strong>the</strong> ParlEuNet system<br />

The <strong>ED</strong>UCASE software under development by Arboth Learning Technologies NV will be used to store and<br />

retrieve all <strong>the</strong> reference material. Whereas <strong>the</strong> full dynamic educational content will be handled through a Web<br />

multimedia database. The <strong>ED</strong>UCASE software is currently a PC based system supporting teachers and learners. It<br />

consists of two tools. The first allows educators to enter course material into an MS-ACCESS database and to define<br />

structured course material using an editing tool. The second, Edubrowser allows learners to access <strong>the</strong> course<br />

material in an interactive fashion. The student can select different views of <strong>the</strong> material - through scenarios and<br />

through linked structures. The material is <strong>for</strong>matted in HTML and is supported by helpers such AVI video players.<br />

The system runs on a standalone PC and all <strong>the</strong> software tools are written in Visual Basic. <strong>ED</strong>UCASE was<br />

developed under a previous EU funded project and is now being applied <strong>for</strong> technical education and training by<br />

several industries and companies. The <strong>ED</strong>UCASE software will be interfaced to <strong>the</strong> ParlEuNet system ei<strong>the</strong>r using<br />

<strong>the</strong> ODBC protocol and/or a Web server accessable by users thorugh a Web browser.<br />

The ParlEuNet system software will be tailored <strong>for</strong> <strong>the</strong> needs of students and teachers to exploit <strong>the</strong> new technology<br />

available to <strong>the</strong>m through <strong>the</strong> Internet. The system will allow individual students to prepare and submit material<br />

visible by <strong>the</strong> teacher and/or o<strong>the</strong>r students. Groups of students will be able to prepare joint project work.<br />

Communications between schools, between students and remote collaboration on project work <strong>for</strong> students from<br />

different schools will be possbile using <strong>the</strong> system. ParlEuNet aims to provide a transparent and integrated interface<br />

to <strong>the</strong> overall material. Students will be directed towards <strong>ED</strong>UCASE <strong>for</strong> reference material about <strong>the</strong> Parliament and<br />

to <strong>the</strong> dynamic system <strong>for</strong> authoring and structuring project material. At <strong>the</strong> same time, users can access <strong>the</strong> Internet<br />

at large <strong>for</strong> acquiring additional data and material and insert into <strong>the</strong>ir work.<br />

A tree view of available resources will be displayed into <strong>the</strong> entry page of each user, giving a easy to understand and<br />

straight<strong>for</strong>ward way to navigate through databases. Any object within <strong>the</strong> <strong>ED</strong>UCASE system can be incorporated<br />

into student created material held within <strong>the</strong> dynamic database.


There will be a unique identification system to retrieve resources stored within <strong>the</strong> system. Both systems must<br />

support three languages : English, French and German. Users will have <strong>the</strong> freedom to feed data and search<br />

keywords in different languages. Each user of <strong>the</strong> system will be identified uniquely, giving <strong>the</strong>m a persistent profile<br />

<strong>for</strong> long term and transient (session) in<strong>for</strong>mation. Each user will have <strong>the</strong>ir own private area where <strong>the</strong>y can upload<br />

and store data. Students and teachers will be able to interact with databases and construct and structure <strong>the</strong>ir work as<br />

HTML pages. A simple content editor will be developed to help users to fulfill this task. A hierachical structure of<br />

all data will be assured to give <strong>the</strong> possibility to school directors, teachers and <strong>the</strong> database manager to administer<br />

objects of a specific subpart of <strong>the</strong> system. Teachers will be able to delete or modify as well as insert resources into<br />

pupils private space. Each school and class will have <strong>the</strong>ir Web page where identity cards and in<strong>for</strong>mation of all<br />

members are collected toge<strong>the</strong>r automatically. The system will allow to build collaborative project pages between<br />

schools, between members of a particular school or pupils of a specific class. There will be a teacher or student that<br />

will own a project or assignment. An internal message system will be set up to allow student-to-student iteraction. It<br />

will be possible to set up a group work Web space to which a number of users can contribute. A bulletin board<br />

facility will be available to students to post a message or a question and get back an answer by somebody else. A<br />

logging system will be built into <strong>the</strong> server to allow educationalists to analyse <strong>the</strong> reaction of students to <strong>the</strong> system.<br />

The logging will register <strong>the</strong> accesses to items and <strong>the</strong> choices and constructs made by <strong>the</strong> students.<br />

Downloading of large multimedia files over <strong>the</strong> Internet can be a serious problem. There<strong>for</strong>e a caching system will<br />

be set up. There will be a CD-ROM issued regularly containg update from <strong>the</strong> database of video clips, sound files,<br />

VRML models etc. The system will automatically identify which data to load from <strong>the</strong> client CD-ROM and which<br />

o<strong>the</strong>r to load over <strong>the</strong> Internet. There must be an educationalist interface to allow researchers to analyse <strong>the</strong> activities<br />

of <strong>the</strong> students giving a full access to all parts of <strong>the</strong> database.<br />

Possible scenarios<br />

Based on <strong>the</strong> description given above a set of sample use cases of <strong>the</strong> system will be described here.<br />

Populating <strong>the</strong> reference database<br />

This scenario concerns <strong>the</strong> definition and insertion of <strong>the</strong> reference material of <strong>the</strong> European Parliament<br />

within <strong>the</strong> <strong>ED</strong>UCASE system.<br />

1. The reference database is populated using <strong>the</strong> existing editing and data entry tools provided with<br />

<strong>the</strong> software.<br />

2. A researcher identifies a number of documents, images, video clips and speeches, which cover <strong>the</strong><br />

historical development of <strong>the</strong> Parliament.<br />

3. All <strong>the</strong> inserted material is classified into course material, case studies and a set of learning<br />

goals/path is defined.<br />

4. All <strong>the</strong> documents are digitised and converted to HTML and <strong>the</strong> images are converted to JPEG.<br />

Populating <strong>the</strong> dynamic database<br />

This scenario describes how a user can register into <strong>the</strong> system, insert data, create projects and set<br />

assignments.<br />

1. The user accesses <strong>the</strong> Web server and get registered in. Each user receives a unique digital<br />

signature (like a credit CARD ID) that will be used to identify <strong>the</strong>m in future.<br />

2. Each registered user has a personal Web space and a personal profile where <strong>the</strong>y can submit<br />

reports, research and personal details.<br />

3. Students are grouped into classes. Classes are grouped into teacher groups. Teachers are grouped<br />

into schools. Schools are grouped into divisions etc. Each group of users has a Web page<br />

including all members’ ID cards.<br />

4. A teacher submits assignments <strong>for</strong> members of <strong>the</strong> class. Each pupil create a set of documents (or<br />

projects) <strong>for</strong> that assignment.<br />

Student assignment work<br />

This scenario describes a simple use of <strong>the</strong> system to define a collection of resources and publish it.<br />

1. A teacher or a user organise <strong>the</strong> assignment work and/or <strong>the</strong> project work.<br />

2. Students research <strong>for</strong> in<strong>for</strong>mation in <strong>the</strong> reference <strong>ED</strong>UCASE database or directly on <strong>the</strong> Internet.<br />

They include and collate <strong>the</strong>ir contribution (results) into a report document.


3. Students use a dedicated HTML content editor to structure, <strong>for</strong>mat and organize <strong>the</strong>ir resources.<br />

They publish <strong>the</strong> document to <strong>the</strong> dynamic database.<br />

4. Teachers receive a notification after each student contribution.<br />

5. All <strong>the</strong> project or assignment work is structured into a document collection.<br />

Inter School work<br />

This use case describes a path of interaction and collaboration between users.<br />

1. A head teacher or educationalist set up a user group composed by members of a different classes,<br />

different schools and perhaps different districts<br />

2. The head user set up <strong>the</strong> access rights to <strong>the</strong> group project page.<br />

3. Each member contributes to <strong>the</strong> project submitting <strong>the</strong>ir own contents.<br />

Educationalist research<br />

This scenarios outline how a researcher can analyse and monitor <strong>the</strong> progress and effectiveness of <strong>the</strong><br />

system.<br />

1. The logging system will contain in<strong>for</strong>mation about chioce material and decisions made by<br />

students.<br />

2. A educationalist has read access to all elements of <strong>the</strong> database and can view any assignment and<br />

report submitted across all users.<br />

3. The educationalist calls up an analysis tool to produce a report of activity within a certain project<br />

or <strong>for</strong> acertain student.<br />

Registering new schools<br />

The last use case describe a possible way to expand <strong>the</strong> ParlEuNet system to o<strong>the</strong>r schools.<br />

1. The ParlEuNet will be publicly visible, but no write or access will be possible to individual class<br />

work of students. Only school and class Web pages will be visible.<br />

2. A new school may apply to be registered on <strong>the</strong> system. When agreed by <strong>the</strong> administrators, <strong>the</strong>y<br />

can be included in <strong>the</strong> network.<br />

3. The new school Web space will be automatically created when <strong>the</strong>y register in <strong>the</strong> first time.<br />

3. Technical description<br />

The following section will depict <strong>the</strong> system architecture as is under development at <strong>the</strong> JRC.<br />

The ParlEuNet system will be built using a four tier layered architecture. A modern Web browser on <strong>the</strong> client side,<br />

a Web server on <strong>the</strong> server side backed by <strong>the</strong> applications/tools and <strong>the</strong> underlaying data holding. There will be a<br />

level of indirection into <strong>the</strong> data holding splitting up <strong>the</strong> database into two parts : <strong>the</strong> entity object model and <strong>the</strong> flat<br />

data storage (see Figure 2).<br />

The entity object model contains <strong>the</strong> links, references and metadata which constitute <strong>the</strong> virtual worlds which make<br />

up <strong>the</strong> users environments. Whereas <strong>the</strong> flat data storage contains <strong>the</strong> physical images, sound and video clips, <strong>the</strong><br />

reference material (<strong>ED</strong>UCASE) and text files. The neat separation between logical and physical resources will allow<br />

to mirror part of <strong>the</strong> system on CD-ROM or onto a Web site close to <strong>the</strong> target schools (Intranet).<br />

The actual model of <strong>the</strong> World Wide Web does not address issues like user identification, session management,<br />

persistence and data description. The ParlEuNet system will try to solve those problems using an enhanced Web<br />

server integrating modules to handle user identification, session tracking, user profile persistence and metadata<br />

handling. This implies that a complete personalized and persistent environment will be automatically available prior<br />

to invoking <strong>the</strong> ParlEuNet application components.<br />

To identify uniquely a user on <strong>the</strong> system a digital certificate and/or a basic au<strong>the</strong>ntication will be used. This<br />

solution will be almost invisible to <strong>the</strong> user. A separate session module, built into <strong>the</strong> Web server will manage and<br />

track individual user sessions (i.e. a user having multiple sessions opened, or logged in on more than one machine).<br />

Using <strong>the</strong> identity, <strong>the</strong> authorisation and session in<strong>for</strong>mation a private profile database, session database and Web<br />

accessible directory will be made available to <strong>the</strong> application being invoked.<br />

The general architecture shown in Figure 2 emphasizes how <strong>the</strong> system has been defined according to application<br />

specificity. A rigorous distinction between User Interface (UI) components and applications, entity object model and<br />

flat data storage has been made. The reason <strong>for</strong> <strong>the</strong> first distinction is to make functional decomposition easier and


allow a fast prototyping of <strong>the</strong> user interaction. This functional separation will allow to deploy and store part of <strong>the</strong><br />

server applications near <strong>the</strong> user Web browser and tighten <strong>the</strong> bandwidth requirements.<br />

Figure 2 - The ParlEuNet system architecture<br />

The distinction between <strong>the</strong> entity object model and <strong>the</strong> flat data storage is twofold. First, it allows references to <strong>the</strong><br />

<strong>ED</strong>UCASE database directly from projects and assignments. Secondly, through a set of CD-ROM backups will be<br />

possible to move part of <strong>the</strong> physical entities on <strong>the</strong> client side (in particular those elements which are too<br />

cumbersome to transfer or which are often used). In this way, users will be still able to modify elements referred to<br />

on <strong>the</strong> CD-ROM, but such a modification would imply that <strong>the</strong> data will be loaded from <strong>the</strong> remote data storage<br />

again until <strong>the</strong> next backup is burned and dispatched. Using <strong>the</strong> Uni<strong>for</strong>m Resource Names (URN) technology will be<br />

possible to federate and independently manage <strong>the</strong>se entities. A URN consists of a persistent URL with an extra<br />

level of indirection behind it. Federated URNs will allow <strong>for</strong> an arbitrary number of depositories with little or no<br />

interconnections or shared management. The URN resolution to a URL will be done automatically when necessary.<br />

The entity object model contains effectively a object relation model of various resources owned by pupils, teachers<br />

and managers, such documents, projects and assignments. To communicate such in<strong>for</strong>mation structure between<br />

client and server applications a metadata strategy is needed. This should allow to serialize <strong>the</strong> data model and pass it<br />

<strong>for</strong>e and back between <strong>the</strong> Web server and <strong>the</strong> Web browser. At <strong>the</strong> JRC, it is under investigation <strong>the</strong> use of <strong>the</strong> new<br />

Web metadata technologies like <strong>the</strong> Extensible Markup Language (XML) and <strong>the</strong> Resource Description Framework<br />

(RDF) to fulfill this crucial task.<br />

4. System prototyping<br />

A series of prototypes of <strong>the</strong> ParlEuNet system are under development at <strong>the</strong> JRC. These aim to provide a basic<br />

framework on which <strong>the</strong> final system will be built.<br />

The actual prototypes are implemented using Apache (version 1.2 or higher) as Web server running on a FreeBSD<br />

UNIX machine, PERL5 as programming language on <strong>the</strong> server side and HTML/Java/Javascript to provide <strong>the</strong> UI<br />

on <strong>the</strong> client side. The system has been tested using Netscape 3.0 and/or Netscape Communicator 4.0 as well as MS-<br />

IE 3.0-4.0. The Apache software has been customized to include a session module, a digital certification module and<br />

many o<strong>the</strong>rs.


The prototype under development is available at <strong>the</strong> following address : https://pen.jrc.it<br />

5. What to espect from <strong>the</strong> ParlEuNet<br />

A first prototype version of <strong>the</strong> system must be ready by January <strong>1999</strong>. Based on <strong>the</strong> first prototype <strong>the</strong> final system<br />

will be defined and implemented.<br />

A variety of collaborative activities will be planned in <strong>the</strong> experimentation phase. ParlEuNet will experiment with<br />

pedagogical models that promote student-centred problem based learning aiming at <strong>the</strong> design of guidelines <strong>for</strong><br />

working in telematics learning environments. Training workshops will be conducted to integrate <strong>the</strong> telematics<br />

learning environment into classroom practice, get feedback on content, <strong>the</strong> appropriateness of <strong>the</strong> media involved.<br />

Following <strong>the</strong> experimentation, <strong>the</strong> results will be analysed. In addition to educational publications, a practical guide<br />

will be produced to disseminate <strong>the</strong> results to o<strong>the</strong>r European schools to generalise <strong>the</strong> results from <strong>the</strong> pilot<br />

experiment. A hands-on workshop in <strong>the</strong> European Parliament will be organised <strong>for</strong> policymakers and<br />

Parliamentarians. Workshops will be organised on a national level by parents' associations as well as <strong>the</strong> distribution<br />

of a project video and major on-line hyperlinking with European educational projects.<br />

6. References<br />

CEO Briefing Document, CEO/115/95, http://www.ceo.org/CEO_briefpap.html<br />

CEO Enabling Services, CEO/166/1995, CEOS , http://gds.esrin.esa.it:80/05EC3ADD/Cceos-about<br />

EWSE, http://ewse.ceo.org<br />

G7 Environment and Natural Resource Monitoring, http://ceo.gelos.org<br />

CEOS In<strong>for</strong>mation Locator System, http://cils.ceo.org<br />

ParlEuNet, http://parleunet.jrc.it<br />

WWW, http://www.w3.org<br />

HTTP, Berners-Lee, T., The Hypertext Transfer Protocol, World Wide Web Consortium, Work in Progress,<br />

http://www.w3.org/hypertext/WWW/Protocols/Overview.html<br />

Hypertext Transfer Protocol -- HTTP/1.0, Internet draft of <strong>the</strong> HTTP Working Group of <strong>the</strong> IETF,<br />

http://www.w4.org/pub/WWW/Protocols/HTTP1.0/draft-ietf-http-spec.html<br />

URL, Berners-Lee, T., Fielding, R. and Nielsen, H.F., Hypertext Transfer Protocol-HTTP/1.0, March 1995<br />

IETF, http://www.ietf.org/<br />

URNs, K. Sollins, L. Masinter, Functional Requirements <strong>for</strong> Uni<strong>for</strong>m Resource Names, RFC 1737<br />

EWSE Design Document, Clive Best, European Wide Service Exchange Design Document, CEO/125/95<br />

Perl, Larry Wall and Randal L. Schwartz, Programming Perl, O'Reilly & Associates, Inc, ISBN 0-937175-64-1<br />

Apache, David Robinson, Apache - An HTTP Server, Reference Manual, The Apache Group 1995,<br />

http://www.apache.org/


Synchronised Slides ’n Sounds On-line<br />

John Rosbottom<br />

Department of In<strong>for</strong>mation Systems<br />

University of Portsmouth<br />

Locksway Road, Portsmouth, PO4 8JF, UK<br />

john.rosbottom@port.ac.uk<br />

Introduction<br />

Synchronised Slides ‘n Sounds On-line (SSSO) is an integrated multimedia/hypermedia system that<br />

provides a distinctive new medium <strong>for</strong> teaching and learning. Students use <strong>the</strong> world wide web to<br />

connect to an audio lecture illustrated by visual slides. Students can move backwards and <strong>for</strong>wards<br />

through <strong>the</strong> lecture while <strong>the</strong> slides and <strong>the</strong> talk remain tightly synchronised.<br />

The cornerstones of student learning in <strong>the</strong> late twentieth century are <strong>the</strong> lecture, <strong>the</strong> tutorial, <strong>the</strong><br />

practical case study and <strong>the</strong> book. One of <strong>the</strong> most important aspects of <strong>the</strong>se ways to learn is that <strong>the</strong>y<br />

are all to some extent highly flexible and may be adapted to a variety of students in a variety of<br />

situations. These approaches to learning work in a wide variety of subject areas to a wide range of<br />

student competences. The influence of <strong>the</strong> computer as a learning aid, ra<strong>the</strong>r than as an administrative<br />

aid to learning, is significantly less than <strong>the</strong> mainstays of <strong>the</strong> lecture delivered in a face to face lecture<br />

<strong>the</strong>atre, <strong>the</strong> tutorial or seminar delivered in a small group environment, and <strong>the</strong> book. However SSSO<br />

has something of <strong>the</strong> versatility of <strong>the</strong>se more traditional learning methods.<br />

