TABLE TENNIS RULES - RecSports
TABLE TENNIS RULES - RecSports
TABLE TENNIS RULES - RecSports
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>TABLE</strong> <strong>TENNIS</strong> <strong>RULES</strong><br />
Participation in the University of Tennessee Recreational Sports Programs is voluntary and individuals<br />
use facilities at their own risk. Participation in any physical activity involves inherent risk and even when<br />
safety precautions are utilized, injuries and accidents can occur. The Recreational Sports Department<br />
would like to encourage each individual to consult their physician and obtain adequate personal<br />
health/accident insurance prior to participation in our programs. The University of Tennessee does not<br />
provide personal health or medical insurance coverage for participants.<br />
RULE 1: PLAYER ELIGIBILITY<br />
1. Participation is limited to currently enrolled, fee-paying University of Tennessee students<br />
and faculty/staff members with Recreational Sports Memberships.<br />
2. Participants must present their VolCard or current Recreational Sports Membership Card<br />
in order to participate.<br />
3. Players can compete for only one single sex team and one coed team, regardless of league<br />
classification (e.g. - participants cannot play for a men’s recreational team and a men’s<br />
competitive team).<br />
4. All participants must meet the eligibility requirements as stated in the Intramural Sports<br />
Participant Handbook.<br />
5. Once a participant has signed in for a team, he/she may not transfer to another team.<br />
RULE 2: TEAM COMPOSITION<br />
1. TEAMS: Depending on the type of league/tournament each team will consist of the<br />
number of players listed below:<br />
a. Doubles – 2 players<br />
b. Singles – 1 player<br />
c. Teams must have the correct amount of players to play the game<br />
2. PARTICIPANTS: Team representatives including players, coaches, spectators, and other<br />
persons affiliated with the team are subject to these sport rules and all intramural<br />
policies.<br />
RULE 3: FORFEITS, DEFAULTS, AND PROTESTS<br />
1. FORFEITS: If a team fails to appear for a scheduled game or match by game time a forfeit<br />
will be declared. If a team forfeits a contest, the captain’s student account will be charged<br />
1
a $20 forfeit fee, the team will be ineligible for postseason competition, and the team<br />
may be dropped from the league if there is a wait list team to replace them. A team with<br />
two forfeits will be automatically dropped from the league.<br />
2. PROTESTS: If a team wants to submit a protest, the team captain must stop play<br />
immediately and notify the games officials and intramural sports manager. The<br />
intramural sports manager will document the appeal and forward it to the Intramural<br />
Sports Graduate Assistants or Coordinator if they cannot settle the protest on site. Teams<br />
cannot protest an official’s judgment.<br />
RULE 4: PLAYING AREA AND EQUIPMENT<br />
1. PLAYING AREA: All games will be played in the upstairs lobby of the Student Aquatics<br />
Center (SAC).<br />
2. <strong>TABLE</strong> <strong>TENNIS</strong> BALLS/PADDLES: The table tennis balls and paddles will not be provided.<br />
All participants may check equipment out at the SAC front desk.<br />
3. SHOES: All players must wear shoes. Tennis/running shoes or rubber molded cleats are<br />
permitted. No metal, hard plastic, polyurethane spikes or shoes with detachable cleats are<br />
allowed.<br />
4. PADS/BRACES: No pads or braces may be worn above the waist. Leg and knee braces<br />
made of hard material must be covered on both sides and all edges with appropriate<br />
slow-recovery padding.<br />
5. JEWELRY: No jewelry may be worn. Jewelry must be removed before the participant will<br />
be allowed to participate. Medical alert bracelets are permitted but they must be taped<br />
down. Taping of all other jewelry is not permitted.<br />
6. BLOOD RULE: If a player is bleeding, has an open wound, or an excessive amount of blood<br />
on his/her uniform the player will be directed to leave the game. The injured player is not<br />
to return until the bleeding has stopped, the wound is covered, and the bloody uniform is<br />
changed.<br />
7. The Intramural Sports Staff has the right to deem certain equipment unsafe or illegal.<br />
RULE 5: TIMING<br />
1. SELF-SCHEDULING: It is the responsible of both parties to contact each other to schedule<br />
a time and place to play. This match must be scheduled and played prior to the deadline<br />
posted for the round.<br />
2. MATCH: Shall consist of the best 2 out of 3 games.<br />
2
3. GAMES: Shall be won by the player to first score 21 points and win by a 2 point advantage.<br />
RULE 6: PLAYING THE GAME<br />
1. BEGINNING THE GAME: To determine the serve in the first game of the first set, the sides<br />
