RPG Character Compendiums, Volume 5 - Free Edition #6-10
This is a free version of Volume 5 of the RPG Character Compendiums, which includes characters #6 though #10 of RPGCCs Volume 5. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields
This is a free version of Volume 5 of the RPG Character Compendiums, which includes characters #6 though #10 of RPGCCs Volume 5. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields
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R P G C H A R A C T E R C O M P E N D I U M S<br />
PATREON.COM/JESHIELDS<br />
V O L U M E F I V E<br />
F R E E E D I T I O N C h a r a c t e r s # 6 1 0
CREDITS & DISCLAIMERS<br />
DISCLAIMER<br />
This is a NON-COMMERCIAL version.<br />
Supporting the <strong>RPG</strong>CCs via Patreon.com at a commercial level grants licensed rights to certain <strong>RPG</strong>CC<br />
images. However, no illustrations may be sourced from this publication as licensed images are released<br />
separately.<br />
Artwork<br />
Writing<br />
CREDITS<br />
Jeshields<br />
Stacey Shields<br />
Stacey Shields<br />
Jeshields<br />
Graphic Design<br />
Editing<br />
Jeshields<br />
Jeshields<br />
Stacey Shields<br />
COPYRIGHTS<br />
Copyright © 2014 by Jeshields<br />
All rights reserved. This book or any portion thereof<br />
may not be reproduced or used in any manner whatsoever<br />
without the express written permission of the publisher<br />
except for personal use in roleplaying games.<br />
www.jeshields.com
THE COMPENDIUMS<br />
WANT YOUR CHARACTER<br />
IN THE <strong>RPG</strong>CCS?<br />
Support at Patreon.com/Jeshields<br />
to submit yours and vote on<br />
characters for the next volume!<br />
PLUS
TO MY PATRONS<br />
THANK YOU SO MUCH!<br />
It is because of the following people that this volume of the<br />
<strong>RPG</strong> <strong>Character</strong> <strong>Compendiums</strong> exist. They pledge each month<br />
at www.patreon.com/jeshields and I am so thankful for them.<br />
Justin Halliday<br />
Tim Czarnecki<br />
Joe Sweeney<br />
Lester Ward<br />
Evil Hat Productions<br />
Romall Smith<br />
Eric Moreau<br />
Alyssa Faden<br />
Angus Abranson<br />
Scott Gladstein<br />
Jonas Richter<br />
Patrick Gamblin<br />
Robert Kosek<br />
Peter Cobcroft<br />
Jerry Teleha<br />
Warren Winston Randall Jr.<br />
Adam Waite<br />
Josh Sitton<br />
Kenji Ikiryo<br />
Eiric Eadbárd Pádraig
TABLE OF CONTENTS<br />
v<br />
2<br />
4<br />
6<br />
8<br />
<strong>10</strong><br />
Using the <strong>RPG</strong>CCs<br />
Augustus "Banjo" Harrison<br />
Bidasar<br />
Bernadette Howe<br />
"Mumbles" Morgan<br />
Dreven Kayne<br />
These are the first FIVE of the TWENTY<br />
characters coming out with <strong>Volume</strong> 5 of the<br />
<strong>RPG</strong> CHARACTER COMPENDIUMS.<br />
Be sure to keep your eye on<br />
rpgccs.blogspot.com for<br />
FREE COMPENDIUM FRIDAYS.<br />
Five new characters every Friday!<br />
Want them all in ONE compendium?<br />
Come support the <strong>RPG</strong>CCs at<br />
Patreon.com/Jeshields
USING THE <strong>RPG</strong>CCS<br />
Use the charts and definitions below to convert Compendium <strong>Character</strong>s into your system of choice.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
<strong>10</strong><br />
Better than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Stat Categories<br />
Handicapped<br />
Adolescent<br />
Normal Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
