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Photo: TimWils<strong>on</strong><br />

/<strong>editorial</strong><br />

C<strong>on</strong>tent everywhere<br />

/<str<strong>on</strong>g>c<strong>on</strong>tents</str<strong>on</strong>g><br />

<br />

2<br />

T<br />

wo recent developments have a<br />

lot to say about <strong>the</strong> current and<br />

future state of <strong>the</strong> children’s digital<br />

entertainment business. At E3 2012,<br />

Nintendo, Microsoft and S<strong>on</strong>y announced<br />

<strong>the</strong>ir plans to tap into <strong>the</strong> sec<strong>on</strong>d-screen<br />

experience (see “Are two always better than<br />

<strong>on</strong>e?” p. 14), making <strong>the</strong> Wii U, SmartGlass<br />

and cross play hot topics of c<strong>on</strong>versati<strong>on</strong><br />

and speculati<strong>on</strong> am<strong>on</strong>g <strong>the</strong> gaming<br />

crowd. So it seems, while <strong>the</strong> mobile games<br />

industry c<strong>on</strong>tinues to soar via smartph<strong>on</strong>es<br />

and tablets, c<strong>on</strong>sole makers are aiming to<br />

keep kids engaged in <strong>the</strong> living room with<br />

new experiences that translate seamlessly<br />

across platforms.<br />

4<br />

8<br />

11<br />

Mobile<br />

How revised COPPA rules will impact<br />

kids c<strong>on</strong>tent companies; mobile MUM<br />

snaps up preschool series<br />

Web<br />

New <strong>on</strong>line series take cues from<br />

transmedia trends and get immersive;<br />

KingsIsle reaches for MMOG glory<br />

with Pirate 101<br />

C<strong>on</strong>sole<br />

Why movie-based c<strong>on</strong>sole video games are<br />

offering broader brand experiences;<br />

No end in sight for Skylanders’<br />

massive growth<br />

Our fall 2012 cover features Mattel’s ic<strong>on</strong>ic Barbie<br />

as she gets set for <strong>the</strong> sec<strong>on</strong>d seas<strong>on</strong> of new web<br />

series Barbie Life in <strong>the</strong> Dreamhouse<br />

The sec<strong>on</strong>d development came <strong>on</strong> July<br />

25, when YouTube announced <strong>the</strong> launch of<br />

a new producti<strong>on</strong> studio in Google’s L<strong>on</strong>d<strong>on</strong><br />

office that will provide YouTube stars and<br />

up-and-coming <strong>on</strong>line c<strong>on</strong>tent creators <strong>the</strong><br />

necessary tools to improve <strong>the</strong> quality of<br />

<strong>the</strong>ir work. It seems to go against what we<br />

expect from YouTube videos, but c<strong>on</strong>sidering<br />

80% of kids watch YouTube today (Dubit)<br />

and big players like Disney now have branded<br />

YouTube channels, <strong>the</strong> bar for quality<br />

c<strong>on</strong>tent has been raised.<br />

Whe<strong>the</strong>r through sec<strong>on</strong>d-screen experiences<br />

or more polished web series—many of<br />

which have become increasingly interactive<br />

(see “Webisodes get immersive,” p. 8)—c<strong>on</strong>tent<br />

p4 Protecting kids’ privacy p11 Movie-based games expand worlds p14 Here comes <strong>the</strong> sec<strong>on</strong>d screen<br />

Fall 2012<br />

Web series<br />

get more<br />

immersive<br />

to engage<br />

kid viewers<br />

K<br />

<strong>Kidscreen</strong> explores <strong>the</strong> children’s<br />

digital entertainment business<br />

Ready for a<br />

close-up<br />

ikids_Fall 2012<br />

14<br />

creators are zeroing-in <strong>on</strong> what kids really<br />

want and not, for example, releasing apps for<br />

<strong>the</strong> sake of releasing apps.<br />

Still, challenges need to be addressed,<br />

especially when it comes to guarding kids<br />

under 13 from ads <strong>on</strong> websites and apps (see<br />

“Protecting privacy,” p. 4). Here’s hoping <strong>the</strong><br />

business can take its ability to adapt and balance<br />

innovati<strong>on</strong> with m<strong>on</strong>etizati<strong>on</strong> resp<strong>on</strong>sibly.<br />

Cheers,<br />

Jeremy Dicks<strong>on</strong><br />

Editor, iKids<br />

FEATURE: ARE TWO ALWAYS<br />

BETTER THAN ONE?<br />

An inside look at how c<strong>on</strong>sole makers are competing with mobile gaming<br />

by engaging c<strong>on</strong>sumers with new sec<strong>on</strong>d-screen experiences

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