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2003 Church Youth Co-Rec Softball Rules Sportsmanship The ...

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<strong>Sportsmanship</strong><br />

<strong>2003</strong> <strong>Church</strong> <strong>Youth</strong> <strong>Co</strong>-<strong>Rec</strong> <strong>Softball</strong> <strong>Rules</strong><br />

<strong>The</strong> philosophy of the program is that good sportsmanship is expected in the conduct of every contest. A<br />

good sport is fair, courteous, has a positive attitude, and accepts results gracefully. All individuals and<br />

teams participating should comply with the spirit as well as the written rules that govern all competitive<br />

situations. In order to encourage proper conduct during contests, members of the Red River Valley<br />

<strong>Softball</strong> Association or the League <strong>Co</strong>ordinators will make decisions whether to warn, penalize, or eject<br />

persons, teams, or spectators displaying poor sportsmanship. <strong>The</strong>se members should be treated with<br />

respect. Under no circumstances should these members be threatened or physically abused.<br />

1. Ejection Policy<br />

If a participant is ejected from any game, he/she is immediately ineligible from participating in any<br />

further games until cleared by a member of the Red River Valley <strong>Softball</strong> Association’s Board of<br />

Directors or a League <strong>Co</strong>ordinator. <strong>The</strong> minimum suspension for any participant that was ejected<br />

will be the current game plus one additional game. Infractions that may result in ejection from<br />

intramural competition include the following:<br />

A. Unsportsman-like behavior<br />

B. Verbal Abuse<br />

C. Unnecessary Physical <strong>Co</strong>ntact<br />

D. Fighting (Striking or attempting to strike)<br />

E. Threatening Behavior (Verbal) towards an official or supervisor<br />

F. Threatening Behavior (Physical) towards an official or supervisor<br />

G. Individual playing under an assumed name<br />

H. Individuals playing after the consumption or suspicion of consumption of alcohol/drugs<br />

I. Damage/Destruction of facilities or equipment<br />

2. Forfeit Policy:<br />

A. Teams should arrive 10 minutes before the game to check ID's and complete score sheets.<br />

Teams are expected to begin the game at the scheduled time.<br />

B. <strong>The</strong> games may be not started with less than the minimum number of players, eight (8), If the<br />

minimum number of players is not reached 5 minutes after the schedule game time, a forfeit<br />

will be awarded to the opposing team.<br />

3. Equipment:<br />

A. A 12-inch softball will be used (Slow Pitch) and provided by the Red River Valley <strong>Softball</strong><br />

Association.<br />

B. Bases are in-ground Hollywood-style bases. <strong>The</strong>y do not break away. All other equipment<br />

must be provided by the participants and must be approved under ASA guidelines.<br />

C. Gym shoes or molded rubber cleats are allowed as well as hard plastic cleats. No metal,<br />

screw-in, cleats allowed. All players must wear shoes.<br />

D. Teams may use their own bats provided that the bat:<br />

1. Is not more than 34 inches in length or exceed 38 ounces.<br />

2. Must be marked as an "Official <strong>Softball</strong> Bat" by the manufacturer and approved by the<br />

ASA.<br />

4. Field <strong>Co</strong>nditions/Rainouts:<br />

A. <strong>The</strong> supervisor or coordinator will have responsibility for determining whether a game can be<br />

played or continued due to inclement weather, field conditions, etc. To check on rainouts, call<br />

the Red River Valley <strong>Softball</strong> Association Hot-Line at (218) 979-9331 after 4:00 p.m., the day<br />

of your game.<br />

5. Determining Home Team:<br />

A. A coin flip will determine the home team.<br />

<strong>Rules</strong> of Play:<br />

Play shall be governed by ASA <strong>Rules</strong> except where the following special <strong>Rules</strong> shall apply.<br />

Revised 06/02/<strong>2003</strong> Page 1 of 3


6. Length of Game:<br />

A. Games will be seven (7) innings, or of one (1) hour duration.<br />

B. No new inning may be started 50 minutes after the scheduled beginning of a game.<br />

C. In the event a game ends in a tie after seven (7) innings, one (1) extra inning will be allowed<br />

to break the tie (as long as the extra inning begins before the 10 minutes prior to the next<br />

game). If still tied, the score will be recorded as a tie.<br />

D. In the event of bad weather, a game will be termed "official" after three and one-half (3 1/2)<br />

innings with the home team ahead, or after four (4) complete innings, the game will be termed<br />

"official" and the team ahead declared the winner (exceptions will be games that end early<br />

because of the run-limit rule defined below in paragraph E. or games that are declared ended<br />

because of the 60-minute time limit).<br />

E. If a team is ahead by 18 runs after three (3) complete innings (or 2 ½ innings if the leading<br />

team is the Home team) or 13 runs after five (5) innings (or 4 ½ innings if the leading team is<br />

the Home team), the team ahead shall be declared the winner.<br />

1. Players:<br />

A. A team may start and play a game with as few as eight (8) players. If a team plays with eight<br />

(8) players, an automatic out will not be declared. However, if a team plays with nine (9)<br />

players where 5 are males and 4 are females, an automatic out will occur between 2 males<br />

who bat back-to-back. If there are 5 females and 4 males, no automatic out will be declared.<br />

