2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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Clockwork Galley<br />
This category includes all types of surface clockwork<br />
marine vessels from small riverboats to large seagoing<br />
ships. Oar-driven craft require large crews who cannot<br />
maintain high speeds for long periods without becoming<br />
exhausted. Using Enchant Marine Vehicle, artificers can<br />
create clockwork craft, which only require a helmsman<br />
to steer them. Empowerments must be used to propel<br />
larger vessels and to attain higher speeds. Less traditionalist<br />
artificers may replace clockwork oars with a smaller<br />
number of crank-driven paddles.<br />
TABLE 5.13 CLOCKWORK MARINE VESSELS<br />
Boat (10') [4 persons/ 1000 lbs. cargo].<br />
Cost: 20gp Time: 4 weeks.<br />
Boat (20') [8 persons/ 4000 lbs. cargo].<br />
Cost: 40gp Time: 8 weeks.<br />
Longboat (30') [16 persons/ 7000 lbs. cargo].<br />
Cost: 100gp Time: 10 weeks<br />
Ship (small, 45') [19000 lbs. cargo].<br />
Cost: 200gp Time: 20 weeks<br />
Ship (medium, 60') [35000 lbs. cargo].<br />
Cost: 450gp Time: 30 weeks.<br />
Ship (large, 80') [55000 lbs. cargo].<br />
Cost: 1500gp Time: 40 weeks<br />
Clockwork Nef<br />
As described in Chapter 2, these clockwork ornaments<br />
are toys to amuse the rich, and their cost owes<br />
more to ostentatious decoration than difficulty of <strong>construct</strong>ion.<br />
Nefs can be enchanted using Enchant Land<br />
Vehicle but they are fully functional without it.<br />
Cost: 20gp – 100gp (or more) – depends on nature of<br />
decoration.<br />
Time: 1 week to 1 month.<br />
Juggernaut<br />
This steam-powered vehicle resembles a steamroller<br />
with rows of 2" spikes on its roller. Smaller versions have<br />
room for three people on top: one driver and up to two<br />
people to stoke the engine and/or fight. Multiple “cabin”<br />
designs exist: some have fully enclosed cabins with only<br />
eye-slits and arrows-slits (treat as 90% cover); others<br />
have front-facing metal windshields and partial walls on<br />
the sides (50% cover). Juggernauts are designed to crush<br />
and destroy anything in their path – wood, stone, and<br />
people. Dodging an oncoming Juggernaut requires a<br />
Hard maneuver – failure will result in a +100 Huge<br />
Crush attack plus d6 “C” Puncture criticals. Requires<br />
Enchant Land Vehicle for magical boosting.<br />
Cost: 200gp (add 100gp for each additional 3<br />
passengers).<br />
Time: 10 weeks (includes Watt engine) (add 2 weeks<br />
per additional 3 passengers carried).<br />
Fuel costs: one sack of coal per ten miles traveled (plus<br />
one sack per additional set of 3 passengers).<br />
Note: AT 20, 100 hits (add +25 to Crush attack and<br />
hits for each size increase).<br />
Metal Leviathan<br />
This steam-powered behemoth is at least 30' long, 10'<br />
wide, and 10' high, and fully enclosed in steel armor. It is<br />
armed with at least two self-loading ballista (treat as large<br />
crossbows attacking on Heavy Crossbow Table with 3x<br />
range and 3x damage) or steam cannons on rotating<br />
mounts giving at least 180 degree firing arcs. A large Watt<br />
engine drives its four pairs of wheels. Magic (Enchant<br />
Land Vehicle) makes this monster viable. Crewed by one<br />
driver, one stoker, and one gunner per weapon, it can<br />
also transport up to 20 soldiers. Entry and exit is via<br />
hinged hatches on the sides.<br />
Cost: 1000gp plus 200gp per ballista.<br />
Time: 30 weeks (including large Watt engine) plus 4<br />
weeks per ballista.<br />
Fuel costs: two sacks of coal per mile traveled.<br />
42 CONSTRUCT COMPANION