Rome Wasn't Digitized in a Day - Council on Library and Information ...
Rome Wasn't Digitized in a Day - Council on Library and Information ...
Rome Wasn't Digitized in a Day - Council on Library and Information ...
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computer science can make it possible for scholars to reanalyze large amounts of exist<str<strong>on</strong>g>in</str<strong>on</strong>g>g legacy<br />
archaeological data to make new arguments about those data.<br />
Visualizati<strong>on</strong> <strong>and</strong> 3-D Rec<strong>on</strong>structi<strong>on</strong>s of Archaeological Sites<br />
The nature of 3-D model<str<strong>on</strong>g>in</str<strong>on</strong>g>g <strong>and</strong> digital rec<strong>on</strong>structi<strong>on</strong> has made this particular area of archaeological<br />
research <strong>on</strong>e of the most collaborative <strong>and</strong> groundbreak<str<strong>on</strong>g>in</str<strong>on</strong>g>g. As Harley et al. (2010) have noted, these<br />
new approaches have both benefits <strong>and</strong> challenges:<br />
3D model<str<strong>on</strong>g>in</str<strong>on</strong>g>g—based <strong>on</strong> the laser scann<str<strong>on</strong>g>in</str<strong>on</strong>g>g of archaeological sites, the photogrammetric<br />
analysis of excavati<strong>on</strong> photographs, or other virtual model<str<strong>on</strong>g>in</str<strong>on</strong>g>g techniques—provides unique<br />
opportunities to virtually represent archaeological sites. These virtual models do not yet<br />
provide a facile publish<str<strong>on</strong>g>in</str<strong>on</strong>g>g platform, but they may allow scholars to run experiments or test<br />
claims made <str<strong>on</strong>g>in</str<strong>on</strong>g> the scholarly literature. Although 3D model<str<strong>on</strong>g>in</str<strong>on</strong>g>g is a new dimensi<strong>on</strong> for<br />
archaeological research <strong>and</strong> dissem<str<strong>on</strong>g>in</str<strong>on</strong>g>ati<strong>on</strong>, it may not be suitable for all applicati<strong>on</strong>s (such as<br />
poorly preserved archaeological sites). In additi<strong>on</strong>, some scholars observed that the focus <strong>on</strong><br />
3D model<str<strong>on</strong>g>in</str<strong>on</strong>g>g as a new technology may come at the expense of close attenti<strong>on</strong> to physical <strong>and</strong><br />
cultural research (Harley et al. 2010, 115).<br />
As with other new technologies, scholars were often worried that a focus <strong>on</strong> technology would replace<br />
explorati<strong>on</strong> of more traditi<strong>on</strong>al archaeological questi<strong>on</strong>s. N<strong>on</strong>etheless, the number of archaeological<br />
websites mak<str<strong>on</strong>g>in</str<strong>on</strong>g>g use of 3-D model<str<strong>on</strong>g>in</str<strong>on</strong>g>g <strong>and</strong> virtual rec<strong>on</strong>structi<strong>on</strong> is grow<str<strong>on</strong>g>in</str<strong>on</strong>g>g c<strong>on</strong>t<str<strong>on</strong>g>in</str<strong>on</strong>g>uously. 260 This<br />
secti<strong>on</strong> looks at several of the larger projects <strong>and</strong> the grow<str<strong>on</strong>g>in</str<strong>on</strong>g>g body of research literature <str<strong>on</strong>g>in</str<strong>on</strong>g> this area.<br />
Alys<strong>on</strong> Gill recently provided an overview (Gill 2009) of the use of digital model<str<strong>on</strong>g>in</str<strong>on</strong>g>g <str<strong>on</strong>g>in</str<strong>on</strong>g> both<br />
archaeology <strong>and</strong> humanities applicati<strong>on</strong>s. She reported that Paul Reilly co<str<strong>on</strong>g>in</str<strong>on</strong>g>ed the term virtual<br />