Lift up to:<br />
0 lbs<br />
50 lbs<br />
<strong>10</strong>0 lbs<br />
500 lbs<br />
<strong>10</strong>00 lbs<br />
<strong>10</strong>0 tons<br />
<strong>10</strong>00 tons<br />
<strong>10</strong>K tons<br />
<strong>10</strong>0K tons<br />
1M tons<br />
<strong>10</strong>M tons<br />
Education Equal to:<br />
Untrained<br />
Hobby<br />
Associates<br />
Bachelors<br />
Masters<br />
Doctorate<br />
National Expert<br />
Global Expert<br />
System Expert<br />
Galactic Expert<br />
Universal Expert<br />
Resources Equal to:<br />
Reduced Circumstances<br />
<strong>Free</strong>lance, Lower Class<br />
Salaried, Middle Class<br />
Professional Employment<br />
Businesses, Upper Class<br />
Corporations, Millionaires<br />
Multi-National Corporation<br />
National Government<br />
Planetary Empire<br />
Galactic Empire<br />
Inter-Galactic Empire<br />
ABILITIES (Traits, Powers, Stunts)<br />
AGILITY (Dexterity, Reflexes, Quickness)<br />
CHARISMA (Presence, Charm, Social)<br />
ENDURANCE (Constitution, Stamina, Vitality)<br />
HIT POINTS (Health, Life, Vitality)<br />
INTELLIGENCE (Reason, Intellect, Smarts)<br />
PERCEPTION (Alertness, Awareness, Intuition)<br />
POPULARITY (Fame, Reputation)<br />
RESOURCES (Wealth, Riches, Assets)<br />
STRENGTH (Might, Brawn, Muscle)<br />
WILLPOWER (Psyche, Spirit, Resolve)<br />
WISDOM (Common Sense, Insight, Acumen)<br />
SKILLS (Proficiency, Aptitude, Competence)<br />
Powers not normally inherent but stem from unique training, mutations,<br />
alien origin, experiments, enchantments, equipment, or other sources.<br />
The ability to move quickly & easily. Used to dodge, to catch objects,<br />
handle vehicles, and other feats that require quick co-ordinating action.<br />
Natural magnetic charm or appeal. Used to inspire, intimidate, promote<br />
diplomacy, and other feats requiring personal force to affect others.<br />
The ability to withstand hardship or strain. Used to resist disease, gas,<br />
poison, lack of oxygen, and other feats requiring physical toughness.<br />
Bodily condition and fervor to live. Used to determine how much<br />
physical abuse characters can withstand before unsciousness or death.<br />
The ability to comprehend information and think logically. Used to<br />
modify and invent technology, learn skills, and other intellectual feats.<br />
The ability to immediately apprehend situational information. Used to<br />
find clues, gain initiative, detect hidden items, and other attentive feats.<br />
A measure of a character's reputation around their usual environment.<br />
Often used to affect large crowds, gain favors, borrow items, etc.<br />
A character's monetary influence. Used to afford rent, hire staff, fund<br />
events, afford ransoms, and other feats requiring financial assets.<br />
The measure of physical muscular power. Used to lift objects, escape<br />
grapples, inflict melee damage, and other feats of raw physical power.<br />
A measure of mental strength. Used to resist attacks vs mind or will,<br />
resist fearful or stressful situations, and other feats of mental fortitude.<br />
The ability to think and act based upon knowledge & experience. Used<br />
to discern motives, judge proper action, and other feats of discernment.<br />
Individual abilities possessed by a character to effectively use their<br />
learned or developed knowledge in execution of particular tasks.