will volley. Once the ball has legally crossed the net three times, the ball will be "live."<br />
The person who wins the volley has choice of serve/receive or side. At the end of the first<br />
game the receiver shall become the server, and the server shall become the receiver.<br />
This order is repeated throughout the match.<br />
2. RALLY SCORING: A point shall be awarded on every service.<br />
3. SERVING: The service must touch the server’s court first, then pass directly over the net,<br />
and touch the opponent’s court. The server will have service for 5 total points.<br />
4. RE-SERVE: If the ball hits the net, passes over and lands into the opponent’s court, there<br />
will be a re-serve.<br />
5. SWITCHING SERVES: The players will switch every five serves until a winner is decided.<br />
Exception: when each player has 20 points, the serve will alternate until a player wins by<br />
2 points.<br />
RULE 7: DOUBLES MODIFICATIONS<br />
1. SERVING: The pair who has the right to serve shall decide which partner will serve first.<br />
The opposing pair shall then decide who will receive first.<br />
2. ORDER OF HITS: The server must make a good service and the receiver a good return.<br />
Then, the partner of the server shall make a good return and the partner of the receiver<br />
shall make a return. The order will continue to switch until a point is decided. No player<br />
shall hit two consecutive shots in doubles play.<br />
3. SWITCHING SIDES: After each game, the pairs shall change ends. The pair serving first in<br />
the previous game shall become the first receivers in the next game and vice versa.<br />
RULE 8: SPORTSMANSHIP<br />
1. RATING: Each team will begin the contest with a 5 sportsmanship rating and shall be rated by<br />
the officials at the end of the contest. The authority of the officials’ ratings exists prior to,<br />
during, and following all contests to which that official is assigned, and extends to all persons<br />
on, at, or near the playing site. Sportsmanship ratings shall be marked on the score sheet<br />
prior to captain signing off on the score and sportsmanship rating.<br />
3
a. 5 – Excellent Sportsmanship: Players cooperate fully with the intramural sports<br />
staff and opposing team members. If necessary, the captain converses calmly with<br />
officials about rule interpretations and calls.<br />
b. 4 - Good Sportsmanship: Team members verbally complain about some decisions<br />
made by the intramural sports staff and/or show minor dissent which may or may<br />
not merit a conduct warning (unsportsmanlike penalty / technical foul / yellow<br />
cards / etc.). Teams that receive one conduct warning will receive no higher than a<br />
"4" rating.<br />
c. 3 - Mediocre Sportsmanship: Team constantly comments to the intramural sports<br />
staff or the opposing team. The team captain exhibits little or no control over<br />
teammates or him/herself. Teams that receive one ejection or two conduct<br />
warnings (unsportsmanlike penalty / technical foul / yellow cards / etc.) will<br />
receive no higher than a “3” rating.<br />
d. 2 - Below Average Sportsmanship: Team constantly comments to the intramural<br />
sports staff or the opposing team. The team captain exhibits little or no control<br />
over teammates or him/herself. Teams that receive one ejection and one conduct<br />
warning or a combination of three conduct warnings (unsportsmanlike penalty /<br />
technical foul / yellow cards / etc.) will receive no higher than a "2" rating and the<br />
game will be forfeited.<br />
e. 1 - Unacceptable Sportsmanship: Team is completely uncooperative. Captain has<br />
no control over teammates and/or him/herself. Any team that receives two<br />
ejections or four conduct warnings (unsportsmanlike penalty / technical foul /<br />
yellow cards / etc.) will receive a "1" rating and the game and season will be<br />
forfeited.<br />
RULE 9: PLAYOFFS<br />
1. QUALIFICATIONS: To qualify for postseason competition, teams must meet the following<br />
criteria:<br />
a. Finish 1 st or 2 nd place within the team’s division (time slot) with a .500 or better<br />
winning percentage<br />
b. Finish the regular season with no more than 1 loss.<br />
c. Completion of the captain’s quiz.<br />
d. Zero no-show forfeits.<br />
e. Have an average sportsmanship rating of a 3.0 or better throughout the regular<br />
season.<br />
***If there are multiple teams with the same winning percentage tied for 2nd place in a<br />
division (time slot), each team will be eligible for the postseason play provided the team<br />
meets all other criteria.<br />
2. During the postseason, teams are required to obtain a sportsmanship rating of a 3 or<br />
higher each game in order to continue through the playoff. At any point during the<br />
4
game, if a team falls below a 3 sportsmanship rating, the game officials will end the<br />
game and that team will be out of the playoffs.<br />
5