B. A player shall be officially in the game when his/her name has been entered on the score<br />

sheet as playing the field, batting or a substitute.<br />

C. A player who has signed the team’s roster and is listed on the team’s score card but is not<br />

present at the start of the game, may still bat once s/he arrives<br />

D. <strong>The</strong> Extra Player (EP) rule will be used. If a team uses the EP rule, only ten (10) players play<br />

the field but an unlimited number are allowed to bat. A different ten (10) can play the field<br />

each inning provided the same batting order is kept.<br />

3. Batting:<br />

A. Men and women must alternate in the batting order unless there are more than 5 females. If<br />

there are 4 or fewer females, no team may have a situation where males bat back-to-back<br />

without taking an automatic out. If there are 5 or more females, an unlimited number of<br />

rostered males can bat back-to-back after all females have batted.<br />

B. Batters will enter the box with an "1-1" count.<br />

C. Batter is out when:<br />

1. <strong>The</strong> third strike is swung at and missed<br />

2. Each batter is allowed one “<strong>Co</strong>urtesy” foul ball. <strong>The</strong> batter is out on a foul ball on the<br />

third strike if a courtesy foul has already been used.<br />

3. A third strike is called<br />

4. <strong>The</strong> batter enters the batter box with an illegal bat.<br />

5. A foul tip above the level of the batter's head is caught<br />

6. <strong>The</strong> batter is hit by their own batted ball in fair territory before it has been played by a<br />

fielder<br />

7. <strong>The</strong> ball reaches first base and is caught before the runner reaches first base<br />

8. <strong>The</strong> batter is tagged with the ball before reaching base.<br />

D. Teams are allowed one home run over the fence per game. Any subsequent home runs will<br />

result in the batter being called out. Inside-the-park home runs do not count towards the<br />

home run total.<br />

E. Infield fly Rule: When a batter hits a fair infield fly with base runners on first and second; or<br />

first, second, and third with less than two (2) outs, the batter is automatically out. <strong>The</strong> runners<br />

may advance at their own risk on an infield fly but must return to their bases if the ball is<br />

caught (an infield fly is any fair ball that should be easily caught by an infield player). If a<br />

declared infield fly falls to the ground untouched, it will still be considered an infield fly as long<br />

as it stays in fair territory (ball does not have to be caught for this rule to apply).<br />

Revised 06/02/<strong>2003</strong> Page 2 of 3


F. Any ball hit by a batter that strikes home plate and enters fair territory between the first and<br />

third baselines shall be considered a fair ball.<br />

4. Substitutions<br />

A. A substitution shall be allowed if the plate umpire is notified at the time the substitute enters<br />

the field.<br />

5. Base Running<br />

A. No leading off or stealing is allowed. A base runner may not leave the base until the ball has<br />

been hit. Penalty: If a base runner does leave too early, the umpire shall call the base runner<br />

out, the pitch shall be nullified, and the ball becomes dead immediately.<br />

B. Sliding is allowed only if runners needs to protect themselves. Sliding may not be used (or<br />

intentionally not sliding) to intimidate or otherwise break-up a play on a base runner.<br />

<strong>Co</strong>nversely, an infielder may not block the base. Also, fake tags are illegal.<br />

C. <strong>Co</strong>urtesy runners are allowed only be in cases of injury. <strong>The</strong> player making the last out may<br />

run for a batter who has successfully reached base.<br />

D. In the interest of safety, plays at home plate will be the same as a normal play at first base.<br />

<strong>The</strong> runner will be "out" if the ball is held by a fielder (normally the catcher) touching home<br />

plate with any part of his/her body before the base runner breaks the plane of the first base<br />

foul line. Runners are instructed to run behind the plate. If, in an attempt to touch the plate,<br />

the runner initiates a collision with the catcher, the runner will be ruled out.<br />

6. Overthrows<br />

A. When the ball is in play and is overthrown (beyond the boundary line) awarded bases will be<br />

determined by the last base established by the base-runner at the time of the throw. Baserunners<br />

will be awarded two bases from their established base at the time the ball is released.<br />

B. On an overthrow by a fielder, the player is awarded the base that s/he was going to, plus the<br />

additional base for the overthrow. (Example: If runner is between first and second base and<br />

the ball is overthrown, the runner is awarded second base for being on their way there, and is<br />

awarded third base for the overthrow).<br />

7. Pitching<br />

A. <strong>The</strong> ball must be delivered with a minimum arc of six (6) feet and a maximum arc of no more<br />

than 12 feet. Penalty: An illegal pitch will be called. <strong>The</strong> batter may attempt to hit the pitch at<br />

which time it becomes a live ball. If the batter does not swing at the pitch, it is a called ball.<br />

Revised 06/02/<strong>2003</strong> Page 3 of 3

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