Character Sheets
Character Sheets
Character Sheets
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<strong>Character</strong>: Dargan Drosilan<br />
Legend: General<br />
Organisation: Terra Turtle<br />
# Tokens Notes<br />
-1 Military Upkeep<br />
6 Military Kingdom income<br />
1 Military The Tavern<br />
Advances<br />
Boons: Mountain Blessing<br />
You are infused with the power of the<br />
mountains.<br />
Property: While in the God Curse<br />
Mountains you are immune to being<br />
pushed, pulled or slid by enemies.<br />
Property: You gain resist 3 to all<br />
damage.<br />
Artefact:<br />
Personal Guard: “Fluffy”<br />
Rank 4; Negates up to two Soldier,<br />
Controller or Lurker squads, each of up<br />
to rank 3. Fluffy also grant a +2 squad<br />
bonus to Attack.<br />
Advance Components<br />
Favour of Oberon (Major)<br />
The Forge that Unity Built (Major<br />
Component in 0705)<br />
Buildings<br />
Type Hex Notes<br />
Barracks 0805 “Illim's Blades”<br />
[3]<br />
Garrison UM- “Fengar's Shields”<br />
[2] 1502<br />
Fortress UM-<br />
1502<br />
Army Upgrade:<br />
Army Upgrade:<br />
Barracks:<br />
Special: Primal Shield<br />
Cost: 1 basic resource<br />
Effect: A sacrifice of food is made to the<br />
primal spirits, and they in turn offer<br />
protection. When used, one army under<br />
your command gains +2 defence for the<br />
rest of the weekend.<br />
Vassal:<br />
Notes<br />
The Tavern<br />
Effect: All members of the Terra Turtle<br />
start each year with an additional<br />
resource token.<br />
Additional for each unrest or invasion<br />
destroyed in the same or adjacent hex<br />
(UM1502) an additional morale, military<br />
or lore resource is generated.<br />
Respect
<strong>Character</strong>: Atesca Kaldan<br />
Legend: General<br />
Organisation:<br />
# Tokens Notes<br />
7 Military Carried over<br />
6 Military Kingdom income<br />
Advances<br />
Artefact:<br />
Boon:<br />
Personal Guard:<br />
Army Upgrade:<br />
Army Upgrade:<br />
Barracks:<br />
Special:<br />
Vassal:<br />
Advance Components<br />
Shadowfel Portal Crystal (Major)<br />
Buildings<br />
Type Hex Notes<br />
Barracks 0705 Kaldan's Helm<br />
[1]<br />
Hewers<br />
Garrison<br />
[1]<br />
0704<br />
Training<br />
Training<br />
Respect
<strong>Character</strong>: Lionel Typhoeus<br />
Legend: General<br />
Organisation: Blades of Courage<br />
# Tokens Notes<br />
6 Military Kingdom income<br />
2 Military Building income<br />
Advance Components<br />
Touch of Winter (epic)<br />
Old Lexum Glaive (major)<br />
Papers on security breeches (major)<br />
Buildings<br />
Type Hex Notes<br />
Barracks<br />
[3]<br />
0806 “Golden Lions”<br />
Cavalry<br />
Garrison<br />
[2]<br />
Castra Stativa<br />
Fortis<br />
0707<br />
Castle 0806<br />
Water Elementals<br />
“Umbral Lancers”<br />
Cavalry<br />
Water Elementals<br />
Advances<br />
Boons:<br />
Artefact:<br />
Personal Guard: Lancea Dragoons<br />
Rank 4; Negates up to two Brute,<br />
Skirmisher or Lurker squads, each of up<br />
to rank 2. The Dragoons also grant a +2<br />
squad bonus to Defence.<br />
Army Upgrade: Water Elementals<br />
Cost: 2 Residuum<br />
Effect: The army may contain Water<br />
Elemental squads:<br />
Water Elementals<br />
Rank 3<br />
Negates up to one rank 2 Lurker or<br />
Skirmisher. Adds a +1 elite bonus<br />
to defence. Will not fight against<br />
Archon Threats.<br />
Army Upgrade:<br />
Barracks:<br />
Special:<br />
Vassal:<br />
Notes<br />
Castra Stativa Fortis<br />
The Castra Stativa Fortis counts as a<br />
second Barracks, allowing you to<br />
redeploy to either and both grant bonuses<br />
to adjacent armies (they cannot stack<br />
however).<br />
Castle 0905<br />
Walls 0803<br />
Garrison<br />
[1]<br />
0703<br />
Respect
<strong>Character</strong>: Poldrion<br />
Legend: General<br />
Organisation: Court of Seasons<br />
# Tokens Notes<br />
6 Military Kingdom income<br />
Advances<br />
Boons:<br />
Artefact: Rampage Gauntlets<br />
These gauntlets have violent primordial spirits<br />
bound into them.<br />
Item Slot: Hands<br />
Power (At-will): Standard action; make a basic<br />
