2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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TABLE 7.17 ELEMENTAL MAJOR POWER<br />
D100 Roll Elemental Major Power<br />
01-10 Major Attack: +30 to all OBs<br />
11-20 Major Defense: +30 to DB<br />
21-30 Major Own Element Resistance:<br />
Entity is immune to all elemental<br />
attacks of own element<br />
31-40 Major Triad Element Resistance:<br />
+50 to all RRs and DB against<br />
elemental attacks using other<br />
elements of the triad<br />
41-50 Major Complementary Element<br />
Resistance: +50 to all RRs and DB<br />
against elemental attacks using<br />
complementary element<br />
51-55 Major Other Triad Element Resistance:<br />
+30 to all RRs and DB<br />
against elemental attacks using<br />
non-complementary elements of<br />
other triad<br />
56-60 Major Robustness: +40 hits<br />
61-65 Major Movement: +40' to Base<br />
Movement Rate<br />
66-70 Major Swiftness:+12 to Initiative<br />
71-75 Elemental Damage (all Entity’s melee<br />
attacks deliver an extra Elemental<br />
critical at the same level as the<br />
primary critical)<br />
76-80 Major Daily Spell Power (one 11th-<br />
20th level spell usable once per day,<br />
roll d10 +10 for level)<br />
81-85 Major Daily Spell Power (one 11th-<br />
20th level spell usable twice per<br />
day, roll d10 +10 for level)<br />
86-90 Major Daily Spell Power (one 1st-<br />
10th level spell usable three times<br />
per day, roll d10 for level)<br />
91-95 Constant Spell Power (one 1st to<br />
10th level spell usable either “At<br />
Will” or continuously (Constant))<br />
96-00 GM choice<br />
TABLE 7.18 ELEMENTAL MAPPINGS<br />
Element (Own) Own Triad Complementary Other Triad Elemental Critical<br />
Air Earth, Light Water Fire, Ice Unbalancing<br />
Earth Air, Light Ice Fire, Water Crush<br />
Fire Ice, Water Light Air, Earth Heat<br />
Ice Fire, Water Earth Air, Light Cold<br />
Light Air, Earth Fire Ice, Water Electricity<br />
Water Fire, Ice Air Earth, Light Impact<br />
TABLE 7.19 THE ELEMENTAL SPELL LIST TABLE<br />
D100 Roll 01-50 51-75 76-00<br />
Air Wind Law Air Control Wind Mastery<br />
Earth Earth Law Earth Fields Earth Mastery<br />
Fire Fire Law Fiery Ways Flames Course<br />
Ice Ice Law Cold Mastery Ice Mastery<br />
Light Light Law Dark Mastery Light Mastery<br />
Water Water Law Water Mastery Water Ways<br />
88 CONSTRUCT COMPANION