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TABLE 7.17 ELEMENTAL MAJOR POWER<br />

D100 Roll Elemental Major Power<br />

01-10 Major Attack: +30 to all OBs<br />

11-20 Major Defense: +30 to DB<br />

21-30 Major Own Element Resistance:<br />

Entity is immune to all elemental<br />

attacks of own element<br />

31-40 Major Triad Element Resistance:<br />

+50 to all RRs and DB against<br />

elemental attacks using other<br />

elements of the triad<br />

41-50 Major Complementary Element<br />

Resistance: +50 to all RRs and DB<br />

against elemental attacks using<br />

complementary element<br />

51-55 Major Other Triad Element Resistance:<br />

+30 to all RRs and DB<br />

against elemental attacks using<br />

non-complementary elements of<br />

other triad<br />

56-60 Major Robustness: +40 hits<br />

61-65 Major Movement: +40' to Base<br />

Movement Rate<br />

66-70 Major Swiftness:+12 to Initiative<br />

71-75 Elemental Damage (all Entity’s melee<br />

attacks deliver an extra Elemental<br />

critical at the same level as the<br />

primary critical)<br />

76-80 Major Daily Spell Power (one 11th-<br />

20th level spell usable once per day,<br />

roll d10 +10 for level)<br />

81-85 Major Daily Spell Power (one 11th-<br />

20th level spell usable twice per<br />

day, roll d10 +10 for level)<br />

86-90 Major Daily Spell Power (one 1st-<br />

10th level spell usable three times<br />

per day, roll d10 for level)<br />

91-95 Constant Spell Power (one 1st to<br />

10th level spell usable either “At<br />

Will” or continuously (Constant))<br />

96-00 GM choice<br />

TABLE 7.18 ELEMENTAL MAPPINGS<br />

Element (Own) Own Triad Complementary Other Triad Elemental Critical<br />

Air Earth, Light Water Fire, Ice Unbalancing<br />

Earth Air, Light Ice Fire, Water Crush<br />

Fire Ice, Water Light Air, Earth Heat<br />

Ice Fire, Water Earth Air, Light Cold<br />

Light Air, Earth Fire Ice, Water Electricity<br />

Water Fire, Ice Air Earth, Light Impact<br />

TABLE 7.19 THE ELEMENTAL SPELL LIST TABLE<br />

D100 Roll 01-50 51-75 76-00<br />

Air Wind Law Air Control Wind Mastery<br />

Earth Earth Law Earth Fields Earth Mastery<br />

Fire Fire Law Fiery Ways Flames Course<br />

Ice Ice Law Cold Mastery Ice Mastery<br />

Light Light Law Dark Mastery Light Mastery<br />

Water Water Law Water Mastery Water Ways<br />

88 CONSTRUCT COMPANION

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