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Louise Poissant - Daniel Sauter

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The Passage from<br />

Material to Interface<br />

<strong>Louise</strong> <strong>Poissant</strong>


Henri Focillon “Now the artist develops, under our eyes,<br />

the very technique of the mind; he gives us a kind of<br />

mold or cast which we can both see and touch.“<br />

Suggests the creation of cartography of classical art history (including drift - past, present, future)


Declared carriers of social and genetic determinism, as<br />

noted at the beginning of the twentieth century, modern<br />

human beings put themselves to the test by assuming their<br />

future and thus investing in a program for change.


Poles of art:<br />

1) artistsʼ commitment became one of representing their vision of the<br />

world, their emotions, offering a picture of reality, exalting a spiritual,<br />

political value, etc.<br />

2) Work on the material of an artwork can also reveal changes in the<br />

distribution of diverse roles, in which the artists feel invested as:<br />

visionary, creator, denunciator, consciousness-raiser, absorber of an<br />

eraʼs sensibility, partner in a process, etc.<br />

3) And finally, the new materials point to the reorganization of the<br />

relationship between artists and spectators aiming, for over a<br />

century, for an increased empowerment of the spectator, one who is<br />

now called upon to intervene in a determining way in the process of<br />

the creation of the artwork, as it has become the case in interactive<br />

artworks.


The message is the not only the medium but modality<br />

References:<br />

Frank Hopper<br />

“the decline of the object”<br />

Isabelle Rieusset-Lemarié<br />

“The technique is an interactive mirror”<br />

Marshall McLuhan<br />

“We shape our tools and afterwards our tools shape us<br />

The message shapes the messenger


all point pen first disposable object


the russians used a pencil


The intellectual climate<br />

Material to medium to interface<br />

Wittgenstein “meaning is use”


J.L. Austin came to the conclusion that every utterance has a performative<br />

dimension, and he proposed five categories: verdictives, exercitives,<br />

commissives, behabitives, expositives.<br />

Charles Morris “the pragmatic dimension of language by emphasizing the<br />

relation between signs and interpreters.”<br />

Implicity = the interaction between partners in a communicational exchange.


Francoise Armengeaud<br />

• The concept of the act: to speak is not only to represent,<br />

it is also to act upon others. Thus the notion of interaction,<br />

of transaction.<br />

• The concept of context: the concrete situation where<br />

words are uttered (the place, the time, the interlocutorʼs<br />

identity) and can influence the exchange<br />

• The concept of performance, that is, the accomplishment<br />

of an act in a context, which allows the actualization of<br />

competences.


Umberto Eco “interpretative process”<br />

represents<br />

and “individual<br />

and tacit<br />

form of execution of the artwork”<br />

Marc Lebot “Art communicates nothing to me”<br />

pragmatism emphasizes the creation of meaning through<br />

the single act of an exchange with the other,<br />

renouncing the disclosure of privileged meaning<br />

which the artists would have instilled into their artwork.


Interactivity in new media art<br />

Also a few considerations are essential to the determinant<br />

notion of interactivity in new media art. Interactivity in arts,<br />

can be traced back to the 1960ʼs -- though not in French<br />

until 1980. It is now banal and outdated.<br />

Computer to human computing = anterior<br />

Agents of connection are needed for the<br />

passage from material to interface


The forerunners of art<br />

1909 Futurists Bruno Corra and Arnaldo Ginna stage=designed a<br />

projection<br />

1920 Scriabin production of Prometheus<br />

These experiences deserve attention because therein one finds the<br />

seed of many elements to be later developed in new media arts.<br />

1959 Allan Kaprow initiated a series of happenings<br />

Augusto Boal, first to coin the term spect-actor<br />

1963 Nam Jun Paik - participation tv<br />

Video environments of Lee Levine, Bruce Nauman, and Peter<br />

Campus<br />

1967 Raduz Cincera interactive video projections


Signed the 11 September 1916 from Marinetti, Brown Run, Arnaldo Gins, Giacomo Dances, Remus<br />

