Strategic Thought Transformation - The IIPM Think Tank
Strategic Thought Transformation - The IIPM Think Tank
Strategic Thought Transformation - The IIPM Think Tank
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T E L E C O M R E V O L U T I O N<br />
TV Ramachandran, secretary general of<br />
the Cellular Operators Association in India<br />
(COAI).<br />
<strong>The</strong> past few years have seen the<br />
emergence of mobile music (e.g., ringtones,<br />
ringback tones, music clippings<br />
ring tones) as a major revenue stream for<br />
the music industry globally, running far<br />
ahead of revenues from the conventional<br />
music distribution channels. “I would never<br />
have expected the ringtones to capture a<br />
10 percent market share in the worldwide<br />
music business,” says Thomas Geitner, Vodafone’s<br />
chief technologist.<br />
Penetration of music-capable phones in<br />
Asia is the highest in the world, given consumers’<br />
willingness to pay more for their<br />
As one of the early entrants, Bharti Cellular Ltd, a wholly-owned subsidiary of<br />
Bharti Tele-Ventures, initiated its GSM operations in 1995. Though a relatively small<br />
player in the GSM market, Reliance Infocomm is the dominant provider of mobile<br />
services, when its CDMA-based mobile WLL service is counted.<br />
<strong>The</strong> two were followed by the state-run operator BSNL (Bharat Sanchar Nigam<br />
Ltd) and Hutchison Essar, a joint venture between Hong Kong’s Hutchison Whampoa<br />
Ltd and India’s Essar Group. Competition has intensified with the entry of two<br />
state-owned enterprises, BSNL and MTNL, along with the arrival of CDMA-WLL<br />
mobile service, Reliance’s challenge to the GSM operators.<br />
Through the past half a decade, India’s mobile industry has been swept by<br />
mergers and acquisitions, which contributed to the consolidation of the Indian<br />
mobile market. Furthermore, the state-owned fixed-line telcos – Bharat Sanchar<br />
Nigam Limited (BSNL) and Mahanagar Telephone Nigam Limited (MTNL) – have<br />
also moved into the wireless sector. <strong>The</strong> government has been moving towards a<br />
restructure of the two state-owned telcos (BSNL/MTNL). With further liberalization,<br />
companies with substantial foreign investment are likely to benefit.<br />
phones in Asia. Estimated<br />
at $115 million,<br />
the Indian mobile<br />
music industry<br />
is expected to soar<br />
to some $170 million<br />
by this year end.<br />
Interestingly enough,<br />
the revenues of the<br />
mobile business are<br />
expected to exceed<br />
by $5 million those<br />
of the conventional<br />
music industry, such<br />
as compact disks and<br />
audio cassettes. With<br />
98 million mobile<br />
subscribers at the<br />
end of March 2006,<br />
many phones are still<br />
low-end, but industry<br />
leaders expect India to reach 250<br />
million subscribers in another two<br />
years. Most will buy handsets<br />
capable of playing polyphonic<br />
music or actual music.<br />
With greater bandwidth,<br />
more capable phones and networks,<br />
consumers can soon download<br />
larger files, including video<br />
games, sports highlights and short video<br />
clips.<br />
Mobile<br />
gaming is another<br />
rising star<br />
in India’s fast-growing<br />
wireless business. By 2005, a survey<br />
of Brazil, Russia, India and China indicated<br />
that India ranked as the top mobile<br />
game market. <strong>The</strong> rollout of new handsets<br />
and networks in India could allow the local<br />
mobile gaming market to expand by<br />
as much as 700 percent by the year 2010.<br />
Mobile games play a key role in operators’<br />
and content developers’ strategies to<br />
develop new, high-value wireless revenue<br />
streams, beyond basic voice services and<br />
simple text messaging.<br />
In 2004, the Indian mobile gaming<br />
market generated $26 million in revenue,<br />
and it was expected to increase to $336<br />
million in annual revenue by 2009. For<br />
now, mobile gaming is evolving far faster<br />
in India than the online games market,<br />
which is expected to exceed $200 million<br />
in 2010.<br />
Industry Push for Value-Added<br />
Services<br />
High subscriber volumes require<br />
affordable handsets<br />
and low pricing<br />
of services. Accordingly,<br />
increases<br />
in penetration tend<br />
to<br />
go hand in hand with declines of the ARPU<br />
(average rate of revenue per user). Currently,<br />
the average ARPU is about $21<br />
worldwide. While Australia has the highest<br />
ARPU ($33), India’s corresponding figure is<br />
just $8 (about Rs350), significantly below<br />
that of China ($12). As the mobile growth<br />
rate is now escalating, India’s ARPU may<br />
still decrease to $3-$5.<br />
In high-income nations, the introduction<br />
of the VAS market has typically contributed<br />
to rising ARPU. In India, this is much more<br />
difficult, due to the lower GDP per capita.<br />
Currently, the VAS market contributes<br />
some 10-13 percent of the total mobile<br />
An <strong>IIPM</strong> Intelligence Unit Publication STRATEGIC INNOVATORS 69