13.12.2014 Views

RPG Character Compendiums, Volume 5 - Free Edition #6-10

This is a free version of Volume 5 of the RPG Character Compendiums, which includes characters #6 though #10 of RPGCCs Volume 5. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields

This is a free version of Volume 5 of the RPG Character Compendiums, which includes characters #6 though #10 of RPGCCs Volume 5. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

R P G C H A R A C T E R C O M P E N D I U M S<br />

PATREON.COM/JESHIELDS<br />

V O L U M E F I V E<br />

F R E E E D I T I O N ­ C h a r a c t e r s # 6 ­ 1 0


CREDITS & DISCLAIMERS<br />

DISCLAIMER<br />

This is a NON-COMMERCIAL version.<br />

Supporting the <strong>RPG</strong>CCs via Patreon.com at a commercial level grants licensed rights to certain <strong>RPG</strong>CC<br />

images. However, no illustrations may be sourced from this publication as licensed images are released<br />

separately.<br />

Artwork<br />

Writing<br />

CREDITS<br />

Jeshields<br />

Stacey Shields<br />

Stacey Shields<br />

Jeshields<br />

Graphic Design<br />

Editing<br />

Jeshields<br />

Jeshields<br />

Stacey Shields<br />

COPYRIGHTS<br />

Copyright © 2014 by Jeshields<br />

All rights reserved. This book or any portion thereof<br />

may not be reproduced or used in any manner whatsoever<br />

without the express written permission of the publisher<br />

except for personal use in roleplaying games.<br />

www.jeshields.com


THE COMPENDIUMS<br />

WANT YOUR CHARACTER<br />

IN THE <strong>RPG</strong>CCS?<br />

Support at Patreon.com/Jeshields<br />

to submit yours and vote on<br />

characters for the next volume!<br />

PLUS


TO MY PATRONS<br />

THANK YOU SO MUCH!<br />

It is because of the following people that this volume of the<br />

<strong>RPG</strong> <strong>Character</strong> <strong>Compendiums</strong> exist. They pledge each month<br />

at www.patreon.com/jeshields and I am so thankful for them.<br />

Justin Halliday<br />

Tim Czarnecki<br />

Joe Sweeney<br />

Lester Ward<br />

Evil Hat Productions<br />

Romall Smith<br />

Eric Moreau<br />

Alyssa Faden<br />

Angus Abranson<br />

Scott Gladstein<br />

Jonas Richter<br />

Patrick Gamblin<br />

Robert Kosek<br />

Peter Cobcroft<br />

Jerry Teleha<br />

Warren Winston Randall Jr.<br />

Adam Waite<br />

Josh Sitton<br />

Kenji Ikiryo<br />

Eiric Eadbárd Pádraig


TABLE OF CONTENTS<br />

v<br />

2<br />

4<br />

6<br />

8<br />

<strong>10</strong><br />

Using the <strong>RPG</strong>CCs<br />

Augustus "Banjo" Harrison<br />

Bidasar<br />

Bernadette Howe<br />

"Mumbles" Morgan<br />

Dreven Kayne<br />

These are the first FIVE of the TWENTY<br />

characters coming out with <strong>Volume</strong> 5 of the<br />

<strong>RPG</strong> CHARACTER COMPENDIUMS.<br />

Be sure to keep your eye on<br />

rpgccs.blogspot.com for<br />

FREE COMPENDIUM FRIDAYS.<br />

Five new characters every Friday!<br />

Want them all in ONE compendium?<br />

Come support the <strong>RPG</strong>CCs at<br />

Patreon.com/Jeshields


USING THE <strong>RPG</strong>CCS<br />

Use the charts and definitions below to convert Compendium <strong>Character</strong>s into your system of choice.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

<strong>10</strong><br />

Better than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Stat Categories<br />

