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Part Two: IN THE MIX…<br />

Once a sequence or internal Groove is playing through BFD, it is possible to<br />

explore the plugin’s extensive mixer section.<br />

The most prominent controls are the main level faders for the Direct Master and<br />

ambient (Overhead, Room and PZM) microphone buses. By using these faders, you<br />

adjust the level of each mic bus to create an overall drum mix. For convenience<br />

when mixing, Solo and Mute buttons are also present. The Master fader adjusts<br />

the overall level of BFD’s output.<br />

We recommend dragging all the ambient bus faders down, leaving only the Direct<br />

Master signal. Then, begin to move each ambient fader up one by one: you will<br />

see how easy it is to dial in varying levels of room ambience.<br />

The Distance control allows to ‘virtually shift’ the microphone placements further<br />

back. The Width parameter, meanwhile, varies the stereo field of each bus from<br />

the default natural stereo towards mono (turn the control to the left) or extended<br />

stereo (turn it to the right).<br />

Try turning the Distance control up a little on the Room mic bus. You will notice that<br />

the signal is delayed slightly, giving the appearance of a bigger recording space.<br />

Its effect is essentially similar to the ‘Pre-delay’ parameter on a reverb processor.<br />

While you’re doing this, experiment a little with the Width parameter to experience<br />

how it may be usable in a mixing situation. BFD has a graphical indicator for these<br />

parameters: while you are moving the controls, a 3D representation of the microphones<br />

relative to the drumkit is shown in the main display.<br />

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