USING THE <strong>RPG</strong>CCS<br />
Use the charts and definitions below to convert Compendium <strong>Character</strong>s into your system of choice.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
<strong>10</strong><br />
DURATION<br />
0 seconds<br />
<strong>10</strong> seconds<br />
1 minute<br />
<strong>10</strong> minutes<br />
1 hour<br />
<strong>10</strong> hours<br />
1 day<br />
<strong>10</strong> days<br />
1 month<br />
1 year<br />
Permanent<br />
RATE<br />
<strong>10</strong> years<br />
1 year<br />
1 month<br />
<strong>10</strong> days<br />
1 day<br />
<strong>10</strong> hours<br />
1 hour<br />
<strong>10</strong> minutes<br />
1 minute<br />
<strong>10</strong> seconds<br />
Instant<br />
SPEED<br />
0 mph<br />
5 mph<br />
<strong>10</strong> mph<br />
50 mph<br />
<strong>10</strong>0 mph<br />
500 mph<br />
Speed of Sound<br />
Faster than Sound<br />
Speed of Light<br />
Faster than Light<br />
Speed of Time<br />
DISTANCE / RANGE<br />
Touch Range<br />
Across a Room<br />
Across a Building<br />
Across a Block<br />
Across a Neighborhood<br />
Across a City<br />
Across a State/Province<br />
Across a Country/Nation<br />
Across a Planet<br />
Across a Solar System<br />
Across a Galaxy<br />
DAMAGE CAPACITY<br />
Destroy a Bug<br />
Destroy a Toy or Device<br />
Destroy Appliance<br />
Destroy Furniture<br />
Destroy a Vehicle<br />
Destroy an Armored Vehicle<br />
Destroy a Building<br />
Destroy a Neighborhood<br />
Destroy a City<br />
Destroy an Island<br />
Destroy a Planet<br />
DAMAGE CAPACITY<br />
DISTANCE / RANGE<br />
DURATION<br />
RATE<br />
SPEED<br />
Damage is used to determine the physical destruction that may be caused by a single<br />
use of a character's attribute, ability, skill, or equipment.<br />
Distance is a measurement of range that an ability, equipment, or skill can span with a<br />
single use. Note that some movement abilities rank under distance rather than speed.<br />
Duration is the measurement of time that a character's ability, skill, or equipment may<br />
continue to function without further action.<br />
Rate is the range of time that determines how often an ability, skill, or equipment may<br />
operate before being available again.<br />
This attribute is used to determine the rate of physical movement as a result of a<br />
power, equipment, and even a skill, if appropriate. This is separate from distance.
Augustus "Banjo" Harrison
Real Name:<br />
Occupation:<br />
Alignment:<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●○○○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
PROMINANT ABILITIES<br />
Iron Stomach:<br />
Weather Sense:<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
NOTABLE SKILLS<br />
Brawl:<br />
Firearms:<br />
Blunt Weapons:<br />
Land Navigation:<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
Prospecting:<br />
Geology:<br />
Ropes & Knots:<br />
Carpentry:<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
Appraisal:<br />
Haggling:<br />
Bluff:<br />
Whittling:<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●○○○○○○○○○<br />
PRIMARY EQUIPMENT<br />
Shotgun:<br />
Revolver:<br />
Axe:<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Knife:<br />
Shovel:<br />
Dynamite:<br />
●○○○○○○○○○<br />
●●○○○○○○○○<br />
●●●●○○○○○○<br />
Sledgehammer:<br />
Animal Traps:<br />
Mule:<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
PERSONALITY<br />
Deceptive:<br />
Greedy:<br />
Fun-Loving:<br />
Recluse:<br />
FLAWS<br />
Old:<br />
Wealth:<br />
Hearing:<br />
Nerves:<br />
Augustus has no qualms with lying to protect himself and is his defense mechanism.<br />
He is so stingy that he feigns poverty so nobody will bother him for money.<br />
Augustus loves to watch dancers and listen to the banjo, though he can do neither well.<br />
He keeps to himself except for his few trips to town and enjoy a bit of his riches.<br />
Augustus is advanced in years and can be a bit forgetful and near-sighted at times.<br />
He has quite a collection of gold nuggets that he hordes with his life.<br />
Augustus is a bit hard of hearing and talks louder than most around him.<br />
His fine motor skills are weakening and takes a sip of hard liquor to calm his jitters.<br />
BACKGROUND<br />
Augustus ventured west to get his fair share of the gold to be had. He had heard the legends<br />
that it was flowing out of the mountains, so he took off that way with his tools, pan, banjo, some clothes,<br />
horse, and very little else. However, the trip proved more difficult than he expected and wound up<br />
having to resort to his horse as a source of sustenance. Eventually, he made it and picked a secluded<br />
spot to set up his temporary home. The rumors proved to be not as true as they sounded and panning<br />
for gold was slow goings for a long while. Months went by with little sign of reward. He had worn out all<br />