archaeology <str<strong>on</strong>g>in</str<strong>on</strong>g> 1991, <strong>and</strong> s<str<strong>on</strong>g>in</str<strong>on</strong>g>ce that time his <str<strong>on</strong>g>in</str<strong>on</strong>g>itial c<strong>on</strong>cept of 3-D model<str<strong>on</strong>g>in</str<strong>on</strong>g>g of ancient sites has<br />
exp<strong>and</strong>ed greatly. Instead of “virtual archaeology,” Koller et al. (2009) suggest a more expansive<br />
def<str<strong>on</strong>g>in</str<strong>on</strong>g>iti<strong>on</strong> of “virtual heritage” as a:<br />
… relatively new branch of knowledge that utilizes <str<strong>on</strong>g>in</str<strong>on</strong>g>formati<strong>on</strong> technology to capture or<br />
represent the data studied by archaeologists <strong>and</strong> historians of art <strong>and</strong> architecture. These data<br />
<str<strong>on</strong>g>in</str<strong>on</strong>g>clude three-dimensi<strong>on</strong>al objects such as pottery, furniture, works of art, build<str<strong>on</strong>g>in</str<strong>on</strong>g>gs, <strong>and</strong> even<br />
entire villages, cities, <strong>and</strong> cultural l<strong>and</strong>scapes (Koller et al. 2009).<br />
The first major book published <strong>on</strong> this subject, accord<str<strong>on</strong>g>in</str<strong>on</strong>g>g to Gill (2009) <strong>and</strong> to Koller et al. (2009), was<br />
Virtual Archaeology, by M. Forte <strong>and</strong> A. Siliotti (Forte <strong>and</strong> Siliotti 1997). Koller et al. <str<strong>on</strong>g>in</str<strong>on</strong>g>dicated that<br />
this book illustrated how early models typically served illustrati<strong>on</strong> purposes <strong>on</strong>ly <strong>and</strong> that early<br />
publicati<strong>on</strong>s focused <strong>on</strong> methodologies used to create such models. In additi<strong>on</strong>, commercial companies<br />
created almost all the models <str<strong>on</strong>g>in</str<strong>on</strong>g> this book. S<str<strong>on</strong>g>in</str<strong>on</strong>g>ce that time, Koller et al. reported, th<str<strong>on</strong>g>in</str<strong>on</strong>g>gs have changed<br />
greatly; the price of 3-D model<str<strong>on</strong>g>in</str<strong>on</strong>g>g software <strong>and</strong> data-capture technology has dropped drastically <strong>and</strong><br />
the skill sets required to work with these tools are grow<str<strong>on</strong>g>in</str<strong>on</strong>g>g am<strong>on</strong>g scholars. Gill (2009) has identified<br />
four major trends <str<strong>on</strong>g>in</str<strong>on</strong>g> current projects: collaborative virtual envir<strong>on</strong>ments; <strong>on</strong>l<str<strong>on</strong>g>in</str<strong>on</strong>g>e applicati<strong>on</strong>s used for<br />
teach<str<strong>on</strong>g>in</str<strong>on</strong>g>g <strong>and</strong> learn<str<strong>on</strong>g>in</str<strong>on</strong>g>g; rec<strong>on</strong>structi<strong>on</strong> of large-scale historical spaces; <strong>and</strong> digital preservati<strong>on</strong> of<br />
cultural heritage sites.<br />
260 Some <str<strong>on</strong>g>in</str<strong>on</strong>g>terest<str<strong>on</strong>g>in</str<strong>on</strong>g>g sites not covered here <str<strong>on</strong>g>in</str<strong>on</strong>g>clude the Skenographia Project (http://www.kvl.cch.kcl.ac.uk/wall_pa<str<strong>on</strong>g>in</str<strong>on</strong>g>t<str<strong>on</strong>g>in</str<strong>on</strong>g>gs/<str<strong>on</strong>g>in</str<strong>on</strong>g>troducti<strong>on</strong>/default.htm), the<br />
Digital Pompeii Project (http://pompeii.uark.edu/Digital_Pompeii/Welcome.html), the Portus Project (http://www.portusproject.org/aims/<str<strong>on</strong>g>in</str<strong>on</strong>g>dex.html), <strong>and</strong><br />
Parthen<strong>on</strong> 360 (1.) QTVR (http://www.dkv.columbia.edu/vmc/acropolis/ - 1_1)