Handicapped<br />

Adolescent<br />

Normal Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like<br />

Lift up to:<br />

0 lbs<br />

50 lbs<br />

<strong>10</strong>0 lbs<br />

500 lbs<br />

<strong>10</strong>00 lbs<br />

<strong>10</strong>0 tons<br />

<strong>10</strong>00 tons<br />

<strong>10</strong>K tons<br />

<strong>10</strong>0K tons<br />

1M tons<br />

<strong>10</strong>M tons<br />

Education Equal to:<br />

Untrained<br />

Hobby<br />

Associates<br />

Bachelors<br />

Masters<br />

Doctorate<br />

National Expert<br />

Global Expert<br />

System Expert<br />

Galactic Expert<br />

Universal Expert<br />

Resources Equal to:<br />

Reduced Circumstances<br />

<strong>Free</strong>lance, Lower Class<br />

Salaried, Middle Class<br />

Professional Employment<br />

Businesses, Upper Class<br />

Corporations, Millionaires<br />

Multi-National Corporation<br />

National Government<br />

Planetary Empire<br />

Galactic Empire<br />

Inter-Galactic Empire<br />

ABILITIES (Traits, Powers, Stunts)<br />

AGILITY (Dexterity, Reflexes, Quickness)<br />

CHARISMA (Presence, Charm, Social)<br />

ENDURANCE (Constitution, Stamina, Vitality)<br />

HIT POINTS (Health, Life, Vitality)<br />

INTELLIGENCE (Reason, Intellect, Smarts)<br />

PERCEPTION (Alertness, Awareness, Intuition)<br />

POPULARITY (Fame, Reputation)<br />

RESOURCES (Wealth, Riches, Assets)<br />

STRENGTH (Might, Brawn, Muscle)<br />

WILLPOWER (Psyche, Spirit, Resolve)<br />

WISDOM (Common Sense, Insight, Acumen)<br />

SKILLS (Proficiency, Aptitude, Competence)<br />

Powers not normally inherent but stem from unique training, mutations,<br />

alien origin, experiments, enchantments, equipment, or other sources.<br />

The ability to move quickly & easily. Used to dodge, to catch objects,<br />

handle vehicles, and other feats that require quick co-ordinating action.<br />

Natural magnetic charm or appeal. Used to inspire, intimidate, promote<br />

diplomacy, and other feats requiring personal force to affect others.<br />

The ability to withstand hardship or strain. Used to resist disease, gas,<br />

poison, lack of oxygen, and other feats requiring physical toughness.<br />

Bodily condition and fervor to live. Used to determine how much<br />

physical abuse characters can withstand before unsciousness or death.<br />

The ability to comprehend information and think logically. Used to<br />

modify and invent technology, learn skills, and other intellectual feats.<br />

The ability to immediately apprehend situational information. Used to<br />

find clues, gain initiative, detect hidden items, and other attentive feats.<br />

A measure of a character's reputation around their usual environment.<br />

Often used to affect large crowds, gain favors, borrow items, etc.<br />

A character's monetary influence. Used to afford rent, hire staff, fund<br />

events, afford ransoms, and other feats requiring financial assets.<br />

The measure of physical muscular power. Used to lift objects, escape<br />

grapples, inflict melee damage, and other feats of raw physical power.<br />

A measure of mental strength. Used to resist attacks vs mind or will,<br />

resist fearful or stressful situations, and other feats of mental fortitude.<br />

The ability to think and act based upon knowledge & experience. Used<br />

to discern motives, judge proper action, and other feats of discernment.<br />

Individual abilities possessed by a character to effectively use their<br />

learned or developed knowledge in execution of particular tasks.


USING THE <strong>RPG</strong>CCS<br />

Use the charts and definitions below to convert Compendium <strong>Character</strong>s into your system of choice.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

<strong>10</strong><br />

DURATION<br />

0 seconds<br />

<strong>10</strong> seconds<br />

1 minute<br />

<strong>10</strong> minutes<br />

1 hour<br />

<strong>10</strong> hours<br />

1 day<br />

<strong>10</strong> days<br />

1 month<br />

1 year<br />

Permanent<br />

RATE<br />

<strong>10</strong> years<br />

1 year<br />

1 month<br />

<strong>10</strong> days<br />

1 day<br />

<strong>10</strong> hours<br />

1 hour<br />

<strong>10</strong> minutes<br />

1 minute<br />

<strong>10</strong> seconds<br />

Instant<br />

SPEED<br />

0 mph<br />

5 mph<br />

<strong>10</strong> mph<br />

50 mph<br />

<strong>10</strong>0 mph<br />

500 mph<br />

Speed of Sound<br />

Faster than Sound<br />

Speed of Light<br />

Faster than Light<br />

Speed of Time<br />

DISTANCE / RANGE<br />

Touch Range<br />

Across a Room<br />

Across a Building<br />

Across a Block<br />

Across a Neighborhood<br />

Across a City<br />

Across a State/Province<br />

Across a Country/Nation<br />

Across a Planet<br />

Across a Solar System<br />

Across a Galaxy<br />

DAMAGE CAPACITY<br />

Destroy a Bug<br />

Destroy a Toy or Device<br />

Destroy Appliance<br />

Destroy Furniture<br />

Destroy a Vehicle<br />

Destroy an Armored Vehicle<br />

Destroy a Building<br />

Destroy a Neighborhood<br />

Destroy a City<br />

Destroy an Island<br />

Destroy a Planet<br />

DAMAGE CAPACITY<br />

DISTANCE / RANGE<br />

DURATION<br />

RATE<br />

SPEED<br />

Damage is used to determine the physical destruction that may be caused by a single<br />

