DEliverable 2.3 - the School of Engineering and Design - Brunel ...

DEliverable 2.3 - the School of Engineering and Design - Brunel ... DEliverable 2.3 - the School of Engineering and Design - Brunel ...

dea.brunel.ac.uk
from dea.brunel.ac.uk More from this publisher
27.12.2014 Views

ICT Project 3D VIVANT– Deliverable 2.3 Contract no.: 248420 User Acceptance Validation Plan • From stereoscopic experience some strange phenomena are known. If the inter-ocular distance is chosen too wide, the scene will be perceived like a dollhouse. This is the so called Lilliputian effect. Is this in accordance with the director’s intention • Another artefact is the so called window violation. An object in front of the screen which is close to the lateral frame of the picture will be cut off by the picture frame in an unnatural manner. In natural perception an object in front of the window cannot be occluded by the window frame located at a further distance. • The size of stereo rigs might be a problem for actors. It is harder for the actor to maintain a viewing line, as the mirror of a stereo rig might be bulky and obstruct the viewing line for the actor when she/he plays very near in front of the camera. The stereographer can change the binocular perception by modifying the stereoscopic parameters “inter-ocular distance” and “convergence”. Up to now, the film makers have not yet agreed on a common set of rules, how binocular depth cues should be utilised in stereo-3D productions. We now understand that 3D production obeys different rules than 2D productions. Consequently we can also accept that holoscopic productions will require yet another rule set differing from the 2D grammar and from the stereo-3D grammar. A.2.2 PRE-PRODUCTION Staging and decorations will have to be planned and built more accurately. A flat wall paper in the background, for example, will not properly stimulate the sensation of a deep perspective. As the cutting frequency will be slower in the stereo 3D, the props have to be worked out to a more detailed degree, as the human eye will notice sloppiness more easily. For the same reason rehearsal and acting will have to be more precisely. A.2.3 SHOOTING 3D productions require more complex production tools. The 3D camera comprises two normal cameras, mostly digital cameras like HDTV cameras or digital film cameras. In some rare cases integrated 3D cameras are available, which already contain two 2D cameras mounted into a single housing. In addition to the cameras, more equipment is needed, like stereo rig, rig control, means for synchronization of camera output, synchronised lens control, synchronised recording and playback, 3D monitoring. 3D productions require additional personnel. The most important new person in the camera crew is the stereographer. The stereographer cooperates with the DOP and the director to design the depth perception of the picture. The stereographer determines the interocular distance and the convergence angle of both cameras. In addition to the stereographer one or more stereo-technicians will be required to operate the cameras. In 3D productions, lenses with different focal lengths are being used than in 2D production. DOPs tend to use shorter focal length lenses. In many cases DOPs also tend to use a smaller aperture than in 2D productions, as a shallow depth of field is often considered contradictory to binocular depth perception. As a rule of thumb, panning speed should be slower than in 2D production. The human eye also seems to be more sensitive to crushed shadows in 3D perception than in 2D. Special care is needed to avoid unwanted differences between the left and right image. The human eye expects only horizontally shifted pictures. Vertical disparities can happen easily, if the cameras are not calibrated correctly. It is the task of the stereographer to avoid those errors. Typically, this requires several hours of setup and calibration time for the stereoscopic camera. Differences in 01.09.11 32

ICT Project 3D VIVANT– Deliverable 2.3 Contract no.: 248420 User Acceptance Validation Plan brightness or colour are also crucial errors which have to be avoided or compensated. It is especially disturbing if brightness differences occur in isolated parts of the image, like different highlight clipping in the cameras or different reproduction of shiny surfaces (due to polarization effects caused by the semi transparent mirror). It is more time consuming to change lenses in 3D stereo cameras. Therefore, the camera crew might have to work at a slower pace than in 2D productions. Some changes in the setup and operation are due to technical limitations of the camera equipment (bulky, heavy, time consuming to calibrate), whereas other changes like selection of lenses, frequency of scene cuts, decoration, panning speed, etc., arise from psychophysical aspects of 3D perception. A.2.4 QUALITY CONTROL The 3D quality control is an additional task after acquisition. All the potential errors have to be checked and noticed like wrong order of left and right image, asynchronity, vertical disparities, colour and brightness differences, differences in flare, highlight, shining surfaces, etc. The quality control personnel have to take the decision, if errors are within the tolerance limits or the take has to be reshot. A.2.5 EDITING 3D productions require a slower pace of cutting. Fast cuts cause irritations in human perception. Most 3D productions will be distributed in 2D as well. It is, therefore, necessary to create a single editing version suitable for 2D and 3D viewing or to create different editing versions for 2D and for 3D. A.2.6 GREEN SCREEN, VISUAL EFFECTS Back plates and composites of real and virtual layers are more demanding in 3D. Virtual elements have to be placed at the right position in depth in the scene. Moreover flat back plates might not be sufficient, e.g., when simulating a deep perspective. Stunt scenes are more demanding. When viewing in stereoscopic 3D, it might be obvious that a fight scene is not real. The audience might realize that a punch intentionally fails the face of the victim. A.2.7 ADDITIONAL TASKS IN POST-PRODUCTION There are additional tasks in 3D post-production like depth grading, stereo fixes and stereo handovers. Depth grading creates the chronology of the depth sensation throughout the production. Here it is assigned, when in time the scene is further distant or comes closer to the audience. The term stereo-fixes describes the task of removing unwanted stereoscopic flaws like colour differences or areas of binocular rivalry. The term handover finally describes the task of adjusting the transition from one cut to the next. This is to facilitate the perception of depth jumps. Finally, various versions might have to be created for various distribution channels like 2D, Stereo- 3D, cinema, TV, and mobile displays. 01.09.11 33

