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Rome Wasn't Digitized in a Day - Council on Library and Information ...

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were created after this time. A number of partners are <str<strong>on</strong>g>in</str<strong>on</strong>g>volved <str<strong>on</strong>g>in</str<strong>on</strong>g> the effort, <str<strong>on</strong>g>in</str<strong>on</strong>g>clud<str<strong>on</strong>g>in</str<strong>on</strong>g>g the Institute for<br />

Advanced Technology <str<strong>on</strong>g>in</str<strong>on</strong>g> the Humanities (IATH) of the University of Virg<str<strong>on</strong>g>in</str<strong>on</strong>g>ia <strong>and</strong> the CVRLab.<br />

C<strong>on</strong>cern<str<strong>on</strong>g>in</str<strong>on</strong>g>g the goals of the project, the website notes the follow<str<strong>on</strong>g>in</str<strong>on</strong>g>g:<br />

The primary purpose of this phase of the project was to spatialize <strong>and</strong> present <str<strong>on</strong>g>in</str<strong>on</strong>g>formati<strong>on</strong> <strong>and</strong><br />

theories about how the city looked at this moment <str<strong>on</strong>g>in</str<strong>on</strong>g> time, which was more or less the height of<br />

its development as the capital of the Roman Empire. A sec<strong>on</strong>dary, but important, goal was to<br />

create the cyber<str<strong>on</strong>g>in</str<strong>on</strong>g>frastructure whereby the model could be updated, corrected, <strong>and</strong> augmented.<br />

A large number of rec<strong>on</strong>structi<strong>on</strong> stills can be viewed at the website. In November 2008 a versi<strong>on</strong> of<br />

<str<strong>on</strong>g>Rome</str<strong>on</strong>g> Reborn 1.0 was published <strong>on</strong> the Internet through Google Earth. 268<br />

Guidi et al. (2006) have reported <strong>on</strong> <strong>on</strong>e of the most significant efforts <str<strong>on</strong>g>in</str<strong>on</strong>g> creat<str<strong>on</strong>g>in</str<strong>on</strong>g>g <str<strong>on</strong>g>Rome</str<strong>on</strong>g> Reborn,<br />

namely, the digitiz<str<strong>on</strong>g>in</str<strong>on</strong>g>g of the Plastico di Roma Antica, a physical model of <str<strong>on</strong>g>Rome</str<strong>on</strong>g> that is owned by the<br />

Museum of Roman Civilizati<strong>on</strong> <strong>and</strong> was designed by Italo Gism<strong>on</strong>di. The Plastico is a huge physical<br />

model of imperial <str<strong>on</strong>g>Rome</str<strong>on</strong>g> with a high level of <str<strong>on</strong>g>in</str<strong>on</strong>g>tricate detail, <strong>and</strong> creat<str<strong>on</strong>g>in</str<strong>on</strong>g>g a digital model of it required<br />

the development of a number of advanced-imag<str<strong>on</strong>g>in</str<strong>on</strong>g>g techniques <strong>and</strong> algorithms. Ultimately, the<br />

digitized Plastico was used as the basis for a hybrid model of late antique <str<strong>on</strong>g>Rome</str<strong>on</strong>g> that was also based <strong>on</strong><br />

new, born-digital models created for specific build<str<strong>on</strong>g>in</str<strong>on</strong>g>gs <strong>and</strong> m<strong>on</strong>uments <str<strong>on</strong>g>in</str<strong>on</strong>g> the city. The sheer size of<br />

their project required utiliz<str<strong>on</strong>g>in</str<strong>on</strong>g>g such a model, for as the authors noted:<br />

