RPG Character Compendiums, Volume 5 - Free Edition #11-15
This is a free version of Volume 5 of the RPG Character Compendiums, which includes characters #11 though #15 of RPGCCs Volume 5. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields
This is a free version of Volume 5 of the RPG Character Compendiums, which includes characters #11 though #15 of RPGCCs Volume 5. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields
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R P G C H A R A C T E R C O M P E N D I U M S<br />
PATREON.COM/JESHIELDS<br />
V O L U M E F I V E<br />
F R E E E D I T I O N C h a r a c t e r s # 1 1 1 5
CREDITS & DISCLAIMERS<br />
DISCLAIMER<br />
This is a NON-COMMERCIAL version.<br />
Supporting the <strong>RPG</strong>CCs via Patreon.com at a commercial level grants licensed rights to certain <strong>RPG</strong>CC<br />
images. However, no illustrations may be sourced from this publication as licensed images are released<br />
separately.<br />
Artwork<br />
Writing<br />
CREDITS<br />
Jeshields<br />
Stacey Shields<br />
Stacey Shields<br />
Jeshields<br />
Craig Judd<br />
Lloyd Gyan<br />
Graphic Design<br />
Editing<br />
Jeshields<br />
Jeshields<br />
Stacey Shields<br />
COPYRIGHTS<br />
Copyright © 2014 by Jeshields<br />
All rights reserved. This book or any portion thereof<br />
may not be reproduced or used in any manner whatsoever<br />
without the express written permission of the publisher<br />
except for personal use in roleplaying games.<br />
www.jeshields.com
THE COMPENDIUMS<br />
WANT YOUR CHARACTER<br />
IN THE <strong>RPG</strong>CCS<br />
Support at Patreon.com/Jeshields<br />
to submit yours and vote on<br />
characters for the next volume!<br />
PLUS
TO MY PATRONS<br />
THANK YOU SO MUCH!<br />
It is because of the following people that this volume of the<br />
<strong>RPG</strong> <strong>Character</strong> <strong>Compendiums</strong> exist. They pledge each month<br />
at www.patreon.com/jeshields and I am so thankful for them.<br />
Justin Halliday<br />
Tim Czarnecki<br />
Joe Sweeney<br />
Lester Ward<br />
Evil Hat Productions<br />
Romall Smith<br />
Eric Moreau<br />
Alyssa Faden<br />
Angus Abranson<br />
Scott Gladstein<br />
Jonas Richter<br />
Patrick Gamblin<br />
Robert Kosek<br />
Peter Cobcroft<br />
Jerry Teleha<br />
Warren Winston Randall Jr.<br />
Adam Waite<br />
Josh Sitton<br />
Kenji Ikiryo<br />
Eiric Eadbárd Pádraig
TABLE OF CONTENTS<br />
v<br />
2<br />
4<br />
6<br />
8<br />
10<br />
Using the <strong>RPG</strong>CCs<br />
Abraham Caswell<br />
Greez Drillbit<br />
Josiah Madson<br />
Darendor Ironborn<br />
Parbub<br />
These are just FIVE of the TWENTY<br />
characters coming out with <strong>Volume</strong> 5 of the<br />
<strong>RPG</strong> CHARACTER COMPENDIUMS.<br />
Be sure to keep your eye on<br />
rpgccs.blogspot.com for<br />
FREE COMPENDIUM FRIDAYS.<br />
Five new characters every Friday!<br />
Want them all in ONE compendium<br />
Come support the <strong>RPG</strong>CCs at<br />
Patreon.com/Jeshields
USING THE <strong>RPG</strong>CCS<br />
Use the charts and definitions below to convert Compendium <strong>Character</strong>s into your system of choice.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Better than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Stat Categories<br />
Handicapped<br />
Adolescent<br />
Normal Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
Lift up to:<br />
0 lbs<br />
50 lbs<br />
100 lbs<br />
500 lbs<br />
1000 lbs<br />
100 tons<br />
1000 tons<br />
10K tons<br />
100K tons<br />
1M tons<br />
10M tons<br />
Education Equal to:<br />
Untrained<br />
Hobby<br />
Associates<br />
Bachelors<br />
Masters<br />
Doctorate<br />
National Expert<br />
Global Expert<br />
System Expert<br />
Galactic Expert<br />
Universal Expert<br />
Resources Equal to:<br />
Reduced Circumstances<br />
<strong>Free</strong>lance, Lower Class<br />
Salaried, Middle Class<br />
Professional Employment<br />
Businesses, Upper Class<br />
Corporations, Millionaires<br />
Multi-National Corporation<br />
National Government<br />
Planetary Empire<br />
Galactic Empire<br />
Inter-Galactic Empire<br />
ABILITIES (Traits, Powers, Stunts)<br />
AGILITY (Dexterity, Reflexes, Quickness)<br />
CHARISMA (Presence, Charm, Social)<br />
ENDURANCE (Constitution, Stamina, Vitality)<br />
HIT POINTS (Health, Life, Vitality)<br />
INTELLIGENCE (Reason, Intellect, Smarts)<br />
