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How did you do that<br />

Enhancing Realism in Patient Simulation<br />

Christopher Scott, Director of Clinical Education & SIMS Medical Center<br />

Michael Foss, Dean – School of Health and Patient Simulation<br />

Assisting – Anna Foss, Dean – Berkshire CC & Brenda Scott, BSN<br />

SPRINGFIELD TECHNICAL COMMUNITY COLLEGE


What is Realism<br />

Realism, Websterʼs way<br />

true and faithful portrayal of nature and of people in<br />

art and literature


What is Realistic<br />

REALITY- A MATTER OF PERCEPTION<br />

Thus the Instructor must have the ability to<br />

manipulate on the fly<br />

As long as participants perceive the environment and<br />

responses as plausible, then the simulation will<br />

remain intact


Factors that are Required for a<br />

Successful Realistic Simulation<br />

Plausible Environment<br />

Familiar Equipment<br />

Plausible Responses<br />

Realistic Simulation<br />

Equipment<br />

Plausible Interactions<br />

Seropian, M. Technology, Computing and Simulation (2003)<br />

Anesth Analg


Fidelity<br />

the quality or state of being faithful b: accuracy in<br />

details : exactness2: the degree to which an electronic<br />

device (as a record player, radio, or television)<br />

accurately reproduces its effect (as sound or picture)<br />

Three Important Fidelities of Patient Simulation<br />

Fidelity<br />

Fidelity<br />

Fidelity


Equipment Fidelity<br />

The degree to which the<br />

simulator duplicates the<br />

appearance and feel of the<br />

real system.<br />

Example: A simulator that<br />

realistically mimics the<br />

layout of an aircraft cockpit.<br />

Our Example: The Labor and<br />

Deliver Nurse walks into a<br />

simulation room that really<br />

looks like a maternity/<br />

birthing suite with realistic<br />

up to date equipment and a<br />

patient with functions that<br />

realistically meet the<br />

objectives.


Environmental Fidelity<br />

The extent to which the simulator duplicates motion<br />

cues, visual cues, and other sensory information from<br />

the task environment.<br />

Example: A flight simulator can be defined as high or low<br />

fidelity depending on whether or not the motion and video<br />

cues were turned on or off.<br />

Our Example – AN ER team walks into a simulation and<br />

while treating the patient, sounds like the C-Med Radio,<br />

overhead pages, and occasional PT Scream, and other<br />

noises/smells are occurring.


Psychological Fidelity<br />

<br />

<br />

<br />

<br />

<br />

Degree to which the trainee perceives the simulation to be a believable surrogate for<br />

the trained task or real patient encounter<br />

Allows learner to make conceptual sense of the scenario<br />

Generally considered to be the most essential requirement for team training<br />

Our Example – By having participants understand ahead of time the limitations<br />

of simulated patient experiences – aka orientation on the environment/patient –<br />

the students are able to successfully adapt (fiction contract) and work together<br />

to deliver realistic care and obtain quality learning experiences.<br />

Without suspending disbelief trainees are unlikely to behave in the simulation as<br />

they would in the real world! As a result, the training will have little or no<br />

application to the post-training environment.!!<br />

A Typology of simulation fidelity (adapted from Rehmann et al, 1995) #<br />

Beaubien, Baker. Quality and Safety in Health Care, 2004.


Fiction Contract<br />

Is a joint endeavor that students and the instructor/<br />

debriefer create:<br />

The instructor agrees to make the simulation as real as<br />

possible within the resource and technology constraints<br />

Participants agree to do their best to act as if everything is<br />

real. (Suspend Disbelief!)<br />

Instructor will state a fair and balanced assessment of<br />

simulator strengths and weaknesses<br />

AKA – Introduction to Simulator & the environment.


