PhET Interactive Simulations:Effective Classroom Use - Michael ...
PhET Interactive Simulations:Effective Classroom Use - Michael ... PhET Interactive Simulations:Effective Classroom Use - Michael ...
Research-Based Design supports inquiry-learning Use accurate, dynamic visual representations Show the invisibleisible Create a game-like environment Make simulations highly interactive Provide real-time, animated feedback as students play Implicitly scaffold inquiry through design of controls and representations Allow actions that would be difficult or impossible in the real world Provide an intuitive interface, usable without instructions
PhET Design Process 2 – 12 months, ≈$50K/sim$ / Initial design Final design Research Interviews Classrooms Redesign
- Page 1 and 2: PhET Interactive Simulations Effect
- Page 3 and 4: Where is PhET http://phet.colorado.
- Page 5 and 6: Who is PhET Founded by Carl Wieman,
- Page 7 and 8: PhET around the world Serbia Brazil
- Page 9 and 10: How might you use these sims in you
- Page 11 and 12: Versatile! Make easy to use ‣ Fle
- Page 13 and 14: Example: Concept Tests I move the z
- Page 15 and 16: If we increase the error bar on the
- Page 17: Design Philosophy • Inviting, int
- Page 21 and 22: PhET in popular culture
- Page 23 and 24: Do students learn if I just tell th
- Page 25 and 26: Example Activity: Masses and Spring
- Page 27 and 28: What would you like to see in PhET
- Page 29 and 30: How can you contribute Report bugs
- Page 31 and 32: How can PhET stay free • We’re
- Page 33 and 34: Extra Slides Follow
- Page 35 and 36: Old Acid-Base Solutions
- Page 37 and 38: Interview Study: Type of Guidance C
- Page 39: What did students explore 12 featur
Research-Based Design supports inquiry-learning<br />
<strong>Use</strong> accurate, dynamic<br />
visual representations<br />
Show the invisibleisible<br />
Create a game-like<br />
environment<br />
Make simulations highly<br />
interactive<br />
Provide real-time,<br />
animated feedback<br />
as students play<br />
Implicitly scaffold<br />
inquiry through design<br />
of controls and<br />
representations<br />
Allow actions that would be<br />
difficult or impossible in the<br />
real world<br />
Provide an intuitive<br />
interface, usable<br />
without instructions