but his last pair of britches and long johns when his perseverance finally paid off. He found his first<br />
sizable nugget of gold. That was all it took for him to be hooked. Keeping up an air of poverty, he travels<br />
to different towns to sell his gold in small bits so no one will catch on to his honey hole.<br />
HIS SECRET: He has murdered more than one person who came across his gold panning location.<br />
“Ain't nothin' but a bit o' gold up in them hills. . . No way to make a livin'. ”
BIDASAR
Real Name:<br />
Occupation:<br />
Alignment:<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
PROMINANT ABILITIES<br />
Darkvision:<br />
Natural Armor:<br />
Immune - Heat:<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
○○○○○○○○○○<br />
Immune - Poison:<br />
Immune - Acid:<br />
Immune - Cold:<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
Earth Control:<br />
Summon Earth:<br />
Earthquake:<br />
●●●●●○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
NOTABLE SKILLS<br />
Brawl:<br />
Geology:<br />
Astronomy:<br />
Detect Motive:<br />
●○○○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
Diplomacy:<br />
First Aid:<br />
Hypnosis:<br />
Gather Information:<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
Read Runes:<br />
Teaching:<br />
Poetry:<br />
Humming:<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
●●●●○○○○○○<br />
PRIMARY EQUIPMENT<br />
Orb of Annihilation:<br />
Cloak of Silence:<br />
Bracers of Truth:<br />
●●●●●●●○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Bottle of Eversmoke:<br />
Alchemist Fire:<br />
Book of Foresight:<br />
●○○○○○○○○○<br />
●●●○○○○○○○<br />
●●●●●●●○○○<br />
Dust of Vanishing:<br />
Boots of Levitation:<br />
Stone of Thunder:<br />
●●●●○○○○○○<br />
●○○○○○○○○○<br />
●●●○○○○○○○<br />
PERSONALITY<br />
Cold:<br />
Polite:<br />
Patient:<br />
Jaded:<br />
FLAWS<br />
Shatters:<br />
Mass:<br />
Susceptible:<br />
Makrana:<br />
Bidasar is stoic and rarely shows emotion of any sort, even when severely angry.<br />
He remains courteous, even towards those he may despise.<br />
Bidasar doesn't mind biding his time since time itself is a tool of destruction.<br />
He has been hurt by the world numerous times and expects more of the same.<br />
Bidasar's marbled body takes more damage from blunt attacks.<br />
The weight that his body produces is more than some structures can bear.<br />
Bidasar is susceptible to abilities that influence minerals, rock, stone, and earth.<br />
He would do anything for Makrana, or whomever he thought was Makrana.<br />
BACKGROUND<br />
Bidasar is a descendent in a long line of benevolent stone people who are renown for their kind<br />
and caring spirit. However, he does not share the same selfless perspective of the rest of his people.<br />
What was once good in his heart turned to stone when Makrana, the love of his life, courted his lifelong<br />
friend whom he had been mentoring in social matters. To avenge himself, he courted his friend's sister<br />
and broke her heart when she didn't measure up to Makrana. Realizing she failed to appease his<br />
hurting heart, he left the community he had known and sought solace elsewhere. However, every<br />
person to whom he turned failed him in comparison to his Makrana. To Bidasar, the whole world had<br />
failed him... so the only recourse he saw was to fail the world by earning others' trust and breaking it<br />
when he benefited him most. He now travels, seeking something or someone to heal his heart of stone.<br />
HIS SECRET: Bidasar possesses his tribes most valued gemstone... a sacred holy item.<br />
“A heart of stone is the best armor in this world. ”
BERNADETTE HOWE
Real Name:<br />
Occupation:<br />
Alignment:<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
PROMINANT ABILITIES<br />
Acute Taste/Smell:<br />
Empathy:<br />
Pain Tolerance:<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
NOTABLE SKILLS<br />
Melee:<br />
Gather Information:<br />
Interrogation:<br />
Bluff:<br />
●○○○○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Slight of Hand:<br />
Prowl:<br />
Research:<br />
Journalism:<br />
●○○○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
Sign Language:<br />
Lip Reading:<br />
Haggling:<br />
Ride Horse:<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
PRIMARY EQUIPMENT<br />
Writing Tools:<br />
Pistol:<br />
Knife:<br />
○○○○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Binoculars:<br />
Lantern:<br />
First Aid Kit:<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
○○○○○○○○○○<br />
Lockpicks:<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
PERSONALITY<br />
Poised:<br />
Enthusiastic:<br />
Resourceful:<br />
Determined:<br />
FLAWS<br />
Fame:<br />
Skeptic:<br />
Workaholic:<br />
Temperamental:<br />
Bernadette is a respectable person and holds herself with an air that reflects such.<br />
