2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />
6.8<br />
BUILDING A GOLEM<br />
Having determined the specifics of the Golem’s design,<br />
the creator must assemble the necessary materials<br />
in his laboratory or workshop and commence work. (For<br />
quantities and material costs, see section 6.6).<br />
The magician must first make a Very Hard Drafting<br />
maneuver to generate the requisite blueprints. The results<br />
of this maneuver will influence <strong>construct</strong>ion as<br />
follows.<br />
Spectacular Failure: The blueprints are totally flawed,<br />
but this won’t be recognized until the golem is finished.<br />
The golem will be unable to move. All the materials are<br />
wasted.<br />
Absolute Failure: The blueprints are totally flawed,<br />
but this won’t be recognized until halfway into the<br />
creation process. The work must be abandoned with<br />
50% of the materials being wasted.<br />
Failure: The blueprints are flawed, but this won’t be<br />
recognized until one week into the creation process. The<br />
creator can start again from fresh. No materials are<br />
wasted.<br />
For any other result, the blueprints are of sufficient<br />
quality to guide the manufacture, with Unusual Success<br />
and Absolute Success giving +20 bonuses to any other<br />
skills required in the creation process.<br />
Note: A creator can reuse blueprints to make as<br />
many copies of a particular Golem type as he desires<br />
- other Golem types will require new designs, naturally.<br />
Likewise a creator can reuse the blueprints of<br />
another scholar to fashion a Golem according to that<br />
specification.<br />
The Golem’s material determines which skills are<br />
needed to actually fashion it. All Golems must be shaped<br />
into the correct form using Sculpting skill. Additionally<br />
Wood Golems require Wood Crafts to prepare and carve<br />
the wood. Stone Golems and those formed from crystals<br />
and gems demand expertise in Stone Crafts. Golems<br />
made from metals and alloys require Metal Crafts to<br />
forge the metals, form a containing mold, and cast the<br />
sculpted shape. Water Golems require the use of Metal<br />
Crafts skill to fashion the shaped tanks to hold the water<br />
as it is enchanted into permanent shape and animation.<br />
The appropriate skill maneuvers for <strong>construct</strong>ion<br />
should be made about halfway through the creation<br />
process. The difficulty level of the Sculpting maneuvers<br />
depend on how aesthetically appealing the creator intends<br />
the golem to be.<br />
Light: a very crude approximation to the organic<br />
form.<br />
Medium: a stylized representation.<br />
Hard: an accurate representation.<br />
Very Hard: an exact representation that captures every<br />
nuance of the form.<br />
Extremely Hard: a representation that is even more<br />
impressive than the real creature.<br />
(This is one step higher than suggested in School of<br />
Hard Knocks: The Skills Companion - Golems are not<br />
intended as stationary sculptures.)<br />
Failures in the Sculpting maneuver will produce an<br />
ugly or grotesque Golem.<br />
The difficulty level for any required Craft maneuvers<br />
begin at Medium, and may be modified upwards depending<br />
on the Golem’s size, shape, and material composition<br />
as follows.<br />
Tiny to Medium: no change.<br />
Large or Huge: increase Difficulty Level by one.<br />
Humanoid: no change.<br />
Unusual humanoid or animal form: increase Difficulty<br />
Level by one.<br />
Monstrous, demonic, extraplanar or other form: increase<br />
Difficulty Level by two.<br />
Materials: wood, stone, non-magical metals and alloys<br />
(excluding steel): no change.<br />
Materials: non-magical steels: increase Difficulty Level<br />
by one.<br />
Materials: magical metals and alloys, gems, laen: increase<br />
Difficulty Level by two.<br />
Example: Making a Huge Adamantine Dragon<br />
Golem requires a successful Absurd Metal Crafts<br />
maneuver (Medium becomes Hard owing to its Huge<br />
size, Hard is raised two steps to Extremely Hard<br />
because dragons are a monstrous form, and Extremely<br />
Hard is raised a further two steps because<br />
adamantium is a magical metal).<br />
A Spectacular Failure in a Crafts maneuver will lead to<br />
the Golem being misshapen and only partially functional<br />
(a winged golem might be unable to fly, a humanoid<br />
golem might be missing a hand, etc.) An Absolute<br />
Failure will cause the Golem to be merely partially misshapen<br />
but will be fully functional. A Failure result will<br />
add one extra week to the <strong>construct</strong>ion time.<br />
The alchemist can have the mundane aspects of <strong>construct</strong>ion<br />
undertaken by expert sculptors and craftsmen<br />
- however they will have to be available and working on<br />
the project throughout the creation process.<br />
In terms of spells, the alchemist must cast the appropriate<br />
Golem creation spell (see Table 6.1) each day. If<br />
the Golem is to receive any magical abilities, the creator<br />
must cast the spell to be imbedded, the appropriate<br />
Imbed N spell, and one of the Charge, Daily Power N, or<br />
Constant Power N spells each day. A spell failure does not<br />
ruin the entire process, unless the caster is incapable of<br />
recasting the miscast spell that day.<br />
When the final spell of creation is cast, the spark of<br />
“life” will enter the Golem’s frame and it will lurch into<br />
sudden animation, ready to serve its creator.<br />
62 CONSTRUCT COMPANION