Skillful blending of the three modes of thinking about<br />

realism [environmental, equipment, and psychological]<br />

will allow our trainees to suspend disbelief, or to<br />

actively sign up for the fiction contract that this is a<br />

situation with real relevance for them.<br />

Rudolph et al. Sim Healthcare. 2(3):161-163, Fall 2007.



<br />

<br />

A successful scenario is<br />

not based on the realism of<br />

the simulation itself, but<br />

rather the alchemy of<br />

participants stepping into<br />

their roles, connecting with<br />

others in the scenario, and<br />

actively linking to their<br />

previous social, clinical, and<br />

psychological experience.<br />

Rudolph et al. Sim Healthcare. 2(3):161-163, Fall 2007.


How did you do that<br />

Examples of realism in Patient Cases


What Makes Realism<br />

Clothes<br />

<br />

<br />

<br />

Makeup<br />

<br />

<br />

<br />

<br />

<br />

Patient gowns<br />

Street clothes<br />

Sizes – Clothes & shoes<br />

Jaundice<br />

Rashes<br />

Burns<br />

Abrasions and contusions<br />

Diaphoresis<br />

Gender<br />

Wigs<br />

Female Parts<br />

Smells<br />

Feces<br />

Sweat<br />

Vomit<br />

Sounds<br />

C-Med Radios<br />

Phone Systems<br />

Paging Systems<br />

Environment<br />

Up to date equipment<br />

Properly stocked rooms


How do we develop realism<br />

tools/ideas


Designing Realism <br />

-­‐ Background (ques6ons to ask) <br />

• It is important to understand the physiology that is going on<br />

• IE - Developing a wound<br />

– What is the age of the wound<br />

– What environment did the wound occur<br />

• In the field or in the OR<br />

– Do you need to bring in some dirt<br />

– Is the wound infected PUS<br />

– Do we need odors<br />

– Broken Bones Do the bones really bend that way<br />

– Do we needs sound Background noise<br />

– Do we actors


Designing Realism<br />

Develop your own R & D Program<br />

Beta Test Each new item<br />

Does it look real<br />

Does it smell real<br />

Will it withstand the scenario<br />

Will the participants recognize the item as it was intended<br />

to be<br />

Is it cost – Efficient<br />

Can I easily reproduce it


Examples of how we make<br />

realism happen<br />

What we use, what we try not to use, and how we make it<br />

happen!


Items We Use…<br />

Fiber Therapy


Items We Try to Avoid<br />

FOODS/ Products with Sugar!!!<br />

Why – MOLD!!!


If we use food, we use it<br />

externally only!!<br />

Favorites include<br />

Lemon juice & Parmesan Cheese<br />

Limburger Cheese<br />

Okra<br />

Jello / Pudding<br />

Any combo for Feces


Items We use on a daily basis<br />

Sponges<br />

Brushes<br />

Filter Pads<br />

Cutips<br />

Saran Wrap<br />

Rubber Cement !!!<br />

Washable Paints<br />

Powder Based Make ups<br />

Ben Nye Makeup/Wheels<br />

Glycerin<br />

Vaseline<br />

Corn Starch<br />

Metamucil<br />

Stage Blood & Scab Blood<br />

Fake Urine<br />

Liquid Latex (Used Less)


Base Layer<br />

It is important to place a base<br />

layer of protection onto the<br />

simulator to allow for moulage to<br />

be easily removed upon<br />

completion of the scenario(s).


SMELLS


Making “Schkin”


Making “Schkin”


Can we get a volunteer to<br />

make “Schkin”!


So How do we use the Schkin


SCHKIN!<br />

Place enough schkin to area where<br />

you will make injury and blend it<br />

into the the area on simman.


Applying color<br />

Apply necessary color from color<br />

wheels to make injury realistic


Compound Fractures<br />

Same as lacerations<br />

Impale bone<br />

Chicken<br />

Rib<br />

Cotton<br />

Ben Nye Blood<br />

Rubber bands<br />

Coffee stirrers


Gun Shot Wound<br />

Apply schkin<br />

Make a divot in the skin to<br />

represent a bullet hole.<br />

Optional: Place eraser head in<br />

wound to mimic bullet.<br />

Apply ash around area if GSW was at<br />

close range<br />

Use pourable stage blood out of<br />

GSW Wound.


