RPG Character Compendiums, Volume 5 - Free Edition #1-5
This is a free version of Volume 5 of the RPG Character Compendiums, which includes characters #1 though #5 of RPGCCs Volume 5. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields
This is a free version of Volume 5 of the RPG Character Compendiums, which includes characters #1 though #5 of RPGCCs Volume 5. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields
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USING THE <strong>RPG</strong>CCS<br />
Use the charts and definitions below to convert Compendium <strong>Character</strong>s into your system of choice.<br />
Rank<br />
0<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
Better than Most in:<br />
None<br />
A Few People<br />
A Neighborhood<br />
A City/Town<br />
A County/Region<br />
A State/Province<br />
A Nation<br />
A Planet<br />
A Solar System<br />
A Galaxy<br />
A Universe<br />
Stat Categories<br />
Handicapped<br />
Adolescent<br />
Normal Human<br />
Above Average<br />
Olympic<br />
Superhuman<br />
Phenomenal<br />
Legendary<br />
Unearthly<br />
Cosmic<br />
God-Like<br />
Lift up to:<br />
0 lbs<br />
50 lbs<br />
100 lbs<br />
500 lbs<br />
1000 lbs<br />
100 tons<br />
1000 tons<br />
10K tons<br />
100K tons<br />
1M tons<br />
10M tons<br />
Education Equal to:<br />
Untrained<br />
Hobby<br />
Associates<br />
Bachelors<br />
Masters<br />
Doctorate<br />
National Expert<br />
Global Expert<br />
System Expert<br />
Galactic Expert<br />
Universal Expert<br />
Resources Equal to:<br />
Reduced Circumstances<br />
<strong>Free</strong>lance, Lower Class<br />
Salaried, Middle Class<br />
Professional Employment<br />
Businesses, Upper Class<br />
Corporations, Millionaires<br />
Multi-National Corporation<br />
National Government<br />
Planetary Empire<br />
Galactic Empire<br />
Inter-Galactic Empire<br />
ABILITIES (Traits, Powers, Stunts)<br />
AGILITY (Dexterity, Reflexes, Quickness)<br />
CHARISMA (Presence, Charm, Social)<br />
ENDURANCE (Constitution, Stamina, Vitality)<br />
HIT POINTS (Health, Life, Vitality)<br />
INTELLIGENCE (Reason, Intellect, Smarts)<br />
PERCEPTION (Alertness, Awareness, Intuition)<br />
POPULARITY (Fame, Reputation)<br />
RESOURCES (Wealth, Riches, Assets)<br />
STRENGTH (Might, Brawn, Muscle)<br />
WILLPOWER (Psyche, Spirit, Resolve)<br />
WISDOM (Common Sense, Insight, Acumen)<br />
SKILLS (Proficiency, Aptitude, Competence)<br />
Powers not normally inherent but stem from unique training, mutations,<br />
alien origin, experiments, enchantments, equipment, or other sources.<br />
The ability to move quickly & easily. Used to dodge, to catch objects,<br />
handle vehicles, and other feats that require quick co-ordinating action.<br />
Natural magnetic charm or appeal. Used to inspire, intimidate, promote<br />
diplomacy, and other feats requiring personal force to affect others.<br />
The ability to withstand hardship or strain. Used to resist disease, gas,<br />
poison, lack of oxygen, and other feats requiring physical toughness.<br />
Bodily condition and fervor to live. Used to determine how much<br />
physical abuse characters can withstand before unsciousness or death.<br />
The ability to comprehend information and think logically. Used to<br />
modify and invent technology, learn skills, and other intellectual feats.<br />
The ability to immediately apprehend situational information. Used to<br />
find clues, gain initiative, detect hidden items, and other attentive feats.<br />
A measure of a character's reputation around their usual environment.<br />
Often used to affect large crowds, gain favors, borrow items, etc.<br />
A character's monetary influence. Used to afford rent, hire staff, fund<br />
events, afford ransoms, and other feats requiring financial assets.<br />
The measure of physical muscular power. Used to lift objects, escape<br />
grapples, inflict melee damage, and other feats of raw physical power.<br />
A measure of mental strength. Used to resist attacks vs mind or will,<br />
resist fearful or stressful situations, and other feats of mental fortitude.<br />
The ability to think and act based upon knowledge & experience. Used<br />
to discern motives, judge proper action, and other feats of discernment.<br />
Individual abilities possessed by a character to effectively use their<br />
learned or developed knowledge in execution of particular tasks.