Model<str<strong>on</strong>g>in</str<strong>on</strong>g>g of an ancient build<str<strong>on</strong>g>in</str<strong>on</strong>g>g may start from the historical documentati<strong>on</strong>, archeological<br />

studies undertaken <str<strong>on</strong>g>in</str<strong>on</strong>g> the past <strong>and</strong> sometimes from a new survey of the area. These data are<br />

then comb<str<strong>on</strong>g>in</str<strong>on</strong>g>ed <str<strong>on</strong>g>in</str<strong>on</strong>g> the creati<strong>on</strong> of a digital three-dimensi<strong>on</strong>al (3D) synthesis that represents a<br />

reas<strong>on</strong>able hypothesis of how the artifact <strong>on</strong>ce appeared. The c<strong>on</strong>structi<strong>on</strong> of an entire city can<br />

proceed by repeat<str<strong>on</strong>g>in</str<strong>on</strong>g>g this method as l<strong>on</strong>g as needed, but the process would of course be<br />

extremely time-c<strong>on</strong>sum<str<strong>on</strong>g>in</str<strong>on</strong>g>g, assum<str<strong>on</strong>g>in</str<strong>on</strong>g>g it would be at all possible s<str<strong>on</strong>g>in</str<strong>on</strong>g>ce sometime (as <str<strong>on</strong>g>in</str<strong>on</strong>g> the case<br />

discussed <str<strong>on</strong>g>in</str<strong>on</strong>g> this paper) all the archaeological data that would be needed are not known (Guidi<br />

et al. 2006).<br />

One <str<strong>on</strong>g>in</str<strong>on</strong>g>terest<str<strong>on</strong>g>in</str<strong>on</strong>g>g idea suggested by Guidi et al. was that the Plastico is but <strong>on</strong>e physical model of a city.<br />

Hundreds of such models have been developed s<str<strong>on</strong>g>in</str<strong>on</strong>g>ce the Renaissance, <strong>and</strong> the methodologies they<br />

have used could easily be transferred to the development of digital models of other cities.<br />

While smaller <str<strong>on</strong>g>in</str<strong>on</strong>g> scale than <str<strong>on</strong>g>Rome</str<strong>on</strong>g> Reborn, <strong>on</strong>e of the l<strong>on</strong>gest-runn<str<strong>on</strong>g>in</str<strong>on</strong>g>g virtual rec<strong>on</strong>structi<strong>on</strong> projects is<br />

the Pompey Project, 269 which has developed an extensive website that <str<strong>on</strong>g>in</str<strong>on</strong>g>cludes a history of the theatre<br />

of Pompey, an overview of classical theatre, details <strong>on</strong> historic <strong>and</strong> modern excavati<strong>on</strong>s at this site with<br />

extensive images, <strong>and</strong> a series of 3-D visualizati<strong>on</strong>s of the Pompey theatre. Beacham <strong>and</strong> Denard<br />

(2003) provide both a practical <strong>and</strong> theoretical overview <strong>on</strong> creat<str<strong>on</strong>g>in</str<strong>on</strong>g>g digital rec<strong>on</strong>structi<strong>on</strong>s of the<br />

theatre of Pompey, <strong>and</strong> also exam<str<strong>on</strong>g>in</str<strong>on</strong>g>e some of the issues such rec<strong>on</strong>structi<strong>on</strong>s create for historical<br />

study. One of the greatest advantages of virtual-model<str<strong>on</strong>g>in</str<strong>on</strong>g>g technology, they found, was its ability to<br />

<str<strong>on</strong>g>in</str<strong>on</strong>g>tegrate “architectural, archaeological, pictorial <strong>and</strong> textual evidence” to create new 3-dimensi<strong>on</strong>al<br />

“virtual performance spaces.” 270<br />

The use of 3-D model<str<strong>on</strong>g>in</str<strong>on</strong>g>g, Beacham <strong>and</strong> Denard observed, allowed them to manipulate huge data sets<br />

of different types of <str<strong>on</strong>g>in</str<strong>on</strong>g>formati<strong>on</strong>, <strong>and</strong> this <str<strong>on</strong>g>in</str<strong>on</strong>g> particular supported better hypotheses <str<strong>on</strong>g>in</str<strong>on</strong>g> terms of<br />

268 http://earth.google.com/rome/<br />

269 http://www.pompey.cch.kcl.ac.uk/<br />

270 Other recent work has g<strong>on</strong>e even further <strong>and</strong> has tried to repopulate ancient theatre rec<strong>on</strong>structi<strong>on</strong>s with human avatars (Ciechomski et al. 2004).

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