PERCEPTION (Alertness, Awareness, Intuition)<br />
POPULARITY (Fame, Reputation)<br />
RESOURCES (Wealth, Riches, Assets)<br />
STRENGTH (Might, Brawn, Muscle)<br />
WILLPOWER (Psyche, Spirit, Resolve)<br />
WISDOM (Common Sense, Insight, Acumen)<br />
SKILLS (Proficiency, Aptitude, Competence)<br />
Powers not normally inherent but stem from unique training, mutations,<br />
alien origin, experiments, enchantments, equipment, or other sources.<br />
The ability to move quickly & easily. Used to dodge, to catch objects,<br />
handle vehicles, and other feats that require quick co-ordinating action.<br />
Natural magnetic charm or appeal. Used to inspire, intimidate, promote<br />
diplomacy, and other feats requiring personal force to affect others.<br />
The ability to withstand hardship or strain. Used to resist disease, gas,<br />
poison, lack of oxygen, and other feats requiring physical toughness.<br />
Bodily condition and fervor to live. Used to determine how much<br />
physical abuse characters can withstand before unsciousness or death.<br />
The ability to comprehend information and think logically. Used to<br />
modify and invent technology, learn skills, and other intellectual feats.<br />
The ability to immediately apprehend situational information. Used to<br />
find clues, gain initiative, detect hidden items, and other attentive feats.<br />
A measure of a character's reputation around their usual environment.<br />
Often used to affect large crowds, gain favors, borrow items, etc.<br />
A character's monetary influence. Used to afford rent, hire staff, fund<br />
events, afford ransoms, and other feats requiring financial assets.<br />
The measure of physical muscular power. Used to lift objects, escape<br />
grapples, inflict melee damage, and other feats of raw physical power.<br />
A measure of mental strength. Used to resist attacks vs mind or will,<br />
resist fearful or stressful situations, and other feats of mental fortitude.<br />
The ability to think and act based upon knowledge & experience. Used<br />
to discern motives, judge proper action, and other feats of discernment.<br />
Individual abilities possessed by a character to effectively use their<br />
learned or developed knowledge in execution of particular tasks.
USING THE <strong>RPG</strong>CCS<br />
Use the charts and definitions below to convert Compendium <strong>Character</strong>s into your system of choice.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
DURATION<br />
0 seconds<br />
10 seconds<br />
1 minute<br />
10 minutes<br />
1 hour<br />
10 hours<br />
1 day<br />
10 days<br />
1 month<br />
1 year<br />
Permanent<br />
RATE<br />
10 years<br />
1 year<br />
1 month<br />
10 days<br />
1 day<br />
10 hours<br />
1 hour<br />
10 minutes<br />
1 minute<br />
10 seconds<br />
Instant<br />
SPEED<br />
0 mph<br />
5 mph<br />
10 mph<br />
50 mph<br />
100 mph<br />
500 mph<br />
Speed of Sound<br />
Faster than Sound<br />
Speed of Light<br />
Faster than Light<br />
Speed of Time<br />
DISTANCE / RANGE<br />
Touch Range<br />
Across a Room<br />
Across a Building<br />
Across a Block<br />
Across a Neighborhood<br />
Across a City<br />
Across a State/Province<br />
Across a Country/Nation<br />
Across a Planet<br />
Across a Solar System<br />
Across a Galaxy<br />
DAMAGE CAPACITY<br />
Destroy a Bug<br />
Destroy a Toy or Device<br />
Destroy Appliance<br />
Destroy Furniture<br />
Destroy a Vehicle<br />
Destroy an Armored Vehicle<br />
Destroy a Building<br />
Destroy a Neighborhood<br />
Destroy a City<br />
Destroy an Island<br />
Destroy a Planet<br />
DAMAGE CAPACITY<br />
DISTANCE / RANGE<br />
DURATION<br />
RATE<br />
SPEED<br />
Damage is used to determine the physical destruction that may be caused by a single<br />
use of a character's attribute, ability, skill, or equipment.<br />
Distance is a measurement of range that an ability, equipment, or skill can span with a<br />
single use. Note that some movement abilities rank under distance rather than speed.<br />
Duration is the measurement of time that a character's ability, skill, or equipment may<br />
continue to function without further action.<br />
Rate is the range of time that determines how often an ability, skill, or equipment may<br />
operate before being available again.<br />
This attribute is used to determine the rate of physical movement as a result of a<br />
power, equipment, and even a skill, if appropriate. This is separate from distance.