use of a character's attribute, ability, skill, or equipment.<br />

Distance is a measurement of range that an ability, equipment, or skill can span with a<br />

single use. Note that some movement abilities rank under distance rather than speed.<br />

Duration is the measurement of time that a character's ability, skill, or equipment may<br />

continue to function without further action.<br />

Rate is the range of time that determines how often an ability, skill, or equipment may<br />

operate before being available again.<br />

This attribute is used to determine the rate of physical movement as a result of a<br />

power, equipment, and even a skill, if appropriate. This is separate from distance.


Augustus "Banjo" Harrison


Real Name:<br />

Occupation:<br />

Alignment:<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●○○○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●○○○○○○○○<br />

●●●●○○○○○○<br />

●●○○○○○○○○<br />

PROMINANT ABILITIES<br />

Iron Stomach:<br />

Weather Sense:<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

NOTABLE SKILLS<br />

Brawl:<br />

Firearms:<br />

Blunt Weapons:<br />

Land Navigation:<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●●●○○○○○○<br />

Prospecting:<br />

Geology:<br />

Ropes & Knots:<br />

Carpentry:<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

Appraisal:<br />

Haggling:<br />

Bluff:<br />

Whittling:<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●○○○○○○○○○<br />

PRIMARY EQUIPMENT<br />

Shotgun:<br />

Revolver:<br />

Axe:<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

Knife:<br />

Shovel:<br />

Dynamite:<br />

●○○○○○○○○○<br />

●●○○○○○○○○<br />

●●●●○○○○○○<br />

Sledgehammer:<br />

Animal Traps:<br />

Mule:<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

PERSONALITY<br />

Deceptive:<br />

Greedy:<br />

Fun-Loving:<br />

Recluse:<br />

FLAWS<br />

Old:<br />

Wealth:<br />

Hearing:<br />

Nerves:<br />

Augustus has no qualms with lying to protect himself and is his defense mechanism.<br />

He is so stingy that he feigns poverty so nobody will bother him for money.<br />

Augustus loves to watch dancers and listen to the banjo, though he can do neither well.<br />

He keeps to himself except for his few trips to town and enjoy a bit of his riches.<br />

Augustus is advanced in years and can be a bit forgetful and near-sighted at times.<br />

He has quite a collection of gold nuggets that he hordes with his life.<br />

Augustus is a bit hard of hearing and talks louder than most around him.<br />

His fine motor skills are weakening and takes a sip of hard liquor to calm his jitters.<br />

BACKGROUND<br />

Augustus ventured west to get his fair share of the gold to be had. He had heard the legends<br />

that it was flowing out of the mountains, so he took off that way with his tools, pan, banjo, some clothes,<br />

horse, and very little else. However, the trip proved more difficult than he expected and wound up<br />

having to resort to his horse as a source of sustenance. Eventually, he made it and picked a secluded<br />

spot to set up his temporary home. The rumors proved to be not as true as they sounded and panning<br />

for gold was slow goings for a long while. Months went by with little sign of reward. He had worn out all<br />

but his last pair of britches and long johns when his perseverance finally paid off. He found his first<br />

sizable nugget of gold. That was all it took for him to be hooked. Keeping up an air of poverty, he travels<br />

to different towns to sell his gold in small bits so no one will catch on to his honey hole.<br />

HIS SECRET: He has murdered more than one person who came across his gold panning location.<br />

“Ain't nothin' but a bit o' gold up in them hills. . . No way to make a livin'. ”