melee attack with a close blast 3.<br />
Power (At-will): Standard action; make a basic<br />
melee attack with a close burst 1.<br />
Power (At-will): Standard action; make a basic<br />
melee attack as a ranged attack.<br />
Personal Guard:<br />
Advance Components<br />
Army Upgrade: Berserk Warriors<br />
You train your warriors to fight with the ferocity of<br />
a bear and the tenacity of a wolf.<br />
Cost: 2 Military<br />
Effect: The army can contain the following squads.<br />
Berserker Infantry<br />
Rank 3<br />
Negates up to one rank 2 or below Soldier<br />
or Brute. +1(2) elite bonus to attack.<br />
Berserker Skirmishers<br />
Rank 2<br />
Negate up to one rank 2 or below Artillery<br />
or Controllers. (-1 from any dice made to<br />
damage this army when it enters a region).<br />
Army Upgrade: Magical Forge<br />
Cost: 2 Residuum<br />
Effect: Increase the attack and defence values of<br />
the army by 1.<br />
Buildings<br />
Type Hex Notes<br />
Barracks 0903 “Dark Striders”<br />
[3]<br />
Garrison<br />
[1]<br />
“Wind Riders”<br />
Barracks:<br />
Special:<br />
Vassal:<br />
Organisation: Changing Seasons<br />
Special: You start each game in Summer phase and<br />
enter Winter phase after an extended rest.<br />
Summer Phase: You gain 10 temporary hit points<br />
after a short rest. Once a year your organisation<br />
may choose one region and instantly gain one<br />
resource of the type it produces.<br />
Winter Phase: The first enemy you hit each<br />
encounter takes +10 damage. Once a year your<br />
organisation may choose one region that is about to<br />
be damaged by a raid or invasion and give it<br />
resistance.<br />
Respect
<strong>Character</strong>: Tacitus Ajax Liber Silvanus<br />
Legend: General<br />
Organisation: Southern Alliance<br />
# Tokens Notes<br />
6 Military Kingdom income<br />
Advances<br />
Boons: Heget's Protection<br />
Effect (No action): Once per weekend<br />
when you fall to 0 hit points or lower you<br />
may choose to trigger this effect, you<br />
stay conscious at 0 hit points and you<br />
gain temporary hit points equal to your<br />
bloodied value. The amount gained<br />
cannot be modified by any means. Once<br />
the encounter ends you fall back to 1 hit<br />
point regardless of your current hit<br />
points/temporary hit points.<br />
Artefact:<br />
Advance Components<br />
Buildings<br />
Type Hex Notes<br />
Barracks 1008<br />
[1]<br />
Garrison 1006 “The Silver<br />
[2]<br />
Wake”<br />
Garrison<br />
[1]<br />
Garrison<br />
[1]<br />
Walls 1007<br />
Walls 0909<br />
Walls 0908<br />
Walls 1008<br />
Walls 1010<br />
1009 “The Southern Army”<br />
Skimmers<br />
Assassins<br />
“U.C.I.B.”<br />
Assassins<br />
Personal Guard:11 th Legion<br />
Rank 4; Negates up any one non-elite<br />
squad. This army cannot take more than<br />
1 damage per round.<br />
Army Upgrade: Special Dispensation<br />
Cost: 3 Military<br />
Effect: You can include Spy and<br />
Assassin units in the army.<br />
Assassin: Negates any one enemy<br />
unit of any type of up to rank 4.<br />
Only one per army.<br />
Spy: Negates up to 1 level 2<br />
controller or lurker. You may swap<br />
one of your units before or after<br />
the first combat round (including<br />
the spy itself). Only one per army.<br />
Army Upgrade:<br />
Barracks:<br />
Special: Admiral<br />
Effect: Your fleets gain +2 attack.<br />
Organisation: Bureaucracy<br />
Effect: You must decide if each of your armies are<br />
going to redeploy during the previous day’s<br />
deployment phase. Your armies may have one extra<br />
upgrade beyond their normal maximum.<br />
Respect
<strong>Character</strong>: Konrad Luthor<br />
Legend: General<br />
Organisation:<br />
# Tokens Notes<br />
6 Military Kingdom income<br />
Advances<br />
Boons: Heget's Protection<br />
Effect (No action): Once per weekend<br />
when you fall to 0 hit points or lower you<br />
may choose to trigger this effect, you<br />
stay conscious at 0 hit points and you<br />
gain temporary hit points equal to your<br />
bloodied value. The amount gained<br />
cannot be modified by any means. Once<br />
the encounter ends you fall back to 1 hit<br />
