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with a wide array of working methods. For example, some people will not want to<br />

bother with programming in or playing the MIDI notes so the Respond to Song Start,<br />

Auto Groove Repeat, Auto Bundle Shuffle and Auto Fill options are present, making<br />

BFD function as a no-nonsense auto-accompaniment unit which happily plays<br />

along at the host tempo while you compose without requiring any MIDI input.<br />

Humanization…<br />

BFD’s intelligent humanization system offers a great deal of control over the ‘feel’<br />

of Grooves. First of all, the supplied Grooves have been recorded using professional<br />

session drummers playing an electronic drumkit. With the natural swing<br />

and shuffle of the drummer to offer a great deal of natural swing and shuffle,<br />

resulting in drumloops which sound as much like a real drummer as possible. The<br />

Quantization panel allows you to manipulate the feel of the Grooves to your requirements.<br />

Firstly, you can ‘roll off’ the amount of natural feel in the Grooves by varying the<br />

Hard Quantize slider. One of the ways in which BFD’s Grooves achieve their realistic<br />

feel is by playing certain notes slightly before or after ‘where they should be’,<br />

in terms of a hard-quantized, robotic drumbeat. The Hard Quantize slider gradually<br />

moves early or late notes back to strict beat divisions: in other words, making the<br />

feel tighter.<br />

BFD also has a Swing function which works alongside the Hard Quantize. You<br />

can regard the concept of Swing in BFD as a similar one to ‘groove templates’<br />

in sequencers such as Cubase or Logic, which apply a quantization template to<br />

MIDI sequences. BFD ‘s Swing Templates operate by applying a timing template<br />

(chosen via the Template drop-down) over the Groove, which is varied by the<br />

Swing slider. It is applied after the Hard Quantize function, so that the central point<br />

of the Swing slider - i.e. when none of the Swing Template is applied - is the end<br />

result of the Hard Quantize function.<br />

To better understand this, use one of the funkier Grooves, for example those<br />

contained within one of the funk bundles. Move the Hard Quantize slider to the<br />

maximum. You should hear that the timing becomes more rigid and ‘robotic’. Now<br />

move the Swing slider (there is always a Swing Template loaded by default). You<br />

will notice that the timing becomes more syncopated again, but in a more uniform<br />

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