BIDASAR


Real Name:<br />

Occupation:<br />

Alignment:<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

PROMINANT ABILITIES<br />

Darkvision:<br />

Natural Armor:<br />

Immune - Heat:<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

○○○○○○○○○○<br />

Immune - Poison:<br />

Immune - Acid:<br />

Immune - Cold:<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

Earth Control:<br />

Summon Earth:<br />

Earthquake:<br />

●●●●●○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

NOTABLE SKILLS<br />

Brawl:<br />

Geology:<br />

Astronomy:<br />

Detect Motive:<br />

●○○○○○○○○○<br />

●●●●○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

Diplomacy:<br />

First Aid:<br />

Hypnosis:<br />

Gather Information:<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

Read Runes:<br />

Teaching:<br />

Poetry:<br />

Humming:<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

●●●●○○○○○○<br />

PRIMARY EQUIPMENT<br />

Orb of Annihilation:<br />

Cloak of Silence:<br />

Bracers of Truth:<br />

●●●●●●●○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Bottle of Eversmoke:<br />

Alchemist Fire:<br />

Book of Foresight:<br />

●○○○○○○○○○<br />

●●●○○○○○○○<br />

●●●●●●●○○○<br />

Dust of Vanishing:<br />

Boots of Levitation:<br />

Stone of Thunder:<br />

●●●●○○○○○○<br />

●○○○○○○○○○<br />

●●●○○○○○○○<br />

PERSONALITY<br />

Cold:<br />

Polite:<br />

Patient:<br />

Jaded:<br />

FLAWS<br />

Shatters:<br />

Mass:<br />

Susceptible:<br />

Makrana:<br />

Bidasar is stoic and rarely shows emotion of any sort, even when severely angry.<br />

He remains courteous, even towards those he may despise.<br />

Bidasar doesn't mind biding his time since time itself is a tool of destruction.<br />

He has been hurt by the world numerous times and expects more of the same.<br />

Bidasar's marbled body takes more damage from blunt attacks.<br />

The weight that his body produces is more than some structures can bear.<br />

Bidasar is susceptible to abilities that influence minerals, rock, stone, and earth.<br />

He would do anything for Makrana, or whomever he thought was Makrana.<br />

BACKGROUND<br />

Bidasar is a descendent in a long line of benevolent stone people who are renown for their kind<br />

and caring spirit. However, he does not share the same selfless perspective of the rest of his people.<br />

What was once good in his heart turned to stone when Makrana, the love of his life, courted his lifelong<br />

friend whom he had been mentoring in social matters. To avenge himself, he courted his friend's sister<br />

and broke her heart when she didn't measure up to Makrana. Realizing she failed to appease his<br />

hurting heart, he left the community he had known and sought solace elsewhere. However, every<br />

person to whom he turned failed him in comparison to his Makrana. To Bidasar, the whole world had<br />

failed him... so the only recourse he saw was to fail the world by earning others' trust and breaking it<br />

when he benefited him most. He now travels, seeking something or someone to heal his heart of stone.<br />

HIS SECRET: Bidasar possesses his tribes most valued gemstone... a sacred holy item.<br />

“A heart of stone is the best armor in this world. ”


BERNADETTE HOWE


Real Name:<br />

Occupation:<br />

Alignment:<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

PROMINANT ABILITIES<br />

Acute Taste/Smell:<br />

Empathy:<br />

Pain Tolerance:<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

NOTABLE SKILLS<br />

Melee:<br />

Gather Information:<br />

Interrogation:<br />

Bluff:<br />

●○○○○○○○○○<br />

●●●●○○○○○○<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

Slight of Hand:<br />

Prowl:<br />

Research:<br />

Journalism:<br />

●○○○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

Sign Language:<br />

Lip Reading:<br />

Haggling:<br />

Ride Horse:<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

PRIMARY EQUIPMENT<br />

Writing Tools:<br />

Pistol:<br />

Knife:<br />

○○○○○○○○○○<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

Binoculars:<br />

Lantern:<br />

First Aid Kit:<br />

●●●●○○○○○○<br />

●●○○○○○○○○<br />

○○○○○○○○○○<br />

Lockpicks:<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

PERSONALITY<br />

Poised:<br />

Enthusiastic:<br />

Resourceful:<br />

Determined:<br />

FLAWS<br />

Fame:<br />

Skeptic:<br />

Workaholic:<br />

Temperamental:<br />

Bernadette is a respectable person and holds herself with an air that reflects such.<br />

She is an encourager to her friends and herself and loves to see when a plan succeeds.<br />

Though she may not have much, she knows how to use what she does possess.<br />

Bernadette is absolutely confident in her abilities and the choices she makes.<br />

Burnadette can do little in the public eye without being noticed.<br />

She has a difficult time trusting others as she is always looking for ulterior motives.<br />

When Bernadette had made significant progress on a case, it consumes her focus.<br />