Pedagogy<br />

The approach to education that we are currently developing seeks to maintain a highly flexible<br />

approach to learning by utilising a wide variety of resources and methods. To this extent it is much <strong>the</strong><br />

same as any standard late twentieth century university course. However whenever it is appropriate to<br />

do so, activities are migrated to a multimedia/hypermedia environment delivered on <strong>the</strong> world wide<br />

web. The key criterion in implementing this system is that of identifying <strong>the</strong> most appropriate way to<br />

deliver resources and facilitate learning. What we are developing is a robust “mixed economy” of<br />

learning. We believe <strong>the</strong> lecture is over-used. Some (but not all) of what is done in lectures can be<br />

done better by <strong>the</strong> equivalent lecture delivered as an asynchronous multimedia lecture on <strong>the</strong> world<br />

wide web.<br />

There is an ideal of <strong>the</strong> lecture which is <strong>the</strong> Socratic model, or perhaps <strong>the</strong> Oxbridge model, in which<br />

students are inculcated into a field of knowledge and understanding by gifted, charismatic individuals<br />

able to inspire <strong>the</strong>ir students with a love of <strong>the</strong> subject and a thirst <strong>for</strong> learning more. On this ideal<br />

model lectures are conducted in a face to face environment where students can interrogate <strong>the</strong> lecturer<br />

who is sufficiently sensitive to construct responses at a level appropriate to <strong>the</strong> students’ current level<br />

of understanding. The lecturer is able to perceive <strong>the</strong> needs of <strong>the</strong> audience and explains <strong>the</strong> subject in<br />

such a way that <strong>the</strong>y can relate <strong>the</strong>ir new understanding to what <strong>the</strong>y already know. The reality in<br />

modern Higher Education is that only a minority of lectures correspond to this ideal. Large student<br />

numbers from widely heterogeneous backgrounds, and shorter teaching hours conspire to reduce many<br />

lectures to a much more routine affair in which <strong>the</strong> lecturer addresses some slides and answers some<br />

questions. There may be insufficient time <strong>for</strong> every question to be asked. Such a lecture pitched at <strong>the</strong><br />

“average student” in an audience of perhaps 150 students is likely to be beyond <strong>the</strong> comprehension of<br />

some, and obvious to o<strong>the</strong>rs - both of <strong>the</strong>se extremes learn little from <strong>the</strong> lecture. Part of <strong>the</strong> aim of our<br />

current work is to be able to raise <strong>the</strong> standard of face to face lectures to that of <strong>the</strong> ideal outlined<br />

above. Our approach to achieving this is to make <strong>the</strong>se face to face lectures much more of a “special<br />

event” than <strong>the</strong> routine, same-time-same-place-every-week lecture. To achieve this elevation of<br />

standards many of <strong>the</strong>se routine lectures can be beneficially delivered as a streamed audio file with<br />

synchronised slides illustrating <strong>the</strong> talk and an extended set of frequently asked questions associated<br />

with <strong>the</strong> discussion of <strong>the</strong> lecture. These SSSO lectures are just one of a rich set of features which


make an hypermedia educational environment that in many respects reflects <strong>the</strong> richness and variety of<br />

provision found in standard University learning.<br />

Distance Learning<br />

Can our environment be used <strong>for</strong> distance learning The answer is “Yes and No”. The learner is an<br />

intrinsic part of successful distance learning. Traditionally what distinguishes successful distance<br />

learners is an extraordinarily high level of motivation to learn, a resourcefulness in developing<br />

appropriate learning skills, and a very high ability to manage <strong>the</strong>ir own learning. It would be a mistake<br />

to suppose that all “standard” University students exhibit <strong>the</strong>se qualities to <strong>the</strong> same degree as<br />

successful distance learners. So <strong>the</strong> traditional distance learner will rejoice in <strong>the</strong> web based learning<br />

environment as a supplement to <strong>the</strong> traditional distance learning resources of books and correspondence<br />

with tutors; many will accept web-based resources as a substitute <strong>for</strong> traditional distance learning tools.<br />

What though of <strong>the</strong> standard full-time students We are wary of diminishing <strong>the</strong> richness of <strong>the</strong>ir<br />

environment in case <strong>the</strong>re is an adverse effect on student progress and success. So we do not wish to<br />

eliminate <strong>the</strong> face to face lecture, we want to make it better. Unlike some face to face lectures<br />

everything in our SSSO lectures is legible. The slides are clear on <strong>the</strong> computer screen, <strong>the</strong> digitised<br />

voice played though <strong>the</strong> sound card is clear. Crucially, and unlike in face to face lectures, <strong>the</strong><br />

individual student controls <strong>the</strong> pace of events. Students might rewind <strong>the</strong> lecture in order to replay<br />

something important. They might pause to check in a book something that was said. They might<br />

pause <strong>the</strong> lecture in mid-sentence in order to construct a mail message. Such e-mailed questions do<br />

<strong>the</strong>mselves become a valuable resource as “frequently asked questions” visible to all.<br />

Technology<br />

The system uses RealPlayer to play streamed compressed audio. We have experimented with two<br />

approaches to <strong>the</strong> creation of SSSO files. The first utilises Real software to embed slide-change events<br />

into a Real-encoded audio file. The second technology uses Synchronised Multimedia Integration<br />

Language (SMIL) to display slides at predetermined points in <strong>the</strong> audio file. This open standard<br />

language makes it easy to “play toge<strong>the</strong>r” a variety of media. The first technology is very simple <strong>for</strong> <strong>the</strong><br />

user and can be played through a standard web server using http protocol. The second, SMIL based,<br />

technology requires <strong>the</strong> use of RealServer to deliver <strong>the</strong> files to a Netscape browser (Internet Explorer<br />

includes an Active-X plug-in that makes <strong>the</strong> RealServer unnecessary but we have followed <strong>the</strong> more<br />

general route). Using <strong>the</strong> SMIL solution <strong>the</strong> student-interface is more functional but also more<br />

complicated. For example students can select any slide and play <strong>the</strong> lecture from <strong>the</strong> start of <strong>the</strong> slide<br />

(like playing a track on a music CD). The simpler interface of <strong>the</strong> first method requires <strong>the</strong> user to<br />

move a slider to <strong>the</strong> approximate start of <strong>the</strong> desired slide.<br />

Conclusion<br />

Our experience with SSSO has been limited to just a few trials, but feedback from students has been<br />

encouragingly positive. Observations of students using <strong>the</strong> system shows that <strong>the</strong>y do pause <strong>the</strong><br />

presentation and replay sections. A telling comment from one student is: “I like <strong>the</strong> on-line lecture<br />

because I am in control.” We expected <strong>the</strong> quality of student lecture notes to improve as <strong>the</strong>y can take<br />

as much time as needed, however one student commented “I didn’t bo<strong>the</strong>r to make any notes because I<br />

knew I could play <strong>the</strong> lecture again.” So like most educational media SSSO may be susceptible to<br />

misuse! Next year we plan to use <strong>the</strong> method as a substitute <strong>for</strong> some of our standard lectures, so<br />

students will experience a high quality distance learning regime as a small part of <strong>the</strong>ir course. To<br />

view a sample SSSO lecture that discusses fur<strong>the</strong>r <strong>the</strong> contents of this paper please see<br />

http://www.dis.port.ac.uk/~johnr/lal2/start.htm


Higher Education: Infected with a Millenarian Bug<br />

Dr Yoni Ryan<br />

Teaching and Learning Support Services Department<br />

Queensland University of Technology<br />

Brisbane, Australia<br />

y.ryan@qut.edu.au<br />

Suellen Tapsall<br />

School of Media Communication and Culture<br />

Murdoch University<br />

Perth, Western Australia<br />

stapsall@central.murdoch.edu.au<br />

Abstract: This paper reports on an extensive survey of <strong>the</strong> opinions and intentions of major media and<br />

telecommunications CEOs and higher education administrators regarding <strong>the</strong> potential <strong>for</strong> ‘a global university’. It<br />

argues that a crisis of confidence engulfs public sector education systems, which may only be resolved through a<br />

thorough knowledge of <strong>the</strong> private companies involved in education delivery, and a renewed focus on <strong>the</strong> core<br />

business of higher education.<br />

Five years ago a millenarian virus hit <strong>the</strong> academic world. Not <strong>the</strong> Y2K bug, but an<br />

apocalyptic vision of a global university dominated by media companies and telecommunications<br />

entities. The virus was orally and aurally transmitted and spread quickly through <strong>the</strong> Vice Chancellors<br />

and Directors of well-established and prestigious universities, fuelled by respected academic leaders<br />

such as Barry Munitz of Cali<strong>for</strong>nia State University, who <strong>for</strong>esaw a conglomerate of Microsoft, AT&T<br />

and IBM offering <strong>the</strong> Governor of Cali<strong>for</strong>nia a cheaper, more efficient public education system. In<br />

Australia, <strong>the</strong> virus was spread by Alan Gilbert, University of Melbourne Vice-Chancellor, an<br />

academic not noted <strong>for</strong> alarmist statements. Subsequently, <strong>the</strong> Australian federal education department<br />

tendered <strong>for</strong> a reality check of <strong>the</strong> global university. Queensland University of Technology won <strong>the</strong><br />

contract in its Media and Journalism department.<br />

This paper reports on <strong>the</strong> potential scenarios our team devised on <strong>the</strong> basis of investigations<br />

and interviews with many of <strong>the</strong> key players in <strong>the</strong> corporate and academic world. They represent our<br />

analysis, within <strong>the</strong> context of <strong>the</strong> investigation’s focus on convergence with global media networks, of<br />

<strong>the</strong> potential <strong>for</strong> new types of worldwide universities ei<strong>the</strong>r in existence or likely to emerge within <strong>the</strong><br />

next ten years. We conclude <strong>the</strong> paper with an update in terms of <strong>the</strong> likelihood of <strong>the</strong> scenarios a year<br />

later, and a few suggestions <strong>for</strong> inoculating our present universities from <strong>the</strong> effects of <strong>the</strong> virus, which<br />

we believe is more a crisis of confidence within public education than a threat from <strong>the</strong> corporate<br />

world. The scenarios are not mutually exclusive: several may develop concurrently, and combinations<br />

may appear.<br />

Scenario 1: Harvard-Murdoch U<br />

A globally branded university partners a global media network such as News Corporation and<br />

offers a high-quality prestigious degree. The alliance brings toge<strong>the</strong>r partners of equal strengths in <strong>the</strong>ir<br />

core areas. It provides access to a pre-existing and substantial marketplace, an understanding of <strong>the</strong><br />

strengths and weaknesses of <strong>the</strong> medium of delivery and a means of carriage that is highly developed<br />

and robust. The means of delivery is presumably broadcast (satellite or cable) or <strong>the</strong> Internet. Programs<br />

are globally available in <strong>the</strong> home and workplace.<br />

This is one scenario ‘often presented to faculty at institutions o<strong>the</strong>r than Harvard as <strong>the</strong><br />

frightening future’ (Reeves, UGA). It is also a scenario that seems to be strongly identified with<br />

American institutions and media networks.<br />

Any offerings by a globally branded institution should be highly attractive. The global<br />

recognition of <strong>the</strong> institutional name would overcome some of <strong>the</strong> inherent difficulties of local


accreditation or standing in countries o<strong>the</strong>r than America and Britain. The likely focus would be at <strong>the</strong><br />

professional postgraduate level. James O’Donnell, Vice-Provost <strong>for</strong> In<strong>for</strong>mation Systems and<br />

Computing at <strong>the</strong> University of Pennsylvania, has said that undergraduate distance-learning programs<br />

would be more difficult to justify at Ivy League prices: “At Penn and similar private institutions, <strong>the</strong><br />

one thing <strong>the</strong>y sell is that <strong>the</strong> people sitting next to you are smart people. Universities haven’t yet<br />

figured out how to recruit a comparatively talented pool over <strong>the</strong> Internet.” (Chronicle of Higher<br />

Education, 20 June 1997:A23)<br />

Significant questions surround <strong>the</strong> notions of such an alliance. Why should ei<strong>the</strong>r partner<br />

participate High-end institutions owe a significant part of <strong>the</strong>ir success to <strong>the</strong>ir elitist branding. Would<br />

such an institution even want to mass-produce its degrees Zastrocky (Gartner Group) says “Harvard<br />

can’t just mass produce. They have <strong>the</strong> means, but it would undermine <strong>the</strong>ir own prestige”.<br />

Finally, what of <strong>the</strong> global media networks Would <strong>the</strong>y get involved in such an alliance<br />

Henkin (NTG, News Corporation) says one immediate problem that springs to mind is that of<br />

exclusivity. “If you’re a distributor, you want to be open to multiple providers but an institution is more<br />

likely to want to be <strong>the</strong> major or sole provider with perhaps some second-tier institutions underneath as<br />

part of <strong>the</strong> service.” It would also need to be economically viable. “For <strong>the</strong> private sector to get<br />

involved <strong>the</strong>y would have to see this as lucrative endeavour. If it’s not a bottom-line profit-making<br />

business <strong>the</strong>n it won’t happen” (Pease, International University).<br />

Scenario 2: The Big Mac-Disney-Real Thing U<br />

“McDonald’s U … They recruit you, guarantee you a part-time job, you drop into a Bachelor’s degree<br />

and are given a job at <strong>the</strong> end. I see problems with competing with that.” (Miller, GATE)<br />

One or more corporations partner a global media network and offer education and training on<br />

a global scale. These corporations are hugely successful at <strong>the</strong>ir core businesses and already are<br />

committed to providing training <strong>for</strong> <strong>the</strong>ir own employees. Many have <strong>the</strong>ir own media networks and/or<br />

infrastructures, guaranteeing <strong>the</strong>m access to <strong>the</strong> technology and means of delivery at minimal cost, at<br />

<strong>the</strong> same time capitalising on <strong>the</strong>ir core business. Once again, <strong>the</strong> means of delivery is likely to be<br />

satellite, cable or <strong>the</strong> Internet, with a stronger focus on online media due to <strong>the</strong> ubiquity of <strong>the</strong><br />

workplace desktop computer and established levels of connectivity. Most of <strong>the</strong> organisations are<br />

multinationals, providing an automatic physical and student base across <strong>the</strong> globe.<br />

If one accepts that <strong>the</strong> core business of Disney and McDonald’s is as much marketing and<br />

customer satisfaction as developing entertainment products or making hamburgers, <strong>the</strong>n this<br />

combination carries significant market attraction. Fur<strong>the</strong>r, we would argue that some disciplines,<br />

including business, are more attractive to new providers and appear to convert more easily to different<br />

models of delivery. For example, programs originating from <strong>the</strong> computing and telecommunications<br />

companies—IBM, Microsoft and Motorola, to name but a few—would prove attractive to <strong>the</strong> market<br />

due to <strong>the</strong> demand <strong>for</strong> technology-related learning.<br />

It would seem obvious that this scenario has potential in <strong>the</strong> most commercially and<br />

economically viable parts of <strong>the</strong> sector. Corporate providers have <strong>the</strong> infrastructure and financial<br />

means, toge<strong>the</strong>r with <strong>the</strong> ‘branding’ in terms of ‘real-world’ experience to be attractive options <strong>for</strong> a<br />

student cohort concerned primarily with employment-related issues.<br />

The major corporate providers were quick to dismiss notions that this scenario had potential.<br />

Most said <strong>the</strong>y were only in <strong>the</strong> business of industry-specific education because traditional institutions<br />

were not meeting <strong>the</strong>ir needs. IBM spends more than $400 million annually on corporate training to<br />

IBM staff and Verville says that while <strong>the</strong>re may be some small examples of this type of alliance<br />

around: “it’s not going to be a major thrust. Increasingly corporations around <strong>the</strong> world are focussing<br />

on core competencies, on core business. Generally, it’s something <strong>the</strong>y do because <strong>the</strong>y have to.<br />

They’ll only do it if <strong>the</strong>y get better returns on <strong>the</strong>ir investment than <strong>the</strong>y get from making hamburgers.”<br />

O<strong>the</strong>r questions surround <strong>the</strong> portability of a degree from IBM or Disney and levels of<br />

acceptance by competing employers. “In general, lots of companies have tried to provide training <strong>for</strong><br />

<strong>the</strong>ir own employees because tertiary institutions are unwilling to do that. Most of us would prefer to<br />

go to a tertiary institution where <strong>the</strong> degree or certificate is portable. Does a certification of<br />

management from IBM work I’d ra<strong>the</strong>r pay <strong>for</strong> an employee to do a degree from Stan<strong>for</strong>d, MIT or<br />

Harvard” (Geoghegan, IBM).


Scenario 3: Virtual U<br />

Although <strong>the</strong> term ‘virtual’ tends to be equated <strong>the</strong> with Internet and World Wide Web<br />

offerings, <strong>the</strong> virtual university could operate via a range of communication and in<strong>for</strong>mation<br />

technologies. However, this scenario envisages <strong>the</strong> Virtual U as heavily dependent on <strong>the</strong> Internet and,<br />

to a lesser extent, on satellite and cable, as <strong>the</strong> primary means of delivery. Carriage may be linked to<br />

one specific global media network (eg. Microsoft, IBM) but is more likely to involve a combination of<br />

media organisations (eg. McGraw Hill) and media infrastructure (eg. <strong>the</strong> Internet), although Farrington<br />

(1997: 67) calls this ‘<strong>the</strong> CNN model’.<br />

The ubiquity of communication and in<strong>for</strong>mation technologies (CITs) suggests that <strong>the</strong> Virtual<br />

U is, at <strong>the</strong> very least, a probable future contender in <strong>the</strong> education sector. In fact, several variations are<br />

already under development. To succeed, <strong>the</strong> Virtual U first needs to overcome some of <strong>the</strong><br />

negativities—at institutional, faculty, student and industry level—that in <strong>the</strong> past have been related to<br />

distance education. It requires robust communication networks and technology infrastructures. Quality<br />

of content and delivery materials must be guaranteed. There must also be strong support and feedback<br />

structures <strong>for</strong> students and lecturers. Finally, a feasible Virtual U requires off-campus solutions to<br />

resource access issues (eg. digital libraries and multimedia data banks). Pease (International<br />

University) says totally off-campus initiatives have to ensure <strong>the</strong>y deliver what students expect from a<br />

university. “We stopped using <strong>the</strong> Virtual U as a name. It used to conjure up a negative image—that<br />

it’s not a real university.” Pedagogical issues are also problematic <strong>for</strong> critics of <strong>the</strong> Virtual U scenario.<br />

Fur<strong>the</strong>rmore, <strong>the</strong>re is little concrete evidence to indicate student demand or support <strong>for</strong> <strong>the</strong> Virtual U.<br />

Scenario 4: The Open University<br />

A large centralised education production and distribution agent, utilising a ‘Fordist’, ie.<br />

industrial model team development process, sets its sights on a mass global market in order to produce<br />

economies of scale, with some reliance on mass broadcasting media, and local student support centres<br />

to provide both tutorial and counselling service. This model is not reliant on a specific medium or<br />

media organisation, although both may play a significant role in <strong>the</strong> provision of education. Course<br />

content may be delivered by a variety of technologies and be augmented by face-to-face tutoring. This<br />

model differs from World U (Scenario 7) in that it does not source from multiple providers, uses ‘LCD<br />

(Lowest Common Denominator) media’ (print and broadcast TV/radio) plus local complementary<br />

classes, and has an established reputation <strong>for</strong> good quality education. It represents <strong>the</strong> general concept<br />

of <strong>the</strong> UK Open University model. It appears to be transplantable—<strong>the</strong> HKOU, and more recently <strong>the</strong><br />

Singapore Institute of Management, were established with UKOU materials and processes, local tutors,<br />

and local case studies, and WGU is now completing a partnership agreement with UKOU.<br />

Campion and Renner (1992) <strong>for</strong>eshadowed <strong>the</strong> expansion of UKOU to become a<br />

multinational centralised provider, in <strong>the</strong>ir term, ‘a neo-Fordist model’ based on ‘techno-economic<br />

paradigms’ (1992:18), but <strong>the</strong>y warn that a highly differentiated market would militate against this<br />

model, since it is predicated on a mass market. Because of <strong>the</strong> recognised strong educational base,<br />

accreditation is less of a problem than, <strong>for</strong> example, in <strong>the</strong> World U model.<br />

