27.12.2014 Views

2 construct companion construct companion

2 construct companion construct companion

2 construct companion construct companion

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

creatures, including normal and “unearthly” animals,<br />

sentient plants, monsters of land, sea, and air, and members<br />

of any of the sentient races (e.g. Men, Dwarves,<br />

Elves, Giants, etc.). It cannot be employed against Demons<br />

or other extra-planar entities, Elementals, Spirits,<br />

natural Shapechangers (such as Doppelgangers) or<br />

Undead.<br />

Transferring a Life Essence<br />

The process of transferring and imbedding a life essence<br />

(the combination of soul and mind) from a creature<br />

is somewhat complex. The caster should first select<br />

the creature or being whose life essence is desired, perhaps<br />

using the Identify Attribute spell to assess the nature<br />

and potency of its skills and abilities. Next, the caster<br />

must have a suitable receptacle prepared to contain the<br />

life essence – this can either be the intended Golem or<br />

Construct or a special jar known as a Life Essence Vessel.<br />

Then the alchemist must successfully cast Transfer Life<br />

Essence twice and the target must fail the Resistance Rolls<br />

twice.<br />

The first casting of Transfer Life Essence weakens the<br />

bonds between the life essence and its body. If the spell is<br />

successfully cast and the target fails its RR, the victim will<br />

experience a momentary wrenching sensation and feel<br />

light-headed, but will not suffer any other adverse effects<br />

as the life essence remains within the body. Unless the life<br />

essence is transferred to another body, the bonds will<br />

automatically reform after two minutes.<br />

The second casting of Transfer Life Essence actually<br />

moves the life essence from one body to either another<br />

body or a “Life Essence Vessel”. The original body (if<br />

organic) falls into a coma (see below). Attempts to move<br />

a life essence into a random object (such as a pebble) will<br />

immediately and instantaneously cause the life essence<br />

to return and rebond with its original body.<br />

If the life essence has been placed in a Life Essence<br />

Vessel as an intermediate step, a third casting of Transfer<br />

Life Essence will be required. If this casting fails or the<br />

target successfully resists, the life essence will immediately<br />

return to its original body, if it still survives.<br />

Once a life essence has been removed from a living<br />

body, the physical body lapses immediately into a coma.<br />

If the body was healthy prior to this, then it will remain<br />

“alive” for two hours per level of the being. After this<br />

period, the body will “die” and the normal Rolemaster<br />

rules for stat deterioration should be applied. If the target<br />

was injured or dying when his life essence was removed,<br />

then physical death may occur much sooner as a direct<br />

consequence of those wounds. Likewise if the unattended<br />

body is harmed, death may happen earlier.<br />

The Body Stasis # spells can be used to preserve an<br />

organic body. These spells prevent the body’s vital functions<br />

from failing and supply it with the necessary nutrition<br />

for their duration. They do not protect the body<br />

from physical harm caused by the environment (fire,<br />

cold, etc.) or attackers.<br />

Once moved into a new host body, the life essence<br />

must be imbedded within one minute per level of the<br />

caster (of Transfer Life Essence) – unless Preserve Life<br />

Essence is cast. Imbedding requires the use of the correct<br />

Imbed Animal Essence #, Imbed Being Essence #, Imbed<br />

Beast Essence #, or Imbed Life Essence True spell. If the<br />

casting is successful and the life essence fails its RR, then<br />

the Golem or Construct will be animated by the spirit. If<br />

imbedding is not completed within the time limit, then<br />

the life essence “dissipates”.<br />

“Dissipation” represents the life essence escaping from<br />

its current host. If its original organic body is still alive,<br />

then the life essence will return to it immediately and the<br />

rejoined creature will regain full consciousness in one<br />

round (halting any stat deterioration which may be<br />

taking place). If the body is dead, then the GM must<br />

choose an appropriate destination for the life essence.<br />

The soul might be permitted to travel to the after-life or<br />

it might become some form of incorporeal Undead such<br />

as a Ghost and seek revenge on its foes. If the artificial<br />

entity’s body is destroyed, dissipation of the life essence<br />

will also occur. Likewise if a Purge Construct or a Purge<br />

Golem spell expels the life essence, it will also dissipate.<br />

Purge Construct and Purge Construct spells may be used<br />

in this way to restore a life essence to its original body;<br />

alternatively two Transfer Life Essence spells can be cast –<br />

the first to weaken the imbedding, the second to perform<br />

the transfer. In this situation, it isn’t necessary to “imbed”<br />

the life essence in its own body – the bond between<br />

body and soul will reform naturally.<br />

Assuming the imbedding is successful, the body of the<br />

Golem or Construct will now be directed by the life<br />

essence. If the caster has not used a Glyph of Control spell<br />

to bind the entity to obedience, then the entity will not be<br />

controlled by the caster. How the entity chooses to<br />

exercise that independence will depend on its attitudes<br />

to imbedding and the imbedder, and level of intelligence.<br />

Pets and trained animals may be confused but still<br />

sympathetic to the imbedder; wild beasts are more likely<br />

to be hostile. Sentient beings will range the entire gamut<br />

from cheerful acceptance to bitter hostility. Most creators<br />

who utilize Life Empowerment employ Glyphs of<br />

Control to forestall immediate rebellions.<br />

Alchemists should cast Body Acclimatization to enable<br />

the life essence to integrate its instincts and learned<br />

behavior with its new artificial body. Otherwise the<br />

entity will require time to adjust and will suffer the<br />

following penalties to all actions (-30 for the first week,<br />

-20 for the second week, and –10 for the third week) until<br />

it is comfortable with its new host.<br />

The entity has the personality and mental stats of the<br />

imbedded creature. In terms of other capabilities, it may<br />

use all of the abilities of the Construct or Golem form.<br />

Additionally casters may choose to restore the individual<br />

capabilities, skills, and spells of the original being so that<br />

it can make use of them in its new body. This requires the<br />

use of the relevant Manifest Ability, Manifest Skill, or<br />

Manifest Spell enchantment as the talents must be integrated<br />

with the existing body and its magic. Thus a Wolf<br />

essence imbedded in a Wolf Construct could have its<br />

scent ability restored, a human soldier imbedded into a<br />

war Golem could have his Tactics and Military Organization<br />

skills returned, or a sorceress could regain access<br />

to one of her spell lists. Manifest Ability may be used to<br />

restore speech capabilities to a sentient life essence. Each<br />

CONSTRUCT COMPANION<br />

81

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!