2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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10.4.2<br />
ENTITY CONTROL<br />
Lvl Name Area of Effect Duration Range Type<br />
❑ 1 Detect Artificial Entity 10’R 1 min/lvl(C) 100' P<br />
❑ 2 Locate Glyph 1 entity - 100' I<br />
❑ 3 Hold Entity 1 entity 1 min/lvl(C) 100' Fm<br />
❑ 4 Analyze Entity 1 entity - 100' Fm<br />
❑ 5 Command Entity I 1 entity 1 min/lvl(C) 100' Fm<br />
❑<br />
., ., ., ., .,<br />
6 Analyze Entity Spirit 1 entity - 100' Fm<br />
❑ 7 Purge Entity I 1 entity - 50' Fm<br />
❑ 8 Nullify Glyph 1 entity 1 min/lvl 100' Fm<br />
❑ 9 Nullify Entity Magic 1 entity 1 min/lvl 100' Fm<br />
❑ 10 Transfer Mastery I 1 entity Permanent 20' Fm<br />
❑<br />
., ., ., ., .,<br />
11 Nullify Sentience 1 entity 1 min/lvl 100' Fm<br />
❑ 12 Command Entity II 1 entity 1 min/lvl(C) 100' Fm<br />
❑ 13 Nullify Manifestation 1 entity 1 min/lvl 100' Fm<br />
❑ 14 Nullify Empowerment 1 entity 1 min/lvl 100' Fm<br />
❑ 15 Purge Entity II 1 entity - 50' Fm<br />
❑<br />
., ., ., ., .,<br />
16 Erase Glyph 1 entity - 50' Fm<br />
❑ 17 Remove Sentience 1 entity Permanent 50' Fm<br />
❑ 18 Remove Manifestation 1 entity Permanent 50' Fm<br />
❑ 19 Remove Empowerment 1 entity Permanent 50' Fm<br />
❑ 20 Transfer Mastery II 1 entity Permanent 20' Fm<br />
❑<br />
., ., ., ., .,<br />
25 Command Entity True 1 entity 1 min/lvl(C) 100' Fm<br />
❑ 30 Purge Entity True 1 entity - 50' Fm<br />
❑ 50 Transfer Mastery True 1 entity Permanent 20' Fm<br />
1. Detect Artificial Entity: Caster can detect the presence<br />
of any Golem or Construct in the area of effect. Caster<br />
may concentrate on a different area each round. The<br />
caster may stop concentrating, then resume at a later<br />
time, as long as the spell is still active.<br />
2. Locate Glyph: Caster learns the location of any Glyph<br />
of Control on the target’s body.<br />
3. Hold Entity: The target entity is held to 25% of normal<br />
action. The entity may act normally in any round when<br />
the caster is not concentrating on this spell. The caster<br />
may stop concentrating, then resume at a later time, as<br />
long as the spell is still active.<br />
4. Analyze Entity: The caster gains a detailed insight into<br />
the nature and powers of a Golem or Construct. Specifically,<br />
the caster learns the entity’s creation level,<br />
physical composition, modifications (i.e. deviations<br />
from standard entities of that type), mechanical abilities<br />
(if any), and magical abilities (if any). The caster<br />
does not learn any details relating to any imbedded<br />
spirit or powers manifested by that essence or benefits<br />
granted by spells from the Sentience spell list.<br />
5. Command Entity I: The caster may command an<br />
Entity of up to 5th level (see notes below). The caster<br />
must concentrate for one round to give or cancel an<br />
order, but need not maintain concentration to ensure<br />
the order is undertaken. The entity will continue to<br />
obey the order until it is accomplished or cancelled or<br />
the spell’s duration ends. If the Entity moves beyond<br />
20' per level of the caster, this spell terminates immediately.<br />
If the Entity receives orders from either its<br />
creator or its master in the same round as it receives an<br />
order from the caster, the Entity may make a new RR.<br />
Success terminates this spell.<br />
6. Analyze Entity Spirit: The caster gains a detailed<br />
insight into the nature and powers of any essence<br />
residing or imbedded in a Golem or Construct. Specifically,<br />
the caster learns the essence’s exact type (type<br />
of Demon, Elemental, Spirit or identity of a Life Essence)<br />
and level, and any powers or abilities manifested<br />
by the essence (if any). The caster also learns if<br />
the Entity is receiving any benefits granted by spells<br />
from the Sentience spell list.<br />
7. Purge Entity I: The caster can expel an imbedded or<br />
inhabiting essence of up to 10th-level from an Entity.<br />
8. Nullify Glyph: Caster temporarily annuls the effects of<br />
a Glyph of Control on an Entity, which either deanimates<br />
or releases the Entity (and resident essence) from<br />
obedience to its creator/master as specified by the<br />
original Glyph caster.<br />
9. Nullify Entity Magic: The Entity cannot use one of its<br />
Charged, Daily or Constant Magical Powers for the<br />
duration of this spell. (This only counters spell abilities<br />
from the Golem Magic and Construct Magic spell<br />
lists.) Caster chooses which power is restrained.<br />
10. Transfer Mastery I: Allows the caster to wrest permanent<br />
control of an Entity of up to 10th level from its<br />
current master (if any). If the Entity fails its RR, caster<br />
can choose to become the Entity’s master or may<br />
designate another individual as its master within 20'.<br />
The Entity’s relationship with its creator is unchanged.<br />
11. Nullify Sentience: Allow the caster to temporarily<br />
annul one chosen enhancement from the Sentience<br />
spell list, e.g. all imbedded categories, skills or languages<br />
or the effects of a Sentience or an Entity Will<br />
spell.<br />
12. Command Entity II: As Command Entity I, except<br />
the caster may command artificial entities of up to<br />
20th level.<br />
13. Nullify Manifestation: Allow the caster to temporarily<br />
annul one chosen enhancement from the Life<br />
Essence spell list, i.e. the effects of one Manifest Ability<br />
or one Manifest Skill or one Manifest Spell spell.<br />
14. Nullify Empowerment: Allows the caster to temporarily<br />
annul one chosen Demonic or Elemental Power.<br />
15. Purge Entity II: As Purge Entity I, except the caster<br />
may expel essences of up to 20th level.<br />
16. Erase Glyph: As Nullify Glyph, except that the Glyph<br />
of Control is permanently removed.<br />
17. Remove Sentience: As Nullify Sentience, except that<br />
the chosen enhancement is permanently removed.<br />
18. Remove Manifestation: As Nullify Manifestation,<br />
except that the chosen manifested ability is permanently<br />
removed.<br />
19. Remove Empowerment: As Nullify Empowerment,<br />
except that the chosen enpowerment is permanently<br />
removed.<br />
20. Transfer Mastery II: As Transfer Mastery I, except<br />
affects artificial entities of up to 20th level.<br />
25. Command Entity True: As Command Entity I, except<br />
the caster may command artificial entities of any level.<br />
122 CONSTRUCT COMPANION