ABRAHAM CASWELL
Real Name:<br />
Occupation:<br />
Alignment:<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
PROMINENT ABILITIES<br />
Veteran of War<br />
Flashbacks<br />
Courage<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●●●○○○○○<br />
Family Man<br />
Booming Voice<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
Honourable<br />
Soul of the party<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
○○○○○○○○○○<br />
NOTABLE SKILLS<br />
Leadership<br />
Disipline<br />
Mechanics<br />
Construction<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Survival<br />
Athletics<br />
Scribe<br />
Guns<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
Close Quarters<br />
Orator<br />
Persuasion<br />
Empathy<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
PRIMARY EQUIPMENT<br />
Rifle<br />
Shotgun<br />
Pistol<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
Knife<br />
Bayonet<br />
Survival Kit<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
PERSONALITY<br />
Zealous:<br />
Hard-Working:<br />
Humble:<br />
Jovial:<br />
FLAWS<br />
Loud:<br />
PTSD:<br />
Wounded:<br />
Duty:<br />
Abraham works and lives his life with a clear sense of purpose.<br />
He takes pride in his work and enjoys and honest sweat.<br />
Abraham keeps his ego in check and knows his place in social situations.<br />
He feels that life is to be enjoyed and cherishes his time with others.<br />
Abraham is a big man with a voice to match with only one volume level.<br />
He startles easily and suffers nightmares from the many battles he's endured.<br />
Abraham has a tender spot in his right torso where bullet lead is still lodged.<br />
He is bound to his many duties in life and will not neglect them.<br />
BACKGROUND<br />
When Abraham was a young teen of 13, he was already taller than his father and stronger than<br />
every boy of his age. Since his family had come upon hard time, he took any kind of work he could find,<br />
regardless of how physically intensive it was. Eventually, he came upon an apprenticeship at a local<br />
printing press and would work there until nightfall. He eventually married and built their home with the<br />
meager earning he could bring in. It was quaint, but it was enough to start a nice life together. However,<br />
war broke out and without hesitation, Abraham volunteered. He was an encourager to his brothers in<br />
arm and would never give up. He fought for the same reasons everyone else did and wasn't one to be<br />
persuaded to forget what he left back home. Unfortunately, war is ugly and doesn't leave a man when<br />
the man leaves war. Although Abraham has returned home to his wife and adequate job, he will be the<br />
first to rally the militia when trouble turns its ugly head.<br />
HIS SECRET: Abraham's printing press secretly prints coded messages to aid in times of war.<br />
“It is the utmost evil to do NOTHING. ”
GREEZ DRILLBIT
Real Name:<br />
Occupation:<br />
Alignment:<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
PROMINANT ABILITIES<br />
Ex-Officer<br />
Miser<br />
Patchwork Body<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
In the know<br />
Danger sense<br />
Stubborn<br />
●●●○○○○○○○<br />
●○○○○○○○○○<br />
●●●○○○○○○○<br />
Bot<br />
A.R. Goggles<br />
●●●●●○○○○○<br />
●●●○○○○○○○<br />
○○○○○○○○○○<br />
NOTABLE SKILLS<br />
Persuasion<br />
Deception<br />
Stealth<br />
Mechanics<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Intimidation<br />
Guns<br />
Streetwise<br />
Perception<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Accounting<br />
●●●○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
PRIMARY EQUIPMENT<br />
Secret Drug Den<br />
Radio Scanner<br />
Stash of Drugs<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●●●●○○○○○<br />
Junk Droid guards<br />
Internal Stash<br />
Stun grenades<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Stun gun<br />
Underground map<br />
False Death App<br />
●●●○○○○○○○<br />
●●●●●○○○○○<br />
●●●●●○○○○○<br />
PERSONALITY<br />
Lackadaisical: Greez has hit rock-bottom and no longer has the zest to serve others.<br />
Facetious: He has no qualms about being two-faced and will betray others to protect himself.<br />
Introspective: Greez constantly dwells on his past mistakes and what he could have been.<br />
Cheapskate: He never spends any more than is necessary and will haggle incessantly.<br />
FLAWS<br />
Obdurate:<br />
Jitters:<br />
Fanaticism:<br />
Paranoia:<br />
Greez sees himself as an unfit citizen and refuses to play the part.<br />
His jury-rigged body often misfires and responds improperly.<br />
Greez's life is all about the next monetary fix and pushing the next order.<br />
