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Strategic Thought Transformation - The IIPM Think Tank

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T E L E C O M R E V O L U T I O N<br />

TV Ramachandran, secretary general of<br />

the Cellular Operators Association in India<br />

(COAI).<br />

<strong>The</strong> past few years have seen the<br />

emergence of mobile music (e.g., ringtones,<br />

ringback tones, music clippings<br />

ring tones) as a major revenue stream for<br />

the music industry globally, running far<br />

ahead of revenues from the conventional<br />

music distribution channels. “I would never<br />

have expected the ringtones to capture a<br />

10 percent market share in the worldwide<br />

music business,” says Thomas Geitner, Vodafone’s<br />

chief technologist.<br />

Penetration of music-capable phones in<br />

Asia is the highest in the world, given consumers’<br />

willingness to pay more for their<br />

As one of the early entrants, Bharti Cellular Ltd, a wholly-owned subsidiary of<br />

Bharti Tele-Ventures, initiated its GSM operations in 1995. Though a relatively small<br />

player in the GSM market, Reliance Infocomm is the dominant provider of mobile<br />

services, when its CDMA-based mobile WLL service is counted.<br />

<strong>The</strong> two were followed by the state-run operator BSNL (Bharat Sanchar Nigam<br />

Ltd) and Hutchison Essar, a joint venture between Hong Kong’s Hutchison Whampoa<br />

Ltd and India’s Essar Group. Competition has intensified with the entry of two<br />

state-owned enterprises, BSNL and MTNL, along with the arrival of CDMA-WLL<br />

mobile service, Reliance’s challenge to the GSM operators.<br />

Through the past half a decade, India’s mobile industry has been swept by<br />

mergers and acquisitions, which contributed to the consolidation of the Indian<br />

mobile market. Furthermore, the state-owned fixed-line telcos – Bharat Sanchar<br />

Nigam Limited (BSNL) and Mahanagar Telephone Nigam Limited (MTNL) – have<br />

also moved into the wireless sector. <strong>The</strong> government has been moving towards a<br />

restructure of the two state-owned telcos (BSNL/MTNL). With further liberalization,<br />

companies with substantial foreign investment are likely to benefit.<br />

phones in Asia. Estimated<br />

at $115 million,<br />

the Indian mobile<br />

music industry<br />

is expected to soar<br />

to some $170 million<br />

by this year end.<br />

Interestingly enough,<br />

the revenues of the<br />

mobile business are<br />

expected to exceed<br />

by $5 million those<br />

of the conventional<br />

music industry, such<br />

as compact disks and<br />

audio cassettes. With<br />

98 million mobile<br />

subscribers at the<br />

end of March 2006,<br />

many phones are still<br />

low-end, but industry<br />

leaders expect India to reach 250<br />

million subscribers in another two<br />

years. Most will buy handsets<br />

capable of playing polyphonic<br />

music or actual music.<br />

With greater bandwidth,<br />

more capable phones and networks,<br />

consumers can soon download<br />

larger files, including video<br />

games, sports highlights and short video<br />

clips.<br />

Mobile<br />

gaming is another<br />

rising star<br />

in India’s fast-growing<br />

wireless business. By 2005, a survey<br />

of Brazil, Russia, India and China indicated<br />

that India ranked as the top mobile<br />

game market. <strong>The</strong> rollout of new handsets<br />

and networks in India could allow the local<br />

mobile gaming market to expand by<br />

as much as 700 percent by the year 2010.<br />

Mobile games play a key role in operators’<br />

and content developers’ strategies to<br />

develop new, high-value wireless revenue<br />

streams, beyond basic voice services and<br />

simple text messaging.<br />

In 2004, the Indian mobile gaming<br />

market generated $26 million in revenue,<br />

and it was expected to increase to $336<br />

million in annual revenue by 2009. For<br />

now, mobile gaming is evolving far faster<br />

in India than the online games market,<br />

which is expected to exceed $200 million<br />

in 2010.<br />

Industry Push for Value-Added<br />

Services<br />

High subscriber volumes require<br />

affordable handsets<br />

and low pricing<br />

of services. Accordingly,<br />

increases<br />

in penetration tend<br />

to<br />

go hand in hand with declines of the ARPU<br />

(average rate of revenue per user). Currently,<br />

the average ARPU is about $21<br />

worldwide. While Australia has the highest<br />

ARPU ($33), India’s corresponding figure is<br />

just $8 (about Rs350), significantly below<br />

that of China ($12). As the mobile growth<br />

rate is now escalating, India’s ARPU may<br />

still decrease to $3-$5.<br />

In high-income nations, the introduction<br />

of the VAS market has typically contributed<br />

to rising ARPU. In India, this is much more<br />

difficult, due to the lower GDP per capita.<br />

Currently, the VAS market contributes<br />

some 10-13 percent of the total mobile<br />

An <strong>IIPM</strong> Intelligence Unit Publication STRATEGIC INNOVATORS 69

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