- Page 1 and 2: What is New Designing Games with Ga
- Page 3 and 4: It can now be indicated whether or
- Page 5 and 6: • You can now set the variable cu
- Page 7 and 8: Playing computer games is fun. But
- Page 9 and 10: Upgrading to the Pro Edition Game M
- Page 11: http://www.yoyogames.com/upgrade He
- Page 15 and 16: (Actually, this is what you see whe
- Page 17 and 18: Resources menu In this menu, you ca
- Page 19 and 20: When you make a game you normally s
- Page 21 and 22: To create a background resource in
- Page 23 and 24: whether this is a solid object (lik
- Page 25 and 26: Here you select the event you want
- Page 27 and 28: the keys pressed happen. Note that
- Page 29 and 30: Key release events This event is si
- Page 31 and 32: Relative. If you check this, the ne
- Page 33 and 34: object is reached. If there already
- Page 35 and 36: Transform Sprite Use this action to
- Page 37 and 38: Sleep With this action you can free
- Page 39 and 40: Check Collision This is the reverse
- Page 41 and 42: peferably only for small pieces of
- Page 43 and 44: provide the positions and the capti
- Page 45 and 46: to right. You specify the rectangle
- Page 47 and 48: You can change most of these variab
- Page 49 and 50: To add instances to the room, first
- Page 51 and 52: At the top you will see the backgro
- Page 53 and 54: When you start Game Maker in advanc
- Page 55 and 56: • Show the origin and bounding bo
- Page 57 and 58: Editing your sprites Up to now we l
- Page 59 and 60: • Scale. This command scales the
- Page 61 and 62: • Disappear. Makes the image disa
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Once you selected the correct set o
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• Clear. Clear the image to the l
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Multiple normal sounds can play at
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You can indicate a number of settin
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When a ball hits the floor it must
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action it lets the instance take a
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The following additional draw actio
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dies. The transparency slowly chang
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Resume CD Resumes a paused CD. Chec
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e the way you left it the last time
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At the left top there is the curren
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At the top there is a box labeled E
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Letters range that contains all upp
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top tool bar. Here you can also ind
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You might wonder what happens when
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Set the time line position With thi
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As you might have noticed, parts of
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In this form you can indicate which
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about the game and how it was creat
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Resolution In this tab you can set
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Also you can set the priority of th
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Change to change a selected file, D
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Here you can set a number of option
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Game Maker contains a built-in prog
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• !: not, turns true into false a
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} instance_create(xx,yy,ball); Addr
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} obj[1].id.x = 12; The last statem
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{ } repeat (5) instance_create(rand
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} for (i=0; i
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A function has the form of a functi
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with (ball) { } x = random(room_wid
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andom_set_seed(seed) Sets the seed
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string_copy(str,index,count) Return
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date_get_hour(date) Returns the hou
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Generating Events Miscellaneous Var
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Paths move_bounce_all(adv) Bounces
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e careful how and when you apply it
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overwritten by the new path. (See a
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mp_grid_add_instances(id,obj,prec)
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instance_count* Number of instances
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When you deactivate instances they
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As you should know, every instance
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loading. You can also save and load
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score The current score. lives Numb
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ev_joystick1_button7 ev_joystick1_b
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Here are some variables and functio
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There is no game without interactio
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vk_insert insert key vk_pageup page
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You can change the way the mouse cu
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image_index When the image has mult
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ackground_height[0...7]* Height of
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,xscale,yscale,rot,c1,c2,c3,c4,alph
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ection,showback,showborder) With th
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Fonts and text In games you sometim
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This functionality is only availabl
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sprite_get_texture(spr,subimg) Retu
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draw_set_blend_mode(mode) Indicates
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position (x,y) in the surface. This
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change their position, and even sca
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indicated depth to the new depth. W
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window_set_sizeable(sizeable) Sets
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window_default() Gives the window t
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can also assign an instance id to t
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Be careful when using this techniqu
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sound_volume(index,value) Changes t
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wave Waveform of the LFO. (0 = tria
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accordingly. The effect is especial
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MCI_command(str) This functions sen
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e adapted to the scaled size of the
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message_caption(show,str) Sets the
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place (1-10). This can be used to d
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sound_discard(index) Frees the audi
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script_exists(ind) Returns whether
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• Make sure you delete resources
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sprite_add_from_surface(ind,id,x,y,
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does not matter. background_create_
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Scripts an empty path. path_reverse
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ehavior we must define events for t
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oom. room_tile_add(ind,back,left,to
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fa_directory directories fa_archive
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using the file selector. Note that
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To pass certain parameter settings
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All data structures work globally i
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Lists ds_queue_size(id) Returns the
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ds_map_create() Creates a new map.
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Grids an easy mechanism for saving
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ds_grid_get_mean(id,x1,y1,x2,y2) Re
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• ef_smokeup • ef_star • ef_s
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at the beginning of the animation o
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Besides the color you can also give
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front of, or between object instanc
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• distribution indicates the dist
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settings. part_attractor_position(p
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Changers change certain particles w
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part_type_gravity(pt2,0.2,270); par
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mplay_connect_status() returns the
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calling the first routine. This id
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This functionality is only availabl
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ty_real,2,ty_real,ty_real); global.
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• When you use the 3D functionali
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Note that at the moment a new insta
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} ttt = background_get_texture(back
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Default you look along the negative
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A standard use for this is to draw
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{ } d3d_transform_set_identity(); d
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d3d_light_define_direction(ind,dx,d
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pr_trianglefan. d3d_model_vertex(in