The UKOU model may require an increasing move to pre-recorded video <strong>for</strong> audiovisual<br />

material, a move to (expensive) dedicated cable/satellite programming, or to <strong>the</strong> Internet. Both <strong>the</strong><br />

latter choices would diminish a potential international audience and reduce <strong>the</strong> economy of scale on<br />

which <strong>the</strong> Open University model is predicated, and also subvert <strong>the</strong> ‘openness’ on which <strong>the</strong><br />

institution has prided itself.<br />

A more fundamental barrier is a widespread recognition that partnerships and collaborative<br />

development, ra<strong>the</strong>r than <strong>the</strong> centralised curriculum/production/dispatch, are more appropriate and<br />

practical in <strong>the</strong> coming century. For Daniel (1996:49) <strong>the</strong> OU model faces a dire choice: a ‘low frills’<br />

approach, which offers a cost advantage or appeal to a niche market via differentiation of ‘product’. He<br />

argues this is an ei<strong>the</strong>r/or choice.<br />

Scenario 5: Super Corridor Model


A government designates a certain area to become a ‘super corridor’ <strong>for</strong> media and<br />

communications networks and infrastructures. The proposal brings toge<strong>the</strong>r CITs with government<br />

policy, integrating technology into all aspects of <strong>the</strong> economy, including education and training.<br />

This scenario is geographically bound, usually sub-national, and is generally related to<br />

establishing robust, maintainable and high-capacity infrastructures <strong>for</strong> CITs. Educational institutions<br />

participate in <strong>the</strong> model at <strong>the</strong> direction of <strong>the</strong> nation state. This scenario was emerging in some Asian<br />

countries, notably Malaysia, Singapore and Korea. To succeed, <strong>the</strong> super corridor scenario requires a<br />

government that is philosophically and financially committed to <strong>the</strong> concept, with <strong>the</strong> power to compel<br />

major cultural institutions, corporations, industries and individuals to participate. This would not<br />

appear to be a viable option <strong>for</strong> countries that rely more on cooperation than coercion, or a ‘noninterventionist’<br />

approach (Hong Kong) vs ‘a fa<strong>the</strong>rly approach’ (Malaysia) (Yuen, HKOU).<br />

Scenario 6: Western Governors University<br />

Politicians, educational providers (private and public), industry and communications and<br />

media networks band toge<strong>the</strong>r in a coordinated ef<strong>for</strong>t to make education available to students in a<br />

defined regional area. This scenario is based on <strong>the</strong> model of <strong>the</strong> Western Governors University<br />

(WGU) as a brokering agency.<br />

It is reliant on strong CIT infrastructures and may involve one or more media networks such<br />

as AT&T in a technical support role. The participating educational institutions provide content that is<br />

<strong>the</strong>n delivered using various media. A feature is competency-based assessment, allowing students to<br />

capitalise on ‘real-world learning’ and pre-existing skills and abilities. All elements of <strong>the</strong> program<br />

have been disaggregated, with fees <strong>for</strong> each component of service, including pre-enrolment<br />

competency assessment. The system operates as a distinct entity, separated from <strong>the</strong> individual state<br />

education authorities. Like <strong>the</strong> super corridor model, <strong>the</strong> WGU scenario relies on initial government<br />

support. On <strong>the</strong> o<strong>the</strong>r hand, it can also be described as a cooperative model, as <strong>the</strong>re is no compulsion<br />

<strong>for</strong> states, institutions, students or corporations to participate.<br />

One of <strong>the</strong> major problems with <strong>the</strong> concept is its non-coercive nature. Why should<br />

institutions or states participate in a model of educational delivery which means <strong>the</strong>y will have to share<br />

<strong>the</strong> proceeds of any student enrolments, while requiring institutional reorganisation and change For<br />

example, Microsoft had ‘talks early on’, but declined to participate in <strong>the</strong> project (Richards, Microsoft).<br />

There were many sceptical responses from interviewees. Bacsich (Sheffield Hallam) said some<br />

universities have tried this approach in Europe “and failed. Consortium models are good fun <strong>for</strong> <strong>the</strong><br />

academics involved but <strong>the</strong>y’re not relevant”. There remain problems of accreditation, relevance to<br />

market demand and institutional credibility. Government support would be essential.<br />

Scenario 7: World U<br />

A central agency is established to broker units and courses sourced from a range of countries.<br />

This scenario, like several o<strong>the</strong>rs, involves new and traditional providers, delivering content and<br />

interacting with students via several modes, including print-based, broadcast and Internet. The<br />

brokering agency ‘World U’ would grant <strong>the</strong> degrees.<br />

World U would make substantial use of multiple media. Some suggest that this is <strong>the</strong> answer<br />

to problems with international demands <strong>for</strong> portable, accredited programs and that <strong>the</strong> elements<br />

required to establish World U already exist. Zastrocky (Gartner Group) says it is similar to James<br />

Miller’s attempts to establish a University of <strong>the</strong> World. “His model is building a co-operative venture<br />

globally. He’s out to equate Zaire and Harvard. He’s had lots of interest from <strong>the</strong> developing countries<br />

−but not <strong>the</strong> developed nations. The best thing is to look at regional models.”<br />

Seah Chiong Tian (SIM) says World U has <strong>the</strong> potential to provide ‘<strong>the</strong> best of <strong>the</strong> best’ to<br />

students through its global sourcing of courses, but notes <strong>the</strong> difficulties in coordinating such an<br />

offering, and in guaranteeing quality control and standardisation across <strong>the</strong> program. Questions of<br />

accreditation, articulation, language, accessibility, ownership, intellectual property and copyright<br />

would have to be dealt with be<strong>for</strong>e this scenario could advance.<br />

Scenario 8: Free Market U


Any organisation able to provide solutions to perceived educational needs does so, in<br />

whatever way it chooses. Whe<strong>the</strong>r industry, a commercial or public entity or government, <strong>the</strong><br />

organisation can compete in <strong>the</strong> education sector, using <strong>the</strong> method of delivery and technology that it<br />

chooses. Public and private providers, corporations and o<strong>the</strong>rs exist side-by-side, delivering multiple,<br />

diverse education and training programs. The market (students, employers, industry) decides whe<strong>the</strong>r a<br />

program is successful and how much <strong>the</strong> degree is worth. Communication networks have as much right<br />

to participate as any o<strong>the</strong>r organisation, but may be in a stronger position to compete due to <strong>the</strong>ir<br />

established expertise and strengths with regard to CITs.<br />

European, Asian and Australian interviewees were quick to identify <strong>the</strong> problems as centred<br />

on accreditation issues, lack of quality control and existing numbers of universities. “(The) real danger<br />

is Everybody U…aimed at <strong>the</strong> bottom end” of <strong>the</strong> market (Calvert, Virtual U). Asian respondents were,<br />

with <strong>the</strong> exception of those in South Korea, opposed to a ‘free market’ or ‘anything goes’ approach to<br />

<strong>the</strong> establishment of new universities. Several interviewees suggested a free market scenario would<br />

place more pressure on universities to work with industry and to address <strong>the</strong> needs of <strong>the</strong> vocational<br />

sector, but <strong>the</strong>y <strong>for</strong>ecast difficulties. “This would be a high risk response. Current accreditation<br />

procedures are valued by employers” (O’Neil, News Corporation, Australia).<br />

“But that’s <strong>the</strong> model we (America) already have” (West, Cal State). American interviewees<br />

have few problems envisaging such a scenario. It is not surprising that many of <strong>the</strong> new models of<br />

education provision have <strong>the</strong>ir genesis in <strong>the</strong> United States, as <strong>the</strong> American educational structure is<br />

probably <strong>the</strong> closest in <strong>the</strong> world to a free market model.<br />

Scenario 9: Traditional with Intensifying Change<br />

Traditional campus-based institutions offer a significant portion of <strong>the</strong>ir course content using<br />

flexible delivery methods. They intensify use of CITs to support <strong>the</strong> teaching and learning processes in<br />

a sophisticated teaching program. Some degree of on-campus and face-to-face teaching is preserved;<br />

<strong>the</strong> actual amount varies according to <strong>the</strong> individual institution.<br />

The quality of institutional offerings using flexible delivery varies. Some providers seize on<br />

<strong>the</strong> technology as a means to cut costs and teach more students <strong>for</strong> less outlay and buy in commercial<br />

packages of ‘courseware’. Their infrastructural support is inadequate and online support functions<br />

(including administration and library resources) are patchy. These institutions are not well-regarded in<br />

<strong>the</strong> marketplace. O<strong>the</strong>r providers, including some traditional face-to-face institutions, are in more<br />

demand than ever. They have invested considerably in infrastructure, development and support<br />

networks, after carefully investigating and working through issues related to student and faculty needs<br />

and expectations. They make appropriate use of technology to deliver some aspects of <strong>the</strong> program, and<br />

have effective online library and administration facilities. On-campus and face-to-face sessions are<br />

valued and used to provide a quality teaching and learning experience. These institutions have effective<br />

and efficient partnerships with media organisations, which may or may not be global media networks.<br />

This scenario operates along a continuum, with significant differences between traditional oncampus<br />

institutions at one end, and progressive multi-campus institutions at <strong>the</strong> o<strong>the</strong>r. Such<br />

institutions, like Cal State, would have <strong>the</strong> potential to operate as global campuses, but this potential<br />

may not be realised because of <strong>the</strong> missions of <strong>the</strong> institutions—many of which have a local, regional<br />

or state focus.<br />

The scenarios in 1998<br />

When we completed our report in 1997, Australia was already aware of <strong>the</strong> imminent collapse<br />

of <strong>the</strong> Malaysian economy. The ‘Super Corridor’ was being scaled back, and Malaysian universities<br />

were struggling to accommodate <strong>the</strong> students <strong>for</strong>ced to return to <strong>the</strong>ir home country after <strong>the</strong>ir<br />

scholarships were withdrawn. That scenario has been blighted by economic realities.<br />

Realities have also hit home <strong>for</strong> <strong>the</strong> supporters of WGU, which finally opened on September 3<br />

this year. After several weeks, despite 10,000 hits on <strong>the</strong> site, only 100 students had registered in its<br />

three courses, reportedly because of computer problems in processing applications, and continuing<br />

problems with accreditation (Net News 17/9/1998). Its sponsoring governments have now agreed to<br />

provide aid programs to entice students to enrol (HES, October 7, 1998 p. 29).<br />

Such facts do not seem to have had a significant impact on <strong>the</strong> rhetoric still heralding a higher<br />

education global market now available <strong>for</strong> <strong>the</strong> taking, and <strong>the</strong> likelihood that global media networks


will be involved – ei<strong>the</strong>r in partnership with globally-branded providers (Scenario 1), through <strong>the</strong><br />

advent of totally virtual programs (Scenario 4) or as providers of <strong>the</strong> infrastructure <strong>for</strong> <strong>the</strong> world<br />

brokering systems (Scenario 7). While <strong>the</strong>se three options continue to excite attention, <strong>the</strong>re have been<br />

few advances in <strong>the</strong>ir development.<br />

In contrast, <strong>the</strong> Big Mac-Disney-Real Thing U scenario appears to be growing in likelihood –<br />

as stand-alone or hybrid options. Traditional providers appear to be responding to <strong>the</strong> perceived threats<br />

of corporate universities by extending <strong>the</strong>ir alliances with business and industry, and accommodating<br />

demands <strong>for</strong> customised learning solutions (eg Regis University, Deakin). Western governments seem<br />

particularly drawn to this scenario as an alternative to public funding programs.<br />

Finally, <strong>the</strong> millenarian bug – and <strong>the</strong> panic it has caused – has not been eradicated, although<br />

<strong>the</strong> symptoms have changed somewhat. Ultimately, Intensifying Change U is <strong>the</strong> scenario most likely<br />

to characterise <strong>the</strong> future direction of higher education around <strong>the</strong> world. Some institutions will<br />

investigate ‘quack’ remedies, like ‘off-<strong>the</strong>-shelf’ pre-packaged solutions: <strong>the</strong> ‘U-Tel’ model – ‘Not $1<br />

million, not $500,000; not even $100,000. Delivery of your new ‘online degree program’ guaranteed in<br />

60 days or less – but wait, <strong>the</strong>re’s more! You don’t even have to change your courses or redesign, we<br />

do it all <strong>for</strong> you.’<br />

This bug, too, is likely to be insidious in its ability to mutate and replicate in unexpected and<br />

un<strong>for</strong>seen directions. Those institutions which survive this difficult period – and emerge stronger than<br />

be<strong>for</strong>e – are likely to be those which take preventative measures:<br />

• Differentiate between reality and rhetoric<br />

• Consult stakeholders, including students, staff, community, industry, government<br />

• Avoid ‘quick-fix’ or ‘miracle’ cures from ‘silicon snake oil’ salespeople<br />

• Keep <strong>the</strong>ir insurance up to date…where that insurance is quality teaching, quality content,<br />

meeting client needs, delivering a program that is in demand, attending to <strong>the</strong> ‘health’ of <strong>the</strong>ir<br />

institutions (including professional development of staff, conscious determination of <strong>the</strong>ir<br />

unique mission and intelligent and strategic development of infrastructure).<br />

The future shape of educational provision may resemble, at least in part, some of <strong>the</strong> scenarios<br />

discussed in this paper. More simply, it might be reduced to three sorts of ‘campuses’:<br />

• A residential college community where—<strong>for</strong> a summer or <strong>for</strong> four years—students study and<br />

receive guidance, support, evaluation, and motivation<br />

• A global electronic campus that students can enter via a computer, ‘commuting’ from home,<br />

dormitory room, or community centre<br />

• Continuing education and training provided at <strong>the</strong> workplace by employers and community<br />

organisations (Rossman, quoted in Oblinger and Rush 1997:13).<br />

References<br />

Campion, M. & Renner, W. (1992) ‘The supposed demise of Fordism: Implications <strong>for</strong> distance education and<br />

higher education’, Distance Education 13(1), 7-28.<br />

Daniel, J. (1996) Mega-universities and <strong>the</strong> knowledge media. London: Kogan Page.<br />

Farrington, G. (1997) ‘Higher education in <strong>the</strong> in<strong>for</strong>mation age’. In D. Oblinger & S. Rush (Eds) The Learning<br />

Revolution ( pp. 69-71). Bolton MA: Anker.<br />

Oblinger, D. & Rush, S. (1997) ‘The learning revolution’, in D. Oblinger & S. Rush (Eds) The Learning<br />

Revolution (pp. 2-19). Bolton MA: Anker.<br />

Acknowledgements<br />

The original study on which this paper is based was funded under <strong>the</strong> Evaluations and Investigations<br />

Program of <strong>the</strong> Department of Employment, Education and Youth Affairs, Canberra, in 1997-98.<br />

Quotes are taken from Interviews conducted in mid-1997. Affiliations were correct at <strong>the</strong> time of <strong>the</strong><br />

interview. The following people are quoted here: Bacsich, P. Sheffield Hallam University; Calvert, T. Virtual U;<br />

Chiong Tian, S. Singapore Institute of Management; Geoghegan, W. IBM; Henkin, M. News Technology Group,<br />

News Corp; Man Chan, J. Chinese University of Hong Kong; Miller. B. GATE; O’Neil, H. News Corp Australia;<br />

Pease, P. International University; Reeves, T. University of Georgia; Richards, T. Microsoft; Verville, A-L. IBM;<br />

West, T. Cali<strong>for</strong>nia State University; Yuen, K-S. Hong Kong Open University; Zastrocky, M. Gartner Group.


Media <strong>for</strong> biology - on CD-ROM and Online<br />

Uwe Sander<br />

Institute <strong>for</strong> Scientific Film<br />

Germany<br />

The German Institute of Scientific Film (IWF) is a scientific-media service provider. The IWF's service is primarily<br />

intended to serve <strong>the</strong> research and educational communities. It now presents an interactive program, offering a<br />

unique and rich multimedia experience: The Cell I - Life from Light an Air. It focuses on <strong>the</strong> cell - <strong>the</strong> basic<br />

structural unit of living matter. The smallest morphological unit in any organism. So complex, that it cannot be<br />

represented with <strong>the</strong> medium of <strong>the</strong> classic textbook, but only with state of <strong>the</strong> art multimedia. In <strong>the</strong> CD-ROM, you<br />

can study living cells, use a virtual microscope, come into a virtual laboratory, per<strong>for</strong>m <strong>the</strong> key experiments in<br />

biology, search <strong>for</strong> missing molecules, fly through cells and explore Virtual Reality in <strong>the</strong> microcosm. Our website<br />

cells.de offers science news, evaluated links to o<strong>the</strong>r internet resources and access to <strong>the</strong> world's largest library of<br />

cell-biological videos.


Streaming 7000 films...<br />

Uwe Sander<br />

Institute <strong>for</strong> Scientific Film<br />

Germany<br />

How to create a unique source <strong>for</strong> educational media in <strong>the</strong> internet<br />

The German Institute <strong>for</strong> Scientific Film (IWF) is a major european non profit producer of scientific videos. It's<br />

archives contain about 7000 films, videos, laserdiscs and CD-ROMs. These media are unique, but difficult to access<br />

outside of Germany. They may be a source <strong>for</strong> education in most fields of science, including biology and o<strong>the</strong>r<br />

natural sciences, cultural anthropology and medicine. In 1998, IWF started to publish its videos and o<strong>the</strong>r media in<br />

<strong>the</strong> internet. The end of this year, about 500 media are expected to be online, including videos, Virtual Reality<br />

(QuickTime VR and VRML) and interactive modules (Shockwave, Java).<br />

To fulfill this task, a lot of different issues had to be addressed, including legal, technical and scientific aspects. In<br />

<strong>the</strong> presentation, focus will be laid on technical issues. Avid systems have been used to digitize and optimize videos.<br />

QuickTime 3.0 and Real Video has been used to render preview quality of media. For higher bandwidth, we provide<br />

MPEG 1. A presentation of <strong>the</strong> website www.cells.de, containing about 50 videos and o<strong>the</strong>r media, will show <strong>the</strong><br />

first implementation of this educational source.


