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Template selector<br />
This drop-down menu allows the selection of one of a number of Swing Templates<br />
supplied with BFD.<br />
Swing slider<br />
This control gradually varies the timing of the playing Groove between the setting<br />
specified with the Hard Quantize slider, and the currently selected Template.<br />
The funky opposing ‘Groove Dudes’ are a graphical representation of the two<br />
swing parameters.<br />
• HUMANIZATION PANELS<br />
In addition to the versatile Quantization panel, BFD offers a further two<br />
functions to vary the expressive character of its output: the Humanize<br />
Timing and Humanize Velocity panels. These work in a slightly different<br />
way<br />
to the other panels. To bring up either panel, click the timing or velocity<br />
buttons. You will see that a popup graph is displayed, the curve of<br />
which can be shaped by moving the mouse, after which a click will both finalize<br />
the curve shape and exit the panel. Please see below for an explanation<br />
regarding how to interpret the curve shapes.<br />
Humanize Timing panel<br />
Use this panel to introduce random timing variations to make a Groove sound<br />
more ‘human’ - in other words, less mechanically perfect. The panel graph has an<br />
x-axis showing time deviations away from a note’s original time position (marked<br />
by a white line in the centre), and the y-axis represents the probability of a certain<br />
deviation occurring, the top of the graph being “highly probable”. If you are playing<br />
a Groove with Auto Groove Repeat enabled, the timing variations will be different<br />
for every repetition. Timing randomizations are not applied to notes from your<br />
sequencer or MIDI controller – only to Grooves.<br />
Humanize Velocity panel<br />
This panel graph works in exactly the same way as the Humanize Timing panel,<br />
except that the x-axis represents changes in velocity from the original. Therefore,<br />
it is possible to emulate the slight variations in force used by a real drummer<br />
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