Giving you extra time to enter! awards.kidscreen.com Deadline extended to September 21! We’ve just shifted <strong>the</strong> entry deadline for our Programming Categories by a week to give you more time to get your shows into <strong>the</strong> competiti<strong>on</strong>. If you haven’t started yet, now’s <strong>the</strong> time! Full details <strong>on</strong> Categories, Eligibility, Judging and Entering are available at awards.kidscreen.com
<strong>the</strong>re’s proof that <strong>the</strong> living room remains an important social ga<strong>the</strong>ring place for families to watch TV and use c<strong>on</strong>soles. According to results from Eurodata TV’s recent Internati<strong>on</strong>al Kids’ TV Trend Report, children in <strong>the</strong> US logged three hours and 39 minutes a day in fr<strong>on</strong>t of <strong>the</strong> boob tube in 2011, and <strong>the</strong> Entertainment Software Associati<strong>on</strong> notes that 49% of all American homes now have a video game c<strong>on</strong>sole. Moreover, many mobile gamers actually prefer <strong>the</strong> living room. A new PopCap Games survey of US and UK mobile gamers revealed that <strong>the</strong> living room is <strong>the</strong> locati<strong>on</strong> of choice to play mobile games, not <strong>on</strong> a bus or a train as <strong>on</strong>e might suspect. And notably, 48% of US teens also spend <strong>the</strong>ir time using c<strong>on</strong>soles in a social envir<strong>on</strong>ment, such as a living or family room (Nielsen). In additi<strong>on</strong>, research shows that delving into sec<strong>on</strong>d-screen home gaming may be a natural progressi<strong>on</strong> for c<strong>on</strong>sole makers. A late-2011 Nielsen survey of c<strong>on</strong>nected-device owners in <strong>the</strong> US, UK, Germany and Italy found that 88% of tablet owners and 86% of smartph<strong>on</strong>e owners said <strong>the</strong>y used <strong>the</strong>ir device while watching TV at least <strong>on</strong>ce during a 30-day period. The same study also revealed that 45% of Americans use <strong>the</strong>ir mobile devices while watching TV <strong>on</strong> a daily basis. In fact, if this year’s editi<strong>on</strong> of E3 was any indicati<strong>on</strong>, <strong>the</strong> big three c<strong>on</strong>sole manufacturers have placed a laser-like focus <strong>on</strong> ensuring sec<strong>on</strong>d-screen engagement stays fi rmly in <strong>the</strong> living room. They unveiled innovative new products and enhancements that tap into <strong>the</strong> reality of <strong>the</strong> c<strong>on</strong>nected living room, offering multiplescreen experiences and more integrated social and mobile gaming opti<strong>on</strong>s. THE SOCIAL FACTOR “The biggest trend we are seeing right now is <strong>the</strong> multiple-screen trend and <strong>the</strong> Starship Enterprise kind of entertainment c<strong>on</strong>trol in your living room,” says Martin Rae, president of <strong>the</strong> Academy of Interactive Arts & Sciences in California. “Gaming is right at <strong>the</strong> heart of it. People want <strong>the</strong>ir video games to be social, and <strong>the</strong>y love to interact and c<strong>on</strong>trol outcomes.” Since Nintendo showed <strong>the</strong> world a sneak-peek of its sec<strong>on</strong>d-screen experience— <strong>the</strong> high-defi niti<strong>on</strong> Wii U and touchscreen GamePad—at E3 in 2011, and unveiled a more detailed preview at this year’s event with more than 20 new games and demos, <strong>the</strong> industry and fans have been buzzing about <strong>the</strong> device’s Microsoft’s free downloadable SmartGlass app let’s users start watching a movie <strong>on</strong> a tablet and fi nish it <strong>on</strong> a TV with <strong>on</strong>e touch imminent offi cial launch. Being <strong>the</strong> fi rst out of <strong>the</strong> gate to launch a new system, <strong>the</strong> pressure for Nintendo to deliver is huge, especially c<strong>on</strong>sidering <strong>the</strong> company’s recent US$220 milli<strong>on</strong> net sales loss in Q1 2012. The Wii U