She is an encourager to her friends and herself and loves to see when a plan succeeds.<br />
Though she may not have much, she knows how to use what she does possess.<br />
Bernadette is absolutely confident in her abilities and the choices she makes.<br />
Burnadette can do little in the public eye without being noticed.<br />
She has a difficult time trusting others as she is always looking for ulterior motives.<br />
When Bernadette had made significant progress on a case, it consumes her focus.<br />
She does not take well to those who deliberately intefere with her quests.<br />
BACKGROUND<br />
Bernadette was a young girl when she witnessed the great fire that engulfed the city where she<br />
lived. When no satisfying explanation was given to explain atrocity she had seen unfold, she sought her<br />
own. The more people turned her away, the more dedicated she became to uncover the truth.<br />
Bernadette decided that day she would devote her life to discovering untold stories. She became known<br />
as the girl with the endless questions. As she grew older and began digging into areas of the criminal<br />
underworld, her life took a turn for the worse. The man she planned to marry supposedly fell down an<br />
elevator shaft... onto some bullets. The only obvious clue left was a single wheat penny shoved into a<br />
handkerchief and neatly placed in his coat pocket. Rather than steer Bernadette from her mission, it<br />
fueled her fire and she now travels wherever suspicious and mysterious leads take her.<br />
HER SECRET: Bernadette discovered who started the Great Fire and it is the only story she won't tell.<br />
“The greatest secrets are those hidden in plain sight. ”
'MUMBLES' MORGAN
Real Name:<br />
Occupation:<br />
Alignment:<br />
Mortimer Morgan<br />
Criminal<br />
Chaotic Neutral<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
Mumbles<br />
Human<br />
42<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
●○○○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
PROMINANT ABILITIES<br />
Alcohol Tolerance:<br />
Immunity - Smells:<br />
Hold Breath:<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
NOTABLE SKILLS<br />
Brawl:<br />
Wrestling:<br />
Pistols:<br />
Intimidate:<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
Safecracking:<br />
Pick Locks:<br />
Gambling:<br />
Prowl:<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
Breed Dogs:<br />
Animal Sounds:<br />
Horsemanship:<br />
Play Harmonica:<br />
●○○○○○○○○○<br />
●●○○○○○○○○<br />
●●○○○○○○○○<br />
●○○○○○○○○○<br />
PRIMARY EQUIPMENT<br />
Revolvers:<br />
Horse:<br />
Lockpicks:<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●○○○○○○○○○<br />
Stethoscope:<br />
Dynamite:<br />
Bootknife:<br />
●○○○○○○○○○<br />
●●●●○○○○○○<br />
●○○○○○○○○○<br />
Poncho:<br />
Harmonica:<br />
Binoculars:<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
●●●●○○○○○○<br />
PERSONALITY<br />
Amused:<br />
Daydreamer:<br />
Rude:<br />
Polite:<br />
FLAWS<br />
Hygiene:<br />
Speech:<br />
Hot-Tempered:<br />
Aquaphobe:<br />
Mumbles is an easily amused man, taking pleasure in the simple things.<br />
He is constantly escaping to a better time and a better place, and ultimately, a better life.<br />
Mumbles doesn't care what others think of him anymore. He does what he wants.<br />
The exception to his rudeness is around pretty young ladies, to whom he is a gentleman.<br />
Mumbles stinks and has lost teeth due to poor hygiene, which doesn't help his social life.<br />
It is very difficult to understand most of what he says, but that doesn't stop him.<br />
Mumbles is very easily angered and drawn to angered reaction.<br />
He is deathly afraid of any amount of water that rises above his knees.<br />
BACKGROUND<br />
Mortimer Morgan was raised in a family that had very little in the way of material possessions.<br />
As a result, he struggled with hygiene and by the time he dropped out of eighth grade, lost more teeth<br />
than he cared to count. This, coupled with his speech impediment, made it very difficult to understand<br />
much of what Mortimer said. It was at the hand of boyhood bullies that young Mortimer earned his<br />
nickname, Mumbles. Try as he might, he has been unable to outlive the moniker. He spent his life in<br />
want... friends, money, teeth. They all seemed out of reach. Realizing that his life was going to be a<br />
lonely, pathetic one, Mortimer quickly turned to a life of crime. Even this was a web of frustrations when<br />
few could understand his demands. He eventually abandoned his plans to lead a gang of outlaws and<br />
settled for being a simple henchman. He is currently saving his money to hire a speech therapist.<br />
HIS SECRET: Mumbles is trying to gain enough money to start over with a nice respectable life.<br />
“M' nim 's no' Mmbles. M' nim 's Mor'mer Mrg'n!”
