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All About Mentoring Spring 2011 - SUNY Empire State College

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16<br />

resources that provide superb step-by-step<br />

instructions in video and with screencasts<br />

using a wide range of the very tools students<br />

are learning to master. In addition, digital<br />

media online courses have a student café in<br />

which students help each other learn some<br />

of the more difficult aspects of using Twitter<br />

and other social media tools.<br />

Students typically enroll in this popular<br />

study with a wide range of skill sets. Some<br />

students start the course with excellent<br />

writing skills – superb writers, expressing<br />

an interest in writing and storytelling,<br />

but tentative about their limited digital<br />

skills. Other students begin stronger on<br />

the technical side, with less confidence<br />

in their ability to write a good story. The<br />

shared student spaces in this study provide<br />

them with the opportunity to express their<br />

concerns and share their work with their<br />

peers. This highly supportive environment<br />

allows students to share strategies and<br />

provide feedback on the development of<br />

each other’s projects, which is a wonderful<br />

preparation for peer critique.<br />

One way to foster critical analysis,<br />

evaluation and thinking is through the<br />

implementation of carefully designed rubrics<br />

that allow students to participate in peer<br />

critique and evaluate digital media artifacts.<br />

For example, in the Digital Storytelling<br />

course, students apply a digital storytelling<br />

rubric to the review and evaluation of<br />

professional digital stories, as well as those<br />

of their peers. The rubric used in CDL<br />

studies was adapted from a tool created<br />

to evaluate digital stories at the University<br />

of Houston. 2 A wonderful side effect of<br />

applying this rubric to the analysis of<br />

different story projects is that students<br />

gain a strong grasp of commonly accepted<br />

criteria for the creation of digital stories as<br />

they evaluate them. It helps them understand<br />

where their own stories fit within the<br />

spectrum of other digital narratives.<br />

This type of course, which has a focus on<br />

both storytelling and digital media mastery,<br />

provides all levels of students with the<br />

opportunity and skills to gradually acquire<br />

competency and literacy as the study<br />

evolves. In my experience, even the student<br />

with the least technical skill among her peers<br />

has been able to create a blog; learn Twitter;<br />

review, research and evaluate digital media<br />

resources; and create digital stories that<br />

combine elements of written narrative, audio<br />

commentating, visual resources, moving<br />

images and music. <strong>All</strong> of these skills form<br />

the building blocks of digital media literacy.<br />

Digital Art and Design, Introductory and<br />

Advanced. These courses have been revised<br />

to include a stronger emphasis on applying<br />

social responsibility and ethical principles,<br />

peer critique, blogging (as a platform<br />

for portfolio development and artistic<br />

statements) and close analysis.<br />

Information Design. This course has been<br />

substantially revised to include all of the<br />

recommended practices of digital and media<br />

literacy education, along with stronger<br />

theoretical foundations and emphasis on<br />

contemporary mixed media practices.<br />

History and Theory of New Media. This<br />

was a guided independent study using the<br />

now defunct Google Wave (incorporated<br />

at the request of the student, when Wave<br />

was in its early experimental stages). This<br />

was a very successful study in which the<br />

student communicated privately with me<br />

using Google Wave, a rich and flexible<br />

environment that supported integration<br />

with most types of media, and allowed<br />

for both simultaneous and asynchronous<br />

dialogue. Students included their preliminary<br />

reflections, research, experimentation and<br />

dialogue in the Google Wave environment,<br />

but selected a number of other tools to assist<br />

with their study. Once refined, research<br />

and reflective statements were published<br />

on student blogs. This study is now being<br />

proposed as a CDL course using alternative<br />

media environments to create personalized<br />

learning experiences.<br />

Studies in Mobile Media. This is a new<br />

set of guided independent studies open to<br />

students across the college. Current students<br />

are working on independent projects using<br />

a variety of mobile media. For example,<br />

one student is focusing on the medium for<br />

artistic expression using photography and<br />

video. Another is applying the study to<br />

create the research foundation for a business<br />

application. The text for this course, Mobile<br />

Technologies: From Telecommunications to<br />

Media (Goggin, 2008), provides a critical<br />

analysis for the use of mobile media in<br />

global contexts, thus applying the principles<br />

of teaching digital and media literacy<br />

described above.<br />

V. Danger Zones<br />

The flip side of digital and media literacy<br />

is that access to unfiltered information<br />

puts the student at risk of encountering<br />

compromising content, behaviors and<br />

practices. Staksrud, Livingstone, Haddon,<br />

and Ólafsson (2009, p. 18) and Hobbs<br />

(2010, p. 29) wrote a comprehensive report<br />

on research of children’s use of online<br />

technologies in which they categorize<br />

associated risks in three areas: content,<br />

contact and conduct (see table below).<br />

Content Risks<br />

This includes exposure to potentially<br />

offensive or harmful content, including<br />

violent, sexual, sexist, racist or hate<br />

material.<br />

Contact Risks<br />

This includes practices where people<br />

engage in harassment, cyber bullying and<br />

cyber stalking; talk with strangers; or<br />

violate privacy.<br />

Conduct Risks<br />

This includes lying or intentionally<br />

misinforming people, giving out personal<br />

information, illegal downloading,<br />

gambling, hacking and more.<br />

suny empire state college • all about mentoring • issue 39 • spring <strong>2011</strong>

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