He is constantly watching out for cops and others who might ambush him.<br />
BACKGROUND<br />
Greez used to patrol the open streets and skies, as a police bot. Of all the units in the automated<br />
police force, he was the most respected and well-liked. To the program's operators, it seemed as if<br />
Officer Drillbit was a perfectly coded machine. However, that didn't last. On a routine patrol around the<br />
city, Officer Drillbit noticed something flashing on his radar. Upon further inspection, he discovered a<br />
few punks trying to hustle some citizens with junk and drugs. Greez attempted to intervene as he called<br />
for backup. Unaware of two large junk droids in the shadows, Greez was ambushed, beaten, and<br />
dismantled. One of the junkies, a former robotics engineer, pieced what remained of Greez back<br />
together. Unfortunately, he is now just a shell of the bot he once was. No longer fit duty, he has turned<br />
to the lifestyle that ruined his.<br />
HIS SECRET: Greez still retains connection the police lines of communication and passcodes.<br />
“Pick yer pleasure. . . pick yer poison. . . pick your payment preference. ”
JOSIAH MADSON
Real Name:<br />
Occupation:<br />
Alignment:<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
○○○○○○○○○○<br />
PROMINANT ABILITIES<br />
Mother<br />
Farmer<br />
Keen Mind<br />
●●●●●○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
NOTABLE SKILLS<br />
Deception<br />
Persuasion<br />
Vigilance<br />
Deduction<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●●○○○○○<br />
Guns<br />
Knives<br />
Survival<br />
Flora and Fauna<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
Intimidation<br />
Disipline<br />
Mounts<br />
Empathy<br />
●○○○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
PRIMARY EQUIPMENT<br />
Concealing Mask<br />
Voice Modulator<br />
Tracking Device<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Horse<br />
Sniper rifle<br />
Shotgun<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Throwing Knives<br />
Communicator<br />
Explosives<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
PERSONALITY<br />
Purpose:<br />
Calculating:<br />
Reputation:<br />
Loner:<br />
Sarah will stop at nothing to find her family again.<br />
Think, before you act. Or shoot. Or whatever.<br />
She will let anyone believe the hellish things Josiah has done. to reach her goal<br />
Josiah was not known for making friends. Neither will Sarah.<br />
FLAWS<br />
Fake:<br />
Sarah is not a psychopathic slaver, but no one knows that<br />
Bad reputation: Josiah did not make many friends in his short life<br />
Matters of the heart: Sarah cannot stand by and watch someone get torn apart like her.<br />
Farmgirl:<br />
Sarah, although smart, never got a proper education.<br />
BACKGROUND<br />
Sarah Miles had a family - a loving husband, two sons and a young daughter, raising them on a<br />
farm with meager earnings. They were never starving, but they came close every few winters. But their<br />
lives were peaceful, until slavers came and took them all away. She was seperated from them, and was<br />
to be sold to a rich, wealthy merchant. Somehow, thanks to luck, tenacity, and a very heavy slab of<br />
stone, she overpowered one of her captors, and took his clothes and mask as her own. By the time her<br />
escape had registered, she was already fleeing out of town, trying to head back to where she had last<br />
seen her family. Now, using the slavers reputation, she traverses the world, trying to pick up the trail for<br />
her family, all the while having to hide who she really is.<br />
HER SECRET: Josiah has a picture of her family in a locket under her suit<br />
“Don't you know who I am”
DARENDOR IRONBORN
Real Name:<br />
Occupation:<br />
Alignment:<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
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PROMINENT ABILITIES<br />
Low Light Vision:<br />
●●●○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
Twin Magic Axes:<br />
Automagic Return:<br />
Armor Piercing:<br />
●●●○○○○○○○<br />
●●●●●●●●●○<br />
●○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
NOTABLE SKILLS<br />
Axe-Fighting:<br />
Throwing:<br />
Dodge:<br />
Parry:<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
Brawl:<br />
Appraise:<br />
Detect Ambush:<br />
Detect Traps:<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Sense Motive:<br />
Geology:<br />
Tracking:<br />
Negotiation:<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
PRIMARY EQUIPMENT<br />
Cloak of Comfort:<br />
Bracers of Gripping:<br />
Enchanted Leather:<br />
●●●●●○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Pocket Watch:<br />
Elven Hair-Comb:<br />
