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Owner's Manual - Roland

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Effects List<br />

30: 3D FLANGER<br />

This applies a 3D effect to the flanger sound. The flanger sound will<br />

be positioned 90 degrees left and 90 degrees right.<br />

fig.MFX-30<br />

L<br />

R<br />

Parameter Value Description<br />

Filter Type<br />

This applies a 3D effect to the step flanger sound. The flanger sound<br />

will be positioned 90 degrees left and 90 degrees right.<br />

fig.MFX-31<br />

OFF, LPF, HPF<br />

Type of filter<br />

OFF: no filter is used<br />

LPF: cuts the frequency range<br />

above the Cutoff Freq<br />

HPF: cuts the frequency range<br />

below the Cutoff Freq<br />

Cutoff Freq 200–8000 Hz Basic frequency of the filter<br />

Pre Delay<br />

0.0–100.0 ms<br />

Adjusts the delay time from when<br />

the direct sound begins until the<br />

flanger sound is heard.<br />

Rate 0.05–10.00 Hz, note Frequency of modulation<br />

Depth 0–127 Depth of modulation<br />

Phase 0–180 deg Spatial spread of the sound<br />

Feedback -98– +98%<br />

Output Mode<br />

SPEAKER, PHONES<br />

Adjusts the proportion of the<br />

flanger sound that is fed back into<br />

the effect. Negative (-) settings will<br />

invert the phase.<br />

Adjusts the method that will be<br />

used to hear the sound that is output<br />

to the OUTPUT jacks. The optimal<br />

3D effect will be achieved if<br />

you select SPEAKER when using<br />

speakers, or PHONES when using<br />

headphones.<br />

Low Gain -15– +15 dB Gain of the low range<br />

High Gain -15– +15 dB Gain of the high range<br />

Balance<br />

D100:0W–D0:100W<br />

Level 0–127 Output Level<br />

31: 3D STEP FLANGER<br />

L<br />

R<br />

Parameter Value Description<br />

Filter Type<br />

OFF, LPF, HPF<br />

Volume balance between the direct<br />

sound (D) and the flanger<br />

sound (W)<br />

Type of filter<br />

OFF: no filter is used<br />

LPF: cuts the frequency range<br />

above the Cutoff Freq<br />

HPF: cuts the frequency range<br />

below the Cutoff Freq<br />

Cutoff Freq 200–8000 Hz Basic frequency of the filter<br />

Pre Delay<br />

3D Flanger<br />

3D Step Flanger<br />

0.0–100.0 ms<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

2-Band<br />

EQ<br />

Adjusts the delay time from when<br />

the direct sound begins until the<br />

flanger sound is heard.<br />

Rate 0.05–10.00 Hz, note Frequency of modulation<br />

Depth 0–127 Depth of modulation<br />

L out<br />

R out<br />

L out<br />

R out<br />

Phase 0–180 deg Spatial spread of the sound<br />

Parameter Value Description<br />

Feedback -98– +98%<br />

A chorus effect that lets you apply an effect independently to the lowfrequency<br />

and high-frequency ranges.<br />

fig.MFX-32<br />

Adjusts the proportion of the<br />

flanger sound that is fed back into<br />

the effect. Negative (-) settings will<br />

invert the phase.<br />

Step Rate 0.10–20.00 Hz, note Rate (period) of pitch change<br />

Output Mode<br />

SPEAKER, PHONES<br />

Adjusts the method that will be<br />

used to hear the sound that is output<br />

to the OUTPUT jacks. The optimal<br />

3D effect will be achieved if<br />

you select SPEAKER when using<br />

speakers, or PHONES when using<br />

headphones.<br />

Low Gain -15– +15 dB Gain of the low range<br />

High Gain -15– +15 dB Gain of the high range<br />

Balance<br />

D100:0W–D0:100W<br />

Level 0–127 Output Level<br />

32: 2BAND CHORUS<br />

L in<br />

R in<br />

Parameter Range Explanation<br />

Split Freq<br />

Low Pre Delay<br />

Low Rate<br />

Low Depth 0–127<br />

Low Phase<br />

High Pre Delay<br />

High Rate<br />

200–8000 Hz<br />

0.0–100.0 ms<br />

0.05–10.00 Hz, note<br />

0–180 deg<br />

High Depth 0–127<br />

High Phase<br />

Split<br />

Split<br />

0.0–100.0 ms<br />

0.05–10.00 Hz, note<br />

0–180 deg<br />

Balance D100:0W–D0:100W<br />

High Band Chorus<br />

Low Band Chorus<br />

High Band Chorus<br />

Low Band Chorus<br />

Volume balance between the direct<br />

sound (D) and the flanger<br />

sound (W)<br />

Frequency at which the low and<br />

high ranges will be divided<br />

Delay time from when the original<br />

sound is heard to when the<br />

low-range chorus sound is heard<br />

Rate at which the low-range chorus<br />

sound is modulated<br />

Modulation depth for the lowrange<br />

chorus sound<br />

Level 0–127 Output volume<br />

L out<br />

R out<br />

Spaciousness of the low-range<br />

chorus sound<br />

Delay time from when the original<br />

sound is heard to when the<br />

high-range chorus sound is<br />

heard<br />

Rate at which the low-range chorus<br />

sound is modulated<br />

Modulation depth for the highrange<br />

chorus sound<br />

Spaciousness of the high-range<br />

chorus sound<br />

Volume balance of the original<br />

sound (D) and chorus sound (W)<br />

67

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