Enriching Drawing: A Three Year Project To Develop A Computer Based Learning<br />

Package In Drawing<br />

Robin Shaw<br />

University of Glasgow<br />

Scotland<br />

Until <strong>the</strong> latest round of funding, United Kingdom Higher Education (UKHE) through <strong>the</strong> Teaching and Learning<br />

Technology Programme (TLTP) despite an overall budget of around £75 million, has not made any sizable<br />

investment in learning technology <strong>for</strong> art and design. Art schools have always been in <strong>the</strong> <strong>for</strong>efront of <strong>the</strong> use of<br />

computers as tools. In design, in layout, in <strong>the</strong> manipulation of images, and in <strong>the</strong> creation of art, lecturers and<br />

students have possibly <strong>for</strong>med <strong>the</strong> most expert group of computer users and <strong>the</strong>ir needs have driven some of <strong>the</strong><br />

most innovative packages.<br />

However <strong>the</strong>re has always existed a healthy scepticism as to whe<strong>the</strong>r computers have anything to contribute to<br />

teaching and learning in art schools. This is not surprising. Apart from <strong>the</strong> provision of ready access to resources<br />

through <strong>the</strong> internet, learning technology has been dependent on pedagogic situations where new skills or concepts<br />

had to be acquired by <strong>the</strong> student and where <strong>the</strong> class as a whole would move ahead in expertise which would be<br />

tested by <strong>the</strong> examination. The computer is ideal <strong>for</strong> a situation where, <strong>for</strong> example, <strong>the</strong> student has to learn <strong>the</strong><br />

basics of a scientific discipline. In<strong>for</strong>mation can be given, processes can be simulated and at each stage of <strong>the</strong><br />

package <strong>the</strong> student can discover whe<strong>the</strong>r <strong>the</strong>y are understanding <strong>the</strong> material. 1 Questions can be posed and often<br />

quite sophisticated feedback given to <strong>the</strong> student. Contrast that with <strong>the</strong> situation in art. In art <strong>the</strong>re are few<br />

certainties. The emphasis is less on facts, <strong>the</strong> needs of <strong>the</strong> student are individual and <strong>the</strong> assessment of <strong>the</strong> student<br />

is through a piece of work demonstrating creativity and <strong>the</strong> development of ideas.<br />

Now with a grant from TLTP of £300,000 and matching funds to give a budget of around £800,000 a consortium<br />

of art schools and universities led by <strong>the</strong> London Institute is engaged on a three year project to create interactive<br />

multimedia learning packages on drawing. Drawing is central to all that is produced within <strong>the</strong> broadest spectrum<br />

of art and design. It is <strong>the</strong> core around which <strong>the</strong> conceptual and intellectual development of students takes place.<br />

Drawing allows individuals to learn to look, to record what <strong>the</strong>y see, and is used to develop thought and ideas <strong>for</strong><br />

artwork and <strong>for</strong> design, in both two and three dimensions.<br />

In 1995-96 almost 5% of students in UKHE were in art and design. If related subjects with a clear interest in<br />

drawing such as architecture, and engineering and technology, are included <strong>the</strong> total rose to almost 16% 2 . This<br />

growth in numbers has created problems which <strong>the</strong> package seeks to address.<br />

The approach adopted by <strong>the</strong> London Institute and its partners in <strong>the</strong> Falmouth College of Art, Ravensbourne<br />

College of Design and Communication and <strong>the</strong> Universities of Ulster and Brighton is intended to create materials<br />

which give full respect to <strong>the</strong> richness of <strong>the</strong> subject. The packages will come at drawing from many different<br />

angles and controversy will be welcomed ra<strong>the</strong>r than shunned. In addition to a thorough treatment of <strong>the</strong> basic<br />

skills such as drawing on paper, drawing with <strong>the</strong> computer and draughting, <strong>the</strong> programs will explore <strong>the</strong><br />

historical development of our understanding of spatial representation from <strong>the</strong> origins of perspective, through<br />

drawing machines to 3D and computer graphics. In all <strong>the</strong> work <strong>the</strong> importance of how to see, how to interpret<br />

1<br />

Doughty, G et al, Using Learning Technologies: Interim Conclusions from <strong>the</strong> TILT Project, Shaw, R. (ed) University of<br />

Glasgow (March 1995) 27-33<br />

2<br />

1 Students in Higher Education 1995-96 HESA July 1997


and how to innovate will be paramount and due weight will be given to <strong>the</strong> <strong>the</strong>oretical, philosophical and<br />

contextual elements. Considerable use will be made of video to show practitioners at work and discussing <strong>the</strong>ir<br />

particular approach to drawing.<br />

The project got underway in June 1998 and <strong>the</strong> initial period has been spent in blocking out <strong>the</strong> areas of drawing<br />

we wish to address and researching our pedagogical approach. The second phase of <strong>the</strong> project was to write<br />

detailed descriptions of <strong>the</strong> planned modules focusing on <strong>the</strong> aims and objectives of <strong>the</strong> module and how <strong>the</strong><br />

content was to be presented and made interactive. From <strong>the</strong> module descriptions we are now moving on to<br />

storyboarding and developing using Authoware.<br />

There is a considerable body of evidence that in order <strong>for</strong> learning to take place effectively on <strong>the</strong> computer, <strong>the</strong><br />

user has to be involved in tasks where decisions have to be made. 3 The learning should be active and consequently<br />

<strong>the</strong>re is a continual pressure to find ways of engaging <strong>the</strong> student. While assessment within <strong>the</strong> field of drawing is<br />

difficult, we are convinced that <strong>the</strong> student will gain by reviewing what has been learned and by receiving sensitive<br />

feedback on progress, so we are exploring ways in which this can be possible.<br />

In a project of this nature it is vital to expose ideas to <strong>the</strong> widest audience be<strong>for</strong>e committing <strong>the</strong>m to development<br />

and we have been disseminating in<strong>for</strong>mation about <strong>the</strong> project to art colleges and o<strong>the</strong>r institutions with an interest<br />

in drawing. To date, staff from more than seventy institutions in <strong>the</strong> UK and <strong>the</strong> USA have expressed an interest<br />

and we are allowing <strong>the</strong>m access to our deliberations. We are eager <strong>for</strong> as wide a participation as possible and<br />

interested faculty can sign up to <strong>the</strong> list from our website at http://tltp.linst.ac.uk/.<br />

The finished package will be distributed on a number of interlinked plat<strong>for</strong>m-independent CD-ROMs and we are<br />

also investigating <strong>the</strong> suitability of DVD since that medium allows <strong>the</strong> packaging of <strong>the</strong> product on one disk with a<br />

more than adequate space <strong>for</strong> high quality graphics. The finished product will be available to UKHE at <strong>the</strong><br />

beginning of 2001 though beta versions will be widely distributed <strong>for</strong> testing well be<strong>for</strong>e that date. As <strong>the</strong> project<br />

progresses, prototype modules will be trialled in <strong>the</strong> classroom situation, both in <strong>the</strong> consortium partners and also<br />

in a number of o<strong>the</strong>r interested institutions. From <strong>the</strong> evaluation of <strong>the</strong>se prototypes, which will be carried out by<br />

<strong>the</strong> University of Glasgow, we will make changes to incorporate what we learn from student and staff use. The<br />

results of <strong>the</strong>se evaluations will be widely disseminated. The project intends that <strong>the</strong> package will be made<br />

available outside of <strong>the</strong> United Kingdom though its primary audience is first year degree students in that country.<br />

Since <strong>the</strong> project is probably <strong>the</strong> largest investment ever in learning technology in art it poses a considerable<br />

challenge. Its aims are ambitious and wide ranging and while it in no way seeks to supplant <strong>the</strong> traditional<br />

relationship between staff and student, it intends to make a significant contribution to <strong>the</strong> richness of <strong>the</strong> learning<br />

environment in <strong>the</strong> area of drawing. It will do this by producing products which will emphasis <strong>the</strong> development of<br />

observation, skill and accuracy and <strong>the</strong> understanding of <strong>for</strong>m and space. Though <strong>the</strong> package will encourage <strong>the</strong><br />

use of <strong>the</strong> computer <strong>for</strong> drawing, <strong>the</strong> focus of <strong>the</strong> materials will remain on traditional drawing tools. However it<br />

will certainly promote <strong>the</strong> new approaches to drawing which are made possible through technology, and will aim<br />

to improve <strong>the</strong> ability to utilise software applications <strong>for</strong> three-dimensional modeling and to enhance <strong>the</strong> teaching<br />

of <strong>for</strong>mal drawing systems such as projection and perspective. When completed it will be a valuable resource <strong>for</strong><br />

use in <strong>the</strong> classroom and <strong>for</strong> <strong>the</strong> independent student.<br />

The proposed presentation will demonstrate examples of <strong>the</strong> development to date deal with project management<br />

issues and invite discussion and participation from interested faculty.<br />

3<br />

Davies M., and Crow<strong>the</strong>r D., 'The Benefits of using multimedia in higher education: myths and realities', Active Learning 3<br />

(December 1995) 4-5 Ox<strong>for</strong>d


Design of Web-based Learning Environments: Integrating curriculum,<br />

technology, and professional development approaches<br />

James D. Slotta and Marcia C. Linn<br />

Graduate School of Education, University of Cali<strong>for</strong>nia at Berkeley<br />

4523 Tolman Hall<br />

Berkeley, CA 94720-1670<br />

slotta@socrates.berkeley.edu<br />

Philip Bell<br />

College of Education<br />

University of Washington<br />

322 Miller Hall Box 353600<br />

Seattle, WA 98195<br />

pbell@u.washington.edu<br />

Panel Topic Summary<br />

An increasing number of learning environments are successfully engaging students in au<strong>the</strong>ntic inquiry while also<br />

promoting meaningful learning about central concepts in a discipline. These ef<strong>for</strong>ts are characterized by some<br />

common characteristics:<br />

• Computer-based activities are embedded in curriculum sequences, so computers become a learning partner,<br />

ra<strong>the</strong>r than a medium <strong>for</strong> direct instruction or a generic tool<br />

• Instructional frameworks in<strong>for</strong>m <strong>the</strong> design process and provide a connection back to our <strong>the</strong>oretical<br />

understanding of learning<br />

• Innovations are designed and refined through multiple iterations by collaborating design partnerships that<br />

include teachers, educational researchers, technologists, and domain experts (e.g., scientists)<br />

• Professional development <strong>for</strong> teachers emerges as an integral component of research and development work.<br />

This involves new technologies and materials, and typically <strong>the</strong> creation of dedicated "on-line communities."<br />

Over <strong>the</strong> past fourteen years, our own research program has focused on promoting middle and high school students'<br />

integrated understanding of science through <strong>the</strong> use of carefully designed and technology-rich curriculum (Linn,<br />

1995). This ef<strong>for</strong>t has resulted in a framework <strong>for</strong> designing instruction called Scaffolded Knowledge Integration<br />

(SKI), as well as several computer-based learning environments, including:<br />

• The Computer as Learning Partner Project (CLP) ><br />

• The Knowledge Integration Environment (KIE) ><br />

• The Web-based Integrated Science Environment (WISE) <br />

The software and curriculum used within <strong>the</strong>se learning environments has included on-line lab-books to support<br />

reflection during experimentation, electronic coaches and guidance to offer conceptual hints, Internet-based<br />

discussion tools to help students exchange ideas, on-line design libraries to support <strong>the</strong> sharing of design resources,<br />

computer-based argument editors to enrich discussions during classroom debate activities, and any number of<br />

different interface designs which provided procedural scaffolding to students as <strong>the</strong>y progressed through <strong>the</strong>se online<br />

activities. Throughout this extensive history, <strong>the</strong> elaboration and refinement of our instructional framework has<br />

been an enduring focus and product of <strong>the</strong> work. With every new semester in <strong>the</strong> classroom, we have continued to<br />

refine this framework, toge<strong>the</strong>r with our understanding of how to design effective curriculum activities, and our<br />

knowledge of how to support teachers who wish to adopt our curriculum and technology.<br />

This panel examines <strong>the</strong> principles of this framework, describes how <strong>the</strong>y are being applied to design new <strong>for</strong>mats<br />

<strong>for</strong> Web-based instruction in science, and explains how <strong>the</strong> framework can promote professional development <strong>for</strong><br />

both pre-service and in-service teachers. Technology can be used catalyze a shift toward new instructional practices<br />

in classrooms, but not without careful attention to issues of curriculum, assessment, and learning.


Toward a framework <strong>for</strong> instruction with technology<br />

Marcia C. Linn, University of Cali<strong>for</strong>nia at Berkeley<br />

Based on over a decade of research in <strong>the</strong> Computer as Learning Partner project, The Scaffolded<br />

Knowledge Integration (SKI) framework guides <strong>the</strong> design of effective, technology rich learning environments<br />

(Linn, 1995; Linn & Hsi, in press). My research targets scientific understanding, with particular focus on preparing<br />

students to become lifelong science learners in a complex, changing world. In this panel, I describe how <strong>the</strong><br />

Scaffolded Knowledge Integration framework can guide decisions made by instructional designers. This process has<br />

succeeded in our Computer as Learning Partner Project and Knowledge Integration Environment Project (Bell,<br />

Davis and Linn (in press), and is currently guiding our work in two new projects: The Web-based Integrated Science<br />

Environment (WISE) and Science Controversies On-line: Partnerships in Education (SCOPE).<br />

An effective framework <strong>for</strong> instructional design should respond to a wide range of questions: How can we<br />

help students gain lifelong learning skills What kinds of guidance do students need in order to best succeed in <strong>the</strong><br />

activities we design How do we capitalize on <strong>the</strong> social aspects of classrooms too often ignored by instruction An<br />

instructional framework should integrate <strong>the</strong> findings from abstract <strong>the</strong>ories and detailed experiments into principles<br />

that can effectively guide <strong>the</strong> design of learning technologies and curriculum.<br />

I define knowledge integration as <strong>the</strong> dynamic process of connecting, distinguishing, organizing, and<br />

structuring models of a particular scientific phenomenon. I use <strong>the</strong> term "model" loosely to refer to patterns,<br />

templates, views, ideas, <strong>the</strong>ories, and visualizations. In general, learners bring multiple models of <strong>the</strong> phenomenon<br />

to any intellectual situation and regularly revise and reconnect <strong>the</strong>ir ideas. For example, if one wishes to instruct<br />

students in <strong>the</strong> area of heat and temperature, a quick review of <strong>the</strong> vocabulary around <strong>the</strong>se concepts suggest a broad<br />

range of models available to students. Students may believe that heat and temperature are interchangeable, based on<br />

verbal <strong>for</strong>mulations such as "turn up <strong>the</strong> heat" and "turn up <strong>the</strong> temperature." Or <strong>the</strong>y may distinguish heat from<br />

temperature, <strong>for</strong> example, remarking that temperature refers to all of <strong>the</strong> possible degrees on <strong>the</strong> <strong>the</strong>rmometer<br />

whereas heat refers to <strong>the</strong> degrees near <strong>the</strong> top of <strong>the</strong> <strong>the</strong>rmometer.<br />

In general, students bring a multitude of models to any situation and engage in a dynamic process of<br />

selecting among <strong>the</strong>m to deal with particular problems or social interactions. Ra<strong>the</strong>r than viewing multiple models as<br />

a problem, we see this as an opportunity <strong>for</strong> students to gain a rich understanding of <strong>the</strong> learning process and of <strong>the</strong><br />

distinction between scientific and everyday problem solving. The Scaffolded Knowledge Integration framework<br />

helps designers create materials that invite students to develop a deeper, more connected understanding of scientific<br />

phenomena. This view of students as “seeking connections” and instruction as “fostering knowledge integration”<br />

stands in contrast to <strong>the</strong> conventional model of learners as receiving in<strong>for</strong>mation and of instruction as providing<br />

in<strong>for</strong>mation. To design <strong>for</strong> knowledge integration, we articulate four major tenets of our framework:<br />

Making Science Accessible: To enable students to connect new ideas to <strong>the</strong>ir existing knowledge, we must<br />

assess <strong>the</strong>ir baseline understanding and design materials that connect to this knowledge. Effective instruction<br />

provides opportunities <strong>for</strong> students to evaluate scientific evidence according to <strong>the</strong>ir own understanding, to articulate<br />

<strong>the</strong>ir own <strong>the</strong>ories and explanations, and participate actively in principled design. This might involve using models<br />

of phenomena that are more accessible to students than <strong>the</strong> normative scientific models (Linn & Songer, 1991).<br />

Making Thinking Visible: To model <strong>the</strong> process of knowledge integration teachers and software can<br />

illustrate <strong>the</strong> wrong paths and confusions typical of scientific reasoning. To design instruction, we also need to help<br />

students make <strong>the</strong>ir own thinking visible (e.g., Collins, Brown and Holum, 1991; Linn and Songer, 1991; Slotta and<br />

Linn, in press).<br />

Promoting Lifelong Science Learning: To prepare students <strong>for</strong> autonomous, lifelong science learning we<br />

start with small but independent student activities that require sustained reasoning. To make such projects au<strong>the</strong>ntic,<br />

we draw on students existing knowledge and incorporate scientific evidence that students find personally relevant.<br />

In our Computer as Learning Partner project, we found that electronic coaches could helps students use such<br />

evidence productively. Electronic coaches, carefully designed, can be just as effective and more efficient than some<br />

<strong>for</strong>ms of human coaching.<br />

Providing Social Supports <strong>for</strong> Learning: Science learning is rarely per<strong>for</strong>med in isolation from ones peers;<br />

ra<strong>the</strong>r, peer exchange is often vital to learning. (e.g., Brown and Campione, 1990; Vygotsky, 1987). Science projects<br />

should be designed to foster collaborative work, both because this will be an important skill <strong>for</strong> students throughout<br />

<strong>the</strong>ir lives, and also because it is an efficient means of learning how o<strong>the</strong>rs connect ideas. Designing an effective<br />

social context <strong>for</strong> learning involves guiding <strong>the</strong> process of social interaction. Hearing ideas in <strong>the</strong> words of peers,<br />

validating each o<strong>the</strong>rs' ideas, and asking questions of peers can all foster links and connections among ideas when<br />

carefully designed.


Science Controversies On-Line: Designing Web-based Learning<br />

Environments around “Science in <strong>the</strong> Making”<br />

Philip Bell, University of Washington<br />

Exploring <strong>the</strong> Role of Controversy in <strong>the</strong> Science Curriculum: The SCOPE Project<br />

In our schools, <strong>the</strong> current curriculum in science is more decreed than designed and <strong>the</strong>se decreed curriculum<br />

materials rarely if ever discuss current or historical controversies in science. Most scientists spend <strong>the</strong>ir time<br />

working at <strong>the</strong> <strong>for</strong>efront of knowledge where controversy is <strong>the</strong> rule (Latour, 1998), but students rarely glimpse this<br />

aspect of science (Driver, Leach, Millar & Scott, 1996). Instead, well-meaning individuals create goals, texts, and<br />

assessments that are never subjected to <strong>the</strong> process of principled design and neglect important aspects of “science in<br />

<strong>the</strong> making.” While scientists proceed along <strong>the</strong> lines of controversy, school science tends toward didactic<br />

presentation of known facts, leading students to develop incorrect ideas about <strong>the</strong> nature of science content and<br />

scientific process. Students can profit from activities that focus on current scientific controversies, evidence, and<br />

scientific arguments. They can observe scientists who debate different hypo<strong>the</strong>ses or contribute different<br />

perspectives, and create <strong>the</strong>ir own scientific arguments through carefully supported learning activities.<br />

Web-based learning environments can be designed to support students in this process. The Science<br />

Controversies On-Line: Partnerships in Education (SCOPE) Project is developing controversy communities of<br />

scientists and science learners, focusing on controversies that concern leading research scientists and also connect to<br />

interests of citizens, such as <strong>the</strong> prediction of earthquakes or <strong>the</strong> control of malaria.<br />

A Prototype SCOPE Community on De<strong>for</strong>med Frogs<br />

Consider <strong>the</strong> following example. Over <strong>the</strong> past few years an apparent increase in physical de<strong>for</strong>mities among frog<br />

populations has been observed in parts of this country. The de<strong>for</strong>med frog controversy represents a complex,<br />

multidisciplinary problem involving environmental, genetic, and chemical arguments. We have been involved in an<br />

multidisciplinary partnership—between classroom teachers, integrative biologists, educational researchers, and<br />

computer scientists—focused on building a Web-based curriculum project (using <strong>the</strong> WISE learning environment<br />

shown below) that allows students to explore this controversy and communicate with scientists about <strong>the</strong> topic.<br />

Since it is a current scientific controversy, <strong>the</strong> project allowed seventh-grade students in an urban middle school not<br />

only to learn about a cutting-edge science topic but also to experience central aspects of <strong>the</strong> scientific process itself.<br />

We have documented large shifts in students’ images of science: exploring an au<strong>the</strong>ntic scientific controversy in<br />

process allows students to develop a dynamic understanding of <strong>the</strong> process of scientific progress while also<br />

developing a more integrated understanding of <strong>the</strong> science content. The design principles we are developing based<br />

on our research on students’ cognition will guide <strong>the</strong> development of new learning environments on numerous<br />

scientific controversies in a way that makes <strong>the</strong>m accessible to students and citizens alike.<br />

