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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

Clockwork Galley<br />

This category includes all types of surface clockwork<br />

marine vessels from small riverboats to large seagoing<br />

ships. Oar-driven craft require large crews who cannot<br />

maintain high speeds for long periods without becoming<br />

exhausted. Using Enchant Marine Vehicle, artificers can<br />

create clockwork craft, which only require a helmsman<br />

to steer them. Empowerments must be used to propel<br />

larger vessels and to attain higher speeds. Less traditionalist<br />

artificers may replace clockwork oars with a smaller<br />

number of crank-driven paddles.<br />

TABLE 5.13 CLOCKWORK MARINE VESSELS<br />

Boat (10') [4 persons/ 1000 lbs. cargo].<br />

Cost: 20gp Time: 4 weeks.<br />

Boat (20') [8 persons/ 4000 lbs. cargo].<br />

Cost: 40gp Time: 8 weeks.<br />

Longboat (30') [16 persons/ 7000 lbs. cargo].<br />

Cost: 100gp Time: 10 weeks<br />

Ship (small, 45') [19000 lbs. cargo].<br />

Cost: 200gp Time: 20 weeks<br />

Ship (medium, 60') [35000 lbs. cargo].<br />

Cost: 450gp Time: 30 weeks.<br />

Ship (large, 80') [55000 lbs. cargo].<br />

Cost: 1500gp Time: 40 weeks<br />

Clockwork Nef<br />

As described in Chapter 2, these clockwork ornaments<br />

are toys to amuse the rich, and their cost owes<br />

more to ostentatious decoration than difficulty of <strong>construct</strong>ion.<br />

Nefs can be enchanted using Enchant Land<br />

Vehicle but they are fully functional without it.<br />

Cost: 20gp – 100gp (or more) – depends on nature of<br />

decoration.<br />

Time: 1 week to 1 month.<br />

Juggernaut<br />

This steam-powered vehicle resembles a steamroller<br />

with rows of 2" spikes on its roller. Smaller versions have<br />

room for three people on top: one driver and up to two<br />

people to stoke the engine and/or fight. Multiple “cabin”<br />

designs exist: some have fully enclosed cabins with only<br />

eye-slits and arrows-slits (treat as 90% cover); others<br />

have front-facing metal windshields and partial walls on<br />

the sides (50% cover). Juggernauts are designed to crush<br />

and destroy anything in their path – wood, stone, and<br />

people. Dodging an oncoming Juggernaut requires a<br />

Hard maneuver – failure will result in a +100 Huge<br />

Crush attack plus d6 “C” Puncture criticals. Requires<br />

Enchant Land Vehicle for magical boosting.<br />

Cost: 200gp (add 100gp for each additional 3<br />

passengers).<br />

Time: 10 weeks (includes Watt engine) (add 2 weeks<br />

per additional 3 passengers carried).<br />

Fuel costs: one sack of coal per ten miles traveled (plus<br />

one sack per additional set of 3 passengers).<br />

Note: AT 20, 100 hits (add +25 to Crush attack and<br />

hits for each size increase).<br />

Metal Leviathan<br />

This steam-powered behemoth is at least 30' long, 10'<br />

wide, and 10' high, and fully enclosed in steel armor. It is<br />

armed with at least two self-loading ballista (treat as large<br />

crossbows attacking on Heavy Crossbow Table with 3x<br />

range and 3x damage) or steam cannons on rotating<br />

mounts giving at least 180 degree firing arcs. A large Watt<br />

engine drives its four pairs of wheels. Magic (Enchant<br />

Land Vehicle) makes this monster viable. Crewed by one<br />

driver, one stoker, and one gunner per weapon, it can<br />

also transport up to 20 soldiers. Entry and exit is via<br />

hinged hatches on the sides.<br />

Cost: 1000gp plus 200gp per ballista.<br />

Time: 30 weeks (including large Watt engine) plus 4<br />

weeks per ballista.<br />

Fuel costs: two sacks of coal per mile traveled.<br />

42 CONSTRUCT COMPANION

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