point regardless of your current hit<br />
points/temporary hit points.<br />
Artefact:<br />
Personal Guard:<br />
Army Upgrade: Magical Armoury<br />
Cost: 2 Residuum<br />
Effect: Increase the attack and defence<br />
values of the army by 1.<br />
Advance Components<br />
Shadowfel Orb (Minor Component)<br />
Anubis Spearhead (Minor Component)<br />
Army Upgrade:<br />
Barracks:<br />
Special:<br />
Vassal:<br />
Buildings<br />
Type Hex Notes<br />
Barracks 1005 The Black Sun<br />
[2]<br />
Garrison 1005<br />
[1]<br />
Castle 1006<br />
Garrison<br />
[1]<br />
Garrison<br />
[1]<br />
0703 Wildclaw Lukt<br />
<br />
Respect
<strong>Character</strong>: Salthazar Hu'bar<br />
Legend: General<br />
Organisation: Southern Alliance<br />
# Tokens Notes<br />
6 Military Kingdom income<br />
1 Military Building income<br />
Advances<br />
Boons:<br />
Artefact: Runic Blade<br />
Weapon/Implement: Heavy Blade<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +4d8 damage.<br />
Power: Encounter, Move Action; Close Blast<br />
3.<br />
Attack: +24 vs Fortitude<br />
Target: All enemies in blast<br />
Hit: Slide the target 2 squares.<br />
Power: At-will, Move action; Close Burst 5.<br />
Effect: Slide one ally 5 squares.<br />
Special: Effects caused by this weapon are<br />
not affected by feats or class abilities.<br />
Personal Guard:<br />
Advance Components<br />
Favour from master-worked forge<br />
worker (epic)<br />
Power Crystal (minor)<br />
Buildings<br />
Type Hex Notes<br />
Barracks<br />
[1]<br />
0808 Thayan Knights<br />
Were-rats<br />
Skimmers<br />
Garrison<br />
[1]<br />
Sky Knights<br />
Skimmers<br />
Garrison<br />
[1]<br />
Garrison<br />
[1]<br />
Castle 0808<br />
Walls 0608<br />
Knights of the Mailed Fist<br />
Army Upgrade: Dragonborn Skimmer<br />
Cost: 3 Military, 1 Residuum<br />
Effect: The army can move 1 extra region<br />
each day and once per year can disengage<br />
from an enemy invasion during your<br />
movement. When you enter a region, all<br />
invasions in it immediately take 1d3 damage.<br />
Army Upgrade:<br />
Barracks:<br />
Special:<br />
Vassal:<br />
Organisation: Bureaucracy<br />
Effect: You must decide if each of your<br />
armies are going to redeploy during the<br />
previous day’s deployment phase. Your<br />
armies may have one extra upgrade beyond<br />
their normal maximum.<br />
Notes<br />
Were-rats<br />
The army regenerates 1 damage per day and<br />
can contain were-rat units.<br />
Were-rats<br />
Rank 2<br />
Negates up to one rank 2 Lurker or<br />
Skirmisher unit.<br />
Respect<br />
Walls 0708
<strong>Character</strong>: Helga<br />
Legend: General<br />
Organisation:<br />
# Tokens Notes<br />
1 Military Carried over<br />
6 Military Kingdom income<br />
Advance Components<br />
Advances<br />
Boons:<br />
Artefact:<br />
Personal Guard:<br />
Army Upgrade: Siege Engines<br />
Cost: 2 Military and 1 Lore<br />
Effect: If the army is not engaged with<br />
an enemy at the end of the say it can<br />
inflict 1d6 damage to an adjacent<br />
invasion of its choice. It can include the<br />
following units.<br />
Ballista<br />
Rank 3<br />
Adds +2 attack. You can only have<br />
1 catapult per army.<br />
Catapult<br />
Rank 3<br />
Before the beginning of each<br />
round the enemy invasion suffers 1<br />
damage. You can only have 1<br />
catapult per army.<br />
Army Upgrade:<br />
Barracks:<br />
Buildings<br />
Type Hex Notes<br />
Barracks<br />
[2]<br />
UM-<br />
1502<br />
Helga's Hammers<br />
Training<br />
Garrison<br />
[2]<br />
UM-<br />
1502<br />
Special:<br />
Vassal:<br />
Respect
<strong>Character</strong>: Gill'Gem<br />
Legend: General<br />
Organisation: Southern Alliance<br />
# Tokens Notes<br />
6 Military Kingdom income<br />
Advances<br />
Boons:<br />
Artefact:<br />
Personal Guard:<br />
Army Upgrade:<br />
Army Upgrade:<br />
Barracks:<br />
Special:<br />
Vassal:<br />
Advance Components<br />
Amulet of Bahamut (Minor)<br />
Buildings<br />
Type Hex Notes<br />
Barracks<br />
[1]<br />
0608<br />
Training<br />
Garrison<br />
[3]<br />
1010 The Chosen<br />
Training<br />
Garrison<br />
[1]<br />
0708<br />
Respect