The De<strong>for</strong>med Frog Web-based Curriculum Sequence (http://scope.educ.washington.edu/frogs/)


A knowledge integration approach to professional development:<br />

Enabling teachers to succeed in adopting new practices<br />

Jim Slotta, University of Cali<strong>for</strong>nia at Berkeley<br />

The Web-based Integrated Science Environment provides science teachers with powerful new tools and approaches<br />

to bring knowledge integration activities into <strong>the</strong>ir classrooms. However, even when presented with a well-designed<br />

technology like WISE, teachers require significant levels of support to adopt new pedagogical concepts and<br />

methods. For example, teachers need to understand that technology is not an end in itself, and that <strong>the</strong> Internet must<br />

be used carefully to promote learning. Also, despite advances in our development of pedagogical approaches that<br />

promote conceptual change (see Linn, 1992, Slotta and Chi, 1997), <strong>the</strong> majority of middle school and high school<br />

science teachers still employ more traditional approaches to teaching science. (Poole and Page, 1996) Thus, teacher<br />

professional development has emerged as an essential component of our research in <strong>the</strong> WISE project. In order to<br />

support teachers with powerful instructional technologies, we must help <strong>the</strong>m gain new understandings about<br />

effective curriculum activities and classroom practices.<br />

This challenge has provided us with <strong>the</strong> incentive and opportunity to research effective approaches to<br />

professional development that empower teachers with new ideas and approaches. We designed an on-line<br />

community to help teachers learn about <strong>the</strong> WISE pedagogy and technology as <strong>the</strong>y prepared to use it in <strong>the</strong>ir own<br />

classrooms. This community was designed as a self-sustaining professional development resource <strong>for</strong> its members,<br />

who continue <strong>the</strong>ir interactions during and after <strong>the</strong> school year. It has also served as a research tool, enabling us to<br />

understand teachers' initial ideas about using <strong>the</strong> Internet in <strong>the</strong>ir classrooms, as well as <strong>the</strong> effectiveness of our<br />

materials and approaches. Our professional development curriculum is delivered via <strong>the</strong> Internet, by means of this<br />

WISE on-line community, and consists of <strong>the</strong> following three components:<br />

(1) The WISE Teacher NetCourse that scaffolds teachers as <strong>the</strong>y gain understanding of our pedagogical<br />

framework, known as Scaffolded Knowledge Integration. The NetCourse is delivered in <strong>the</strong> <strong>for</strong>m of a WISE<br />

Curriculum Project (Figure 1) where teachers learn about our technology and approaches by actually using it.<br />

(2) Teachers join <strong>the</strong> WISE On-line Community where <strong>the</strong>y receive feedback and support from o<strong>the</strong>r teachers as<br />

well as from WISE on-line mentors. The community supports electronic discussions (Figure 2) to help<br />

teachers in <strong>the</strong>ir own process of knowledge integration, as <strong>the</strong>y explore new ideas about professional practice.<br />

We have applied our framework of scaffolded knowledge integration in designing <strong>the</strong> materials <strong>for</strong> this<br />

community – seeking to connect to all teachers’ ideas and support <strong>the</strong>ir creation of personal understanding<br />

(3) WISE Project Forums have been developed to help teachers succeed in using specific WISE Curriculum<br />

Projects in <strong>the</strong>ir classroom. Each Project Forum includes a wide array of specific supports to help teachers<br />

succeed. For <strong>the</strong> WISE De<strong>for</strong>med Frogs Project, shown in Figure 2, we provide links to a demo of <strong>the</strong><br />

curriculum, explicit lesson plans and example student work, electronic discussions about how to help students<br />

succeed with <strong>the</strong> project, and <strong>the</strong> WISE classroom management tools (e.g., <strong>for</strong> assessment and student work).<br />

Figure 1. WISE Teacher NetCourse<br />

Figue 2. On-line discussions within <strong>the</strong> community


Issues In The Design, Development And Implementation Of An<br />

Alternative Delivery Format Master's Degree In Instructional<br />

Technology<br />

Michael Szabo, Ph.D., Forum Organizer, University of Alberta<br />

mike.szab@ualberta.ca<br />

Craig Montgomerie, Ph.D., University of Alberta<br />

craig.montgomerie@ualberta.ca<br />

David Mappin, Ph.D., University of Alberta<br />

david.mappin@ualberta.ca<br />

Annette Fuchs, M.Ed., University of Alberta<br />

<br />

Edmonton, AB Canada<br />

Overview<br />

The purpose of this <strong>for</strong>um is to describe <strong>the</strong> process, issues and some solutions encountered in<br />

converting a university-based Masters Degree in Instructional Technology to an alternate delivery <strong>for</strong>mat<br />

(ADF). Beginning in 1994, courses in this degree program have been converted to one or more ADFs. By<br />

<strong>the</strong> summer of <strong>1999</strong>, <strong>the</strong> core courses in <strong>the</strong> program will be available in ADF <strong>for</strong>mat and have been piloted<br />

at least once.<br />

The team involved in <strong>the</strong> conversion has wrestled with numerous issues that will be discussed during<br />

<strong>the</strong> <strong>for</strong>um. Some of <strong>the</strong> issues are:<br />

• What are ADFs and which are useful <strong>for</strong> our purpose<br />

• To what extent should <strong>the</strong> entirety of <strong>the</strong> courses be placed in ADF<br />

• How do we deal with conveying expert's knowledge via ADF<br />

• How do students obtain access to <strong>the</strong> resources needed to complete <strong>the</strong> courses<br />

• What data should be tracked and how will it be tracked<br />

• What issues arise from building a non-conventional degree in a conventional, research-oriented<br />

university<br />

• What is <strong>the</strong> reaction of students, who are by and large majoring in instructional technology<br />

• How does one build an infrastructure to promote ADF courses and degrees<br />

• What is <strong>the</strong> role of face to face (F2F) instruction in ADF<br />

• What is <strong>the</strong> return on investment on course development <strong>for</strong> ADF<br />

• What skills are crucial to successful development What is <strong>the</strong> role of a design team<br />

It is expected that o<strong>the</strong>rs at <strong>ED</strong>M<strong>ED</strong>IA 99 are grappling with similar issues and would appreciate<br />

hearing how one institution deals with <strong>the</strong>m, discussing <strong>the</strong>ir particular situation with respect to ADFs,<br />

providing feedback to <strong>the</strong> <strong>for</strong>um leaders and networking with o<strong>the</strong>rs at <strong>the</strong> conference about <strong>the</strong>se issues.<br />

Background<br />

The University of Alberta has been a leader in <strong>the</strong> field of Computer-Based Instruction since it acquired an<br />

IBM 1500 System in <strong>the</strong> middle 1960s. The leadership continued when <strong>the</strong> 1500 system was replaced by a<br />

PLATO system, later to be replaced by micros, videodisc, CDs, LANs, WANs, <strong>the</strong> Internet and most<br />

recently <strong>the</strong> WWW. Many of <strong>the</strong> faculty members who participated in <strong>the</strong>se early systems now <strong>for</strong>m <strong>the</strong><br />

core of <strong>the</strong> graduate program in Instructional Technology (IT).<br />

Throughout that period, extensive research and development on many phases of CBI were carried out.<br />

This work could not have been done without <strong>the</strong> extensive participation of graduate students, many of<br />

whom have continued and excelled in <strong>the</strong> field (e.g., Donald Tapscott, M.Ed. 1978; Greg Kearsley, Ph.D.<br />

1978). In<strong>for</strong>mal masters and doctoral degree programs arose within <strong>the</strong> Department of Educational<br />

Psychology to accommodate <strong>the</strong>se students.


In 1978, <strong>the</strong> University <strong>for</strong>malized its Masters degree in Instructional Technology by officially<br />

establishing it within <strong>the</strong> Faculty of Education. Due to a number of factors, such as budgets, changes in<br />

organizational structure, and individual personalities, a '<strong>for</strong>mal' Ph.D. program was not initiated until 1998<br />

with <strong>the</strong> admission of four doctoral students into <strong>the</strong> Basic Area of Educational Psychology.<br />

Events in <strong>the</strong> past several years have provided impetus to explore ADFs <strong>for</strong> <strong>the</strong> Masters degree. These<br />

include a recent mandate by <strong>the</strong> provincial government to increase access <strong>for</strong> our programs to more<br />

students, both on and off campus, increased levels of funding, and a growing recognition by <strong>the</strong><br />

administration of <strong>the</strong> potential of ADF.<br />

A Brief History of ADF in <strong>the</strong> Department of Educational Psychology<br />

Statistics<br />

While <strong>the</strong> course in introductory statistics is not a specific IT course per se, it is a required research course.<br />

Historically, <strong>the</strong> course was originally developed in <strong>the</strong> early 1960s <strong>for</strong> delivery on <strong>the</strong> IBM 1500 system.<br />

Budget cuts in <strong>the</strong> early 1990s suggested a reduction in courses across <strong>the</strong> Faculty, including <strong>the</strong> statistics<br />

courses. The complete 3 credit graduate course was resurrected, polished, updated, and reconstructed using<br />

Authorware. It is delivered via CD-ROM with a unique twist. All student data tracking is done via <strong>the</strong><br />

WWW, meaning of course that delivery can take place anywhere in <strong>the</strong> world. There is even a facility to<br />

update <strong>the</strong> user with any modules that have been changed since <strong>the</strong> CD was shipped.<br />

Introduction to WWW<br />

Around 1996, and ef<strong>for</strong>t was made by Professor Montgomerie and graduate student to develop a course<br />

whose content is <strong>the</strong> Internet and <strong>the</strong> WWW and to deliver <strong>the</strong> course on <strong>the</strong> WWW. This course 'broke <strong>the</strong><br />

ice' and encouraged o<strong>the</strong>rs to participate. At <strong>the</strong> same time, <strong>the</strong> Faculty decided to follow <strong>the</strong><br />

recommendation to bring <strong>the</strong> main IT players toge<strong>the</strong>r in <strong>the</strong> same office area, regardless of home<br />

departmental affiliation.<br />

Additional Key Developments<br />

In 1997, a <strong>for</strong>mal reconfiguration of <strong>the</strong> Masters program was undertaken. In 1997, work began on<br />

developing <strong>the</strong> course on <strong>ED</strong>IT 571, Introduction to Educational Technology and Communication <strong>for</strong> webbased<br />

delivery, which we call Web-Based Instruction (WBI). This course, as well as two undergraduate<br />

courses in IT were funded in part by <strong>the</strong> University and in part by a special funding mechanism established<br />

by <strong>the</strong> provincial government to stimulate increased access to education on <strong>the</strong> part of <strong>the</strong> citizens of <strong>the</strong><br />

province.<br />

In 1998, partial funding was received to create three more core courses in <strong>the</strong> Masters in IT program;<br />

<strong>ED</strong>IT 568, 572 and 573. These courses have been developed and piloted at least once at <strong>the</strong> time of this<br />

writing.<br />

Issues Considered Along <strong>the</strong> Way<br />

This <strong>for</strong>um will provide insight into some of <strong>the</strong> issues listed below along with opportunity <strong>for</strong> <strong>the</strong> audience<br />

to discuss and network.<br />

What are ADFs and which are useful <strong>for</strong> our purpose<br />

There are numerous applications and variations of <strong>the</strong> term ADFs. In general, we mean any instructional<br />

alternative to conventional lecture-seminar <strong>for</strong>mat. In contrast, distributed education means delivery to<br />

both on and off-campus students. Should <strong>the</strong> course <strong>for</strong>mats be different <strong>for</strong> <strong>the</strong>se two groups Given that<br />

<strong>the</strong> Masters degree uses <strong>the</strong> content of IT, both <strong>the</strong> content and <strong>the</strong> methodology need to be discussed,<br />

demonstrated and practiced.<br />

To what extent should <strong>the</strong> entirety of <strong>the</strong> courses be placed in ADF<br />

What is gained and what is lost by moving entire courses to ADF What is <strong>the</strong> role of F2F in <strong>the</strong> delivery<br />

of instruction Given that <strong>the</strong>re will be an on-campus group as well as an off-campus group, how should<br />

any differences in opportunities be resolved Should all learning activities be placed in ADF, <strong>for</strong> example,<br />

does <strong>the</strong> technology allow <strong>for</strong> effective dialogue and debate<br />

2


How do we deal with conveying expert's knowledge via ADF<br />

A particular problem we face is that most of our IT faculty have lived through <strong>the</strong> days of CBI and have a<br />

wealth of experience and scars to show <strong>for</strong> it. Can we convey that experience in ADF Conveying<br />

experience is important but not <strong>the</strong> only factor. Focussing on early approaches to Computer Based<br />

Instruction, <strong>for</strong> example, can detract from <strong>the</strong> differences and emphasis in <strong>the</strong> new work on computer based<br />

learning environments, constructivism, situated learning, and so <strong>for</strong>th. Fur<strong>the</strong>rmore, what design should be<br />

chosen There is <strong>the</strong> issue of student choice over knowledge of essential content, as judged by <strong>the</strong><br />

connisseur professor. How are <strong>the</strong> disagreements within <strong>the</strong> group about what essential content should be<br />

handled<br />

How do students obtain access to <strong>the</strong> resources needed to complete <strong>the</strong> courses<br />

A course which requires only reading material has a slight advantage over IT courses, which require that<br />

students have access to some of <strong>the</strong> latest, most powerful and expensive hardware and software, such as<br />

Authorware, NT Servers, and so <strong>for</strong>th. How is this equipment to be provided in ADF This raises issues<br />

related to <strong>the</strong> choice of technologies, such as WWW, synchronous audio or videoconferencing, mailed CD-<br />

ROMS, videotape, and fax.<br />

What data should be tracked and how will it be tracked<br />

Per<strong>for</strong>mance and communication data can be delivered easily on <strong>the</strong> WWW but systems to track and make<br />

use of that data are still somewhat primitive and difficult or time-consuming to construct in terms of<br />

programming, database access, and so <strong>for</strong>th. What should be tracked is an interesting question particularly<br />

if assignments are made where assessment by judgements made on analysis and writing are deemed<br />

important.<br />

What issues arise from building a non-conventional degree in a conventional, research-oriented<br />

university<br />

Promotion, tenure, and <strong>the</strong> occasional deafening lack of interest are but many of <strong>the</strong> issues to be faced in<br />

this category. As members of <strong>the</strong> Education Faculty, we are privileged that our research and course<br />

development activities can coincide. What has been <strong>the</strong> experience of some of our colleagues and what<br />

changes seem to be in <strong>the</strong> future<br />

What is <strong>the</strong> reaction of students, who are by and large majoring in instructional technology<br />

Student involvement in building ADF-courses and <strong>the</strong>ir reaction are always important issues. They are<br />

particularly crucial when <strong>the</strong> students are studying IT as opposed to studying o<strong>the</strong>r content domains using<br />

IT.<br />

How does one build an infrastructure to promote ADF courses and degrees<br />

ADF courses imply a certain infrastructure to develop and maintain. These include not only hardware,<br />

software and telecommunications, but support, encouragement, and active participation by administration.<br />

There is also <strong>the</strong> issue of providing an example to o<strong>the</strong>r departments and faculties, such as Adult and<br />

Higher Education, Library, and <strong>the</strong> creation of a generic M.Ed. program.<br />

What is <strong>the</strong> role of face to face (F2F) instruction in ADF<br />

Is F2F instruction required in all situations Where can it be optimized and where can it be dispensed<br />

with Is <strong>the</strong>re a body of evidence that argues <strong>for</strong> or against effectiveness, efficiency and optimality of<br />

learning with or without F2F Does it take more work to teach a course with significant group and<br />

Computer Mediated Communication components A related issue is <strong>the</strong> conflict with <strong>the</strong> potential of ADF<br />

and <strong>the</strong> mental models held by many current university instructors. Communication difficulties tend to be<br />

amplified and take longer to resolve, particularly where asynchronous communication is involved. This<br />

may be a trade off <strong>for</strong> <strong>the</strong> inability of an instructor to address individual questions in a large class of more<br />

than 25 students.<br />

What is <strong>the</strong> return on investment on course development <strong>for</strong> ADF<br />

Most educational institutions view ADF as a cost, and an add-on cost at that, without considering ei<strong>the</strong>r <strong>the</strong><br />

return on <strong>the</strong> investment or <strong>the</strong> cost of not implementing ADF. There are often to erroneous cost<br />

3


comparisons to conventional instruction where not all <strong>the</strong> costs are considered or calculated properly. The<br />

presenters will provide data on development in one of <strong>the</strong> current courses in <strong>the</strong> M.Ed.<br />

What skills are crucial to successful development What is <strong>the</strong> role of a design team<br />

A sampling of skills would include instructional design, experience with ADF in its wide ranging <strong>for</strong>mats,<br />

knowledge of strengths and weaknesses of interactive instructional media, project management, evaluation,<br />

content and political astuteness. Large scale ef<strong>for</strong>ts require a team of individuals who can execute <strong>the</strong>se<br />

skills and solve disagreements without resorting to fist fights!<br />

O<strong>the</strong>r issues<br />

How do students learn <strong>the</strong> needed skills <strong>for</strong> ADF which <strong>the</strong>y do not possess How does one handle <strong>the</strong><br />

purchase and distribution of books, software and o<strong>the</strong>r learning resources What minimum system<br />

configuration is required and what are <strong>the</strong> implications <strong>for</strong> course design How good is good enough<br />

related to costs of development What is <strong>the</strong> price of effectiveness over efficiency How does one resolve<br />

myriad infrastructure issues when implementing ADF in an institution which has been designed <strong>for</strong> on<br />

campus and F-2-F learning What are some of <strong>the</strong> issues in moving to global deliver, such as<br />

telecommunications, acceptance of <strong>for</strong>eign credentials <strong>for</strong> admission and differences in culture, language<br />

and educational systems<br />

Forum Presenters<br />

The <strong>for</strong>um organizer, Professor Michael Szabo, has been centrally involved in ADFs since 1970 and<br />

designed <strong>the</strong> original Masters degree in IT at <strong>the</strong> University of Alberta. Discussants include Professor<br />

Craig Montgomerie, Professor of Educational Psychology and Policy Studies, Professor David Mappin,<br />

Professor of Educational Psychology and Policy Studies. Michael, David and Craig have been involved in<br />

<strong>the</strong> field of IT since <strong>the</strong> 1960s'; have authored hundreds of papers and articles in <strong>the</strong> field; directed major<br />

CBI research, development and evaluation projects; worked on mainframe, mini and micro CBI systems;<br />

and consulted internationally. Annette Fuchs, Research Assistant has been involved in <strong>the</strong> development<br />

and validation of many of <strong>the</strong> courses. She completed <strong>the</strong> Masters in IT in 1998 and is now pursuing <strong>the</strong><br />

Ph.D. degree.<br />

Relevant Links<br />

The courses under discussion can be examined through this link:<br />

http://www.quasar.ualberta.ca/IT/<br />

A short list of publications by members of <strong>the</strong> <strong>for</strong>um can be examined at:<br />

http://www.quasar.ualberta.ca/IT/research/<br />

4


Support offered User Per<strong>for</strong>mance Speed, Memory, Ef<strong>for</strong>t, and Com<strong>for</strong>t by<br />