She does not take well to those who deliberately intefere with her quests.<br />

BACKGROUND<br />

Bernadette was a young girl when she witnessed the great fire that engulfed the city where she<br />

lived. When no satisfying explanation was given to explain atrocity she had seen unfold, she sought her<br />

own. The more people turned her away, the more dedicated she became to uncover the truth.<br />

Bernadette decided that day she would devote her life to discovering untold stories. She became known<br />

as the girl with the endless questions. As she grew older and began digging into areas of the criminal<br />

underworld, her life took a turn for the worse. The man she planned to marry supposedly fell down an<br />

elevator shaft... onto some bullets. The only obvious clue left was a single wheat penny shoved into a<br />

handkerchief and neatly placed in his coat pocket. Rather than steer Bernadette from her mission, it<br />

fueled her fire and she now travels wherever suspicious and mysterious leads take her.<br />

HER SECRET: Bernadette discovered who started the Great Fire and it is the only story she won't tell.<br />

“The greatest secrets are those hidden in plain sight. ”


'MUMBLES' MORGAN


Real Name:<br />

Occupation:<br />

Alignment:<br />

Mortimer Morgan<br />

Criminal<br />

Chaotic Neutral<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

Mumbles<br />

Human<br />

42<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

●○○○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

PROMINANT ABILITIES<br />

Alcohol Tolerance:<br />

Immunity - Smells:<br />

Hold Breath:<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

NOTABLE SKILLS<br />

Brawl:<br />

Wrestling:<br />

Pistols:<br />

Intimidate:<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

Safecracking:<br />

Pick Locks:<br />

Gambling:<br />

Prowl:<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

Breed Dogs:<br />

Animal Sounds:<br />

Horsemanship:<br />

Play Harmonica:<br />

●○○○○○○○○○<br />

●●○○○○○○○○<br />

●●○○○○○○○○<br />

●○○○○○○○○○<br />

PRIMARY EQUIPMENT<br />

Revolvers:<br />

Horse:<br />

Lockpicks:<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●○○○○○○○○○<br />

Stethoscope:<br />

Dynamite:<br />

Bootknife:<br />

●○○○○○○○○○<br />

●●●●○○○○○○<br />

●○○○○○○○○○<br />

Poncho:<br />

Harmonica:<br />

Binoculars:<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

●●●●○○○○○○<br />

PERSONALITY<br />

Amused:<br />

Daydreamer:<br />

Rude:<br />

Polite:<br />

FLAWS<br />

Hygiene:<br />

Speech:<br />

Hot-Tempered:<br />

Aquaphobe:<br />

Mumbles is an easily amused man, taking pleasure in the simple things.<br />

He is constantly escaping to a better time and a better place, and ultimately, a better life.<br />

Mumbles doesn't care what others think of him anymore. He does what he wants.<br />

The exception to his rudeness is around pretty young ladies, to whom he is a gentleman.<br />

Mumbles stinks and has lost teeth due to poor hygiene, which doesn't help his social life.<br />

It is very difficult to understand most of what he says, but that doesn't stop him.<br />

Mumbles is very easily angered and drawn to angered reaction.<br />

He is deathly afraid of any amount of water that rises above his knees.<br />

BACKGROUND<br />

Mortimer Morgan was raised in a family that had very little in the way of material possessions.<br />

As a result, he struggled with hygiene and by the time he dropped out of eighth grade, lost more teeth<br />

than he cared to count. This, coupled with his speech impediment, made it very difficult to understand<br />

much of what Mortimer said. It was at the hand of boyhood bullies that young Mortimer earned his<br />

nickname, Mumbles. Try as he might, he has been unable to outlive the moniker. He spent his life in<br />

want... friends, money, teeth. They all seemed out of reach. Realizing that his life was going to be a<br />

lonely, pathetic one, Mortimer quickly turned to a life of crime. Even this was a web of frustrations when<br />

few could understand his demands. He eventually abandoned his plans to lead a gang of outlaws and<br />

settled for being a simple henchman. He is currently saving his money to hire a speech therapist.<br />

HIS SECRET: Mumbles is trying to gain enough money to start over with a nice respectable life.<br />

“M' nim 's no' Mmbles. M' nim 's Mor'mer Mrg'n!”