Chiti and Emilio Settimelli, the obvious one The futuristic Cinematography greeted, after initial<br />

perplexity aside of Boccioni, the expressive novelty means that, if "futuristicly" interpreted, came seen<br />

like "cheerful deformation dell' universe [..] the better school for the boys: school of delight, of<br />

speed, of force, of recklessness and of heroism". After the proposals of revival of the theater, the<br />

cinema, "theater without words", expressive means modern (but until then "traditionalist", rhetorical<br />

in the performance, traditional in the stages and in the customs), autonomous, capable of to<br />

accelerate or to slow down the motion, to blend times and places being at a distance, intervening sull'<br />

objective appearance of the things, became so "the most suitable means of expression to the<br />

plurisensibilità of a futuristic artist". L' suction to an entire separation of the cinema from the reality,<br />

to become "antigrazioso, deformatore, impressionist, synthetic, dynamic, parolibero", it is translated in<br />

the practice, still before the publication of the obvious one, in irreverent solutions and news (film that<br />

exclude the human body telling a story across the shots of the only feet, I use of mirrors distorting...


Martha Argerich plays Scriabin's "Prométhée,<br />

le poème du feu" Op. 60 (Symphony No. 5),<br />

with Claudio Abbado, Berliner Philharmoniker<br />

and Berliner Singakademie<br />

Berlin - May 23/25, 1992


Allan Kaprow, Maneuvers (1976/2007), Version by Sybill Häus


Installation view of Peter<br />

Campus's Interface at<br />

Kolnischer Kunstverein<br />

(1972)<br />

Copyright the artist


Kino-Automat<br />

Raduz Cincera, 1967<br />

Links<br />

http://naid.sppsr.ucla.edu<br />

Speaking with the Artist<br />

http://www.naimark.net<br />

Billed as "the world's first interactive movie," Kino-Automat was shown in a specially-built theater in the Czech Pavillion at Expo '67 in Montreal. Each of the 127 seats in the theater had a pushbutton panel with one<br />

red and one green button. Five times during the movie, the show stops and a live performer appears on stage and asks the audience to vote on which of two possible scenes should play next. Everyone's vote is<br />

visible around the perimeter of the film screen. As if by magic, the voted scene is played.<br />

It's not magic but clever design: rather than creating an exponential branching structure requiring many possible scenes, Cincera wrote the script such that each scene ends back at the same next option,<br />

regardless of which was chosen.In fact, the "magic" was really a projectionist switching the lens cap between two sychronized projectors based on the voting results.<br />

It's important to note that there is no "new media" technology used for Kino-Automat. Yet it's one of the first known examples of "interactive media" of any kind and is therefore relevant.<br />

Cincera made Kino-Automat as a politically-inspired joke. The opening scene is of Mr. Novak, the main character, in front of a burn-down apartment building saying "it wasn't my fault, really. Let me tell you my<br />

story." Thus the initial set-up is that the story is a flashback with a pre-determined ending. After some of the choices, Mr. Novak appears onscreen again and say to the audience "That's an excellent choice. I'm glad<br />

you made that choice, and I don't say this often!" Cincera, a Czech during the Cold War, wanted to make a commentary on the illusion of control of voting.<br />

Kino-Automat inspired me, largely because it demontrates that in the end, the difference between actual control and apparent control, is zero.<br />

Submitted by<br />

Michael Naimark<br />

http://stage.itp.nyu.edu/history/timeline/kinoautomat.html


If these works only allowed a limited role, for<br />

example cranking a handle or finding oneself<br />

included in the artwork against oneʼs will, one<br />

understands these to be the very first steps toward<br />

a more complex interactivity, inviting more creative<br />

interaction.<br />

interaction is slowly shifting toward a more refined<br />

notion of “alteraction”<br />

puts emphasis on not only the action but also on the<br />

encounter with the other. Reynald Drouhin<br />

many incorporate it into their work without naming it.


levels of interactivity exist - we arrive at the instrument<br />

that allows by means of feedback, to measure reality -<br />

foreseen by Gilbert Simondon<br />

we are now entering the era of the interface. allowing<br />

users or spectators to feel part of the process.<br />

is it the democratization of the number of spectators<br />

that can actively participate in interface<br />

New media arts create environments where it is<br />

allowed to surpass instrumentality and to explore other<br />

behaviors and ways of connecting with each other.