Package Features<br />

Jennifer D.E. Thomas, Ph.D., Associate Professor<br />

Pace University, 1 Pace Plaza, N.Y., N.Y. 10038<br />

Email: jthomas@pace.edu<br />

It is suggested that ease of use of a package may be evaluated as a function of <strong>the</strong> support which design and<br />

assistance features offer user per<strong>for</strong>mance speed, memory, ef<strong>for</strong>t and com<strong>for</strong>t. Features provided in software which<br />

are believed to alleviate <strong>the</strong> human shortcoming of limited memory capacity include databases, macros, menu<br />

structures, mnemonics, icons and templates. Macros, commands to bypass menu structures and shallow menus are<br />

all features designed to minimize <strong>the</strong> user's ef<strong>for</strong>t. Shallow menu structures and commands have been found to be<br />

faster than deep structures as have menus redesigned according to frequency of use. Use of natural language<br />

systems may or may not require <strong>the</strong> same amount of time to use and yet be considered more com<strong>for</strong>table than o<strong>the</strong>r<br />

interaction methods. Text size and placement, use of figures, graphics, color, sound, highlighting, etc. are all<br />

features which contribute to <strong>the</strong> appeal of <strong>the</strong> package. Also, conceptual models provided by <strong>the</strong> system or<br />

developed by <strong>the</strong> user have also been found beneficial to <strong>the</strong> user. A package will be easier to use and learn when<br />

support of <strong>the</strong>se factors by packaage features is greater. In this paper, <strong>the</strong> support <strong>for</strong> <strong>the</strong>se factors are examined in<br />

<strong>the</strong> Human Factors and Learning literatures, relative to specific package design and assistance features.<br />

Page 1 of


Multimedia Cases in Teacher Education: Towards a Constructivist<br />

Learning Environment<br />

Ellen van den Berg<br />

University of Twente<br />

P.O. Box 217<br />

7500 AE Enschede<br />

The Ne<strong>the</strong>rlands<br />

berg@edte.utwente.nl<br />

Introduction<br />

This paper is about <strong>the</strong> integration of multimedia cases in elementary science teacher education.<br />

These cases have been developed within <strong>the</strong> framework of <strong>the</strong> MUST-project (MUltimedia in Science &<br />

Technology). The MUST-project is a joint venture on behalf of three Teacher Education Colleges, <strong>the</strong> National<br />

Institute <strong>for</strong> Curriculum Development and <strong>the</strong> University of Twente in <strong>the</strong> Ne<strong>the</strong>rlands. The project aims at<br />

developing multimedia cases <strong>for</strong> <strong>the</strong> professional development of prospective teachers in elementary science<br />

and technology education. In <strong>the</strong> first project year two working prototypes on CD-ROM were developed.<br />

During this year <strong>the</strong> MUST-team became increasingly aware of <strong>the</strong> significance of <strong>the</strong> implementation of<br />

multimedia cases in teacher education programs. This paper ends with <strong>the</strong> notion of flexibility-in-use that in<br />

our opinion is a promising way to reconcile <strong>the</strong> voice of <strong>the</strong>ory and <strong>the</strong> voice of practice.<br />

Multimedia cases and a constructivist learning environment<br />

In this section <strong>the</strong> design of <strong>the</strong> MUST multimedia cases are described according to principles <strong>for</strong> <strong>the</strong><br />

design of constructivist learning environments (cf. Honebein, 1995). This description is not limited to <strong>the</strong><br />

cases <strong>the</strong>mselves, but, if appropriate, also <strong>the</strong> broader scope of teacher education programs is taken into<br />

account.<br />

Embed learning in a realistic and relevant context<br />

Non-scripted edited video of (an) elementary science lesson(s) <strong>for</strong>ms <strong>the</strong> core of every MUST-case.<br />

These video clips are both a realistic and relevant context <strong>for</strong> prospective teachers. The clips are edited in a<br />

way that <strong>the</strong>y provide ample opportunity <strong>for</strong> practising analysis and contemplate action (cf. Merseth, 1996).<br />

So, <strong>the</strong>y are not meant to follow uncritically. On <strong>the</strong> contrary <strong>the</strong>y intend to stimulate reflective thought and<br />

communication. These activities are also supported by assignments in which prospective teachers are<br />

encouraged to analyse <strong>the</strong> video from different perspectives and use <strong>the</strong>se knowledge constructions in planning<br />

and implementing elementary science lessons <strong>the</strong>mselves.<br />

Different perspectives and multiple modes of representation<br />

The MUST CD-ROMS include comments on <strong>the</strong> lesson by <strong>the</strong> video-teacher, experts, and prospective<br />

teachers. So, students are provided with experiences from different perspectives. However, <strong>the</strong>re is some<br />

controversy among specialists in case-based instruction about whe<strong>the</strong>r or not to include experts’ comments into<br />

a case. For instance, Merseth (1996) thinks those comments may inhibit <strong>the</strong> construction of knowledge by<br />

novices. When novices have read what "experts" say about <strong>the</strong> case, <strong>the</strong>y may tend to abandon or suspend <strong>the</strong>ir


own beliefs in favor of <strong>the</strong> "delivered wisdom" (p. 733). On <strong>the</strong> o<strong>the</strong>r hand, Shulman (1992) argues that, <strong>for</strong><br />

example, experts’ comments provide additional perspectives or lenses through which to view <strong>the</strong> events of <strong>the</strong><br />

case. So, <strong>the</strong>y add complexity and richness that gloss ra<strong>the</strong>r than simplifying or trivializing <strong>the</strong> events (p. 12).<br />

In <strong>the</strong> MUST-project <strong>the</strong> use of multiple modes of representation has been applied in different ways. Firstly,<br />

<strong>the</strong> earlier mentioned edited non-scripted videotapes and audio comments on <strong>the</strong> video represent science<br />

lessons in elementary classrooms in different modes. Moreover, o<strong>the</strong>r modes of representation are depicted by<br />

all kinds of textual in<strong>for</strong>mation.<br />

Ownership an voice in <strong>the</strong> learning process<br />

A third design principle is to warrant ownership and voice in <strong>the</strong> learning process by prospective<br />

teachers. This implies that <strong>the</strong>y are encouraged to reflect on <strong>the</strong>ir knowledge construction processes and take<br />

responsibility <strong>for</strong> setting learning goals and pursue learning processes. In <strong>the</strong> design of <strong>the</strong> CD-ROMS of <strong>the</strong><br />

MUST cases this principle has been applied by constructing an open non-linear interface. A second, and more<br />

important, way to account <strong>for</strong> this design principle is to <strong>for</strong>mulate assignments that have an open character and<br />

stimulate <strong>the</strong> users to reflect on <strong>the</strong>ir learning processes.<br />

The voice of practise: teacher educators<br />

Especially <strong>the</strong> four teacher educators in <strong>the</strong> MUST-team refer repeatedly to <strong>the</strong> issue, that students are<br />

not familiar with working in a constructivist learning environment. The teacher educators question how much<br />

responsibility <strong>the</strong>ir students may handle. Moreover, <strong>the</strong>y are worried about <strong>the</strong>ir role both in terms of <strong>the</strong>ir<br />

responsibility and in terms of practical implications. The <strong>for</strong>mer point may be illustrated by a remark of one of<br />

<strong>the</strong> teacher educators: she stated that it is her responsibility to do her utmost that students will reach <strong>the</strong><br />

predefined learning objectives, so she wants to implement one of <strong>the</strong> multimedia cases in a ra<strong>the</strong>r traditional<br />

setting. This setting consists of a science method course, which is assessed by a uni<strong>for</strong>m test <strong>for</strong> all students.<br />

The latter point consists of concerns of teacher educators to assign all different types of more open assignments,<br />

such as portfolios. Or as one of <strong>the</strong>m <strong>for</strong>mulated it: For time reasons it is simply impossible <strong>for</strong> me to grade all<br />

<strong>the</strong>se assignments.<br />

Conclusions: towards flexibility-in-use<br />

In this paper a dilemma is sketched between <strong>the</strong> ideal of multimedia cases in a constructivist learning<br />

environment and <strong>the</strong> reality of teachers and students in teacher education programs. In order to overcome this<br />

dilemma, <strong>the</strong> MUST project introduced <strong>the</strong> notion of flexibility-in-use. This notion implies that, especially,<br />

teacher educators have a considerable freedom in <strong>the</strong> way <strong>the</strong>y want to use <strong>the</strong> multimedia cases, because from<br />

an implementation perspective it is nei<strong>the</strong>r possible nor desirable to impose a change in practice on teacher<br />

educators. By doing so, we take <strong>the</strong> warning of Louden and Wallace (1994) seriously. They warn re<strong>for</strong>mers<br />

not to fall into <strong>the</strong> trap of <strong>the</strong> constructivist paradox. This means that re<strong>for</strong>mers press teachers to make <strong>the</strong><br />

trans<strong>for</strong>mation from conventional to constructivist practise in a single step. We opt <strong>for</strong> a more realistic re<strong>for</strong>m<br />

agenda in which learning to teach with multimedia cases is perceived as a process of gradual re<strong>for</strong>mation and<br />

elaboration of teacher educators' established patterns of teaching.<br />

References<br />

Honebein, P.C. (1996). Seven goals <strong>for</strong> <strong>the</strong> design of constructivist learning environments. In B.G. Wilson<br />

(Ed.), Constructivist learning environments (pp. 11-24). Englewood Cliffs: Educational Technology<br />

Publications.


Merseth, K.K. (1996). Cases and case methods in teacher education. In J. Sikula (Ed.), Handbook of research<br />

on teacher education (pp. 722-746). New York: Macmillan.


Building Online learning Communities <strong>for</strong> Teaching and<br />

Learning,which integrate Online Multi Media.<br />

Tony van der Kuyl<br />

University of Edinburgh<br />

Scotland<br />

James O'Brien<br />

University of Edinburgh<br />

Scotland<br />

Introduction<br />

Those who teach must espouse and exemplify in all <strong>the</strong>ir activities those values which will underpin professional<br />

life, given International, National and local technology initiatives(see Appendix 1 <strong>for</strong> Scottish initiatives) which in<br />

<strong>the</strong> next 36 months will rapidly develop <strong>the</strong> role of ICT in all areas of <strong>the</strong> profession and learning and teaching, it is<br />

essential that <strong>the</strong> teachers and <strong>the</strong>ir institutions develop strategies which begin to build on-line staff and student<br />

learning communities. These initiatives will enhance <strong>the</strong> quality of teaching and learning in class and lecture rooms,<br />

and provide a teaching environment where many of <strong>the</strong> new competencies required by new millenia educators in <strong>the</strong><br />

use of ICT can be exemplified through <strong>the</strong>ir own teaching and learning process.


Using Multimedia to support mentors<br />

Simon Walker<br />

University of Greenwich<br />

United Kingdom<br />

Abstract: This paper reports on <strong>the</strong> development of a new system <strong>for</strong> training mentors of student<br />

teachers in Post Compulsory Education & Training (PCET) by a team of educational practitioners<br />

at <strong>the</strong> University of Greenwich with little previous experience in multimedia development. It's<br />

rationale is discussed in <strong>the</strong> light of <strong>the</strong> difficulties of providing training and support. A solution is<br />

proposed with regard to Dearing's National Committee of Inquiry (1997) into Higher Education in<br />

<strong>the</strong> UK, which states that, in cases where o<strong>the</strong>r methods have failed, improvements in motivation<br />

and understanding may occur through <strong>the</strong> use of new technology. The system combines <strong>the</strong><br />

development of an Interactive Multimedia Learning Environment (IMLE) with an On-Line campus.<br />

The prototype is discussed and issues of design heuristics are raised.<br />

Context<br />

The Post Graduate Certificate of Education programme <strong>for</strong> pre-service full-time students is taught jointly by staff at<br />

<strong>the</strong> University of Greenwich and by staff in <strong>the</strong>ir own institutions throughout <strong>the</strong> student teacher's work experience.<br />

The programme is delivered over a single academic year. Between 250 - 350 students each year are taken on and are<br />

trained to be teachers in a variety of academic and vocational subjects. Each student teacher is supported by a<br />

subject mentor in a range of culturally and geographically diverse PCET institutions. The mentor has two basic<br />

generic tasks encompassing a range of subsidiary roles that need to be per<strong>for</strong>med. Firstly, <strong>the</strong> mentor organises<br />

appropriate teaching experiences and secondly, <strong>the</strong> mentor supports <strong>the</strong> student teacher's professional development<br />

in teaching <strong>the</strong>ir subject areas. The mentor's ability to respond to <strong>the</strong> student teacher's professional development<br />

hinges on <strong>the</strong>ir own understanding of <strong>the</strong> relationship between <strong>the</strong> knowledge, skills and processes of mentoring and<br />

<strong>the</strong> support provided by <strong>the</strong> University <strong>for</strong> <strong>the</strong>m in this role.<br />

Following research conducted by questionnaire with 10 university tutors and 117 student teachers, a number of<br />

factors were identified as affecting <strong>the</strong> quality of mentor training.<br />

(a) Diminishing resources resulted in a lack of time <strong>for</strong> any sustained level of support <strong>for</strong> training <strong>the</strong> mentors.<br />

(b) The difficulty of arranging F2F meetings because of issues of physical distance and/or clashes with timetables.<br />

Research was also conducted with 36 subject mentors to confirm <strong>the</strong> acceptability and content of using an ITC<br />

system <strong>for</strong> supporting <strong>the</strong>m in this role.<br />

A proposal to develop interactive multimedia using hybrid CD ROM technology was supported jointly by <strong>the</strong><br />

School of PCET and Academic Development Group at <strong>the</strong> University of Greenwich. It was seen as a possible<br />

solution to <strong>the</strong> above problems <strong>for</strong> a number of reasons:<br />

• interactive multimedia environments may extend <strong>the</strong> setting and amplify opportunities <strong>for</strong> learning in a dynamic<br />

way<br />

• CD-ROM technology is relatively inexpensive and allows <strong>the</strong> storage of large amounts of (non-editable)<br />

interactive support material<br />

• by using <strong>the</strong> potential of hybrid CD-ROM, <strong>the</strong> integration of web browsers with embedded links makes<br />

communication with an On-Line Campus with dedicated sites <strong>for</strong> supporting mentors possible.<br />

Design heuristics<br />

Learning how to develop and produce interactive multimedia involved a significant learning curve. For many of us,<br />

<strong>the</strong> greatest educational technological development over <strong>the</strong> last fifty years has been <strong>the</strong> Overhead Projector. Unless


we are able, as educationalists, to harness <strong>the</strong> new technology we may be missing out on <strong>the</strong> ability to provide<br />

significant opportunities <strong>for</strong> our learners (Dearing,1997; Higginson,1996). A team was set-up comprising a project<br />

manager and a number of consultants who evaluate content, design and production and assist with On-Line Campus<br />

IT support. We considered a number of principles and values to influence <strong>the</strong> design and production process:<br />

(a) Content is in<strong>for</strong>med by primary and secondary research.<br />

(b) A contemporary approach to learning is taken<br />

(c) Metaphor is used to develop interface design<br />

(d) An iterative design process (development - testing with end users - development) is used to ensure accessibility<br />

and user-friendliness.<br />

(a) Research.<br />

Mentoring is an evolving field of research. It was critical to combine an understanding of current good practice and<br />

link this with our own local research carried out in our particular context. For example, interactive learning contracts<br />

were constructed in response to <strong>the</strong> local view, held by student teachers, which confirmed <strong>the</strong>ir beneficial use.<br />

Student teachers also reported, <strong>for</strong> example, on <strong>the</strong> value of well-managed first meetings. Interactive approaches<br />

were devised to assist mentors to manage time and environment issues <strong>for</strong> first meetings. Sound bites and video<br />

clips of some of our student teacher's experiences are used to provide au<strong>the</strong>nticity and context.<br />

(b) Constructivist principles of learning<br />

We chose to reject traditional instructional design favoured by much training material, which tends to rely on <strong>the</strong><br />

circulation of existing knowledge (Boyle 1998). Instead we favoured <strong>the</strong> use of Constructivist principles of learning;<br />

design strategies are considered which engage <strong>the</strong> user in <strong>the</strong>ir own construction of knowledge - <strong>the</strong> production of<br />

knowledgeability ra<strong>the</strong>r than <strong>the</strong> reproduction of knowledge (Guile & Young 1997). For example, users are<br />

encouraged to prioritise emotional events, create lists and agendas <strong>for</strong> meetings, identify and analyse needs, select<br />

and structure <strong>the</strong> content and derive <strong>the</strong>ir own understanding through problem solving. These activities are<br />

supported by a system of scaffolding that uses resources like prompts and hints as tools to help mentors reflect on<br />

<strong>the</strong>ir understanding and progress. The use of <strong>the</strong> resources and <strong>the</strong> results of interactions permit <strong>the</strong> user to construct<br />

<strong>the</strong>ir own understanding. This is fur<strong>the</strong>r developed by links to <strong>the</strong> On-Line Campus, (using Lotus Notes as <strong>the</strong><br />

medium) which provide <strong>the</strong> mentors with <strong>the</strong> opportunities to `problemitize' <strong>the</strong>ir role and share <strong>the</strong>ir ideas,<br />

confidentially, through conferencing with o<strong>the</strong>r mentors and tutors. The aim is to create distributed networks of<br />

knowledge and a `virtual' mentor community<br />

(c) The physical nature of <strong>the</strong> environment.<br />

A major dilemma that faced us was how to physically combine an effective interface with an appropriate structure.<br />

This represents <strong>the</strong> major factor governing <strong>the</strong> continued use of <strong>the</strong> environment. Metaphor is a powerful tool <strong>for</strong><br />

developing content, structure and navigation and our first task was to evaluate <strong>the</strong> use of metaphors in o<strong>the</strong>r<br />

interactive multimedia learning environments. Many used a <strong>for</strong>mal hierarchical structure based upon domain<br />

knowledge. We felt that a functional, minimalist approach (Carroll 1990) would be more effective in appealing to<br />

mentor / teachers who are busy people and need to engage with in<strong>for</strong>mation quickly on a need to know basis. The<br />

main navigational device that has been developed is a time-line which links content with hints of when to best learn<br />

processes and per<strong>for</strong>m activities. An overview permits <strong>the</strong> mentor to catch up on missed in<strong>for</strong>mation and to better<br />

manage <strong>the</strong>ir mentor tasks. Although <strong>the</strong> roots of mentoring lie in <strong>the</strong> notion of apprenticeship, its origin is located<br />

in Greek mythology. This provided a useful visual metaphor that is used in <strong>the</strong> interface.<br />

(d) Evaluation.<br />

Mentors, tutors and trainee teachers evaluate <strong>the</strong> software as it is developed. We use criteria such as clarity,<br />

interactivity, richness and accessibility. We consider iterative prototyping to be highly effective as a means to<br />

development. We have found that <strong>the</strong> semi-structured interview, questionnaire and videoing users in action are very<br />

useful tools that provide instructive feedback - critical to <strong>the</strong> development process. The development of IMLEs is<br />

similar to a construction site - a slow process of initial design, implementing plans, building structures, wea<strong>the</strong>ring<br />

storms & putting right mistakes. We have made necessary alterations to <strong>the</strong> navigational devices used, <strong>the</strong> number<br />

and range of elements, <strong>the</strong> structuring of content and use of metaphor towards <strong>the</strong> refinement of <strong>the</strong> product.