GSW Entrance Wound


GSW Exit Wound


Impalement<br />

Build up Schkin and mold into area<br />

Apply color wheel<br />

Insert impalement into schkin<br />

Apply stage blood as appropriate


Impalement


Road Rash/Abrasion<br />

Use filter sponge and apply color<br />

from color wheel to show road rash<br />

and abriasions


Seat Belt Bruising<br />

Use sponge and filter sponge to apply bruising color wheel in a pattern to<br />

represent an apparent bruise from a seatbelt.


Can we re-create or “mold”<br />

body parts to make<br />

simulations more realistic


Using Molds


How do you develop Sebaceous<br />

Cyst pads<br />

Cost Effective<br />

To purchase from company<br />

over $ 125.oo each<br />

Good only one time!<br />

Number needed for a<br />

single course<br />

At least 12 pads<br />

Answer<br />

Smooth – On<br />

Dragon Skin FX<br />

Able to quickly develop<br />

pads<br />

Cost Effective<br />

Cost Per Pad $ 25.00 for<br />

simman thigh pad and $<br />

18.00 per METI Pad


Products needed from Smooth On<br />

<br />

Able to purchase from local Reynolds AM distributors<br />

<br />

Items Needed:<br />

Mixing Buckets and Mixing Sticks<br />

<br />

<br />

<br />

Plexiglass<br />

Used to place the molded clay on to allow the smooth cast mold to be poured into and allow for release<br />

of the mold.<br />

Modeling Clay<br />

Used top build a reproduction of the moldable item to have smooth on poured into to make mold or<br />

used to allow for blood pockets to be made in the dragon skin product.<br />

SILC PIG Silicone Pigment<br />

<br />

<br />

Either 9 pack ( multi-color wheel) or flesh tone, blood, or brown)<br />

Fuse Fx Pro – Warm tan pigment<br />

Mann Release Ease 200<br />

<br />

<br />

Used to spray the clay to release the mold after pouring the smooth cast 300 into the clay shaped area<br />

that you want to make the reproduction of the item to be molded<br />

Use the spray on the clay that will be placed in the second layer of dragon skin to allow it to be<br />

released from the dragon skin to make the fillable blood area when the second layer dries.<br />

Dragon Skin FX Pro<br />

<br />

Mixed with the pigment to make the skin and tissue layers. No mann spray is needed to be used with<br />

the dragon skin unless clay is used.<br />

Smooth Cast 300<br />

<br />

Chemical mixed to make a mold of the item to be reproduced.


Mold Making


Spray the objects!! (with Mann Release)


Shaping of Mold


Removing the object


Building a sebaceous cyst and<br />

blood into the mold


Sebaceous Cyst Pads Completed


Abscess<br />

Can Be Incised<br />

Realistic Bleeding<br />

Can add: Pus, Blood, etc<br />

Easily Sutured<br />

Made by pouring dragon skin with pigment<br />

onto plexiglass sheet. When dry Cut into<br />

strips. Then pour clear dragon skin on a<br />

different plexiglass and cutting into<br />

squares when dry. Attach a square to the<br />

middle of the strip of skin using more<br />

dragon skin mixture and a second square<br />

place a small amount of dragon skin on the<br />

outside edges of all sides of the square and<br />

place on top of the same size square<br />

already attached to the skin, thus making a<br />

pocket. Once dry, Use a syringe filled with<br />

blood and slide needle into the pocket via<br />

the side and fill with blood, the pocket<br />

should self seal.