The Interfaces: Shifters<br />

In the context of new media arts where it is the intention to convert the<br />

spectators into actors, one understands that a goo part of the operation must<br />

be made through interfaces, devices that link humans to machines.<br />

interface becomes conductor that participates in the production of an artwork<br />

oneʼs interest in questioning interfaces inscribes itself in the fact that they<br />

condense themselves to the state of knowledge, know-how, and creativity at<br />

play; the degree of openness with regard to chance (this is a position john<br />

cage advocated) to the others and to the environment; to methods of control.


Six principle categories of conductor<br />

interfaces in new media arts:<br />

1) sensors: microphones, datagloves, photovoltaic<br />

sheets, ultrasound detectors (perception)<br />

2) recorders: photo camera, mechanical phonograph,<br />

digital memory (sample of reality)<br />

3) actuators: pneumatic, hydraulic, electric devices in<br />

robotics (movement)<br />

4) transmitters: telegraph, internet, performances by<br />

telepresence (abolition of distance)<br />

5) diffusers: magic lantern, interactive hd tv, barrel organ,<br />

digital acoustics (a/v broadcasting)<br />

6) integrators: automation, cyborgs (reproduce the living)


Each of these interfaces allows the<br />

articulation of a particular form of<br />

interactivity and the investing of the<br />

receptors as partners... Some of them join<br />

or contribute to an aesthetic and cultural<br />

paradigm shift.


Five Functions<br />

extendible, revealing, rehabilitating, filtering, or the agent of<br />

synthesthetic integration<br />

not exclusive and frequently fulfilling more than one. their<br />

essential role consists in carrying out smooth mediations<br />

between thought and matter, thought and sensibility.


Conclusion<br />

disappointing experiments = over promise/under<br />

deliver<br />

danger of maintaining the illusion of advancing<br />

art was meant to be thought about and not felt, or<br />

to be felt through the many detours of<br />

intellectualization


Class thoughts<br />

Arunan talks about - the subtleties of natural interactivity - possibly rethinking<br />

impressionism through the lens of new media arts<br />

Joe talks about - it just becoming a dialog looped through a machine and<br />

brought back to the viewer - erasure of the artist<br />

Julio talks about - participation does not only come from interaction.<br />

Jesus had two questions - In the context of using art as communication is<br />

our aim simply to establish the best communication possible by abstracting<br />

to the point where the participants in the communique end up one in the<br />

same The viewers become an extension of ourselves potentially as a<br />

perfect feedback system<br />

Alejandro quotes <strong>Poissant</strong> with questions embedded “In interface<br />

experiences that put interactivity into play the complicity (really) of the<br />

alteractor (what) is required by the dialogical artwork (what is a dialogical<br />

artwork) to take place.”


Class thoughts<br />

J.D. talks about - (image to the right) As<br />

early as the 15th century, artists and<br />

inventors began experimenting with this<br />

level of interactivity—have we come<br />

much farther in our conceptual thinking<br />

Chaz talks about - you find individual<br />

moments and phrases that are<br />

beautifully and insightfully turned, yet<br />

they donʼt add to a more concise or<br />

specific thesis. Everything keeps going<br />

back to a grand and general theme.<br />

Brittany talks about - The examination of<br />

the interfaces used in these instances<br />

must take into account the ergonomic<br />

complex including the users (in my<br />

personal case insects or animals), their<br />

degree of sensibility (do they even have<br />

a degree of sensibility), and the context<br />

of the use as well as its functionality (to<br />

communicate their behavior to humans)


Questions<br />

What do you think of <strong>Poissant</strong> saying art was meant to<br />

be thought about and not felt, or to be felt through the<br />

many detours of intellectualization<br />

How does this relate to your study in 508<br />

How does it relate to one of your classmates work

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