Conclusion<br />

The project is still under construction, however initial evaluations have suggested that Dearing's conclusion<br />

regarding <strong>the</strong> use of Communications and In<strong>for</strong>mation technology might provide a basis <strong>for</strong> (a) improving <strong>the</strong><br />

quality of professional mentoring in <strong>the</strong> workplace and (b) an investigation into <strong>the</strong> effectiveness of using hybrid<br />

CD-ROM technology to establish virtual communities.<br />

Bibliography<br />

Boyle T. (1997) Design <strong>for</strong> Multimedia Learning. Prentice Hall<br />

Carroll, J.M. (1990) The Nurnberg funnel; designing Minimalist Instruction <strong>for</strong> practical computer skill. MIT Press<br />

Guile & Young (1998) Journal of Education and Training Vol .50, No 2<br />

Dearing (1997) National Inquiry into Higher Education. HMSO<br />

Report of <strong>the</strong> FEFC Learning and Technology Committee (Higginson Report) (1996) FEFC


Using Multimedia to support mentors<br />

Simon Walker<br />

University of Greenwich<br />

United Kingdom<br />

This poster session will demonstrate <strong>the</strong> work in progress of an interactive multimedia learning environment (IMLE)<br />

<strong>for</strong> training mentors of student teachers in Post Compulsory Education & Training. The system combines interactive<br />

multimedia with an On-Line campus linked to <strong>the</strong> University of Greenwich’s home page with dedicated mentor<br />

conference areas.<br />

A functional, minimalist approach is used <strong>for</strong> <strong>the</strong> structure and interface. The main navigational device is a timeline<br />

which links content with hints of when to best learn processes and per<strong>for</strong>m activities. This functional device<br />

also permits <strong>the</strong> mentor to catch up on missed in<strong>for</strong>mation and to better manage <strong>the</strong>ir mentor tasks. The content has<br />

been in<strong>for</strong>med by local research with mentors and student teachers. Although <strong>the</strong> roots of mentoring lie in <strong>the</strong><br />

notion of apprenticeship, its origin is located in Greek mythology. This provides a useful visual metaphor <strong>for</strong> <strong>the</strong><br />

interface.<br />

Topics <strong>for</strong> discussion may focus on:<br />

- <strong>the</strong> transferability and adaptation of ‘interactive modules’ to capitalize on economies of scale<br />

- <strong>the</strong> development of virtual communities<br />

- user-friendliness


An Investigation into Faculty Attitudes Regarding<br />

Distance Learning Instruction<br />

Dr. Gail West, College of Education,<br />

University of Central Florida, gwest@pegasus.cc.ucf.edu<br />

Carol S. Halfhill, Department of Management,<br />

College of Business, University of Central Florida, USA, halfhill@mail.ucf.edu<br />

This research, conducted by Gail West and Carol Halfhill, investigated <strong>the</strong> affects of faculty<br />

attitudes concerning distance learning instruction. Previous research indicated <strong>the</strong>re are significant<br />

negative faculty perceptions of and attitudes toward distance learning which may be a barrier to its<br />

implementation. The purpose of this study was to investigate how <strong>the</strong> Theory of Planned Behavior<br />

could be used to predict which faculty might be encouraged to participate successfully in instruction<br />

using distance learning technology. Specifically this research studied faculty attitudes, <strong>the</strong> perceived<br />

attitudes of peers, as well as faculty beliefs in <strong>the</strong>ir ability to be successful with instruction via distance<br />

learning technology. The investigation was modeled after Icek Ajzen’s Theory of Planned Behavior, a<br />

well documented intention model that has successfully predicted and explained behavior in a wide<br />

number of behavior-related areas. The <strong>the</strong>ory suggests that attitudes regarding a behavior as well as<br />

motivation to per<strong>for</strong>m <strong>the</strong> behavior can be measured and this measurement can be used as a predictor<br />

of actual behavior.<br />

A quantitative and qualitative study was conducted to determine if <strong>the</strong> <strong>the</strong>ory successfully<br />

predicted a faculty member’s intention to instruct a course using distance learning technology. A<br />

survey of faculty in <strong>the</strong> Florida State University System, which is comprised of ten accredited public<br />

universities within Florida, was conducted. A stratified random sampling of faculty chosen by a<br />

random number generator method was obtained from <strong>the</strong> 1997-98 faculty lists in <strong>the</strong> college catalogs<br />

from each of <strong>the</strong> ten universities. Selections from each institution were adjusted proportionally to<br />

insure each institution was properly represented. In an attempt to insure that <strong>the</strong> survey would include<br />

faculty who have experience with distance learning technology, ef<strong>for</strong>ts were made to add faculty to <strong>the</strong><br />

survey mailing list who had taught a variety of courses via distance learning using ei<strong>the</strong>r interactive<br />

television or <strong>the</strong> World Wide Web.<br />

Faculty members were questioned regarding <strong>the</strong>ir intention to instruct a course via distance<br />

learning during <strong>the</strong> 1998-<strong>1999</strong> academic year as well as <strong>the</strong>ir attitudes regarding distance instruction.<br />

They were also surveyed on <strong>the</strong>ir perceptions of <strong>the</strong>ir peers' attitudes regarding distance learning.<br />

Finally, faculty were asked items to determine how successful <strong>the</strong>y expected <strong>the</strong>y would be if <strong>the</strong>y<br />

taught a course via distance learning. The three constructs, faculty members' personal attitudes, <strong>the</strong><br />

attitudes of <strong>the</strong>ir peers, and <strong>the</strong> strength of <strong>the</strong>ir belief in success <strong>for</strong>m <strong>the</strong> foundation of Ajzen's <strong>the</strong>ory.<br />

Survey items were constructed to measure <strong>the</strong> power of each construct. Personal attitudes, peer<br />

attitudes, and belief in success were combined ma<strong>the</strong>matically according to Ajzen's model to measure<br />

intention. Qualitative interviews were also conducted to fur<strong>the</strong>r explore <strong>the</strong> survey results.<br />

Faculty returned 345 usable survey instruments representing a 60 percent return rate. Of<br />

those responding, 73 percent were male with 27 percent female. Mean age was 50 years. Of those<br />

who indicated, 68.2 percent were tenured, 15.2 percent were on a tenure track and 15.2 percent were<br />

non-tenured. Instructional experience ranged from none to 51 years with a mean of 17.8 years. Past<br />

distance experience was limited among <strong>the</strong> respondents: 65 percent of <strong>the</strong> respondents had no previous<br />

distance instruction experience. Of those with pervious experience, most had taught between one and<br />

five courses. The majority did not intend to instruct using distance learning technology: 67.3 percent<br />

described <strong>the</strong>mselves as very unlikely or unlikely to instruct using distance learning technology.<br />

Findings revealed that <strong>the</strong> Theory of Planned Behavior could predict correctly a faculty<br />

member’s intention to instruct a distance learning course 83 percent of <strong>the</strong> time. The <strong>the</strong>ory predicted<br />

with great accuracy those faculty who do not intend to instruct via distance learning (93.9 percent). It<br />

had less success predicting faculty who do intend to instruct (56.6 percent).


The research highlighted <strong>the</strong> importance of peer influence in a faculty member’s decision to<br />

instruct or not instruct at a distance. More than half (52 percent) of <strong>the</strong> faculty who intended to instruct<br />

at a distance reported <strong>the</strong>y felt <strong>the</strong>ir peers thought <strong>the</strong>y should be involved in distance instruction.<br />

Only 3 percent of those who did not intend to instruct thought <strong>the</strong>ir peers believed <strong>the</strong>y should teach a<br />

course using distance technology. Approximately 79 percent of faculty who intended to instruct at a<br />

distance reported that faculty members <strong>the</strong>y respected were involved in instruction via distance<br />

learning. Only 31 percent of those with no intention to instruct at a distance reported respected faculty<br />

members involved in distance instruction.<br />

While <strong>the</strong> faculty sensed strong university support <strong>for</strong> distance learning, <strong>the</strong> role of <strong>the</strong><br />

department chair appeared to play a significant role in how strongly <strong>the</strong> administration’s goals <strong>for</strong><br />

distance learning are implemented. Over 79 percent of faculty who intended to instruct via distance<br />

learning believed <strong>the</strong>ir chair supported distance learning instruction while only 45 percent of faculty<br />

who did not intend to instruct via distance learning believed <strong>the</strong>ir chair supported distance learning<br />

ef<strong>for</strong>ts.<br />

Exposure to distance learning seemed to reduce faculty anxiety. Faculty with distance<br />

instruction experience expressed fewer reservations regarding distance learning and were more positive<br />

about its benefits. While 65 percent of faculty with previous distance instruction experience thought<br />

distance courses maintained academic rigor, only 26 percent of those with no distance experience<br />

expressed confidence in <strong>the</strong> academic rigor of distance courses. Only 20 percent of those with no<br />

distance experience were com<strong>for</strong>table with <strong>the</strong>ir ability to interact at a distance; 67 percent of those<br />

with distance experience were confident of <strong>the</strong>ir ability to interact.<br />

O<strong>the</strong>r factors appear to influence a faculty member's intention to instruct via distance<br />

learning technology. Gender and tenure status were statistically significant. Female faculty members<br />

were more likely to have a greater degree of confidence in distance learning instruction, know a<br />

respected faculty member involved with distance instruction, feel peer pressure to instruct at a distance<br />

and consider <strong>the</strong>mselves risk takers. Tenure track and non-tenured track faculty expressed similar<br />

indicators regarding distance instruction. Age was not a statistically significant indicator.<br />

Faculty responding to <strong>the</strong> survey confirmed concerns expressed in <strong>the</strong> literature regarding<br />

distance learning. Worry over interaction, heavier workload, <strong>the</strong> need <strong>for</strong> new instructional skills, lack<br />

of technical support, and professional concerns were expressed. Forty percent of those who intended<br />

to instruct distance learning classes agreed that technology may be used to replace faculty; 44.2 percent<br />

of those who do not intend to instruct distance courses agreed.<br />

The research concluded that university administration can support faculty ef<strong>for</strong>ts in distance<br />

learning instruction by providing release time to compensate <strong>for</strong> <strong>the</strong> heavy time commitment distance<br />

learning courses appear to require. Evaluation <strong>for</strong> tenure and promotion should be adjusted to reward<br />

faculty ef<strong>for</strong>ts in this area. O<strong>the</strong>r support services popular with <strong>the</strong> survey respondents include salary<br />

enhancements, adequate computer systems, student assistants and technical support. Administrative<br />

officials may want to create opportunities to spotlight successful distance instruction and support<br />

mentoring ef<strong>for</strong>ts in an attempt to allay faculty concerns.<br />

Recommendations <strong>for</strong> fur<strong>the</strong>r research included <strong>the</strong> suggestion to fur<strong>the</strong>r explore <strong>the</strong><br />

interaction of gender, age and tenure status in determining a faculty member’s intention to instruct a<br />

distance learning course. Although this research was not designed to explore such issues, <strong>the</strong>re were<br />

intriguing hints that gender may be a stronger determinant of a faculty member’s intention to instruct<br />

distance courses than age or tenure status. It is also possible that <strong>the</strong>re was not enough diversity in <strong>the</strong><br />

respondents’ demographics and fur<strong>the</strong>r research may lead to greater insight.<br />

References<br />

Ajzen, I. (1989). Attitude Structure and Behavior. In A. R. Pratkanis, S. J. Breckler and A. G.<br />

Greenwald (Ed.), Attitude Structure and Function (pp. 241-274). Hillsdale, NJ: Lawrence Erlbaum<br />

Associates<br />

Freberg, L., Floyd, B. & Marr, K. . (1995). Faculty attitudes toward distance education. Journal on<br />

Excellence in College Teaching, 6(2), 145-159.


Web-Based Testing in Distance Education: Challenges and Implications<br />

C. James Wong<br />

Learning Resources Division, Belleville Area College, Belleville, IL 62221, U.S.A.<br />

E-mail: wongcj@smtp.bacnet.edu<br />

Introduction<br />

Distance education has gained general acceptance in American higher education (Moore &<br />

Kearsley, 1996; Saba, 1997). Among a variety of instructional delivery media, <strong>the</strong> Internet, especially <strong>the</strong><br />

World Wide Web, has been commonly adopted by many distance education programs (Khan, 1997; Porter,<br />

1997). As educational providers will often need to validate students' learning outcome, testing on <strong>the</strong><br />

Internet is becoming a reality (Chute, Sayers, & Gardner, 1997). However, one may not be successful as a<br />

distance instructor by simply transferring classroom-based testing strategies to <strong>the</strong> distance education<br />

environment. This paper addresses issues on how tests can be administered on <strong>the</strong> Web, <strong>the</strong> difficulties of<br />

Web-based testing, and <strong>the</strong> implications of <strong>the</strong>se challenges in a distance education setting.<br />

Web-Based Testing Tools<br />

Many distance education programs utilize a Web-based course delivery and management software.<br />

For example, about 1,200 American higher education institutions have adopted WebCT. Similar products<br />

include CourseInfo, LearningSpace, and Web Course in a Box. Some testing features have been<br />

incorporated into most of <strong>the</strong>se products, but functionality and features tend to vary from one to <strong>the</strong> o<strong>the</strong>r.<br />

There are also software vendors that develop Web-based test authoring and delivery tools, such as<br />

QuestionMark and CAT. Such tools are usually better designed and have more features than <strong>the</strong> Webbased<br />

course delivery and management software mentioned above. For instance, <strong>the</strong>y have test analysis<br />

functions such as determining test item difficulty level and generating statistical reports. However, <strong>the</strong><br />

costs of <strong>the</strong>se tools could be ra<strong>the</strong>r expensive.<br />

Objective Testing<br />

Traditional objective tests with question types such as true or false, multiple choice, and matching<br />

can be created, administered, and immediately graded via <strong>the</strong> Web by most of <strong>the</strong> Web-based testing<br />

packages. Feedback can be provided to <strong>the</strong> student right after an answer has been submitted and graded,<br />

allowing <strong>the</strong> student to check his or her understanding of <strong>the</strong> course content and thus promoting <strong>the</strong> concept<br />

of testing as a learning tool as well.<br />

Fill-in-<strong>the</strong>-blank type of questions must be carefully authored. Specifically, <strong>the</strong> instructor will<br />

have to include as many correct answers as possible <strong>for</strong> each question to <strong>the</strong> database of <strong>the</strong> Web-based<br />

testing software. For instance, <strong>the</strong> instructor has to determine whe<strong>the</strong>r matching <strong>the</strong> case in an answer is<br />

significant or not, provided that <strong>the</strong> Web-based testing package is capable of checking <strong>the</strong> case matching of<br />

an answer.<br />

Subjective Testing<br />

Some researchers are working on an artificial intelligence tool to evaluate student writing by<br />

comparing it with a number of model essays previously parsed and analyzed by <strong>the</strong> computer, but <strong>the</strong><br />

reliability of this experimental software is questionable. At this point, students can submit <strong>the</strong>ir answers to<br />

essay test questions to <strong>the</strong>ir instructors via <strong>the</strong> Internet (e.g., Web-based e-mail, Web <strong>for</strong>m submission, or<br />

file upload on <strong>the</strong> Web server), and instructors will have to grade <strong>the</strong>se subjective tests manually.<br />

Test Security<br />

Distance education provides <strong>the</strong> availability of learning opportunities to students without <strong>the</strong><br />

boundaries of time and space. Separated by time and space from <strong>the</strong>ir students, how can instructors know<br />

<strong>for</strong> sure who has actually completed an examination<br />

Even with <strong>the</strong> advanced technology such as fingerprint checking, if students at a distance take an<br />

examination with no supervision, it would not be possible to ensure <strong>the</strong> integrity of <strong>the</strong> examination. The<br />

following could happen if a proctor is absent:<br />

- students can copy test question items that will become insecure <strong>for</strong> future recycling,


- students can take it as an open-book, open-note examination, and<br />

- <strong>the</strong> examination can be taken by a different person from <strong>the</strong> enrolled student.<br />

It is suggested that students be required to arrange <strong>for</strong> an approved test proctor who follows<br />

guidelines provided by <strong>the</strong> distance learning institution (Chute, Thompson, & Hancock, <strong>1999</strong>).<br />

Consequently, in many distance education programs, students must complete <strong>the</strong> examinations in a<br />

proctored environment at a library or school, and proctors are usually teachers, school administrators, or<br />

librarians who are selected by <strong>the</strong> student and approved by <strong>the</strong> distance learning institution (Moore &<br />

Kearsley, 1996). However, sometimes it might be difficult to identify <strong>the</strong> qualifications of a proctor when<br />

he or she resides in a remote state or in a <strong>for</strong>eign country. Fur<strong>the</strong>rmore, shipping and handling could be<br />

time consuming due to custom check and wait between countries.<br />

Alternative Evaluation Methods<br />

Because students have <strong>the</strong> ability to collaborate with o<strong>the</strong>rs if a test is not proctored, some<br />

instructors use Web-based testing only <strong>for</strong> quizzes, but not <strong>for</strong> examinations. However, with <strong>the</strong><br />

permission of <strong>the</strong> instructor, such collaboration (students are working on <strong>the</strong>se quizzes toge<strong>the</strong>r) could be a<br />

very positive cooperative learning activity (Chute, Sayers, & Gardner, 1997).<br />

Instructors should consider evaluating a multiplicity of evidence of students' learning outcome,<br />

such as participation, writing assessment, portfolio assessment, and teacher-based assessment (Harrasim,<br />

Hiltz, Teles, & Turoff, 1997). Requiring students submitting multiple drafts of <strong>the</strong>ir work is ano<strong>the</strong>r way of<br />

checking <strong>the</strong>ir learning progress and reducing <strong>the</strong> chance of plagiarism.<br />

While <strong>the</strong>se non-traditional <strong>for</strong>ms of testing and evaluation do not eliminate <strong>the</strong> possibility of a<br />

student cheating, <strong>the</strong>y reduce it to a level of insignificance (Moore & Kearsley, 1996).<br />

Summary<br />

Web-based testing software packages open an innovative way to delivering tests at a distance.<br />

Without <strong>the</strong> kind of traditional test administration that requires <strong>the</strong> presence of a proctor checking students'<br />

identification and watching <strong>for</strong> cheating, <strong>the</strong> integrity of <strong>the</strong> test cannot be maintained. It is important that<br />

<strong>the</strong> faculty and administration responsible <strong>for</strong> distance education (1) be aware of <strong>the</strong> strengths and<br />

limitations of Web-based testing software, (2) determine appropriate adoption of evaluation strategies that<br />

best match <strong>the</strong> course goals and design, and thus (3) strive <strong>for</strong> an accurate, valid, and reliable assessment of<br />

student learning per<strong>for</strong>mance or competency at a distance.<br />

References<br />

Chute, A. G., Sayers, P. K., & Gardner, R. P. (1997). Networked learning environments. In T. E. Cyrs<br />

(Ed.), Teaching and Learning at a Distance: What It Takes to Effectively Design, Deliver, and Evaluate<br />

Programs (pp.75-83). San Francisco: Jossey-Bass.<br />

Chute, A. G., Thompson, M. M., & Hancock, B. W. (<strong>1999</strong>). The McGraw-Hill handbook of distance<br />

learning. New York: McGraw-Hill.<br />

Harrasim, L., Hiltz, S. R., Teles, L. & Turoff, M. (1997). Learning networks: A field guide to teaching<br />

and learning online. Cambridge, MA: MIT Press.<br />

Khan, B. H. (1997). Wed-based instruction. Englewood Cliffs, NJ: Educational Technology Publications.<br />

Moore, M. G., & Kearsley, G. (1996). Distance education: A systems view. Belmont, CA: Wadsworth.<br />

Porter, L. R. (1997). Creating virtual classroom: Distance learning with <strong>the</strong> Internet. New York: Wiley.<br />

Saba, F. (Ed.). Future of post secondary education. Distance Education Report, 1 (1). [On-line].<br />

Available: http://www.distance-educator.com/Gov.html<br />

Acknowledgements<br />

The author would like to gratefully acknowledge <strong>the</strong> support from Mr. Philip Carlock, Mr. Ken Turner, and<br />

Belleville Area College.