Vial of Antitoxin:<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
●●○○○○○○○○<br />
Rope and Grapple:<br />
Camping Gear:<br />
●●○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
PERSONALITY<br />
Ambitious:<br />
Reverent:<br />
Honest:<br />
Punctual:<br />
FLAWS<br />
Snakes:<br />
Brother:<br />
Wanted<br />
Pro Bono:<br />
Darendor always has another project or goal in mind that he is working towards.<br />
He always displays respect towards his elders and revered objects.<br />
Darendor has subjected himself to a vow of honesty and refuses to deceive.<br />
He hates being late and will always arrive very early to avoid tardiness.<br />
Darendor has a fear of snakes and will avoid any possibility of encountering them.<br />
His brother still serves as a mercenary and still loves him dearly.<br />
When Darendor abandoned serving riches, he made many enemies.<br />
He serves for free and relies entirely on the benevolence of others.<br />
BACKGROUND<br />
When they were younger dwarves, Darendor and his brother, Grimblade dreamed of being<br />
valiant warriors and adventurers. Every morning they would get up to train and spar with each other.<br />
The two became some of the fiercest warriors their village had ever known. The pair had a reputation<br />
of fighting for the good in the world. They were the two that anybody could turn to for assistance if there<br />
was trouble afoot. All they asked in return was provisions of some sort to pay for their time. However,<br />
not all good things last. Eventually jobs with higher pay took priority and slowly, the two found<br />
themselves working for the riches instead of what was right. Darendor finally had enough and split ways<br />
with his brother who wouldn't relinquish the allure of gold and gemstones. To right his wrongs, Darendor<br />
began a guild of adventurers who lived off the generosity of locals and vowed to never again accept a<br />
bribe from those who claimed need of his services.<br />
HIS SECRET: Darendor loves elves and finds them to be the most beautiful creatures.<br />
“How much do you owe me I fight for FREE. ”
PARBUB
Real Name:<br />
Occupation:<br />
Alignment:<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●●●○○○○○○<br />
●●●●●○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●●●●○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
PROMINANT ABILITIES<br />
Sarow's Wisdom<br />
Orc<br />
Battle ready<br />
●●●●●●○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Nomad<br />
FOOD! DRINK!<br />
Steel Nerves<br />
●●●○○○○○○○<br />
●●●●○○○○○○○<br />
●●●○○○○○○○<br />
Hunter<br />
Storyteller<br />
Mystic<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
NOTABLE SKILLS<br />
Tracking<br />
Survival<br />
Tan'uk Lore<br />
Axes<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●●●○○○○○<br />
Brawl<br />
Resilience<br />
Vigilance<br />
Performance<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
Insight<br />
Intimidation<br />
Armourer<br />
Necromancy<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
PRIMARY EQUIPMENT<br />
Axe of Sarow<br />
Studded Leather<br />
Survival kit<br />
●●●●●●○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
PERSONALITY<br />
Confidence:<br />
Quick Study:<br />
Forward:<br />
Bloodlust:<br />
FLAWS<br />
Nature:<br />
Conflicted:<br />
Outsider:<br />
Heirloom:<br />
No task is impossible for Parbub. No. Task. Ever.<br />
Parbub's whole purpose is to learn everything he can<br />
The Tan'uk Tribe do not hide their feelings, however<br />
Parbub is not one to turn down a fight.<br />
Parbub is everything people fear about Orcs. Twice.<br />
Although he knows to listen to Sarow, he doesn't like it<br />
This is Parbub's first venture into civilisation<br />
the Axe is his life. Should he lose it, he can never go home.<br />
BACKGROUND<br />
Warriors of the Tan'uk Orc Tribe are the few not known for their ferocity in battle, but rather their<br />
smart, tactical ways when it comes to all matters of War. This is because, the Tan'uk rever their<br />
weapons as holy symbols, and combine them with the spirit of their previous owners by attaching their<br />
head to a part of it. Parbub, having finally passed his coming of age test, was granted the Axe of Sarow,<br />
the previous orc chieftain from two generations ago, in hopes that he will learn from her and her ways to<br />
become their next ruler. He has been told to travel the world with her in tow, and learn much from other<br />
tribes of the region, so as to understand those who may soon be enemies.<br />
HIS SECRET: Darendor loves elves and finds them to be the most beautiful creatures.<br />
“Neither me, nor my Axe, are letting you leave. ”
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