Abscesses


Filling Abscess Packets


Molding of body parts


Alja Safe<br />

Purpose: to make an identical mold of an item, such as<br />

body part<br />

Pros: Cheap, identical match of item<br />

Cons: single to double use only<br />

Items Needed:<br />

Equal parts Alja Safe (from smooth on) to warm water<br />

Mixing stick<br />

Item to be molded<br />

Item to house mold ( what you will make the mold in


Using Alja Safe


Re-creating molded item<br />

Once molded item is removed inspect the mold.<br />

Decide what the color of the item is you want to make<br />

the identical mold out of<br />

Use appropriate amount of dragon skin equal parts A &<br />

B with selected color mixed into part B of the dragon<br />

skin from the silc pig<br />

Once thoroughly mixed, pour mixture into mold and let<br />

sit for the appropriate cure time ( usually one hour)<br />

Gently remove molded item from the mold.


Suture Pads


Items needed for Suture Pads<br />

Piece of plywood<br />

Textured vinyl fabric (to make skin like texture)<br />

Glue gun (to adhere vinyl to plywood)<br />

Pressure Clamps<br />

Eco flex 00-30 (available from smooth – on)<br />

Eco flex Gel (available from smooth – on)<br />

Power Mesh (available from smooth – on)<br />

Silc Pig ( for Coloring) (available from smooth – on)


Making of the suture pads<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

First adhere the vinyl to the plywood with glue<br />

Clamp power mesh to the vinyl board<br />

Mix equal parts of ecoflex 00-30 with the silc pig flesh color and stipple into mesh in a<br />

square area<br />

Let dry x 1 hour<br />

Mix equal parts of Ecoflex Gel with yellow color from silc pag and pour on top of skin<br />

layer, creating fat layer that is more gelatinous.<br />

let dry x 1 hour<br />

Mix equal part of eco – flex 00-30 with blood/muscle color from silc pig and pour on top<br />

of yellow layer<br />

Let dry x 1 hour<br />

Remove item and cut to shape.


Wound Making


Other inexpensive items to make


Broken Glass (the safe way)


Broken Glass (part two)


Ooze!! ( AKA drainage, mucous)


Intestines


Making Feces<br />

Vaseline, Cornstarch, Brown Paint


Molding Feces


Making Diarrhea


Making Diarrhea


Other great Realism<br />

Examples


Frostbite<br />

Use black eye shadow<br />

Fade in with white<br />

Jimmy Rowland


Partial Thickness Burn


Partial Thickness Burn<br />

Red saran wrap<br />

Liquid latex or Schkin<br />

Burn Color wheel<br />

Glycerin or Vaseline for shine


Examples of Burns/Blisters<br />

Apply liquid latex from Ben Nye to<br />

an area where you would like a<br />

burn/blister to appear.<br />

Let Air Dry to a dry/tacky<br />

consistency


Designing of Burn<br />

Once to a dry/slightly tacky<br />

consistency, use cue tip to pull<br />

areas of the liquid latex apart to<br />

make appearance of burn/sliding<br />

skin.


Apply blood from color wheel and ash/charcoal to<br />

wound, cover with petroleum Jelly


Making Maggot Foot


Maggot Foot


Cleaning Supplies


Ben Nye Kit


Resources <br />

www.cert-­‐la.com/educa/on/moulage-­‐recipes.pdf <br />

www.behindthesimcurtain.com <br />

www.whatcomcountyems.com/pdfs/CE%20Instructors/BASIC<br />

%20MOULAGE.pdf <br />

www.moulageconcepts.com <br />

www.sickkitchen.com <br />

MOLD Making – Dragon Skin <br />

www.smooth-­‐on.com <br />

www.reynoldsam.com


Some Examples <br />

Just some examples of what you can do <br />

hHp://www.shopanatomical.com/<br />

Casualty_Simula6on_Moulage_s/14234.htm <br />

www.moulage.net <br />

www.prankpalace.com <br />

hHp://www.stagemakeuponline.com/ <br />

www.pocketnurse.com <br />

www.wallcur.com

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