Selecting Internet Technologies to Support Interactive Teaching and Learning at a Distance<br />

C. James Wong<br />

Learning Resources Division, Belleville Area College, Belleville, IL 62221, U.S.A.<br />

E-mail: wongcj@smtp.bacnet.edu<br />

Introduction<br />

Apparently <strong>the</strong> Internet is becoming increasingly accessible to Americans; according to <strong>the</strong> Associated Press, <strong>the</strong>re are 74 million<br />

Internet users in <strong>the</strong> United States (Gearan, <strong>1999</strong>). The U.S. Department of Education (<strong>1999</strong>) reports that, in 1998, 89% of public schools have<br />

access to <strong>the</strong> Internet, and 51% of all American classrooms are connected to <strong>the</strong> Internet. This paper examines <strong>the</strong> advantages and limitations of<br />

various Internet technologies so that educators can make appropriate decisions to select and utilize <strong>the</strong>m to facilitate interactive teaching and<br />

learning in a distance education program.<br />

Traditional Distance Education Programs<br />

Traditional distance education was considered as non-mainstream instruction by many educators because <strong>the</strong>y thought such distance<br />

instruction could not be truly interactive. For example, enrolled in a correspondence type of independent study course, students might not be able<br />

to ask question or receive feedback from <strong>the</strong> author who wrote <strong>the</strong> course or a tutor/instructor who is a content expert; that is <strong>the</strong> nature of<br />

independent study, some explain. Likewise, television courses rely on one-way communication.<br />

Internet Technologies<br />

Until comparatively recently, education has been influenced by <strong>the</strong> trans<strong>for</strong>mation into an in<strong>for</strong>mation society (Chute, Thompson, &<br />

Hancock, <strong>1999</strong>). By employing various Internet technologies, in<strong>for</strong>mation such as pedagogical dialogues and content materials can be exchanged<br />

between <strong>the</strong> instructor and students and/or among students <strong>the</strong>mselves with ease and immediacy. The Internet is being used as supplementary<br />

communication channels after class in both face-to-face courses and distance education courses that utilize interactive video. Meanwhile, more<br />

and more higher education institutions are delivering Internet-based (on-line) courses to students at a distance (Barnard, 1997; Khan, 1997;<br />

Moore & Kearsley, 1996; Porter, 1997).<br />

A typical Internet-based distance education environment incorporates a combination of technologies to deliver instructional content<br />

and foster interaction, with <strong>the</strong> technologies matched to <strong>the</strong> course goals and design. There are a variety of communication and collaboration<br />

tools available, and it is essential to understand <strong>the</strong> strengths and weaknesses of <strong>the</strong> most common asynchronous and synchronous communication<br />

tools.<br />

Asynchronous Tools<br />

E-mail<br />

Advantages<br />

- It is easy to use.<br />

- It is a fast, inexpensive communication channel.<br />

- In<strong>for</strong>mation transferred is not limited only to text.<br />

E-mail Discussion List<br />

Advantages<br />

Limitations<br />

- There are numerous different software packages <strong>for</strong> e-mail available. During communication<br />

between users with different e-mail software, e-mail messages and/or attached files might lose<br />

<strong>the</strong>ir <strong>for</strong>matting and will not be viewable.<br />

- It provides a discussion <strong>for</strong>um <strong>for</strong> students.<br />

- Students tend to access <strong>the</strong> list postings more often while checking <strong>the</strong>ir personal e-mail.<br />

- This one-to-many communication medium is useful <strong>for</strong> sharing documents, peer review, and peer editing.<br />

- Because students do not have to meet at any certain time, working on collaborative group projects is convenient and<br />

flexible.<br />

- Students who are hesitant to speak up in a face-to-face classroom environment will contribute more to class<br />

discussions in this type of environment.<br />

- It is also possible to archive discussion lists.<br />

Discussion Bulletin Board<br />

Advantages<br />

Limitations<br />

- It has similar features as an e-mail discussion list.<br />

- Messages do not reside on one's e-mail in-box.<br />

- Discussions may be threaded.<br />

- It is fairly inexpensive.<br />

Limitations<br />

- Participant's mailbox can get<br />

overloaded with messages,<br />

especially in large classes and<br />

when <strong>the</strong> use of <strong>the</strong> e-mail list is<br />

required.<br />

- Discussion lists also require<br />

good electronic-moderating skills<br />

on <strong>the</strong> part of <strong>the</strong> teacher.<br />

- Participants might not check messages posted if not motivated.<br />

- It also requires good electronic-moderating skills on <strong>the</strong> part of <strong>the</strong> teacher.<br />

Synchronous Tools<br />

.Text Chat<br />

Advantages<br />

- They can help to build a community of learners, and allow<br />

students to get to know each o<strong>the</strong>r better.<br />

- They also foster immediacy and social presence and are useful<br />

<strong>for</strong> brainstorming activities.<br />

- Because <strong>the</strong>y are a completely textual communication medium,<br />

<strong>the</strong>y allow classes that use <strong>the</strong>m to focus on writing. Everything<br />

that is uttered, created, or described must be typed in as text,<br />

<strong>for</strong>cing us to recognize <strong>the</strong> power of <strong>the</strong> written word.<br />

- Hardware and software requirements are minimal.<br />

Collaboration Tools<br />

Advantages<br />

Limitations<br />

- There are many different ways to do chats on <strong>the</strong> Internet: <strong>for</strong> instance, closed<br />

conference chat, MUDs and MOOs, web-based chat, Internet Relay Chat, and so on.<br />

- Limitation of interoperability implies that a user of IRC cannot chat with a user of<br />

MOO.<br />

- They require good typing skills.<br />

- Conversations tend to overlap in a large class.<br />

- The differences in time zones must be dealt with.<br />

- They also require good electronic-moderating skills on <strong>the</strong> part of <strong>the</strong> teacher.<br />

Limitations


Internet collaboration products allow people at multiple sites to conference simultaneously and<br />

offer a wealth of collaborative features including:<br />

- application sharing where multiple parties to view and edit a file in an application (e.g.,<br />

Microsoft Word) on one of <strong>the</strong> participants’ computer.<br />

- whiteboard that provides freehand drawing tools around a canvas. Most whiteboards can also<br />

paste files copied from o<strong>the</strong>r programs such as word processors and spreadsheets.<br />

- text-chat, file transfer, audio conferencing, and video conferencing.<br />

Desktop Video Conferencing<br />

Advantages<br />

- It allows users to send and receive video, audio, and text in real time via <strong>the</strong> Internet.<br />

- Some support two-way point-to-point video conference, while o<strong>the</strong>rs support point-to-point<br />

conference, multi-point conference, and/or one-to-many broadcast.<br />

- Some products like White Pine’s CU-SeeMe and Microsoft NetMeeting have most of <strong>the</strong><br />

features of collaboration tools mentioned above.<br />

- Conference participants are not required to use <strong>the</strong> same plat<strong>for</strong>m and software as long as <strong>the</strong>ir<br />

software complies with <strong>the</strong> same videoconferencing standards.<br />

- They are inexpensive, and some can be downloaded <strong>for</strong> free like Microsoft NetMeeting and<br />

Cornell University’s CU-SeeMe.<br />

Conferencing/Messaging Software<br />

Advantages<br />

- It contains synchronous tools like e-mail and discussion board and asynchronous tools like chat.<br />

- Conferencing systems like FirstClass or Lotus Notes offer <strong>the</strong> advantages of accessing in<strong>for</strong>mation, downloading it,<br />

and working offline (thus reducing <strong>the</strong> Internet connection charges).<br />

- These systems can incorporate both public and private areas.<br />

- The systems are generally very stable.<br />

- They are generally easy <strong>for</strong> both faculty and students to use.<br />

- They have <strong>the</strong> ability to transfer text, audio, graphics, and application-dependent files without <strong>for</strong>mat loss problems<br />

that might happen with e-mail.<br />

- There are many different products out <strong>the</strong>re, each<br />

with <strong>the</strong>ir own strengths and weaknesses and different<br />

features. For instance, not all of <strong>the</strong>m include video<br />

conferencing capability.<br />

- Some may also require additional hardware<br />

accessories.<br />

- The initial learning curve <strong>for</strong> some packages can also<br />

be steep.<br />

Limitations<br />

- Problems with slow frame rates and with audio breakup<br />

are possible at low bandwidths.<br />

- Multi-point video conference might require <strong>the</strong> use of a<br />

group video conferencing server.<br />

- Video conferencing requires that all users have audio<br />

and video hardware: <strong>for</strong> example, digital cameras,<br />

speakers, microphones, and sound cards.<br />

- The initial set-up and customization of bandwidths can<br />

be somewhat of a challenge.<br />

Limitations<br />

- The costs <strong>for</strong> <strong>the</strong> licensing and<br />

hardware required to run <strong>the</strong><br />

system could be quite costly.<br />

- These systems can also require<br />

extensive technical support and<br />

administration skills.<br />

World-Wide Web<br />

The Web has become <strong>the</strong> most powerful communication tool since it is capable of most of <strong>the</strong> functions of <strong>the</strong> asynchronous and<br />

synchronous tools outlined previously. For example, E-mail can be sent and received on <strong>the</strong> Web, E-mail discussion list can be archived on <strong>the</strong><br />

Web, closed conferencing software are geared toward a web-based interface, and online chats and discussion boards are built on <strong>the</strong> Web as well.<br />

As far as Internet-based distance education is concerned, <strong>the</strong> Web is <strong>the</strong> predominant medium <strong>for</strong> course content delivery.<br />

Summary<br />

The Internet can make great strides in providing alternative and flexible availability to quality instruction and a variety of resources<br />

that o<strong>the</strong>rwise would be inaccessible. Quality and cost-effective instruction can be made available around <strong>the</strong> world through distance education<br />

with <strong>the</strong> appropriate use of <strong>the</strong> Internet technologies. By examining <strong>the</strong> advantages and limitations of <strong>the</strong>se Internet technologies, educators can<br />

choose <strong>the</strong> right tools to meet <strong>the</strong> instructional needs and allow distance learners to accomplish <strong>the</strong> expected competencies in <strong>the</strong>ir distance<br />

learning experience.<br />

References<br />

Barnard, J. (1997). The World Wide Web and higher education: The promise of virtual universities and online libraries. Educational Technology,<br />

37(3), 30-35.<br />

Chute, A. G., Thompson, M. M., & Hancock, B. W. (<strong>1999</strong>). The McGraw-Hill handbook of distance learning. New York: McGraw-Hill.<br />

Gearan, A. (<strong>1999</strong>, January 14). A New breed of Internet surfers. Washington: The Associated Press.<br />

Moore, M. G., & Kearsley, G. (1996). Distance education: A systems view. Belmont, CA: Wadsworth.<br />

Porter, L. R. (1997). Creating virtual classroom: Distance learning with <strong>the</strong> Internet. New York: Wiley.<br />

U.S. Department of Education. (<strong>1999</strong>). Internet Access in Public Schools and Classrooms: 1994-98. (NCES Publication No. <strong>1999</strong>-017).<br />

Washington, DC: National Center <strong>for</strong> Education Statistics.<br />

Acknowledgements<br />

The author would like to gratefully acknowledge <strong>the</strong> support from Mr. Philip Carlock, Mr. Ken Turner, and Belleville Area College.


Designing and Implementing Web-Based Instructional Systems<br />

Michael D. Chen<br />

Eastern Illinois University<br />

Media Service<br />

Charleston, IL, U.S.A.<br />

cfdxc@eiu.edu<br />

http://www.ux1.eiu.edu/~cfdxc/<br />

Many have predicted that <strong>the</strong> Internet, particularly <strong>the</strong> World Wide Web, will trans<strong>for</strong>m education. But <strong>the</strong> claimed<br />

potential will not come automatically. Without careful and deliberate design that takes into consideration <strong>the</strong><br />

specific conditions and constraints of various educational settings, <strong>the</strong> much hailed Web will only prove to be an<br />

empty promise. As more schools are connected to <strong>the</strong> Internet and more teachers and students become increasingly<br />

interested in using it in <strong>the</strong>ir teaching and learning, <strong>the</strong> need <strong>for</strong> easy-to-use and meaningful Web tools has grown<br />

dramatically. So far, <strong>the</strong> tools available are ei<strong>the</strong>r not really easy-to-use or meaningful <strong>for</strong> many teachers, whose<br />

primary concern is teaching instead of technology. For example, while applications like Adobe PageMill, Microsoft<br />

Internet Assistant, and Netscape Communicator have made it easier to produce HTML documents, <strong>the</strong> technical<br />

skills required to use HTML documents <strong>for</strong> teaching and learning (linking, serving and managing <strong>the</strong>m on <strong>the</strong> Web)<br />

are beyond most users. Moreover, many existing tools bear little explicit pedagogical connection to <strong>the</strong> classrooms.<br />

Designing of eWeb and HomePage Maker<br />

There has been a growing interest in using computers to enhance instruction and learning through collaboration,<br />

which resulted in a number of network-based learning environments. These environments often focus on a specific<br />

domain or discipline and are often embedded with a set of particular pedagogical beliefs. Fur<strong>the</strong>rmore, <strong>the</strong>se<br />

environments often require a set of unique hardware and software or a combination of several packages. Most of<br />

<strong>the</strong>se environments run on local networks. There have been relatively few environments that support <strong>the</strong> entire<br />

process of instruction, from <strong>the</strong> preparation of instruction to per<strong>for</strong>mance assessment <strong>for</strong> <strong>the</strong> instructor and from<br />

accessing learning materials to collaborating with peers <strong>for</strong> <strong>the</strong> students, over a global network.<br />

eWeb and HomePage Maker, two integrated education environments, exemplify a framework that strives to balance<br />

technological innovations, educational changes, and classroom realities.<br />

The conceptual framework <strong>for</strong> eWeb and HomePage Maker consists of three basic arguments:<br />

• Adoption precedes change. For any intended change to occur, <strong>the</strong> innovation has to be adopted by <strong>the</strong><br />

teachers and students first.<br />

• Realization is re-creation. The process of implementing an innovation is in essence a process of re-creation<br />

in which teachers and students re-interpret <strong>the</strong> innovation in <strong>the</strong>ir own terms. Thus <strong>the</strong> realization of an<br />

innovation often reflects a set of compromises between old and new ways of doing things.<br />

• Learning is <strong>the</strong> evolution of knowledge. Human beings are active and fallible creators of knowledge that is<br />

refined through criticism.<br />

There<strong>for</strong>e, <strong>the</strong> goals of designing eWeb and HomePage maker are (1) to promote adoption of <strong>the</strong> Web as an<br />

education environment, (2) to foster, not impose, pedagogical changes by supporting re-creation, and (3) to<br />

encourage <strong>the</strong> evolution of knowledge (<strong>for</strong> both teachers and students).


Implementation<br />

In order to realize <strong>the</strong> goals set <strong>for</strong>th during <strong>the</strong> designing phase, <strong>the</strong> following principles underline <strong>the</strong><br />

implementation of eWeb and HomePage Maker:<br />

1. Fully integrated: eWeb and HomePage Maker consist of an array of inter-linked tools <strong>for</strong> both teachers<br />

and instructors throughout <strong>the</strong> learning process. An integrated application enables teachers and students to<br />

interact at multiple dimensions, analyze <strong>the</strong> same data with various tools, and achieve multiple goals within<br />

a single application. It has also been suggested that fully integrated applications are more likely to be<br />

adopted by schools and teachers.<br />

2. Global collaboration: Since eWeb and HomePage Maker use <strong>the</strong> standard Internet protocol, it enables<br />

global collaboration. Moreover, <strong>the</strong> system was designed to facilitate both intra- and inter-school<br />

collaboration among teachers and students. Teachers from different institutions can work on <strong>the</strong> same set of<br />

teaching materials at <strong>the</strong> same time. They can also co-manage a collaborative learning project <strong>for</strong> <strong>the</strong>ir<br />

students. Students can not only collaborate in projects with collaborators assigned to <strong>the</strong>m, but also initiate<br />

new projects and find new collaborators. Both students and teachers can use a public in<strong>for</strong>mation area to<br />

contact o<strong>the</strong>r eWeb users to find potential collaborators.<br />

3. Transparent and common technology: First of all, a standard Web browser is used as <strong>the</strong> user interface.<br />

Technically, <strong>the</strong> software a user needs to learn is <strong>the</strong> browser, which can be expected to be fairly easy since<br />

many already use it <strong>for</strong> o<strong>the</strong>r purposes as well. Second, <strong>the</strong> plat<strong>for</strong>m independent nature of <strong>the</strong> Web makes<br />

it unnecessary <strong>for</strong> users to switch from one plat<strong>for</strong>m to ano<strong>the</strong>r, which often causes discom<strong>for</strong>t. Third, it<br />

allows users to reuse what <strong>the</strong>y already have and are com<strong>for</strong>table with. It saves time and <strong>the</strong> frustration<br />

when users have to learn several applications. For example, a user can input course contents in three<br />

different ways: typing directly into <strong>the</strong> browser’s text field, copy and paste from a word processor, or<br />

upload a text file. Lastly, <strong>the</strong>y have built-in structures and mechanisms to help users manage and distribute<br />

contents on <strong>the</strong> server without knowing anything about HTML, cgi, or file transfer protocols.<br />

4. Flexibility: To promote adoption and re-creation, eWeb and HomePage Maker are designed with maximum<br />

flexibility in terms of pedagogical beliefs and management styles. Pedagogically, <strong>the</strong>y provide tools to<br />

support both traditional and newer ways of teaching and learning. While some tools are explicitly designed<br />

to help students develop higher order thinking skill through collaboration, o<strong>the</strong>rs also allow teachers to<br />

develop and administer objective tests. In terms of management, <strong>the</strong>y not only allow teachers to have<br />

administrative control of <strong>the</strong>ir students, but also allows <strong>the</strong>m to change <strong>the</strong> <strong>for</strong>mat and mode of many builtin<br />

functions.<br />

5. Facilitating knowledge construction and refinement: Criticism is key to learning, but social pressure often<br />

precludes criticism among peers. To encourage critical feedback, eWeb provides optional protection of<br />

identity in its chat and <strong>for</strong>um sections. Exchanges of in<strong>for</strong>mation can be set at different modes, from<br />

completely anonymous to identifiable. eWeb also provides mechanisms <strong>for</strong> users to revise <strong>the</strong>ir<br />

contributions be<strong>for</strong>e making <strong>the</strong>m available to o<strong>the</strong>rs. To help <strong>the</strong> learners see <strong>the</strong> knowledge growth<br />

process, <strong>the</strong> revision history is archived.<br />

6. Evolution of knowledge and skills: Instead of providing a fixed set of instructional materials, eWeb remains<br />

open-ended to maximize flexibility <strong>for</strong> use and future growth, to be adapt to <strong>the</strong> growing knowledge and<br />

skills of each user. Each group or class can choose any combination of tools and activities based on <strong>the</strong>ir<br />

needs and skill levels.<br />

7. Data reduction/management: eWeb not only enhances communication and collaboration, but also provides<br />

ways to help make sense of <strong>the</strong> in<strong>for</strong>mation generated. eWeb keeps record of its users' activities. Thus<br />

when a user logins, he or she is in<strong>for</strong>med of what has been completed and what needs to be done. eWeb<br />

also allow users to trace <strong>the</strong>ir per<strong>for</strong>mances. For example, a teacher can quickly generate an electronic<br />

portfolio <strong>for</strong> a particular student or every student in his class.

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