offers a new home gaming experience with <strong>the</strong> additi<strong>on</strong> of a 6.2-inch LCD touchscreen GamePad c<strong>on</strong>troller that allows users to c<strong>on</strong>nect to <strong>the</strong> new c<strong>on</strong>sole wirelessly and move c<strong>on</strong>tent from <strong>the</strong> device to <strong>the</strong> TV. Al<strong>on</strong>g with <strong>the</strong> touchscreen, o<strong>the</strong>r GamePad features include dual analog sticks, triggers, moti<strong>on</strong> c<strong>on</strong>trol, rumble features, a fr<strong>on</strong>tfacing camera for video chatting, a stylus, and infrared TV remote capabilities. It supports Wii accessories such as <strong>the</strong> nunchuk, classic c<strong>on</strong>troller and <strong>the</strong> Wii balance board. Additi<strong>on</strong>ally, up to two GamePads can c<strong>on</strong>nect to a Wii U c<strong>on</strong>sole simultaneously, which allows for multi-player functi<strong>on</strong>ality. The c<strong>on</strong>sole also supports up to four Wii remote (or Wii Remote Plus) c<strong>on</strong>trollers or Wii U Pro c<strong>on</strong>trollers. On <strong>the</strong> touchscreen side, <strong>the</strong> GamePad enables easy access to maps and menus, provides different gaming perspectives, and can be used as a standal<strong>on</strong>e device for web browsing, playing select games or watching videos. (Nintendo is working <strong>on</strong> deals with Netfl ix, Hulu Plus, Amaz<strong>on</strong> Instant Video and YouTube.) Users can also easily transfer games <strong>the</strong>y were playing <strong>on</strong> <strong>the</strong>ir TVs over to <strong>the</strong> GamePad, if some<strong>on</strong>e else wants to watch a show, and <strong>the</strong> system is backwards-compatible with <strong>the</strong> Wii. “The GamePad sec<strong>on</strong>d-screen experience is what we call asymmetric gameplay,” says Matt Ryan, communicati<strong>on</strong>s manager for Nintendo Canada. “For kids, it’s a new way to play that offers different perspectives and gives <strong>the</strong>m different resp<strong>on</strong>sibilities within games, <strong>the</strong>refore making it more social and fun,” he c<strong>on</strong>tends. “If you’re playing a multi-player game, up to four players using Wii remotes can have a specifi c experience looking at <strong>the</strong> TV screen while an additi<strong>on</strong>al pers<strong>on</strong> plays <strong>the</strong> same game <strong>on</strong> <strong>the</strong> GamePad, but has a completely different experience not looking at <strong>the</strong> TV.” One new title, Luigi’s Ghost Mansi<strong>on</strong>, showcases this experience particularly well. The game is expected to be included as a minigame within NintendoLand, which will serve as introductory software for <strong>the</strong> Wii U, much like Wii Sports did for <strong>the</strong> Wii. In <strong>the</strong> game, four players using Wii c<strong>on</strong>trollers act as ghost hunters trying to fi nd a fi fth player, a ghost [<strong>the</strong> GamePad user) that can make itself invisible. What makes <strong>the</strong> game’s sec<strong>on</strong>d-screen experience unique is that <strong>the</strong> GamePad player can see <strong>the</strong> ghost hunters, but <strong>the</strong> hunters also have <strong>the</strong> ability to gang up <strong>on</strong> <strong>the</strong> ghost by locating light fl ashes that temporarily disable <strong>the</strong> fi fth player’s invisibility. “The Wii U’s sec<strong>on</strong>d-screen experience offers something you can’t get anywhere else, and being able to take turns playing as <strong>the</strong> GamePad user will make it more fun for families. We expect <strong>the</strong> living room to be very loud,” adds Ryan. In Super Mario Bro<strong>the</strong>rs U, ano<strong>the</strong>r new game launching this holiday seas<strong>on</strong> featuring co-op play, in which <strong>the</strong> GamePad user can help o<strong>the</strong>r players get through levels by tapping <strong>the</strong> screen to create platforms. More cooperative play can also be had in NintendoLand’s Legends of Zelda Battle Quest. ikids_Fall 2012 17