DREVEN KAYNE
Real Name:<br />
Occupation:<br />
Alignment:<br />
Dreven Kayne<br />
Time Traveler<br />
Neutral Good<br />
Other Aliases:<br />
Origin:<br />
Age:<br />
None<br />
Vampire<br />
126<br />
Strength<br />
Endurance<br />
Agility<br />
Perception<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
Intelligence<br />
Wisdom<br />
Willpower<br />
Charisma<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Hit Points<br />
Resources<br />
Popularity<br />
●●●●○○○○○○<br />
●●●●○○○○○○<br />
●●○○○○○○○○<br />
PROMINANT ABILITIES<br />
Nightvision:<br />
Enhanced Smell:<br />
Vampiric Bite:<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
Enhanced Speed:<br />
Enhanced Hearing:<br />
Immortality:<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
○○○○○○○○○○<br />
Invisible to Mirrors:<br />
Regeneration:<br />
Toughness:<br />
○○○○○○○○○○<br />
●●●●●●○○○○<br />
●●●●○○○○○○<br />
NOTABLE SKILLS<br />
Melee:<br />
Daggers:<br />
Swordsmanship:<br />
History:<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
Temporal Science:<br />
Engineering:<br />
Lore - Legends:<br />
Jury-Rigging:<br />
●●●●○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●●○○○○○○<br />
Streetwise:<br />
Theology:<br />
Play Violin:<br />
Write Music:<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
●●○○○○○○○○<br />
●●●○○○○○○○<br />
PRIMARY EQUIPMENT<br />
Time Machine:<br />
Temporal Stakes:<br />
Silver Sword:<br />
●●●●●●●●●○<br />
●●●●●●●○○○<br />
●●●●○○○○○○<br />
Sunglasses:<br />
Library of Lore:<br />
Holy Water:<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
●●●○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
○○○○○○○○○○<br />
PERSONALITY<br />
Polite:<br />
Determined:<br />
Inquisitive:<br />
Daring:<br />
FLAWS<br />
Vampiric:<br />
Limited:<br />
Disconnected:<br />
Merciful:<br />
Dreven is a gentleman and is courteous to both friends and strangers.<br />
Once he sets his mind to a task, there is no persuading him to do otherwise.<br />
Dreven is overly curious and always wants to understand the new and unusual.<br />
As an adventurous man, he will assume all risks in order to take the road not traveled.<br />
Dreven possesses all of the typical vampiric flaws: sunlight, garlic, crosses, etc.<br />
He no longer possesses the technology of his time and must resort to inferior resources.<br />
The culture and people that Dreven knew remain in other points in history.<br />
His personal morals can overcome his vampiric drive, despite consequences to himself.<br />
BACKGROUND<br />
Dreven retains very few memories of his past. He knows he was an incredible scientist with no<br />
equal who had mastered a technology that none other in history could. His incredible experiments led to<br />
a discovery of the physical nature of time and subsequently led him to control it. With all of time before<br />
him, he could not contain his curiosity and sought out the true origins of the legends of history. While<br />
many were interesting, they usually turned out to be nothing be stretches of the truth... except for one.<br />
He never expected vampires to be real. When he discovered the truth, he attempted to vanish into time,<br />
but not before the creature could seize Dreven and disappear into the timeline with him. Fighting for his<br />
life, he struggled with the creature, badly damaging his machine and hurtling the two into separate<br />
timestreams. He now travels time, seeking his maker and destroying evil in every form.<br />
HIS SECRET: Dreven won't bite someone if someone asks him not to.<br />
“Time is the unveiler of truth. I just happen to unveil time. ”
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