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HUMANIZATION FUNCTIONS<br />

• QUANTIZATION PANEL<br />

BFD’s humanization system is comprised of the Quantization panel, and the<br />

Humanize Velocity and Humanize Timing panels. All of these functions take effect<br />

when BFD is playing Grooves, with the exception of the Humanize Velocity panel,<br />

which also affects BFD’s output when using standard MIDI input (in other words,<br />

when triggering BFD’s sounds using the MIDI functions of your sequencer, rather<br />

than the built-in Groove Librarian).<br />

To access the Quantization panel, click the quantization button. The two<br />

sliders in the panel allow a great deal of control over the timing “feel” of<br />

the playing Grooves. Here, you can control the variation from the original timing of<br />

the Groove and a hard-quantized, robotic feel, and also apply a timing distortion<br />

map loaded from a ‘Swing Template’.<br />

Exit the panel without making any changes by clicking its icon again, or by clicking<br />

the icon in the top-right corner, or bring up a new panel instead by clicking<br />

another panel icon.<br />

Hard Quantize slider<br />

This slider gradually varies the timing of the playing Groove from its original<br />

timing, to a hard-quantized, rigid, ‘robotic’ feel, where any slight timing deviations<br />

of notes away from a metrical grid (used in order to achieve a more realistic feel)<br />

are ‘snapped’ back to strict timing divisions.<br />

You can select what metrical grid you would like to use, ranging from 4 th to 64 th<br />

notes, by using the drop-down menu selector.<br />

Swing Templates<br />

BFD’s Swing Templates can be considered as a cross between ‘groove templates’<br />

in sequencers such as Cubase or Logic, and the ‘shuffle’ or ‘swing’ function on<br />

classic drum machines. They define an X-Y map which translates original time<br />

into swung time to achieve different feels. Currently, BFD comes with the common<br />

8 th and 16 th note swings.<br />

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