ICT Project 3D VIVANT– Deliverable <strong>2.3</strong><br />

Contract no.:<br />

248420<br />

User Acceptance Validation Plan<br />

• From stereoscopic experience some strange phenomena are known. If <strong>the</strong> inter-ocular<br />

distance is chosen too wide, <strong>the</strong> scene will be perceived like a dollhouse. This is <strong>the</strong> so<br />

called Lilliputian effect. Is this in accordance with <strong>the</strong> director’s intention<br />

• Ano<strong>the</strong>r artefact is <strong>the</strong> so called window violation. An object in front <strong>of</strong> <strong>the</strong> screen which<br />

is close to <strong>the</strong> lateral frame <strong>of</strong> <strong>the</strong> picture will be cut <strong>of</strong>f by <strong>the</strong> picture frame in an<br />

unnatural manner. In natural perception an object in front <strong>of</strong> <strong>the</strong> window cannot be<br />

occluded by <strong>the</strong> window frame located at a fur<strong>the</strong>r distance.<br />

• The size <strong>of</strong> stereo rigs might be a problem for actors. It is harder for <strong>the</strong> actor to maintain<br />

a viewing line, as <strong>the</strong> mirror <strong>of</strong> a stereo rig might be bulky <strong>and</strong> obstruct <strong>the</strong> viewing line<br />

for <strong>the</strong> actor when she/he plays very near in front <strong>of</strong> <strong>the</strong> camera.<br />

The stereographer can change <strong>the</strong> binocular perception by modifying <strong>the</strong> stereoscopic parameters<br />

“inter-ocular distance” <strong>and</strong> “convergence”. Up to now, <strong>the</strong> film makers have not yet agreed on a<br />

common set <strong>of</strong> rules, how binocular depth cues should be utilised in stereo-3D productions. We now<br />

underst<strong>and</strong> that 3D production obeys different rules than 2D productions. Consequently we can also<br />

accept that holoscopic productions will require yet ano<strong>the</strong>r rule set differing from <strong>the</strong> 2D grammar<br />

<strong>and</strong> from <strong>the</strong> stereo-3D grammar.<br />

A.2.2 PRE-PRODUCTION<br />

Staging <strong>and</strong> decorations will have to be planned <strong>and</strong> built more accurately. A flat wall paper in <strong>the</strong><br />

background, for example, will not properly stimulate <strong>the</strong> sensation <strong>of</strong> a deep perspective. As <strong>the</strong><br />

cutting frequency will be slower in <strong>the</strong> stereo 3D, <strong>the</strong> props have to be worked out to a more detailed<br />

degree, as <strong>the</strong> human eye will notice sloppiness more easily. For <strong>the</strong> same reason rehearsal <strong>and</strong> acting<br />

will have to be more precisely.<br />

A.<strong>2.3</strong> SHOOTING<br />

3D productions require more complex production tools. The 3D camera comprises two normal<br />

cameras, mostly digital cameras like HDTV cameras or digital film cameras. In some rare cases<br />

integrated 3D cameras are available, which already contain two 2D cameras mounted into a single<br />

housing. In addition to <strong>the</strong> cameras, more equipment is needed, like stereo rig, rig control, means for<br />

synchronization <strong>of</strong> camera output, synchronised lens control, synchronised recording <strong>and</strong> playback,<br />

3D monitoring.<br />

3D productions require additional personnel. The most important new person in <strong>the</strong> camera crew is<br />

<strong>the</strong> stereographer. The stereographer cooperates with <strong>the</strong> DOP <strong>and</strong> <strong>the</strong> director to design <strong>the</strong> depth<br />

perception <strong>of</strong> <strong>the</strong> picture. The stereographer determines <strong>the</strong> interocular distance <strong>and</strong> <strong>the</strong> convergence<br />

angle <strong>of</strong> both cameras. In addition to <strong>the</strong> stereographer one or more stereo-technicians will be<br />

required to operate <strong>the</strong> cameras.<br />

In 3D productions, lenses with different focal lengths are being used than in 2D production. DOPs<br />

tend to use shorter focal length lenses. In many cases DOPs also tend to use a smaller aperture than in<br />

2D productions, as a shallow depth <strong>of</strong> field is <strong>of</strong>ten considered contradictory to binocular depth<br />

perception. As a rule <strong>of</strong> thumb, panning speed should be slower than in 2D production. The human<br />

eye also seems to be more sensitive to crushed shadows in 3D perception than in 2D.<br />

Special care is needed to avoid unwanted differences between <strong>the</strong> left <strong>and</strong> right image. The human<br />

eye expects only horizontally shifted pictures. Vertical disparities can happen easily, if <strong>the</strong> cameras<br />

are not calibrated correctly. It is <strong>the</strong> task <strong>of</strong> <strong>the</strong> stereographer to avoid those errors. Typically, this<br />

requires several hours <strong>of</strong> setup <strong>and</strong> calibration time for <strong>the</strong> stereoscopic camera. Differences in<br />

01.09.11 32

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!