DREVEN KAYNE


Real Name:<br />

Occupation:<br />

Alignment:<br />

Dreven Kayne<br />

Time Traveler<br />

Neutral Good<br />

Other Aliases:<br />

Origin:<br />

Age:<br />

None<br />

Vampire<br />

126<br />

Strength<br />

Endurance<br />

Agility<br />

Perception<br />

●●●●○○○○○○<br />

●●●●○○○○○○<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

Intelligence<br />

Wisdom<br />

Willpower<br />

Charisma<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Hit Points<br />

Resources<br />

Popularity<br />

●●●●○○○○○○<br />

●●●●○○○○○○<br />

●●○○○○○○○○<br />

PROMINANT ABILITIES<br />

Nightvision:<br />

Enhanced Smell:<br />

Vampiric Bite:<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

Enhanced Speed:<br />

Enhanced Hearing:<br />

Immortality:<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

○○○○○○○○○○<br />

Invisible to Mirrors:<br />

Regeneration:<br />

Toughness:<br />

○○○○○○○○○○<br />

●●●●●●○○○○<br />

●●●●○○○○○○<br />

NOTABLE SKILLS<br />

Melee:<br />

Daggers:<br />

Swordsmanship:<br />

History:<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

Temporal Science:<br />

Engineering:<br />

Lore - Legends:<br />

Jury-Rigging:<br />

●●●●○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●●○○○○○○<br />

Streetwise:<br />

Theology:<br />

Play Violin:<br />

Write Music:<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

●●○○○○○○○○<br />

●●●○○○○○○○<br />

PRIMARY EQUIPMENT<br />

Time Machine:<br />

Temporal Stakes:<br />

Silver Sword:<br />

●●●●●●●●●○<br />

●●●●●●●○○○<br />

●●●●○○○○○○<br />

Sunglasses:<br />

Library of Lore:<br />

Holy Water:<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

●●●○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

○○○○○○○○○○<br />

PERSONALITY<br />

Polite:<br />

Determined:<br />

Inquisitive:<br />

Daring:<br />

FLAWS<br />

Vampiric:<br />

Limited:<br />

Disconnected:<br />

Merciful:<br />

Dreven is a gentleman and is courteous to both friends and strangers.<br />

Once he sets his mind to a task, there is no persuading him to do otherwise.<br />

Dreven is overly curious and always wants to understand the new and unusual.<br />

As an adventurous man, he will assume all risks in order to take the road not traveled.<br />

Dreven possesses all of the typical vampiric flaws: sunlight, garlic, crosses, etc.<br />

He no longer possesses the technology of his time and must resort to inferior resources.<br />

The culture and people that Dreven knew remain in other points in history.<br />

His personal morals can overcome his vampiric drive, despite consequences to himself.<br />

BACKGROUND<br />

Dreven retains very few memories of his past. He knows he was an incredible scientist with no<br />

equal who had mastered a technology that none other in history could. His incredible experiments led to<br />

a discovery of the physical nature of time and subsequently led him to control it. With all of time before<br />

him, he could not contain his curiosity and sought out the true origins of the legends of history. While<br />

many were interesting, they usually turned out to be nothing be stretches of the truth... except for one.<br />

He never expected vampires to be real. When he discovered the truth, he attempted to vanish into time,<br />

but not before the creature could seize Dreven and disappear into the timeline with him. Fighting for his<br />

life, he struggled with the creature, badly damaging his machine and hurtling the two into separate<br />

timestreams. He now travels time, seeking his maker and destroying evil in every form.<br />

HIS SECRET: Dreven won't bite someone if someone asks him not to.<br />

“Time is the unveiler of truth. I just happen to unveil time. ”


<strong>RPG</strong>­RELATED PRODUCTS<br />

The <strong>RPG</strong> <strong>Character</strong> <strong>Compendiums</strong> features a number of <strong>RPG</strong>-related products in its pages<br />

each month, so I hope you get a chance to check out the products below. Commercial Patrons<br />

of the <strong>Compendiums</strong> may always feature their products and services here free of charge.


THE COMPENDIUMS<br />

WANT YOUR CHARACTER<br />

IN THE <strong>RPG</strong>CCS?<br />

Support at Patreon.com/Jeshields<br />

to submit yours and vote on<br />

characters for the next volume!<br />

PLUS


INVITATION TO THE <strong>RPG</strong>CCs<br />

WANT TO SEE YOUR CHARACTER IN THE<br />

<strong>RPG</strong> CHARACTER COMPENDIUMS?<br />

Support the <strong>RPG</strong>CCs at www.patreon.com/jeshields to<br />

enjoy the benefits of submitting your favorite character,<br />

win signed original art, and more, for as little as $2 a<br />

month. Commercial level patrons get license to use the<br />

art in their products, starting at $1 per illustration!

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!